Stack trace of thread 26541: #0 0x00007f22458745ac hud_draw_string (radeonsi_dri.so) #1 0x00007f2245874e28 hud_draw (radeonsi_dri.so) #2 0x00007f224582a9c6 dri_flush (radeonsi_dri.so) #3 0x00007f22482d8f38 dri2SwapBuffers (libGL.so.1) #4 0x000000000268e920 _ZN11CSDLContext4SwapEv (game.x86_64) #5 0x00000000025f7435 _ZN15CHDeviceContext13MeasureStringERK7CStringbR6CGSizePj (game.x86_64) #6 0x00000000025e80bf GetTextExtentPoint32W (game.x86_64) #7 0x00000000025e94a7 n/a (game.x86_64) #8 0x00000000025ea6dc TextOutW (game.x86_64) #9 0x0000000001ce2604 _Z22SplashScreenWindowProcPN7MacDoze6HWND__Ejyx (game.x86_64) #10 0x00000000025b8ced CallWindowProcA (game.x86_64) #11 0x00000000025ae43c n/a (game.x86_64) #12 0x00000000025b4f61 UpdateWindow (game.x86_64) #13 0x0000000001cef3eb _Z23StartSplashScreenThreadPv (game.x86_64) #14 0x00000000025fb983 _ZN8CHThread15StaticRunThreadEPvRb (game.x86_64) #15 0x0000000002686014 _ZN8CPThread3RunEv (game.x86_64) #16 0x00007f22504f1484 start_thread (libpthread.so.0) #17 0x00007f224be48aed __clone (libc.so.6) Stack trace of thread 26516: #0 0x00007f22504f705f pthread_cond_wait@@GLIBC_2.3.2 (libpthread.so.0) #1 0x00007f2245b9fba3 radeon_drm_cs_emit_ioctl (radeonsi_dri.so) #2 0x00007f2245b9f3e7 impl_thrd_routine (radeonsi_dri.so) #3 0x00007f22504f1484 start_thread (libpthread.so.0) #4 0x00007f224be48aed __clone (libc.so.6) Stack trace of thread 26539: #0 0x00007ffe2c65d989 n/a (linux-vdso.so.1) #1 0x00007ffe2c65dcb5 __vdso_clock_gettime (linux-vdso.so.1) #2 0x00007f224be556e6 __clock_gettime (libc.so.6) #3 0x00007f224d15878d SDL_GetPerformanceCounter_REAL (libSDL2-2.0.so.0) #4 0x0000000002691fd9 _ZN14CTimeUtilities21GetPerformanceCounterERm (game.x86_64) #5 0x00000000025acabd QueryPerformanceCounter (game.x86_64) #6 0x000000000192def7 _Z19RenderingThreadMainv (game.x86_64) #7 0x0000000001936369 _ZN16FRenderingThread3RunEv (game.x86_64) #8 0x0000000000e8071d _ZN18FRunnableThreadWin3RunEv (game.x86_64) #9 0x0000000000e80786 _ZN18FRunnableThreadWin11_ThreadProcEPv (game.x86_64) #10 0x00000000025fb983 _ZN8CHThread15StaticRunThreadEPvRb (game.x86_64) #11 0x0000000002686014 _ZN8CPThread3RunEv (game.x86_64) #12 0x00007f22504f1484 start_thread (libpthread.so.0) #13 0x00007f224be48aed __clone (libc.so.6) Stack trace of thread 26520: #0 0x00007f22504f705f pthread_cond_wait@@GLIBC_2.3.2 (libpthread.so.0) #1 0x00000000026053da _ZN7CHEvent4WaitEj (game.x86_64) #2 0x00000000025edd17 n/a (game.x86_64) #3 0x0000000000e7e2cd _ZN9FEventWin4WaitEj (game.x86_64) #4 0x0000000000e7f8a6 _ZN16FQueuedThreadWin11_ThreadProcEPv (game.x86_64) #5 0x00000000025fb983 _ZN8CHThread15StaticRunThreadEPvRb (game.x86_64) #6 0x0000000002686014 _ZN8CPThread3RunEv (game.x86_64) #7 0x00007f22504f1484 start_thread (libpthread.so.0) #8 0x00007f224be48aed __clone (libc.so.6) Stack trace of thread 26513: #0 0x00007f22504fa63d __nanosleep (libpthread.so.0) #1 0x00007f224d158869 SDL_Delay_REAL (libSDL2-2.0.so.0) #2 0x00007f224d0e43df SDL_WaitEventTimeout_REAL (libSDL2-2.0.so.0) #3 0x000000000268f948 _ZN13CSDLEventLoop14BeginEventLoopEv (game.x86_64) #4 0x00000000025fc8a5 _ZN8CHThread10RunWinMainEPFiPN7MacDoze11HINSTANCE__ES2_PciES2_S2_S3_i (game.x86_64) #5 0x0000000002610c2f _ZN10CFeralGame3RunEv (game.x86_64) #6 0x0000000000e6058c main (game.x86_64) #7 0x00007f224bd805e0 __libc_start_main (libc.so.6) #8 0x0000000000e7004d _start (game.x86_64)