Since workaround is not that big, can't it be committed and activated with ENV var switch, until Id fixes the game. This will allow stressing the RADV driver with the most demanding Vulkan game we have, and polishing other parts of the driver.

On Mon, Mar 13, 2017 at 7:56 PM, <bugzilla-daemon@freedesktop.org> wrote:

Comment # 20 on bug 99467 from Vedran Miletić
(In reply to Sebastian Jug from comment #19)
> I would like to see these patches go mainline as well so we can all play.

I believe the issue is whether Doom Vulkan implementation follows the standard.
In case it does not, the game should be fixed. We _really_ shouldn't start
going down the road of workarounds with Vulkan like we did with OpenGL...


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