#0 0xf6fece16 in __strchr_sse2_bsf () from /lib/libc.so.6 #1 0x09e20afc in ExtractDescriptions(ttl::string_base const&) () #2 0x09e23724 in Renderer::RCreateShaderHwResources(_RSeparateShaderObject*&, _RCompiledByteCode*, EShaderProfile::TYPE) () #3 0x09dff13a in CPShader::CPShader(ClassReaderResolve*) () #4 0x09dff8a8 in ConstructMaterial(void*, unsigned int, unsigned int, void*) () #5 0x09e9862d in ClassReader::Resolve(bool (*)(void*, unsigned int, unsigned int, void*), void*) () #6 0x09a9db47 in CRLRPlatformLinux::RegisterMaterialResource(CResourceDataPack*, RDPLogicalResourceEntryHeader*) () #7 0x09d0b2de in CResourceLoadingRuntimeCommons::RegisterResources(CResourceDataPack*, EResType, void (CResourceLoadingRuntimeCommons::*)(CResourceDataPack*, RDPLogicalResourceEntryHeader*)) () #8 0x09a9dd30 in CRLRPlatformLinux::OnLoadComplete(CResourceDataPack*) () #9 0x09aaf90c in CResourceDataPack::LoadDataTasks(ttl::vectorm<(EMem::TYPE)40, CResourceDataPack::LoadTask>&, bool) () #10 0x09aafa88 in CResourceDataPack::LoadData(bool) () #11 0x09a99f51 in CResourceLoadingRuntime::LoadPack(char const*, CResourceDataPack**, unsigned int) () #12 0x0985a9db in CLevel::CLevel(ILevel*) () #13 0x097d97b6 in CFactory::CreateObject(CRTTI const*, CGSObject*, bool, unsigned char, unsigned long long, bool) () #14 0x09bd0ea1 in CSerializableObject::ChunkLoadGSObject(fs::ifile&, long, int, CGSObject*, CRTTI const*) () #15 0x097cda11 in CGame::LoadChunk(fs::ifile&, unsigned short, long) () #16 0x09bd14f7 in CSerializableObject::BaseLoad(fs::ifile&, long) () #17 0x09bd1611 in CSerializableObject::Load(fs::ifile&, long) () #18 0x097d1353 in CGame::SafeLoad(char const*, fs::ifile&, long) () #19 0x097d5140 in CGame::LoadGameModuleInternal(char const*, CGSObject*, IProgressIndicator*) () #20 0x097dda1d in IGame::LoadModule(ttl::string_base const&, IGSObject*, IProgressIndicator*) () #21 0x08ac4014 in SessionDI::LoadLevel() () #22 0x08aa4267 in SessionCooperative::LoadLevel() () #23 0x08ac9b21 in SessionDI::ChangeActiveLevel() () #24 0x097d1d48 in CGame::CallFrameEndHandlers() () #25 0x097d244a in CGame::Frame(bool, bool) () #26 0x097cdeae in CGame::OnPaint() () #27 0x097cd473 in CGame::DoSdlLoop() () #28 0x088f4712 in main ()