#include #include #include #include #define WINDSIZEX 100 #define WINDSIZEY 100 void init (void) { int i; GLfloat white[] = { 1.0, 1.0, 1.0, 1.0 }; glClearColor (0.0, 0.0, 0.0, 1.0); glColor4fv (white); glDisable (GL_DITHER); } #define SIZE 8 static void test (void) { GLubyte t[SIZE * SIZE * 4]; int i, j; GLfloat buf[3]; GLubyte bitmap[1] = {0xAA}; glClearColor (0.0, 0.0, 0.0, 1.0); glClear (GL_COLOR_BUFFER_BIT); for (i=0; i