#include #include #include #include #include #define WINDSIZEX 100 #define WINDSIZEY 100 #define TEXSIZE 16 void init (void) { int i; GLfloat white[] = { 1.0, 1.0, 1.0, 1.0 }; //glViewport(0, 0, TEXSIZE, TEXSIZE); glClearColor (0.0, 0.0, 0.0, 1.0); glColor4fv (white); glDisable (GL_DITHER); } static void test (void) { GLfloat red[] = { 1.0, 0.0, 0.0, 1.0 }; GLfloat white[] = { 1.0, 1.0, 1.0, 1.0 }; GLfloat green[] = { 0.0, 1.0, 0.0, 1.0 }; GLuint textures[1]; GLubyte t[TEXSIZE * TEXSIZE * 4]; int i, j; for (i=0; i