From 0027a1045110af03398d5569733651e1334316bf Mon Sep 17 00:00:00 2001 From: Brian Ewins Date: Thu, 12 Nov 2009 02:50:29 +0000 Subject: [PATCH 3/5] Use a reading-order sort to order blocks This switches the block sort from XY to reading order, using the rules from T. Breuel's "High Performance Document Layout Analysis". Signed-off-by: Brian Ewins --- poppler/TextOutputDev.cc | 164 ++++++++++++++++++++++++++++++++++++++++++++-- poppler/TextOutputDev.h | 8 ++ 2 files changed, 167 insertions(+), 5 deletions(-) diff --git a/poppler/TextOutputDev.cc b/poppler/TextOutputDev.cc index 77ff392..077e55d 100644 --- a/poppler/TextOutputDev.cc +++ b/poppler/TextOutputDev.cc @@ -1615,6 +1615,144 @@ GBool TextBlock::isBelow(TextBlock *blk) { return below; } +GBool TextBlock::isBeforeByRule1(TextBlock *blk1) { + GBool before = gFalse; + GBool overlap = gFalse; + + switch (this->page->primaryRot) { + case 0: + case 2: + overlap = ((this->xMin <= blk1->xMin) && + (blk1->xMin <= this->xMax)) || + ((blk1->xMin <= this->xMin) && + (this->xMin <= blk1->xMax)); + break; + case 1: + case 3: + overlap = ((this->yMin <= blk1->yMin) && + (blk1->yMin <= this->yMax)) || + ((blk1->yMin <= this->yMin) && + (this->yMin <= blk1->yMax)); + break; + } + switch (this->page->primaryRot) { + case 0: + before = overlap && this->yMin < blk1->yMin; + break; + case 1: + before = overlap && this->xMax > blk1->xMax; + break; + case 2: + before = overlap && this->yMax > blk1->yMax; + break; + case 3: + before = overlap && this->xMin < blk1->xMin; + break; + } + return before; +} + +GBool TextBlock::isBeforeByRule2(TextBlock *blk1) { + double cmp = 0; + int rotLR = rot; + + if (!page->primaryLR) { + rotLR = (rotLR + 2) % 4; + } + + switch (rotLR) { + case 0: + cmp = xMax - blk1->xMin; + break; + case 1: + cmp = yMin - blk1->yMax; + break; + case 2: + cmp = blk1->xMax - xMin; + break; + case 3: + cmp = blk1->yMin - yMax; + break; + } + return cmp <= 0; +} + +// Sort into reading order by performing a topological sort using the rules +// given in "High Performance Document Layout Analysis", T.M. Breuel, 2003. +// See http://pubs.iupr.org/#2003-breuel-sdiut +// Topological sort is done by depth first search, see +// http://en.wikipedia.org/wiki/Topological_sorting +int TextBlock::visitDepthFirst(TextBlock *blkList, int pos1, + TextBlock **sorted, int sortPos, + GBool* visited) { + int pos2; + TextBlock *blk1, *blk2, *blk3; + GBool before; + + if (visited[pos1]) { + return sortPos; + } + + blk1 = this; + +#if 0 // for debugging + printf("visited: %d %.2f..%.2f %.2f..%.2f\n", + sortPos, blk1->xMin, blk1->xMax, blk1->yMin, blk1->yMax); +#endif + visited[pos1] = gTrue; + pos2 = -1; + for (blk2 = blkList; blk2; blk2 = blk2->next) { + pos2++; + if (visited[pos2]) { + // skip visited nodes + continue; + } + before = gFalse; + if (blk2->isBeforeByRule1(blk1)) { + // Rule (1) blk1 and blk2 overlap, and blk2 is above blk1. + before = gTrue; +#if 0 // for debugging + printf("rule1: %.2f..%.2f %.2f..%.2f %.2f..%.2f %.2f..%.2f\n", + blk2->xMin, blk2->xMax, blk2->yMin, blk2->yMax, + blk1->xMin, blk1->xMax, blk1->yMin, blk1->yMax); +#endif + } else if (blk2->isBeforeByRule2(blk1)) { + // Rule (2) blk2 left of blk1, and no intervening blk3 + // such that blk1 is before blk3 by rule 1, + // and blk3 is before blk2 by rule 1. + before = gTrue; + for (blk3 = blkList; blk3; blk3 = blk3->next) { + if (blk3 == blk2 || blk3 == blk1) { + continue; + } + if (blk1->isBeforeByRule1(blk3) && + blk3->isBeforeByRule1(blk2)) { + before = gFalse; + break; + } + } +#if 0 // for debugging + if (before) { + printf("rule2: %.2f..%.2f %.2f..%.2f %.2f..%.2f %.2f..%.2f\n", + blk1->xMin, blk1->xMax, blk1->yMin, blk1->yMax, + blk2->xMin, blk2->xMax, blk2->yMin, blk2->yMax); + } +#endif + } + if (before) { + // blk2 is before blk1, so it needs to be visited + // before we can add blk1 to the sorted list. + sortPos = blk2->visitDepthFirst(blkList, pos2, sorted, sortPos, visited); + } + } +#if 0 // for debugging + printf("sorted: %d %.2f..%.2f %.2f..%.2f\n", + sortPos, blk1->xMin, blk1->xMax, blk1->yMin, blk1->yMax); +#endif + sorted[sortPos++] = blk1; + return sortPos; +} + //------------------------------------------------------------------------ // TextFlow //------------------------------------------------------------------------ @@ -2685,7 +2823,7 @@ void TextPage::coalesce(GBool physLayout, GBool doHTML) { } } -#if 0 // for debugging +#if 0 // for debugging printf("*** rotation ***\n"); for (rot = 0; rot < 4; ++rot) { printf(" %d: %6d\n", rot, count[rot]); @@ -2839,9 +2977,6 @@ void TextPage::coalesce(GBool physLayout, GBool doHTML) { //----- reading order sort - // sort blocks into xy order (in preparation for reading order sort) - qsort(blocks, nBlocks, sizeof(TextBlock *), &TextBlock::cmpXYPrimaryRot); - // compute space on left and right sides of each block for (i = 0; i < nBlocks; ++i) { blk0 = blocks[i]; @@ -2854,7 +2989,25 @@ void TextPage::coalesce(GBool physLayout, GBool doHTML) { } #if 0 // for debugging - printf("*** blocks, after yx sort ***\n"); + printf("PAGE\n"); +#endif + + int sortPos = 0; + GBool *visited = (GBool *)gmallocn(nBlocks, sizeof(GBool)); + for (i = 0; i < nBlocks; i++) { + visited[i] = gFalse; + } + i = -1; + for (blk1 = blkList; blk1; blk1 = blk1->next) { + i++; + sortPos = blk1->visitDepthFirst(blkList, i, blocks, sortPos, visited); + } + if (visited) { + gfree(visited); + } + +#if 0 // for debugging + printf("*** blocks, after ro sort ***\n"); for (i = 0; i < nBlocks; ++i) { blk = blocks[i]; printf("block: rot=%d x=%.2f..%.2f y=%.2f..%.2f space=%.2f..%.2f\n", @@ -2874,6 +3027,7 @@ void TextPage::coalesce(GBool physLayout, GBool doHTML) { } } printf("\n"); + fflush(stdout); #endif // build the flows diff --git a/poppler/TextOutputDev.h b/poppler/TextOutputDev.h index d3ae2f9..12453c3 100644 --- a/poppler/TextOutputDev.h +++ b/poppler/TextOutputDev.h @@ -361,6 +361,14 @@ public: private: + GBool isBeforeByRule1(TextBlock *blk1); + GBool isBeforeByRepeatedRule1(TextBlock *blkList, TextBlock *blk1); + GBool isBeforeByRule2(TextBlock *blk1); + + int visitDepthFirst(TextBlock *blkList, int pos1, + TextBlock **sorted, int sortPos, + GBool* visited); + TextPage *page; // the parent page int rot; // text rotation double xMin, xMax; // bounding box x coordinates -- 1.6.3.3