dEQP Core GL-CTS-2.0 (0x0052484b) starting.. target implementation = 'X11' Test case 'ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert'.. INFO:shadow_execution_vert:Setting texture BASE/MAX levels (0/1) INFO:shadow_execution_vert:Case: VERT, texture, 2D, D16, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D16, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D16, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D16, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D16, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D16, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D16, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D16, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D16, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D16, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D16, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D16, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D16, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D16, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D16, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D16, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D16, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D16, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D16, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D16, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D16, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D16, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D16, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D16, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D16, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D16, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D16, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D16, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D16, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D16, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D16, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D16, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D16, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D16, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D16, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D16, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D16, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D16, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D16, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D16, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D16, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D16, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D16, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D16, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D16, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D16, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D16, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D16, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D16, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D16, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D16, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D16, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D16, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D16, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D16, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D16, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D16, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D16, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D16, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D16, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D16, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D16, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D16, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D16, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D16, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D16, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Setting texture BASE/MAX levels (0/1) INFO:shadow_execution_vert:Case: VERT, texture, 2D, D24, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D24, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D24, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D24, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D24, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D24, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D24, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D24, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D24, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D24, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D24, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D24, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D24, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D24, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D24, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D24, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D24, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D24, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D24, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D24, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D24, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D24, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D24, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D24, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D24, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D24, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D24, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D24, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D24, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D24, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D24, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D24, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D24, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D24, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D24, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D24, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D24, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D24, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D24, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D24, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D24, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D24, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D24, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D24, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D24, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D24, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D24, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D24, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D24, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D24, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D24, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D24, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D24, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D24, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D24, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D24, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D24, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D24, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D24, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D24, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D24, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D24, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D24, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D24, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D24, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D24, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Setting texture BASE/MAX levels (0/1) INFO:shadow_execution_vert:Case: VERT, texture, 2D, D32F, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D32F, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D32F, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D32F, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D32F, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D32F, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D32F, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D32F, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D32F, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D32F, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D32F, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D32F, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D32F, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D32F, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D32F, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D32F, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D32F, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D32F, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D32F, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D32F, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D32F, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D32F, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D32F, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D32F, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D32F, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D32F, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D32F, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D32F, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D32F, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D32F, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D32F, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D32F, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D32F, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D32F, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D32F, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D32F, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D32F, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D32F, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D32F, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D32F, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D32F, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D32F, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D32F, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D32F, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D32F, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D32F, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D32F, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D32F, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D32F, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D32F, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D32F, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D32F, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D32F, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D32F, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D32F, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D32F, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D32F, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D32F, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D32F, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D32F, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D32F, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D32F, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D32F, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D32F, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D32F, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D32F, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Setting texture BASE/MAX levels (0/1) INFO:shadow_execution_vert:Case: VERT, texture, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, GEQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, EQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 72, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 64) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72,224) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64, 72) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 64,216) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,216) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 72, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (216, 24) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264, 24) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 72,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (216,264) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,264) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24, 72) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,224) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264, 64) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,216) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, NOTEQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D24_S8, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D24_S8, NEAREST_MIPMAP_NEAREST, ALWAYS INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Setting texture BASE/MAX levels (0/1) INFO:shadow_execution_vert:Case: VERT, texture, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, NEVER INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LESS INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff000000, actual: ff0000ff INFO:shadow_execution_vert:Case: VERT, textureProjOffset (bias), 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLodOffset, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLodOffset, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGradOffset, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGradOffset, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGather, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:texture function 'textureGather' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffset, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffset' not supported, skipping INFO:shadow_execution_vert:Case: VERT, textureGatherOffsets, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, LEQUAL INFO:shadow_execution_vert:texture function 'textureGatherOffsets' not supported, skipping INFO:shadow_execution_vert:Case: VERT, texture, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, texture (bias), 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProj, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureProj (bias), 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureLod, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjLod, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureGrad, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureProjGrad, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 INFO:shadow_execution_vert:Case: VERT, textureOffset, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 INFO:shadow_execution_vert:Case: VERT, textureOffset (bias), 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Bias functions are only applicable to fragment shaders, skipping INFO:shadow_execution_vert:Case: VERT, textureProjOffset, 2D, D32F_S8, NEAREST_MIPMAP_NEAREST, GREATER INFO:shadow_execution_vert:Loading shader shader_2D INFO:shadow_execution_vert:shader: 10 INFO:shadow_execution_vert:pos attrib: 0 INFO:shadow_execution_vert:UV attrib: 1 ERROR:shadow_execution_vert:Spot check at ( 64,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (112,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Spot check at (224,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (176,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at ( 24,144) - reference: ff000000, actual: ff0000ff ERROR:shadow_execution_vert:Spot check at (264,144) - reference: ff0000ff, actual: ff000000 ERROR:shadow_execution_vert:Shadow checking stopped after 100 errors. Systematic error? Fail (Fail) DONE! Test run totals: Passed: 0/1 (0.00%) Failed: 1/1 (100.00%) Not supported: 0/1 (0.00%) Warnings: 0/1 (0.00%)