2479: message: shader compiler issue 1: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 2479: message: shader compiler issue 2: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 2479: message: shader compiler issue 3: VS vec4 shader: 9 inst, 0 loops, 66 cycles, compacted 144 to 128 bytes. 2784: message: shader compiler issue 4: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 80 bytes. 2784: message: shader compiler issue 5: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 80 bytes. 2784: message: shader compiler issue 6: VS vec4 shader: 8 inst, 0 loops, 66 cycles, compacted 128 to 112 bytes. 2802: message: shader compiler issue 7: FS SIMD8 shader: 27 inst, 0 loops, 484 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 272 bytes. 2802: message: shader compiler issue 8: FS SIMD16 shader: 27 inst, 0 loops, 526 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 272 bytes. 2802: message: shader compiler issue 9: VS vec4 shader: 11 inst, 0 loops, 66 cycles, compacted 176 to 144 bytes. 2830: message: shader compiler issue 10: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. 2830: message: shader compiler issue 11: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 2830: message: shader compiler issue 12: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 2830: message: shader compiler issue 13: VS vec4 shader: 6 inst, 0 loops, 34 cycles, compacted 96 to 96 bytes. 2830: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 2830: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 2830: message: shader compiler issue 16: VS vec4 shader: 6 inst, 0 loops, 34 cycles, compacted 96 to 96 bytes. 2898: message: shader compiler issue 17: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 2898: message: shader compiler issue 18: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 2898: message: shader compiler issue 19: VS vec4 shader: 9 inst, 0 loops, 66 cycles, compacted 144 to 128 bytes. 3279: message: shader compiler issue 20: FS SIMD8 shader: 12 inst, 0 loops, 252 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 112 bytes. 3279: message: shader compiler issue 21: FS SIMD16 shader: 12 inst, 0 loops, 276 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 112 bytes. 3279: message: shader compiler issue 22: VS vec4 shader: 12 inst, 0 loops, 66 cycles, compacted 192 to 176 bytes. 3304: message: shader compiler issue 23: FS SIMD8 shader: 15 inst, 0 loops, 286 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 160 bytes. 3304: message: shader compiler issue 24: FS SIMD16 shader: 15 inst, 0 loops, 316 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 160 bytes. 3304: message: shader compiler issue 25: VS vec4 shader: 14 inst, 0 loops, 98 cycles, compacted 224 to 208 bytes. 3329: message: shader compiler performance issue 26: fragment shader triggered register spilling. Try reducing the number of live scalar values to improve performance. 3329: message: shader compiler performance issue 27: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 3329: message: shader compiler issue 28: FS SIMD8 shader: 1298 inst, 0 loops, 13068 cycles, 36:9 spills:fills, Promoted 6 constants, compacted 20768 to 14448 bytes. 3329: message: shader compiler issue 29: VS vec4 shader: 9 inst, 0 loops, 66 cycles, compacted 144 to 128 bytes. 3357: message: shader compiler issue 30: FS SIMD8 shader: 12 inst, 0 loops, 106 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 112 bytes. 3357: message: shader compiler issue 31: FS SIMD16 shader: 12 inst, 0 loops, 128 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 112 bytes. 3357: message: shader compiler issue 32: VS vec4 shader: 9 inst, 0 loops, 66 cycles, compacted 144 to 128 bytes. 3381: message: shader compiler issue 33: FS SIMD8 shader: 35 inst, 0 loops, 360 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 560 to 352 bytes. 3381: message: shader compiler issue 34: FS SIMD16 shader: 35 inst, 0 loops, 410 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 560 to 352 bytes. 3381: message: shader compiler issue 35: VS vec4 shader: 12 inst, 0 loops, 66 cycles, compacted 192 to 160 bytes. 3415: message: shader compiler issue 36: FS SIMD8 shader: 100 inst, 0 loops, 762 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1600 to 1136 bytes. 3415: message: shader compiler issue 37: FS SIMD16 shader: 100 inst, 0 loops, 894 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1600 to 1136 bytes. 3415: message: shader compiler issue 38: VS vec4 shader: 77 inst, 0 loops, 336 cycles, compacted 1232 to 1120 bytes. 3494: message: shader compiler issue 39: FS SIMD8 shader: 124 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1984 to 1392 bytes. 3494: message: shader compiler issue 40: FS SIMD16 shader: 124 inst, 0 loops, 1038 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1984 to 1392 bytes. 3494: message: shader compiler issue 41: VS vec4 shader: 57 inst, 0 loops, 270 cycles, compacted 912 to 832 bytes. 3564: message: shader compiler issue 42: FS SIMD8 shader: 38 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 608 to 448 bytes. 3564: message: shader compiler issue 43: FS SIMD16 shader: 38 inst, 0 loops, 408 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 608 to 448 bytes. 3564: message: shader compiler issue 44: VS vec4 shader: 56 inst, 0 loops, 270 cycles, compacted 896 to 816 bytes. 3604: message: shader compiler issue 45: FS SIMD8 shader: 48 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 768 to 512 bytes. 3604: message: shader compiler issue 46: FS SIMD16 shader: 48 inst, 0 loops, 562 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 768 to 512 bytes. 3604: message: shader compiler issue 47: VS vec4 shader: 47 inst, 0 loops, 290 cycles, compacted 752 to 672 bytes. 3669: message: shader compiler issue 48: FS SIMD8 shader: 78 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1248 to 848 bytes. 3669: message: shader compiler issue 49: FS SIMD16 shader: 78 inst, 0 loops, 708 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1248 to 848 bytes. 3669: message: shader compiler issue 50: VS vec4 shader: 77 inst, 0 loops, 336 cycles, compacted 1232 to 1120 bytes. 3739: message: shader compiler issue 51: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 3739: message: shader compiler issue 52: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 3739: message: shader compiler issue 53: VS vec4 shader: 60 inst, 0 loops, 502 cycles, compacted 960 to 880 bytes. 3768: message: shader compiler issue 54: FS SIMD8 shader: 120 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1920 to 1312 bytes. 3768: message: shader compiler issue 55: FS SIMD16 shader: 120 inst, 0 loops, 880 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1920 to 1312 bytes. 3768: message: shader compiler issue 56: VS vec4 shader: 24 inst, 0 loops, 146 cycles, compacted 384 to 352 bytes. 3817: message: shader compiler issue 57: FS SIMD8 shader: 116 inst, 0 loops, 764 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1856 to 1280 bytes. 3817: message: shader compiler issue 58: FS SIMD16 shader: 116 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1856 to 1280 bytes. 3817: message: shader compiler issue 59: VS vec4 shader: 24 inst, 0 loops, 146 cycles, compacted 384 to 352 bytes. 3866: message: shader compiler issue 60: FS SIMD8 shader: 116 inst, 0 loops, 762 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1856 to 1280 bytes. 3866: message: shader compiler issue 61: FS SIMD16 shader: 116 inst, 0 loops, 980 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1856 to 1280 bytes. 3866: message: shader compiler issue 62: VS vec4 shader: 24 inst, 0 loops, 146 cycles, compacted 384 to 352 bytes. 3915: message: shader compiler issue 63: FS SIMD8 shader: 18 inst, 0 loops, 276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 288 to 208 bytes. 3915: message: shader compiler issue 64: FS SIMD16 shader: 18 inst, 0 loops, 292 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 288 to 208 bytes. 3915: message: shader compiler issue 65: VS vec4 shader: 76 inst, 1 loops, 3192 cycles, compacted 1216 to 1008 bytes. 3974: message: shader compiler issue 66: FS SIMD8 shader: 17 inst, 0 loops, 274 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 272 to 192 bytes. 3974: message: shader compiler issue 67: FS SIMD16 shader: 17 inst, 0 loops, 292 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 272 to 192 bytes. 3974: message: shader compiler issue 68: VS vec4 shader: 14 inst, 0 loops, 98 cycles, compacted 224 to 208 bytes. 4006: message: shader compiler issue 69: FS SIMD8 shader: 23 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 368 to 272 bytes. 4006: message: shader compiler issue 70: FS SIMD16 shader: 23 inst, 0 loops, 328 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 368 to 272 bytes. 4006: message: shader compiler issue 71: VS vec4 shader: 14 inst, 0 loops, 98 cycles, compacted 224 to 208 bytes. 4038: message: shader compiler issue 72: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 4038: message: shader compiler issue 73: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 4038: message: shader compiler issue 74: VS vec4 shader: 60 inst, 0 loops, 502 cycles, compacted 960 to 880 bytes. 4067: message: shader compiler issue 75: FS SIMD8 shader: 12 inst, 0 loops, 292 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 112 bytes. 4067: message: shader compiler issue 76: FS SIMD16 shader: 12 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 112 bytes. 4067: message: shader compiler issue 77: VS vec4 shader: 9 inst, 0 loops, 66 cycles, compacted 144 to 128 bytes. 4091: message: shader compiler issue 78: FS SIMD8 shader: 12 inst, 0 loops, 106 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 112 bytes. 4091: message: shader compiler issue 79: FS SIMD16 shader: 12 inst, 0 loops, 128 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 112 bytes. 4091: message: shader compiler issue 80: VS vec4 shader: 9 inst, 0 loops, 66 cycles, compacted 144 to 128 bytes. 4115: message: shader compiler issue 81: FS SIMD8 shader: 163 inst, 0 loops, 920 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2608 to 1744 bytes. 4115: message: shader compiler issue 82: FS SIMD16 shader: 163 inst, 0 loops, 1112 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2608 to 1744 bytes. 4115: message: shader compiler issue 83: VS vec4 shader: 24 inst, 0 loops, 146 cycles, compacted 384 to 352 bytes. 4166: message: shader compiler issue 84: FS SIMD8 shader: 12 inst, 0 loops, 260 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 112 bytes. 4166: message: shader compiler issue 85: FS SIMD16 shader: 12 inst, 0 loops, 278 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 112 bytes. 4166: message: shader compiler issue 86: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 4188: message: shader compiler issue 87: FS SIMD8 shader: 27 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 288 bytes. 4188: message: shader compiler issue 88: FS SIMD16 shader: 27 inst, 0 loops, 320 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 288 bytes. 4188: message: shader compiler issue 89: VS vec4 shader: 40 inst, 0 loops, 284 cycles, compacted 640 to 576 bytes. 4235: message: shader compiler issue 90: FS SIMD8 shader: 52 inst, 0 loops, 588 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 832 to 560 bytes. 4235: message: shader compiler issue 91: FS SIMD16 shader: 52 inst, 0 loops, 644 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 832 to 560 bytes. 4235: message: shader compiler issue 92: VS vec4 shader: 34 inst, 0 loops, 174 cycles, compacted 544 to 496 bytes. 4275: message: shader compiler issue 93: FS SIMD8 shader: 9 inst, 0 loops, 46 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 144 to 112 bytes. 4275: message: shader compiler issue 94: FS SIMD16 shader: 9 inst, 0 loops, 60 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 144 to 112 bytes. 4275: message: shader compiler issue 95: VS vec4 shader: 24 inst, 0 loops, 168 cycles, compacted 384 to 336 bytes. 4296: message: shader compiler issue 96: FS SIMD8 shader: 27 inst, 0 loops, 498 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. 4296: message: shader compiler issue 97: FS SIMD16 shader: 27 inst, 0 loops, 544 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. 4296: message: shader compiler issue 98: VS vec4 shader: 47 inst, 0 loops, 304 cycles, compacted 752 to 672 bytes. 4344: message: shader compiler issue 99: FS SIMD8 shader: 41 inst, 0 loops, 280 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 656 to 432 bytes. 4344: message: shader compiler issue 100: FS SIMD16 shader: 41 inst, 0 loops, 316 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 656 to 432 bytes. 4344: message: shader compiler issue 101: VS vec4 shader: 40 inst, 0 loops, 284 cycles, compacted 640 to 576 bytes. 4387: message: shader compiler issue 102: FS SIMD8 shader: 180 inst, 0 loops, 1214 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2880 to 1968 bytes. 4387: message: shader compiler issue 103: FS SIMD16 shader: 180 inst, 0 loops, 1448 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2880 to 1968 bytes. 4387: message: shader compiler issue 104: VS vec4 shader: 24 inst, 0 loops, 146 cycles, compacted 384 to 352 bytes. 4442: message: shader compiler issue 105: FS SIMD8 shader: 8 inst, 0 loops, 242 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. 4442: message: shader compiler issue 106: FS SIMD16 shader: 8 inst, 0 loops, 256 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. 4442: message: shader compiler issue 107: VS vec4 shader: 14 inst, 0 loops, 146 cycles, compacted 224 to 192 bytes. 4465: message: shader compiler issue 108: FS SIMD8 shader: 27 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 272 bytes. 4465: message: shader compiler issue 109: FS SIMD16 shader: 27 inst, 0 loops, 414 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 272 bytes. 4465: message: shader compiler issue 110: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 4498: message: shader compiler issue 111: FS SIMD8 shader: 27 inst, 0 loops, 188 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 272 bytes. 4498: message: shader compiler issue 112: FS SIMD16 shader: 27 inst, 0 loops, 228 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 272 bytes. 4498: message: shader compiler issue 113: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 4524: message: major shader compiler issue 114: 0:14(18): warning: `tmpvar_1' used uninitialized 4524 @1 glCompileShaderARB(shaderObj = 100) 4524: warning: 0:14(18): warning: `tmpvar_1' used uninitialized 4531: message: shader compiler issue 115: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 4531: message: shader compiler issue 116: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 4531: message: shader compiler issue 117: VS vec4 shader: 8 inst, 0 loops, 66 cycles, compacted 128 to 112 bytes. 4551: message: shader compiler issue 118: FS SIMD8 shader: 84 inst, 0 loops, 818 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1344 to 1056 bytes. 4551: message: shader compiler issue 119: FS SIMD16 shader: 84 inst, 0 loops, 930 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1344 to 1056 bytes. 4551: message: shader compiler issue 120: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 4787: message: shader compiler issue 121: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 4787: message: shader compiler issue 122: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 4787: message: shader compiler issue 123: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. 4787: message: shader compiler issue 124: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 4787: message: shader compiler issue 125: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 4787: message: shader compiler issue 126: VS vec4 shader: 6 inst, 0 loops, 34 cycles, compacted 96 to 96 bytes. 4787: message: shader compiler issue 127: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 4787: message: shader compiler issue 128: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 4787: message: shader compiler issue 129: VS vec4 shader: 6 inst, 0 loops, 34 cycles, compacted 96 to 96 bytes. 4787: message: shader compiler issue 130: FS SIMD8 shader: 15 inst, 0 loops, 30 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 160 bytes. 4787: message: shader compiler issue 131: FS SIMD16 shader: 15 inst, 0 loops, 46 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 160 bytes. 4787: message: api performance issue 132: Recompiling fragment shader for program -1 4787: message: api performance issue 133: number of color buffers 1->4 4821: message: shader compiler issue 134: FS SIMD8 shader: 15 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 176 bytes. 4821: message: shader compiler issue 135: FS SIMD16 shader: 16 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 192 bytes. 4853: message: shader compiler issue 136: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 4853: message: shader compiler issue 137: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 4853: message: shader compiler issue 138: VS vec4 shader: 8 inst, 0 loops, 66 cycles, compacted 128 to 112 bytes. 5041: message: shader compiler issue 139: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. 5041: message: shader compiler issue 140: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. 5041: message: shader compiler issue 141: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 5478: message: shader compiler issue 142: FS SIMD8 shader: 16 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 160 bytes. 5478: message: shader compiler issue 143: FS SIMD16 shader: 16 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 160 bytes. 5478: message: shader compiler issue 144: VS vec4 shader: 25 inst, 0 loops, 150 cycles, compacted 400 to 384 bytes. 5535: message: shader compiler issue 145: FS SIMD8 shader: 17 inst, 0 loops, 270 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 272 to 160 bytes. 5535: message: shader compiler issue 146: FS SIMD16 shader: 17 inst, 0 loops, 294 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 272 to 160 bytes. 5535: message: shader compiler issue 147: VS vec4 shader: 12 inst, 0 loops, 66 cycles, compacted 192 to 176 bytes. 5565: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 5587: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 5960: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 5982: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 6377: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 6399: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 6907: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 6929: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 7341: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 7363: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 7818: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 7840: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 8237: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 8259: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 8700: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 8722: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 9161: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 9183: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 9602: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 9624: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 10043: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 10065: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 10484: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 10506: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 10981: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 11003: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 11464: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 11486: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 11875: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 11897: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 12359: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 12381: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 12814: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 12836: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 13255: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 13277: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 13696: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 13718: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 14151: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 14173: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 14606: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 14628: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 15025: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 15047: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 15466: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 15488: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 15929: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 15951: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 16370: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 16392: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 16789: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 16811: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 17200: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 17222: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 17597: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 17619: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 17994: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 18016: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 18391: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 18413: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 18788: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 18810: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 19207: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 19229: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 19648: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 19670: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 20067: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 20089: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 20508: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 20530: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 20905: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 20927: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 21368: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 21390: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 21809: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 21831: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 22228: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 22250: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 22647: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 22669: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 23103: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 23125: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 23566: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 23588: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 24021: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 24043: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 24484: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 24506: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 24990: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 25012: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 25409: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 25431: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 25828: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 25850: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 26247: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 26269: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 26666: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 26688: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 27099: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 27121: message: api performance issue 148: Scanning index buffer to compute index buffer bounds. Use glDrawRangeElements() to avoid this. 27518: message: api performance issue 148: too many identical messages; ignoring 681109: message: major shader compiler issue 149: 0:93(18): warning: `tmpvar_2' used uninitialized 681109 @1 glCompileShaderARB(shaderObj = 115) 681109: warning: 0:93(18): warning: `tmpvar_2' used uninitialized 681117: message: shader compiler issue 150: FS SIMD8 shader: 101 inst, 0 loops, 536 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1616 to 1152 bytes. 681117: message: shader compiler issue 151: FS SIMD16 shader: 101 inst, 0 loops, 690 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1616 to 1152 bytes. 681117: message: shader compiler issue 152: VS vec4 shader: 65 inst, 0 loops, 276 cycles, compacted 1040 to 944 bytes. 681182: message: shader compiler issue 153: FS SIMD8 shader: 110 inst, 0 loops, 616 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1760 to 1232 bytes. 681182: message: shader compiler issue 154: FS SIMD16 shader: 110 inst, 0 loops, 696 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1760 to 1232 bytes. 681182: message: shader compiler issue 155: VS vec4 shader: 51 inst, 0 loops, 266 cycles, compacted 816 to 752 bytes. 681237: message: shader compiler issue 156: FS SIMD8 shader: 19 inst, 0 loops, 276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 304 to 208 bytes. 681237: message: shader compiler issue 157: FS SIMD16 shader: 19 inst, 0 loops, 296 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 304 to 208 bytes. 681237: message: shader compiler issue 158: VS vec4 shader: 76 inst, 1 loops, 3192 cycles, compacted 1216 to 1008 bytes. 681296: message: shader compiler issue 159: FS SIMD8 shader: 18 inst, 0 loops, 280 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 288 to 192 bytes. 681296: message: shader compiler issue 160: FS SIMD16 shader: 18 inst, 0 loops, 296 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 288 to 192 bytes. 681296: message: shader compiler issue 161: VS vec4 shader: 15 inst, 0 loops, 98 cycles, compacted 240 to 224 bytes. 681329: message: shader compiler issue 162: FS SIMD8 shader: 24 inst, 0 loops, 312 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 384 to 272 bytes. 681329: message: shader compiler issue 163: FS SIMD16 shader: 24 inst, 0 loops, 332 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 384 to 272 bytes. 681329: message: shader compiler issue 164: VS vec4 shader: 15 inst, 0 loops, 98 cycles, compacted 240 to 224 bytes. 681759: message: shader compiler issue 165: FS SIMD8 shader: 307 inst, 0 loops, 1854 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4912 to 3440 bytes. 681759: message: shader compiler issue 166: FS SIMD16 shader: 307 inst, 0 loops, 2414 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4912 to 3440 bytes. 681759: message: shader compiler issue 167: VS vec4 shader: 52 inst, 0 loops, 286 cycles, compacted 832 to 768 bytes. 681851: message: shader compiler issue 168: FS SIMD8 shader: 142 inst, 0 loops, 578 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2272 to 1536 bytes. 681851: message: shader compiler issue 169: FS SIMD16 shader: 142 inst, 0 loops, 954 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2272 to 1536 bytes. 681851: message: shader compiler issue 170: VS vec4 shader: 65 inst, 0 loops, 246 cycles, compacted 1040 to 960 bytes. 681910: message: shader compiler issue 171: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 681910: message: shader compiler issue 172: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 681910: message: shader compiler issue 173: VS vec4 shader: 60 inst, 0 loops, 502 cycles, compacted 960 to 880 bytes. 681939: message: shader compiler issue 174: FS SIMD8 shader: 71 inst, 0 loops, 448 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1136 to 800 bytes. 681939: message: shader compiler issue 175: FS SIMD16 shader: 71 inst, 0 loops, 452 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1136 to 800 bytes. 681939: message: shader compiler issue 176: VS vec4 shader: 41 inst, 0 loops, 274 cycles, compacted 656 to 592 bytes. 681998: message: shader compiler issue 177: FS SIMD8 shader: 105 inst, 0 loops, 718 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1680 to 1200 bytes. 681998: message: shader compiler issue 178: FS SIMD16 shader: 105 inst, 0 loops, 732 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1680 to 1200 bytes. 681998: message: shader compiler issue 179: VS vec4 shader: 59 inst, 0 loops, 304 cycles, compacted 944 to 832 bytes. 682072: message: shader compiler issue 180: FS SIMD8 shader: 72 inst, 0 loops, 818 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1152 to 816 bytes. 682072: message: shader compiler issue 181: FS SIMD16 shader: 72 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1152 to 816 bytes. 682072: message: shader compiler issue 182: VS vec4 shader: 71 inst, 0 loops, 248 cycles, compacted 1136 to 1024 bytes. 682132: message: shader compiler issue 183: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 682132: message: shader compiler issue 184: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 682132: message: shader compiler issue 185: VS vec4 shader: 60 inst, 0 loops, 502 cycles, compacted 960 to 880 bytes. 682558: message: shader compiler issue 186: FS SIMD8 shader: 33 inst, 0 loops, 310 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 528 to 336 bytes. 682558: message: shader compiler issue 187: FS SIMD16 shader: 33 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 528 to 336 bytes. 682558: message: shader compiler issue 188: VS vec4 shader: 26 inst, 0 loops, 88 cycles, compacted 416 to 400 bytes. 682591: message: shader compiler issue 189: FS SIMD8 shader: 18 inst, 0 loops, 294 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 288 to 192 bytes. 682591: message: shader compiler issue 190: FS SIMD16 shader: 18 inst, 0 loops, 310 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 288 to 192 bytes. 682591: message: shader compiler issue 191: VS vec4 shader: 14 inst, 0 loops, 98 cycles, compacted 224 to 208 bytes. 683019: message: shader compiler issue 192: FS SIMD8 shader: 306 inst, 0 loops, 1846 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4896 to 3392 bytes. 683019: message: shader compiler issue 193: FS SIMD16 shader: 306 inst, 0 loops, 2398 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4896 to 3392 bytes. 683019: message: shader compiler issue 194: VS vec4 shader: 52 inst, 0 loops, 286 cycles, compacted 832 to 768 bytes. 683109: message: shader compiler issue 195: FS SIMD8 shader: 141 inst, 0 loops, 726 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2256 to 1488 bytes. 683109: message: shader compiler issue 196: FS SIMD16 shader: 141 inst, 0 loops, 894 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2256 to 1488 bytes. 683109: message: shader compiler issue 197: VS vec4 shader: 65 inst, 0 loops, 246 cycles, compacted 1040 to 960 bytes. 683166: message: shader compiler issue 198: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 683166: message: shader compiler issue 199: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 683166: message: shader compiler issue 200: VS vec4 shader: 60 inst, 0 loops, 502 cycles, compacted 960 to 880 bytes. 683195: message: shader compiler issue 201: FS SIMD8 shader: 74 inst, 0 loops, 426 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1184 to 800 bytes. 683195: message: shader compiler issue 202: FS SIMD16 shader: 74 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1184 to 800 bytes. 683195: message: shader compiler issue 203: VS vec4 shader: 41 inst, 0 loops, 274 cycles, compacted 656 to 592 bytes. 683252: message: shader compiler issue 204: FS SIMD8 shader: 102 inst, 0 loops, 686 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1632 to 1120 bytes. 683252: message: shader compiler issue 205: FS SIMD16 shader: 102 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1632 to 1120 bytes. 683252: message: shader compiler issue 206: VS vec4 shader: 59 inst, 0 loops, 304 cycles, compacted 944 to 832 bytes. 683324: message: shader compiler issue 207: FS SIMD8 shader: 68 inst, 0 loops, 946 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1088 to 752 bytes. 683324: message: shader compiler issue 208: FS SIMD16 shader: 68 inst, 0 loops, 882 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1088 to 752 bytes. 683324: message: shader compiler issue 209: VS vec4 shader: 71 inst, 0 loops, 248 cycles, compacted 1136 to 1024 bytes. 683382: message: shader compiler issue 210: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 683382: message: shader compiler issue 211: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 683382: message: shader compiler issue 212: VS vec4 shader: 60 inst, 0 loops, 502 cycles, compacted 960 to 880 bytes. 683808: message: shader compiler issue 213: FS SIMD8 shader: 21 inst, 0 loops, 274 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 336 to 192 bytes. 683808: message: shader compiler issue 214: FS SIMD16 shader: 21 inst, 0 loops, 294 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 336 to 192 bytes. 683808: message: shader compiler issue 215: VS vec4 shader: 12 inst, 0 loops, 66 cycles, compacted 192 to 176 bytes. 683835: message: shader compiler issue 216: FS SIMD8 shader: 24 inst, 0 loops, 302 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 240 bytes. 683835: message: shader compiler issue 217: FS SIMD16 shader: 24 inst, 0 loops, 338 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 240 bytes. 683835: message: shader compiler issue 218: VS vec4 shader: 14 inst, 0 loops, 98 cycles, compacted 224 to 208 bytes. 683862: message: shader compiler issue 219: FS SIMD8 shader: 15 inst, 0 loops, 286 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 160 bytes. 683862: message: shader compiler issue 220: FS SIMD16 shader: 15 inst, 0 loops, 316 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 160 bytes. 683862: message: shader compiler issue 221: VS vec4 shader: 14 inst, 0 loops, 98 cycles, compacted 224 to 208 bytes. 684284: message: shader compiler issue 222: FS SIMD8 shader: 76 inst, 0 loops, 604 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1216 to 816 bytes. 684284: message: shader compiler issue 223: FS SIMD16 shader: 76 inst, 0 loops, 526 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1216 to 816 bytes. 684284: message: api performance issue 224: FS compile took 3.422 ms and stalled the GPU 684284: message: shader compiler issue 225: VS vec4 shader: 57 inst, 0 loops, 314 cycles, compacted 912 to 816 bytes. 684344: message: shader compiler issue 226: FS SIMD8 shader: 84 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1344 to 928 bytes. 684344: message: shader compiler issue 227: FS SIMD16 shader: 84 inst, 0 loops, 646 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1344 to 928 bytes. 684344: message: shader compiler issue 228: VS vec4 shader: 34 inst, 0 loops, 174 cycles, compacted 544 to 496 bytes. 684787: message: shader compiler issue 229: FS SIMD8 shader: 21 inst, 0 loops, 274 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 336 to 192 bytes. 684787: message: shader compiler issue 230: FS SIMD16 shader: 21 inst, 0 loops, 294 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 336 to 192 bytes. 684787: message: shader compiler issue 231: VS vec4 shader: 12 inst, 0 loops, 66 cycles, compacted 192 to 176 bytes. 685211: message: shader compiler issue 232: FS SIMD8 shader: 27 inst, 0 loops, 540 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 320 bytes. 685211: message: shader compiler issue 233: FS SIMD16 shader: 27 inst, 0 loops, 578 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 320 bytes. 685211: message: shader compiler issue 234: VS vec4 shader: 15 inst, 0 loops, 114 cycles, compacted 240 to 224 bytes. 685249: message: shader compiler issue 235: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. 685249: message: shader compiler issue 236: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. 685249: message: shader compiler issue 237: VS vec4 shader: 13 inst, 0 loops, 98 cycles, compacted 208 to 192 bytes. 685670: message: shader compiler issue 238: FS SIMD8 shader: 36 inst, 0 loops, 320 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 576 to 368 bytes. 685670: message: shader compiler issue 239: FS SIMD16 shader: 36 inst, 0 loops, 360 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 576 to 368 bytes. 685670: message: shader compiler issue 240: VS vec4 shader: 26 inst, 0 loops, 88 cycles, compacted 416 to 400 bytes. 685703: message: shader compiler issue 241: FS SIMD8 shader: 18 inst, 0 loops, 294 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 288 to 192 bytes. 685703: message: shader compiler issue 242: FS SIMD16 shader: 18 inst, 0 loops, 310 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 288 to 192 bytes. 685703: message: shader compiler issue 243: VS vec4 shader: 14 inst, 0 loops, 98 cycles, compacted 224 to 208 bytes. 686131: message: shader compiler issue 244: FS SIMD8 shader: 21 inst, 0 loops, 274 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 336 to 192 bytes. 686131: message: shader compiler issue 245: FS SIMD16 shader: 21 inst, 0 loops, 294 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 336 to 192 bytes. 686131: message: shader compiler issue 246: VS vec4 shader: 12 inst, 0 loops, 66 cycles, compacted 192 to 176 bytes. 686555: message: shader compiler issue 247: FS SIMD8 shader: 60 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 960 to 672 bytes. 686555: message: shader compiler issue 248: FS SIMD16 shader: 60 inst, 0 loops, 488 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 960 to 672 bytes. 686555: message: shader compiler issue 249: VS vec4 shader: 48 inst, 0 loops, 290 cycles, compacted 768 to 704 bytes. 686610: message: shader compiler issue 250: FS SIMD8 shader: 84 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1344 to 928 bytes. 686610: message: shader compiler issue 251: FS SIMD16 shader: 84 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1344 to 928 bytes. 686610: message: shader compiler issue 252: VS vec4 shader: 34 inst, 0 loops, 174 cycles, compacted 544 to 496 bytes. 686656: message: shader compiler issue 253: FS SIMD8 shader: 9 inst, 0 loops, 46 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 144 to 112 bytes. 686656: message: shader compiler issue 254: FS SIMD16 shader: 9 inst, 0 loops, 60 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 144 to 112 bytes. 686656: message: shader compiler issue 255: VS vec4 shader: 24 inst, 0 loops, 168 cycles, compacted 384 to 336 bytes. 686679: message: shader compiler issue 256: FS SIMD8 shader: 35 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 560 to 336 bytes. 686679: message: shader compiler issue 257: FS SIMD16 shader: 35 inst, 0 loops, 390 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 560 to 336 bytes. 686679: message: shader compiler issue 258: VS vec4 shader: 47 inst, 0 loops, 304 cycles, compacted 752 to 672 bytes. 686729: message: shader compiler issue 259: FS SIMD8 shader: 40 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 416 bytes. 686729: message: shader compiler issue 260: FS SIMD16 shader: 40 inst, 0 loops, 332 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 416 bytes. 686729: message: shader compiler issue 261: VS vec4 shader: 40 inst, 0 loops, 284 cycles, compacted 640 to 576 bytes. 687166: message: major shader compiler issue 262: 0:96(18): warning: `tmpvar_2' used uninitialized 687166 @1 glCompileShaderARB(shaderObj = 226) 687166: warning: 0:96(18): warning: `tmpvar_2' used uninitialized 687174: message: shader compiler issue 263: FS SIMD8 shader: 175 inst, 0 loops, 934 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2800 to 2048 bytes. 687174: message: shader compiler issue 264: FS SIMD16 shader: 175 inst, 0 loops, 1126 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2800 to 2048 bytes. 687174: message: shader compiler issue 265: VS vec4 shader: 69 inst, 0 loops, 292 cycles, compacted 1104 to 1008 bytes. 687259: message: shader compiler issue 266: FS SIMD8 shader: 184 inst, 0 loops, 1074 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2944 to 2144 bytes. 687259: message: shader compiler issue 267: FS SIMD16 shader: 184 inst, 0 loops, 1236 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2944 to 2144 bytes. 687259: message: shader compiler issue 268: VS vec4 shader: 57 inst, 0 loops, 270 cycles, compacted 912 to 832 bytes. 687330: message: major shader compiler issue 269: 0:113(35): warning: `tmpvar_5' used uninitialized 687330 @1 glCompileShaderARB(shaderObj = 233) 687330: warning: 0:113(35): warning: `tmpvar_5' used uninitialized 687335: message: shader compiler issue 270: FS SIMD8 shader: 70 inst, 0 loops, 560 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1120 to 848 bytes. 687335: message: shader compiler issue 271: FS SIMD16 shader: 70 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1120 to 848 bytes. 687335: message: shader compiler issue 272: VS vec4 shader: 56 inst, 0 loops, 270 cycles, compacted 896 to 816 bytes. 687389: message: shader compiler issue 273: FS SIMD8 shader: 103 inst, 0 loops, 732 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1648 to 1136 bytes. 687389: message: shader compiler issue 274: FS SIMD16 shader: 103 inst, 0 loops, 836 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1648 to 1136 bytes. 687389: message: shader compiler issue 275: VS vec4 shader: 53 inst, 0 loops, 292 cycles, compacted 848 to 768 bytes. 687457: message: shader compiler issue 276: FS SIMD8 shader: 162 inst, 0 loops, 842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2592 to 1888 bytes. 687457: message: shader compiler issue 277: FS SIMD16 shader: 162 inst, 0 loops, 1012 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2592 to 1888 bytes. 687457: message: shader compiler issue 278: VS vec4 shader: 69 inst, 0 loops, 292 cycles, compacted 1104 to 1008 bytes. 687531: message: major shader compiler issue 279: 0:95(34): warning: `tmpvar_3' used uninitialized 687531 @1 glCompileShaderARB(shaderObj = 242) 687531: warning: 0:95(34): warning: `tmpvar_3' used uninitialized 687535: message: shader compiler issue 280: FS SIMD8 shader: 25 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 400 to 256 bytes. 687535: message: shader compiler issue 281: FS SIMD16 shader: 25 inst, 0 loops, 422 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 400 to 256 bytes. 687535: message: shader compiler issue 282: VS vec4 shader: 64 inst, 0 loops, 536 cycles, compacted 1024 to 944 bytes. 687973: message: shader compiler issue 283: FS SIMD8 shader: 36 inst, 0 loops, 576 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 400 bytes. 687973: message: shader compiler issue 284: FS SIMD16 shader: 36 inst, 0 loops, 626 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 400 bytes. 687973: message: shader compiler issue 285: VS vec4 shader: 33 inst, 0 loops, 236 cycles, compacted 528 to 448 bytes. 688411: message: shader compiler issue 286: FS SIMD8 shader: 15 inst, 0 loops, 268 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 144 bytes. 688411: message: shader compiler issue 287: FS SIMD16 shader: 15 inst, 0 loops, 294 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 144 bytes. 688411: message: shader compiler issue 288: VS vec4 shader: 12 inst, 0 loops, 66 cycles, compacted 192 to 176 bytes. 688826: message: major shader compiler issue 289: 0:93(18): warning: `tmpvar_2' used uninitialized 688826 @1 glCompileShaderARB(shaderObj = 250) 688826: warning: 0:93(18): warning: `tmpvar_2' used uninitialized 688834: message: shader compiler issue 290: FS SIMD8 shader: 315 inst, 0 loops, 2112 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5040 to 3584 bytes. 688834: message: shader compiler issue 291: FS SIMD16 shader: 315 inst, 0 loops, 2520 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5040 to 3584 bytes. 688834: message: shader compiler issue 292: VS vec4 shader: 65 inst, 0 loops, 276 cycles, compacted 1040 to 944 bytes. 688928: message: shader compiler issue 293: FS SIMD8 shader: 174 inst, 0 loops, 804 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2784 to 1920 bytes. 688928: message: shader compiler issue 294: FS SIMD16 shader: 174 inst, 0 loops, 1110 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2784 to 1920 bytes. 688928: message: shader compiler issue 295: VS vec4 shader: 51 inst, 0 loops, 266 cycles, compacted 816 to 752 bytes. 688991: message: shader compiler issue 296: FS SIMD8 shader: 93 inst, 0 loops, 516 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1024 bytes. 688991: message: shader compiler issue 297: FS SIMD16 shader: 93 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1024 bytes. 688991: message: shader compiler issue 298: VS vec4 shader: 65 inst, 0 loops, 276 cycles, compacted 1040 to 944 bytes. 689451: message: shader compiler issue 299: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. 689451: message: shader compiler issue 300: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. 689451: message: shader compiler issue 301: VS vec4 shader: 11 inst, 0 loops, 66 cycles, compacted 176 to 160 bytes. 689872: message: shader compiler issue 302: FS SIMD8 shader: 17 inst, 0 loops, 270 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 272 to 192 bytes. 689872: message: shader compiler issue 303: FS SIMD16 shader: 17 inst, 0 loops, 294 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 272 to 192 bytes. 689872: message: shader compiler issue 304: VS vec4 shader: 12 inst, 0 loops, 66 cycles, compacted 192 to 176 bytes. 690294: message: shader compiler issue 305: FS SIMD8 shader: 12 inst, 0 loops, 252 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 112 bytes. 690294: message: shader compiler issue 306: FS SIMD16 shader: 12 inst, 0 loops, 276 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 112 bytes. 690294: message: shader compiler issue 307: VS vec4 shader: 14 inst, 0 loops, 98 cycles, compacted 224 to 208 bytes. 690716: message: shader compiler issue 308: FS SIMD8 shader: 15 inst, 0 loops, 286 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 160 bytes. 690716: message: shader compiler issue 309: FS SIMD16 shader: 15 inst, 0 loops, 316 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 160 bytes. 690716: message: shader compiler issue 310: VS vec4 shader: 14 inst, 0 loops, 98 cycles, compacted 224 to 208 bytes. 691138: message: shader compiler issue 311: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. 691138: message: shader compiler issue 312: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. 691138: message: shader compiler issue 313: VS vec4 shader: 63 inst, 0 loops, 502 cycles, compacted 1008 to 928 bytes. 691574: message: shader compiler issue 314: FS SIMD8 shader: 46 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 736 to 464 bytes. 691574: message: shader compiler issue 315: FS SIMD16 shader: 46 inst, 0 loops, 458 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 736 to 464 bytes. 691574: message: shader compiler issue 316: VS vec4 shader: 26 inst, 0 loops, 112 cycles, compacted 416 to 400 bytes. 692006: message: shader compiler issue 317: FS SIMD8 shader: 96 inst, 0 loops, 596 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1536 to 1088 bytes. 692006: message: shader compiler issue 318: FS SIMD16 shader: 96 inst, 0 loops, 704 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1536 to 1088 bytes. 692006: message: api performance issue 224: FS compile took 4.211 ms and stalled the GPU 692006: message: shader compiler issue 319: VS vec4 shader: 77 inst, 0 loops, 336 cycles, compacted 1232 to 1120 bytes. 692080: message: shader compiler issue 320: FS SIMD8 shader: 120 inst, 0 loops, 624 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1920 to 1344 bytes. 692080: message: shader compiler issue 321: FS SIMD16 shader: 120 inst, 0 loops, 790 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1920 to 1344 bytes. 692080: message: shader compiler issue 322: VS vec4 shader: 57 inst, 0 loops, 270 cycles, compacted 912 to 832 bytes. 692145: message: shader compiler issue 323: FS SIMD8 shader: 47 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 752 to 560 bytes. 692145: message: shader compiler issue 324: FS SIMD16 shader: 47 inst, 0 loops, 426 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 752 to 560 bytes. 692145: message: shader compiler issue 325: VS vec4 shader: 59 inst, 0 loops, 272 cycles, compacted 944 to 864 bytes. 692194: message: shader compiler issue 326: FS SIMD8 shader: 44 inst, 0 loops, 542 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 704 to 448 bytes. 692194: message: shader compiler issue 327: FS SIMD16 shader: 44 inst, 0 loops, 598 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 704 to 448 bytes. 692194: message: shader compiler issue 328: VS vec4 shader: 47 inst, 0 loops, 290 cycles, compacted 752 to 672 bytes. 692254: message: shader compiler issue 329: FS SIMD8 shader: 79 inst, 0 loops, 388 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1264 to 880 bytes. 692254: message: shader compiler issue 330: FS SIMD16 shader: 79 inst, 0 loops, 492 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1264 to 880 bytes. 692254: message: shader compiler issue 331: VS vec4 shader: 77 inst, 0 loops, 336 cycles, compacted 1232 to 1120 bytes. 692319: message: shader compiler issue 332: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. 692319: message: shader compiler issue 333: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. 692319: message: shader compiler issue 334: VS vec4 shader: 64 inst, 0 loops, 504 cycles, compacted 1024 to 944 bytes. 693152: message: shader compiler issue 335: FS SIMD8 shader: 12 inst, 0 loops, 252 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 112 bytes. 693152: message: shader compiler issue 336: FS SIMD16 shader: 12 inst, 0 loops, 276 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 112 bytes. 693152: message: shader compiler issue 337: VS vec4 shader: 12 inst, 0 loops, 66 cycles, compacted 192 to 176 bytes. 693574: message: shader compiler issue 338: FS SIMD8 shader: 47 inst, 0 loops, 550 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 752 to 512 bytes. 693574: message: shader compiler issue 339: FS SIMD16 shader: 47 inst, 0 loops, 620 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 752 to 512 bytes. 693574: message: shader compiler issue 340: VS vec4 shader: 20 inst, 0 loops, 114 cycles, compacted 320 to 304 bytes. 693620: message: shader compiler issue 341: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. 693620: message: shader compiler issue 342: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. 693620: message: shader compiler issue 343: VS vec4 shader: 13 inst, 0 loops, 98 cycles, compacted 208 to 192 bytes. 694041: message: shader compiler issue 344: FS SIMD8 shader: 62 inst, 0 loops, 542 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 992 to 784 bytes. 694041: message: shader compiler issue 345: FS SIMD16 shader: 62 inst, 0 loops, 628 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 992 to 784 bytes. 694041: message: shader compiler issue 346: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 694469: message: major shader compiler issue 347: 0:93(18): warning: `tmpvar_2' used uninitialized 694469 @1 glCompileShaderARB(shaderObj = 307) 694469: warning: 0:93(18): warning: `tmpvar_2' used uninitialized 694477: message: shader compiler issue 348: FS SIMD8 shader: 106 inst, 0 loops, 538 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1696 to 1232 bytes. 694477: message: shader compiler issue 349: FS SIMD16 shader: 106 inst, 0 loops, 710 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1696 to 1232 bytes. 694477: message: api performance issue 224: FS compile took 4.540 ms and stalled the GPU 694477: message: shader compiler issue 350: VS vec4 shader: 65 inst, 0 loops, 276 cycles, compacted 1040 to 944 bytes. 694544: message: shader compiler issue 351: FS SIMD8 shader: 115 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1840 to 1296 bytes. 694544: message: shader compiler issue 352: FS SIMD16 shader: 115 inst, 0 loops, 716 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1840 to 1296 bytes. 694544: message: shader compiler issue 353: VS vec4 shader: 51 inst, 0 loops, 266 cycles, compacted 816 to 752 bytes. 694602: message: shader compiler issue 354: FS SIMD8 shader: 44 inst, 0 loops, 360 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 704 to 528 bytes. 694602: message: shader compiler issue 355: FS SIMD16 shader: 44 inst, 0 loops, 420 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 704 to 528 bytes. 694602: message: shader compiler issue 356: VS vec4 shader: 56 inst, 0 loops, 270 cycles, compacted 896 to 816 bytes. 694646: message: shader compiler issue 357: FS SIMD8 shader: 40 inst, 0 loops, 538 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 640 to 400 bytes. 694646: message: shader compiler issue 358: FS SIMD16 shader: 40 inst, 0 loops, 582 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 640 to 400 bytes. 694646: message: shader compiler issue 359: VS vec4 shader: 47 inst, 0 loops, 304 cycles, compacted 752 to 672 bytes. 694699: message: shader compiler issue 360: FS SIMD8 shader: 91 inst, 0 loops, 488 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1456 to 1040 bytes. 694699: message: shader compiler issue 361: FS SIMD16 shader: 91 inst, 0 loops, 574 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1456 to 1040 bytes. 694699: message: shader compiler issue 362: VS vec4 shader: 65 inst, 0 loops, 276 cycles, compacted 1040 to 944 bytes. 694752: message: major shader compiler issue 363: 0:93(18): warning: `tmpvar_2' used uninitialized 694752 @1 glCompileShaderARB(shaderObj = 322) 694752: warning: 0:93(18): warning: `tmpvar_2' used uninitialized 694760: message: shader compiler issue 364: FS SIMD8 shader: 106 inst, 0 loops, 538 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1696 to 1232 bytes. 694760: message: shader compiler issue 365: FS SIMD16 shader: 106 inst, 0 loops, 710 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1696 to 1232 bytes. 694760: message: shader compiler issue 366: VS vec4 shader: 65 inst, 0 loops, 276 cycles, compacted 1040 to 944 bytes. 694827: message: shader compiler issue 367: FS SIMD8 shader: 115 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1840 to 1296 bytes. 694827: message: shader compiler issue 368: FS SIMD16 shader: 115 inst, 0 loops, 716 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1840 to 1296 bytes. 694827: message: shader compiler issue 369: VS vec4 shader: 51 inst, 0 loops, 266 cycles, compacted 816 to 752 bytes. 694885: message: shader compiler issue 370: FS SIMD8 shader: 44 inst, 0 loops, 360 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 704 to 528 bytes. 694885: message: shader compiler issue 371: FS SIMD16 shader: 44 inst, 0 loops, 420 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 704 to 528 bytes. 694885: message: shader compiler issue 372: VS vec4 shader: 56 inst, 0 loops, 270 cycles, compacted 896 to 816 bytes. 694929: message: shader compiler issue 373: FS SIMD8 shader: 40 inst, 0 loops, 538 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 640 to 400 bytes. 694929: message: shader compiler issue 374: FS SIMD16 shader: 40 inst, 0 loops, 582 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 640 to 400 bytes. 694929: message: shader compiler issue 375: VS vec4 shader: 47 inst, 0 loops, 304 cycles, compacted 752 to 672 bytes. 694982: message: shader compiler issue 376: FS SIMD8 shader: 91 inst, 0 loops, 488 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1456 to 1040 bytes. 694982: message: shader compiler issue 377: FS SIMD16 shader: 91 inst, 0 loops, 574 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1456 to 1040 bytes. 694982: message: shader compiler issue 378: VS vec4 shader: 65 inst, 0 loops, 276 cycles, compacted 1040 to 944 bytes. 695042: message: shader compiler issue 379: FS SIMD8 shader: 24 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 272 bytes. 695042: message: shader compiler issue 380: FS SIMD16 shader: 24 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 272 bytes. 695042: message: shader compiler issue 381: VS vec4 shader: 76 inst, 1 loops, 3192 cycles, compacted 1216 to 1008 bytes. 695103: message: shader compiler issue 382: FS SIMD8 shader: 21 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 336 to 240 bytes. 695103: message: shader compiler issue 383: FS SIMD16 shader: 21 inst, 0 loops, 304 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 336 to 240 bytes. 695103: message: shader compiler issue 384: VS vec4 shader: 15 inst, 0 loops, 98 cycles, compacted 240 to 224 bytes. 695138: message: shader compiler issue 385: FS SIMD8 shader: 27 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. 695138: message: shader compiler issue 386: FS SIMD16 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. 695138: message: shader compiler issue 387: VS vec4 shader: 15 inst, 0 loops, 98 cycles, compacted 240 to 224 bytes. 695173: message: shader compiler issue 388: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. 695173: message: shader compiler issue 389: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. 695173: message: shader compiler issue 390: VS vec4 shader: 63 inst, 0 loops, 502 cycles, compacted 1008 to 928 bytes. 695602: message: major shader compiler issue 391: 0:96(18): warning: `tmpvar_2' used uninitialized 695602 @1 glCompileShaderARB(shaderObj = 349) 695602: warning: 0:96(18): warning: `tmpvar_2' used uninitialized 695610: message: shader compiler issue 392: FS SIMD8 shader: 74 inst, 0 loops, 494 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1184 to 848 bytes. 695610: message: shader compiler issue 393: FS SIMD16 shader: 74 inst, 0 loops, 576 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1184 to 848 bytes. 695610: message: shader compiler issue 394: VS vec4 shader: 69 inst, 0 loops, 292 cycles, compacted 1104 to 1008 bytes. 695674: message: shader compiler issue 395: FS SIMD8 shader: 78 inst, 0 loops, 590 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1248 to 864 bytes. 695674: message: shader compiler issue 396: FS SIMD16 shader: 78 inst, 0 loops, 694 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1248 to 864 bytes. 695674: message: api performance issue 224: FS compile took 3.792 ms and stalled the GPU 695674: message: shader compiler issue 397: VS vec4 shader: 51 inst, 0 loops, 266 cycles, compacted 816 to 752 bytes. 695724: message: shader compiler issue 398: FS SIMD8 shader: 35 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 560 to 416 bytes. 695724: message: shader compiler issue 399: FS SIMD16 shader: 35 inst, 0 loops, 400 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 560 to 416 bytes. 695724: message: shader compiler issue 400: VS vec4 shader: 55 inst, 0 loops, 266 cycles, compacted 880 to 800 bytes. 695757: message: shader compiler issue 401: FS SIMD8 shader: 33 inst, 0 loops, 520 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 528 to 304 bytes. 695757: message: shader compiler issue 402: FS SIMD16 shader: 33 inst, 0 loops, 548 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 528 to 304 bytes. 695757: message: shader compiler issue 403: VS vec4 shader: 47 inst, 0 loops, 290 cycles, compacted 752 to 672 bytes. 695811: message: shader compiler issue 404: FS SIMD8 shader: 88 inst, 0 loops, 494 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1408 to 944 bytes. 695811: message: shader compiler issue 405: FS SIMD16 shader: 88 inst, 0 loops, 598 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1408 to 944 bytes. 695811: message: shader compiler issue 406: VS vec4 shader: 69 inst, 0 loops, 292 cycles, compacted 1104 to 1008 bytes. 695871: message: shader compiler issue 407: FS SIMD8 shader: 59 inst, 0 loops, 468 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 944 to 656 bytes. 695871: message: shader compiler issue 408: FS SIMD16 shader: 59 inst, 0 loops, 552 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 944 to 656 bytes. 695871: message: shader compiler issue 409: VS vec4 shader: 77 inst, 0 loops, 336 cycles, compacted 1232 to 1120 bytes. 695935: message: shader compiler issue 410: FS SIMD8 shader: 78 inst, 0 loops, 590 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1248 to 864 bytes. 695935: message: shader compiler issue 411: FS SIMD16 shader: 78 inst, 0 loops, 694 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1248 to 864 bytes. 695935: message: shader compiler issue 412: VS vec4 shader: 51 inst, 0 loops, 266 cycles, compacted 816 to 752 bytes. 695985: message: shader compiler issue 413: FS SIMD8 shader: 35 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 560 to 416 bytes. 695985: message: shader compiler issue 414: FS SIMD16 shader: 35 inst, 0 loops, 400 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 560 to 416 bytes. 695985: message: shader compiler issue 415: VS vec4 shader: 55 inst, 0 loops, 266 cycles, compacted 880 to 800 bytes. 696018: message: shader compiler issue 416: FS SIMD8 shader: 33 inst, 0 loops, 520 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 528 to 304 bytes. 696018: message: shader compiler issue 417: FS SIMD16 shader: 33 inst, 0 loops, 548 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 528 to 304 bytes. 696018: message: shader compiler issue 418: VS vec4 shader: 47 inst, 0 loops, 290 cycles, compacted 752 to 672 bytes. 696072: message: shader compiler issue 419: FS SIMD8 shader: 73 inst, 0 loops, 400 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1168 to 768 bytes. 696072: message: shader compiler issue 420: FS SIMD16 shader: 73 inst, 0 loops, 492 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1168 to 768 bytes. 696072: message: shader compiler issue 421: VS vec4 shader: 77 inst, 0 loops, 336 cycles, compacted 1232 to 1120 bytes. 696131: message: shader compiler issue 422: FS SIMD8 shader: 33 inst, 0 loops, 304 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 528 to 368 bytes. 696131: message: shader compiler issue 423: FS SIMD16 shader: 33 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 528 to 368 bytes. 696131: message: shader compiler issue 424: VS vec4 shader: 44 inst, 0 loops, 306 cycles, compacted 704 to 624 bytes. 696183: message: shader compiler issue 425: FS SIMD8 shader: 52 inst, 0 loops, 588 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 832 to 560 bytes. 696183: message: shader compiler issue 426: FS SIMD16 shader: 52 inst, 0 loops, 644 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 832 to 560 bytes. 696183: message: shader compiler issue 427: VS vec4 shader: 34 inst, 0 loops, 174 cycles, compacted 544 to 496 bytes. 696223: message: shader compiler issue 428: FS SIMD8 shader: 9 inst, 0 loops, 46 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 144 to 112 bytes. 696223: message: shader compiler issue 429: FS SIMD16 shader: 9 inst, 0 loops, 60 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 144 to 112 bytes. 696223: message: shader compiler issue 430: VS vec4 shader: 24 inst, 0 loops, 168 cycles, compacted 384 to 336 bytes. 696244: message: shader compiler issue 431: FS SIMD8 shader: 33 inst, 0 loops, 520 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 528 to 304 bytes. 696244: message: shader compiler issue 432: FS SIMD16 shader: 33 inst, 0 loops, 548 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 528 to 304 bytes. 696244: message: shader compiler issue 433: VS vec4 shader: 47 inst, 0 loops, 290 cycles, compacted 752 to 672 bytes. 696297: message: shader compiler issue 434: FS SIMD8 shader: 47 inst, 0 loops, 290 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 752 to 496 bytes. 696297: message: shader compiler issue 435: FS SIMD16 shader: 47 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 752 to 496 bytes. 696297: message: shader compiler issue 436: VS vec4 shader: 44 inst, 0 loops, 306 cycles, compacted 704 to 624 bytes. 696345: message: shader compiler issue 437: FS SIMD8 shader: 20 inst, 0 loops, 274 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. 696345: message: shader compiler issue 438: FS SIMD16 shader: 20 inst, 0 loops, 300 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. 696345: message: shader compiler issue 439: VS vec4 shader: 73 inst, 1 loops, 3190 cycles, compacted 1168 to 960 bytes. 697199: message: shader compiler issue 440: FS SIMD8 shader: 8 inst, 0 loops, 244 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. 697199: message: shader compiler issue 441: FS SIMD16 shader: 8 inst, 0 loops, 260 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. 697199: message: shader compiler issue 442: VS vec4 shader: 11 inst, 0 loops, 66 cycles, compacted 176 to 160 bytes. 697622: message: shader compiler issue 443: FS SIMD8 shader: 36 inst, 0 loops, 492 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 416 bytes. 697622: message: shader compiler issue 444: FS SIMD16 shader: 36 inst, 0 loops, 540 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 416 bytes. 697622: message: shader compiler issue 445: VS vec4 shader: 48 inst, 0 loops, 290 cycles, compacted 768 to 704 bytes. 697678: message: shader compiler issue 446: FS SIMD8 shader: 49 inst, 0 loops, 568 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 784 to 544 bytes. 697678: message: shader compiler issue 447: FS SIMD16 shader: 49 inst, 0 loops, 638 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 784 to 544 bytes. 697678: message: shader compiler issue 448: VS vec4 shader: 34 inst, 0 loops, 174 cycles, compacted 544 to 496 bytes. 697716: message: shader compiler issue 449: FS SIMD8 shader: 9 inst, 0 loops, 46 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 144 to 112 bytes. 697716: message: shader compiler issue 450: FS SIMD16 shader: 9 inst, 0 loops, 60 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 144 to 112 bytes. 697716: message: shader compiler issue 451: VS vec4 shader: 24 inst, 0 loops, 168 cycles, compacted 384 to 336 bytes. 697737: message: shader compiler issue 452: FS SIMD8 shader: 36 inst, 0 loops, 334 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 384 bytes. 697737: message: shader compiler issue 453: FS SIMD16 shader: 36 inst, 0 loops, 386 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 384 bytes. 697737: message: shader compiler issue 454: VS vec4 shader: 53 inst, 0 loops, 292 cycles, compacted 848 to 768 bytes. 697794: message: shader compiler issue 455: FS SIMD8 shader: 53 inst, 0 loops, 512 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 848 to 592 bytes. 697794: message: shader compiler issue 456: FS SIMD16 shader: 53 inst, 0 loops, 564 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 848 to 592 bytes. 697794: message: shader compiler issue 457: VS vec4 shader: 48 inst, 0 loops, 290 cycles, compacted 768 to 704 bytes. 697846: message: shader compiler issue 458: FS SIMD8 shader: 36 inst, 0 loops, 308 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 368 bytes. 697846: message: shader compiler issue 459: FS SIMD16 shader: 36 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 368 bytes. 697846: message: shader compiler issue 460: VS vec4 shader: 44 inst, 0 loops, 306 cycles, compacted 704 to 624 bytes. 697900: message: shader compiler issue 461: FS SIMD8 shader: 61 inst, 0 loops, 604 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 976 to 624 bytes. 697900: message: shader compiler issue 462: FS SIMD16 shader: 61 inst, 0 loops, 666 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 976 to 624 bytes. 697900: message: shader compiler issue 463: VS vec4 shader: 37 inst, 0 loops, 178 cycles, compacted 592 to 544 bytes. 697947: message: shader compiler issue 464: FS SIMD8 shader: 9 inst, 0 loops, 46 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 144 to 112 bytes. 697947: message: shader compiler issue 465: FS SIMD16 shader: 9 inst, 0 loops, 60 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 144 to 112 bytes. 697947: message: shader compiler issue 466: VS vec4 shader: 24 inst, 0 loops, 168 cycles, compacted 384 to 336 bytes. 697968: message: shader compiler issue 467: FS SIMD8 shader: 36 inst, 0 loops, 508 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 336 bytes. 697968: message: shader compiler issue 468: FS SIMD16 shader: 36 inst, 0 loops, 564 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 336 bytes. 697968: message: shader compiler issue 469: VS vec4 shader: 47 inst, 0 loops, 290 cycles, compacted 752 to 672 bytes. 698023: message: shader compiler issue 470: FS SIMD8 shader: 50 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 800 to 512 bytes. 698023: message: shader compiler issue 471: FS SIMD16 shader: 50 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 800 to 512 bytes. 698023: message: shader compiler issue 472: VS vec4 shader: 44 inst, 0 loops, 306 cycles, compacted 704 to 624 bytes. 698863: message: major shader compiler issue 473: 0:169(74): warning: `tmpvar_3' used uninitialized 698863: message: major shader compiler issue 474: 0:171(51): warning: `tmpvar_3' used uninitialized 698863 @1 glCompileShaderARB(shaderObj = 431) 698863: warning: 0:169(74): warning: `tmpvar_3' used uninitialized 0:171(51): warning: `tmpvar_3' used uninitialized 698868: message: shader compiler issue 475: FS SIMD8 shader: 150 inst, 0 loops, 960 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2400 to 1696 bytes. 698868: message: shader compiler issue 476: FS SIMD16 shader: 150 inst, 0 loops, 1144 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2400 to 1696 bytes. 698868: message: shader compiler issue 477: VS vec4 shader: 74 inst, 0 loops, 332 cycles, compacted 1184 to 1072 bytes. 698943: message: major shader compiler issue 478: 0:140(55): warning: `tmpvar_3' used uninitialized 698943: message: major shader compiler issue 479: 0:144(62): warning: `tmpvar_3' used uninitialized 698943 @1 glCompileShaderARB(shaderObj = 434) 698943: warning: 0:140(55): warning: `tmpvar_3' used uninitialized 0:144(62): warning: `tmpvar_3' used uninitialized 698948: message: shader compiler issue 480: FS SIMD8 shader: 134 inst, 0 loops, 928 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2144 to 1520 bytes. 698948: message: shader compiler issue 481: FS SIMD16 shader: 134 inst, 0 loops, 1310 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2144 to 1520 bytes. 698948: message: shader compiler issue 482: VS vec4 shader: 54 inst, 0 loops, 264 cycles, compacted 864 to 784 bytes. 699408: message: shader compiler issue 483: FS SIMD8 shader: 23 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 368 to 304 bytes. 699408: message: shader compiler issue 484: FS SIMD16 shader: 24 inst, 0 loops, 562 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 320 bytes. 699408: message: shader compiler issue 485: VS vec4 shader: 63 inst, 0 loops, 502 cycles, compacted 1008 to 928 bytes. 699838: message: major shader compiler issue 486: 0:93(18): warning: `tmpvar_2' used uninitialized 699838 @1 glCompileShaderARB(shaderObj = 439) 699838: warning: 0:93(18): warning: `tmpvar_2' used uninitialized 699846: message: shader compiler issue 487: FS SIMD8 shader: 101 inst, 0 loops, 534 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1616 to 1152 bytes. 699846: message: shader compiler issue 488: FS SIMD16 shader: 101 inst, 0 loops, 686 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1616 to 1152 bytes. 699846: message: api performance issue 224: FS compile took 4.765 ms and stalled the GPU 699846: message: shader compiler issue 489: VS vec4 shader: 65 inst, 0 loops, 276 cycles, compacted 1040 to 944 bytes. 699911: message: shader compiler issue 490: FS SIMD8 shader: 110 inst, 0 loops, 614 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1760 to 1232 bytes. 699911: message: shader compiler issue 491: FS SIMD16 shader: 110 inst, 0 loops, 686 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1760 to 1232 bytes. 699911: message: shader compiler issue 492: VS vec4 shader: 51 inst, 0 loops, 266 cycles, compacted 816 to 752 bytes. 699967: message: shader compiler issue 493: FS SIMD8 shader: 35 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 560 to 416 bytes. 699967: message: shader compiler issue 494: FS SIMD16 shader: 35 inst, 0 loops, 400 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 560 to 416 bytes. 699967: message: shader compiler issue 495: VS vec4 shader: 55 inst, 0 loops, 266 cycles, compacted 880 to 800 bytes. 700002: message: shader compiler issue 496: FS SIMD8 shader: 35 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 560 to 336 bytes. 700002: message: shader compiler issue 497: FS SIMD16 shader: 35 inst, 0 loops, 390 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 560 to 336 bytes. 700002: message: shader compiler issue 498: VS vec4 shader: 47 inst, 0 loops, 304 cycles, compacted 752 to 672 bytes. 700053: message: shader compiler issue 499: FS SIMD8 shader: 81 inst, 0 loops, 476 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1296 to 896 bytes. 700053: message: shader compiler issue 500: FS SIMD16 shader: 81 inst, 0 loops, 548 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1296 to 896 bytes. 700053: message: shader compiler issue 501: VS vec4 shader: 65 inst, 0 loops, 276 cycles, compacted 1040 to 944 bytes. 700112: message: shader compiler issue 502: FS SIMD8 shader: 86 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1376 to 960 bytes. 700112: message: shader compiler issue 503: FS SIMD16 shader: 86 inst, 0 loops, 628 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1376 to 960 bytes. 700112: message: shader compiler issue 504: VS vec4 shader: 73 inst, 0 loops, 316 cycles, compacted 1168 to 1056 bytes. 700177: message: shader compiler issue 505: FS SIMD8 shader: 110 inst, 0 loops, 614 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1760 to 1232 bytes. 700177: message: shader compiler issue 506: FS SIMD16 shader: 110 inst, 0 loops, 686 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1760 to 1232 bytes. 700177: message: shader compiler issue 507: VS vec4 shader: 51 inst, 0 loops, 266 cycles, compacted 816 to 752 bytes. 700233: message: shader compiler issue 508: FS SIMD8 shader: 35 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 560 to 416 bytes. 700233: message: shader compiler issue 509: FS SIMD16 shader: 35 inst, 0 loops, 400 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 560 to 416 bytes. 700233: message: shader compiler issue 510: VS vec4 shader: 55 inst, 0 loops, 266 cycles, compacted 880 to 800 bytes. 700268: message: shader compiler issue 511: FS SIMD8 shader: 35 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 560 to 336 bytes. 700268: message: shader compiler issue 512: FS SIMD16 shader: 35 inst, 0 loops, 390 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 560 to 336 bytes. 700268: message: shader compiler issue 513: VS vec4 shader: 47 inst, 0 loops, 304 cycles, compacted 752 to 672 bytes. 700319: message: shader compiler issue 514: FS SIMD8 shader: 66 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1056 to 704 bytes. 700319: message: shader compiler issue 515: FS SIMD16 shader: 66 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1056 to 704 bytes. 700319: message: shader compiler issue 516: VS vec4 shader: 73 inst, 0 loops, 316 cycles, compacted 1168 to 1056 bytes. 700774: message: shader compiler issue 517: FS SIMD8 shader: 16 inst, 0 loops, 268 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 144 bytes. 700774: message: shader compiler issue 518: FS SIMD16 shader: 16 inst, 0 loops, 294 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 144 bytes. 700774: message: shader compiler issue 519: VS vec4 shader: 12 inst, 0 loops, 66 cycles, compacted 192 to 176 bytes. 701593: message: shader compiler issue 520: FS SIMD8 shader: 9 inst, 0 loops, 246 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 144 to 96 bytes. 701593: message: shader compiler issue 521: FS SIMD16 shader: 9 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 144 to 96 bytes. 701593: message: shader compiler issue 522: VS vec4 shader: 12 inst, 0 loops, 66 cycles, compacted 192 to 176 bytes. 703208: message: shader compiler issue 523: FS SIMD8 shader: 24 inst, 0 loops, 302 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 240 bytes. 703208: message: shader compiler issue 524: FS SIMD16 shader: 24 inst, 0 loops, 338 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 240 bytes. 703208: message: shader compiler issue 525: VS vec4 shader: 14 inst, 0 loops, 98 cycles, compacted 224 to 208 bytes. 703235: message: shader compiler issue 526: FS SIMD8 shader: 15 inst, 0 loops, 286 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 160 bytes. 703235: message: shader compiler issue 527: FS SIMD16 shader: 15 inst, 0 loops, 316 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 160 bytes. 703235: message: shader compiler issue 528: VS vec4 shader: 14 inst, 0 loops, 98 cycles, compacted 224 to 208 bytes. 708421: message: shader compiler issue 529: FS SIMD8 shader: 39 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 624 to 576 bytes. 708421: message: shader compiler issue 530: FS SIMD16 shader: 39 inst, 0 loops, 410 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 624 to 576 bytes. 708421: message: shader compiler issue 531: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 708844: message: shader compiler issue 532: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. 708844: message: shader compiler issue 533: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. 708844: message: shader compiler issue 534: VS vec4 shader: 63 inst, 0 loops, 502 cycles, compacted 1008 to 928 bytes. 709280: message: shader compiler issue 535: FS SIMD8 shader: 16 inst, 0 loops, 268 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 144 bytes. 709280: message: shader compiler issue 536: FS SIMD16 shader: 16 inst, 0 loops, 294 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 144 bytes. 709280: message: shader compiler issue 537: VS vec4 shader: 12 inst, 0 loops, 66 cycles, compacted 192 to 176 bytes. 709307: message: shader compiler issue 538: FS SIMD8 shader: 10 inst, 0 loops, 262 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 160 to 96 bytes. 709307: message: shader compiler issue 539: FS SIMD16 shader: 10 inst, 0 loops, 270 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 160 to 96 bytes. 709307: message: shader compiler issue 540: VS vec4 shader: 12 inst, 0 loops, 66 cycles, compacted 192 to 176 bytes. 709731: message: shader compiler issue 541: FS SIMD8 shader: 21 inst, 0 loops, 274 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 336 to 192 bytes. 709731: message: shader compiler issue 542: FS SIMD16 shader: 21 inst, 0 loops, 294 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 336 to 192 bytes. 709731: message: shader compiler issue 543: VS vec4 shader: 12 inst, 0 loops, 66 cycles, compacted 192 to 176 bytes. 709758: message: shader compiler issue 544: FS SIMD8 shader: 24 inst, 0 loops, 302 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 240 bytes. 709758: message: shader compiler issue 545: FS SIMD16 shader: 24 inst, 0 loops, 338 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 240 bytes. 709758: message: shader compiler issue 546: VS vec4 shader: 14 inst, 0 loops, 98 cycles, compacted 224 to 208 bytes. 709785: message: shader compiler issue 547: FS SIMD8 shader: 15 inst, 0 loops, 286 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 160 bytes. 709785: message: shader compiler issue 548: FS SIMD16 shader: 15 inst, 0 loops, 316 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 160 bytes. 709785: message: shader compiler issue 549: VS vec4 shader: 14 inst, 0 loops, 98 cycles, compacted 224 to 208 bytes. 715870: message: shader compiler issue 550: FS SIMD8 shader: 21 inst, 0 loops, 274 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 336 to 192 bytes. 715870: message: shader compiler issue 551: FS SIMD16 shader: 21 inst, 0 loops, 294 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 336 to 192 bytes. 715870: message: shader compiler issue 552: VS vec4 shader: 27 inst, 0 loops, 228 cycles, compacted 432 to 384 bytes. 715906: message: shader compiler issue 553: FS SIMD8 shader: 27 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 272 bytes. 715906: message: shader compiler issue 554: FS SIMD16 shader: 27 inst, 0 loops, 316 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 272 bytes. 715906: message: shader compiler issue 555: VS vec4 shader: 40 inst, 0 loops, 284 cycles, compacted 640 to 576 bytes. 715953: message: shader compiler issue 556: FS SIMD8 shader: 52 inst, 0 loops, 588 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 832 to 560 bytes. 715953: message: shader compiler issue 557: FS SIMD16 shader: 52 inst, 0 loops, 638 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 832 to 560 bytes. 715953: message: shader compiler issue 558: VS vec4 shader: 34 inst, 0 loops, 174 cycles, compacted 544 to 496 bytes. 716741: message: shader compiler issue 559: FS SIMD8 shader: 25 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 400 to 320 bytes. 716741: message: shader compiler issue 560: FS SIMD16 shader: 25 inst, 0 loops, 286 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 400 to 320 bytes. 716741: message: shader compiler issue 561: VS vec4 shader: 9 inst, 0 loops, 66 cycles, compacted 144 to 128 bytes. 716770: message: shader compiler issue 562: FS SIMD8 shader: 54 inst, 0 loops, 458 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 864 to 720 bytes. 716770: message: shader compiler issue 563: FS SIMD16 shader: 54 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 864 to 720 bytes. 716770: message: shader compiler issue 564: VS vec4 shader: 17 inst, 0 loops, 68 cycles, compacted 272 to 256 bytes. 716794: message: shader compiler issue 565: FS SIMD8 shader: 108 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1728 to 1328 bytes. 716794: message: shader compiler issue 566: FS SIMD16 shader: 108 inst, 0 loops, 996 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1728 to 1328 bytes. 716794: message: shader compiler issue 567: VS vec4 shader: 19 inst, 0 loops, 76 cycles, compacted 304 to 272 bytes. 716820: message: shader compiler issue 568: FS SIMD8 shader: 35 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 368 bytes. 716820: message: shader compiler issue 569: FS SIMD16 shader: 35 inst, 0 loops, 408 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 368 bytes. 716820: message: shader compiler issue 570: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 716844: message: shader compiler performance issue 571: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 716844: message: shader compiler issue 572: FS SIMD8 shader: 274 inst, 0 loops, 1274 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 4384 to 3248 bytes. 716844: message: shader compiler issue 573: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 716868: message: shader compiler performance issue 574: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 716868: message: shader compiler issue 575: FS SIMD8 shader: 278 inst, 0 loops, 1286 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 4448 to 3264 bytes. 716868: message: shader compiler issue 576: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 716892: message: shader compiler issue 577: FS SIMD8 shader: 148 inst, 0 loops, 958 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2368 to 1632 bytes. 716892: message: shader compiler issue 578: FS SIMD16 shader: 148 inst, 0 loops, 1228 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2368 to 1632 bytes. 716892: message: shader compiler issue 579: VS vec4 shader: 21 inst, 0 loops, 112 cycles, compacted 336 to 304 bytes. 716922: message: shader compiler issue 580: FS SIMD8 shader: 120 inst, 0 loops, 578 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1920 to 1344 bytes. 716922: message: shader compiler issue 581: FS SIMD16 shader: 120 inst, 0 loops, 770 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1920 to 1344 bytes. 716922: message: shader compiler issue 582: VS vec4 shader: 21 inst, 0 loops, 112 cycles, compacted 336 to 304 bytes. 716952: message: shader compiler issue 583: FS SIMD8 shader: 251 inst, 1 loops, 7096 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4016 to 2928 bytes. 716952: message: shader compiler issue 584: FS SIMD16 shader: 279 inst, 1 loops, 8570 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4464 to 3168 bytes. 716952: message: shader compiler issue 585: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 716976: message: shader compiler issue 586: FS SIMD8 shader: 113 inst, 0 loops, 1302 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1808 to 1280 bytes. 716976: message: shader compiler issue 587: FS SIMD16 shader: 113 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1808 to 1280 bytes. 716976: message: shader compiler issue 588: VS vec4 shader: 16 inst, 0 loops, 90 cycles, compacted 256 to 240 bytes. 717000: message: shader compiler issue 589: FS SIMD8 shader: 244 inst, 1 loops, 7012 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3904 to 2816 bytes. 717000: message: shader compiler issue 590: FS SIMD16 shader: 244 inst, 1 loops, 7828 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3904 to 2816 bytes. 717000: message: shader compiler issue 591: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 717024: message: shader compiler issue 592: FS SIMD8 shader: 113 inst, 0 loops, 1302 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1808 to 1280 bytes. 717024: message: shader compiler issue 593: FS SIMD16 shader: 113 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1808 to 1280 bytes. 717024: message: shader compiler issue 594: VS vec4 shader: 16 inst, 0 loops, 90 cycles, compacted 256 to 240 bytes. 717048: message: shader compiler issue 595: FS SIMD8 shader: 169 inst, 0 loops, 1186 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2704 to 1936 bytes. 717048: message: shader compiler issue 596: FS SIMD16 shader: 169 inst, 0 loops, 1392 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2704 to 1936 bytes. 717048: message: shader compiler issue 597: VS vec4 shader: 18 inst, 0 loops, 72 cycles, compacted 288 to 272 bytes. 717080: message: shader compiler issue 598: FS SIMD8 shader: 22 inst, 0 loops, 562 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 352 to 272 bytes. 717080: message: shader compiler issue 599: FS SIMD16 shader: 22 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 352 to 272 bytes. 717080: message: shader compiler issue 600: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 717111: message: shader compiler issue 601: FS SIMD8 shader: 12 inst, 0 loops, 466 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 144 bytes. 717111: message: shader compiler issue 602: FS SIMD16 shader: 12 inst, 0 loops, 488 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 144 bytes. 717111: message: shader compiler issue 603: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 717140: message: shader compiler issue 604: FS SIMD8 shader: 15 inst, 0 loops, 482 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 176 bytes. 717140: message: shader compiler issue 605: FS SIMD16 shader: 15 inst, 0 loops, 506 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 176 bytes. 717140: message: shader compiler issue 606: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 717169: message: shader compiler issue 607: FS SIMD8 shader: 44 inst, 0 loops, 458 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 704 to 528 bytes. 717169: message: shader compiler issue 608: FS SIMD16 shader: 44 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 704 to 528 bytes. 717169: message: shader compiler issue 609: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 717199: message: shader compiler issue 610: FS SIMD8 shader: 9 inst, 0 loops, 256 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 144 to 96 bytes. 717199: message: shader compiler issue 611: FS SIMD16 shader: 9 inst, 0 loops, 270 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 144 to 96 bytes. 717199: message: shader compiler issue 612: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 717223: message: shader compiler issue 613: FS SIMD8 shader: 34 inst, 2 loops, 31810 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 544 to 416 bytes. 717223: message: shader compiler issue 614: FS SIMD16 shader: 34 inst, 2 loops, 34712 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 544 to 416 bytes. 717223: message: shader compiler issue 615: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 717249: message: shader compiler issue 616: FS SIMD8 shader: 86 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1376 to 960 bytes. 717249: message: shader compiler issue 617: FS SIMD16 shader: 86 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1376 to 960 bytes. 717249: message: shader compiler issue 618: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 717273: message: shader compiler issue 619: FS SIMD8 shader: 109 inst, 1 loops, 6282 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 1744 to 1312 bytes. 717273: message: shader compiler issue 620: FS SIMD16 shader: 109 inst, 1 loops, 7288 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 1744 to 1312 bytes. 717273: message: shader compiler issue 621: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 717313: message: shader compiler issue 622: FS SIMD8 shader: 87 inst, 0 loops, 1398 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1392 to 1024 bytes. 717313: message: shader compiler issue 623: FS SIMD16 shader: 87 inst, 0 loops, 1468 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1392 to 1024 bytes. 717313: message: shader compiler issue 624: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 717338: message: shader compiler issue 625: FS SIMD8 shader: 173 inst, 0 loops, 1830 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2768 to 2064 bytes. 717338: message: shader compiler issue 626: FS SIMD16 shader: 173 inst, 0 loops, 2292 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2768 to 2064 bytes. 717338: message: shader compiler issue 627: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 717370: message: shader compiler performance issue 628: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 717370: message: shader compiler issue 629: FS SIMD8 shader: 676 inst, 0 loops, 6724 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 10816 to 8064 bytes. 717370: message: shader compiler issue 630: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 717414: message: shader compiler issue 631: FS SIMD8 shader: 20 inst, 0 loops, 370 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 320 to 208 bytes. 717414: message: shader compiler issue 632: FS SIMD16 shader: 20 inst, 0 loops, 410 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 320 to 208 bytes. 717414: message: shader compiler issue 633: VS vec4 shader: 19 inst, 0 loops, 162 cycles, compacted 304 to 272 bytes. 717440: message: shader compiler issue 634: FS SIMD8 shader: 287 inst, 0 loops, 4516 cycles, 0:0 spills:fills, Promoted 30 constants, compacted 4592 to 3952 bytes. 717440: message: shader compiler issue 635: FS SIMD16 shader: 287 inst, 0 loops, 4920 cycles, 0:0 spills:fills, Promoted 30 constants, compacted 4592 to 3952 bytes. 717440: message: shader compiler issue 636: VS vec4 shader: 11 inst, 0 loops, 66 cycles, compacted 176 to 160 bytes. 717473: message: shader compiler issue 637: FS SIMD8 shader: 473 inst, 0 loops, 7588 cycles, 0:0 spills:fills, Promoted 48 constants, compacted 7568 to 6544 bytes. 717473: message: shader compiler issue 638: FS SIMD16 shader: 473 inst, 0 loops, 8256 cycles, 0:0 spills:fills, Promoted 48 constants, compacted 7568 to 6544 bytes. 717473: message: shader compiler issue 639: VS vec4 shader: 11 inst, 0 loops, 66 cycles, compacted 176 to 160 bytes. 717506: message: shader compiler issue 640: FS SIMD8 shader: 845 inst, 0 loops, 13728 cycles, 0:0 spills:fills, Promoted 84 constants, compacted 13520 to 11728 bytes. 717506: message: shader compiler issue 641: FS SIMD16 shader: 845 inst, 0 loops, 14924 cycles, 0:0 spills:fills, Promoted 84 constants, compacted 13520 to 11728 bytes. 717506: message: shader compiler issue 642: VS vec4 shader: 11 inst, 0 loops, 66 cycles, compacted 176 to 160 bytes. 717539: message: shader compiler issue 643: FS SIMD8 shader: 153 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 2448 to 1664 bytes. 717539: message: shader compiler issue 644: FS SIMD16 shader: 153 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 2448 to 1664 bytes. 717539: message: shader compiler issue 645: VS vec4 shader: 11 inst, 0 loops, 66 cycles, compacted 176 to 160 bytes. 717570: message: shader compiler issue 646: FS SIMD8 shader: 12 inst, 0 loops, 270 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 128 bytes. 717570: message: shader compiler issue 647: FS SIMD16 shader: 12 inst, 0 loops, 290 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 128 bytes. 717570: message: shader compiler issue 648: VS vec4 shader: 11 inst, 0 loops, 68 cycles, compacted 176 to 160 bytes. 717597: message: shader compiler issue 649: FS SIMD8 shader: 16 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 176 bytes. 717597: message: shader compiler issue 650: FS SIMD16 shader: 16 inst, 0 loops, 364 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 176 bytes. 717597: message: shader compiler issue 651: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 717623: message: shader compiler issue 652: FS SIMD8 shader: 104 inst, 0 loops, 486 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1664 to 1344 bytes. 717623: message: shader compiler issue 653: FS SIMD16 shader: 104 inst, 0 loops, 622 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1664 to 1344 bytes. 717623: message: shader compiler issue 654: VS vec4 shader: 29 inst, 0 loops, 76 cycles, compacted 464 to 416 bytes. 717649: message: shader compiler issue 655: FS SIMD8 shader: 167 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2672 to 1936 bytes. 717649: message: shader compiler issue 656: FS SIMD16 shader: 167 inst, 0 loops, 1294 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2672 to 1936 bytes. 717649: message: shader compiler issue 657: VS vec4 shader: 29 inst, 0 loops, 76 cycles, compacted 464 to 416 bytes. 717675: message: shader compiler issue 658: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. 717675: message: shader compiler issue 659: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. 717675: message: shader compiler issue 660: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 717697: message: shader compiler issue 661: FS SIMD8 shader: 16 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 192 bytes. 717697: message: shader compiler issue 662: FS SIMD16 shader: 16 inst, 0 loops, 364 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 192 bytes. 717697: message: shader compiler issue 663: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 717723: message: shader compiler issue 664: FS SIMD8 shader: 60 inst, 1 loops, 4366 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 960 to 704 bytes. 717723: message: shader compiler issue 665: FS SIMD16 shader: 60 inst, 1 loops, 4862 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 960 to 704 bytes. 717723: message: shader compiler issue 666: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 717749: message: shader compiler issue 667: FS SIMD8 shader: 46 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 576 bytes. 717749: message: shader compiler issue 668: FS SIMD16 shader: 46 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 576 bytes. 717749: message: shader compiler issue 669: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 717773: message: shader compiler issue 670: FS SIMD8 shader: 9 inst, 0 loops, 254 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 144 to 112 bytes. 717773: message: shader compiler issue 671: FS SIMD16 shader: 9 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 144 to 112 bytes. 717773: message: shader compiler issue 672: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 717795: message: shader compiler issue 673: FS SIMD8 shader: 18 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 288 to 208 bytes. 717795: message: shader compiler issue 674: FS SIMD16 shader: 18 inst, 0 loops, 426 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 288 to 208 bytes. 717795: message: shader compiler issue 675: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 717821: message: shader compiler issue 676: FS SIMD8 shader: 12 inst, 0 loops, 278 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 160 bytes. 717821: message: shader compiler issue 677: FS SIMD16 shader: 12 inst, 0 loops, 300 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 160 bytes. 717821: message: shader compiler issue 678: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 717849: message: shader compiler issue 679: FS SIMD8 shader: 20 inst, 0 loops, 364 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. 717849: message: shader compiler issue 680: FS SIMD16 shader: 20 inst, 0 loops, 398 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. 717849: message: shader compiler issue 681: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 717878: message: shader compiler issue 682: FS SIMD8 shader: 555 inst, 0 loops, 11406 cycles, 0:0 spills:fills, Promoted 89 constants, compacted 8880 to 7632 bytes. 717878: message: shader compiler issue 683: FS SIMD16 shader: 555 inst, 0 loops, 12322 cycles, 0:0 spills:fills, Promoted 89 constants, compacted 8880 to 7632 bytes. 717878: message: shader compiler issue 684: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 717904: message: shader compiler issue 685: FS SIMD8 shader: 230 inst, 0 loops, 2580 cycles, 0:0 spills:fills, Promoted 40 constants, compacted 3680 to 3040 bytes. 717904: message: shader compiler issue 686: FS SIMD16 shader: 230 inst, 0 loops, 2884 cycles, 0:0 spills:fills, Promoted 40 constants, compacted 3680 to 3040 bytes. 717904: message: shader compiler issue 687: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 717933: message: shader compiler issue 688: FS SIMD8 shader: 18 inst, 0 loops, 378 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 288 to 208 bytes. 717933: message: shader compiler issue 689: FS SIMD16 shader: 18 inst, 0 loops, 412 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 288 to 208 bytes. 717933: message: shader compiler issue 690: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 717962: message: shader compiler issue 691: FS SIMD8 shader: 12 inst, 0 loops, 290 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 128 bytes. 717962: message: shader compiler issue 692: FS SIMD16 shader: 12 inst, 0 loops, 310 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 128 bytes. 717962: message: shader compiler issue 693: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 717987: message: shader compiler issue 694: FS SIMD8 shader: 33 inst, 0 loops, 514 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 528 to 352 bytes. 717987: message: shader compiler issue 695: FS SIMD16 shader: 33 inst, 0 loops, 554 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 528 to 352 bytes. 717987: message: shader compiler issue 696: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 718011: message: shader compiler issue 697: FS SIMD8 shader: 9 inst, 0 loops, 256 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 144 to 96 bytes. 718011: message: shader compiler issue 698: FS SIMD16 shader: 9 inst, 0 loops, 270 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 144 to 96 bytes. 718011: message: shader compiler issue 699: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 718035: message: shader compiler issue 700: FS SIMD8 shader: 1058 inst, 0 loops, 12968 cycles, 0:0 spills:fills, Promoted 144 constants, compacted 16928 to 13008 bytes. 718035: message: shader compiler issue 701: FS SIMD16 shader: 1058 inst, 0 loops, 13876 cycles, 0:0 spills:fills, Promoted 144 constants, compacted 16928 to 13008 bytes. 718035: message: shader compiler issue 702: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 718061: message: shader compiler performance issue 703: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 718061: message: shader compiler issue 704: FS SIMD8 shader: 486 inst, 0 loops, 2990 cycles, 0:0 spills:fills, Promoted 88 constants, compacted 7776 to 6496 bytes. 718061: message: shader compiler issue 705: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 718090: message: shader compiler issue 706: FS SIMD8 shader: 108 inst, 0 loops, 530 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1728 to 1312 bytes. 718090: message: shader compiler issue 707: FS SIMD16 shader: 108 inst, 0 loops, 676 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1728 to 1312 bytes. 718090: message: shader compiler issue 708: VS vec4 shader: 29 inst, 0 loops, 76 cycles, compacted 464 to 416 bytes. 718116: message: shader compiler issue 709: FS SIMD8 shader: 8 inst, 0 loops, 244 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 96 bytes. 718116: message: shader compiler issue 710: FS SIMD16 shader: 8 inst, 0 loops, 260 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 96 bytes. 718116: message: shader compiler issue 711: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 718138: message: shader compiler issue 712: FS SIMD8 shader: 60 inst, 1 loops, 4366 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 960 to 704 bytes. 718138: message: shader compiler issue 713: FS SIMD16 shader: 60 inst, 1 loops, 4862 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 960 to 704 bytes. 718138: message: shader compiler issue 714: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 718164: message: shader compiler issue 715: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. 718164: message: shader compiler issue 716: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. 718164: message: shader compiler issue 717: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 718186: message: shader compiler issue 718: FS SIMD8 shader: 33 inst, 0 loops, 316 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 528 to 368 bytes. 718186: message: shader compiler issue 719: FS SIMD16 shader: 33 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 528 to 368 bytes. 718186: message: shader compiler issue 720: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 718210: message: shader compiler issue 721: FS SIMD8 shader: 21 inst, 0 loops, 338 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 336 to 256 bytes. 718210: message: shader compiler issue 722: FS SIMD16 shader: 21 inst, 0 loops, 492 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 336 to 256 bytes. 718210: message: shader compiler issue 723: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 718236: message: shader compiler issue 724: FS SIMD8 shader: 108 inst, 0 loops, 736 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1728 to 1392 bytes. 718236: message: shader compiler issue 725: FS SIMD16 shader: 108 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1728 to 1392 bytes. 718236: message: shader compiler issue 726: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 718270: message: shader compiler issue 727: FS SIMD8 shader: 32 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 512 to 368 bytes. 718270: message: shader compiler issue 728: FS SIMD16 shader: 32 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 512 to 368 bytes. 718270: message: shader compiler issue 729: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 718299: message: shader compiler issue 730: FS SIMD8 shader: 70 inst, 0 loops, 516 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1120 to 784 bytes. 718299: message: shader compiler issue 731: FS SIMD16 shader: 70 inst, 0 loops, 608 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1120 to 784 bytes. 718299: message: shader compiler issue 732: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 718325: message: shader compiler issue 733: FS SIMD8 shader: 27 inst, 0 loops, 532 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 288 bytes. 718325: message: shader compiler issue 734: FS SIMD16 shader: 27 inst, 0 loops, 566 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 288 bytes. 718325: message: shader compiler issue 735: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 718351: message: shader compiler issue 736: FS SIMD8 shader: 27 inst, 0 loops, 532 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 288 bytes. 718351: message: shader compiler issue 737: FS SIMD16 shader: 27 inst, 0 loops, 566 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 288 bytes. 718351: message: shader compiler issue 738: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 718377: message: shader compiler issue 739: FS SIMD8 shader: 50 inst, 0 loops, 636 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 800 to 688 bytes. 718377: message: shader compiler issue 740: FS SIMD16 shader: 50 inst, 0 loops, 676 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 800 to 688 bytes. 718377: message: shader compiler issue 741: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 718404: message: shader compiler issue 742: FS SIMD8 shader: 38 inst, 0 loops, 408 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 608 to 544 bytes. 718404: message: shader compiler issue 743: FS SIMD16 shader: 38 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 608 to 544 bytes. 718404: message: shader compiler issue 744: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 718428: message: shader compiler issue 745: FS SIMD8 shader: 25 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 400 to 272 bytes. 718428: message: shader compiler issue 746: FS SIMD16 shader: 25 inst, 0 loops, 462 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 400 to 272 bytes. 718428: message: shader compiler issue 747: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 718454: message: shader compiler issue 748: FS SIMD8 shader: 45 inst, 0 loops, 396 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 720 to 544 bytes. 718454: message: shader compiler issue 749: FS SIMD16 shader: 45 inst, 0 loops, 448 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 720 to 544 bytes. 718454: message: shader compiler issue 750: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 718478: message: shader compiler issue 751: FS SIMD8 shader: 17 inst, 0 loops, 276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 272 to 160 bytes. 718478: message: shader compiler issue 752: FS SIMD16 shader: 17 inst, 0 loops, 296 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 272 to 160 bytes. 718478: message: shader compiler issue 753: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 718502: message: shader compiler issue 754: FS SIMD8 shader: 31 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 496 to 368 bytes. 718502: message: shader compiler issue 755: FS SIMD16 shader: 31 inst, 0 loops, 346 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 496 to 368 bytes. 718502: message: shader compiler issue 756: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 718526: message: shader compiler issue 757: FS SIMD8 shader: 33 inst, 0 loops, 464 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 528 to 368 bytes. 718526: message: shader compiler issue 758: FS SIMD16 shader: 33 inst, 0 loops, 514 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 528 to 368 bytes. 718526: message: shader compiler issue 759: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 718555: message: shader compiler issue 760: FS SIMD8 shader: 82 inst, 0 loops, 772 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1312 to 1024 bytes. 718555: message: shader compiler issue 761: FS SIMD16 shader: 82 inst, 0 loops, 828 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1312 to 1024 bytes. 718555: message: shader compiler issue 762: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 718758: message: shader compiler issue 763: FS SIMD8 shader: 43 inst, 0 loops, 514 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 464 bytes. 718758: message: shader compiler issue 764: FS SIMD16 shader: 43 inst, 0 loops, 570 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 464 bytes. 718758: message: shader compiler issue 765: VS vec4 shader: 44 inst, 0 loops, 290 cycles, compacted 704 to 640 bytes. 718819: message: shader compiler issue 766: FS SIMD8 shader: 68 inst, 0 loops, 596 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1088 to 752 bytes. 718819: message: shader compiler issue 767: FS SIMD16 shader: 68 inst, 0 loops, 878 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1088 to 752 bytes. 718819: message: shader compiler issue 768: VS vec4 shader: 38 inst, 0 loops, 182 cycles, compacted 608 to 560 bytes. 718921: message: shader compiler issue 769: FS SIMD8 shader: 8 inst, 0 loops, 244 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. 718921: message: shader compiler issue 770: FS SIMD16 shader: 8 inst, 0 loops, 260 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. 718921: message: shader compiler issue 771: VS vec4 shader: 13 inst, 0 loops, 98 cycles, compacted 208 to 192 bytes. 718997: message: shader compiler issue 772: FS SIMD8 shader: 18 inst, 0 loops, 286 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 288 to 176 bytes. 718997: message: shader compiler issue 773: FS SIMD16 shader: 18 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 288 to 176 bytes. 718997: message: shader compiler issue 774: VS vec4 shader: 12 inst, 0 loops, 66 cycles, compacted 192 to 176 bytes. 719030: message: shader compiler issue 775: FS SIMD8 shader: 12 inst, 0 loops, 274 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 128 bytes. 719030: message: shader compiler issue 776: FS SIMD16 shader: 12 inst, 0 loops, 292 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 128 bytes. 719030: message: shader compiler issue 777: VS vec4 shader: 12 inst, 0 loops, 66 cycles, compacted 192 to 176 bytes. 719533: message: shader compiler issue 778: FS SIMD8 shader: 16 inst, 0 loops, 284 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 176 bytes. 719533: message: shader compiler issue 779: FS SIMD16 shader: 16 inst, 0 loops, 304 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 176 bytes. 719533: message: shader compiler issue 780: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 719854: message: shader compiler issue 781: FS SIMD8 shader: 147 inst, 0 loops, 912 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1600 bytes. 719854: message: shader compiler issue 782: FS SIMD16 shader: 147 inst, 0 loops, 1046 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1600 bytes. 719854: message: shader compiler issue 783: VS vec4 shader: 24 inst, 0 loops, 146 cycles, compacted 384 to 352 bytes. 720026: message: shader compiler issue 784: VS vec4 shader: 8 inst, 0 loops, 66 cycles, compacted 128 to 112 bytes. 720026: message: api performance issue 785: Recompiling vertex shader for program 3 720026: message: api performance issue 786: Didn't find previous compile in the shader cache for debug 720026: message: shader compiler issue 787: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 80 bytes. 720026: message: shader compiler issue 788: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 80 bytes. 720026: message: api performance issue 132: Recompiling fragment shader for program 3 720026: message: api performance issue 789: Didn't find previous compile in the shader cache for debug 727915: message: shader compiler issue 790: FS SIMD8 shader: 36 inst, 0 loops, 328 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 384 bytes. 727915: message: shader compiler issue 791: FS SIMD16 shader: 36 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 384 bytes. 727915: message: shader compiler issue 792: VS vec4 shader: 26 inst, 0 loops, 88 cycles, compacted 416 to 400 bytes. 727952: message: shader compiler issue 793: FS SIMD8 shader: 18 inst, 0 loops, 294 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 288 to 192 bytes. 727952: message: shader compiler issue 794: FS SIMD16 shader: 18 inst, 0 loops, 310 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 288 to 192 bytes. 727952: message: shader compiler issue 795: VS vec4 shader: 14 inst, 0 loops, 98 cycles, compacted 224 to 208 bytes. 734451: message: shader compiler issue 796: FS SIMD8 shader: 12 inst, 0 loops, 252 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 112 bytes. 734451: message: shader compiler issue 797: FS SIMD16 shader: 12 inst, 0 loops, 276 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 112 bytes. 734451: message: shader compiler issue 798: VS vec4 shader: 12 inst, 0 loops, 66 cycles, compacted 192 to 176 bytes. 734682: message: shader compiler issue 799: VS vec4 shader: 9 inst, 0 loops, 66 cycles, compacted 144 to 128 bytes. 748589: message: shader compiler issue 800: FS SIMD8 shader: 32 inst, 0 loops, 286 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 512 to 352 bytes. 748589: message: shader compiler issue 801: FS SIMD16 shader: 32 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 512 to 352 bytes. 748589: message: shader compiler issue 802: VS vec4 shader: 40 inst, 0 loops, 284 cycles, compacted 640 to 576 bytes. 748638: message: shader compiler issue 803: FS SIMD8 shader: 57 inst, 0 loops, 544 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 624 bytes. 748638: message: shader compiler issue 804: FS SIMD16 shader: 57 inst, 0 loops, 582 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 624 bytes. 748638: message: shader compiler issue 805: VS vec4 shader: 34 inst, 0 loops, 174 cycles, compacted 544 to 496 bytes. 748680: message: shader compiler issue 806: FS SIMD8 shader: 18 inst, 0 loops, 292 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 288 to 224 bytes. 748680: message: shader compiler issue 807: FS SIMD16 shader: 18 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 288 to 224 bytes. 748680: message: shader compiler issue 808: VS vec4 shader: 28 inst, 0 loops, 186 cycles, compacted 448 to 400 bytes. 748711: message: shader compiler issue 809: FS SIMD8 shader: 32 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 512 to 320 bytes. 748711: message: shader compiler issue 810: FS SIMD16 shader: 32 inst, 0 loops, 532 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 512 to 320 bytes. 748711: message: shader compiler issue 811: VS vec4 shader: 47 inst, 0 loops, 304 cycles, compacted 752 to 672 bytes. 748761: message: shader compiler issue 812: FS SIMD8 shader: 51 inst, 0 loops, 318 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 576 bytes. 748761: message: shader compiler issue 813: FS SIMD16 shader: 51 inst, 0 loops, 364 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 576 bytes. 748761: message: shader compiler issue 814: VS vec4 shader: 40 inst, 0 loops, 284 cycles, compacted 640 to 576 bytes. 749569: message: shader compiler issue 815: FS SIMD8 shader: 19 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 192 bytes. 749569: message: shader compiler issue 816: FS SIMD16 shader: 19 inst, 0 loops, 338 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 192 bytes. 749569: message: shader compiler issue 817: VS vec4 shader: 18 inst, 0 loops, 196 cycles, compacted 288 to 272 bytes. 749601: message: shader compiler issue 818: FS SIMD8 shader: 19 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 192 bytes. 749601: message: shader compiler issue 819: FS SIMD16 shader: 19 inst, 0 loops, 338 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 192 bytes. 749601: message: shader compiler issue 820: VS vec4 shader: 18 inst, 0 loops, 196 cycles, compacted 288 to 272 bytes. 749633: message: shader compiler issue 821: FS SIMD8 shader: 19 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 192 bytes. 749633: message: shader compiler issue 822: FS SIMD16 shader: 19 inst, 0 loops, 338 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 192 bytes. 749633: message: shader compiler issue 823: VS vec4 shader: 18 inst, 0 loops, 196 cycles, compacted 288 to 272 bytes. 749665: message: shader compiler issue 824: FS SIMD8 shader: 19 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 192 bytes. 749665: message: shader compiler issue 825: FS SIMD16 shader: 19 inst, 0 loops, 338 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 192 bytes. 749665: message: shader compiler issue 826: VS vec4 shader: 18 inst, 0 loops, 196 cycles, compacted 288 to 272 bytes. 749697: message: shader compiler issue 827: FS SIMD8 shader: 19 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 192 bytes. 749697: message: shader compiler issue 828: FS SIMD16 shader: 19 inst, 0 loops, 338 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 192 bytes. 749697: message: shader compiler issue 829: VS vec4 shader: 18 inst, 0 loops, 196 cycles, compacted 288 to 272 bytes. 749729: message: shader compiler issue 830: FS SIMD8 shader: 19 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 192 bytes. 749729: message: shader compiler issue 831: FS SIMD16 shader: 19 inst, 0 loops, 338 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 192 bytes. 749729: message: shader compiler issue 832: VS vec4 shader: 18 inst, 0 loops, 196 cycles, compacted 288 to 272 bytes. 750523: message: shader compiler issue 833: FS SIMD8 shader: 8 inst, 0 loops, 242 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 96 bytes. 750523: message: shader compiler issue 834: FS SIMD16 shader: 8 inst, 0 loops, 256 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 96 bytes. 750523: message: shader compiler issue 835: VS vec4 shader: 11 inst, 0 loops, 66 cycles, compacted 176 to 160 bytes. 750928: message: shader compiler issue 836: FS SIMD8 shader: 32 inst, 0 loops, 330 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 512 to 320 bytes. 750928: message: shader compiler issue 837: FS SIMD16 shader: 32 inst, 0 loops, 380 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 512 to 320 bytes. 750928: message: shader compiler issue 838: VS vec4 shader: 49 inst, 0 loops, 306 cycles, compacted 784 to 704 bytes. 750976: message: shader compiler issue 839: FS SIMD8 shader: 55 inst, 0 loops, 584 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 880 to 576 bytes. 750976: message: shader compiler issue 840: FS SIMD16 shader: 55 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 880 to 576 bytes. 750976: message: shader compiler issue 841: VS vec4 shader: 33 inst, 0 loops, 170 cycles, compacted 528 to 480 bytes. 756865: message: shader compiler issue 842: FS SIMD8 shader: 16 inst, 0 loops, 284 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 176 bytes. 756865: message: shader compiler issue 843: FS SIMD16 shader: 16 inst, 0 loops, 304 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 176 bytes. 756865: message: shader compiler issue 844: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 757136: message: shader compiler issue 845: FS SIMD8 shader: 9 inst, 0 loops, 246 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 144 to 96 bytes. 757136: message: shader compiler issue 846: FS SIMD16 shader: 9 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 144 to 96 bytes. 757136: message: shader compiler issue 847: VS vec4 shader: 12 inst, 0 loops, 66 cycles, compacted 192 to 176 bytes. 841724: message: shader compiler issue 848: FS SIMD8 shader: 17 inst, 0 loops, 268 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 272 to 176 bytes. 841724: message: shader compiler issue 849: FS SIMD16 shader: 17 inst, 0 loops, 294 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 272 to 176 bytes. 841724: message: shader compiler issue 850: VS vec4 shader: 12 inst, 0 loops, 66 cycles, compacted 192 to 176 bytes. 841749: message: shader compiler issue 851: FS SIMD8 shader: 15 inst, 0 loops, 286 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 160 bytes. 841749: message: shader compiler issue 852: FS SIMD16 shader: 15 inst, 0 loops, 316 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 160 bytes. 841749: message: shader compiler issue 853: VS vec4 shader: 14 inst, 0 loops, 98 cycles, compacted 224 to 208 bytes. 842579: message: shader compiler issue 854: FS SIMD8 shader: 13 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 208 to 128 bytes. 842579: message: shader compiler issue 855: FS SIMD16 shader: 13 inst, 0 loops, 290 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 208 to 128 bytes. 842579: message: shader compiler issue 856: VS vec4 shader: 25 inst, 0 loops, 150 cycles, compacted 400 to 384 bytes. 999573: message: shader compiler issue 857: FS SIMD8 shader: 45 inst, 0 loops, 296 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 720 to 496 bytes. 999573: message: shader compiler issue 858: FS SIMD16 shader: 45 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 720 to 496 bytes. 999573: message: shader compiler issue 859: VS vec4 shader: 206 inst, 0 loops, 1590 cycles, compacted 3296 to 3040 bytes. 999643: message: shader compiler issue 860: FS SIMD8 shader: 57 inst, 0 loops, 586 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 624 bytes. 999643: message: shader compiler issue 861: FS SIMD16 shader: 57 inst, 0 loops, 688 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 624 bytes. 999643: message: shader compiler issue 862: VS vec4 shader: 200 inst, 0 loops, 1518 cycles, compacted 3200 to 2976 bytes. 999704: message: shader compiler issue 863: FS SIMD8 shader: 9 inst, 0 loops, 46 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 144 to 112 bytes. 999704: message: shader compiler issue 864: FS SIMD16 shader: 9 inst, 0 loops, 60 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 144 to 112 bytes. 999704: message: shader compiler issue 865: VS vec4 shader: 188 inst, 0 loops, 1486 cycles, compacted 3008 to 2768 bytes. 999752: message: shader compiler issue 866: FS SIMD8 shader: 30 inst, 0 loops, 520 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 480 to 272 bytes. 999752: message: shader compiler issue 867: FS SIMD16 shader: 30 inst, 0 loops, 534 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 480 to 272 bytes. 999752: message: shader compiler issue 868: VS vec4 shader: 215 inst, 0 loops, 1624 cycles, compacted 3440 to 3152 bytes. 999823: message: shader compiler issue 869: FS SIMD8 shader: 59 inst, 0 loops, 328 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 944 to 640 bytes. 999823: message: shader compiler issue 870: FS SIMD16 shader: 59 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 944 to 640 bytes. 999823: message: shader compiler issue 871: VS vec4 shader: 206 inst, 0 loops, 1590 cycles, compacted 3296 to 3040 bytes. 999889: message: shader compiler issue 872: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 999889: message: shader compiler issue 873: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 999889: message: shader compiler issue 874: VS vec4 shader: 220 inst, 0 loops, 1814 cycles, compacted 3520 to 3248 bytes. 999941: message: shader compiler issue 875: FS SIMD8 shader: 11 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 176 to 112 bytes. 999941: message: shader compiler issue 876: FS SIMD16 shader: 11 inst, 0 loops, 272 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 176 to 112 bytes. 999941: message: shader compiler issue 877: VS vec4 shader: 264 inst, 0 loops, 1862 cycles, compacted 4224 to 3712 bytes. 1000021: message: shader compiler issue 878: FS SIMD8 shader: 30 inst, 0 loops, 294 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 480 to 304 bytes. 1000021: message: shader compiler issue 879: FS SIMD16 shader: 30 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 480 to 304 bytes. 1000021: message: shader compiler issue 880: VS vec4 shader: 45 inst, 0 loops, 304 cycles, compacted 720 to 640 bytes. 1000067: message: shader compiler issue 881: FS SIMD8 shader: 57 inst, 0 loops, 586 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 624 bytes. 1000067: message: shader compiler issue 882: FS SIMD16 shader: 57 inst, 0 loops, 688 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 624 bytes. 1000067: message: shader compiler issue 883: VS vec4 shader: 35 inst, 0 loops, 174 cycles, compacted 560 to 512 bytes. 1000106: message: shader compiler issue 884: FS SIMD8 shader: 9 inst, 0 loops, 46 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 144 to 112 bytes. 1000106: message: shader compiler issue 885: FS SIMD16 shader: 9 inst, 0 loops, 60 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 144 to 112 bytes. 1000106: message: shader compiler issue 886: VS vec4 shader: 24 inst, 0 loops, 168 cycles, compacted 384 to 336 bytes. 1000129: message: shader compiler issue 887: FS SIMD8 shader: 30 inst, 0 loops, 520 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 480 to 272 bytes. 1000129: message: shader compiler issue 888: FS SIMD16 shader: 30 inst, 0 loops, 534 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 480 to 272 bytes. 1000129: message: shader compiler issue 889: VS vec4 shader: 49 inst, 0 loops, 306 cycles, compacted 784 to 688 bytes. 1000176: message: shader compiler issue 890: FS SIMD8 shader: 44 inst, 0 loops, 286 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 704 to 464 bytes. 1000176: message: shader compiler issue 891: FS SIMD16 shader: 44 inst, 0 loops, 328 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 704 to 464 bytes. 1000176: message: shader compiler issue 892: VS vec4 shader: 45 inst, 0 loops, 304 cycles, compacted 720 to 640 bytes. 1000218: message: shader compiler issue 893: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 1000218: message: shader compiler issue 894: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 1000218: message: shader compiler issue 895: VS vec4 shader: 60 inst, 0 loops, 502 cycles, compacted 960 to 880 bytes. 1000247: message: shader compiler issue 896: FS SIMD8 shader: 11 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 176 to 112 bytes. 1000247: message: shader compiler issue 897: FS SIMD16 shader: 11 inst, 0 loops, 272 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 176 to 112 bytes. 1000247: message: shader compiler issue 898: VS vec4 shader: 56 inst, 0 loops, 290 cycles, compacted 896 to 752 bytes. 1000752: message: shader compiler issue 899: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. 1000752: message: shader compiler issue 900: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. 1000752: message: shader compiler issue 901: VS vec4 shader: 242 inst, 0 loops, 2028 cycles, compacted 3872 to 3568 bytes. 1000752: message: api performance issue 902: VS compile took 15.661 ms and stalled the GPU 1001277: message: shader compiler issue 903: FS SIMD8 shader: 109 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1744 to 1216 bytes. 1001277: message: shader compiler issue 904: FS SIMD16 shader: 109 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1744 to 1216 bytes. 1001277: message: shader compiler issue 905: VS vec4 shader: 149 inst, 0 loops, 600 cycles, compacted 2384 to 2112 bytes. 1001277: message: api performance issue 902: VS compile took 4.441 ms and stalled the GPU 1001360: message: shader compiler issue 906: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 128 bytes. 1001360: message: shader compiler issue 907: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 128 bytes. 1001360: message: shader compiler issue 908: VS vec4 shader: 124 inst, 0 loops, 940 cycles, compacted 1984 to 1792 bytes. 1001405: message: major shader compiler issue 909: 0:47(17): warning: `tmpvar_2' used uninitialized 1001405: message: major shader compiler issue 910: 0:54(17): warning: `tmpvar_3' used uninitialized 1001405: message: major shader compiler issue 911: 0:57(17): warning: `tmpvar_4' used uninitialized 1001405 @1 glCompileShaderARB(shaderObj = 853) 1001405: warning: 0:47(17): warning: `tmpvar_2' used uninitialized 0:54(17): warning: `tmpvar_3' used uninitialized 0:57(17): warning: `tmpvar_4' used uninitialized 1001413: message: shader compiler issue 912: FS SIMD8 shader: 79 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1264 to 1008 bytes. 1001413: message: shader compiler issue 913: FS SIMD16 shader: 79 inst, 0 loops, 542 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1264 to 1008 bytes. 1001413: message: shader compiler issue 914: VS vec4 shader: 81 inst, 0 loops, 330 cycles, compacted 1296 to 1072 bytes. 1001932: message: shader compiler issue 915: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 1001932: message: shader compiler issue 916: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 1001932: message: shader compiler issue 917: VS vec4 shader: 220 inst, 0 loops, 1814 cycles, compacted 3520 to 3248 bytes. 1001932: message: api performance issue 902: VS compile took 13.330 ms and stalled the GPU 1002447: message: shader compiler issue 918: FS SIMD8 shader: 37 inst, 0 loops, 300 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 592 to 400 bytes. 1002447: message: shader compiler issue 919: FS SIMD16 shader: 37 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 592 to 400 bytes. 1002447: message: shader compiler issue 920: VS vec4 shader: 109 inst, 0 loops, 634 cycles, compacted 1744 to 1584 bytes. 1002508: message: shader compiler issue 921: FS SIMD8 shader: 62 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 992 to 672 bytes. 1002508: message: shader compiler issue 922: FS SIMD16 shader: 62 inst, 0 loops, 678 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 992 to 672 bytes. 1002508: message: shader compiler issue 923: VS vec4 shader: 103 inst, 0 loops, 582 cycles, compacted 1648 to 1504 bytes. 1002562: message: shader compiler issue 924: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 304 to 240 bytes. 1002562: message: shader compiler issue 925: FS SIMD16 shader: 19 inst, 0 loops, 318 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 304 to 240 bytes. 1002562: message: shader compiler issue 926: VS vec4 shader: 97 inst, 0 loops, 580 cycles, compacted 1552 to 1408 bytes. 1002605: message: shader compiler issue 927: FS SIMD8 shader: 37 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 592 to 368 bytes. 1002605: message: shader compiler issue 928: FS SIMD16 shader: 37 inst, 0 loops, 556 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 592 to 368 bytes. 1002605: message: shader compiler issue 929: VS vec4 shader: 116 inst, 0 loops, 712 cycles, compacted 1856 to 1680 bytes. 1002667: message: shader compiler issue 930: FS SIMD8 shader: 14 inst, 0 loops, 300 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. 1002667: message: shader compiler issue 931: FS SIMD16 shader: 14 inst, 0 loops, 328 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. 1002667: message: shader compiler issue 932: VS vec4 shader: 132 inst, 0 loops, 1014 cycles, compacted 2112 to 1936 bytes. 1003180: message: shader compiler issue 933: FS SIMD8 shader: 16 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 176 bytes. 1003180: message: shader compiler issue 934: FS SIMD16 shader: 16 inst, 0 loops, 308 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 176 bytes. 1003180: message: shader compiler issue 935: VS vec4 shader: 145 inst, 0 loops, 770 cycles, compacted 2320 to 2032 bytes. 1003255: message: shader compiler issue 936: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 128 bytes. 1003255: message: shader compiler issue 937: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 128 bytes. 1003255: message: shader compiler issue 938: VS vec4 shader: 124 inst, 0 loops, 940 cycles, compacted 1984 to 1792 bytes. 1003770: message: shader compiler issue 939: FS SIMD8 shader: 14 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 224 to 160 bytes. 1003770: message: shader compiler issue 940: FS SIMD16 shader: 14 inst, 0 loops, 290 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 224 to 160 bytes. 1003770: message: shader compiler issue 941: VS vec4 shader: 55 inst, 0 loops, 250 cycles, compacted 880 to 752 bytes. 1004378: message: shader compiler issue 942: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. 1004378: message: shader compiler issue 943: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. 1004378: message: shader compiler issue 944: VS vec4 shader: 395 inst, 0 loops, 2926 cycles, compacted 6320 to 5680 bytes. 1004907: message: major shader compiler issue 945: 0:74(18): warning: `tmpvar_3' used uninitialized 1004907 @1 glCompileShaderARB(shaderObj = 886) 1004907: warning: 0:74(18): warning: `tmpvar_3' used uninitialized 1004914: message: shader compiler issue 946: FS SIMD8 shader: 80 inst, 0 loops, 488 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1280 to 928 bytes. 1004914: message: shader compiler issue 947: FS SIMD16 shader: 80 inst, 0 loops, 590 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1280 to 928 bytes. 1004914: message: shader compiler issue 948: VS vec4 shader: 43 inst, 0 loops, 262 cycles, compacted 688 to 624 bytes. 1004979: message: shader compiler issue 949: FS SIMD8 shader: 90 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1440 to 1024 bytes. 1004979: message: shader compiler issue 950: FS SIMD16 shader: 90 inst, 0 loops, 736 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1440 to 1024 bytes. 1004979: message: api performance issue 224: FS compile took 4.623 ms and stalled the GPU 1004979: message: shader compiler issue 951: VS vec4 shader: 42 inst, 0 loops, 188 cycles, compacted 672 to 624 bytes. 1005037: message: shader compiler issue 952: FS SIMD8 shader: 23 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 368 to 272 bytes. 1005037: message: shader compiler issue 953: FS SIMD16 shader: 23 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 368 to 272 bytes. 1005037: message: shader compiler issue 954: VS vec4 shader: 28 inst, 0 loops, 184 cycles, compacted 448 to 400 bytes. 1005064: message: shader compiler issue 955: FS SIMD8 shader: 65 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1040 to 704 bytes. 1005064: message: shader compiler issue 956: FS SIMD16 shader: 65 inst, 0 loops, 546 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1040 to 704 bytes. 1005064: message: shader compiler issue 957: VS vec4 shader: 55 inst, 0 loops, 316 cycles, compacted 880 to 800 bytes. 1005130: message: shader compiler issue 958: FS SIMD8 shader: 103 inst, 0 loops, 508 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1648 to 1152 bytes. 1005130: message: shader compiler issue 959: FS SIMD16 shader: 103 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1648 to 1152 bytes. 1005130: message: shader compiler issue 960: VS vec4 shader: 43 inst, 0 loops, 262 cycles, compacted 688 to 624 bytes. 1005191: message: shader compiler issue 961: FS SIMD8 shader: 65 inst, 0 loops, 486 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1040 to 736 bytes. 1005191: message: shader compiler issue 962: FS SIMD16 shader: 65 inst, 0 loops, 570 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1040 to 736 bytes. 1005191: message: shader compiler issue 963: VS vec4 shader: 48 inst, 0 loops, 296 cycles, compacted 768 to 704 bytes. 1005256: message: shader compiler issue 964: FS SIMD8 shader: 90 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1440 to 1024 bytes. 1005256: message: shader compiler issue 965: FS SIMD16 shader: 90 inst, 0 loops, 736 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1440 to 1024 bytes. 1005256: message: shader compiler issue 966: VS vec4 shader: 42 inst, 0 loops, 188 cycles, compacted 672 to 624 bytes. 1005314: message: shader compiler issue 967: FS SIMD8 shader: 23 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 368 to 272 bytes. 1005314: message: shader compiler issue 968: FS SIMD16 shader: 23 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 368 to 272 bytes. 1005314: message: shader compiler issue 969: VS vec4 shader: 28 inst, 0 loops, 184 cycles, compacted 448 to 400 bytes. 1005341: message: shader compiler issue 970: FS SIMD8 shader: 65 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1040 to 704 bytes. 1005341: message: shader compiler issue 971: FS SIMD16 shader: 65 inst, 0 loops, 546 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1040 to 704 bytes. 1005341: message: shader compiler issue 972: VS vec4 shader: 55 inst, 0 loops, 316 cycles, compacted 880 to 800 bytes. 1005407: message: shader compiler issue 973: FS SIMD8 shader: 88 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1408 to 976 bytes. 1005407: message: shader compiler issue 974: FS SIMD16 shader: 88 inst, 0 loops, 602 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1408 to 976 bytes. 1005407: message: shader compiler issue 975: VS vec4 shader: 48 inst, 0 loops, 296 cycles, compacted 768 to 704 bytes. 1005930: message: shader compiler issue 976: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. 1005930: message: shader compiler issue 977: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. 1005930: message: shader compiler issue 978: VS vec4 shader: 8 inst, 0 loops, 66 cycles, compacted 128 to 112 bytes. 1006412: message: shader compiler issue 979: FS SIMD8 shader: 23 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 368 to 304 bytes. 1006412: message: shader compiler issue 980: FS SIMD16 shader: 24 inst, 0 loops, 562 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 320 bytes. 1006412: message: shader compiler issue 981: VS vec4 shader: 63 inst, 0 loops, 502 cycles, compacted 1008 to 928 bytes. 1006412: message: api performance issue 902: VS compile took 2.200 ms and stalled the GPU 1006915: message: shader compiler issue 982: FS SIMD8 shader: 93 inst, 0 loops, 532 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1488 to 1024 bytes. 1006915: message: shader compiler issue 983: FS SIMD16 shader: 93 inst, 0 loops, 700 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1488 to 1024 bytes. 1006915: message: shader compiler issue 984: VS vec4 shader: 122 inst, 0 loops, 580 cycles, compacted 1952 to 1776 bytes. 1006993: message: shader compiler issue 985: FS SIMD8 shader: 117 inst, 0 loops, 624 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1872 to 1296 bytes. 1006993: message: shader compiler issue 986: FS SIMD16 shader: 117 inst, 0 loops, 886 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1872 to 1296 bytes. 1006993: message: shader compiler issue 987: VS vec4 shader: 102 inst, 0 loops, 586 cycles, compacted 1632 to 1488 bytes. 1007062: message: shader compiler issue 988: FS SIMD8 shader: 35 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 560 to 416 bytes. 1007062: message: shader compiler issue 989: FS SIMD16 shader: 35 inst, 0 loops, 396 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 560 to 416 bytes. 1007062: message: shader compiler issue 990: VS vec4 shader: 102 inst, 0 loops, 568 cycles, compacted 1632 to 1488 bytes. 1007107: message: shader compiler issue 991: FS SIMD8 shader: 44 inst, 0 loops, 550 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 704 to 416 bytes. 1007107: message: shader compiler issue 992: FS SIMD16 shader: 44 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 704 to 416 bytes. 1007107: message: shader compiler issue 993: VS vec4 shader: 94 inst, 0 loops, 670 cycles, compacted 1504 to 1376 bytes. 1007177: message: shader compiler issue 994: FS SIMD8 shader: 71 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1136 to 736 bytes. 1007177: message: shader compiler issue 995: FS SIMD16 shader: 71 inst, 0 loops, 482 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1136 to 736 bytes. 1007177: message: shader compiler issue 996: VS vec4 shader: 122 inst, 0 loops, 580 cycles, compacted 1952 to 1776 bytes. 1007245: message: shader compiler issue 997: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 1007245: message: shader compiler issue 998: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 1007245: message: shader compiler issue 999: VS vec4 shader: 103 inst, 0 loops, 916 cycles, compacted 1648 to 1504 bytes. 1007286: message: shader compiler issue 1000: FS SIMD8 shader: 68 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1088 to 816 bytes. 1007286: message: shader compiler issue 1001: FS SIMD16 shader: 68 inst, 0 loops, 508 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1088 to 816 bytes. 1007286: message: shader compiler issue 1002: VS vec4 shader: 47 inst, 0 loops, 258 cycles, compacted 752 to 608 bytes. 1007789: message: major shader compiler issue 1003: 0:74(18): warning: `tmpvar_3' used uninitialized 1007789 @1 glCompileShaderARB(shaderObj = 943) 1007789: warning: 0:74(18): warning: `tmpvar_3' used uninitialized 1007796: message: shader compiler issue 1004: FS SIMD8 shader: 344 inst, 0 loops, 2124 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5504 to 3872 bytes. 1007796: message: shader compiler issue 1005: FS SIMD16 shader: 344 inst, 0 loops, 2562 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5504 to 3872 bytes. 1007796: message: shader compiler issue 1006: VS vec4 shader: 51 inst, 0 loops, 270 cycles, compacted 816 to 752 bytes. 1007907: message: shader compiler issue 1007: FS SIMD8 shader: 199 inst, 0 loops, 766 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3184 to 2192 bytes. 1007907: message: shader compiler issue 1008: FS SIMD16 shader: 199 inst, 0 loops, 1092 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3184 to 2192 bytes. 1007907: message: shader compiler issue 1009: VS vec4 shader: 42 inst, 0 loops, 188 cycles, compacted 672 to 624 bytes. 1007987: message: shader compiler issue 1010: FS SIMD8 shader: 112 inst, 0 loops, 516 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1792 to 1232 bytes. 1007987: message: shader compiler issue 1011: FS SIMD16 shader: 112 inst, 0 loops, 632 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1792 to 1232 bytes. 1007987: message: shader compiler issue 1012: VS vec4 shader: 43 inst, 0 loops, 262 cycles, compacted 688 to 624 bytes. 1008059: message: major shader compiler issue 1013: 0:74(18): warning: `tmpvar_3' used uninitialized 1008059 @1 glCompileShaderARB(shaderObj = 952) 1008059: warning: 0:74(18): warning: `tmpvar_3' used uninitialized 1008066: message: shader compiler issue 1014: FS SIMD8 shader: 75 inst, 0 loops, 482 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1200 to 848 bytes. 1008066: message: shader compiler issue 1015: FS SIMD16 shader: 75 inst, 0 loops, 570 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1200 to 848 bytes. 1008066: message: shader compiler issue 1016: VS vec4 shader: 43 inst, 0 loops, 262 cycles, compacted 688 to 624 bytes. 1008131: message: shader compiler issue 1017: FS SIMD8 shader: 85 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1360 to 944 bytes. 1008131: message: shader compiler issue 1018: FS SIMD16 shader: 85 inst, 0 loops, 700 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1360 to 944 bytes. 1008131: message: shader compiler issue 1019: VS vec4 shader: 42 inst, 0 loops, 188 cycles, compacted 672 to 624 bytes. 1008189: message: shader compiler issue 1020: FS SIMD8 shader: 18 inst, 0 loops, 290 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 288 to 192 bytes. 1008189: message: shader compiler issue 1021: FS SIMD16 shader: 18 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 288 to 192 bytes. 1008189: message: shader compiler issue 1022: VS vec4 shader: 28 inst, 0 loops, 184 cycles, compacted 448 to 400 bytes. 1008216: message: shader compiler issue 1023: FS SIMD8 shader: 60 inst, 0 loops, 456 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 960 to 624 bytes. 1008216: message: shader compiler issue 1024: FS SIMD16 shader: 60 inst, 0 loops, 538 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 960 to 624 bytes. 1008216: message: shader compiler issue 1025: VS vec4 shader: 55 inst, 0 loops, 316 cycles, compacted 880 to 800 bytes. 1008282: message: shader compiler issue 1026: FS SIMD8 shader: 94 inst, 0 loops, 480 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1504 to 1008 bytes. 1008282: message: shader compiler issue 1027: FS SIMD16 shader: 94 inst, 0 loops, 560 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1504 to 1008 bytes. 1008282: message: shader compiler issue 1028: VS vec4 shader: 43 inst, 0 loops, 262 cycles, compacted 688 to 624 bytes. 1008343: message: shader compiler issue 1029: FS SIMD8 shader: 60 inst, 0 loops, 480 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 960 to 656 bytes. 1008343: message: shader compiler issue 1030: FS SIMD16 shader: 60 inst, 0 loops, 562 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 960 to 656 bytes. 1008343: message: shader compiler issue 1031: VS vec4 shader: 48 inst, 0 loops, 296 cycles, compacted 768 to 704 bytes. 1008408: message: shader compiler issue 1032: FS SIMD8 shader: 85 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1360 to 944 bytes. 1008408: message: shader compiler issue 1033: FS SIMD16 shader: 85 inst, 0 loops, 700 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1360 to 944 bytes. 1008408: message: shader compiler issue 1034: VS vec4 shader: 42 inst, 0 loops, 188 cycles, compacted 672 to 624 bytes. 1008466: message: shader compiler issue 1035: FS SIMD8 shader: 18 inst, 0 loops, 290 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 288 to 192 bytes. 1008466: message: shader compiler issue 1036: FS SIMD16 shader: 18 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 288 to 192 bytes. 1008466: message: shader compiler issue 1037: VS vec4 shader: 28 inst, 0 loops, 184 cycles, compacted 448 to 400 bytes. 1008493: message: shader compiler issue 1038: FS SIMD8 shader: 60 inst, 0 loops, 456 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 960 to 624 bytes. 1008493: message: shader compiler issue 1039: FS SIMD16 shader: 60 inst, 0 loops, 538 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 960 to 624 bytes. 1008493: message: shader compiler issue 1040: VS vec4 shader: 55 inst, 0 loops, 316 cycles, compacted 880 to 800 bytes. 1008559: message: shader compiler issue 1041: FS SIMD8 shader: 79 inst, 0 loops, 474 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1264 to 832 bytes. 1008559: message: shader compiler issue 1042: FS SIMD16 shader: 79 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1264 to 832 bytes. 1008559: message: shader compiler issue 1043: VS vec4 shader: 48 inst, 0 loops, 296 cycles, compacted 768 to 704 bytes. 1008620: message: shader compiler issue 1044: FS SIMD8 shader: 30 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 480 to 304 bytes. 1008620: message: shader compiler issue 1045: FS SIMD16 shader: 30 inst, 0 loops, 332 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 480 to 304 bytes. 1008620: message: shader compiler issue 1046: VS vec4 shader: 41 inst, 0 loops, 284 cycles, compacted 656 to 592 bytes. 1008666: message: shader compiler issue 1047: FS SIMD8 shader: 55 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 880 to 592 bytes. 1008666: message: shader compiler issue 1048: FS SIMD16 shader: 55 inst, 0 loops, 656 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 880 to 592 bytes. 1008666: message: shader compiler issue 1049: VS vec4 shader: 35 inst, 0 loops, 176 cycles, compacted 560 to 512 bytes. 1008705: message: shader compiler issue 1050: FS SIMD8 shader: 9 inst, 0 loops, 46 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 144 to 112 bytes. 1008705: message: shader compiler issue 1051: FS SIMD16 shader: 9 inst, 0 loops, 60 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 144 to 112 bytes. 1008705: message: shader compiler issue 1052: VS vec4 shader: 24 inst, 0 loops, 168 cycles, compacted 384 to 336 bytes. 1008726: message: shader compiler issue 1053: FS SIMD8 shader: 30 inst, 0 loops, 520 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 480 to 272 bytes. 1008726: message: shader compiler issue 1054: FS SIMD16 shader: 30 inst, 0 loops, 534 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 480 to 272 bytes. 1008726: message: shader compiler issue 1055: VS vec4 shader: 48 inst, 0 loops, 304 cycles, compacted 768 to 688 bytes. 1008773: message: shader compiler issue 1056: FS SIMD8 shader: 44 inst, 0 loops, 286 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 704 to 464 bytes. 1008773: message: shader compiler issue 1057: FS SIMD16 shader: 44 inst, 0 loops, 328 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 704 to 464 bytes. 1008773: message: shader compiler issue 1058: VS vec4 shader: 41 inst, 0 loops, 284 cycles, compacted 656 to 592 bytes. 1008815: message: shader compiler issue 1059: FS SIMD8 shader: 14 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 224 to 160 bytes. 1008815: message: shader compiler issue 1060: FS SIMD16 shader: 14 inst, 0 loops, 286 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 224 to 160 bytes. 1008815: message: shader compiler issue 1061: VS vec4 shader: 49 inst, 1 loops, 1884 cycles, compacted 784 to 640 bytes. 1008866: message: shader compiler issue 1062: FS SIMD8 shader: 20 inst, 0 loops, 290 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. 1008866: message: shader compiler issue 1063: FS SIMD16 shader: 20 inst, 0 loops, 310 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. 1008866: message: shader compiler issue 1064: VS vec4 shader: 14 inst, 0 loops, 98 cycles, compacted 224 to 208 bytes. 1008896: message: shader compiler issue 1065: FS SIMD8 shader: 37 inst, 0 loops, 300 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 592 to 400 bytes. 1008896: message: shader compiler issue 1066: FS SIMD16 shader: 37 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 592 to 400 bytes. 1008896: message: shader compiler issue 1067: VS vec4 shader: 100 inst, 0 loops, 502 cycles, compacted 1600 to 1456 bytes. 1008950: message: shader compiler issue 1068: FS SIMD8 shader: 62 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 992 to 672 bytes. 1008950: message: shader compiler issue 1069: FS SIMD16 shader: 62 inst, 0 loops, 678 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 992 to 672 bytes. 1008950: message: shader compiler issue 1070: VS vec4 shader: 94 inst, 0 loops, 506 cycles, compacted 1504 to 1376 bytes. 1008997: message: shader compiler issue 1071: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 304 to 240 bytes. 1008997: message: shader compiler issue 1072: FS SIMD16 shader: 19 inst, 0 loops, 318 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 304 to 240 bytes. 1008997: message: shader compiler issue 1073: VS vec4 shader: 88 inst, 0 loops, 498 cycles, compacted 1408 to 1280 bytes. 1009033: message: shader compiler issue 1074: FS SIMD8 shader: 37 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 592 to 368 bytes. 1009033: message: shader compiler issue 1075: FS SIMD16 shader: 37 inst, 0 loops, 556 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 592 to 368 bytes. 1009033: message: shader compiler issue 1076: VS vec4 shader: 107 inst, 0 loops, 554 cycles, compacted 1712 to 1536 bytes. 1009088: message: shader compiler issue 1077: FS SIMD8 shader: 14 inst, 0 loops, 300 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. 1009088: message: shader compiler issue 1078: FS SIMD16 shader: 14 inst, 0 loops, 328 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. 1009088: message: shader compiler issue 1079: VS vec4 shader: 124 inst, 0 loops, 956 cycles, compacted 1984 to 1808 bytes. 1009132: message: shader compiler issue 1080: FS SIMD8 shader: 17 inst, 0 loops, 272 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 272 to 192 bytes. 1009132: message: shader compiler issue 1081: FS SIMD16 shader: 17 inst, 0 loops, 302 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 272 to 192 bytes. 1009132: message: shader compiler issue 1082: VS vec4 shader: 49 inst, 1 loops, 1884 cycles, compacted 784 to 640 bytes. 1009185: message: shader compiler issue 1083: FS SIMD8 shader: 23 inst, 0 loops, 296 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 368 to 272 bytes. 1009185: message: shader compiler issue 1084: FS SIMD16 shader: 23 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 368 to 272 bytes. 1009185: message: shader compiler issue 1085: VS vec4 shader: 14 inst, 0 loops, 98 cycles, compacted 224 to 208 bytes. 1009217: message: shader compiler issue 1086: FS SIMD8 shader: 14 inst, 0 loops, 272 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 224 to 144 bytes. 1009217: message: shader compiler issue 1087: FS SIMD16 shader: 14 inst, 0 loops, 302 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 224 to 144 bytes. 1009217: message: shader compiler issue 1088: VS vec4 shader: 27 inst, 0 loops, 234 cycles, compacted 432 to 384 bytes. 1009244: message: major shader compiler issue 1089: 0:74(18): warning: `tmpvar_3' used uninitialized 1009244 @1 glCompileShaderARB(shaderObj = 1027) 1009244: warning: 0:74(18): warning: `tmpvar_3' used uninitialized 1009251: message: shader compiler issue 1090: FS SIMD8 shader: 349 inst, 0 loops, 2148 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5584 to 3952 bytes. 1009251: message: shader compiler issue 1091: FS SIMD16 shader: 349 inst, 0 loops, 2588 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5584 to 3952 bytes. 1009251: message: shader compiler issue 1092: VS vec4 shader: 51 inst, 0 loops, 270 cycles, compacted 816 to 752 bytes. 1009362: message: shader compiler issue 1093: FS SIMD8 shader: 204 inst, 0 loops, 776 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3264 to 2272 bytes. 1009362: message: shader compiler issue 1094: FS SIMD16 shader: 204 inst, 0 loops, 1074 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3264 to 2272 bytes. 1009362: message: shader compiler issue 1095: VS vec4 shader: 42 inst, 0 loops, 188 cycles, compacted 672 to 624 bytes. 1009442: message: shader compiler issue 1096: FS SIMD8 shader: 121 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1936 to 1376 bytes. 1009442: message: shader compiler issue 1097: FS SIMD16 shader: 121 inst, 0 loops, 646 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1936 to 1376 bytes. 1009442: message: shader compiler issue 1098: VS vec4 shader: 43 inst, 0 loops, 262 cycles, compacted 688 to 624 bytes. 1009514: message: major shader compiler issue 1099: 0:60(18): warning: `tmpvar_1' used uninitialized 1009514 @1 glCompileShaderARB(shaderObj = 1036) 1009514: warning: 0:60(18): warning: `tmpvar_1' used uninitialized 1009521: message: shader compiler issue 1100: FS SIMD8 shader: 297 inst, 0 loops, 1880 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4752 to 3344 bytes. 1009521: message: shader compiler issue 1101: FS SIMD16 shader: 297 inst, 0 loops, 2278 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4752 to 3344 bytes. 1009521: message: shader compiler issue 1102: VS vec4 shader: 43 inst, 0 loops, 256 cycles, compacted 688 to 624 bytes. 1009599: message: shader compiler issue 1103: FS SIMD8 shader: 152 inst, 0 loops, 740 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2432 to 1664 bytes. 1009599: message: shader compiler issue 1104: FS SIMD16 shader: 152 inst, 0 loops, 948 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2432 to 1664 bytes. 1009599: message: shader compiler issue 1105: VS vec4 shader: 34 inst, 0 loops, 174 cycles, compacted 544 to 496 bytes. 1009646: message: shader compiler issue 1106: FS SIMD8 shader: 57 inst, 0 loops, 310 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 912 to 656 bytes. 1009646: message: shader compiler issue 1107: FS SIMD16 shader: 57 inst, 0 loops, 386 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 912 to 656 bytes. 1009646: message: shader compiler issue 1108: VS vec4 shader: 35 inst, 0 loops, 250 cycles, compacted 560 to 496 bytes. 1010154: message: shader compiler issue 1109: FS SIMD8 shader: 8 inst, 0 loops, 242 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 96 bytes. 1010154: message: shader compiler issue 1110: FS SIMD16 shader: 8 inst, 0 loops, 256 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 96 bytes. 1010154: message: shader compiler issue 1111: VS vec4 shader: 11 inst, 0 loops, 66 cycles, compacted 176 to 160 bytes. 1010640: message: shader compiler issue 1112: FS SIMD8 shader: 21 inst, 0 loops, 274 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 336 to 192 bytes. 1010640: message: shader compiler issue 1113: FS SIMD16 shader: 21 inst, 0 loops, 294 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 336 to 192 bytes. 1010640: message: shader compiler issue 1114: VS vec4 shader: 12 inst, 0 loops, 66 cycles, compacted 192 to 176 bytes. 1010667: message: shader compiler issue 1115: FS SIMD8 shader: 24 inst, 0 loops, 302 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 240 bytes. 1010667: message: shader compiler issue 1116: FS SIMD16 shader: 24 inst, 0 loops, 338 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 240 bytes. 1010667: message: shader compiler issue 1117: VS vec4 shader: 14 inst, 0 loops, 98 cycles, compacted 224 to 208 bytes. 1010694: message: shader compiler issue 1118: FS SIMD8 shader: 15 inst, 0 loops, 286 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 160 bytes. 1010694: message: shader compiler issue 1119: FS SIMD16 shader: 15 inst, 0 loops, 316 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 160 bytes. 1010694: message: shader compiler issue 1120: VS vec4 shader: 14 inst, 0 loops, 98 cycles, compacted 224 to 208 bytes. 1010694: message: api performance issue 902: VS compile took 0.229 ms and stalled the GPU 1011181: message: shader compiler issue 1121: FS SIMD8 shader: 23 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 368 to 208 bytes. 1011181: message: shader compiler issue 1122: FS SIMD16 shader: 23 inst, 0 loops, 308 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 368 to 208 bytes. 1011181: message: shader compiler issue 1123: VS vec4 shader: 12 inst, 0 loops, 66 cycles, compacted 192 to 176 bytes. 1011672: message: shader compiler issue 1124: FS SIMD8 shader: 51 inst, 0 loops, 304 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 816 to 576 bytes. 1011672: message: shader compiler issue 1125: FS SIMD16 shader: 51 inst, 0 loops, 358 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 816 to 576 bytes. 1011672: message: shader compiler issue 1126: VS vec4 shader: 124 inst, 0 loops, 1026 cycles, compacted 1984 to 1728 bytes. 1011784: message: shader compiler issue 1127: FS SIMD8 shader: 63 inst, 0 loops, 576 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1008 to 704 bytes. 1011784: message: shader compiler issue 1128: FS SIMD16 shader: 63 inst, 0 loops, 676 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1008 to 704 bytes. 1011784: message: shader compiler issue 1129: VS vec4 shader: 122 inst, 0 loops, 934 cycles, compacted 1952 to 1696 bytes. 1011887: message: shader compiler issue 1130: FS SIMD8 shader: 18 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 288 to 240 bytes. 1011887: message: shader compiler issue 1131: FS SIMD16 shader: 18 inst, 0 loops, 326 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 288 to 240 bytes. 1011887: message: shader compiler issue 1132: VS vec4 shader: 112 inst, 0 loops, 926 cycles, compacted 1792 to 1552 bytes. 1011983: message: shader compiler issue 1133: FS SIMD8 shader: 36 inst, 0 loops, 526 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 352 bytes. 1011983: message: shader compiler issue 1134: FS SIMD16 shader: 36 inst, 0 loops, 552 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 352 bytes. 1011983: message: shader compiler issue 1135: VS vec4 shader: 133 inst, 0 loops, 1078 cycles, compacted 2128 to 1856 bytes. 1012096: message: shader compiler issue 1136: FS SIMD8 shader: 69 inst, 0 loops, 330 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1104 to 784 bytes. 1012096: message: shader compiler issue 1137: FS SIMD16 shader: 69 inst, 0 loops, 388 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1104 to 784 bytes. 1012096: message: shader compiler issue 1138: VS vec4 shader: 124 inst, 0 loops, 1026 cycles, compacted 1984 to 1728 bytes. 1012204: message: shader compiler issue 1139: FS SIMD8 shader: 16 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 176 bytes. 1012204: message: shader compiler issue 1140: FS SIMD16 shader: 16 inst, 0 loops, 308 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 176 bytes. 1012204: message: shader compiler issue 1141: VS vec4 shader: 181 inst, 0 loops, 1132 cycles, compacted 2896 to 2368 bytes. 1012324: message: shader compiler issue 1142: FS SIMD8 shader: 36 inst, 0 loops, 304 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 384 bytes. 1012324: message: shader compiler issue 1143: FS SIMD16 shader: 36 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 384 bytes. 1012324: message: shader compiler issue 1144: VS vec4 shader: 82 inst, 0 loops, 604 cycles, compacted 1312 to 1120 bytes. 1012424: message: shader compiler issue 1145: FS SIMD8 shader: 63 inst, 0 loops, 576 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1008 to 704 bytes. 1012424: message: shader compiler issue 1146: FS SIMD16 shader: 63 inst, 0 loops, 676 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1008 to 704 bytes. 1012424: message: shader compiler issue 1147: VS vec4 shader: 74 inst, 0 loops, 474 cycles, compacted 1184 to 1024 bytes. 1012517: message: shader compiler issue 1148: FS SIMD8 shader: 18 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 288 to 240 bytes. 1012517: message: shader compiler issue 1149: FS SIMD16 shader: 18 inst, 0 loops, 326 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 288 to 240 bytes. 1012517: message: shader compiler issue 1150: VS vec4 shader: 65 inst, 0 loops, 470 cycles, compacted 1040 to 880 bytes. 1012601: message: shader compiler issue 1151: FS SIMD8 shader: 36 inst, 0 loops, 526 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 352 bytes. 1012601: message: shader compiler issue 1152: FS SIMD16 shader: 36 inst, 0 loops, 552 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 352 bytes. 1012601: message: shader compiler issue 1153: VS vec4 shader: 86 inst, 0 loops, 606 cycles, compacted 1376 to 1168 bytes. 1012702: message: shader compiler issue 1154: FS SIMD8 shader: 54 inst, 0 loops, 330 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 864 to 608 bytes. 1012702: message: shader compiler issue 1155: FS SIMD16 shader: 54 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 864 to 608 bytes. 1012702: message: shader compiler issue 1156: VS vec4 shader: 82 inst, 0 loops, 604 cycles, compacted 1312 to 1120 bytes. 1012798: message: shader compiler issue 1157: FS SIMD8 shader: 16 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 176 bytes. 1012798: message: shader compiler issue 1158: FS SIMD16 shader: 16 inst, 0 loops, 308 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 176 bytes. 1012798: message: shader compiler issue 1159: VS vec4 shader: 92 inst, 0 loops, 584 cycles, compacted 1472 to 1200 bytes. 1013356: message: shader compiler issue 1160: FS SIMD8 shader: 19 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 192 bytes. 1013356: message: shader compiler issue 1161: FS SIMD16 shader: 19 inst, 0 loops, 338 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 192 bytes. 1013356: message: shader compiler issue 1162: VS vec4 shader: 18 inst, 0 loops, 196 cycles, compacted 288 to 272 bytes. 1013388: message: shader compiler issue 1163: FS SIMD8 shader: 19 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 192 bytes. 1013388: message: shader compiler issue 1164: FS SIMD16 shader: 19 inst, 0 loops, 338 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 192 bytes. 1013388: message: shader compiler issue 1165: VS vec4 shader: 18 inst, 0 loops, 196 cycles, compacted 288 to 272 bytes. 1013420: message: shader compiler issue 1166: FS SIMD8 shader: 19 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 192 bytes. 1013420: message: shader compiler issue 1167: FS SIMD16 shader: 19 inst, 0 loops, 338 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 192 bytes. 1013420: message: shader compiler issue 1168: VS vec4 shader: 18 inst, 0 loops, 196 cycles, compacted 288 to 272 bytes. 1013452: message: shader compiler issue 1169: FS SIMD8 shader: 19 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 192 bytes. 1013452: message: shader compiler issue 1170: FS SIMD16 shader: 19 inst, 0 loops, 338 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 192 bytes. 1013452: message: shader compiler issue 1171: VS vec4 shader: 18 inst, 0 loops, 196 cycles, compacted 288 to 272 bytes. 1013484: message: shader compiler issue 1172: FS SIMD8 shader: 19 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 192 bytes. 1013484: message: shader compiler issue 1173: FS SIMD16 shader: 19 inst, 0 loops, 338 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 192 bytes. 1013484: message: shader compiler issue 1174: VS vec4 shader: 18 inst, 0 loops, 196 cycles, compacted 288 to 272 bytes. 1013516: message: shader compiler issue 1175: FS SIMD8 shader: 19 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 192 bytes. 1013516: message: shader compiler issue 1176: FS SIMD16 shader: 19 inst, 0 loops, 338 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 192 bytes. 1013516: message: shader compiler issue 1177: VS vec4 shader: 18 inst, 0 loops, 196 cycles, compacted 288 to 272 bytes. 1014003: message: major shader compiler issue 1178: 0:74(18): warning: `tmpvar_3' used uninitialized 1014003 @1 glCompileShaderARB(shaderObj = 1114) 1014003: warning: 0:74(18): warning: `tmpvar_3' used uninitialized 1014010: message: shader compiler issue 1179: FS SIMD8 shader: 117 inst, 0 loops, 546 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1872 to 1376 bytes. 1014010: message: shader compiler issue 1180: FS SIMD16 shader: 117 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1872 to 1376 bytes. 1014010: message: shader compiler issue 1181: VS vec4 shader: 51 inst, 0 loops, 270 cycles, compacted 816 to 752 bytes. 1014083: message: shader compiler issue 1182: FS SIMD8 shader: 126 inst, 0 loops, 690 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 2016 to 1440 bytes. 1014083: message: shader compiler issue 1183: FS SIMD16 shader: 126 inst, 0 loops, 796 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 2016 to 1440 bytes. 1014083: message: shader compiler issue 1184: VS vec4 shader: 42 inst, 0 loops, 188 cycles, compacted 672 to 624 bytes. 1014147: message: shader compiler issue 1185: FS SIMD8 shader: 23 inst, 0 loops, 308 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 368 to 272 bytes. 1014147: message: shader compiler issue 1186: FS SIMD16 shader: 23 inst, 0 loops, 334 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 368 to 272 bytes. 1014147: message: shader compiler issue 1187: VS vec4 shader: 28 inst, 0 loops, 184 cycles, compacted 448 to 400 bytes. 1014176: message: shader compiler issue 1188: FS SIMD8 shader: 77 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1232 to 848 bytes. 1014176: message: shader compiler issue 1189: FS SIMD16 shader: 77 inst, 0 loops, 600 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1232 to 848 bytes. 1014176: message: shader compiler issue 1190: VS vec4 shader: 55 inst, 0 loops, 316 cycles, compacted 880 to 800 bytes. 1014244: message: shader compiler issue 1191: FS SIMD8 shader: 102 inst, 0 loops, 492 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1632 to 1168 bytes. 1014244: message: shader compiler issue 1192: FS SIMD16 shader: 102 inst, 0 loops, 596 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1632 to 1168 bytes. 1014244: message: shader compiler issue 1193: VS vec4 shader: 43 inst, 0 loops, 262 cycles, compacted 688 to 624 bytes. 1014772: message: shader compiler issue 1194: FS SIMD8 shader: 11 inst, 0 loops, 242 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 176 to 112 bytes. 1014772: message: shader compiler issue 1195: FS SIMD16 shader: 11 inst, 0 loops, 258 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 176 to 112 bytes. 1014772: message: shader compiler issue 1196: VS vec4 shader: 48 inst, 0 loops, 250 cycles, compacted 768 to 640 bytes. 1015290: message: shader compiler issue 1197: FS SIMD8 shader: 57 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 640 bytes. 1015290: message: shader compiler issue 1198: FS SIMD16 shader: 57 inst, 0 loops, 488 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 640 bytes. 1015290: message: shader compiler issue 1199: VS vec4 shader: 48 inst, 0 loops, 290 cycles, compacted 768 to 704 bytes. 1015343: message: shader compiler issue 1200: FS SIMD8 shader: 81 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1296 to 912 bytes. 1015343: message: shader compiler issue 1201: FS SIMD16 shader: 81 inst, 0 loops, 562 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1296 to 912 bytes. 1015343: message: api performance issue 224: FS compile took 3.797 ms and stalled the GPU 1015343: message: shader compiler issue 1202: VS vec4 shader: 34 inst, 0 loops, 174 cycles, compacted 544 to 496 bytes. 1015387: message: shader compiler issue 1203: FS SIMD8 shader: 9 inst, 0 loops, 46 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 144 to 112 bytes. 1015387: message: shader compiler issue 1204: FS SIMD16 shader: 9 inst, 0 loops, 60 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 144 to 112 bytes. 1015387: message: shader compiler issue 1205: VS vec4 shader: 24 inst, 0 loops, 168 cycles, compacted 384 to 336 bytes. 1015410: message: shader compiler issue 1206: FS SIMD8 shader: 32 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 512 to 320 bytes. 1015410: message: shader compiler issue 1207: FS SIMD16 shader: 32 inst, 0 loops, 390 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 512 to 320 bytes. 1015410: message: shader compiler issue 1208: VS vec4 shader: 47 inst, 0 loops, 304 cycles, compacted 752 to 672 bytes. 1015458: message: shader compiler issue 1209: FS SIMD8 shader: 40 inst, 0 loops, 272 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 416 bytes. 1015458: message: shader compiler issue 1210: FS SIMD16 shader: 40 inst, 0 loops, 320 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 416 bytes. 1015458: message: shader compiler issue 1211: VS vec4 shader: 40 inst, 0 loops, 284 cycles, compacted 640 to 576 bytes. 1015965: message: shader compiler issue 1212: FS SIMD8 shader: 32 inst, 0 loops, 286 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 512 to 352 bytes. 1015965: message: shader compiler issue 1213: FS SIMD16 shader: 32 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 512 to 352 bytes. 1015965: message: shader compiler issue 1214: VS vec4 shader: 40 inst, 0 loops, 284 cycles, compacted 640 to 576 bytes. 1016014: message: shader compiler issue 1215: FS SIMD8 shader: 57 inst, 0 loops, 544 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 624 bytes. 1016014: message: shader compiler issue 1216: FS SIMD16 shader: 57 inst, 0 loops, 582 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 624 bytes. 1016014: message: shader compiler issue 1217: VS vec4 shader: 34 inst, 0 loops, 174 cycles, compacted 544 to 496 bytes. 1016056: message: shader compiler issue 1218: FS SIMD8 shader: 18 inst, 0 loops, 292 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 288 to 224 bytes. 1016056: message: shader compiler issue 1219: FS SIMD16 shader: 18 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 288 to 224 bytes. 1016056: message: shader compiler issue 1220: VS vec4 shader: 28 inst, 0 loops, 186 cycles, compacted 448 to 400 bytes. 1016087: message: shader compiler issue 1221: FS SIMD8 shader: 32 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 512 to 320 bytes. 1016087: message: shader compiler issue 1222: FS SIMD16 shader: 32 inst, 0 loops, 532 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 512 to 320 bytes. 1016087: message: shader compiler issue 1223: VS vec4 shader: 47 inst, 0 loops, 304 cycles, compacted 752 to 672 bytes. 1016137: message: shader compiler issue 1224: FS SIMD8 shader: 51 inst, 0 loops, 318 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 576 bytes. 1016137: message: shader compiler issue 1225: FS SIMD16 shader: 51 inst, 0 loops, 364 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 576 bytes. 1016137: message: shader compiler issue 1226: VS vec4 shader: 40 inst, 0 loops, 284 cycles, compacted 640 to 576 bytes. 1016644: message: shader compiler issue 1227: FS SIMD8 shader: 31 inst, 0 loops, 544 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 496 to 368 bytes. 1016644: message: shader compiler issue 1228: FS SIMD16 shader: 31 inst, 0 loops, 590 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 496 to 368 bytes. 1016644: message: shader compiler issue 1229: VS vec4 shader: 12 inst, 0 loops, 66 cycles, compacted 192 to 176 bytes. 1016682: message: shader compiler issue 1230: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. 1016682: message: shader compiler issue 1231: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. 1016682: message: shader compiler issue 1232: VS vec4 shader: 13 inst, 0 loops, 98 cycles, compacted 208 to 192 bytes. 1017623: message: major shader compiler issue 1233: 0:74(18): warning: `tmpvar_3' used uninitialized 1017623 @1 glCompileShaderARB(shaderObj = 1168) 1017623: warning: 0:74(18): warning: `tmpvar_3' used uninitialized 1017630: message: shader compiler issue 1234: FS SIMD8 shader: 112 inst, 0 loops, 538 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1792 to 1296 bytes. 1017630: message: shader compiler issue 1235: FS SIMD16 shader: 112 inst, 0 loops, 762 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1792 to 1296 bytes. 1017630: message: api performance issue 224: FS compile took 6.393 ms and stalled the GPU 1017630: message: shader compiler issue 1236: VS vec4 shader: 51 inst, 0 loops, 270 cycles, compacted 816 to 752 bytes. 1017703: message: shader compiler issue 1237: FS SIMD8 shader: 121 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1936 to 1360 bytes. 1017703: message: shader compiler issue 1238: FS SIMD16 shader: 121 inst, 0 loops, 778 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1936 to 1360 bytes. 1017703: message: shader compiler issue 1239: VS vec4 shader: 42 inst, 0 loops, 188 cycles, compacted 672 to 624 bytes. 1017767: message: shader compiler issue 1240: FS SIMD8 shader: 18 inst, 0 loops, 292 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 288 to 192 bytes. 1017767: message: shader compiler issue 1241: FS SIMD16 shader: 18 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 288 to 192 bytes. 1017767: message: shader compiler issue 1242: VS vec4 shader: 28 inst, 0 loops, 184 cycles, compacted 448 to 400 bytes. 1017796: message: shader compiler issue 1243: FS SIMD8 shader: 72 inst, 0 loops, 498 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1152 to 768 bytes. 1017796: message: shader compiler issue 1244: FS SIMD16 shader: 72 inst, 0 loops, 718 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1152 to 768 bytes. 1017796: message: shader compiler issue 1245: VS vec4 shader: 55 inst, 0 loops, 316 cycles, compacted 880 to 800 bytes. 1017864: message: shader compiler issue 1246: FS SIMD8 shader: 93 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1488 to 1024 bytes. 1017864: message: shader compiler issue 1247: FS SIMD16 shader: 93 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1488 to 1024 bytes. 1017864: message: shader compiler issue 1248: VS vec4 shader: 43 inst, 0 loops, 262 cycles, compacted 688 to 624 bytes. 1021527: message: major shader compiler issue 1249: 0:14(18): warning: `tmpvar_1' used uninitialized 1021527 @1 glCompileShaderARB(shaderObj = 1183) 1021527: warning: 0:14(18): warning: `tmpvar_1' used uninitialized 1021534: message: shader compiler issue 1250: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 1021534: message: shader compiler issue 1251: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 1021534: message: shader compiler issue 1252: VS vec4 shader: 8 inst, 0 loops, 66 cycles, compacted 128 to 112 bytes. 1021545: message: major shader compiler issue 1253: 0:24(18): warning: `tmpvar_1' used uninitialized 1021545 @1 glCompileShaderARB(shaderObj = 1186) 1021545: warning: 0:24(18): warning: `tmpvar_1' used uninitialized 1021552: message: shader compiler issue 1254: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 1021552: message: shader compiler issue 1255: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 1021552: message: shader compiler issue 1256: VS vec4 shader: 19 inst, 0 loops, 188 cycles, compacted 304 to 272 bytes. 1023620: message: major shader compiler issue 1257: 0:14(18): warning: `tmpvar_1' used uninitialized 1023620 @1 glCompileShaderARB(shaderObj = 1189) 1023620: warning: 0:14(18): warning: `tmpvar_1' used uninitialized 1023627: message: shader compiler issue 1258: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 1023627: message: shader compiler issue 1259: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 1023627: message: shader compiler issue 1260: VS vec4 shader: 8 inst, 0 loops, 66 cycles, compacted 128 to 112 bytes. 1120255: message: shader compiler issue 1261: FS SIMD8 shader: 16 inst, 0 loops, 284 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 176 bytes. 1120255: message: shader compiler issue 1262: FS SIMD16 shader: 16 inst, 0 loops, 304 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 176 bytes. 1120255: message: shader compiler issue 1263: VS vec4 shader: 10 inst, 0 loops, 66 cycles, compacted 160 to 144 bytes. 1120289: message: shader compiler issue 1264: FS SIMD8 shader: 15 inst, 0 loops, 286 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 160 bytes. 1120289: message: shader compiler issue 1265: FS SIMD16 shader: 15 inst, 0 loops, 316 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 160 bytes. 1120289: message: shader compiler issue 1266: VS vec4 shader: 14 inst, 0 loops, 98 cycles, compacted 224 to 208 bytes. 1120498: message: shader compiler issue 1267: FS SIMD8 shader: 21 inst, 0 loops, 274 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 336 to 192 bytes. 1120498: message: shader compiler issue 1268: FS SIMD16 shader: 21 inst, 0 loops, 294 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 336 to 192 bytes. 1120498: message: shader compiler issue 1269: VS vec4 shader: 12 inst, 0 loops, 66 cycles, compacted 192 to 176 bytes. 1120525: message: shader compiler issue 1270: FS SIMD8 shader: 24 inst, 0 loops, 302 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 240 bytes. 1120525: message: shader compiler issue 1271: FS SIMD16 shader: 24 inst, 0 loops, 338 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 240 bytes. 1120525: message: shader compiler issue 1272: VS vec4 shader: 14 inst, 0 loops, 98 cycles, compacted 224 to 208 bytes. 1120552: message: shader compiler issue 1273: FS SIMD8 shader: 15 inst, 0 loops, 286 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 160 bytes. 1120552: message: shader compiler issue 1274: FS SIMD16 shader: 15 inst, 0 loops, 316 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 160 bytes. 1120552: message: shader compiler issue 1275: VS vec4 shader: 14 inst, 0 loops, 98 cycles, compacted 224 to 208 bytes. 1121500: message: shader compiler issue 1276: FS SIMD8 shader: 12 inst, 0 loops, 28 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 128 bytes. 1121500: message: shader compiler issue 1277: FS SIMD16 shader: 12 inst, 0 loops, 42 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 128 bytes. 1121500: message: api performance issue 132: Recompiling fragment shader for program -1 1121500: message: api performance issue 133: number of color buffers 1->3 1121525: message: shader compiler issue 1278: FS SIMD8 shader: 144 inst, 0 loops, 682 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2304 to 1648 bytes. 1121525: message: shader compiler issue 1279: FS SIMD16 shader: 144 inst, 0 loops, 1820 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2304 to 1648 bytes. 1121525: message: shader compiler issue 1280: VS vec4 shader: 75 inst, 0 loops, 300 cycles, compacted 1200 to 1104 bytes. 1121904: message: shader compiler issue 1281: FS SIMD8 shader: 153 inst, 0 loops, 696 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2448 to 1792 bytes. 1121904: message: shader compiler issue 1282: FS SIMD16 shader: 153 inst, 0 loops, 1790 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2448 to 1792 bytes. 1121904: message: shader compiler issue 1283: VS vec4 shader: 75 inst, 0 loops, 300 cycles, compacted 1200 to 1104 bytes. 1122235: message: shader compiler issue 1284: FS SIMD8 shader: 95 inst, 0 loops, 570 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1520 to 1072 bytes. 1122235: message: shader compiler issue 1285: FS SIMD16 shader: 95 inst, 0 loops, 688 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1520 to 1072 bytes. 1122235: message: shader compiler issue 1286: VS vec4 shader: 56 inst, 0 loops, 270 cycles, compacted 896 to 816 bytes. 1122389: message: shader compiler issue 1287: FS SIMD8 shader: 93 inst, 0 loops, 616 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1024 bytes. 1122389: message: shader compiler issue 1288: FS SIMD16 shader: 93 inst, 0 loops, 710 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1024 bytes. 1122389: message: shader compiler issue 1289: VS vec4 shader: 56 inst, 0 loops, 270 cycles, compacted 896 to 816 bytes. 1122663: message: shader compiler issue 1290: FS SIMD8 shader: 94 inst, 0 loops, 570 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1504 to 1056 bytes. 1122663: message: shader compiler issue 1291: FS SIMD16 shader: 94 inst, 0 loops, 670 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1504 to 1056 bytes. 1122663: message: shader compiler issue 1292: VS vec4 shader: 56 inst, 0 loops, 270 cycles, compacted 896 to 816 bytes. 1123022: message: shader compiler issue 1293: FS SIMD8 shader: 131 inst, 0 loops, 718 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2096 to 1472 bytes. 1123022: message: shader compiler issue 1294: FS SIMD16 shader: 131 inst, 0 loops, 1376 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2096 to 1472 bytes. 1123022: message: shader compiler issue 1295: VS vec4 shader: 56 inst, 0 loops, 270 cycles, compacted 896 to 816 bytes. 1123389: message: shader compiler issue 1296: FS SIMD8 shader: 96 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1536 to 1072 bytes. 1123389: message: shader compiler issue 1297: FS SIMD16 shader: 96 inst, 0 loops, 718 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1536 to 1072 bytes. 1123389: message: shader compiler issue 1298: VS vec4 shader: 56 inst, 0 loops, 270 cycles, compacted 896 to 816 bytes. 1123663: message: shader compiler issue 1299: FS SIMD8 shader: 68 inst, 0 loops, 430 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1088 to 768 bytes. 1123663: message: shader compiler issue 1300: FS SIMD16 shader: 68 inst, 0 loops, 434 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1088 to 768 bytes. 1123663: message: shader compiler issue 1301: VS vec4 shader: 41 inst, 0 loops, 274 cycles, compacted 656 to 592 bytes. 1123835: message: shader compiler issue 1302: FS SIMD8 shader: 98 inst, 0 loops, 582 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1568 to 1120 bytes. 1123835: message: shader compiler issue 1303: FS SIMD16 shader: 98 inst, 0 loops, 696 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1568 to 1120 bytes. 1123835: message: shader compiler issue 1304: VS vec4 shader: 56 inst, 0 loops, 270 cycles, compacted 896 to 816 bytes. 1124344: message: shader compiler issue 1305: FS SIMD8 shader: 71 inst, 0 loops, 408 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1136 to 768 bytes. 1124344: message: shader compiler issue 1306: FS SIMD16 shader: 71 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1136 to 768 bytes. 1124344: message: shader compiler issue 1307: VS vec4 shader: 41 inst, 0 loops, 274 cycles, compacted 656 to 592 bytes. 1124446: message: shader compiler issue 1308: FS SIMD8 shader: 107 inst, 0 loops, 498 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1712 to 1184 bytes. 1124446: message: shader compiler issue 1309: FS SIMD16 shader: 107 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1712 to 1184 bytes. 1124446: message: shader compiler issue 1310: VS vec4 shader: 248 inst, 0 loops, 1650 cycles, compacted 3968 to 3632 bytes. 1124697: message: shader compiler issue 1311: FS SIMD8 shader: 104 inst, 0 loops, 614 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1664 to 1168 bytes. 1124697: message: shader compiler issue 1312: FS SIMD16 shader: 104 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1664 to 1168 bytes. 1124697: message: shader compiler issue 1313: VS vec4 shader: 259 inst, 0 loops, 1856 cycles, compacted 4144 to 3776 bytes. 1124835: message: shader compiler issue 1314: FS SIMD8 shader: 104 inst, 0 loops, 614 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1664 to 1168 bytes. 1124835: message: shader compiler issue 1315: FS SIMD16 shader: 104 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1664 to 1168 bytes. 1124835: message: shader compiler issue 1316: VS vec4 shader: 414 inst, 0 loops, 2930 cycles, compacted 6624 to 5984 bytes. 1129340: message: shader compiler issue 1317: FS SIMD8 shader: 69 inst, 0 loops, 430 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1104 to 784 bytes. 1129340: message: shader compiler issue 1318: FS SIMD16 shader: 69 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1104 to 784 bytes. 1129340: message: shader compiler issue 1319: VS vec4 shader: 41 inst, 0 loops, 274 cycles, compacted 656 to 592 bytes. 1129553: message: shader compiler issue 1320: FS SIMD8 shader: 129 inst, 0 loops, 738 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2064 to 1424 bytes. 1129553: message: shader compiler issue 1321: FS SIMD16 shader: 129 inst, 0 loops, 886 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2064 to 1424 bytes. 1129553: message: shader compiler issue 1322: VS vec4 shader: 56 inst, 0 loops, 270 cycles, compacted 896 to 816 bytes. 1131354: message: shader compiler issue 1323: FS SIMD8 shader: 68 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 720 bytes. 1131354: message: shader compiler issue 1324: FS SIMD16 shader: 68 inst, 0 loops, 482 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 720 bytes. 1131354: message: shader compiler issue 1325: VS vec4 shader: 122 inst, 0 loops, 580 cycles, compacted 1952 to 1776 bytes. 1132664: message: shader compiler issue 1326: FS SIMD8 shader: 132 inst, 0 loops, 712 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2112 to 1440 bytes. 1132664: message: shader compiler issue 1327: FS SIMD16 shader: 132 inst, 0 loops, 1412 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2112 to 1440 bytes. 1132664: message: shader compiler issue 1328: VS vec4 shader: 56 inst, 0 loops, 270 cycles, compacted 896 to 816 bytes. 1134598: message: shader compiler issue 1329: FS SIMD8 shader: 104 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1664 to 1200 bytes. 1134598: message: shader compiler issue 1330: FS SIMD16 shader: 104 inst, 0 loops, 710 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1664 to 1200 bytes. 1134598: message: shader compiler issue 1331: VS vec4 shader: 56 inst, 0 loops, 270 cycles, compacted 896 to 816 bytes. 1134718: message: shader compiler issue 1332: FS SIMD8 shader: 105 inst, 0 loops, 578 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1680 to 1216 bytes. 1134718: message: shader compiler issue 1333: FS SIMD16 shader: 105 inst, 0 loops, 724 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1680 to 1216 bytes. 1134718: message: shader compiler issue 1334: VS vec4 shader: 56 inst, 0 loops, 270 cycles, compacted 896 to 816 bytes. 1134929: message: shader compiler issue 1335: FS SIMD8 shader: 141 inst, 0 loops, 728 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2256 to 1616 bytes. 1134929: message: shader compiler issue 1336: FS SIMD16 shader: 141 inst, 0 loops, 1414 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2256 to 1616 bytes. 1134929: message: shader compiler issue 1337: VS vec4 shader: 56 inst, 0 loops, 270 cycles, compacted 896 to 816 bytes. 1135060: message: shader compiler issue 1338: FS SIMD8 shader: 142 inst, 0 loops, 736 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2272 to 1584 bytes. 1135060: message: shader compiler issue 1339: FS SIMD16 shader: 142 inst, 0 loops, 1428 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2272 to 1584 bytes. 1135060: message: shader compiler issue 1340: VS vec4 shader: 56 inst, 0 loops, 270 cycles, compacted 896 to 816 bytes. 1135193: message: shader compiler issue 1341: FS SIMD8 shader: 78 inst, 0 loops, 440 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1248 to 912 bytes. 1135193: message: shader compiler issue 1342: FS SIMD16 shader: 78 inst, 0 loops, 458 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1248 to 912 bytes. 1135193: message: shader compiler issue 1343: VS vec4 shader: 41 inst, 0 loops, 274 cycles, compacted 656 to 592 bytes. 1135632: message: shader compiler issue 1344: FS SIMD8 shader: 140 inst, 0 loops, 738 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2240 to 1616 bytes. 1135632: message: shader compiler issue 1345: FS SIMD16 shader: 140 inst, 0 loops, 1406 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2240 to 1616 bytes. 1135632: message: shader compiler issue 1346: VS vec4 shader: 56 inst, 0 loops, 270 cycles, compacted 896 to 816 bytes. 1135868: message: shader compiler issue 1347: FS SIMD8 shader: 106 inst, 0 loops, 602 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1696 to 1216 bytes. 1135868: message: shader compiler issue 1348: FS SIMD16 shader: 106 inst, 0 loops, 710 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1696 to 1216 bytes. 1135868: message: shader compiler issue 1349: VS vec4 shader: 56 inst, 0 loops, 270 cycles, compacted 896 to 816 bytes. 1136744: message: shader compiler issue 1350: FS SIMD8 shader: 48 inst, 0 loops, 318 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 768 to 560 bytes. 1136744: message: shader compiler issue 1351: FS SIMD16 shader: 48 inst, 0 loops, 364 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 768 to 560 bytes. 1136744: message: shader compiler issue 1352: VS vec4 shader: 40 inst, 0 loops, 284 cycles, compacted 640 to 576 bytes. 1139447: message: shader compiler issue 1353: FS SIMD8 shader: 103 inst, 0 loops, 630 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1648 to 1168 bytes. 1139447: message: shader compiler issue 1354: FS SIMD16 shader: 103 inst, 0 loops, 748 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1648 to 1168 bytes. 1139447: message: shader compiler issue 1355: VS vec4 shader: 56 inst, 0 loops, 270 cycles, compacted 896 to 816 bytes. 1145168: message: shader compiler issue 1356: FS SIMD8 shader: 8 inst, 0 loops, 242 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. 1145168: message: shader compiler issue 1357: FS SIMD16 shader: 8 inst, 0 loops, 256 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. 1145168: message: shader compiler issue 1358: VS vec4 shader: 14 inst, 0 loops, 146 cycles, compacted 224 to 192 bytes. 1145220: message: shader compiler issue 1359: FS SIMD8 shader: 144 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2304 to 1584 bytes. 1145220: message: shader compiler issue 1360: FS SIMD16 shader: 144 inst, 0 loops, 1028 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2304 to 1584 bytes. 1145220: message: shader compiler issue 1361: VS vec4 shader: 24 inst, 0 loops, 146 cycles, compacted 384 to 352 bytes. 1145385: message: shader compiler issue 1362: FS SIMD8 shader: 180 inst, 0 loops, 908 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2880 to 1952 bytes. 1145385: message: shader compiler issue 1363: FS SIMD16 shader: 180 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2880 to 1952 bytes. 1145385: message: shader compiler issue 1364: VS vec4 shader: 24 inst, 0 loops, 146 cycles, compacted 384 to 352 bytes. 1145895: message: shader compiler issue 1365: FS SIMD8 shader: 213 inst, 0 loops, 1174 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3408 to 2336 bytes. 1145895: message: shader compiler issue 1366: FS SIMD16 shader: 213 inst, 0 loops, 1434 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3408 to 2336 bytes. 1145895: message: shader compiler issue 1367: VS vec4 shader: 24 inst, 0 loops, 146 cycles, compacted 384 to 352 bytes. 1152836: message: shader compiler issue 1368: FS SIMD8 shader: 160 inst, 0 loops, 904 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2560 to 1728 bytes. 1152836: message: shader compiler issue 1369: FS SIMD16 shader: 160 inst, 0 loops, 1094 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2560 to 1728 bytes. 1152836: message: shader compiler issue 1370: VS vec4 shader: 24 inst, 0 loops, 146 cycles, compacted 384 to 352 bytes. 1153874: message: shader compiler issue 1371: FS SIMD8 shader: 20 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 224 bytes. 1153874: message: shader compiler issue 1372: FS SIMD16 shader: 20 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 224 bytes. 1153874: message: shader compiler issue 1373: VS vec4 shader: 79 inst, 0 loops, 606 cycles, compacted 1264 to 1152 bytes. 1153952: message: shader compiler issue 1374: FS SIMD8 shader: 12 inst, 0 loops, 122 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 128 bytes. 1153952: message: shader compiler issue 1375: FS SIMD16 shader: 12 inst, 0 loops, 142 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 128 bytes. 1153952: message: shader compiler issue 1376: VS vec4 shader: 17 inst, 0 loops, 108 cycles, compacted 272 to 256 bytes. 1154028: message: shader compiler issue 1377: FS SIMD8 shader: 31 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 400 bytes. 1154028: message: shader compiler issue 1378: FS SIMD16 shader: 32 inst, 0 loops, 566 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 512 to 416 bytes. 1154028: message: shader compiler issue 1379: VS vec4 shader: 21 inst, 0 loops, 122 cycles, compacted 336 to 320 bytes. 1154089: message: shader compiler issue 1380: FS SIMD8 shader: 21 inst, 0 loops, 296 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 336 to 240 bytes. 1154089: message: shader compiler issue 1381: FS SIMD16 shader: 21 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 336 to 240 bytes. 1154089: message: shader compiler issue 1382: VS vec4 shader: 21 inst, 0 loops, 122 cycles, compacted 336 to 320 bytes. 1154137: message: shader compiler issue 1383: FS SIMD8 shader: 12 inst, 0 loops, 122 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 128 bytes. 1154137: message: shader compiler issue 1384: FS SIMD16 shader: 12 inst, 0 loops, 142 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 128 bytes. 1154137: message: shader compiler issue 1385: VS vec4 shader: 180 inst, 0 loops, 1424 cycles, compacted 2880 to 2688 bytes. 1154242: message: shader compiler issue 1386: FS SIMD8 shader: 12 inst, 0 loops, 122 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 128 bytes. 1154242: message: shader compiler issue 1387: FS SIMD16 shader: 12 inst, 0 loops, 142 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 128 bytes. 1154242: message: shader compiler issue 1388: VS vec4 shader: 17 inst, 0 loops, 108 cycles, compacted 272 to 256 bytes. 1154486: message: shader compiler issue 1389: FS SIMD8 shader: 21 inst, 0 loops, 296 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 336 to 240 bytes. 1154486: message: shader compiler issue 1390: FS SIMD16 shader: 21 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 336 to 240 bytes. 1154486: message: shader compiler issue 1391: VS vec4 shader: 21 inst, 0 loops, 122 cycles, compacted 336 to 320 bytes. 1155975: message: shader compiler issue 1392: FS SIMD8 shader: 173 inst, 0 loops, 908 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2768 to 1856 bytes. 1155975: message: shader compiler issue 1393: FS SIMD16 shader: 173 inst, 0 loops, 1142 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2768 to 1856 bytes. 1155975: message: shader compiler issue 1394: VS vec4 shader: 24 inst, 0 loops, 146 cycles, compacted 384 to 352 bytes. 1156220: message: shader compiler issue 1395: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 1156220: message: shader compiler issue 1396: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 1156220: message: shader compiler issue 1397: VS vec4 shader: 219 inst, 0 loops, 1812 cycles, compacted 3504 to 3200 bytes. 1157090: message: shader compiler issue 1398: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 1157090: message: shader compiler issue 1399: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 1157090: message: shader compiler issue 1400: VS vec4 shader: 219 inst, 0 loops, 1812 cycles, compacted 3504 to 3200 bytes. 1157595: message: shader compiler issue 1401: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. 1157595: message: shader compiler issue 1402: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. 1157595: message: shader compiler issue 1403: VS vec4 shader: 241 inst, 0 loops, 2046 cycles, compacted 3856 to 3520 bytes. 1158410: message: shader compiler issue 1404: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. 1158410: message: shader compiler issue 1405: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. 1158410: message: shader compiler issue 1406: VS vec4 shader: 402 inst, 0 loops, 3128 cycles, compacted 6432 to 5824 bytes. 1165317: message: shader compiler issue 1407: FS SIMD8 shader: 121 inst, 0 loops, 822 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1936 to 1552 bytes. 1165317: message: shader compiler issue 1408: FS SIMD16 shader: 121 inst, 0 loops, 1016 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1936 to 1552 bytes. 1165317: message: shader compiler issue 1409: VS vec4 shader: 24 inst, 0 loops, 196 cycles, compacted 384 to 352 bytes. 1165365: message: shader compiler issue 1410: FS SIMD8 shader: 211 inst, 0 loops, 1232 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3376 to 2624 bytes. 1165365: message: shader compiler issue 1411: FS SIMD16 shader: 211 inst, 0 loops, 1570 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3376 to 2624 bytes. 1165365: message: shader compiler issue 1412: VS vec4 shader: 24 inst, 0 loops, 196 cycles, compacted 384 to 352 bytes. 1165440: message: shader compiler issue 1413: FS SIMD8 shader: 147 inst, 0 loops, 914 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 2352 to 1776 bytes. 1165440: message: shader compiler issue 1414: FS SIMD16 shader: 147 inst, 0 loops, 1146 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 2352 to 1776 bytes. 1165440: message: shader compiler issue 1415: VS vec4 shader: 24 inst, 0 loops, 196 cycles, compacted 384 to 352 bytes. 1165540: message: shader compiler issue 1416: FS SIMD8 shader: 158 inst, 0 loops, 898 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2528 to 1728 bytes. 1165540: message: shader compiler issue 1417: FS SIMD16 shader: 158 inst, 0 loops, 1062 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2528 to 1728 bytes. 1165540: message: shader compiler issue 1418: VS vec4 shader: 24 inst, 0 loops, 146 cycles, compacted 384 to 352 bytes. 1165664: message: shader compiler issue 1419: FS SIMD8 shader: 42 inst, 0 loops, 364 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 672 to 576 bytes. 1165664: message: shader compiler issue 1420: FS SIMD16 shader: 42 inst, 0 loops, 410 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 672 to 576 bytes. 1165664: message: shader compiler issue 1421: VS vec4 shader: 11 inst, 0 loops, 66 cycles, compacted 176 to 160 bytes. 1165777: message: shader compiler issue 1422: FS SIMD8 shader: 31 inst, 0 loops, 332 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 496 to 352 bytes. 1165777: message: shader compiler issue 1423: FS SIMD16 shader: 31 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 496 to 352 bytes. 1165777: message: shader compiler issue 1424: VS vec4 shader: 184 inst, 0 loops, 890 cycles, compacted 2944 to 2592 bytes. 1165948: message: shader compiler issue 1425: FS SIMD8 shader: 16 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 176 bytes. 1165948: message: shader compiler issue 1426: FS SIMD16 shader: 16 inst, 0 loops, 308 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 176 bytes. 1165948: message: shader compiler issue 1427: VS vec4 shader: 179 inst, 0 loops, 916 cycles, compacted 2864 to 2512 bytes. 1166128: message: shader compiler issue 1428: FS SIMD8 shader: 31 inst, 0 loops, 332 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 496 to 352 bytes. 1166128: message: shader compiler issue 1429: FS SIMD16 shader: 31 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 496 to 352 bytes. 1166128: message: shader compiler issue 1430: VS vec4 shader: 150 inst, 0 loops, 764 cycles, compacted 2400 to 2128 bytes. 1166362: message: shader compiler issue 1431: FS SIMD8 shader: 120 inst, 0 loops, 628 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1920 to 1328 bytes. 1166362: message: shader compiler issue 1432: FS SIMD16 shader: 120 inst, 0 loops, 900 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1920 to 1328 bytes. 1166362: message: shader compiler issue 1433: VS vec4 shader: 179 inst, 0 loops, 836 cycles, compacted 2864 to 2528 bytes. 1166673: message: shader compiler issue 1434: FS SIMD8 shader: 109 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1744 to 1216 bytes. 1166673: message: shader compiler issue 1435: FS SIMD16 shader: 109 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1744 to 1216 bytes. 1166673: message: shader compiler issue 1436: VS vec4 shader: 173 inst, 0 loops, 958 cycles, compacted 2768 to 2448 bytes. 1166949: message: shader compiler issue 1437: FS SIMD8 shader: 120 inst, 0 loops, 628 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1920 to 1328 bytes. 1166949: message: shader compiler issue 1438: FS SIMD16 shader: 120 inst, 0 loops, 900 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1920 to 1328 bytes. 1166949: message: shader compiler issue 1439: VS vec4 shader: 155 inst, 0 loops, 862 cycles, compacted 2480 to 2192 bytes. 1168294: message: shader compiler issue 1440: FS SIMD8 shader: 45 inst, 0 loops, 510 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 720 to 464 bytes. 1168294: message: shader compiler issue 1441: FS SIMD16 shader: 45 inst, 0 loops, 588 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 720 to 464 bytes. 1168294: message: shader compiler issue 1442: VS vec4 shader: 115 inst, 0 loops, 684 cycles, compacted 1840 to 1664 bytes. 1168409: message: shader compiler issue 1443: FS SIMD8 shader: 45 inst, 0 loops, 510 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 720 to 464 bytes. 1168409: message: shader compiler issue 1444: FS SIMD16 shader: 45 inst, 0 loops, 588 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 720 to 464 bytes. 1168409: message: shader compiler issue 1445: VS vec4 shader: 106 inst, 0 loops, 552 cycles, compacted 1696 to 1536 bytes. 1174039: message: shader compiler issue 1446: FS SIMD8 shader: 77 inst, 0 loops, 812 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 864 bytes. 1174039: message: shader compiler issue 1447: FS SIMD16 shader: 77 inst, 0 loops, 894 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 864 bytes. 1174039: message: shader compiler issue 1448: VS vec4 shader: 103 inst, 0 loops, 582 cycles, compacted 1648 to 1504 bytes. 1174299: message: shader compiler issue 1449: FS SIMD8 shader: 77 inst, 0 loops, 812 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 864 bytes. 1174299: message: shader compiler issue 1450: FS SIMD16 shader: 77 inst, 0 loops, 894 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 864 bytes. 1174299: message: shader compiler issue 1451: VS vec4 shader: 94 inst, 0 loops, 506 cycles, compacted 1504 to 1376 bytes. 1184298: message: shader compiler issue 1452: FS SIMD8 shader: 18 inst, 0 loops, 108 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 288 to 224 bytes. 1184298: message: shader compiler issue 1453: FS SIMD16 shader: 18 inst, 0 loops, 128 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 288 to 224 bytes. 1184298: message: shader compiler issue 1454: VS vec4 shader: 22 inst, 0 loops, 120 cycles, compacted 352 to 304 bytes. 1184321: message: shader compiler issue 1455: FS SIMD8 shader: 27 inst, 0 loops, 276 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 432 to 336 bytes. 1184321: message: shader compiler issue 1456: FS SIMD16 shader: 27 inst, 0 loops, 300 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 432 to 336 bytes. 1184321: message: shader compiler issue 1457: VS vec4 shader: 25 inst, 0 loops, 120 cycles, compacted 400 to 352 bytes. 1184354: message: shader compiler issue 1458: FS SIMD8 shader: 18 inst, 0 loops, 108 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 288 to 224 bytes. 1184354: message: shader compiler issue 1459: FS SIMD16 shader: 18 inst, 0 loops, 128 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 288 to 224 bytes. 1184354: message: shader compiler issue 1460: VS vec4 shader: 67 inst, 0 loops, 566 cycles, compacted 1072 to 976 bytes. 1184392: message: shader compiler issue 1461: FS SIMD8 shader: 26 inst, 0 loops, 296 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 416 to 320 bytes. 1184392: message: shader compiler issue 1462: FS SIMD16 shader: 26 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 416 to 320 bytes. 1184392: message: shader compiler issue 1463: VS vec4 shader: 86 inst, 0 loops, 590 cycles, compacted 1376 to 1232 bytes. 1184437: message: shader compiler issue 1464: FS SIMD8 shader: 18 inst, 0 loops, 108 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 288 to 224 bytes. 1184437: message: shader compiler issue 1465: FS SIMD16 shader: 18 inst, 0 loops, 128 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 288 to 224 bytes. 1184437: message: shader compiler issue 1466: VS vec4 shader: 35 inst, 0 loops, 270 cycles, compacted 560 to 496 bytes. 1184469: message: shader compiler issue 1467: FS SIMD8 shader: 26 inst, 0 loops, 296 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 416 to 320 bytes. 1184469: message: shader compiler issue 1468: FS SIMD16 shader: 26 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 416 to 320 bytes. 1184469: message: shader compiler issue 1469: VS vec4 shader: 37 inst, 0 loops, 272 cycles, compacted 592 to 528 bytes. 1184507: message: shader compiler issue 1470: FS SIMD8 shader: 26 inst, 0 loops, 296 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 416 to 320 bytes. 1184507: message: shader compiler issue 1471: FS SIMD16 shader: 26 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 416 to 320 bytes. 1184507: message: shader compiler issue 1472: VS vec4 shader: 38 inst, 0 loops, 272 cycles, compacted 608 to 544 bytes. 1184545: message: shader compiler issue 1473: FS SIMD8 shader: 26 inst, 0 loops, 260 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 416 to 336 bytes. 1184545: message: shader compiler issue 1474: FS SIMD16 shader: 26 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 416 to 336 bytes. 1184545: message: shader compiler issue 1475: VS vec4 shader: 33 inst, 0 loops, 276 cycles, compacted 528 to 480 bytes. 1184582: message: shader compiler issue 1476: FS SIMD8 shader: 28 inst, 0 loops, 278 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 448 to 336 bytes. 1184582: message: shader compiler issue 1477: FS SIMD16 shader: 28 inst, 0 loops, 304 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 448 to 336 bytes. 1184582: message: shader compiler issue 1478: VS vec4 shader: 93 inst, 0 loops, 570 cycles, compacted 1488 to 1344 bytes. 1184624: message: shader compiler issue 1479: FS SIMD8 shader: 28 inst, 0 loops, 278 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 448 to 336 bytes. 1184624: message: shader compiler issue 1480: FS SIMD16 shader: 28 inst, 0 loops, 304 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 448 to 336 bytes. 1184624: message: shader compiler issue 1481: VS vec4 shader: 84 inst, 0 loops, 496 cycles, compacted 1344 to 1216 bytes. 1189429: message: shader compiler issue 1482: FS SIMD8 shader: 306 inst, 0 loops, 1850 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4896 to 3392 bytes. 1189429: message: shader compiler issue 1483: FS SIMD16 shader: 306 inst, 0 loops, 2398 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4896 to 3392 bytes. 1189429: message: shader compiler issue 1484: VS vec4 shader: 52 inst, 0 loops, 286 cycles, compacted 832 to 768 bytes. 1189656: message: shader compiler issue 1485: FS SIMD8 shader: 150 inst, 0 loops, 1066 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2400 to 1584 bytes. 1189656: message: shader compiler issue 1486: FS SIMD16 shader: 150 inst, 0 loops, 1128 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2400 to 1584 bytes. 1189656: message: shader compiler issue 1487: VS vec4 shader: 63 inst, 0 loops, 246 cycles, compacted 1008 to 944 bytes. 1189780: message: shader compiler issue 1488: FS SIMD8 shader: 34 inst, 0 loops, 572 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 544 to 336 bytes. 1189780: message: shader compiler issue 1489: FS SIMD16 shader: 34 inst, 0 loops, 604 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 544 to 336 bytes. 1189780: message: shader compiler issue 1490: VS vec4 shader: 23 inst, 0 loops, 162 cycles, compacted 368 to 336 bytes. 1189853: message: shader compiler issue 1491: FS SIMD8 shader: 35 inst, 0 loops, 406 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 560 to 336 bytes. 1189853: message: shader compiler issue 1492: FS SIMD16 shader: 35 inst, 0 loops, 456 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 560 to 336 bytes. 1189853: message: shader compiler issue 1493: VS vec4 shader: 23 inst, 0 loops, 162 cycles, compacted 368 to 336 bytes. 1189903: message: shader compiler issue 1494: FS SIMD8 shader: 29 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 272 bytes. 1189903: message: shader compiler issue 1495: FS SIMD16 shader: 29 inst, 0 loops, 626 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 272 bytes. 1189903: message: shader compiler issue 1496: VS vec4 shader: 23 inst, 0 loops, 162 cycles, compacted 368 to 336 bytes. 1190036: message: shader compiler issue 1497: FS SIMD8 shader: 34 inst, 0 loops, 572 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 544 to 336 bytes. 1190036: message: shader compiler issue 1498: FS SIMD16 shader: 34 inst, 0 loops, 604 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 544 to 336 bytes. 1190036: message: shader compiler issue 1499: VS vec4 shader: 23 inst, 0 loops, 162 cycles, compacted 368 to 336 bytes. 1190091: message: shader compiler issue 1500: FS SIMD8 shader: 28 inst, 0 loops, 390 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 256 bytes. 1190091: message: shader compiler issue 1501: FS SIMD16 shader: 28 inst, 0 loops, 622 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 256 bytes. 1190091: message: shader compiler issue 1502: VS vec4 shader: 23 inst, 0 loops, 162 cycles, compacted 368 to 336 bytes. 1190138: message: shader compiler issue 1503: FS SIMD8 shader: 335 inst, 0 loops, 2186 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5360 to 3776 bytes. 1190138: message: shader compiler issue 1504: FS SIMD16 shader: 335 inst, 0 loops, 2688 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5360 to 3776 bytes. 1190138: message: shader compiler issue 1505: VS vec4 shader: 65 inst, 0 loops, 278 cycles, compacted 1040 to 960 bytes. 1190324: message: shader compiler issue 1506: FS SIMD8 shader: 167 inst, 0 loops, 924 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2672 to 1808 bytes. 1190324: message: shader compiler issue 1507: FS SIMD16 shader: 167 inst, 0 loops, 1046 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2672 to 1808 bytes. 1190324: message: shader compiler issue 1508: VS vec4 shader: 65 inst, 0 loops, 246 cycles, compacted 1040 to 960 bytes. 1190490: message: shader compiler issue 1509: FS SIMD8 shader: 176 inst, 0 loops, 790 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2816 to 1904 bytes. 1190490: message: shader compiler issue 1510: FS SIMD16 shader: 176 inst, 0 loops, 1048 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2816 to 1904 bytes. 1190490: message: shader compiler issue 1511: VS vec4 shader: 63 inst, 0 loops, 246 cycles, compacted 1008 to 944 bytes. 1191139: message: shader compiler issue 1512: FS SIMD8 shader: 141 inst, 0 loops, 790 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2256 to 1488 bytes. 1191139: message: shader compiler issue 1513: FS SIMD16 shader: 141 inst, 0 loops, 930 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2256 to 1488 bytes. 1191139: message: shader compiler issue 1514: VS vec4 shader: 65 inst, 0 loops, 246 cycles, compacted 1040 to 960 bytes. 1191451: message: shader compiler issue 1515: FS SIMD8 shader: 34 inst, 0 loops, 572 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 544 to 336 bytes. 1191451: message: shader compiler issue 1516: FS SIMD16 shader: 34 inst, 0 loops, 604 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 544 to 336 bytes. 1191451: message: shader compiler issue 1517: VS vec4 shader: 23 inst, 0 loops, 162 cycles, compacted 368 to 336 bytes. 1192365: message: shader compiler issue 1518: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. 1192365: message: shader compiler issue 1519: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. 1192365: message: shader compiler issue 1520: VS vec4 shader: 7 inst, 0 loops, 34 cycles, compacted 112 to 112 bytes. 1192368: message: shader compiler issue 1521: VS vec4 shader: 8 inst, 0 loops, 66 cycles, compacted 128 to 112 bytes. 1195879: message: shader compiler issue 1522: FS SIMD8 shader: 94 inst, 0 loops, 590 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1504 to 1024 bytes. 1195879: message: shader compiler issue 1523: FS SIMD16 shader: 94 inst, 0 loops, 690 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1504 to 1024 bytes. 1195879: message: shader compiler issue 1524: VS vec4 shader: 241 inst, 0 loops, 1650 cycles, compacted 3856 to 3552 bytes. 1196061: message: shader compiler issue 1525: FS SIMD8 shader: 107 inst, 0 loops, 498 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1712 to 1184 bytes. 1196061: message: shader compiler issue 1526: FS SIMD16 shader: 107 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1712 to 1184 bytes. 1196061: message: shader compiler issue 1527: VS vec4 shader: 248 inst, 0 loops, 1656 cycles, compacted 3968 to 3664 bytes. 1196246: message: shader compiler issue 1528: FS SIMD8 shader: 104 inst, 0 loops, 614 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1664 to 1168 bytes. 1196246: message: shader compiler issue 1529: FS SIMD16 shader: 104 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1664 to 1168 bytes. 1196246: message: shader compiler issue 1530: VS vec4 shader: 259 inst, 0 loops, 1856 cycles, compacted 4144 to 3808 bytes. 1196436: message: shader compiler issue 1531: FS SIMD8 shader: 104 inst, 0 loops, 614 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1664 to 1168 bytes. 1196436: message: shader compiler issue 1532: FS SIMD16 shader: 104 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1664 to 1168 bytes. 1196436: message: shader compiler issue 1533: VS vec4 shader: 421 inst, 0 loops, 2780 cycles, compacted 6736 to 6080 bytes. 1353365: message: shader compiler issue 1534: FS SIMD8 shader: 135 inst, 0 loops, 732 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2160 to 1536 bytes. 1353365: message: shader compiler issue 1535: FS SIMD16 shader: 135 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2160 to 1536 bytes. 1353365: message: api performance issue 224: FS compile took 8.870 ms and stalled the GPU 1353365: message: shader compiler issue 1536: VS vec4 shader: 56 inst, 0 loops, 270 cycles, compacted 896 to 816 bytes. 1380899: message: major shader compiler issue 1537: 0:131(55): warning: `tmpvar_2' used uninitialized 1380899: message: major shader compiler issue 1538: 0:135(62): warning: `tmpvar_2' used uninitialized 1380899 @1 glCompileShaderARB(shaderObj = 1463) 1380899: warning: 0:131(55): warning: `tmpvar_2' used uninitialized 0:135(62): warning: `tmpvar_2' used uninitialized 1380904: message: shader compiler issue 1539: FS SIMD8 shader: 104 inst, 0 loops, 912 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1664 to 1168 bytes. 1380904: message: shader compiler issue 1540: FS SIMD16 shader: 104 inst, 0 loops, 1056 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1664 to 1168 bytes. 1380904: message: shader compiler issue 1541: VS vec4 shader: 54 inst, 0 loops, 264 cycles, compacted 864 to 784 bytes. 1478300: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 20.018 ms. 1508569: message: api performance issue 1543: using glMapBufferRange(buffer 4751, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1508573: message: api performance issue 1543: using glMapBufferRange(buffer 4752, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1508677: message: api performance issue 1543: using glMapBufferRange(buffer 4753, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1508681: message: api performance issue 1543: using glMapBufferRange(buffer 4754, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1510224: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 19.828 ms. 1540493: message: api performance issue 1543: using glMapBufferRange(buffer 4751, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1540497: message: api performance issue 1543: using glMapBufferRange(buffer 4752, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1540601: message: api performance issue 1543: using glMapBufferRange(buffer 4753, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1540605: message: api performance issue 1543: using glMapBufferRange(buffer 4754, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1572413: message: api performance issue 1543: using glMapBufferRange(buffer 4751, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1572417: message: api performance issue 1543: using glMapBufferRange(buffer 4752, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1572521: message: api performance issue 1543: using glMapBufferRange(buffer 4753, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1572525: message: api performance issue 1543: using glMapBufferRange(buffer 4754, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1604324: message: api performance issue 1543: using glMapBufferRange(buffer 4751, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1604328: message: api performance issue 1543: using glMapBufferRange(buffer 4752, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1604432: message: api performance issue 1543: using glMapBufferRange(buffer 4753, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1604436: message: api performance issue 1543: using glMapBufferRange(buffer 4754, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1605989: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 19.861 ms. 1636266: message: api performance issue 1543: using glMapBufferRange(buffer 4751, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1636270: message: api performance issue 1543: using glMapBufferRange(buffer 4752, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1636415: message: api performance issue 1543: using glMapBufferRange(buffer 4753, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1636419: message: api performance issue 1543: using glMapBufferRange(buffer 4754, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1637896: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 18.529 ms. 1668210: message: api performance issue 1543: using glMapBufferRange(buffer 4751, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1668214: message: api performance issue 1543: using glMapBufferRange(buffer 4752, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1668318: message: api performance issue 1543: using glMapBufferRange(buffer 4753, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1668322: message: api performance issue 1543: using glMapBufferRange(buffer 4754, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1700113: message: api performance issue 1543: using glMapBufferRange(buffer 4751, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1700117: message: api performance issue 1543: using glMapBufferRange(buffer 4752, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1700221: message: api performance issue 1543: using glMapBufferRange(buffer 4753, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1700225: message: api performance issue 1543: using glMapBufferRange(buffer 4754, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1731986: message: api performance issue 1543: using glMapBufferRange(buffer 4751, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1731990: message: api performance issue 1543: using glMapBufferRange(buffer 4752, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1732119: message: api performance issue 1543: using glMapBufferRange(buffer 4753, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1732123: message: api performance issue 1543: using glMapBufferRange(buffer 4754, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1733612: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 18.845 ms. 1763924: message: api performance issue 1543: using glMapBufferRange(buffer 4751, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1763928: message: api performance issue 1543: using glMapBufferRange(buffer 4752, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1764057: message: api performance issue 1543: using glMapBufferRange(buffer 4753, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1764061: message: api performance issue 1543: using glMapBufferRange(buffer 4754, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1765562: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 18.744 ms. 1795856: message: api performance issue 1543: using glMapBufferRange(buffer 4751, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1795860: message: api performance issue 1543: using glMapBufferRange(buffer 4752, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1795989: message: api performance issue 1543: using glMapBufferRange(buffer 4753, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1795993: message: api performance issue 1543: using glMapBufferRange(buffer 4754, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1827732: message: api performance issue 1543: using glMapBufferRange(buffer 4751, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1827736: message: api performance issue 1543: using glMapBufferRange(buffer 4752, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1827840: message: api performance issue 1543: using glMapBufferRange(buffer 4753, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1827844: message: api performance issue 1543: using glMapBufferRange(buffer 4754, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1859588: message: api performance issue 1543: using glMapBufferRange(buffer 4751, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1859592: message: api performance issue 1543: using glMapBufferRange(buffer 4752, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1859696: message: api performance issue 1543: using glMapBufferRange(buffer 4753, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1859700: message: api performance issue 1543: using glMapBufferRange(buffer 4754, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1891441: message: api performance issue 1543: using glMapBufferRange(buffer 4751, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1891445: message: api performance issue 1543: using glMapBufferRange(buffer 4752, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1891549: message: api performance issue 1543: using glMapBufferRange(buffer 4753, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1891553: message: api performance issue 1543: using glMapBufferRange(buffer 4754, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1893035: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 18.943 ms. 1923305: message: api performance issue 1543: using glMapBufferRange(buffer 4751, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1923309: message: api performance issue 1543: using glMapBufferRange(buffer 4752, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1923413: message: api performance issue 1543: using glMapBufferRange(buffer 4753, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1923417: message: api performance issue 1543: using glMapBufferRange(buffer 4754, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1924896: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 19.146 ms. 1955169: message: api performance issue 1543: using glMapBufferRange(buffer 4751, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1955173: message: api performance issue 1543: using glMapBufferRange(buffer 4752, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1955277: message: api performance issue 1543: using glMapBufferRange(buffer 4753, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1955281: message: api performance issue 1543: using glMapBufferRange(buffer 4754, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1987026: message: api performance issue 1543: using glMapBufferRange(buffer 4751, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1987030: message: api performance issue 1543: using glMapBufferRange(buffer 4752, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 1987134: message: api performance issue 1543: using glMapBufferRange(buffer 4753, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 1987138: message: api performance issue 1543: using glMapBufferRange(buffer 4754, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 2018842: message: api performance issue 1543: using glMapBufferRange(buffer 4751, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 2018846: message: api performance issue 1543: using glMapBufferRange(buffer 4752, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 2018950: message: api performance issue 1543: using glMapBufferRange(buffer 4753, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 2018954: message: api performance issue 1543: using glMapBufferRange(buffer 4754, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 2020470: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 19.848 ms. 2050726: message: api performance issue 1543: using glMapBufferRange(buffer 4751, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 2050730: message: api performance issue 1543: using glMapBufferRange(buffer 4752, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 2050834: message: api performance issue 1543: using glMapBufferRange(buffer 4753, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 2050838: message: api performance issue 1543: using glMapBufferRange(buffer 4754, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 2052324: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 20.026 ms. 2082579: message: api performance issue 1543: using glMapBufferRange(buffer 4751, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 2082583: message: api performance issue 1543: using glMapBufferRange(buffer 4752, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 2082687: message: api performance issue 1543: using glMapBufferRange(buffer 4753, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 2082691: message: api performance issue 1543: using glMapBufferRange(buffer 4754, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 2114412: message: api performance issue 1543: using glMapBufferRange(buffer 4751, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 2114416: message: api performance issue 1543: using glMapBufferRange(buffer 4752, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 2114520: message: api performance issue 1543: using glMapBufferRange(buffer 4753, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 2114524: message: api performance issue 1543: using glMapBufferRange(buffer 4754, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 2146314: message: api performance issue 1543: using glMapBufferRange(buffer 4751, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 2146318: message: api performance issue 1543: using glMapBufferRange(buffer 4752, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 2146422: message: api performance issue 1543: using glMapBufferRange(buffer 4753, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 2146426: message: api performance issue 1543: using glMapBufferRange(buffer 4754, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 2147893: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 19.925 ms. 2178190: message: api performance issue 1543: using glMapBufferRange(buffer 4751, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 2178194: message: api performance issue 1543: using glMapBufferRange(buffer 4752, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 2178298: message: api performance issue 1543: using glMapBufferRange(buffer 4753, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 2178302: message: api performance issue 1543: using glMapBufferRange(buffer 4754, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 2179803: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 19.801 ms. 2210056: message: api performance issue 1543: using glMapBufferRange(buffer 4751, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 2210060: message: api performance issue 1543: using glMapBufferRange(buffer 4752, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 2210164: message: api performance issue 1543: using glMapBufferRange(buffer 4753, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 2210168: message: api performance issue 1543: using glMapBufferRange(buffer 4754, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 2241922: message: api performance issue 1543: using glMapBufferRange(buffer 4751, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 2241926: message: api performance issue 1543: using glMapBufferRange(buffer 4752, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 2242030: message: api performance issue 1543: using glMapBufferRange(buffer 4753, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 2242034: message: api performance issue 1543: using glMapBufferRange(buffer 4754, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 2273776: message: api performance issue 1543: using glMapBufferRange(buffer 4751, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 2273780: message: api performance issue 1543: using glMapBufferRange(buffer 4752, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 2273909: message: api performance issue 1543: using glMapBufferRange(buffer 4753, offset 0, length 96000) to update a GL_STATIC_DRAW buffer 2273913: message: api performance issue 1543: using glMapBufferRange(buffer 4754, offset 0, length 6000) to update a GL_STATIC_DRAW buffer 2275412: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 19.728 ms. 2305689: message: api performance issue 1543: too many identical messages; ignoring 2307328: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 19.636 ms. 2401796: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 26.971 ms. 2431940: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 23.274 ms. 2517705: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 29.161 ms. 2546359: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 24.873 ms. 2574763: message: shader compiler issue 1544: VS vec4 shader: 8 inst, 0 loops, 66 cycles, compacted 128 to 112 bytes. 2574785: message: shader compiler issue 1545: FS SIMD8 shader: 14 inst, 0 loops, 262 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 224 to 144 bytes. 2574785: message: shader compiler issue 1546: FS SIMD16 shader: 14 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 224 to 144 bytes. 2574785: message: shader compiler issue 1547: VS vec4 shader: 12 inst, 0 loops, 66 cycles, compacted 192 to 176 bytes. 2631441: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 27.724 ms. 2659735: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 27.579 ms. 2744595: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 33.092 ms. 2772903: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 27.637 ms. 2857827: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 27.792 ms. 2886144: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.060 ms. 2971045: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 31.165 ms. 2999382: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 27.720 ms. 3084238: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 33.238 ms. 3112514: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.163 ms. 3197420: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 31.713 ms. 3225724: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.341 ms. 3310632: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.428 ms. 3338942: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.721 ms. 3423814: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 31.983 ms. 3452105: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.358 ms. 3536961: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.433 ms. 3565264: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.427 ms. 3650123: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 32.269 ms. 3678408: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.390 ms. 3763270: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 39.179 ms. 3791573: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.549 ms. 3876429: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.518 ms. 3904714: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 27.492 ms. 3989567: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 33.894 ms. 4017870: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.495 ms. 4102738: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 33.119 ms. 4131023: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.512 ms. 4215873: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 35.552 ms. 4244176: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.359 ms. 4329035: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 34.608 ms. 4357320: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 27.553 ms. 4470466: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.507 ms. 4498764: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.465 ms. 4583611: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.411 ms. 4611913: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.398 ms. 4696705: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.310 ms. 4724966: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.495 ms. 4809729: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.318 ms. 4838005: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.477 ms. 4922774: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.450 ms. 4951032: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 29.093 ms. 5035795: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 27.495 ms. 5064068: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 29.056 ms. 5148839: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.599 ms. 5177076: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.763 ms. 5261845: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.721 ms. 5290117: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.555 ms. 5374916: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.552 ms. 5403188: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.695 ms. 5487951: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.369 ms. 5516224: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.546 ms. 5600965: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.573 ms. 5629201: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.674 ms. 5713898: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 19.964 ms. 5742153: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 28.849 ms. 5855280: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 19.842 ms. 5883538: message: api performance issue 1542: GTT mapping a busy miptree BO stalled and took 20.143 ms. 5968258: message: api performance issue 1548: CPU mapping a busy MapBufferRange BO stalled and took 3.822 ms. 5996494: message: api performance issue 1548: CPU mapping a busy MapBufferRange BO stalled and took 6.184 ms. 6307609: message: api performance issue 1548: CPU mapping a busy MapBufferRange BO stalled and took 1.305 ms. 6335893: message: api performance issue 1548: CPU mapping a busy MapBufferRange BO stalled and took 6.724 ms. 6420745: message: api performance issue 1548: CPU mapping a busy MapBufferRange BO stalled and took 1.161 ms. 6590488: message: api performance issue 1548: CPU mapping a busy MapBufferRange BO stalled and took 0.286 ms. Rendered 2366 frames in 65.9052 secs, average of 35.9001 fps