--- turing-fluid.html 2015-02-08 20:10:06.637157800 -0800
+++ turing-fluid.html 2015-02-08 20:10:59.514756010 -0800
@@ -205,8 +205,8 @@
d = pixelSize*4.;
vec2 gz; // blue blur2 gradient vector
- gz.x += texture2D(sampler_blur2, uv-vec2(1.,0.)*d).z - texture2D(sampler_blur2, uv+vec2(1.,0.)*d).z;
- gz.y += texture2D(sampler_blur2, uv-vec2(0.,1.)*d).z - texture2D(sampler_blur2, uv+vec2(0.,1.)*d).z;
+ gz.x = texture2D(sampler_blur2, uv-vec2(1.,0.)*d).z - texture2D(sampler_blur2, uv+vec2(1.,0.)*d).z;
+ gz.y = texture2D(sampler_blur2, uv-vec2(0.,1.)*d).z - texture2D(sampler_blur2, uv+vec2(0.,1.)*d).z;
gl_FragColor = vec4(0.);
@@ -987,4 +987,4 @@
-