diff --git a/src/mesa/state_tracker/st_cb_syncobj.c b/src/mesa/state_tracker/st_cb_syncobj.c index 123925a..31b25f1 100644 --- a/src/mesa/state_tracker/st_cb_syncobj.c +++ b/src/mesa/state_tracker/st_cb_syncobj.c @@ -81,17 +81,26 @@ static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj) struct pipe_context *pipe = st_context(ctx)->pipe; struct pipe_screen *screen = pipe->screen; struct st_sync_object *so = (struct st_sync_object*)obj; + struct pipe_fence_handle *fence = NULL; + + mtx_lock(&ctx->Shared->Mutex); + screen->fence_reference(screen, &fence, so->fence); + mtx_unlock(&ctx->Shared->Mutex); /* If the fence doesn't exist, assume it's signalled. */ - if (!so->fence) { + if (!fence) { so->b.StatusFlag = GL_TRUE; return; } - if (screen->fence_finish(screen, pipe, so->fence, 0)) { + if (screen->fence_finish(screen, pipe, fence, 0)) { + mtx_lock(&ctx->Shared->Mutex); screen->fence_reference(screen, &so->fence, NULL); + mtx_unlock(&ctx->Shared->Mutex); so->b.StatusFlag = GL_TRUE; } + + screen->fence_reference(screen, &fence, NULL); } static void st_client_wait_sync(struct gl_context *ctx, @@ -101,9 +110,14 @@ static void st_client_wait_sync(struct gl_context *ctx, struct pipe_context *pipe = st_context(ctx)->pipe; struct pipe_screen *screen = pipe->screen; struct st_sync_object *so = (struct st_sync_object*)obj; + struct pipe_fence_handle *fence = NULL; + + mtx_lock(&ctx->Shared->Mutex); + screen->fence_reference(screen, &fence, so->fence); + mtx_unlock(&ctx->Shared->Mutex); /* If the fence doesn't exist, assume it's signalled. */ - if (!so->fence) { + if (!fence) { so->b.StatusFlag = GL_TRUE; return; } @@ -120,11 +134,14 @@ static void st_client_wait_sync(struct gl_context *ctx, * Assume GL_SYNC_FLUSH_COMMANDS_BIT is always set, because applications * forget to set it. */ - if (so->fence && - screen->fence_finish(screen, pipe, so->fence, timeout)) { + if (screen->fence_finish(screen, pipe, fence, timeout)) { + mtx_lock(&ctx->Shared->Mutex); screen->fence_reference(screen, &so->fence, NULL); + mtx_unlock(&ctx->Shared->Mutex); so->b.StatusFlag = GL_TRUE; } + + screen->fence_reference(screen, &fence, NULL); } static void st_server_wait_sync(struct gl_context *ctx,