Feb 05 02:45:24 makina systemd-coredump[11354]: Process 11297 (XCOM: Enemy Wit) of user 1000 dumped core. Stack trace of thread 11319: #0 0x00007f8ff64d9779 _int_malloc (libc.so.6) #1 0x00007f8ff64dbeca __libc_calloc (libc.so.6) #2 0x00007f8fef715ba2 n/a (radeonsi_dri.so) #3 0x00007f8fef64b258 n/a (radeonsi_dri.so) #4 0x00007f8fef6506cc n/a (radeonsi_dri.so) #5 0x00007f8fef646299 n/a (radeonsi_dri.so) #6 0x00007f8fef657dd9 n/a (radeonsi_dri.so) #7 0x00007f8fef657dd9 n/a (radeonsi_dri.so) #8 0x00007f8fef657dd9 n/a (radeonsi_dri.so) #9 0x00007f8fef657dd9 n/a (radeonsi_dri.so) #10 0x00007f8fef657dd9 n/a (radeonsi_dri.so) #11 0x00007f8fef66bdcb n/a (radeonsi_dri.so) #12 0x00007f8fef6467ec n/a (radeonsi_dri.so) #13 0x00007f8fef70a7fd n/a (radeonsi_dri.so) #14 0x00007f8fef6721e5 n/a (radeonsi_dri.so) #15 0x00007f8fef679187 n/a (radeonsi_dri.so) #16 0x00007f8fef68e7aa n/a (radeonsi_dri.so) #17 0x00007f8fef5b03ca n/a (radeonsi_dri.so) #18 0x00007f8ffb36812b glLinkProgram (glxtrace.so) #19 0x0000000002644dfd _ZN26COpenGLShaderProgramObject24PrepareGLSLProgramObjectERb (game.x86_64) #20 0x000000000263d863 _ZN27COpenGLShaderProgramManager24LinkCurrentShaderProgramERb (game.x86_64) #21 0x000000000263e46b _ZN27COpenGLShaderProgramManager21ActivateShaderProgramE15eGLContextUsageRb (game.x86_64) #22 0x00000000025100df _ZN9IndirectX18IdxDirect3DDevice921GLFinaliseShaderStateEv (game.x86_64) #23 0x00000000024e55e3 _ZN9IndirectX17IdxDirect3DDevice13PrepareToDrawEPNS_12D3DPrimitiveE (game.x86_64) #24 0x00000000024e6e23 _ZN9IndirectX17IdxDirect3DDevice22DrawAnIndexedPrimitiveE16IdxPrimitiveTypejjPKvjjjS3_j (game.x86_64) #25 0x0000000002511bda _ZN9IndirectX18IdxDirect3DDevice922DrawIndexedPrimitiveUPENS_17_D3DPRIMITIVETYPEEjjjPKvNS_10_D3DFORMATES3_j (game.x86_64) #26 0x0000000000fc9062 _ZN15FD3D9DynamicRHI25EndDrawIndexedPrimitiveUPEv (game.x86_64) #27 0x0000000000fc8508 _ZN15FD3D9DynamicRHI19DrawSpriteParticlesERK12FMeshElement (game.x86_64) #28 0x0000000001a05a30 _ZNK18FMeshDrawingPolicy8DrawMeshERK12FMeshElement (game.x86_64) #29 0x0000000001ac2a50 _ZNK26FDrawTranslucentMeshAction7ProcessI17FNoLightMapPolicy16FNoDensityPolicyEEvRK30FProcessBasePassMeshParametersRKT_RKNS6_15ElementDataTypeERKNT0_15ElementDataTypeE (game.x86_64) #30 0x0000000001ac2bc3 _Z31ProcessBasePassMesh_LightMappedI26FDrawTranslucentMeshAction17FNoLightMapPolicyEvRK30FProcessBasePassMeshParametersRKT_RKT0_RKNS8_15ElementDataTypeE (game.x86_64) #31 0x0000000001adf35b _Z19ProcessBasePassMeshI26FDrawTranslucentMeshActionEvRK30FProcessBasePassMeshParametersRKT_ (game.x86_64) #32 0x0000000001a2db68 _ZN33FTranslucencyDrawingPolicyFactory15DrawDynamicMeshERK9FViewInfoNS_11ContextTypeERK12FMeshElementjjPK19FPrimitiveSceneInfo11FHitProxyId (game.x86_64) #33 0x0000000001223c19 _ZN23TDynamicPrimitiveDrawerI33FTranslucencyDrawingPolicyFactoryE8DrawMeshERK12FMeshElement (game.x86_64) #34 0x00000000017e6390 _Z12DrawRichMeshP23FPrimitiveDrawInterfaceRK12FMeshElementRK12FLinearColorS6_S6_P19FPrimitiveSceneInfojRK15TStaticBitArrayILj128EE (game.x86_64) #35 0x00000000017085d8 n/a (game.x86_64) #36 0x00000000016d324b _ZN25FParticleSystemSceneProxy19DrawDynamicElementsEP23FPrimitiveDrawInterfacePK10FSceneViewjj (game.x86_64) #37 0x000000000121a2b4 _ZNK19FTranslucentPrimSet4DrawERK9FViewInfoR14FSceneRendererjNS_22ETranslucentRenderPassEj (game.x86_64) #38 0x000000000121d5d5 _ZN14FSceneRenderer18RenderTranslucencyEjNS_20XCOMTranslucencyPassE (game.x86_64) #39 0x0000000001b37163 _ZN14FSceneRenderer12RenderDPGEndEjjRjj (game.x86_64) #40 0x0000000001b3f5bb _ZN14FSceneRenderer6RenderEv (game.x86_64) #41 0x0000000001b3fbf4 n/a (game.x86_64) #42 0x0000000001b3fc1d n/a (game.x86_64) #43 0x000000000192dde4 _Z19RenderingThreadMainv (game.x86_64) #44 0x0000000001936369 _ZN16FRenderingThread3RunEv (game.x86_64) #45 0x0000000000e8071d _ZN18FRunnableThreadWin3RunEv (game.x86_64) #46 0x0000000000e80786 _ZN18FRunnableThreadWin11_ThreadProcEPv (game.x86_64) #47 0x00000000025fb983 _ZN8CHThread15StaticRunThreadEPvRb (game.x86_64) #48 0x0000000002686014 _ZN8CPThread3RunEv (game.x86_64) #49 0x00007f8ffabcf4a4 start_thread (libpthread.so.0) #50 0x00007f8ff654913d __clone (libc.so.6) Stack trace of thread 11306: #0 0x00007f8ffabd507f pthread_cond_wait@@GLIBC_2.3.2 (libpthread.so.0) #1 0x00000000026053da _ZN7CHEvent4WaitEj (game.x86_64) #2 0x00000000025edd17 n/a (game.x86_64) #3 0x0000000000e7e2cd _ZN9FEventWin4WaitEj (game.x86_64) #4 0x0000000000e7f8a6 _ZN16FQueuedThreadWin11_ThreadProcEPv (game.x86_64) #5 0x00000000025fb983 _ZN8CHThread15StaticRunThreadEPvRb (game.x86_64) #6 0x0000000002686014 _ZN8CPThread3RunEv (game.x86_64) #7 0x00007f8ffabcf4a4 start_thread (libpthread.so.0) #8 0x00007f8ff654913d __clone (libc.so.6) Stack trace of thread 11304: #0 0x00007f8ffabd507f pthread_cond_wait@@GLIBC_2.3.2 (libpthread.so.0) #1 0x00000000026053da _ZN7CHEvent4WaitEj (game.x86_64) #2 0x00000000025edd17 n/a (game.x86_64) #3 0x0000000000e7e2cd _ZN9FEventWin4WaitEj (game.x86_64) #4 0x0000000000e7f8a6 _ZN16FQueuedThreadWin11_ThreadProcEPv (game.x86_64) #5 0x00000000025fb983 _ZN8CHThread15StaticRunThreadEPvRb (game.x86_64) #6 0x0000000002686014 _ZN8CPThread3RunEv (game.x86_64) #7 0x00007f8ffabcf4a4 start_thread (libpthread.so.0) #8 0x00007f8ff654913d __clone (libc.so.6) Stack trace of thread 11299: #0 0x00007f8ffabd507f pthread_cond_wait@@GLIBC_2.3.2 (libpthread.so.0) #1 0x00007f8fefada103 n/a (radeonsi_dri.so) #2 0x00007f8fefad9827 n/a (radeonsi_dri.so) #3 0x00007f8ffabcf4a4 start_thread (libpthread.so.0) #4 0x00007f8ff654913d __clone (libc.so.6) Stack trace of thread 11298: #0 0x00007f8ffabd74a5 do_futex_wait (libpthread.so.0) #1 0x00007f8ffabd756f __new_sem_wait_slow (libpthread.so.0) #2 0x00007f8ffabd7622 sem_timedwait (libpthread.so.0) #3 0x00007f8ff784e885 n/a (libSDL2-2.0.so.0) #4 0x00007f8ff7804a30 n/a (libSDL2-2.0.so.0) #5 0x00007f8ff780454b n/a (libSDL2-2.0.so.0) #6 0x00007f8ff784e4e9 n/a (libSDL2-2.0.so.0) #7 0x00007f8ffabcf4a4 start_thread (libpthread.so.0) #8 0x00007f8ff654913d __clone (libc.so.6) Stack trace of thread 11307: #0 0x00007f8ffabd507f pthread_cond_wait@@GLIBC_2.3.2 (libpthread.so.0) #1 0x00000000026053da _ZN7CHEvent4WaitEj (game.x86_64) #2 0x00000000025edd17 n/a (game.x86_64) #3 0x0000000000e7e2cd _ZN9FEventWin4WaitEj (game.x86_64) #4 0x0000000000e7f8a6 _ZN16FQueuedThreadWin11_ThreadProcEPv (game.x86_64) #5 0x00000000025fb983 _ZN8CHThread15StaticRunThreadEPvRb (game.x86_64) #6 0x0000000002686014 _ZN8CPThread3RunEv (game.x86_64) #7 0x00007f8ffabcf4a4 start_thread (libpthread.so.0) #8 0x00007f8ff654913d __clone (libc.so.6) Stack trace of thread 11316: #0 0x00007f8ffabd5067 pthread_cond_wait@@GLIBC_2.3.2 (libpthread.so.0) #1 0x00007f8fea94ca80 pa_threaded_mainloop_wait (libpulse.so.0) #2 0x00007f8ffa17787a n/a (libopenal.so.1) #3 0x00007f8ffa1564fa n/a (libopenal.so.1) #4 0x00007f8ffabcf4a4 start_thread (libpthread.so.0) #5 0x00007f8ff654913d __clone (libc.so.6) Stack trace of thread 11302: #0 0x00007f8ffabd507f pthread_cond_wait@@GLIBC_2.3.2 (libpthread.so.0) #1 0x00000000026053da _ZN7CHEvent4WaitEj (game.x86_64) #2 0x00000000025edd17 n/a (game.x86_64) #3 0x0000000000e7e2cd _ZN9FEventWin4WaitEj (game.x86_64) #4 0x0000000000e7f8a6 _ZN16FQueuedThreadWin11_ThreadProcEPv (game.x86_64) #5 0x00000000025fb983 _ZN8CHThread15StaticRunThreadEPvRb (game.x86_64) #6 0x0000000002686014 _ZN8CPThread3RunEv (game.x86_64) #7 0x00007f8ffabcf4a4 start_thread (libpthread.so.0) #8 0x00007f8ff654913d __clone (libc.so.6) Stack trace of thread 11309: #0 0x00007f8ffabd507f pthread_cond_wait@@GLIBC_2.3.2 (libpthread.so.0) #1 0x00000000026053da _ZN7CHEvent4WaitEj (game.x86_64) #2 0x00000000025edd17 n/a (game.x86_64) #3 0x0000000000e7e2cd _ZN9FEventWin4WaitEj (game.x86_64) #4 0x00000000010cb678 _ZN18FAsyncIOSystemBase3RunEv (game.x86_64) #5 0x0000000000e8071d _ZN18FRunnableThreadWin3RunEv (game.x86_64) #6 0x0000000000e80786 _ZN18FRunnableThreadWin11_ThreadProcEPv (game.x86_64) #7 0x00000000025fb983 _ZN8CHThread15StaticRunThreadEPvRb (game.x86_64) #8 0x0000000002686014 _ZN8CPThread3RunEv (game.x86_64) #9 0x00007f8ffabcf4a4 start_thread (libpthread.so.0) #10 0x00007f8ff654913d __clone (libc.so.6) Stack trace of thread 11303: #0 0x00007f8ffabd507f pthread_cond_wait@@GLIBC_2.3.2 (libpthread.so.0) #1 0x00000000026053da _ZN7CHEvent4WaitEj (game.x86_64) #2 0x00000000025edd17 n/a (game.x86_64) #3 0x0000000000e7e2cd _ZN9FEventWin4WaitEj (game.x86_64) #4 0x0000000000e7f8a6 _ZN16FQueuedThreadWin11_ThreadProcEPv (game.x86_64) #5 0x00000000025fb983 _ZN8CHThread15StaticRunThreadEPvRb (game.x86_64) #6 0x0000000002686014 _ZN8CPThread3RunEv (game.x86_64) #7 0x00007f8ffabcf4a4 start_thread (libpthread.so.0) #8 0x00007f8ff654913d __clone (libc.so.6) Stack trace of thread 11351: #0 0x00007f8ffabd7cfc __lll_lock_wait (libpthread.so.0) #1 0x00007f8ffabd1b35 pthread_mutex_lock (libpthread.so.0) #2 0x0000000002ad5286 _ZN6NxSync4waitEj (game.x86_64) #3 0x0000000002893b75 _ZN16AsyncSceneThread7executeEv (game.x86_64) #4 0x0000000002ad52b2 _Z13NxThreadStartPv (game.x86_64) #5 0x00007f8ffabcf4a4 start_thread (libpthread.so.0) #6 0x00007f8ff654913d __clone (libc.so.6) Stack trace of thread 11308: #0 0x00007f8ffabd72d7 do_futex_wait.constprop.1 (libpthread.so.0) #1 0x00007f8ffabd7384 __new_sem_wait_slow.constprop.0 (libpthread.so.0) #2 0x00000000026a966d _ZN5glapi9CGLThread8WorkLoopEv (game.x86_64) #3 0x00007f8ff6dd0f40 execute_native_thread_routine (libstdc++.so.6) #4 0x00007f8ffabcf4a4 start_thread (libpthread.so.0) #5 0x00007f8ff654913d __clone (libc.so.6) Stack trace of thread 11310: #0 0x00007f8ffabd72d7 do_futex_wait.constprop.1 (libpthread.so.0) #1 0x00007f8ffabd7384 __new_sem_wait_slow.constprop.0 (libpthread.so.0) #2 0x00000000026a966d _ZN5glapi9CGLThread8WorkLoopEv (game.x86_64) #3 0x00007f8ff6dd0f40 execute_native_thread_routine (libstdc++.so.6) #4 0x00007f8ffabcf4a4 start_thread (libpthread.so.0) #5 0x00007f8ff654913d __clone (libc.so.6) Stack trace of thread 11297: #0 0x00007f8ffabd865d __nanosleep (libpthread.so.0) #1 0x00007f8ff78525e3 n/a (libSDL2-2.0.so.0) #2 0x00007f8ff77d7e3a n/a (libSDL2-2.0.so.0) #3 0x000000000268f948 _ZN13CSDLEventLoop14BeginEventLoopEv (game.x86_64) #4 0x00000000025fc8a5 _ZN8CHThread10RunWinMainEPFiPN7MacDoze11HINSTANCE__ES2_PciES2_S2_S3_i (game.x86_64) #5 0x0000000002610c2f _ZN10CFeralGame3RunEv (game.x86_64) #6 0x0000000000e6058c main (game.x86_64) #7 0x00007f8ff6480610 __libc_start_main (libc.so.6) #8 0x0000000000e7004d _start (game.x86_64) Feb 05 02:46:18 makina systemd-coredump[11363]: Process 11167 (apitrace) of user 1000 dumped core. Stack trace of thread 11167: #0 0x00007fec7f6dcf60 n/a (n/a)