SDL has returned a linear backbuffer. Creating textures and framebuffers Expected framebuffer encoding (source): GL_LINEAR, got: GL_LINEAR Expected framebuffer encoding (destination): GL_LINEAR, got: GL_LINEAR Expected framebuffer encoding (source): GL_SRGB, got: GL_SRGB Expected framebuffer encoding (destination): GL_SRGB, got: GL_SRGB (Texture View of opposite) Expected framebuffer encoding (source): GL_SRGB, got: GL_SRGB (Texture View of opposite) Expected framebuffer encoding (destination): GL_SRGB, got: GL_SRGB (Texture View of opposite) Expected framebuffer encoding (source): GL_LINEAR, got: GL_LINEAR (Texture View of opposite) Expected framebuffer encoding (destination): GL_LINEAR, got: GL_LINEAR