systemd-coredump[26631]: Process 23296 (XCOM: Enemy Wit) of user 1001 dumped core. Stack trace of thread 23354: #0 0x00007f0710ba69ef radeon_drm_cs_add_buffer (radeonsi_dri.so) #1 0x00007f0710ba6e5e radeon_drm_cs_flush (radeonsi_dri.so) #2 0x00007f0710b102a9 si_context_gfx_flush (radeonsi_dri.so) #3 0x00007f0710b294ae si_draw_vbo (radeonsi_dri.so) #4 0x00007f07108afe47 u_vbuf_draw_vbo (radeonsi_dri.so) #5 0x00007f07106d3f59 st_draw_vbo (radeonsi_dri.so) #6 0x00007f071069b203 vbo_validated_drawrangeelements (radeonsi_dri.so) #7 0x00007f071069b41d vbo_exec_DrawElementsInstancedBaseVertex (radeonsi_dri.so) #8 0x000000000250ebec _ZN9IndirectX18IdxDirect3DDevice917DrawElementListVSEjjjjjPKvj (game.x86_64) #9 0x000000000250eeec _ZN9IndirectX18IdxDirect3DDevice922DrawIndexedPrimitiveVBE16IdxPrimitiveTypejjjjjPKvj (game.x86_64) #10 0x000000000250f165 _ZN9IndirectX18IdxDirect3DDevice920DrawIndexedPrimitiveENS_17_D3DPRIMITIVETYPEEijjjj (game.x86_64) #11 0x0000000000fca9f0 _ZN15FD3D9DynamicRHI20DrawIndexedPrimitiveEP19TDynamicRHIResourceIL17ERHIResourceTypes14EEjijjjj (game.x86_64) #12 0x0000000001a058da _ZNK18FMeshDrawingPolicy8DrawMeshERK12FMeshElement (game.x86_64) #13 0x0000000001ac389f _ZNK30FDrawBasePassDynamicMeshAction7ProcessI33FDirectionalLightMapTexturePolicyEEvRK30FProcessBasePassMeshParametersRKT_RKNS5_1 #14 0x0000000001ac3b33 _Z31ProcessBasePassMesh_LightMappedI30FDrawBasePassDynamicMeshAction33FDirectionalLightMapTexturePolicyEvRK30FProcessBasePassMes #15 0x0000000001ade8c7 _Z19ProcessBasePassMeshI30FDrawBasePassDynamicMeshActionEvRK30FProcessBasePassMeshParametersRKT_ (game.x86_64) #16 0x0000000001a2d6ee _ZN35FBasePassOpaqueDrawingPolicyFactory15DrawDynamicMeshERK10FSceneViewNS_11ContextTypeERK12FMeshElementjjPK19FPrimitiveSceneIn #17 0x0000000001adeb49 _ZN23TDynamicPrimitiveDrawerI35FBasePassOpaqueDrawingPolicyFactoryE8DrawMeshERK12FMeshElement (game.x86_64) #18 0x00000000017e6390 _Z12DrawRichMeshP23FPrimitiveDrawInterfaceRK12FMeshElementRK12FLinearColorS6_S6_P19FPrimitiveSceneInfojRK15TStaticBitArrayILj128 #19 0x00000000013db173 _ZN21FStaticMeshSceneProxy19DrawDynamicElementsEP23FPrimitiveDrawInterfacePK10FSceneViewjj (game.x86_64) #20 0x0000000001b354fb _ZN14FSceneRenderer17RenderDPGBasePassEjR9FViewInfo (game.x86_64) #21 0x0000000001b35aed _ZN14FSceneRenderer14RenderBasePassEj (game.x86_64) #22 0x0000000001b36246 _ZN14FSceneRenderer14RenderDPGBeginEjRjS0_j (game.x86_64) #23 0x0000000001b3f59b _ZN14FSceneRenderer6RenderEv (game.x86_64) #24 0x0000000001b3fbf4 n/a (game.x86_64) #25 0x0000000001b3fc1d n/a (game.x86_64) #26 0x000000000192dde4 _Z19RenderingThreadMainv (game.x86_64) #27 0x0000000001936369 _ZN16FRenderingThread3RunEv (game.x86_64) #28 0x0000000000e8071d _ZN18FRunnableThreadWin3RunEv (game.x86_64) #29 0x0000000000e80786 _ZN18FRunnableThreadWin11_ThreadProcEPv (game.x86_64) #30 0x00000000025fb983 _ZN8CHThread15StaticRunThreadEPvRb (game.x86_64) #31 0x0000000002686014 _ZN8CPThread3RunEv (game.x86_64) #32 0x00007f071aea8424 start_thread (libpthread.so.0) #33 0x00007f071681f9fd __clone (libc.so.6) Stack trace of thread 23296: #0 0x00007f071aeb15dd __nanosleep (libpthread.so.0) #1 0x00007f0717b261a3 n/a (libSDL2-2.0.so.0) #2 0x00007f0717aa703a n/a (libSDL2-2.0.so.0) #3 0x000000000268f948 _ZN13CSDLEventLoop14BeginEventLoopEv (game.x86_64) #4 0x00000000025fc8a5 _ZN8CHThread10RunWinMainEPFiPN7MacDoze11HINSTANCE__ES2_PciES2_S2_S3_i (game.x86_64) #5 0x0000000002610c2f _ZN10CFeralGame3RunEv (game.x86_64) #6 0x0000000000e6058c main (game.x86_64) #7 0x00007f0716757580 __libc_start_main (libc.so.6) #8 0x0000000000e7004d _start (game.x86_64)