From 6134f7e4086847063b28ca71ebb461d78b5261d5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Tue, 30 Sep 2014 14:46:22 +0200 Subject: [PATCH] st/mesa: use pipe_sampler_view_release for releasing sampler views This fixes a crash when exiting firefox. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81680 --- src/mesa/state_tracker/st_cb_eglimage.c | 3 ++- src/mesa/state_tracker/st_cb_texture.c | 13 +++++++------ src/mesa/state_tracker/st_gen_mipmap.c | 2 +- src/mesa/state_tracker/st_texture.c | 5 +++-- src/mesa/state_tracker/st_texture.h | 3 ++- src/mesa/state_tracker/st_vdpau.c | 4 ++-- 6 files changed, 17 insertions(+), 13 deletions(-) diff --git a/src/mesa/state_tracker/st_cb_eglimage.c b/src/mesa/state_tracker/st_cb_eglimage.c index 34eb809..8531afb 100644 --- a/src/mesa/state_tracker/st_cb_eglimage.c +++ b/src/mesa/state_tracker/st_cb_eglimage.c @@ -96,6 +96,7 @@ st_bind_surface(struct gl_context *ctx, GLenum target, struct gl_texture_image *texImage, struct pipe_surface *ps) { + struct st_context *st = st_context(ctx); struct st_texture_object *stObj; struct st_texture_image *stImage; GLenum internalFormat; @@ -124,7 +125,7 @@ st_bind_surface(struct gl_context *ctx, GLenum target, /* FIXME create a non-default sampler view from the pipe_surface? */ pipe_resource_reference(&stObj->pt, ps->texture); - st_texture_release_all_sampler_views(stObj); + st_texture_release_all_sampler_views(st, stObj); pipe_resource_reference(&stImage->pt, stObj->pt); stObj->width0 = ps->width; diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index dfa188a..a8dbb78 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -152,10 +152,11 @@ static void st_DeleteTextureObject(struct gl_context *ctx, struct gl_texture_object *texObj) { + struct st_context *st = st_context(ctx); struct st_texture_object *stObj = st_texture_object(texObj); pipe_resource_reference(&stObj->pt, NULL); - st_texture_release_all_sampler_views(stObj); + st_texture_release_all_sampler_views(st, stObj); st_texture_free_sampler_views(stObj); _mesa_delete_texture_object(ctx, texObj); } @@ -512,7 +513,7 @@ st_AllocTextureImageBuffer(struct gl_context *ctx, /* The parent texture object does not have space for this image */ pipe_resource_reference(&stObj->pt, NULL); - st_texture_release_all_sampler_views(stObj); + st_texture_release_all_sampler_views(st, stObj); if (!guess_and_alloc_texture(st, stObj, stImage)) { /* Probably out of memory. @@ -1571,13 +1572,13 @@ st_finalize_texture(struct gl_context *ctx, if (!st_obj) { pipe_resource_reference(&stObj->pt, NULL); - st_texture_release_all_sampler_views(stObj); + st_texture_release_all_sampler_views(st, stObj); return GL_TRUE; } if (st_obj->buffer != stObj->pt) { pipe_resource_reference(&stObj->pt, st_obj->buffer); - st_texture_release_all_sampler_views(stObj); + st_texture_release_all_sampler_views(st, stObj); stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat); stObj->height0 = 1; stObj->depth0 = 1; @@ -1598,7 +1599,7 @@ st_finalize_texture(struct gl_context *ctx, firstImage->pt != stObj->pt && (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) { pipe_resource_reference(&stObj->pt, firstImage->pt); - st_texture_release_all_sampler_views(stObj); + st_texture_release_all_sampler_views(st, stObj); } /* If this texture comes from a window system, there is nothing else to do. */ @@ -1646,7 +1647,7 @@ st_finalize_texture(struct gl_context *ctx, * gallium texture now. We'll make a new one below. */ pipe_resource_reference(&stObj->pt, NULL); - st_texture_release_all_sampler_views(stObj); + st_texture_release_all_sampler_views(st, stObj); st->dirty.st |= ST_NEW_FRAMEBUFFER; } } diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c index 18cf504..26e1c21 100644 --- a/src/mesa/state_tracker/st_gen_mipmap.c +++ b/src/mesa/state_tracker/st_gen_mipmap.c @@ -124,7 +124,7 @@ st_generate_mipmap(struct gl_context *ctx, GLenum target, /* release the old tex (will likely be freed too) */ pipe_resource_reference(&oldTex, NULL); - st_texture_release_all_sampler_views(stObj); + st_texture_release_all_sampler_views(st, stObj); } else { /* Make sure that the base texture image data is present in the diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c index 2cd95ec..b861c39 100644 --- a/src/mesa/state_tracker/st_texture.c +++ b/src/mesa/state_tracker/st_texture.c @@ -519,12 +519,13 @@ st_texture_release_sampler_view(struct st_context *st, } void -st_texture_release_all_sampler_views(struct st_texture_object *stObj) +st_texture_release_all_sampler_views(struct st_context *st, + struct st_texture_object *stObj) { GLuint i; for (i = 0; i < stObj->num_sampler_views; ++i) - pipe_sampler_view_reference(&stObj->sampler_views[i], NULL); + pipe_sampler_view_release(st->pipe, &stObj->sampler_views[i]); } diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h index ce1cf8b..d66afcb 100644 --- a/src/mesa/state_tracker/st_texture.h +++ b/src/mesa/state_tracker/st_texture.h @@ -255,7 +255,8 @@ st_texture_release_sampler_view(struct st_context *st, struct st_texture_object *stObj); extern void -st_texture_release_all_sampler_views(struct st_texture_object *stObj); +st_texture_release_all_sampler_views(struct st_context *st, + struct st_texture_object *stObj); void st_texture_free_sampler_views(struct st_texture_object *stObj); diff --git a/src/mesa/state_tracker/st_vdpau.c b/src/mesa/state_tracker/st_vdpau.c index 8c10cda..6ccaf3e 100644 --- a/src/mesa/state_tracker/st_vdpau.c +++ b/src/mesa/state_tracker/st_vdpau.c @@ -139,7 +139,7 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access, texFormat); pipe_resource_reference(&stObj->pt, res); - st_texture_release_all_sampler_views(stObj); + st_texture_release_all_sampler_views(st, stObj); pipe_resource_reference(&stImage->pt, res); u_sampler_view_default_template(&templ, res, res->format); @@ -172,7 +172,7 @@ st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access, struct st_texture_image *stImage = st_texture_image(texImage); pipe_resource_reference(&stObj->pt, NULL); - st_texture_release_all_sampler_views(stObj); + st_texture_release_all_sampler_views(st, stObj); pipe_resource_reference(&stImage->pt, NULL); _mesa_dirty_texobj(ctx, texObj); -- 1.9.1