Testing GL_TEXTURE_1D_ARRAY NOTE: We use glCopyTexSubImage2D to set 4 texture layers at once. Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RED Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RG Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGB8 Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGB16 Probe color at (64,0) Expected: 0.500000 0.200000 0.800000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (64,0) Expected: 0.500000 0.200000 0.800000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (64,0) Expected: 0.500000 0.200000 0.800000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (64,0) Expected: 0.400000 0.160000 0.640000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (64,0) Expected: 0.400000 0.160000 0.640000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (64,0) Expected: 0.400000 0.160000 0.640000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (64,0) Expected: 0.400000 0.160000 0.640000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (64,0) Expected: 0.300000 0.120000 0.480000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (64,0) Expected: 0.300000 0.120000 0.480000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (64,0) Expected: 0.300000 0.120000 0.480000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (64,0) Expected: 0.300000 0.120000 0.480000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (64,0) Expected: 0.200000 0.080000 0.320000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (64,0) Expected: 0.200000 0.080000 0.320000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (64,0) Expected: 0.200000 0.080000 0.320000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (64,0) Expected: 0.200000 0.080000 0.320000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGB16F Probe color at (80,0) Expected: 0.500000 0.200000 0.800000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (80,0) Expected: 0.500000 0.200000 0.800000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (80,0) Expected: 0.500000 0.200000 0.800000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (80,0) Expected: 0.400000 0.160000 0.640000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (80,0) Expected: 0.400000 0.160000 0.640000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (80,0) Expected: 0.400000 0.160000 0.640000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (80,0) Expected: 0.400000 0.160000 0.640000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (80,0) Expected: 0.300000 0.120000 0.480000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (80,0) Expected: 0.300000 0.120000 0.480000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (80,0) Expected: 0.300000 0.120000 0.480000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (80,0) Expected: 0.300000 0.120000 0.480000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (80,0) Expected: 0.200000 0.080000 0.320000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (80,0) Expected: 0.200000 0.080000 0.320000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (80,0) Expected: 0.200000 0.080000 0.320000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (80,0) Expected: 0.200000 0.080000 0.320000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGB32F Probe color at (96,0) Expected: 0.500000 0.200000 0.800000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (96,0) Expected: 0.500000 0.200000 0.800000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (96,0) Expected: 0.500000 0.200000 0.800000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (96,0) Expected: 0.400000 0.160000 0.640000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (96,0) Expected: 0.400000 0.160000 0.640000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (96,0) Expected: 0.400000 0.160000 0.640000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (96,0) Expected: 0.400000 0.160000 0.640000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (96,0) Expected: 0.300000 0.120000 0.480000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (96,0) Expected: 0.300000 0.120000 0.480000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (96,0) Expected: 0.300000 0.120000 0.480000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (96,0) Expected: 0.300000 0.120000 0.480000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (96,0) Expected: 0.200000 0.080000 0.320000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (96,0) Expected: 0.200000 0.080000 0.320000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (96,0) Expected: 0.200000 0.080000 0.320000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Probe color at (96,0) Expected: 0.200000 0.080000 0.320000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGBA8 Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGBA16 Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGBA16F Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGBA32F Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_COMPRESSED_RED Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_COMPRESSED_RG Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_COMPRESSED_RGB Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_COMPRESSED_RGBA Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_LUMINANCE Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_LUMINANCE_ALPHA Probe color at (256,0) Expected: 0.500000 0.500000 0.500000 0.400000 Observed: 0.501961 0.501961 0.501961 0.200000 Probe color at (256,0) Expected: 0.500000 0.500000 0.500000 0.400000 Observed: 0.501961 0.501961 0.501961 0.200000 Probe color at (256,0) Expected: 0.500000 0.500000 0.500000 0.400000 Observed: 0.501961 0.501961 0.501961 0.200000 Probe color at (256,0) Expected: 0.400000 0.400000 0.400000 0.320000 Observed: 0.400000 0.400000 0.400000 0.160784 Probe color at (256,0) Expected: 0.400000 0.400000 0.400000 0.320000 Observed: 0.400000 0.400000 0.400000 0.160784 Probe color at (256,0) Expected: 0.400000 0.400000 0.400000 0.320000 Observed: 0.400000 0.400000 0.400000 0.160784 Probe color at (256,0) Expected: 0.400000 0.400000 0.400000 0.320000 Observed: 0.400000 0.400000 0.400000 0.160784 Probe color at (256,0) Expected: 0.300000 0.300000 0.300000 0.240000 Observed: 0.298039 0.298039 0.298039 0.121569 Probe color at (256,0) Expected: 0.300000 0.300000 0.300000 0.240000 Observed: 0.298039 0.298039 0.298039 0.121569 Probe color at (256,0) Expected: 0.300000 0.300000 0.300000 0.240000 Observed: 0.298039 0.298039 0.298039 0.121569 Probe color at (256,0) Expected: 0.300000 0.300000 0.300000 0.240000 Observed: 0.298039 0.298039 0.298039 0.121569 Probe color at (256,0) Expected: 0.200000 0.200000 0.200000 0.160000 Observed: 0.200000 0.200000 0.200000 0.078431 Probe color at (256,0) Expected: 0.200000 0.200000 0.200000 0.160000 Observed: 0.200000 0.200000 0.200000 0.078431 Probe color at (256,0) Expected: 0.200000 0.200000 0.200000 0.160000 Observed: 0.200000 0.200000 0.200000 0.078431 Probe color at (256,0) Expected: 0.200000 0.200000 0.200000 0.160000 Observed: 0.200000 0.200000 0.200000 0.078431 Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_INTENSITY Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_DEPTH_COMPONENT Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_DEPTH_COMPONENT16 Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_DEPTH_COMPONENT24 Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_DEPTH_COMPONENT32F Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_DEPTH24_STENCIL8 Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_DEPTH32F_STENCIL8 PIGLIT: {"result": "fail" }