(gdb) bt full #0 0xf709cf86 in __strchr_sse2_bsf () from /usr/lib32/libc.so.6 No symbol table info available. #1 0x09e200fc in ExtractDescriptions (src=...) at /usr/include/string.h:337 nextNewLine = 0x0 numVariables = 0 txt = 0x1 currline = {static npos = , m_Buffer = 0x0, m_Size = 0, m_Capacity = 0} #2 0x09e22cf4 in Renderer::RCreateShaderHwResources (shader=@0xd5c5b9d0: 0x39059280, code=0x39059280, profile=EShaderProfile::PixelShader) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/ropengl/ROpenGL_Shader.cpp:640 shaderSource = 0xa3245d4 "" hdd_cache_success = false compilation_success = false src = {static npos = , m_Buffer = 0x0, m_Size = 0, m_Capacity = 0} numVariables = 956666496 #3 0x09dfe73a in CPShader::CPShader (this=0xd5c5b948, crr=0x0) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/rendererd3d/ResourceManagement.cpp:189 No locals. #4 0x09dfeea8 in ConstructMaterial (mem=0xd5c5b948, class_id=2684354571, num_elements=1, user_data=0x0) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/rendererd3d/ResourceManagement.cpp:310 i = crr = 0x0 #5 0x09e97bfd in ClassReader::Resolve (this=0xffe23818, construct_func=0x9dfed90 , user_data=0x0) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/kernel/ClassWriter.cpp:1430 mem = 0xd5c5b948 i = __FUNCTION__ = "Resolve" #6 0x09a9da57 in CRLRPlatformLinux::RegisterMaterialResource (this=0xaa12c1c , Pack=0x1fa42888, Res=0x21717920) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/engine/resourcemanagement/Runtime/ResourceLoadingRuntime---Type to continue, or q to quit--- Linux.cpp:670 wanted = fixups_res = {resource_type = ressubtype_MaterialFixups, memory = 0x257f80b8, size = 1485976, phys_res_ptr = 0x20e48710, presence = CResourceDataPack::SResource::Mandatory} crl_offset = 27241036 crf_offset = 1485976 ConfIndex = logical_mat_res = {resource_type = restype_Material, memory = 0xd4e05008, size = 27241036, phys_res_ptr = 0x20e48700, presence = CResourceDataPack::SResource::Mandatory} name_is = 0x2262d38c "OpenGL4_HIGH" cr_logical = {m_pMemory = 0xd4e05008 "\250`4\n\002\b", m_MemorySize = 27241036, m_pResolves = 0x257f80c4, m_NumResolves = 80059, m_NumVisibleResolves = 1012, m_pPointerResolves = 0x258e298c, m_NumPointerResolves = 131313, m_DeleteMemory = false} resources = {0xffe23838, 0xffe2384c} #7 0x09d0a8de in CResourceLoadingRuntimeCommons::RegisterResources (this=0xaa12c20 , Pack=0x1fa42888, TypeId=restype_Material, RegisterProc=&virtual CResourceLoadingRuntimeCommons::RegisterMaterialResource(CResourceDataPack*, RDPLogicalResourceEntryHeader*)) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/engine/resourcemanagement/Runtime/ResourceLoadingRuntimeCommons.cpp:74 Res = resIdx = numResources = 2615 numProcessed = #8 0x09a9dc40 in RegisterMaterials (Pack=0x1fa42888, this=0xaa12c20 ) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/engine/resourcemanagement/Runtime/ResourceLoadingRuntimeCommons.h:38 No locals. #9 OnLoadComplete (Pack=0x1fa42888, this=0xaa12c1c ) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/engine/resourcemanagement/Runtime/ResourceLoadingRuntime---Type to continue, or q to quit--- Linux.cpp:556 No locals. #10 CRLRPlatformLinux::OnLoadComplete (this=0xaa12c1c , Pack=0x1fa42888) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/engine/resourcemanagement/Runtime/ResourceLoadingRuntimeLinux.cpp:547 No locals. #11 0x09aaf81c in CResourceDataPack::LoadDataTasks (this=0x1fa42888, Tasks=..., ExecuteCallbacks=true) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/engine/resourcemanagement/ResourceDataPack.cpp:1286 res = EResPackErrorCode::okay Task = #12 0x09aaf998 in CResourceDataPack::LoadData (this=0x1fa42888, ExecuteCallbacks=true) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/engine/resourcemanagement/ResourceDataPack.cpp:1360 t = { = {m_time = {{LowPart = 1417515623, HighPart = 0}, u = {LowPart = 1417515623, HighPart = 0}, QuadPart = 1417515623}, m_elapsed = {{LowPart = 0, HighPart = 0}, u = {LowPart = 0, HighPart = 0}, QuadPart = 0}}, m_Name = 0xa2fc28d "LoadData"} __FUNCTION__ = "LoadData" Tasks = {> = { = {m_Data = 0x1f913008 "h\357\263 p", m_Size = 8038, m_Capacity = 8038, m_MemCategory = EMem::RPacks}, }, } pType = #13 0x09a99e61 in CResourceLoadingRuntime::LoadPack (this=0xb67e638, full_file_path=0x15ed4678 "/home/lordh/.local/share/Steam/SteamApps/common/Dead Island/DI/Data/hotel_pc.rpack", opened_pack_file=0xffe23d6c, open_options=2) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/engine/resourcemanagement/Runtime/ResourceLoadingRuntime.cpp:120 pd = __FUNCTION__ = "LoadPack" Pack = 0x1fa42888 internal_open_only = false result = #14 0x0985a8eb in CLevel::CLevel (this=0x1faa8c28, iface=0xffe23e78) ---Type to continue, or q to quit--- at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/engine/Levels/Level.cpp:1179 fullpath = {static npos = , m_Buffer = 0x15ed4678 "/home/lordh/.local/share/Steam/SteamApps/common/Dead Island/DI/Data/hotel_pc.rpack", m_Size = 82, m_Capacity = 82} rt = @0xb67e638: {m_PackFileNames = { = {m_Data = 0xbb82948 "", m_Size = 8, m_Capacity = 16, m_MemCategory = EMem::RPacks}, }, m_Packs = { = { m_Data = 0xbb05dd0 "\320A\270\v(\022Y\023\035", m_Size = 8, m_Capacity = 16, m_MemCategory = EMem::RPacks}, }, m_GlobalPacks = { = {m_Data = 0x0, m_Size = 0, m_Capacity = 0, m_MemCategory = EMem::RPacks}, }, m_TexturesPack = 0x0, m_Platform = OpenGL4, m_ShadowQuality = EShadowQuality::HIGH, m_MaterialQuality = 0, m_TextureQuality = ETextureQuality::HIGH, m_DeferredLoadingMechanismEnabled = false, m_DeferredLoadingEnabled = false, m_DeferredPacks = { = { m_Data = 0x0, m_Size = 0, m_Capacity = 0, m_MemCategory = EMem::RPacks}, }, m_DeferedLoaderThread = { = {m_thread = 0, m_name = "Engine Thread", '\000' }, static s_main_thread = { = {m_thread = 4141609024, m_name = "Engine Thread", '\000' }, static s_main_thread = }}, m_OnDemandResources = {> = { = { m_FirstNode = 0x0, m_LastNode = 0x0, m_Size = 0}, m_Allocator = {m_MemCategory = EMem::RPacks}}, }, m_OnDemandResourcesLock = { = { = {m_mutex = {__data = {__lock = 0, __count = 0, __owner = 0, __kind = 1, __nusers = 0, {__spins = 0, __list = {__next = 0x0}}}, __size = '\000' , "\001\000\000\000\000\000\000\000\000\000\000", __align = 0}}, m_Initialized = true}, }} pack_anims = 0x15ed44d0 pack_meshes = 0x0 level_pack = 0x0 pack_textures = 0x21d38808 path = "hotel_pc.rpack\000\n\ts'\367\000\200\061\367h\374\220\n\b?\342\377Data/Maps/hotel/\000\000\000\000\210\020-\np\260\253\037p\t0\n\000\000\000\000\b?\342\377\360\237>%\300\065\n\n\020\000\000\000\254<\n\n\377\377\377\377p\260\253\037\000\260\253\037\017\000\000\000x\260\253\037\000\000\000\000\210\020-\np\t0\n\a\000\000\000\240<\n\n\243\000\000\001l\000\000\000\006\000\000\000p\370\033\367\220\f\000\000\260\b\000\000@\025\000\000\020'\000\000a\000\000\000\214\f\000\000\240\f\000\000\062\000\000\000\222\001\000\000j\000\000\000\006\000\000\000a\000\000\000\000\000\000\000n\000\000\000\000\000\000\000"... ---Type to continue, or q to quit--- int_param = {{eType = VAR_INT, szParam = '\000' , Name = {str = 0x0}}, {eType = VAR_INT, szParam = '\000' , Name = {str = 0x0}}, {eType = VAR_INT, szParam = '\000' , Name = { str = 0x0}}, {eType = VAR_INT, szParam = '\000' , Name = {str = 0x0}}} float_param = {{eType = VAR_FLOAT, szParam = '\000' , Name = {str = 0x0}}, {eType = VAR_FLOAT, szParam = '\000' , Name = {str = 0x0}}, {eType = VAR_FLOAT, szParam = '\000' , Name = {str = 0x0}}, {eType = VAR_FLOAT, szParam = '\000' , Name = {str = 0x0}}} #15 0x097d96c6 in CFactory::CreateObject (this=0xb654c58, clazz=0xa917240 , creator=0xb67dc00, call_init_object=false, object_repl_idx=255 '\377', repl_object_id=18446744073709551615, set_id=true) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/engine/Game/Factory.cpp:239 level = creator_level = _in_block_thread_context = {m_OldContext = 0} object = 0x0 script = 0x1fabb078 engine_class = #16 0x09bd0de1 in CSerializableObject::ChunkLoadGSObject (this=0xb67dc00, file=..., nChkSize=1254221, ID=4096, creator=0xb67dc00, pForcedClass=0x0) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/engine/SerializableObject.cpp:695 class_chunk_size = classname = {static npos = , m_Buffer = 0x2529f1d0 "LevelDI", m_Size = 7, m_Capacity = 7} lDataSize = chk2 = 228 pClass = 0xa917240 pObj = 0x0 chk = 119 ReadID = 16385 chk2_size = #17 0x097cd8e1 in LoadChunk (lDataSize=1254221, file=..., this=0xb67dc00, chk=) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/engine/Game/CGame.cpp:4173 No locals. #18 CGame::LoadChunk (this=0xb67dc00, file=..., chk=0, lDataSize=1254221) ---Type to continue, or q to quit--- at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/engine/Game/CGame.cpp:4167 No locals. #19 0x09bd1437 in CSerializableObject::BaseLoad (this=0xb67dc00, file=..., lDataSize=1254227) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/engine/SerializableObject.cpp:315 chk = lChkSize = 1254221 bLoaded = false lReadSize = #20 0x09bd1551 in CSerializableObject::Load (this=0xb67dc00, file=..., lDataSize=1254227) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/engine/SerializableObject.cpp:356 No locals. #21 0x097d1263 in CGame::SafeLoad (this=0xb67dc00, szCurrentlyLoadingLevel=0xb67e344 "Data/Maps/hotel/hotel.exp", file=..., filesize=1254227) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/engine/Game/CGame.cpp:4311 No locals. #22 0x097d5050 in CGame::LoadGameModuleInternal (this=0xb67dc00, level_filename=0x228a3eb0 "Hotel.map", pLoadingObject=0x0, indicator=0x0) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/engine/Game/CGame.cpp:4451 world_cm = {static npos = , m_Buffer = 0x0, m_Size = 0, m_Capacity = 0} filesize = 1254227 result = file = { = {_vptr.ifile = 0xa34f1c8 }, m_Handle = 0x22eaf7b0} level_root_path = {static npos = , m_Buffer = 0x25360948 "Data/Maps/hotel/hotel.exp", m_Size = 25, m_Capacity = 25} #23 0x097dd92d in IGame::LoadModule (this=0xb645c90, module_file=..., pLoadingObject=0x0, indicator=0x0) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/engine/Game/IGame.cpp:101 _in_block_thread_context = {m_OldContext = 1} pLevel = #24 0x08ac3f94 in SessionDI::LoadLevel (this=0x2060bd08) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/games/DeadIsland/Game/Game/SessionDI.cpp:1750 __FUNCTION__ = "LoadLevel" dataCollector = 0x13afb1c0 ---Type to continue, or q to quit--- level_di = 0x20691ae8 loadingTimeProfiler = {begin_cnt = 1417514682, end_cnt = 1563896586876210568, is_finished = false, static freq = 0} level_file = {static npos = , m_Buffer = 0x228a3eb0 "Hotel.map", m_Size = 9, m_Capacity = 9} level = 0x206960c0 result = 330281408 #25 0x08aa41e7 in SessionCooperative::LoadLevel (this=0x2060bd08) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/games/DeadIsland/Game/Game/SessionCooperative.cpp:285 result = #26 0x08ac9aa1 in SessionDI::ChangeActiveLevel (this=0x2060bd08) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/games/DeadIsland/Game/Game/SessionDI.cpp:1203 __PRETTY_FUNCTION__ = "virtual void SessionDI::ChangeActiveLevel()" __FUNCTION__ = "ChangeActiveLevel" load_result = 177298784 wait_for_input = false #27 0x097d1c58 in operator() (this=) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/engine/./Interfaces/rtti/RTTIMethod.h:100 No locals. #28 CGame::CallFrameEndHandlers (this=0xb67dc00) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/engine/Game/CGame.cpp:5085 __FUNCTION__ = "CallFrameEndHandlers" guard = {mContext = 0x0} it = {, ttl::allocator>::const_iterator> = {, ttl::allocator>::iterator_base> = {n = 0x23e80870, owner = }, }, } #29 0x097d235a in CGame::Frame (this=0xb67dc00, bGameInEditor=false, update_only=false) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/engine/Game/CGame.cpp:2870 prf2820 = {prf = 0xb767288} guard = {mContext = 0x0} iFirstLevel = 0 #30 0x097cdd7e in CGame::OnPaint (this=0xb67dc00) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/engine/Game/CGame.cpp:2223 ---Type to continue, or q to quit--- prf2143 = {prf = 0xb7cf478} update_only = false _in_block_thread_context = {m_OldContext = 0} #31 0x097d06bb in CGame::DoSdlLoop (this=0xb67dc00) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/engine/Game/CGame.cpp:2136 No locals. #32 0x088f4682 in main (argc=1, argv=0xffe250c4) at /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/game/LinuxMain.cpp:243 game_directory = 0xa212304 "DI" szPath = "/home/lordh/.local/share/Steam/SteamApps/common/Dead Island/DI/out\000\000\035\000\000\000\000\000\000\000\030\000\000\000\030\000\000\000\000\000\000\000\032\000\000\000\032\000\000\000\000\000\000\000\024\000\000\000\024\000\000\000\000\000\000\000\031\000\000\000\031\000\000\000\000\000\000\000\037\000\000\000\037\000\000\000\000\000\000\000\024\000\000\000\024\000\000\000\000\000\000\000\"\000\000\000\"\000\000\000\000\000\000\000\031\000\000\000\031\000\000\000\000\000\000\000\030\000\000\000\030\000\000\000\000\000\000\000\030\000\000\000\030\000\000\000\000\000\000\000\030\000\000\000"... game_directory_pre = engine_directory = 0xa22b157 "Engine" szClass = "GameDI\000\000E\000\000\000`\000\000\000\001\000\000\000\n\000\000\000\071\000\000\000\000\000\000\000[\000\000\000\000\000\000\000n\000\000\000\000\000\000\000w\000\000\000\000\000\000\000|\000\000\000\226\325/\n0r\000\000Y\326\a\367\000\360\033\367@\370\033\367\360n\000\000\020\000\000\000\000\370\a\367\367\367\a\367\020'\000\000\002\000\000\000\f\000\000\000 \000\000\000\000\000\000\000\002\000\000\000\070\000\000\000\000\000\000\000\000l\000\000\030\000\000\000\000\000\000\000\070\000\000\000\020'\000\000\003\000\000\000\r\000\000\000(\000\000\000\000\000\000\000\003\000\000\000\070\000\000\000\000\000\000\000@\370\033\367\320\314W\vn\000\000\000\000\000\000\000w\000\000\000\000\000\000\000"... command_line = '\000' write_path_flags = 5 gamedirname = "/home/lordh/.local/share/Steam/SteamApps/common/Dead Island/DI\000\000\000\000\000\000\020\000\000\000\020\000\000\000\000\000\000\000\f\000\000\000\f\000\000\000\000\000\000\000\021\000\000\000\021\000\000\000\000\000\000\000\025\000\000\000\025\000\000\000\000\000\000\000\016\000\000\000\016\000\000\000\000\000\000\000\025\000\000\000\025\000\000\000\000\000\000\000\r\000\000\000\r\000\000\000\000\000\000\000\020\000\000\000\020\000\000\000\000\000\000\000\021\000\000\000\021\000\000\000\000\000\000\000\021\000\000\000\021\000\000\000\000\000\000\000\021\000\000\000\021\000\000\000\000\000\000\000"... path = "/home/lordh/.local/share/Steam/SteamApps/common/Dead Island/DI\\DataFr\000pak\000\000\000\062", '\000' to continue, or q to quit--- es>, "\062", '\000' , "\062", '\000' , "\231g'\367\000\200\061\367\b\000\000\000\226\325/\n\001\000\000\000\020\000\000\000\000\360\033\367\257\325/\n\231g'\367\000\200\061\367\061\000\000\000\250N\342\377\315T\a\n\bh'\367\b\000\000\000\226\325/\n\001\000\000\000\003\000\000\000\347S\b\367 s\000\000"... pRoot = 0xb654c58 pGame = szExeDir = "/home/lordh/.local/share/Steam/SteamApps/common/Dead Island", '\000' bFastDIAInit = false szCurrDir = "/home/lordh/.local/share/Steam/SteamApps/common/Dead Island/\000\000\000\000\000\000\000\000\032\000\000\000\032\000\000\000\000\000\000\000\032\000\000\000\032\000\000\000\000\000\000\000\032\000\000\000\032\000\000\000\000\000\000\000\024\000\000\000\024\000\000\000\000\000\000\000\024\000\000\000\024\000\000\000\000\000\000\000\024\000\000\000\024\000\000\000\000\000\000\000\024\000\000\000\024\000\000\000\000\000\000\000\037\000\000\000\037\000\000\000\000\000\000\000\027\000\000\000\027\000\000\000\000\000\000\000\025\000\000\000\025\000\000\000\000\000\000\000\024\000\000\000\024\000\000\000\000\000\000\000"... pszGameIni = packs_cnt = 4 szGameScriptDLL = "/home/lordh/.local/share/Steam/SteamApps/common/Dead Islandgame\000ܔ\313\n\025\006\254\t\000\060\241\n@\224\313\n\377\377\000\000\240\257\225\n\000\000\000\000\340\003\221\n\000\000\000\000\000\000\000\000d\000\000\000\"\000\000\000\001\000\000\000Q\370\a\367\367\367\a\367\344\214\313\n \234\003\367\000\360\033\367i\006\000\000j\006\000\000\001\000\000\000\353\235\003\367 \364\033\367j\006\000\000\001\000\000\000\364\237\220\ni\006\000\000֝\003\367\364\237\220\n\346\352\224\b\360\356\006\n@\224\313\nd\246\220\n\020\356\006\n\240\257"... bCheckDiff = true (gdb)