15739 @0 glXCreateWindow(dpy = 0x7c952e30, config = 0x7ca19048, win = 111149059, attribList = {}) = 106954778 15739: warning: unsupported glXCreateWindow call 16490: message: shader compiler issue 1: LLVM diagnostic (remark): :0:0: 3 instructions in function 16490: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 8 Code Size: 76 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 16490: message: shader compiler issue 1: LLVM diagnostic (remark): :0:0: 4 instructions in function 16490: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 92 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 16490: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 48 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 16490: message: shader compiler issue 1: LLVM diagnostic (remark): :0:0: 2 instructions in function 16490: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 12 Code Size: 312 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 16490: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 136 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 16490: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 8 Code Size: 56 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 16490: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 17 Code Size: 152 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 26792: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 8 Code Size: 76 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 26810: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 72 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 30028: message: major api error 3: GL_INVALID_OPERATION in glTexImage3D(bad target for texture) 30028 @0 glTexImage3D(target = GL_TEXTURE_3D, level = 0, internalformat = GL_DEPTH_COMPONENT24, width = 16, height = 16, depth = 16, border = 0, format = GL_DEPTH_COMPONENT, type = GL_UNSIGNED_SHORT, pixels = NULL) 30028: warning: glGetError(glTexImage3D) = GL_INVALID_OPERATION 30034: message: api issue 4: FBO incomplete: color attachment incomplete [0] 30068: message: api issue 4: FBO incomplete: color attachment incomplete [0] 30127: message: major api error 3: GL_INVALID_OPERATION in glTexImage3D(bad target for texture) 30127 @0 glTexImage3D(target = GL_TEXTURE_3D, level = 0, internalformat = GL_DEPTH_COMPONENT32, width = 16, height = 16, depth = 16, border = 0, format = GL_DEPTH_COMPONENT, type = GL_UNSIGNED_INT, pixels = NULL) 30127: warning: glGetError(glTexImage3D) = GL_INVALID_OPERATION 30133: message: api issue 4: FBO incomplete: color attachment incomplete [0] 30167: message: api issue 4: FBO incomplete: color attachment incomplete [0] 30228: message: major api error 3: GL_INVALID_OPERATION in glTexImage3D(bad target for texture) 30228 @0 glTexImage3D(target = GL_TEXTURE_3D, level = 0, internalformat = GL_DEPTH24_STENCIL8, width = 16, height = 16, depth = 16, border = 0, format = GL_DEPTH_STENCIL, type = GL_UNSIGNED_INT_24_8, pixels = NULL) 30228: warning: glGetError(glTexImage3D) = GL_INVALID_OPERATION 30234: message: api issue 4: FBO incomplete: color attachment incomplete [0] 30269: message: api issue 4: FBO incomplete: color attachment incomplete [0] 30329: message: major api error 3: GL_INVALID_OPERATION in glTexImage3D(bad target for texture) 30329 @0 glTexImage3D(target = GL_TEXTURE_3D, level = 0, internalformat = GL_DEPTH_COMPONENT24, width = 16, height = 16, depth = 16, border = 0, format = GL_DEPTH_COMPONENT, type = GL_UNSIGNED_INT, pixels = NULL) 30329: warning: glGetError(glTexImage3D) = GL_INVALID_OPERATION 30335: message: api issue 4: FBO incomplete: color attachment incomplete [0] 30369: message: api issue 4: FBO incomplete: color attachment incomplete [0] 30430: message: major api error 3: GL_INVALID_OPERATION in glTexImage3D(bad target for texture) 30430 @0 glTexImage3D(target = GL_TEXTURE_3D, level = 0, internalformat = GL_DEPTH24_STENCIL8, width = 16, height = 16, depth = 16, border = 0, format = GL_DEPTH_STENCIL, type = GL_UNSIGNED_INT_24_8, pixels = NULL) 30430: warning: glGetError(glTexImage3D) = GL_INVALID_OPERATION 30436: message: api issue 4: FBO incomplete: color attachment incomplete [0] 30471: message: api issue 4: FBO incomplete: color attachment incomplete [0] 30603: message: major api error 3: GL_INVALID_OPERATION in glTexImage3D(bad target for texture) 30603 @0 glTexImage3D(target = GL_TEXTURE_3D, level = 0, internalformat = GL_DEPTH32F_STENCIL8, width = 16, height = 16, depth = 16, border = 0, format = GL_DEPTH_STENCIL, type = GL_FLOAT_32_UNSIGNED_INT_24_8_REV, pixels = NULL) 30603: warning: glGetError(glTexImage3D) = GL_INVALID_OPERATION 30609: message: api issue 4: FBO incomplete: color attachment incomplete [0] 30644: message: api issue 4: FBO incomplete: color attachment incomplete [0] 30965: message: shader compiler issue 1: LLVM diagnostic (remark): :0:0: 8 instructions in function 31210: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 104 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 32281: message: shader compiler issue 1: LLVM diagnostic (remark): :0:0: 2 instructions in function 32364: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 32 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 32373: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 56 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 33426: message: shader compiler issue 1: LLVM diagnostic (remark): :0:0: 17 instructions in function 33426: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 136 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 33426: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 160 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 33771: message: shader compiler issue 1: LLVM diagnostic (remark): :0:0: 2 instructions in function 33771: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 32 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 33771: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 56 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 35469: message: major api error 3: GL_INVALID_OPERATION in glTexImage3D(bad target for texture) 35469 @0 glTexImage3D(target = GL_TEXTURE_3D, level = 0, internalformat = GL_DEPTH_COMPONENT32F, width = 16, height = 16, depth = 16, border = 0, format = GL_DEPTH_COMPONENT, type = GL_FLOAT, pixels = NULL) 35469: warning: glGetError(glTexImage3D) = GL_INVALID_OPERATION 35475: message: api issue 4: FBO incomplete: color attachment incomplete [0] 35509: message: api issue 4: FBO incomplete: color attachment incomplete [0] 35915: message: major api error 3: GL_INVALID_OPERATION in glTexImage3D(bad target for texture) 35915 @0 glTexImage3D(target = GL_TEXTURE_3D, level = 0, internalformat = GL_DEPTH24_STENCIL8, width = 16, height = 16, depth = 16, border = 0, format = GL_DEPTH_STENCIL, type = GL_UNSIGNED_INT_24_8, pixels = NULL) 35915: warning: glGetError(glTexImage3D) = GL_INVALID_OPERATION 35921: message: api issue 4: FBO incomplete: color attachment incomplete [0] 35956: message: api issue 4: FBO incomplete: color attachment incomplete [0] 35998: message: shader compiler issue 1: LLVM diagnostic (remark): :0:0: 33 instructions in function 36102: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 192 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 37051: message: major api error 3: GL_INVALID_OPERATION in glTexImage3D(bad target for texture) 37051 @0 glTexImage3D(target = GL_TEXTURE_3D, level = 0, internalformat = GL_DEPTH_COMPONENT24, width = 16, height = 16, depth = 16, border = 0, format = GL_DEPTH_COMPONENT, type = GL_UNSIGNED_SHORT, pixels = NULL) 37051: warning: glGetError(glTexImage3D) = GL_INVALID_OPERATION 3705237057: message: api issue 4: FBO incomplete: color attachment incomplete [0] : message: shader compiler issue 1: LLVM diagnostic (remark): :0:0: 33 instructions in function 37067: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 232 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 37091: message: api issue 4: FBO incomplete: color attachment incomplete [0] 37141: message: shader compiler issue 1: LLVM diagnostic (remark): :0:0: 6 instructions in function 37141: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 88 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 37317: message: shader compiler issue 1: LLVM diagnostic (remark): :0:0: 2 instructions in function 37317: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 32 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 37317: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 56 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 37556: message: shader compiler issue 1: LLVM diagnostic (remark): :0:0: 2 instructions in function 37556: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 56 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 40537: message: major api error 3: GL_INVALID_OPERATION in glTexImage3D(bad target for texture) 40537 @0 glTexImage3D(target = GL_TEXTURE_3D, level = 0, internalformat = GL_DEPTH24_STENCIL8, width = 16, height = 16, depth = 16, border = 0, format = GL_DEPTH_STENCIL, type = GL_UNSIGNED_INT_24_8, pixels = NULL) 40537: warning: glGetError(glTexImage3D) = GL_INVALID_OPERATION 40543: message: api issue 4: FBO incomplete: color attachment incomplete [0] 40578: message: api issue 4: FBO incomplete: color attachment incomplete [0] 40720: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 8 Code Size: 276 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 40720: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 208 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 40932: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 208 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 40993 @0 glXCreateWindow(dpy = 0x7c952e30, config = 0x7ca19048, win = 111149062, attribList = {}) = 106954783 40993: warning: unsupported glXCreateWindow call 41804 @0 glXCreateWindow(dpy = 0x7c952e30, config = 0x7ca19048, win = 111149065, attribList = {}) = 106954790 41804: warning: unsupported glXCreateWindow call 52855 @0 glXCreateWindow(dpy = 0x7c952e30, config = 0x7ca19048, win = 111149069, attribList = {}) = 106954808 52855: warning: unsupported glXCreateWindow call 53157: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 8 Code Size: 76 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 53157: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 92 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 53157: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 48 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 53157: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 12 Code Size: 312 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 53157: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 136 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 53157: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 8 Code Size: 56 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 53157: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 17 Code Size: 152 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 63459: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 8 Code Size: 76 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 63478: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 72 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 66185: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 104 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 66695: message: major api error 3: GL_INVALID_OPERATION in glTexImage3D(bad target for texture) 66695 @0 glTexImage3D(target = GL_TEXTURE_3D, level = 0, internalformat = GL_DEPTH_COMPONENT24, width = 16, height = 16, depth = 16, border = 0, format = GL_DEPTH_COMPONENT, type = GL_UNSIGNED_SHORT, pixels = NULL) 66695: warning: glGetError(glTexImage3D) = GL_INVALID_OPERATION 66701: message: api issue 4: FBO incomplete: color attachment incomplete [0] 66735: message: api issue 4: FBO incomplete: color attachment incomplete [0] 66794: message: major api error 3: GL_INVALID_OPERATION in glTexImage3D(bad target for texture) 66794 @0 glTexImage3D(target = GL_TEXTURE_3D, level = 0, internalformat = GL_DEPTH_COMPONENT32, width = 16, height = 16, depth = 16, border = 0, format = GL_DEPTH_COMPONENT, type = GL_UNSIGNED_INT, pixels = NULL) 66794: warning: glGetError(glTexImage3D) = GL_INVALID_OPERATION 66800: message: api issue 4: FBO incomplete: color attachment incomplete [0] 66834: message: api issue 4: FBO incomplete: color attachment incomplete [0] 66895: message: major api error 3: GL_INVALID_OPERATION in glTexImage3D(bad target for texture) 66895 @0 glTexImage3D(target = GL_TEXTURE_3D, level = 0, internalformat = GL_DEPTH24_STENCIL8, width = 16, height = 16, depth = 16, border = 0, format = GL_DEPTH_STENCIL, type = GL_UNSIGNED_INT_24_8, pixels = NULL) 66895: warning: glGetError(glTexImage3D) = GL_INVALID_OPERATION 66901: message: api issue 4: FBO incomplete: color attachment incomplete [0] 66936: message: api issue 4: FBO incomplete: color attachment incomplete [0] 66996: message: major api error 3: GL_INVALID_OPERATION in glTexImage3D(bad target for texture) 66996 @0 glTexImage3D(target = GL_TEXTURE_3D, level = 0, internalformat = GL_DEPTH_COMPONENT24, width = 16, height = 16, depth = 16, border = 0, format = GL_DEPTH_COMPONENT, type = GL_UNSIGNED_INT, pixels = NULL) 66996: warning: glGetError(glTexImage3D) = GL_INVALID_OPERATION 67002: message: api issue 4: FBO incomplete: color attachment incomplete [0] 67036: message: api issue 4: FBO incomplete: color attachment incomplete [0] 67097: message: major api error 3: GL_INVALID_OPERATION in glTexImage3D(bad target for texture) 67097 @0 glTexImage3D(target = GL_TEXTURE_3D, level = 0, internalformat = GL_DEPTH24_STENCIL8, width = 16, height = 16, depth = 16, border = 0, format = GL_DEPTH_STENCIL, type = GL_UNSIGNED_INT_24_8, pixels = NULL) 67097: warning: glGetError(glTexImage3D) = GL_INVALID_OPERATION 67103: message: api issue 4: FBO incomplete: color attachment incomplete [0] 67138: message: api issue 4: FBO incomplete: color attachment incomplete [0] 67270: message: major api error 3: GL_INVALID_OPERATION in glTexImage3D(bad target for texture) 67270 @0 glTexImage3D(target = GL_TEXTURE_3D, level = 0, internalformat = GL_DEPTH32F_STENCIL8, width = 16, height = 16, depth = 16, border = 0, format = GL_DEPTH_STENCIL, type = GL_FLOAT_32_UNSIGNED_INT_24_8_REV, pixels = NULL) 67270: warning: glGetError(glTexImage3D) = GL_INVALID_OPERATION 67276: message: api issue 4: FBO incomplete: color attachment incomplete [0] 67311: message: api issue 4: FBO incomplete: color attachment incomplete [0] 67401: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 32 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 67546: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 56 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 68563: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 136 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 68720: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 160 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 68906: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 32 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 69065: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 56 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 71804: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 192 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 71965: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 232 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 71988: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 88 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 72136: message: major api error 3: GL_INVALID_OPERATION in glTexImage3D(bad target for texture) 72136 @0 glTexImage3D(target = GL_TEXTURE_3D, level = 0, internalformat = GL_DEPTH_COMPONENT32F, width = 16, height = 16, depth = 16, border = 0, format = GL_DEPTH_COMPONENT, type = GL_FLOAT, pixels = NULL) 72136: warning: glGetError(glTexImage3D) = GL_INVALID_OPERATION 72142: message: api issue 4: FBO incomplete: color attachment incomplete [0] 72176: message: api issue 4: FBO incomplete: color attachment incomplete [0] 72265: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 32 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 72409: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 56 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 72436: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 56 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 72582: message: major api error 3: GL_INVALID_OPERATION in glTexImage3D(bad target for texture) 72582 @0 glTexImage3D(target = GL_TEXTURE_3D, level = 0, internalformat = GL_DEPTH24_STENCIL8, width = 16, height = 16, depth = 16, border = 0, format = GL_DEPTH_STENCIL, type = GL_UNSIGNED_INT_24_8, pixels = NULL) 72582: warning: glGetError(glTexImage3D) = GL_INVALID_OPERATION 72588: message: api issue 4: FBO incomplete: color attachment incomplete [0] 72623: message: api issue 4: FBO incomplete: color attachment incomplete [0] 73718: message: major api error 3: GL_INVALID_OPERATION in glTexImage3D(bad target for texture) 73718 @0 glTexImage3D(target = GL_TEXTURE_3D, level = 0, internalformat = GL_DEPTH_COMPONENT24, width = 16, height = 16, depth = 16, border = 0, format = GL_DEPTH_COMPONENT, type = GL_UNSIGNED_SHORT, pixels = NULL) 73718: warning: glGetError(glTexImage3D) = GL_INVALID_OPERATION 73724: message: api issue 4: FBO incomplete: color attachment incomplete [0] 73758: message: api issue 4: FBO incomplete: color attachment incomplete [0] 77204: message: major api error 3: GL_INVALID_OPERATION in glTexImage3D(bad target for texture) 77204 @0 glTexImage3D(target = GL_TEXTURE_3D, level = 0, internalformat = GL_DEPTH24_STENCIL8, width = 16, height = 16, depth = 16, border = 0, format = GL_DEPTH_STENCIL, type = GL_UNSIGNED_INT_24_8, pixels = NULL) 77204: warning: glGetError(glTexImage3D) = GL_INVALID_OPERATION 77210: message: api issue 4: FBO incomplete: color attachment incomplete [0] 77245: message: api issue 4: FBO incomplete: color attachment incomplete [0] 77387: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 8 Code Size: 276 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 77387: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 208 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 77598: message: shader compiler issue 2: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 208 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 77660 @0 glXCreateWindow(dpy = 0x7c952e30, config = 0x7ca19048, win = 111149072, attribList = {}) = 106954813 77660: warning: unsupported glXCreateWindow call 78508 @0 glXCreateWindow(dpy = 0x7c952e30, config = 0x7ca19048, win = 111149074, attribList = {}) = 106954819 78508: warning: unsupported glXCreateWindow call Rendered 0 frames in 12.1047 secs, average of 0 fps