Novell Bugzilla #211314 and others Maybe Xorg Bugzilla #7205 and probably others Programs apparently crash if a context is reused for a window that changed in the meantime. Crashes apparently only occure for software rendering. The basic problem is that a buffer is freed, when the according window is closed, but the old context (which is no longer referenced in _glapi_Context or in the according glxPriv structures) still has a reference to this buffer, and is reactivated later. As the buffer points to a freed memory location, it is no longer recognized as an old buffer (because buffer->Name - by accident - contains 0x00cccccc) and not replaced. About this patch: The correct way to remove the reference would be to nuke it when a context is disassociated from a drawable - because after that only the Xserver itself (and not the Mesa subsystem) knows about the context which still has the stray buffer and glxPriv pointers. Unfortunately, if you do that, the server crashes in glxSwapBuffers() - I don't known enough about that code to decide, whether this is a broken implementation, a bug in glxSwapBuffers() (there might be other calls), broken by design, or deliberately chosen this way and actually correct. So the only way is to scan all contexts known for this client for references to this buffer (and the according private structure) when the buffer is actually destroyed. This is done in __glXMesaDrawableDestroy(), which has access to all needed data - all but one. Scanning all contexts only needs the client id (which is known), but the API call FindClientResourcesByType() actually needs a ClientPtr - just to extract the client id! The ClientPtr is only known in glxext.c in a static array __glXClients. I don't know of a different API to get the ClientPtr from, so I exported it. One other possibility would be to add a ClientPtr fetch call to glxext.c, another one to create a new FindClientIDResourcesByType(), another one to create a Client structure with just the id included (ugh!) just for this API call. Making the array extern was the simplest thing to do, but is not necessarily the right solution. There is probably has a better / right possibility to remove all pointers to the buffer (MakeCurrent2?) - but I don't have a better idea ATM. As I consider this a workaround / saveguard for some deeply involved buffer handling bug, I added a lot of ErrorF()s that indicate these failures. If removing these references at this point is the only valid solution, I'd gladly remove these. As the scanning is only invoked on buffer destroys and doesn't do a lot of scanning, performance is not an issue here. Matthias Hopf --- GL/glx/glxext.c.orig 2007-01-23 16:00:19.000000000 +0100 +++ GL/glx/glxext.c 2007-01-23 16:00:23.000000000 +0100 @@ -59,7 +59,7 @@ xGLXSingleReply __glXReply; ** A set of state for each client. The 0th one is unused because client ** indices start at 1, not 0. */ -static __GLXclientState *__glXClients[MAXCLIENTS + 1]; +__GLXclientState *__glXClients[MAXCLIENTS + 1]; /* ** Forward declarations. --- GL/mesa/X/xf86glx.c.orig 2007-01-23 12:48:28.000000000 +0100 +++ GL/mesa/X/xf86glx.c 2007-01-23 19:37:23.000000000 +0100 @@ -95,12 +95,70 @@ static XMesaVisual find_mesa_visual(__GL static void +__glXMesaDrawableDestoryCB(pointer baseCtx, XID id, pointer basePriv) +{ + __GLXMESAcontext *context = (__GLXMESAcontext *) baseCtx; + __GLXdrawable *glxPriv = (__GLXdrawable *) basePriv; + void *buffer =((__GLXMESAdrawable *) glxPriv) ->xm_buf; + __GLXMESAdrawable *drawPriv, *readPriv; + + if (context->base.drawPriv == glxPriv || + context->base.readPriv == glxPriv) { + ErrorF ("Cleaning up stray priv pointers to %p in context %p\n", + glxPriv, context); + if (context->base.drawPriv == glxPriv) + context->base.drawPriv = NULL; + if (context->base.readPriv == glxPriv) + context->base.readPriv = NULL; + } + drawPriv = (__GLXMESAdrawable *) context->base.drawPriv; + readPriv = (__GLXMESAdrawable *) context->base.readPriv; + if ((drawPriv && drawPriv->xm_buf == buffer) || + (readPriv && readPriv->xm_buf == buffer)) { + /* This should not happen, but the alternative is a sure server crash */ + ErrorF ("ERROR: Draw priv in context %p is not freed yet, " + "but has stray buffer pointer %p\n", context, buffer); + if (drawPriv && drawPriv->xm_buf == buffer) + drawPriv->xm_buf = NULL; + if (readPriv && readPriv->xm_buf == buffer) + readPriv->xm_buf = NULL; + } + if (context->xmesa && + (context->xmesa->mesa.DrawBuffer == buffer || + context->xmesa->mesa.ReadBuffer == buffer || + context->xmesa->mesa.WinSysDrawBuffer == buffer || + context->xmesa->mesa.WinSysReadBuffer == buffer || + context->xmesa->xm_buffer == buffer)) { + ErrorF ("Cleaning up stray xmesa pointers to buffer %p in context %p\n", + buffer, context); + if (context->xmesa->mesa.DrawBuffer == buffer) + context->xmesa->mesa.DrawBuffer = NULL; + if (context->xmesa->mesa.ReadBuffer == buffer) + context->xmesa->mesa.ReadBuffer = NULL; + if (context->xmesa->mesa.WinSysDrawBuffer == buffer) + context->xmesa->mesa.WinSysDrawBuffer = NULL; + if (context->xmesa->mesa.WinSysReadBuffer == buffer) + context->xmesa->mesa.WinSysReadBuffer = NULL; + if (context->xmesa->xm_buffer == buffer) + context->xmesa->xm_buffer = NULL; + } +} + +extern __GLXclientState *__glXClients[]; +static void __glXMesaDrawableDestroy(__GLXdrawable *base) { __GLXMESAdrawable *glxPriv = (__GLXMESAdrawable *) base; + ClientPtr client = __glXClients[CLIENT_ID(base->drawId)]->client; - if (glxPriv->xm_buf != NULL) + if (glxPriv->xm_buf != NULL) { + /* There may still be stray pointers in contexts that are no longer + * visible to Mesa. Scan all contexts for this client and nuke those + * pointers */ + FindClientResourcesByType(client, __glXContextRes, + __glXMesaDrawableDestoryCB, glxPriv); XMesaDestroyBuffer(glxPriv->xm_buf); + } xfree(glxPriv); }