Description: fix work on intel videocards Mesa developers have enabled GL_ARB_texture_storage for all drivers [1], so i915 and i965 drivers now claim the support of this OpenGL extension, but texture storage feature does not actually work there. . [1] http://lists.freedesktop.org/archives/mesa-dev/2013-June/041188.html . This patch is just workaround to make the game work on intel videocards with new Mesa. But real problem should be fixed in Mesa. Bug-Debian: http://bugs.debian.org/718680 Forwarded: not-needed Last-Update: 2013-12-19 Author: Boris Pek --- a/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp +++ b/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp @@ -354,11 +354,11 @@ int vw_InitWindow(const char* Title, int Width, int Height, int *Bits, BOOL Full } // проверяем, есть ли поддержка GL_ARB_texture_storage или GL_EXT_texture_storage - if (ExtensionSupported("GL_ARB_texture_storage") || ExtensionSupported("GL_EXT_texture_storage")) - { - OpenGL_DevCaps.TextureStorage = true; - printf("Texture Storage support enabled.\n"); - } +// if (ExtensionSupported("GL_ARB_texture_storage") || ExtensionSupported("GL_EXT_texture_storage")) +// { +// OpenGL_DevCaps.TextureStorage = true; +// printf("Texture Storage support enabled.\n"); +// } //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++