# on Linux Mint 17.1 EGL_VERSION = 1.4 (DRI2) EGL_EXTENSIONS = EGL_MESA_drm_image EGL_MESA_configless_context EGL_WL_bind_wayland_display EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_image EGL_KHR_get_all_proc_addresses EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_fence_sync EGL_KHR_wait_sync EGL_KHR_surfaceless_context EGL_KHR_create_context EGL_NOK_swap_region EGL_NOK_texture_from_pixmap EGL_CHROMIUM_sync_control EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import EGL_NV_post_sub_buffer EGL_MESA_image_dma_buf_export Getting matching framebuffer configs GL_VENDOR = Intel Open Source Technology Center GL_VERSION = OpenGL ES 3.0 Mesa 10.7.0-devel (git-86a74e9 2015-06-03 trusty-oibaf-ppa) GL_REMDERER = Mesa DRI Intel(R) Haswell Mobile GL_EXTENSIONS = GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_EGL_image GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_NV_fbo_color_attachments GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_array_object GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_EXT_draw_buffers GL_EXT_map_buffer_range GL_OES_depth_texture_cube_map GL_OES_surfaceless_context GL_EXT_color_buffer_float GL_EXT_separate_shader_objects GL_EXT_shader_integer_mix GL_KHR_context_flush_control [1] 15029 segmentation fault ./a.out # on ChromeOS EGL_EXTENSIONS = EGL_MESA_drm_image EGL_MESA_configless_context EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_surfaceless_context EGL_KHR_create_context EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import Getting matching framebuffer configs GL_VENDOR = Intel Open Source Technology Center GL_VERSION = OpenGL ES 3.0 Mesa 10.5.0-devel (git-1291788) GL_REMDERER = Mesa DRI Intel(R) Ivybridge Mobile GL_EXTENSIONS = GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_npot GL_OES_EGL_image GL_OES_depth _texture GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_NV_fbo_color_attachments GL_OES_EGL_image_external GL_OES_vertex_array_object GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_ EXT_draw_buffers GL_EXT_map_buffer_range GL_OES_depth_texture_cube_map GL_OES_surfaceless_context GL_EXT_color_buffer_float GL_EXT_separate_shader_objects GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_KHR_context_flush_control Success!