[thread ffffffff][I][0]: Log system initialised [thread ffffffff][I][0]: Default allowed number of simultaneously open files in the system is 1024. [thread ffffffff][I][0]: Current memlock limit is 65536. [thread ffffffff][I][0]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted [thread ffffffff][I][1]: setup_teb_register() - using LDT entry 13 [thread 00000001][I][69]: Forcing OpenGL Core context usage [thread 00000001][I][71]: OpenGL Core context version 4.1 detected [thread 00000001][I][81]: OpenGL information: [thread 00000001][I][81]: renderer: Gallium 0.4 on AMD HAWAII (DRM 2.43.0, LLVM 3.7.0) [thread 00000001][I][81]: vendor: X.Org [thread 00000001][I][81]: version: 4.1 (Core Profile) Mesa 11.0.0-rc3 [thread 00000001][I][81]: GLSL version: 4.10 [thread 00000001][I][81]: Max surface size: 16384 [thread 00000001][I][81]: Supported and usable: texture_mirror_clamp_to_edge: yes [thread 00000001][I][81]: Supported and usable: texture_storage: yes [thread 00000001][I][81]: Supported and usable: copy_image: no [thread 00000001][I][81]: Supported and usable: texture_storage_multisample: yes [thread 00000001][I][81]: Supported and usable: texture_view: no [thread 00000001][I][81]: Supported and usable: ATI_separate_stencil: yes [thread 00000001][I][81]: Supported and usable: EXT_stencil_two_side: no [thread 00000001][I][81]: Supported and usable: texture_filter_anisotropic: yes [thread 00000001][I][81]: Supported and usable: explicit_attrib_location: yes [thread 00000001][I][81]: Supported and usable: compressed 3D textures (VTC): no [thread 00000001][I][81]: Multisample textures test: [thread 00000001][I][81]: GL_RGBA8 (0x8058): 8 samples [thread 00000001][I][81]: GL_RGBA8UI (0x8d7c): 8 samples [thread 00000001][I][81]: GL_RGBA8I (0x8d8e): 8 samples [thread 00000001][I][82]: GL_RGBA12 (0x805a): 8 samples [thread 00000001][I][82]: GL_RGBA16 (0x805b): 8 samples [thread 00000001][I][82]: GL_RGBA16F (0x881a): 8 samples [thread 00000001][I][82]: GL_RGBA32 (0x8814): 8 samples [thread 00000001][I][82]: GL_RGBA16I (0x8d88): 8 samples [thread 00000001][I][82]: GL_RGBA16UI (0x8d76): 8 samples [thread 00000001][I][82]: GL_RGBA32I (0x8d82): 8 samples [thread 00000001][I][82]: GL_RGBA32UI (0x8d70): 8 samples [thread 00000001][I][83]: GL_RGB8 (0x8051): 8 samples [thread 00000001][I][83]: GL_RGB32F (0x8815): 8 samples [thread 00000001][I][83]: GL_RGB32I (0x8d83): 8 samples [thread 00000001][I][83]: GL_RGB32UI (0x8d71): 8 samples [thread 00000001][I][83]: GL_RG8 (0x822b): 8 samples [thread 00000001][I][83]: GL_RG16 (0x822c): 8 samples [thread 00000001][I][83]: GL_RG16F (0x822f): 8 samples [thread 00000001][I][84]: GL_RG32F (0x8230): 8 samples [thread 00000001][I][84]: GL_RG8I (0x8237): 8 samples [thread 00000001][I][84]: GL_RG8UI (0x8238): 8 samples [thread 00000001][I][84]: GL_RG16I (0x8239): 8 samples [thread 00000001][I][84]: GL_RG16UI (0x823a): 8 samples [thread 00000001][I][84]: GL_RG32I (0x823b): 8 samples [thread 00000001][I][84]: GL_RG32UI (0x823c): 8 samples [thread 00000001][I][84]: GL_R8 (0x8229): 8 samples [thread 00000001][I][85]: GL_R16 (0x822a): 8 samples [thread 00000001][I][85]: GL_R16F (0x822d): 8 samples [thread 00000001][I][85]: GL_R32F (0x822e): 8 samples [thread 00000001][I][85]: GL_R8I (0x8231): 8 samples [thread 00000001][I][85]: GL_R8UI (0x8232): 8 samples [thread 00000001][I][85]: GL_R16I (0x8233): 8 samples [thread 00000001][I][85]: GL_R16UI (0x8234): 8 samples [thread 00000001][I][86]: GL_R32I (0x8235): 8 samples [thread 00000001][I][86]: GL_R32UI (0x8236): 8 samples [thread 00000001][I][86]: GL_R8_SNORM (0x8f94): 8 samples [thread 00000001][I][86]: GL_R16_SNORM (0x8f98): 8 samples [thread 00000001][I][86]: GL_RG8_SNORM (0x8f95): 8 samples [thread 00000001][I][86]: GL_RG16_SNORM (0x8f99): 8 samples [thread 00000001][I][87]: GL_RGBA8_SNORM (0x8f97): 8 samples [thread 00000001][I][87]: GL_RGBA16_SNORM (0x8f9b): 8 samples [thread 00000001][I][87]: GL_SRGB8 (0x8c41): 8 samples [thread 00000001][I][87]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples [thread 00000001][I][87]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples [thread 00000001][I][87]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples [thread 00000001][I][88]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples [thread 00000001][I][88]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples [thread 00000001][I][88]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples [thread 00000001][I][88]: GL_RGB10_A2 (0x8059): 8 samples [thread 00000001][I][88]: GL_RGB10_A2UI (0x906f): 8 samples [thread 00000001][I][88]: GL_R11F_G11F_B10F (0x8c3a): 8 samples [thread 00000001][I][89]: GL_RGB565 (0x8d62): 8 samples [thread 00000001][I][89]: GL_RGB5_A1 (0x8057): 8 samples [thread 00000001][I][89]: GL_RGB9_E5 (0x8c3d): 1 samples [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100 [thread 00000001][I][92]: Command line: '"C:\home\xxxx\.local\share\Steam\SteamApps\common\Arma 3\Arma3Retail_DX11.exe"' [thread 00000001][I][127]: TomCrypt initializing... [thread 00000001][I][127]: TomCrypt initialized [thread 00000001][I][127]: DLL_PROCESS_ATTACH start. [thread 00000001][I][128]: DLL_PROCESS_ATTACH done. [thread 00000004][W][129]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it. [thread 00000004][W][129]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work! [thread 00000004][W][130]: eON_LoadLibraryEx() couldn't load 'secur32.dll', returning NULL! [thread 00000004][E][130]: Error EINVAL in lseek in fs_SetFilePointer! [thread 00000004][E][130]: VPFS_Seek() - SetFilePointer failed on handle 13 [thread 00000004][I][132]: Game asks for Windows double click time interval. Returning default 500 ms, as there's no standard in Linux for it; in the future, as time permits we'll be adding support for various window managers, detecting them. [thread 00000004][W][134]: eON_LoadLibraryEx() couldn't load 'BIDebugEngine', returning NULL! [thread 00000004][W][167]: ISteamApps_GetCurrentGameLanguage doesn't return valid name, returning default 'English' [thread 00000004][W][167]: Ignoring splash screen creation command [thread 00000004][I][168]: Enumerating COM libraries... [thread 00000004][W][172]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions [thread 00000004][W][173]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions [thread 00000004][W][4218]: Refreshing folder '/home/xxxx/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3fLaBNF\'. [thread 00000004][I][4579]: Raw Input: mouse device wanted, legacy messages: on [thread 00000004][W][4579]: Raw Input: NOHOTKEYS flag specified for a keyboard device. We're ignoring it. [thread 00000004][I][4579]: Raw Input: keyboard device wanted, legacy messages: on [thread 00000004][E][4579]: Attempt to change COM threading model to multithreaded after initialization! [thread 00000004][W][4583]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location [thread 00000004][W][4586]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Freetrack\FreetrackClient [thread 00000004][I][4645]: D3D11CreateDeviceAndSwapChain( pAdapter = 0xf275fdd0, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, pSwapChainDesc = 0xe900109c, ppSwapChain = 0xf30fec48, ppDevice = 0xf30fec44, pFeatureLevel = 0xe90010e0, ppImmediateContext = 0xf30fec4c ) [thread 00000004][I][4645]: swap chain desc: width 1920, height 1080 [thread 00000004][I][4645]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf276d4e8 and immediate context 0xf279fd38 [thread 0000000f][I][4647]: D3D11: OpenGL thread start [thread 0000000f][I][4654]: Direct3D -> OpenGL context information: [thread 0000000f][I][4654]: renderer: Gallium 0.4 on AMD HAWAII (DRM 2.43.0, LLVM 3.7.0) [thread 0000000f][I][4654]: vendor: X.Org [thread 0000000f][I][4654]: version: 4.1 (Core Profile) Mesa 11.0.0-rc3 [thread 0000000f][I][4654]: GLSL version: 4.10 [thread 0000000f][I][4654]: max color attachment and draw buffers: 8 [thread 0000000f][I][4654]: max texture image units: 80 [thread 0000000f][I][4654]: max vertex shader uniform blocks: 14 [thread 0000000f][I][4654]: max geometry shader uniform blocks: 14 [thread 0000000f][I][4654]: max fragment shader uniform blocks: 14 [thread 0000000f][I][4654]: max hull shader uniform blocks: 14 [thread 0000000f][I][4654]: max domain shader uniform blocks: 14 [thread 0000000f][I][4654]: max compute shader uniform blocks: 0 [thread 0000000f][I][4654]: max viewports: 16 [thread 0000000f][I][4654]: max uniform buffer bindings: 75 [thread 0000000f][I][4654]: uniform buffer offset alignment: 4 [thread 0000000f][I][4654]: max pixel shader UAVs: 0 [thread 0000000f][I][4654]: max compute shader UAVs: 0 [thread 0000000f][I][4654]: max UAVs: 0 [thread 0000000f][I][4654]: buffer_storage support: yes [thread 0000000f][I][4654]: compressed_texture_pixel_storage support: yes [thread 00000004][I][4654]: D3D11 simulates only DX10 feature levels, because: [thread 00000004][I][4654]: - GPU does not support image_load_store OpenGL extension, necessary to simulate UAVs and read-write shader resource buffers in DX11 [thread 00000004][I][4654]: - GPU does not support shader_storage_buffer_object OpenGL extension, necessary to simulate structured read-only shader resource buffers in DX11 [thread 00000004][I][4654]: - GPU does not support shader_atomic_counters OpenGL extension, required to simulate DX11 append, consume and counter buffers in unordered access views [thread 00000004][W][4689]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0xf27602d8. Ignoring. [thread 00000004][W][4689]: Game wants to disable DXGI reacting to Alt-Enter fullscreen toggle. [thread 0000000f][I][4697]: Precompiled shader cache loaded: binary shaders: 180, GLSL shaders: 612, GLSL pipelines: 182 [thread 00000004][W][5672]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Direct3D [thread 00000004][W][9043]: eON_LoadLibraryExA() for 'PhysX3Common_x86.dll' has non-zero flags ( 0x1 ), probably unhandled functionality! [thread 00000004][W][9043]: Refreshing folder '/tmp/arma3fLaBNF/', temp folder is 'C:\tmp\arma3fLaBNF\'. [thread 00000004][W][9044]: eON_LoadLibraryExA() for 'PhysX3Common_x86.dll' has non-zero flags ( 0x1 ), probably unhandled functionality! [thread 00000004][I][12757]: eON_WindowEvent: SetFullscreenState true 0xf275fe00 [thread 00000004][I][12758]: Game stdout/err: SkyKeyframer::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000004][I][12758]: Game stdout/err: [thread 00000004][I][12763]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000004][I][12763]: Game stdout/err: [thread 00000004][I][12763]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000004][I][12763]: Game stdout/err: [thread 0000000f][I][15216]: No OpenGL commands for full second. Flushing GL to make sure it hasn't deadlocked. [thread 00000004][W][18288]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Windows\CurrentVersion\Internet Settings [thread 00000004][I][18304]: Found libcurl: libcurl.so [thread 00000004][I][18304]: libcurl.so: loaded functions. [thread 00000004][I][18306]: Loaded libcurl: libcurl.so. Version: libcurl/7.43.0 OpenSSL/1.0.2d zlib/1.2.8 [thread 00000005][E][18789]: VPFS_Open() warning - trying to open disk folder with asynchronous access! [thread 00000004][W][30023]: Refreshing folder '/tmp/arma3fLaBNF/', temp folder is 'C:\tmp\arma3fLaBNF\'. [thread 0000000f][W][30757]: No resource data for resource 0xd8bd6a40, subresource 1, skipping copy! [thread 0000000f][W][30757]: No resource data for resource 0xd8bd6a40, subresource 2, skipping copy! [thread 0000000f][W][30757]: No resource data for resource 0xd8bd6a40, subresource 3, skipping copy! [thread 0000000f][W][30757]: No resource data for resource 0xd78a0980, subresource 1, skipping copy! [thread 0000000f][W][30757]: No resource data for resource 0xd78a0980, subresource 2, skipping copy! [thread 0000000f][W][30757]: No resource data for resource 0xd78a0980, subresource 3, skipping copy! [thread 00000005][W][42931]: Refreshing folder '/home/xxxx/.local/share/bohemiainteractive/arma3/GameDocuments/Arma 3 - Other Profiles/xxxx/Saved/A3/missions_f/showcases/showcase_scuba.stratis/', temp folder is 'C:\tmp\arma3fLaBNF\'. [thread 00000005][W][47436]: Refreshing folder '/home/xxxx/.local/share/bohemiainteractive/arma3/GameDocuments/Arma 3 - Other Profiles/xxxx/Saved/A3/missions_f/showcases/showcase_scuba.stratis/', temp folder is 'C:\tmp\arma3fLaBNF\'. [thread 0000000f][E][48299]: Program from shader GL_FRAGMENT_SHADER with length 20611 and CRC 0xae61bc1c has not been successfully linked. Program info log: error: Too many fragment shader texture samplers