LD_PRELOAD='/usr/$LIB/libstdc++.so.6 /usr/$LIB/libgcc_s.so.1 /usr/$LIB/libxcb.so.1 /usr/$LIB/libgpg-error.so' steam Running Steam on arch rolling 64-bit STEAM_RUNTIME is enabled by the user Installing breakpad exception handler for appid(steam)/version(1473210378) Installing breakpad exception handler for appid(steam)/version(1473210378) (steam:9065): Gtk-WARNING **: Unable to locate theme engine in module_path: "adwaita", (steam:9065): Gtk-WARNING **: Unable to locate theme engine in module_path: "adwaita", /usr/share/themes/Arc-Dark/gtk-2.0/main.rc:1090: error: unexpected identifier `direction', expected character `}' (steam:9065): Gtk-WARNING **: Unable to locate theme engine in module_path: "adwaita", (steam:9065): Gtk-WARNING **: Unable to locate theme engine in module_path: "adwaita", /usr/share/themes/Arc/gtk-2.0/main.rc:1090: error: unexpected identifier `direction', expected character `}' Installing breakpad exception handler for appid(steam)/version(1473210378) Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: non-double matrix element Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: non-double matrix element Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 80: saw unknown, expected number [0912/220245:ERROR:main_delegate.cc(779)] Could not load cef_extensions.pak [0912/220245:ERROR:browser_main_loop.cc(217)] Running without the SUID sandbox! See https://chromium.googlesource.com/chromium/src/+/master/docs/linux_suid_sandbox_development.md for more information on developing with the sandbox on. Installing breakpad exception handler for appid(steamwebhelper)/version(20160906204554) Installing breakpad exception handler for appid(steamwebhelper)/version(1473194754) [0912/220245:ERROR:main_delegate.cc(779)] Could not load cef_extensions.pak Installing breakpad exception handler for appid(steamwebhelper)/version(20160906204554) Installing breakpad exception handler for appid(steamwebhelper)/version(1473210378) Installing breakpad exception handler for appid(steamwebhelper)/version(1473210378) Installing breakpad exception handler for appid(steam)/version(1473210378) Installing breakpad exception handler for appid(steam)/version(1473210378) Installing breakpad exception handler for appid(steam)/version(1473210378) Installing breakpad exception handler for appid(steam)/version(1473210378) Installing breakpad exception handler for appid(steam)/version(1473210378) Installing breakpad exception handler for appid(steam)/version(1473210378) Created shared memory when not owner SteamController_Shared_mem Installing breakpad exception handler for appid(steam)/version(1473210378) Installing breakpad exception handler for appid(steam)/version(1473210378) ** (steam:9065): WARNING **: Unknown device type 14 ** (steam:9065): WARNING **: Could not create object for /org/freedesktop/NetworkManager/Devices/0: unknown object type Installing breakpad exception handler for appid(steam)/version(1473210378) ** (steam:9065): WARNING **: Ignoring invalid property 'secondaries' ** (steam:9065): WARNING **: Ignoring invalid property 'route-data' ** (steam:9065): WARNING **: Ignoring invalid property 'address-data' ** (steam:9065): WARNING **: Ignoring invalid property 'route-data' ** (steam:9065): WARNING **: Ignoring invalid property 'address-data' ** (steam:9065): WARNING **: Ignoring invalid property 'assigned-mac-address' ** (steam:9065): WARNING **: Ignoring invalid property 'mac-address-randomization' ** (steam:9065): WARNING **: Ignoring invalid property 'secondaries' ** (steam:9065): WARNING **: Ignoring invalid property 'route-data' ** (steam:9065): WARNING **: Ignoring invalid property 'address-data' ** (steam:9065): WARNING **: Ignoring invalid property 'addr-gen-mode' ** (steam:9065): WARNING **: Ignoring invalid property 'route-data' ** (steam:9065): WARNING **: Ignoring invalid property 'address-data' ** (steam:9065): WARNING **: Ignoring invalid property 'assigned-mac-address' ** (steam:9065): WARNING **: Ignoring invalid property 'mac-address-randomization' ** (steam:9065): WARNING **: Ignoring invalid property 'secondaries' ** (steam:9065): WARNING **: Ignoring invalid property 'route-data' ** (steam:9065): WARNING **: Ignoring invalid property 'address-data' ** (steam:9065): WARNING **: Ignoring invalid property 'addr-gen-mode' ** (steam:9065): WARNING **: Ignoring invalid property 'route-data' ** (steam:9065): WARNING **: Ignoring invalid property 'address-data' ** (steam:9065): WARNING **: Ignoring invalid property 'secondaries' ** (steam:9065): WARNING **: Ignoring invalid property 'route-data' ** (steam:9065): WARNING **: Ignoring invalid property 'address-data' ** (steam:9065): WARNING **: Ignoring invalid property 'addr-gen-mode' ** (steam:9065): WARNING **: Ignoring invalid property 'route-data' ** (steam:9065): WARNING **: Ignoring invalid property 'address-data' Generating new string page texture 2: 48x256, total string texture memory is 49.15 KB Generating new string page texture 3: 256x256, total string texture memory is 311.30 KB Installing breakpad exception handler for appid(steam)/version(1473210378) roaming config store loaded successfully - 1110 bytes. migrating temporary roaming config store Installing breakpad exception handler for appid(steam)/version(1473210378) Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: non-double matrix element Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: non-double matrix element Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 80: saw unknown, expected number Failed to init SteamVR because it isn't installed ExecCommandLine: ""/home/junior/Juegos/steam2/ubuntu12_32/steam" " Installing breakpad exception handler for appid(steam)/version(1473210378) System startup time: 4.19 seconds Generating new string page texture 74: 128x256, total string texture memory is 442.37 KB Generating new string page texture 75: 128x256, total string texture memory is 131.07 KB Generating new string page texture 76: 64x256, total string texture memory is 507.90 KB Generating new string page texture 77: 32x256, total string texture memory is 540.67 KB Running Steam on arch rolling 64-bit STEAM_RUNTIME has been set by the user to: /home/junior/Juegos/steam2/ubuntu12_32/steam-runtime ExecCommandLine: "/home/junior/Juegos/steam2/ubuntu12_32/steam steam://open/driverhelperready" ExecSteamURL: "steam://open/driverhelperready" Generating new string page texture 92: 256x256, total string texture memory is 393.22 KB Installing breakpad exception handler for appid(steam)/version(1473210378) Generating new string page texture 101: 128x256, total string texture memory is 671.74 KB Generating new string page texture 102: 128x256, total string texture memory is 802.82 KB Generating new string page texture 103: 256x256, total string texture memory is 1.06 MB Game update: AppID 2870 "X Rebirth", ProcID 9295, IP 0.0.0.0:0 ERROR: ld.so: object '/home/junior/Juegos/steam2/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/junior/Juegos/steam2/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/junior/Juegos/steam2/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/junior/Juegos/steam2/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/junior/Juegos/steam2/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. pid 9300 != 9296, skipping destruction (fork without exec?) ERROR: ld.so: object '/home/junior/Juegos/steam2/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/junior/Juegos/steam2/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Elephant Memory Manager Initialized with 0MB Elephant Memory Manager Name And Callstack Base Address is 0x131dda3 Elephant Memory Manager Mode: Resizable Mode, Has small heap: No, 64bit, Version: 1.7.3 Heap Resize Generic 0x0x7fa15053b000 to 0x0x7fa15a53afc0 Setting breakpad minidump AppID = 2870 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198140073911 [API loaded no] Performance counter frequency: 1000.000000 MHz - Performance counter overflows in 106751 days ====================================== File I/O: Could not find file './etc\xml\catalog' ====================================== ====================================== FileIORequest::WaitForResult() Failed './etc\xml\catalog' with 3 ====================================== ====================================== XLib::XMLInputOpenCallback(): Failed to open the file: etc/xml/catalog ====================================== ====================================== File I/O: Could not find file './t\0002' ====================================== ====================================== FileIORequest::WaitForResult() Failed './t\0002' with 3 ====================================== ====================================== XLib::XMLInputOpenCallback(): Failed to open the file: t/0002 ====================================== ====================================== Error parsing text file t/0002 with libxml2 ====================================== ====================================== GetTextPage() TextPageTable for page 102 not found! ====================================== ====================================== GetTextPage() TextPageTable for page 102 not found! ====================================== ====================================== GetTextPage() TextPageTable for page 102 not found! ====================================== ====================================== GetTextPage() TextPageTable for page 102 not found! ====================================== ====================================== GetTextPage() TextPageTable for page 102 not found! ====================================== ====================================== GetTextPage() TextPageTable for page 102 not found! ====================================== ====================================== GetTextPage() TextPageTable for page 102 not found! ====================================== ====================================== GetTextPage() TextPageTable for page 102 not found! ====================================== ====================================== GetTextPage() TextPageTable for page 102 not found! ====================================== ====================================== GetTextPage() TextPageTable for page 102 not found! ====================================== ====================================== GetTextPage() TextPageTable for page 102 not found! ====================================== ====================================== GetTextPage() TextPageTable for page 102 not found! ====================================== ====================================== GetTextPage() TextPageTable for page 102 not found! ====================================== Create wh 1920 1080 OpenGL-info X.Org Gallium 0.4 on AMD TAHITI (DRM 2.45.0 / 4.7.3-2-zen, LLVM 4.0.0) 4.3 (Core Profile) Mesa 12.1.0-devel (git-376d1dc) 4.30 BE_UnitNum 32 Name shadergl\high_spec\xu_downsample compiled 3 Name shadergl\high_spec\xu_downsample compiled 6 Name shadergl\high_spec\xu_downsample compiled 9 Name shadergl\high_spec\xu_restore compiled 12 Name shadergl\high_spec\xu_restore compiled 15 Name shadergl\high_spec\xu_restore compiled 18 Name shadergl\high_spec\xu_simple compiled 21 Name shadergl\high_spec\xu_simple compiled 24 Name shadergl\high_spec\xu_simple compiled 27 Name shadergl\high_spec\xu_dummy compiled 30 Name shadergl\high_spec\xu_dummy compiled 33 Name shadergl\high_spec\xu_dummy compiled 36 Name shadergl\high_spec\xu_skin compiled 39 Name shadergl\high_spec\xu_skin compiled 42 Name shadergl\high_spec\xu_skin compiled 45 Name shadergl\high_spec\xu_charhack compiled 48 Name shadergl\high_spec\xu_charhack compiled 51 Name shadergl\high_spec\xu_charhack compiled 54 Name shadergl\high_spec\xu_effects_layered_unlit2 compiled 57 Name shadergl\high_spec\xu_effects_layered_unlit2 compiled 60 Name shadergl\high_spec\xu_effects_layered_unlit2 compiled 63 Name shadergl\high_spec\xu_asteroid compiled 66 Name shadergl\high_spec\xu_asteroid compiled 69 Name shadergl\high_spec\xu_asteroid compiled 72 Name shadergl\high_spec\xu_masstraffic compiled 75 Name shadergl\high_spec\xu_masstraffic compiled 78 Name shadergl\high_spec\xu_masstraffic compiled 81 Name shadergl\high_spec\xu_particles compiled 84 Name shadergl\high_spec\xu_particles compiled 87 Name shadergl\high_spec\xu_particles compiled 90 Name shadergl\high_spec\xu_lightcone compiled 93 Name shadergl\high_spec\xu_lightcone compiled 96 Name shadergl\high_spec\xu_lightcone compiled 99 Name shadergl\high_spec\xu_effects_highway_unlit compiled 102 Name shadergl\high_spec\xu_effects_highway_unlit compiled 105 Name shadergl\high_spec\xu_effects_highway_unlit compiled 108 Name shadergl\high_spec\xu_effects_layered_unlit compiled 111 Name shadergl\high_spec\xu_effects_layered_unlit compiled 114 Name shadergl\high_spec\xu_effects_layered_unlit compiled 117 Name shadergl\high_spec\xu_glass compiled 120 Name shadergl\high_spec\xu_glass compiled 123 Name shadergl\high_spec\xu_glass compiled 126 Name shadergl\high_spec\xu_tinted_glass compiled 129 Name shadergl\high_spec\xu_tinted_glass compiled 132 Name shadergl\high_spec\xu_tinted_glass compiled 135 Name shadergl\high_spec\xu_cockpit compiled 138 Name shadergl\high_spec\xu_cockpit compiled 141 Name shadergl\high_spec\xu_cockpit compiled 144 Name shadergl\high_spec\xu_outlines compiled 147 Name shadergl\high_spec\xu_outlines compiled 150 Name shadergl\high_spec\xu_outlines compiled 153 Name shadergl\high_spec\xu_tonemap compiled 156 Name shadergl\high_spec\xu_tonemap compiled 159 Name shadergl\high_spec\xu_tonemap compiled 162 Name shadergl\high_spec\xu_tonemap_noeye compiled 165 Name shadergl\high_spec\xu_tonemap_noeye compiled 168 Name shadergl\high_spec\xu_tonemap_noeye compiled 171 Name shadergl\high_spec\xu_glow compiled 174 Name shadergl\high_spec\xu_glow compiled 177 Name shadergl\high_spec\xu_glow compiled 180 Name shadergl\high_spec\xu_fog_screen compiled 183 Name shadergl\high_spec\xu_fog_screen compiled 186 Name shadergl\high_spec\xu_fog_screen compiled 189 Name shadergl\high_spec\xu_ssao compiled 192 Name shadergl\high_spec\xu_ssao compiled 195 Name shadergl\high_spec\xu_ssao compiled 198 Name shadergl\high_spec\xu_fxaa compiled 201 Name shadergl\high_spec\xu_fxaa compiled 204 Name shadergl\high_spec\xu_fxaa compiled 207 Name shadergl\high_spec\xu_glow_highlight compiled 210 Name shadergl\high_spec\xu_glow_highlight compiled 213 Name shadergl\high_spec\xu_glow_highlight compiled 216 Name shadergl\high_spec\xu_luminance compiled 219 Name shadergl\high_spec\xu_luminance compiled 222 Name shadergl\high_spec\xu_luminance compiled 225 Name shadergl\high_spec\xu_motionblur compiled 228 Name shadergl\high_spec\xu_motionblur compiled 231 Name shadergl\high_spec\xu_motionblur compiled 234 Name shadergl\high_spec\xu_outlines_fill compiled 237 Name shadergl\high_spec\xu_outlines_fill compiled 240 Name shadergl\high_spec\xu_outlines_fill compiled 243 Name shadergl\high_spec\xu_outlines_offset compiled 246 Name shadergl\high_spec\xu_outlines_offset compiled 249 Name shadergl\high_spec\xu_outlines_offset compiled 252 Name shadergl\high_spec\xu_distortion_apply compiled 255 Name shadergl\high_spec\xu_distortion_apply compiled 258 Name shadergl\high_spec\xu_distortion_apply compiled 261 Name shadergl\high_spec\xu_simple_hdr_out compiled 264 Name shadergl\high_spec\xu_simple_hdr_out compiled 267 Name shadergl\high_spec\xu_simple_hdr_out compiled 270 Name shadergl\high_spec\xu_simple_hdr_out_colored compiled 273 Name shadergl\high_spec\xu_simple_hdr_out_colored compiled 276 Name shadergl\high_spec\xu_simple_hdr_out_colored compiled 279 Name shadergl\high_spec\xu_simple_map compiled 282 Name shadergl\high_spec\xu_simple_map compiled 285 Name shadergl\high_spec\xu_simple_map compiled 288 Name shadergl\high_spec\xu_surface_test compiled 291 Name shadergl\high_spec\xu_surface_test compiled 294 Name shadergl\high_spec\xu_surface_test compiled 297 Name shadergl\high_spec\xu_skin compiled 300 Name shadergl\high_spec\xu_skin compiled 303 Name shadergl\high_spec\xu_skin compiled 306 Name shadergl\high_spec\xu_surface_normalanim compiled 309 Name shadergl\high_spec\xu_surface_normalanim compiled 312 Name shadergl\high_spec\xu_surface_normalanim compiled 315 Name shadergl\high_spec\xu_effects_layered_unlit compiled 318 Name shadergl\high_spec\xu_effects_layered_unlit compiled 321 Name shadergl\high_spec\xu_effects_layered_unlit compiled 324 Name shadergl\high_spec\xu_lightcone compiled 327 Name shadergl\high_spec\xu_lightcone compiled 330 Name shadergl\high_spec\xu_lightcone compiled 333 Name shadergl\high_spec\xu_effects_layered_unlit_naf compiled 336 Name shadergl\high_spec\xu_effects_layered_unlit_naf compiled 339 Name shadergl\high_spec\xu_effects_layered_unlit_naf compiled 342 Name shadergl\high_spec\xu_effects_layered_unlit2_naf compiled 345 Name shadergl\high_spec\xu_effects_layered_unlit2_naf compiled 348 Name shadergl\high_spec\xu_effects_layered_unlit2_naf compiled 351 Name shadergl\high_spec\xu_hair compiled 354 Name shadergl\high_spec\xu_hair compiled 357 Name shadergl\high_spec\xu_hair compiled 360 Name shadergl\high_spec\xu_eye_ball compiled 363 Name shadergl\high_spec\xu_eye_ball compiled 366 Name shadergl\high_spec\xu_eye_ball compiled 369 Name shadergl\high_spec\xu_eye_cornea compiled 372 Name shadergl\high_spec\xu_eye_cornea compiled 375 Name shadergl\high_spec\xu_eye_cornea compiled 378 Name shadergl\high_spec\xu_teeth compiled 381 Name shadergl\high_spec\xu_teeth compiled 384 Name shadergl\high_spec\xu_teeth compiled 387 Name shadergl\high_spec\xu_character compiled 390 Name shadergl\high_spec\xu_character compiled 393 Name shadergl\high_spec\xu_character compiled 396 Name shadergl\high_spec\xu_ui_unlit compiled 399 Name shadergl\high_spec\xu_ui_unlit compiled 402 Name shadergl\high_spec\xu_ui_unlit compiled 405 Name shadergl\high_spec\xu_ui_unlit_overlay compiled 408 Name shadergl\high_spec\xu_ui_unlit_overlay compiled 411 Name shadergl\high_spec\xu_ui_unlit_overlay compiled 414 Name shadergl\high_spec\xu_ui_unfiltered compiled 417 Name shadergl\high_spec\xu_ui_unfiltered compiled 420 Name shadergl\high_spec\xu_ui_unfiltered compiled 423 Name shadergl\high_spec\xu_surface compiled 426 Name shadergl\high_spec\xu_surface compiled 429 Name shadergl\high_spec\xu_surface compiled 432 Name shadergl\high_spec\xu_masstraffic compiled 435 Name shadergl\high_spec\xu_masstraffic compiled 438 Name shadergl\high_spec\xu_masstraffic compiled 441 Name shadergl\high_spec\xu_tinted_glass compiled 444 Name shadergl\high_spec\xu_tinted_glass compiled 447 Name shadergl\high_spec\xu_tinted_glass compiled 450 Name shadergl\high_spec\xu_cockpit compiled 453 Name shadergl\high_spec\xu_cockpit compiled 456 Name shadergl\high_spec\xu_cockpit compiled 459 Name shadergl\high_spec\xu_glass compiled 462 Name shadergl\high_spec\xu_glass compiled 465 Name shadergl\high_spec\xu_glass compiled 468 Name shadergl\high_spec\xu_charhack compiled 471 Name shadergl\high_spec\xu_charhack compiled 474 Name shadergl\high_spec\xu_charhack compiled 477 Name shadergl\high_spec\xu_surface_test_old compiled 480 Name shadergl\high_spec\xu_surface_test_old compiled 483 Name shadergl\high_spec\xu_surface_test_old compiled 486 Name shadergl\high_spec\xu_distortion compiled 489 Name shadergl\high_spec\xu_distortion compiled 492 Name shadergl\high_spec\xu_distortion compiled 495 Name shadergl\high_spec\xu_effects_layered_unlit2 compiled 498 Name shadergl\high_spec\xu_effects_layered_unlit2 compiled 501 Name shadergl\high_spec\xu_effects_layered_unlit2 compiled 504 Name shadergl\high_spec\xu_effects_highway_unlit compiled 507 Name shadergl\high_spec\xu_effects_highway_unlit compiled 510 Name shadergl\high_spec\xu_effects_highway_unlit compiled 513 Name shadergl\high_spec\xu_lightcone_alpha compiled 516 Name shadergl\high_spec\xu_lightcone_alpha compiled 519 Name shadergl\high_spec\xu_lightcone_alpha compiled 522 Name shadergl\high_spec\xu_highway_tube compiled 525 Name shadergl\high_spec\xu_highway_tube compiled 528 Name shadergl\high_spec\xu_highway_tube compiled 531 Name shadergl\high_spec\xu_effects_layered_unlit2_new compiled 534 Name shadergl\high_spec\xu_effects_layered_unlit2_new compiled 537 Name shadergl\high_spec\xu_effects_layered_unlit2_new compiled 540 Name shadergl\high_spec\xu_particles compiled 543 Name shadergl\high_spec\xu_particles compiled 546 Name shadergl\high_spec\xu_particles compiled 549 Name shadergl\high_spec\xu_lightcone_mt_engine compiled 552 Name shadergl\high_spec\xu_lightcone_mt_engine compiled 555 Name shadergl\high_spec\xu_lightcone_mt_engine compiled 558 Name shadergl\high_spec\xu_lightcone_alpha_anim compiled 561 Name shadergl\high_spec\xu_lightcone_alpha_anim compiled 564 Name shadergl\high_spec\xu_lightcone_alpha_anim compiled 567 Name shadergl\high_spec\xu_lightcone_env compiled 570 Name shadergl\high_spec\xu_lightcone_env compiled 573 Name shadergl\high_spec\xu_lightcone_env compiled 576 Name shadergl\high_spec\xu_effects_fogging_unlit compiled 579 Name shadergl\high_spec\xu_effects_fogging_unlit compiled 582 Name shadergl\high_spec\xu_effects_fogging_unlit compiled 585 Name shadergl\high_spec\xu_effects_fogging_unlit_insector compiled 588 Name shadergl\high_spec\xu_effects_fogging_unlit_insector compiled 591 Name shadergl\high_spec\xu_effects_fogging_unlit_insector compiled 594 Name shadergl\high_spec\xu_effects_fogging_unlit2 compiled 597 Name shadergl\high_spec\xu_effects_fogging_unlit2 compiled 600 Name shadergl\high_spec\xu_effects_fogging_unlit2 compiled 603 Name shadergl\high_spec\xu_effects_fogging_unlit4_overlay compiled 606 Name shadergl\high_spec\xu_effects_fogging_unlit4_overlay compiled 609 Name shadergl\high_spec\xu_effects_fogging_unlit4_overlay compiled 612 Name shadergl\high_spec\xu_effects_fogging_unlit4_alpha compiled 615 Name shadergl\high_spec\xu_effects_fogging_unlit4_alpha compiled 618 Name shadergl\high_spec\xu_effects_fogging_unlit4_alpha compiled 621 Name shadergl\high_spec\xu_effects_fogging_unlit4_dark compiled 624 Name shadergl\high_spec\xu_effects_fogging_unlit4_dark compiled 627 Name shadergl\high_spec\xu_effects_fogging_unlit4_dark compiled 630 Name shadergl\high_spec\xu_effects_fogging_unlit_allcolors compiled 633 Name shadergl\high_spec\xu_effects_fogging_unlit_allcolors compiled 636 Name shadergl\high_spec\xu_effects_fogging_unlit_allcolors compiled 639 Name shadergl\high_spec\xu_clouds_particle compiled 642 Name shadergl\high_spec\xu_clouds_particle compiled 645 Name shadergl\high_spec\xu_clouds_particle compiled 648 Name shadergl\high_spec\xu_effects_layered_unlit_alpha compiled 651 Name shadergl\high_spec\xu_effects_layered_unlit_alpha compiled 654 Name shadergl\high_spec\xu_effects_layered_unlit_alpha compiled 657 Name shadergl\high_spec\xu_particles_distortion compiled 660 Name shadergl\high_spec\xu_particles_distortion compiled 663 Name shadergl\high_spec\xu_particles_distortion compiled 666 Name shadergl\high_spec\xu_distortion_anim compiled 669 Name shadergl\high_spec\xu_distortion_anim compiled 672 Name shadergl\high_spec\xu_distortion_anim compiled 675 Name shadergl\high_spec\xu_simple compiled 678 Name shadergl\high_spec\xu_simple compiled 681 Name shadergl\high_spec\xu_simple compiled 684 Name shadergl\high_spec\xu_simple_hdr_lum compiled 687 Name shadergl\high_spec\xu_simple_hdr_lum compiled 690 Name shadergl\high_spec\xu_simple_hdr_lum compiled 693 Name shadergl\high_spec\xu_particles_volume compiled 696 Name shadergl\high_spec\xu_particles_volume compiled 699 Name shadergl\high_spec\xu_particles_volume compiled 702 Name shadergl\high_spec\xu_particles_volume_glow compiled 705 Name shadergl\high_spec\xu_particles_volume_glow compiled 708 Name shadergl\high_spec\xu_particles_volume_glow compiled 711 Name shadergl\high_spec\xu_effects_layered_unlit_fadein compiled 714 Name shadergl\high_spec\xu_effects_layered_unlit_fadein compiled 717 Name shadergl\high_spec\xu_effects_layered_unlit_fadein compiled 720 Name shadergl\high_spec\xu_effects_layered_unlit compiled 723 Name shadergl\high_spec\xu_effects_layered_unlit compiled 726 Name shadergl\high_spec\xu_effects_layered_unlit compiled 729 Name shadergl\high_spec\xu_simple_clamp compiled 732 Name shadergl\high_spec\xu_simple_clamp compiled 735 Name shadergl\high_spec\xu_simple_clamp compiled 738 Name shadergl\high_spec\xu_blackhole compiled 741 Name shadergl\high_spec\xu_blackhole compiled 744 Name shadergl\high_spec\xu_blackhole compiled 747 Name shadergl\high_spec\xu_glasswithamb compiled 750 Name shadergl\high_spec\xu_glasswithamb compiled 753 Name shadergl\high_spec\xu_glasswithamb compiled 756 Name shadergl\high_spec\xu_surface_layered compiled 759 Name shadergl\high_spec\xu_surface_layered compiled 762 Name shadergl\high_spec\xu_surface_layered compiled 765 Name shadergl\high_spec\xu_alpha8_lit compiled 768 Name shadergl\high_spec\xu_alpha8_lit compiled 771 Name shadergl\high_spec\xu_alpha8_lit compiled 774 Name shadergl\high_spec\xu_cloud_hdr compiled 777 Name shadergl\high_spec\xu_cloud_hdr compiled 780 Name shadergl\high_spec\xu_cloud_hdr compiled 783 Name shadergl\high_spec\xu_planet_haze_new_hdr compiled 786 Name shadergl\high_spec\xu_planet_haze_new_hdr compiled 789 Name shadergl\high_spec\xu_planet_haze_new_hdr compiled 792 Name shadergl\high_spec\xu_planet_haze_hdr compiled 795 Name shadergl\high_spec\xu_planet_haze_hdr compiled 798 Name shadergl\high_spec\xu_planet_haze_hdr compiled 801 Name shadergl\high_spec\xu_surface_layered_unlit compiled 804 Name shadergl\high_spec\xu_surface_layered_unlit compiled 807 Name shadergl\high_spec\xu_surface_layered_unlit compiled 810 Name shadergl\high_spec\xu_simple_background_neb compiled 813 Name shadergl\high_spec\xu_simple_background_neb compiled 816 Name shadergl\high_spec\xu_simple_background_neb compiled 819 Name shadergl\high_spec\xu_planet2_surface compiled 822 Name shadergl\high_spec\xu_planet2_surface compiled 825 Name shadergl\high_spec\xu_planet2_surface compiled 828 Name shadergl\high_spec\xu_hard_surface_clouds compiled 831 Name shadergl\high_spec\xu_hard_surface_clouds compiled 834 Name shadergl\high_spec\xu_hard_surface_clouds compiled 837 Name shadergl\high_spec\xu_distortion_ice compiled 840 Name shadergl\high_spec\xu_distortion_ice compiled 843 Name shadergl\high_spec\xu_distortion_ice compiled 846 Name shadergl\high_spec\xu_background compiled 849 Name shadergl\high_spec\xu_background compiled 852 Name shadergl\high_spec\xu_background compiled 855 Name shadergl\high_spec\xu_asteroid compiled 858 Name shadergl\high_spec\xu_asteroid compiled 861 Name shadergl\high_spec\xu_asteroid compiled 864 Name shadergl\high_spec\xu_sun_surface2 compiled 867 Name shadergl\high_spec\xu_sun_surface2 compiled 870 Name shadergl\high_spec\xu_sun_surface2 compiled 873 Name shadergl\high_spec\xu_effects_sun_heatmap compiled 876 Name shadergl\high_spec\xu_effects_sun_heatmap compiled 879 Name shadergl\high_spec\xu_effects_sun_heatmap compiled 882 Name shadergl\high_spec\xu_gasgiant_surface compiled 885 Name shadergl\high_spec\xu_gasgiant_surface compiled 888 Name shadergl\high_spec\xu_gasgiant_surface compiled 891 Name shadergl\high_spec\xu_gasgiant_v2_surface compiled 894 Name shadergl\high_spec\xu_gasgiant_v2_surface compiled 897 Name shadergl\high_spec\xu_gasgiant_v2_surface compiled 900 Name shadergl\high_spec\xu_surface_test compiled 903 Name shadergl\high_spec\xu_surface_test compiled 906 Name shadergl\high_spec\xu_surface_test compiled 909 Name shadergl\high_spec\xu_planet2_surface compiled 912 Name shadergl\high_spec\xu_planet2_surface compiled 915 Name shadergl\high_spec\xu_planet2_surface compiled 918 Name shadergl\high_spec\xu_planet_haze_hdr compiled 921 Name shadergl\high_spec\xu_planet_haze_hdr compiled 924 Name shadergl\high_spec\xu_planet_haze_hdr compiled 927 Name shadergl\high_spec\xu_cloud_hdr compiled 930 Name shadergl\high_spec\xu_cloud_hdr compiled 933 Name shadergl\high_spec\xu_cloud_hdr compiled 936 Name shadergl\high_spec\xu_simple_background_neb compiled 939 Name shadergl\high_spec\xu_simple_background_neb compiled 942 Name shadergl\high_spec\xu_simple_background_neb compiled 945 Name shadergl\high_spec\xu_asteroid_glow compiled 948 Name shadergl\high_spec\xu_asteroid_glow compiled 951 Name shadergl\high_spec\xu_asteroid_glow compiled 954 Name shadergl\high_spec\xu_cloud compiled 957 Name shadergl\high_spec\xu_cloud compiled 960 Name shadergl\high_spec\xu_cloud compiled 963 Name shadergl\high_spec\xu_foliage compiled 966 Name shadergl\high_spec\xu_foliage compiled 969 Name shadergl\high_spec\xu_foliage compiled 972 Name shadergl\high_spec\xu_water compiled 975 Name shadergl\high_spec\xu_water compiled 978 Name shadergl\high_spec\xu_water compiled 981 Name shadergl\high_spec\xu_dummy compiled 984 Name shadergl\high_spec\xu_dummy compiled 987 Name shadergl\high_spec\xu_dummy compiled 990 Name shadergl\high_spec\xu_hologram compiled 993 Name shadergl\high_spec\xu_hologram compiled 996 Name shadergl\high_spec\xu_hologram compiled 999 ext AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length ====================================== Cannot match path '/soundlibrary/sound[@id='notification_hint']' in patch file 'extensions\litauen_showbalance\libraries\sound_library'. Skipping node. ====================================== InformResolutionChange wh 1920 1080 ====================================== [Movie.LoadFormat] File videos/logo_publisher.mkv: avformat_open_input = -2 'No such file or directory' ====================================== TextureD3D::BE_SetSize(textures\dynamic\movie_frame0[]-dynamic) 1280 720 TextureD3D::BE_SetSize(textures\dynamic\movie_frame1[]-dynamic) 1280 720 ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader X not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== ViewPortPostEffectSSAO::DoRender() Failed to set PASS_SUBTRACT ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader X not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader X not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== ViewPortPostEffectSSAO::DoRender() Failed to set PASS_SUBTRACT ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader X not yet loaded (this is fine during launch or shader reload). @Timon ====================================== Name shadergl\high_spec\xu_blur_tap8_x compiled 1002 Name shadergl\high_spec\xu_blur_tap8_x compiled 1005 Name shadergl\high_spec\xu_blur_tap8_x compiled 1008 ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== ViewPortPostEffectSSAO::DoRender() Failed to set PASS_SUBTRACT ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== ViewPortPostEffectSSAO::DoRender() Failed to set PASS_SUBTRACT ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== ViewPortPostEffectSSAO::DoRender() Failed to set PASS_SUBTRACT ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== ViewPortPostEffectSSAO::DoRender() Failed to set PASS_SUBTRACT ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== ViewPortPostEffectSSAO::DoRender() Failed to set PASS_SUBTRACT ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== ViewPortPostEffectSSAO::DoRender() Failed to set PASS_SUBTRACT ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== Name shadergl\high_spec\xu_ssao_subtract compiled 1011 ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== ViewPortPostEffectSSAO::DoRender() Failed to set PASS_SUBTRACT ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== ViewPortPostEffectSSAO::DoRender() Failed to set PASS_SUBTRACT ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== ViewPortPostEffectSSAO::DoRender() Failed to set PASS_SUBTRACT ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== ViewPortPostEffectSSAO::DoRender() Failed to set PASS_SUBTRACT ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== Name shadergl\high_spec\xu_ssao_subtract compiled 1014 ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== ViewPortPostEffectSSAO::DoRender() Failed to set PASS_SUBTRACT ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== ViewPortPostEffectSSAO::DoRender() Failed to set PASS_SUBTRACT ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== ViewPortPostEffectSSAO::DoRender() Failed to set PASS_SUBTRACT ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== ViewPortPostEffectSSAO::DoRender() Failed to set PASS_SUBTRACT ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== ViewPortPostEffectSSAO::DoRender() Failed to set PASS_SUBTRACT ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== Name shadergl\high_spec\xu_ssao_subtract compiled 1017 ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== Name shadergl\high_spec\xu_blur_tap8_y compiled 1020 ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== Name shadergl\high_spec\xu_blur_tap8_y compiled 1023 ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(occlusion, occlusion_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== ====================================== Blur(maincolorhdr_2x, maincolorhdr_2x_swap, xu_blur_tap8) shader Y not yet loaded (this is fine during launch or shader reload). @Timon ====================================== Name shadergl\high_spec\xu_blur_tap8_y compiled 1026 processed 54 Name shadergl\high_spec\xu_l_pass_pointlight compiled 1029 Name shadergl\high_spec\xu_l_pass_pointlight compiled 1032 Name shadergl\high_spec\xu_l_pass_pointlight compiled 1035 Name shadergl\high_spec\xu_g_buffer_pass compiled 1038 Name shadergl\high_spec\xu_g_buffer_pass compiled 1041 Name shadergl\high_spec\xu_g_buffer_pass compiled 1044 Name shadergl\high_spec\xu_g_buffer_pass_alpha compiled 1047 Name shadergl\high_spec\xu_g_buffer_pass_alpha compiled 1050 Name shadergl\high_spec\xu_g_buffer_pass_alpha compiled 1053 Name shadergl\high_spec\xu_l_pass_boxlight compiled 1056 Name shadergl\high_spec\xu_l_pass_boxlight compiled 1059 Name shadergl\high_spec\xu_l_pass_boxlight compiled 1062 ====================================== File I/O: Could not find file './extensions\cwir\assets\structures\economy\mining\generic\macros\landmarks_cw_superdock_sidepart_macro' ====================================== ====================================== FileIORequest::WaitForResult() Failed './extensions\cwir\assets\structures\economy\mining\generic\macros\landmarks_cw_superdock_sidepart_macro' with 3 ====================================== ====================================== XLib::XMLInputOpenCallback(): Failed to open the file: extensions/cwir/assets/structures/economy/mining/generic/macros/landmarks_cw_superdock_sidepart_macro ====================================== ====================================== MacroDB::FindMacro(): Error loading from XML file 'extensions\cwir\assets\structures\economy\mining\generic\macros\landmarks_cw_superdock_sidepart_macro'. Check the log for further information. ====================================== ====================================== Macro::ImportConnection(): Macro 'landmarks_cw_superdock_sidepart_macro' referenced in macro 'struct_at_xen_xenon_portal_macro' does not exist. Macro connection 'connectionfor_landmarks_hq_superdock_sidepart_macro' not created. ====================================== ====================================== File I/O: Could not find file './extensions\cwir\assets\structures\economy\mining\generic\macros\landmarks_cw_superdock_sidepart_macro' ====================================== ====================================== FileIORequest::WaitForResult() Failed './extensions\cwir\assets\structures\economy\mining\generic\macros\landmarks_cw_superdock_sidepart_macro' with 3 ====================================== ====================================== XLib::XMLInputOpenCallback(): Failed to open the file: extensions/cwir/assets/structures/economy/mining/generic/macros/landmarks_cw_superdock_sidepart_macro ====================================== ====================================== MacroDB::FindMacro(): Error loading from XML file 'extensions\cwir\assets\structures\economy\mining\generic\macros\landmarks_cw_superdock_sidepart_macro'. Check the log for further information. ====================================== ====================================== Macro::ImportConnection(): Macro 'landmarks_cw_superdock_sidepart_macro' referenced in macro 'struct_at_xen_xenon_portal_macro' does not exist. Macro connection 'connectionfor_landmarks_hq_superdock_sidepart_macro1' not created. ====================================== ====================================== File I/O: Could not find file './extensions\cwir\assets\structures\economy\mining\generic\macros\landmarks_cw_superdock_sidepart_macro' ====================================== ====================================== FileIORequest::WaitForResult() Failed './extensions\cwir\assets\structures\economy\mining\generic\macros\landmarks_cw_superdock_sidepart_macro' with 3 ====================================== ====================================== XLib::XMLInputOpenCallback(): Failed to open the file: extensions/cwir/assets/structures/economy/mining/generic/macros/landmarks_cw_superdock_sidepart_macro ====================================== ====================================== MacroDB::FindMacro(): Error loading from XML file 'extensions\cwir\assets\structures\economy\mining\generic\macros\landmarks_cw_superdock_sidepart_macro'. Check the log for further information. ====================================== ====================================== Macro::ImportConnection(): Macro 'landmarks_cw_superdock_sidepart_macro' referenced in macro 'struct_at_xen_xenon_portal_macro' does not exist. Macro connection 'connectionfor_landmarks_hq_superdock_sidepart_macro2' not created. ====================================== ====================================== File I/O: Could not find file './extensions\cwir\assets\structures\economy\mining\generic\macros\landmarks_cw_superdock_sidepart_macro' ====================================== ====================================== FileIORequest::WaitForResult() Failed './extensions\cwir\assets\structures\economy\mining\generic\macros\landmarks_cw_superdock_sidepart_macro' with 3 ====================================== ====================================== XLib::XMLInputOpenCallback(): Failed to open the file: extensions/cwir/assets/structures/economy/mining/generic/macros/landmarks_cw_superdock_sidepart_macro ====================================== ====================================== MacroDB::FindMacro(): Error loading from XML file 'extensions\cwir\assets\structures\economy\mining\generic\macros\landmarks_cw_superdock_sidepart_macro'. Check the log for further information. ====================================== ====================================== Macro::ImportConnection(): Macro 'landmarks_cw_superdock_sidepart_macro' referenced in macro 'struct_at_xen_xenon_portal_macro' does not exist. Macro connection 'connectionfor_landmarks_hq_superdock_sidepart_macro3' not created. ====================================== ====================================== extensions\ces\aiscripts\lib.ammo.missiles.iz.xml(39): 'type' is invalid! Must be either 'buy' or 'sell'! ====================================== ====================================== [Movie.LoadFormat] File videos/logo_publisher.mkv: avformat_open_input = -2 'No such file or directory' ====================================== ====================================== Cannot match path '//cues/library[@name='CheckObject']/actions/do_if/do_if/do_if[@value='md.$AllowMultiMissions or not @$HasMission']/do_all/do_elseif[@value='$Object.isclass.station']/@value' in patch file 'extensions\simooms_lantern\md\upkeep_management.xml'. Skipping node. ====================================== ====================================== Cannot match path '//library[@name='CheckObject']/actions/do_if/do_if/do_if[@value='md.$AllowMultiMissions or not @$HasMission']/do_all/do_elseif[@value='$Object.isclass.station and $Object.hasstorage']/set_value[@name='$AllowExtendUpkeep']' in patch file 'extensions\simooms_lantern\md\upkeep_management.xml'. Skipping node. ====================================== ====================================== Cannot match path '//library[@name='CheckObject']/actions/do_if/do_if/do_if[@value='md.$AllowMultiMissions or not @$HasMission']/do_all/do_elseif[@value='$Object.isclass.station and $Object.hasstorage']/do_if[@value='md.$ObjectUpkeepMissions?']' in patch file 'extensions\simooms_lantern\md\upkeep_management.xml'. Skipping node. ====================================== ====================================== Cannot match path '//library[@name='CheckObject']/actions/do_if/do_if/do_if[@value='md.$AllowMultiMissions or not @$HasMission']/do_all/do_elseif[@value='$Object.isclass.station and $Object.hasstorage']/get_control_entities[@name='$ExtendObject_ControlEntities']' in patch file 'extensions\simooms_lantern\md\upkeep_management.xml'. Skipping node. ====================================== ====================================== Cannot match path '//library[@name='CheckObject']/actions/do_if/do_if/do_if[@value='md.$AllowMultiMissions or not @$HasMission']/do_all/do_elseif[@value='$Object.isclass.station and $Object.hasstorage']/do_all[@exact='$ExtendObject_ControlEntities.count']' in patch file 'extensions\simooms_lantern\md\upkeep_management.xml'. Skipping node. ====================================== ====================================== Cannot match path '//library[@name='CheckObject']/actions/do_if/do_if/do_if[@value='md.$AllowMultiMissions or not @$HasMission']/do_all/do_elseif[@value='$Object.isclass.station and $Object.hasstorage']/remove_value[@name='$ExtendObject_ControlEntities']' in patch file 'extensions\simooms_lantern\md\upkeep_management.xml'. Skipping node. ====================================== ====================================== Cannot match path '//library[@name='CheckObject']/actions/do_if/do_if/do_if[@value='md.$AllowMultiMissions or not @$HasMission']/do_all/do_elseif[@value='$Object.isclass.station and $Object.hasstorage']/set_value[@name='$BuildPlan']' in patch file 'extensions\simooms_lantern\md\upkeep_management.xml'. Skipping node. ====================================== ====================================== Cannot match path '//library[@name='CheckObject']/actions/do_if/do_if/do_if[@value='md.$AllowMultiMissions or not @$HasMission']/do_all/do_elseif[@value='$Object.isclass.station and $Object.hasstorage']/set_value[@name='$Sequences']' in patch file 'extensions\simooms_lantern\md\upkeep_management.xml'. Skipping node. ====================================== ====================================== Cannot match path '//library[@name='CheckObject']/actions/do_if/do_if/do_if[@value='md.$AllowMultiMissions or not @$HasMission']/do_all/do_elseif[@value='$Object.isclass.station and $Object.hasstorage']/do_if[@value='$AllowExtendUpkeep']' in patch file 'extensions\simooms_lantern\md\upkeep_management.xml'. Skipping node. ====================================== ====================================== Cannot match path '//library[@name='CheckObject']/actions/do_if/do_if/do_if[@value='md.$AllowMultiMissions or not @$HasMission']/do_all/do_elseif[@value='$Object.isclass.station and $Object.hasstorage']/do_else[do_all[@exact='$Sequences.count']]' in patch file 'extensions\simooms_lantern\md\upkeep_management.xml'. Skipping node. ====================================== ====================================== Macro path '../../../../../cluster_a_connection/cluster_a_sector01_connection/tzonecluster_a_sector01_zone94_connection/clustergate_connection7474' not found in macro 'cluster_c_macro/cluster_c_sector08_macro/tzonecluster_c_sector08_zone88_macro/props_gates_anc_gate_b_macro' trying to find '../cluster_a_connection/cluster_a_sector01_connection/tzonecluster_a_sector01_zone94_connection/clustergate_connection7474' in 'cluster_c_macro' ====================================== ====================================== Macro path '../../../../../cluster_c_connection/cluster_c_sector10_connection/tzonecluster_c_sector10_zone66_connection/clustergate_connection5838' not found in macro 'cluster_d_macro/cluster_d_sector20_macro/tzonecluster_d_sector20_zone54_macro/props_gates_anc_gate_macro' trying to find '../cluster_c_connection/cluster_c_sector10_connection/tzonecluster_c_sector10_zone66_connection/clustergate_connection5838' in 'cluster_d_macro' ====================================== ====================================== Macro path '../../../../../cluster_c_connection/cluster_c_sector10_connection/tzonecluster_c_sector10_zone66_connection/clustergate_connection5838' not found in macro 'cluster_d_macro/cluster_d_sector20_macro/tzonecluster_d_sector20_zone54_macro/props_gates_anc_gate_macro' trying to find '../cluster_c_connection/cluster_c_sector10_connection/tzonecluster_c_sector10_zone66_connection/clustergate_connection5838' in 'cluster_d_macro' ====================================== ====================================== Macro path '../../../../../cluster_c_connection/cluster_c_sector10_connection/tzonecluster_c_sector10_zone66_connection/clustergate_connection5838' not found in macro 'cluster_d_macro/cluster_d_sector20_macro/tzonecluster_d_sector20_zone54_macro/props_gates_anc_gate_macro' trying to find '../cluster_c_connection/cluster_c_sector10_connection/tzonecluster_c_sector10_zone66_connection/clustergate_connection5838' in 'cluster_d_macro' ====================================== ====================================== Macro path '../../../../../cluster_b_connection/cluster_b_sector07_connection/tzonecluster_b_sector07_zone05_connection/clustergate_connection6688' not found in macro 'cluster_d_macro/cluster_d_sector17_macro/tzonecluster_d_sector17_zone34_macro/props_gates_anc_gate_macro' trying to find '../cluster_b_connection/cluster_b_sector07_connection/tzonecluster_b_sector07_zone05_connection/clustergate_connection6688' in 'cluster_d_macro' ====================================== ====================================== Macro path '../../../../../cluster_b_connection/cluster_b_sector07_connection/tzonecluster_b_sector07_zone05_connection/clustergate_connection6688' not found in macro 'cluster_d_macro/cluster_d_sector17_macro/tzonecluster_d_sector17_zone34_macro/props_gates_anc_gate_macro' trying to find '../cluster_b_connection/cluster_b_sector07_connection/tzonecluster_b_sector07_zone05_connection/clustergate_connection6688' in 'cluster_d_macro' ====================================== ====================================== Macro path '../../../../../cluster_a_connection/cluster_a_sector01_connection/tzonecluster_a_sector01_zone94_connection/clustergate_connection7474' not found in macro 'cluster_c_macro/cluster_c_sector08_macro/tzonecluster_c_sector08_zone88_macro/props_gates_anc_gate_b_macro' trying to find '../cluster_a_connection/cluster_a_sector01_connection/tzonecluster_a_sector01_zone94_connection/clustergate_connection7474' in 'cluster_c_macro' ====================================== ====================================== Macro path '../../../../../cluster_c_connection/cluster_c_sector10_connection/tzonecluster_c_sector10_zone66_connection/clustergate_connection5838' not found in macro 'cluster_d_macro/cluster_d_sector20_macro/tzonecluster_d_sector20_zone54_macro/props_gates_anc_gate_macro' trying to find '../cluster_c_connection/cluster_c_sector10_connection/tzonecluster_c_sector10_zone66_connection/clustergate_connection5838' in 'cluster_d_macro' ====================================== ====================================== Macro path '../../../../../cluster_c_connection/cluster_c_sector10_connection/tzonecluster_c_sector10_zone66_connection/clustergate_connection5838' not found in macro 'cluster_d_macro/cluster_d_sector20_macro/tzonecluster_d_sector20_zone54_macro/props_gates_anc_gate_macro' trying to find '../cluster_c_connection/cluster_c_sector10_connection/tzonecluster_c_sector10_zone66_connection/clustergate_connection5838' in 'cluster_d_macro' ====================================== ====================================== Macro path '../../../../../cluster_c_connection/cluster_c_sector10_connection/tzonecluster_c_sector10_zone66_connection/clustergate_connection5838' not found in macro 'cluster_d_macro/cluster_d_sector20_macro/tzonecluster_d_sector20_zone54_macro/props_gates_anc_gate_macro' trying to find '../cluster_c_connection/cluster_c_sector10_connection/tzonecluster_c_sector10_zone66_connection/clustergate_connection5838' in 'cluster_d_macro' ====================================== ====================================== Macro path '../../../../../cluster_b_connection/cluster_b_sector07_connection/tzonecluster_b_sector07_zone05_connection/clustergate_connection6688' not found in macro 'cluster_d_macro/cluster_d_sector17_macro/tzonecluster_d_sector17_zone34_macro/props_gates_anc_gate_macro' trying to find '../cluster_b_connection/cluster_b_sector07_connection/tzonecluster_b_sector07_zone05_connection/clustergate_connection6688' in 'cluster_d_macro' ====================================== ====================================== Macro path '../../../../../cluster_b_connection/cluster_b_sector07_connection/tzonecluster_b_sector07_zone05_connection/clustergate_connection6688' not found in macro 'cluster_d_macro/cluster_d_sector17_macro/tzonecluster_d_sector17_zone34_macro/props_gates_anc_gate_macro' trying to find '../cluster_b_connection/cluster_b_sector07_connection/tzonecluster_b_sector07_zone05_connection/clustergate_connection6688' in 'cluster_d_macro' ====================================== ====================================== Missing component macro 'cluster_osr_macro' in file 'maps\xu_ep1_universe\clusters' as referenced in: index\macros ====================================== ====================================== Property lookup failed: macro.cluster_osr_macro ====================================== ====================================== extensions\litauen_capital_ship_bridge\md\bridge_monitors.xml(44): Warning while parsing expression: Property lookup failed * Input: player.cluster.macro == macro.cluster_osr_macro * Pos: ^^^^^^^^^^^^^^^^^ ====================================== ====================================== File I/O: Could not find file './extensions\cwir\assets\units\size_xs\macros\unit_size_xs_probe_macro' ====================================== ====================================== FileIORequest::WaitForResult() Failed './extensions\cwir\assets\units\size_xs\macros\unit_size_xs_probe_macro' with 3 ====================================== ====================================== XLib::XMLInputOpenCallback(): Failed to open the file: /extensions/cwir/assets/units/size_xs/macros/unit_size_xs_probe_macro ====================================== ====================================== MacroDB::FindMacro(): Error loading from XML file '\extensions\cwir\assets\units\size_xs\macros\unit_size_xs_probe_macro'. Check the log for further information. ====================================== ====================================== File I/O: Could not find file './extensions\cwir\assets\units\size_xs\macros\unit_size_xs_probe_macro' ====================================== ====================================== FileIORequest::WaitForResult() Failed './extensions\cwir\assets\units\size_xs\macros\unit_size_xs_probe_macro' with 3 ====================================== ====================================== XLib::XMLInputOpenCallback(): Failed to open the file: /extensions/cwir/assets/units/size_xs/macros/unit_size_xs_probe_macro ====================================== ====================================== MacroDB::FindMacro(): Error loading from XML file '\extensions\cwir\assets\units\size_xs\macros\unit_size_xs_probe_macro'. Check the log for further information. ====================================== ====================================== Property lookup failed: macro.unit_size_xs_probe_macro ====================================== ====================================== extensions\cwir\md\hyperdrive.xml(37): Warning while parsing expression: Property lookup failed * Input: macro.unit_size_xs_probe_macro * Pos: ^^^^^^^^^^^^^^^^^^^^^^^^ ====================================== ====================================== File I/O: Could not find file './extensions\cwir\assets\units\size_xs\macros\unit_size_xs_probe_macro' ====================================== ====================================== FileIORequest::WaitForResult() Failed './extensions\cwir\assets\units\size_xs\macros\unit_size_xs_probe_macro' with 3 ====================================== ====================================== XLib::XMLInputOpenCallback(): Failed to open the file: /extensions/cwir/assets/units/size_xs/macros/unit_size_xs_probe_macro ====================================== ====================================== MacroDB::FindMacro(): Error loading from XML file '\extensions\cwir\assets\units\size_xs\macros\unit_size_xs_probe_macro'. Check the log for further information. ====================================== ====================================== File I/O: Could not find file './extensions\cwir\assets\units\size_xs\macros\unit_size_xs_probe_macro' ====================================== ====================================== FileIORequest::WaitForResult() Failed './extensions\cwir\assets\units\size_xs\macros\unit_size_xs_probe_macro' with 3 ====================================== ====================================== XLib::XMLInputOpenCallback(): Failed to open the file: /extensions/cwir/assets/units/size_xs/macros/unit_size_xs_probe_macro ====================================== ====================================== MacroDB::FindMacro(): Error loading from XML file '\extensions\cwir\assets\units\size_xs\macros\unit_size_xs_probe_macro'. Check the log for further information. ====================================== ====================================== Property lookup failed: macro.unit_size_xs_probe_macro ====================================== ====================================== extensions\cwir\md\hyperdrive.xml(45): Warning while parsing expression: Property lookup failed * Input: macro.unit_size_xs_probe_macro * Pos: ^^^^^^^^^^^^^^^^^^^^^^^^ ====================================== ====================================== File I/O: Could not find file './extensions\cwir\assets\units\size_xs\macros\unit_size_xs_probe_macro' ====================================== ====================================== FileIORequest::WaitForResult() Failed './extensions\cwir\assets\units\size_xs\macros\unit_size_xs_probe_macro' with 3 ====================================== ====================================== XLib::XMLInputOpenCallback(): Failed to open the file: /extensions/cwir/assets/units/size_xs/macros/unit_size_xs_probe_macro ====================================== ====================================== MacroDB::FindMacro(): Error loading from XML file '\extensions\cwir\assets\units\size_xs\macros\unit_size_xs_probe_macro'. Check the log for further information. ====================================== ====================================== File I/O: Could not find file './extensions\cwir\assets\units\size_xs\macros\unit_size_xs_probe_macro' ====================================== ====================================== FileIORequest::WaitForResult() Failed './extensions\cwir\assets\units\size_xs\macros\unit_size_xs_probe_macro' with 3 ====================================== ====================================== XLib::XMLInputOpenCallback(): Failed to open the file: /extensions/cwir/assets/units/size_xs/macros/unit_size_xs_probe_macro ====================================== ====================================== MacroDB::FindMacro(): Error loading from XML file '\extensions\cwir\assets\units\size_xs\macros\unit_size_xs_probe_macro'. Check the log for further information. ====================================== ====================================== Property lookup failed: macro.unit_size_xs_probe_macro ====================================== ====================================== extensions\cwir\md\probejump.xml(58): Warning while parsing expression: Property lookup failed * Input: event.object.ship.macro == macro.unit_size_xs_probe_macro * Pos: ^^^^^^^^^^^^^^^^^^^^^^^^ ====================================== ====================================== Error in MD cue md.NPC_Engineer.NPC_Destroyed: Error evaluating event object: Component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.NPC_Destroyed: Error evaluating event object: Component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.DefaultComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.DefaultComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.DefaultComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.DefaultComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.OnBoardComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.OnBoardComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.OnBoardComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.OnBoardComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.SectionHandler: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.SectionHandler: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.SectionHandler: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.SectionHandler: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.OnHired: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.OnHired: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.OnHired: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.OnHired: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.OnHired: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.OnHired: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.OnHired: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.OnHired: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.OnSendAway: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.OnSendAway: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.OnFired: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.OnFired: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.OnDroneArrival: Error evaluating event object: Component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.OnDroneArrival: Error evaluating event object: Component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Licencetrader.DefaultComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Licencetrader.DefaultComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Licencetrader.TradeComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Licencetrader.TradeComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Licencetrader.SectionHandler: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Licencetrader.SectionHandler: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.ActorDestructed: Error evaluating event object: Component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.ActorDestructed: Error evaluating event object: Component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.ActorDestructed: Error evaluating event object: Component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.ActorDestructed: Error evaluating event object: Component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.ActorDestructed: Error evaluating event object: Component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.ActorDestructed: Error evaluating event object: Component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.DefaultComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.DefaultComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.DefaultComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.DefaultComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.DefaultComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.DefaultComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.DefaultComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.DefaultComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.DefaultComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.DefaultComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.DefaultComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.DefaultComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.TradeComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.TradeComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.TradeComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.TradeComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.TradeComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.TradeComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.TradeComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.TradeComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.TradeComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.TradeComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.TradeComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.TradeComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.SectionHandler: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.SectionHandler: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.SectionHandler: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.SectionHandler: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.SectionHandler: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.SectionHandler: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.SectionHandler: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.SectionHandler: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.SectionHandler: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.SectionHandler: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.SectionHandler: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.SectionHandler: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.ConversationFinished: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.ConversationFinished: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.ConversationFinished: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.ConversationFinished: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.ConversationFinished: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.ConversationFinished: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.BuildFinished: Property lookup failed: $actor.container * $actor == component.{0x0L} (invalid) * Expression: $actor.container ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.BuildFinished: Error evaluating event object: Value 'null' is not of type component * Expression: $actor.container ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.BuildFinished: Property lookup failed: $actor.container * $actor == component.{0x0L} (invalid) * Expression: $actor.container ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.BuildFinished: Error evaluating event object: Value 'null' is not of type component * Expression: $actor.container ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.BuildFinished: Property lookup failed: $actor.container * $actor == component.{0x0L} (invalid) * Expression: $actor.container ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.BuildFinished: Error evaluating event object: Value 'null' is not of type component * Expression: $actor.container ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.BuildFinished: Property lookup failed: $actor.container * $actor == component.{0x0L} (invalid) * Expression: $actor.container ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.BuildFinished: Error evaluating event object: Value 'null' is not of type component * Expression: $actor.container ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.BuildFinished: Property lookup failed: $actor.container * $actor == component.{0x0L} (invalid) * Expression: $actor.container ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.BuildFinished: Error evaluating event object: Value 'null' is not of type component * Expression: $actor.container ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.BuildFinished: Property lookup failed: $actor.container * $actor == component.{0x0L} (invalid) * Expression: $actor.container ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.BuildFinished: Error evaluating event object: Value 'null' is not of type component * Expression: $actor.container ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.BuildCancelled: Property lookup failed: $actor.container * $actor == component.{0x0L} (invalid) * Expression: $actor.container ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.BuildCancelled: Error evaluating event object: Value 'null' is not of type component * Expression: $actor.container ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.BuildCancelled: Property lookup failed: $actor.container * $actor == component.{0x0L} (invalid) * Expression: $actor.container ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.BuildCancelled: Error evaluating event object: Value 'null' is not of type component * Expression: $actor.container ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.BuildCancelled: Property lookup failed: $actor.container * $actor == component.{0x0L} (invalid) * Expression: $actor.container ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.BuildCancelled: Error evaluating event object: Value 'null' is not of type component * Expression: $actor.container ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.BuildCancelled: Property lookup failed: $actor.container * $actor == component.{0x0L} (invalid) * Expression: $actor.container ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.BuildCancelled: Error evaluating event object: Value 'null' is not of type component * Expression: $actor.container ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.BuildCancelled: Property lookup failed: $actor.container * $actor == component.{0x0L} (invalid) * Expression: $actor.container ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.BuildCancelled: Error evaluating event object: Value 'null' is not of type component * Expression: $actor.container ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.BuildCancelled: Property lookup failed: $actor.container * $actor == component.{0x0L} (invalid) * Expression: $actor.container ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.BuildCancelled: Error evaluating event object: Value 'null' is not of type component * Expression: $actor.container ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.Shiptrader_Remove_Signal: Error evaluating event object: Component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.Shiptrader_Remove_Signal: Error evaluating event object: Component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.Shiptrader_Remove_Signal: Error evaluating event object: Component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.Shiptrader_Remove_Signal: Error evaluating event object: Component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.Shiptrader_Remove_Signal: Error evaluating event object: Component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Shiptrader.Shiptrader_Remove_Signal: Error evaluating event object: Component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.DefaultComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.DefaultComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.DefaultComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.DefaultComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.DefaultComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.DefaultComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.DefaultComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.DefaultComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnBoardComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnBoardComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnBoardComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnBoardComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnBoardComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnBoardComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnBoardComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnBoardComm: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.SectionHandler: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.SectionHandler: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.SectionHandler: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.SectionHandler: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.SectionHandler: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.SectionHandler: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.SectionHandler: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.SectionHandler: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnHired: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnHired: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnHired: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnHired: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnHired: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnHired: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnHired: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnHired: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnSendAway: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnSendAway: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnSendAway: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnSendAway: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnFired: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnFired: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnFired: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnFired: Evaluated component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.NPC_Destroyed: Error evaluating event object: Component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.NPC_Destroyed: Error evaluating event object: Component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.NPC_Destroyed: Error evaluating event object: Component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.NPC_Destroyed: Error evaluating event object: Component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnDroneArrival: Error evaluating event object: Component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnDroneArrival: Error evaluating event object: Component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnDroneArrival: Error evaluating event object: Component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Staff.OnDroneArrival: Error evaluating event object: Component 0x0 does not exist any more * Expression: $actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.ControlEntityHandling.OnPersistentActorDestroyed: Error evaluating event object: Component 0x0 does not exist any more * Expression: $Actor ====================================== ====================================== Error in MD cue md.NPC_Engineer.ControlEntityHandling.OnPersistentActorDestroyed: Error evaluating event object: Component 0x0 does not exist any more * Expression: $Actor ====================================== ====================================== Error in MD cue md.NPC_Licencetrader.PersistentActorHandling.OnPersistentActorDestroyed: Error evaluating event object: Component 0x0 does not exist any more * Expression: $Actor ====================================== ====================================== Error in MD cue md.NPC_Staff.ControlEntityHandling.OnPersistentActorDestroyed: Error evaluating event object: Component 0x0 does not exist any more * Expression: $Actor ====================================== ====================================== Error in MD cue md.NPC_Staff.ControlEntityHandling.OnPersistentActorDestroyed: Error evaluating event object: Component 0x0 does not exist any more * Expression: $Actor ====================================== ====================================== Error in MD cue md.NPC_Staff.ControlEntityHandling.OnPersistentActorDestroyed: Error evaluating event object: Component 0x0 does not exist any more * Expression: $Actor ====================================== ====================================== Error in MD cue md.NPC_Staff.ControlEntityHandling.OnPersistentActorDestroyed: Error evaluating event object: Component 0x0 does not exist any more * Expression: $Actor ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== ====================================== [BuildControlTextureEntry::Update] Failed to set shader, probably due to async load, @Timon do we skip or do we sync? ====================================== Name shadergl\high_spec\copy compiled 1065 Name shadergl\high_spec\copy compiled 1068 Name shadergl\high_spec\copy compiled 1071 Name shadergl\high_spec\xu_g_buffer_pass_masked compiled 1074 Name shadergl\high_spec\xu_g_buffer_pass_masked compiled 1077 Name shadergl\high_spec\xu_g_buffer_pass_masked compiled 1080 Name shadergl\high_spec\xu_shadowmap compiled 1083 Name shadergl\high_spec\xu_shadowmap compiled 1086 Name shadergl\high_spec\xu_shadowmap compiled 1089 Name shadergl\high_spec\xu_surface_masked compiled 1092 Name shadergl\high_spec\xu_surface_masked compiled 1095 Name shadergl\high_spec\xu_surface_masked compiled 1098 Name shadergl\high_spec\xu_l_pass_spotlight compiled 1101 Name shadergl\high_spec\xu_l_pass_spotlight compiled 1104 ====================================== Invalid SoundID "hash(958769488)" on macro: "interiors_rooms_ar_first_person_hud_glass_macro"! No definition found in SoundLibrary. ====================================== Name shadergl\high_spec\xu_l_pass_spotlight compiled 1107 SDL_QUIT AL lib: (WW) FreeDevice: (0x15cd7760) Deleting 182 Buffer(s) AL lib: (WW) FreeDevice: (0x15cd7760) Deleting 60 Effect(s) Game removed: AppID 2870 "X Rebirth", ProcID 9314 No cached sticky mapping in ActivateActionSet.^A