[require] GLSL >= 1.10 [vertex shader] varying vec4 c; uniform bool b; void good(void) { c = vec4(0, 1, 0, 1); } void bad(void) { c = vec4(1, 0, 0, 1); } void main() { b ? good() : bad(); } [fragment shader] varying vec4 c; uniform bool b; void good(void) { gl_FragColor = c; } void bad(void) { gl_FragColor = c + vec4(0, 0, 1, 0); } void main() { b ? good() : bad(); } [test] uniform int b 1 draw rect -1 -1 2 2 probe all rgba 0.0 1.0 0.0 0.0