---- Render ---- GLRender::GLRender(): Unknown GPU OpenGL vendor: X.Org OpenGL renderer: Gallium 0.4 on AMD TAHITI OpenGL version: 4.0 (Core Profile) Mesa 10.5.0-devel (padoka PPA) OpenGL flags: Core Profile Found required GL_ARB_map_buffer_range Found required GL_ARB_vertex_array_object Found required GL_ARB_draw_instanced Found required GL_ARB_draw_elements_base_vertex Found required GL_ARB_transform_feedback Found required GL_ARB_half_float_vertex Found required GL_ARB_half_float_pixel Found required GL_ARB_framebuffer_object Found required GL_ARB_texture_multisample Found required GL_ARB_uniform_buffer_object Found required GL_ARB_geometry_shader4 Found optional GL_ARB_blend_func_extended Found optional GL_ARB_tessellation_shader Found optional GL_ARB_shader_bit_encoding Found optional GL_ARB_sample_shading Found optional GL_ARB_gpu_shader5 Found optional GL_EXT_texture_compression_s3tc Found optional GL_ARB_texture_compression_rgtc Shading language: 4.00 Maximum texture size: 16384 Maximum texture units: 48 Maximum texture renders: 8 ---- Physics ---- Physics: Multi-threaded ---- PathFind ---- PathFind: Multi-threaded GPUMonitorPlugin::init(): can't initialize GPUMonitor EnginePlugins::init(): can't initialize "GPUMonitor" plugin ---- Interpreter ---- Version: 2.52 Loading "heaven/unigine.cpp" 46ms Loading "heaven/locale/unigine.en" dictionary Loading "core/materials/default/unigine_post.mat" 23 materials 50 shaders 20ms Loading "core/materials/default/unigine_render.mat" 47 materials 2368 shaders 9ms Loading "core/materials/default/unigine_mesh.mat" 5 materials 3386 shaders 13ms Loading "core/materials/default/unigine_mesh_lut.mat" 2 materials 1062 shaders 3ms Loading "core/materials/default/unigine_mesh_paint.mat" 2 materials 1158 shaders 6ms Loading "core/materials/default/unigine_mesh_tessellation.mat" 5 materials 3332 shaders 13ms Loading "core/materials/default/unigine_mesh_tessellation_paint.mat" 2 materials 2276 shaders 7ms Loading "core/materials/default/unigine_mesh_triplanar.mat" 1 material 112 shaders 1ms Loading "core/materials/default/unigine_mesh_overlap.mat" 1 material 300 shaders 3ms Loading "core/materials/default/unigine_mesh_terrain.mat" 1 material 813 shaders 3ms Loading "core/materials/default/unigine_mesh_layer.mat" 1 material 84 shaders 1ms Loading "core/materials/default/unigine_mesh_noise.mat" 1 material 106 shaders 2ms Loading "core/materials/default/unigine_mesh_stem.mat" 2 materials 2180 shaders 13ms Loading "core/materials/default/unigine_mesh_wire.mat" 1 material 45 shaders 0ms Loading "core/materials/default/unigine_terrain.mat" 1 material 1980 shaders 6ms Loading "core/materials/default/unigine_grass.mat" 2 materials 474 shaders 4ms Loading "core/materials/default/unigine_particles.mat" 1 material 109 shaders 1ms Loading "core/materials/default/unigine_billboard.mat" 1 material 51 shaders 1ms Loading "core/materials/default/unigine_billboards.mat" 2 materials 840 shaders 3ms Loading "core/materials/default/unigine_volume.mat" 6 materials 53 shaders 5ms Loading "core/materials/default/unigine_gui.mat" 1 material 82 shaders 0ms Loading "core/materials/default/unigine_water.mat" 1 material 533 shaders 20ms Loading "core/materials/default/unigine_sky.mat" 1 material 21 shaders 14ms Loading "core/materials/default/unigine_decal.mat" 1 material 99 shaders 1ms Loading "core/properties/unigine.prop" 2 properties 0ms Unigine Heaven Benchmark 4.0 (4.0)Unigine~# world_load heaven/heaven Loading "heaven/heaven.cpp" 115ms Loading "heaven/materials/heaven_base.mat" 7 materials 23ms Loading "heaven/materials/heaven_environment.mat" 13 materials 844ms Loading "heaven/materials/heaven_ruins.mat" 27 materials 2552ms Loading "heaven/materials/heaven_buildings.mat" 58 materials 2916ms Loading "heaven/materials/heaven_props.mat" 10 materials 436ms Loading "heaven/materials/heaven_sfx.mat" 11 materials 6ms Loading "heaven/materials/heaven_fort.mat" 15 materials 577ms Loading "heaven/materials/heaven_airship.mat" 26 materials 3408ms Loading "heaven/heaven.world" 11848ms GLShader::loadFragment(): error in "core/shaders/default/render/fragment_occlusion_sample.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=400,USE_ARB_BLEND_FUNC_EXTENDED,USE_ARB_SHADER_BIT_ENCODING,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5 0:4(12): warning: extension `GL_ARB_gpu_shader5' unsupported in fragment shader 0:8(12): warning: extension `GL_ARB_shader_bit_encoding' unsupported in fragment shader 0:420(28): error: no matching function for call to `uintBitsToFloat(uint)'; candidates are: 0:420(17): error: cannot construct `vec4' from a non-numeric data type GLShader::loadFragment(): error in "core/shaders/default/render/fragment_occlusion_ambient.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=400,USE_ARB_BLEND_FUNC_EXTENDED,USE_ARB_SHADER_BIT_ENCODING,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5 0:4(12): warning: extension `GL_ARB_gpu_shader5' unsupported in fragment shader 0:8(12): warning: extension `GL_ARB_shader_bit_encoding' unsupported in fragment shader 0:416(16): error: no matching function for call to `floatBitsToUint(float)'; candidates are: GLShader::loadFragment(): error in "core/shaders/default/render/fragment_occlusion_light.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=400,USE_ARB_BLEND_FUNC_EXTENDED,USE_ARB_SHADER_BIT_ENCODING,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5 0:4(12): warning: extension `GL_ARB_gpu_shader5' unsupported in fragment shader 0:8(12): warning: extension `GL_ARB_shader_bit_encoding' unsupported in fragment shader 0:417(16): error: no matching function for call to `floatBitsToUint(float)'; candidates are: OpenGL error: invalid enum OpenGL error: invalid enum OpenGL error: invalid enum OpenGL error: invalid enum OpenGL error: invalid enum OpenGL error: invalid enum OpenGL error: invalid enum OpenGL error: invalid enum OpenGL error: invalid enum