From b06172378e751a3d73332f278a13468d3bdc9b18 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Tue, 27 Oct 2015 11:11:19 +0100 Subject: [PATCH] mesa: set the texture target in VDPAUMapSurfacesNV (v2) We initialized Target, but not TargetIndex. This is required since 7d7dd1871174905dfdd3ca874a09d9. v2: do it in the right place. Noticed by Brian Paul. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92645 --- src/mesa/main/vdpau.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/vdpau.c b/src/mesa/main/vdpau.c index 0efa56e..44be3a3 100644 --- a/src/mesa/main/vdpau.c +++ b/src/mesa/main/vdpau.c @@ -163,9 +163,10 @@ register_surface(struct gl_context *ctx, GLboolean isOutput, return (GLintptr)NULL; } - if (tex->Target == 0) + if (tex->Target == 0) { tex->Target = target; - else if (tex->Target != target) { + tex->TargetIndex = _mesa_tex_target_to_index(ctx, target); + } else if (tex->Target != target) { _mesa_unlock_texture(ctx, tex); free(surf); _mesa_error(ctx, GL_INVALID_OPERATION, -- 2.1.4