1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] 1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 1023: message: shader compiler issue 4: VS SIMD8 shader: 22 inst, 0 loops, 86 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 352 to 288 bytes. 1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 308 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 208 bytes. 1286: message: shader compiler issue 6: FS SIMD16 shader: 19 inst, 0 loops, 332 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 208 bytes. 1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported 1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported 1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported 1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported 1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported 1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported 2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 308 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 208 bytes. 2431: message: shader compiler issue 9: FS SIMD16 shader: 19 inst, 0 loops, 332 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 208 bytes. 3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 3207: message: shader compiler issue 12: VS SIMD8 shader: 22 inst, 0 loops, 86 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 352 to 288 bytes. 3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. 3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 3355: message: shader compiler issue 16: VS SIMD8 shader: 22 inst, 0 loops, 86 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 352 to 288 bytes. 3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 308 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 208 bytes. 3355: message: shader compiler issue 18: FS SIMD16 shader: 19 inst, 0 loops, 332 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 208 bytes. 3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 308 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 208 bytes. 3384: message: shader compiler issue 20: FS SIMD16 shader: 19 inst, 0 loops, 332 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 208 bytes. 5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 308 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 208 bytes. 5016: message: shader compiler issue 22: FS SIMD16 shader: 19 inst, 0 loops, 332 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 208 bytes. 8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. 24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 308 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 208 bytes. 24651: message: shader compiler issue 25: FS SIMD16 shader: 19 inst, 0 loops, 332 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 208 bytes. 27040: message: shader compiler issue 26: CS SIMD16 shader: 497 inst, 2 loops, 587060 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 7952 to 5712 bytes. 27091: message: shader compiler issue 27: VS SIMD8 shader: 22 inst, 0 loops, 86 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 352 to 288 bytes. 27096: message: shader compiler issue 28: CS SIMD16 shader: 240 inst, 4 loops, 45720 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3840 to 2784 bytes. 29232: message: shader compiler issue 29: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 29232: message: shader compiler issue 30: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 29232: message: shader compiler issue 31: VS SIMD8 shader: 21 inst, 0 loops, 100 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 336 to 288 bytes. 29285: message: shader compiler issue 32: FS SIMD8 shader: 35 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 400 bytes. 29285: message: shader compiler issue 33: FS SIMD16 shader: 35 inst, 0 loops, 414 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 400 bytes. 29285: message: shader compiler issue 34: VS SIMD8 shader: 18 inst, 0 loops, 78 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 288 to 224 bytes. 29347: message: shader compiler issue 35: FS SIMD8 shader: 26 inst, 0 loops, 320 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 416 to 288 bytes. 29347: message: shader compiler issue 36: FS SIMD16 shader: 26 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 416 to 288 bytes. 29347: message: shader compiler issue 37: VS SIMD8 shader: 18 inst, 0 loops, 78 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 288 to 224 bytes. 30607: message: shader compiler issue 38: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 288 bytes. 30607: message: shader compiler issue 39: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 288 bytes. 30607: message: shader compiler issue 40: GS SIMD8 shader: 36 inst, 0 loops, 114 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 368 bytes. 30607: message: shader compiler issue 41: VS SIMD8 shader: 7 inst, 0 loops, 28 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 112 to 80 bytes. 30720: message: shader compiler issue 42: FS SIMD8 shader: 15 inst, 0 loops, 318 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 192 bytes. 30720: message: shader compiler issue 43: FS SIMD16 shader: 15 inst, 0 loops, 338 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 192 bytes. 30720: message: shader compiler issue 44: VS SIMD8 shader: 12 inst, 0 loops, 76 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 160 bytes. 30806: message: shader compiler issue 45: FS SIMD8 shader: 34 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 544 to 352 bytes. 30806: message: shader compiler issue 46: FS SIMD16 shader: 34 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 544 to 352 bytes. 30806: message: shader compiler issue 47: VS SIMD8 shader: 16 inst, 0 loops, 76 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 208 bytes. 30869: message: shader compiler issue 48: FS SIMD8 shader: 778 inst, 1 loops, 9034 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 12448 to 7088 bytes. 30869: message: shader compiler issue 49: FS SIMD16 shader: 778 inst, 1 loops, 10934 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 12448 to 7088 bytes. 30869: message: api performance issue 50: Copying to larger program cache: 16 kB -> 32 kB 30869: message: shader compiler issue 51: VS SIMD8 shader: 12 inst, 0 loops, 76 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 160 bytes. 31091: message: shader compiler issue 52: FS SIMD8 shader: 99 inst, 0 loops, 548 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. 31091: message: shader compiler issue 53: FS SIMD16 shader: 99 inst, 0 loops, 1676 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. 31091: message: shader compiler issue 54: VS SIMD8 shader: 48 inst, 0 loops, 176 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 768 to 720 bytes. 31167: message: shader compiler issue 55: FS SIMD8 shader: 92 inst, 0 loops, 520 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. 31167: message: shader compiler issue 56: FS SIMD16 shader: 92 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. 31167: message: api performance issue 50: Copying to larger program cache: 32 kB -> 64 kB 31167: message: shader compiler issue 57: VS SIMD8 shader: 48 inst, 0 loops, 176 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 768 to 720 bytes. 31213: message: shader compiler issue 58: FS SIMD8 shader: 99 inst, 0 loops, 540 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. 31213: message: shader compiler issue 59: FS SIMD16 shader: 99 inst, 0 loops, 1690 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. 31213: message: shader compiler issue 60: VS SIMD8 shader: 52 inst, 0 loops, 188 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 832 to 528 bytes. 31280: message: shader compiler issue 61: FS SIMD8 shader: 64 inst, 0 loops, 426 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. 31280: message: shader compiler issue 62: FS SIMD16 shader: 64 inst, 0 loops, 482 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. 31280: message: shader compiler issue 63: VS SIMD8 shader: 38 inst, 0 loops, 142 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 608 to 560 bytes. 31328: message: shader compiler issue 64: FS SIMD8 shader: 71 inst, 0 loops, 452 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. 31328: message: shader compiler issue 65: FS SIMD16 shader: 71 inst, 0 loops, 512 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. 31328: message: shader compiler issue 66: VS SIMD8 shader: 42 inst, 0 loops, 154 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 672 to 448 bytes. 31395: message: shader compiler issue 67: FS SIMD8 shader: 36 inst, 0 loops, 328 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. 31395: message: shader compiler issue 68: FS SIMD16 shader: 36 inst, 0 loops, 370 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. 31395: message: shader compiler issue 69: VS SIMD8 shader: 28 inst, 0 loops, 108 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 448 to 416 bytes. 31443: message: shader compiler issue 70: FS SIMD8 shader: 43 inst, 0 loops, 360 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. 31443: message: shader compiler issue 71: FS SIMD16 shader: 43 inst, 0 loops, 400 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. 31443: message: shader compiler issue 72: VS SIMD8 shader: 32 inst, 0 loops, 120 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 512 to 352 bytes. 31562: message: shader compiler performance issue 73: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 31562: message: shader compiler issue 74: FS SIMD8 shader: 3536 inst, 0 loops, 22280 cycles, 0:0 spills:fills, Promoted 120 constants, compacted 56576 to 46176 bytes. 31562: message: api performance issue 50: Copying to larger program cache: 64 kB -> 128 kB 31562: message: shader compiler issue 75: GS SIMD8 shader: 61 inst, 0 loops, 206 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 976 to 608 bytes. 31562: message: shader compiler issue 76: VS SIMD8 shader: 11 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 176 to 128 bytes. 31610: message: shader compiler issue 77: FS SIMD8 shader: 158 inst, 0 loops, 1182 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 2528 to 2032 bytes. 31610: message: shader compiler issue 78: FS SIMD16 shader: 169 inst, 0 loops, 1356 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 2704 to 2208 bytes. 31610: message: shader compiler issue 79: VS SIMD8 shader: 29 inst, 0 loops, 246 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 464 to 352 bytes. 31730: message: shader compiler issue 80: FS SIMD8 shader: 75 inst, 0 loops, 760 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1200 to 848 bytes. 31730: message: shader compiler issue 81: FS SIMD16 shader: 78 inst, 0 loops, 860 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 896 bytes. 31730: message: shader compiler issue 82: VS SIMD8 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 336 bytes. 31781: message: shader compiler issue 83: FS SIMD8 shader: 65 inst, 0 loops, 736 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1040 to 752 bytes. 31781: message: shader compiler issue 84: FS SIMD16 shader: 68 inst, 0 loops, 826 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1088 to 784 bytes. 31781: message: api performance issue 85: Recompiling fragment shader for program 2030 31781: message: api performance issue 86: number of color buffers 2->1 31805: message: shader compiler issue 87: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 31805: message: shader compiler issue 88: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 31805: message: shader compiler issue 89: VS SIMD8 shader: 17 inst, 0 loops, 76 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 272 to 224 bytes. 32858: message: shader compiler issue 90: FS SIMD8 shader: 74 inst, 0 loops, 630 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1184 to 864 bytes. 32858: message: shader compiler issue 91: FS SIMD16 shader: 79 inst, 0 loops, 756 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1264 to 944 bytes. 32858: message: shader compiler issue 92: VS SIMD8 shader: 54 inst, 0 loops, 172 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 864 to 624 bytes. 32907: message: shader compiler issue 93: FS SIMD8 shader: 79 inst, 0 loops, 660 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1264 to 912 bytes. 32907: message: shader compiler issue 94: FS SIMD16 shader: 84 inst, 0 loops, 788 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1344 to 976 bytes. 32907: message: shader compiler issue 95: VS SIMD8 shader: 54 inst, 0 loops, 172 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 864 to 624 bytes. 32945: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 32945 @2 glDrawBuffer(mode = GL_BACK) 32945: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 32949: message: shader compiler issue 97: FS SIMD8 shader: 19 inst, 0 loops, 308 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 208 bytes. 32949: message: shader compiler issue 98: FS SIMD16 shader: 19 inst, 0 loops, 332 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 208 bytes. 33725: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 33725 @2 glDrawBuffer(mode = GL_BACK) 33725: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 33775: message: shader compiler issue 99: FS SIMD8 shader: 19 inst, 0 loops, 308 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 208 bytes. 33775: message: shader compiler issue 100: FS SIMD16 shader: 19 inst, 0 loops, 332 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 208 bytes. 34494: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 34494 @2 glDrawBuffer(mode = GL_BACK) 34494: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 35243: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 35243 @2 glDrawBuffer(mode = GL_BACK) 35243: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 36039: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 36039 @2 glDrawBuffer(mode = GL_BACK) 36039: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 36834: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 36834 @2 glDrawBuffer(mode = GL_BACK) 36834: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 37629: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 37629 @2 glDrawBuffer(mode = GL_BACK) 37629: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 38424: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 38424 @2 glDrawBuffer(mode = GL_BACK) 38424: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 39219: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 39219 @2 glDrawBuffer(mode = GL_BACK) 39219: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 40014: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 40014 @2 glDrawBuffer(mode = GL_BACK) 40014: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 40809: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 40809 @2 glDrawBuffer(mode = GL_BACK) 40809: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 41604: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 41604 @2 glDrawBuffer(mode = GL_BACK) 41604: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 42399: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 42399 @2 glDrawBuffer(mode = GL_BACK) 42399: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 43194: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 43194 @2 glDrawBuffer(mode = GL_BACK) 43194: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 43989: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 43989 @2 glDrawBuffer(mode = GL_BACK) 43989: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 44784: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 44784 @2 glDrawBuffer(mode = GL_BACK) 44784: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 45579: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 45579 @2 glDrawBuffer(mode = GL_BACK) 45579: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 46374: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 46374 @2 glDrawBuffer(mode = GL_BACK) 46374: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 47169: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 47169 @2 glDrawBuffer(mode = GL_BACK) 47169: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 47964: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 47964 @2 glDrawBuffer(mode = GL_BACK) 47964: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 48759: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 48759 @2 glDrawBuffer(mode = GL_BACK) 48759: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 49554: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 49554 @2 glDrawBuffer(mode = GL_BACK) 49554: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 50349: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 50349 @2 glDrawBuffer(mode = GL_BACK) 50349: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 51144: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 51144 @2 glDrawBuffer(mode = GL_BACK) 51144: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 51939: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 51939 @2 glDrawBuffer(mode = GL_BACK) 51939: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 52734: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 52734 @2 glDrawBuffer(mode = GL_BACK) 52734: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 53529: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 53529 @2 glDrawBuffer(mode = GL_BACK) 53529: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 54324: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 54324 @2 glDrawBuffer(mode = GL_BACK) 54324: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 55119: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 55119 @2 glDrawBuffer(mode = GL_BACK) 55119: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 55914: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 55914 @2 glDrawBuffer(mode = GL_BACK) 55914: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 56719: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 56719 @2 glDrawBuffer(mode = GL_BACK) 56719: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 57524: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 57524 @2 glDrawBuffer(mode = GL_BACK) 57524: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 58329: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 58329 @2 glDrawBuffer(mode = GL_BACK) 58329: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 59134: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 59134 @2 glDrawBuffer(mode = GL_BACK) 59134: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 59936: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 59936 @2 glDrawBuffer(mode = GL_BACK) 59936: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 60731: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 60731 @2 glDrawBuffer(mode = GL_BACK) 60731: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 61526: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 61526 @2 glDrawBuffer(mode = GL_BACK) 61526: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 62344: message: shader compiler issue 101: FS SIMD8 shader: 91 inst, 0 loops, 660 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1456 to 1056 bytes. 62344: message: shader compiler issue 102: FS SIMD16 shader: 96 inst, 0 loops, 792 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1536 to 1136 bytes. 62344: message: api performance issue 103: FS compile took 7.929 ms and stalled the GPU 62344: message: shader compiler issue 104: VS SIMD8 shader: 54 inst, 0 loops, 172 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 864 to 624 bytes. 62386: message: shader compiler issue 105: FS SIMD8 shader: 81 inst, 0 loops, 666 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1296 to 944 bytes. 62386: message: shader compiler issue 106: FS SIMD16 shader: 86 inst, 0 loops, 796 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1376 to 1024 bytes. 62386: message: shader compiler issue 107: VS SIMD8 shader: 54 inst, 0 loops, 172 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 864 to 624 bytes. 62422: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 62422 @2 glDrawBuffer(mode = GL_BACK) 62422: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 63249: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 63249 @2 glDrawBuffer(mode = GL_BACK) 63249: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 64076: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 64076 @2 glDrawBuffer(mode = GL_BACK) 64076: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 64902: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 64902 @2 glDrawBuffer(mode = GL_BACK) 64902: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 65714: message: shader compiler issue 108: FS SIMD8 shader: 113 inst, 0 loops, 954 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. 65714: message: shader compiler issue 109: FS SIMD16 shader: 118 inst, 0 loops, 1096 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1424 bytes. 65714: message: shader compiler issue 110: VS SIMD8 shader: 54 inst, 0 loops, 172 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 864 to 624 bytes. 65786: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 65786 @2 glDrawBuffer(mode = GL_BACK) 65786: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 66629: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 66629 @2 glDrawBuffer(mode = GL_BACK) 66629: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 67472: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 67472 @2 glDrawBuffer(mode = GL_BACK) 67472: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 68315: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 68315 @2 glDrawBuffer(mode = GL_BACK) 68315: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 69158: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 69158 @2 glDrawBuffer(mode = GL_BACK) 69158: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 70001: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 70001 @2 glDrawBuffer(mode = GL_BACK) 70001: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 70844: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 70844 @2 glDrawBuffer(mode = GL_BACK) 70844: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 70961: message: api performance issue 111: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer 71687: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 71687 @2 glDrawBuffer(mode = GL_BACK) 71687: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 71804: message: api performance issue 111: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer 72530: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 72530 @2 glDrawBuffer(mode = GL_BACK) 72530: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 72647: message: api performance issue 111: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer 73373: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 73373 @2 glDrawBuffer(mode = GL_BACK) 73373: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 73490: message: api performance issue 111: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer 74216: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 74216 @2 glDrawBuffer(mode = GL_BACK) 74216: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 74333: message: api performance issue 111: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer 75059: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 75059 @2 glDrawBuffer(mode = GL_BACK) 75059: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 75176: message: api performance issue 111: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer 75902: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 75902 @2 glDrawBuffer(mode = GL_BACK) 75902: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 76019: message: api performance issue 111: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer 76745: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 76745 @2 glDrawBuffer(mode = GL_BACK) 76745: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 76862: message: api performance issue 111: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer 77588: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 77588 @2 glDrawBuffer(mode = GL_BACK) 77588: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 77705: message: api performance issue 111: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer 78431: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 78431 @2 glDrawBuffer(mode = GL_BACK) 78431: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 78548: message: api performance issue 111: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer 79274: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 79274 @2 glDrawBuffer(mode = GL_BACK) 79274: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 79391: message: api performance issue 111: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer 80117: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 80117 @2 glDrawBuffer(mode = GL_BACK) 80117: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 80234: message: api performance issue 111: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer 80960: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 80960 @2 glDrawBuffer(mode = GL_BACK) 80960: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 81077: message: api performance issue 111: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer 81803: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 81803 @2 glDrawBuffer(mode = GL_BACK) 81803: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 81920: message: api performance issue 111: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer 82646: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 82646 @2 glDrawBuffer(mode = GL_BACK) 82646: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 82763: message: api performance issue 111: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer 83489: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 83489 @2 glDrawBuffer(mode = GL_BACK) 83489: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 83606: message: api performance issue 111: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer 84332: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 84332 @2 glDrawBuffer(mode = GL_BACK) 84332: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 84449: message: api performance issue 111: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer 85175: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 85175 @2 glDrawBuffer(mode = GL_BACK) 85175: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 85292: message: api performance issue 111: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer 86018: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 86018 @2 glDrawBuffer(mode = GL_BACK) 86018: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 86135: message: api performance issue 111: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer 86861: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 86861 @2 glDrawBuffer(mode = GL_BACK) 86861: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 87702: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 87702 @2 glDrawBuffer(mode = GL_BACK) 87702: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 90099: message: api performance issue 111: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer 90695: message: api performance issue 111: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer 98665: message: shader compiler issue 112: FS SIMD8 shader: 257 inst, 0 loops, 1620 cycles, 0:0 spills:fills, Promoted 10 constants, compacted 4112 to 3120 bytes. 98665: message: shader compiler issue 113: FS SIMD16 shader: 262 inst, 0 loops, 1996 cycles, 0:0 spills:fills, Promoted 10 constants, compacted 4192 to 3200 bytes. 98665: message: shader compiler issue 114: VS SIMD8 shader: 37 inst, 0 loops, 158 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 592 to 464 bytes. 98718: message: shader compiler issue 115: FS SIMD8 shader: 21 inst, 0 loops, 110 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. 98718: message: shader compiler issue 116: FS SIMD16 shader: 21 inst, 0 loops, 132 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. 98718: message: shader compiler issue 117: VS SIMD8 shader: 82 inst, 0 loops, 398 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1312 to 1008 bytes. 98805: message: shader compiler issue 118: FS SIMD8 shader: 45 inst, 0 loops, 540 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 512 bytes. 98805: message: shader compiler issue 119: FS SIMD16 shader: 45 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 512 bytes. 98805: message: shader compiler issue 120: VS SIMD8 shader: 314 inst, 0 loops, 1372 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 5024 to 3728 bytes. 98866: message: shader compiler issue 121: FS SIMD8 shader: 11 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 176 to 128 bytes. 98866: message: shader compiler issue 122: FS SIMD16 shader: 11 inst, 0 loops, 290 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 176 to 128 bytes. 98866: message: shader compiler issue 123: VS SIMD8 shader: 286 inst, 0 loops, 1316 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 4576 to 3408 bytes. 98916: message: shader compiler issue 124: FS SIMD8 shader: 251 inst, 0 loops, 1524 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 2832 bytes. 98916: message: shader compiler issue 125: FS SIMD16 shader: 251 inst, 0 loops, 2628 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 2832 bytes. 98916: message: api performance issue 50: Copying to larger program cache: 128 kB -> 256 kB 98916: message: shader compiler issue 126: VS SIMD8 shader: 350 inst, 0 loops, 1454 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 5600 to 4048 bytes. 99005: message: shader compiler issue 127: FS SIMD8 shader: 45 inst, 0 loops, 540 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 512 bytes. 99005: message: shader compiler issue 128: FS SIMD16 shader: 45 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 512 bytes. 99005: message: shader compiler issue 129: VS SIMD8 shader: 332 inst, 0 loops, 1430 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 5312 to 3920 bytes. 99064: message: shader compiler issue 130: FS SIMD8 shader: 11 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 176 to 128 bytes. 99064: message: shader compiler issue 131: FS SIMD16 shader: 11 inst, 0 loops, 290 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 176 to 128 bytes. 99064: message: shader compiler issue 132: VS SIMD8 shader: 304 inst, 0 loops, 1358 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 4864 to 3600 bytes. 99112: message: shader compiler issue 133: FS SIMD8 shader: 251 inst, 0 loops, 1524 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 2832 bytes. 99112: message: shader compiler issue 134: FS SIMD16 shader: 251 inst, 0 loops, 2628 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 2832 bytes. 99112: message: shader compiler issue 135: VS SIMD8 shader: 368 inst, 0 loops, 1554 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 5888 to 4240 bytes. 99202: message: shader compiler issue 136: FS SIMD8 shader: 116 inst, 0 loops, 676 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1232 bytes. 99202: message: shader compiler issue 137: FS SIMD16 shader: 116 inst, 0 loops, 850 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1232 bytes. 99202: message: shader compiler issue 138: VS SIMD8 shader: 108 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1728 to 1200 bytes. 99268: message: shader compiler issue 139: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 99268: message: shader compiler issue 140: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 99268: message: shader compiler issue 141: VS SIMD8 shader: 40 inst, 0 loops, 224 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 640 to 512 bytes. 99303: message: shader compiler issue 142: FS SIMD8 shader: 12 inst, 0 loops, 86 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 112 bytes. 99303: message: shader compiler issue 143: FS SIMD16 shader: 12 inst, 0 loops, 106 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 112 bytes. 99303: message: shader compiler issue 144: VS SIMD8 shader: 33 inst, 0 loops, 152 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 528 to 432 bytes. 99349: message: shader compiler issue 145: FS SIMD8 shader: 257 inst, 0 loops, 1052 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 4112 to 2880 bytes. 99349: message: shader compiler issue 146: FS SIMD16 shader: 257 inst, 0 loops, 3232 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 4112 to 2880 bytes. 99349: message: shader compiler issue 147: VS SIMD8 shader: 110 inst, 0 loops, 486 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1760 to 1216 bytes. 99434: message: shader compiler issue 148: FS SIMD8 shader: 113 inst, 0 loops, 658 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1200 bytes. 99434: message: shader compiler issue 149: FS SIMD16 shader: 113 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1200 bytes. 99434: message: shader compiler issue 150: VS SIMD8 shader: 108 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1728 to 1200 bytes. 99508: message: shader compiler issue 151: FS SIMD8 shader: 251 inst, 0 loops, 1046 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 2848 bytes. 99508: message: shader compiler issue 152: FS SIMD16 shader: 251 inst, 0 loops, 2902 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 2848 bytes. 99508: message: shader compiler issue 153: VS SIMD8 shader: 110 inst, 0 loops, 486 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1760 to 1216 bytes. 99612: message: shader compiler performance issue 154: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 99612: message: shader compiler issue 155: FS SIMD8 shader: 293 inst, 0 loops, 1678 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 4688 to 3376 bytes. 99612: message: shader compiler issue 156: VS SIMD8 shader: 101 inst, 0 loops, 440 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1616 to 1104 bytes. 99685: message: shader compiler issue 157: FS SIMD8 shader: 26 inst, 0 loops, 108 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. 99685: message: shader compiler issue 158: FS SIMD16 shader: 26 inst, 0 loops, 144 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. 99685: message: shader compiler issue 159: VS SIMD8 shader: 82 inst, 0 loops, 398 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1312 to 1008 bytes. 99735: message: shader compiler issue 160: FS SIMD8 shader: 112 inst, 0 loops, 828 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1152 bytes. 99735: message: shader compiler issue 161: FS SIMD16 shader: 112 inst, 0 loops, 898 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1152 bytes. 99735: message: shader compiler issue 162: VS SIMD8 shader: 306 inst, 0 loops, 1392 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 4896 to 3520 bytes. 99810: message: shader compiler issue 163: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 99810: message: shader compiler issue 164: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 99810: message: shader compiler issue 165: VS SIMD8 shader: 237 inst, 0 loops, 1256 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3792 to 2848 bytes. 99852: message: shader compiler issue 166: FS SIMD8 shader: 12 inst, 0 loops, 86 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 112 bytes. 99852: message: shader compiler issue 167: FS SIMD16 shader: 12 inst, 0 loops, 106 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 112 bytes. 99852: message: shader compiler issue 168: VS SIMD8 shader: 233 inst, 0 loops, 1220 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3728 to 2800 bytes. 99907: message: shader compiler performance issue 169: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 99907: message: shader compiler issue 170: FS SIMD8 shader: 258 inst, 0 loops, 1084 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 2864 bytes. 99907: message: shader compiler issue 171: VS SIMD8 shader: 309 inst, 0 loops, 1458 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 4944 to 3552 bytes. 100001: message: shader compiler issue 172: FS SIMD8 shader: 45 inst, 0 loops, 540 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 512 bytes. 100001: message: shader compiler issue 173: FS SIMD16 shader: 45 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 512 bytes. 100001: message: shader compiler issue 174: VS SIMD8 shader: 381 inst, 0 loops, 2774 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6096 to 4384 bytes. 100061: message: shader compiler issue 175: FS SIMD8 shader: 11 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 176 to 128 bytes. 100061: message: shader compiler issue 176: FS SIMD16 shader: 11 inst, 0 loops, 290 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 176 to 128 bytes. 100061: message: shader compiler issue 177: VS SIMD8 shader: 353 inst, 0 loops, 2722 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 5648 to 4064 bytes. 100110: message: shader compiler issue 178: FS SIMD8 shader: 251 inst, 0 loops, 1524 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 2832 bytes. 100110: message: shader compiler issue 179: FS SIMD16 shader: 251 inst, 0 loops, 2628 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 2832 bytes. 100110: message: shader compiler issue 180: VS SIMD8 shader: 417 inst, 0 loops, 2794 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6672 to 4704 bytes. 101441: message: shader compiler issue 181: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. 101441: message: shader compiler issue 182: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. 101441: message: api performance issue 85: Recompiling fragment shader for program 2046 101441: message: api performance issue 86: number of color buffers 1->0 101822: message: shader compiler performance issue 183: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 101822: message: shader compiler issue 184: FS SIMD8 shader: 1503 inst, 0 loops, 10216 cycles, 0:0 spills:fills, Promoted 25 constants, compacted 24048 to 15984 bytes. 101822: message: shader compiler issue 185: VS SIMD8 shader: 27 inst, 0 loops, 118 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 432 to 336 bytes. 101940: message: shader compiler performance issue 186: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 101940: message: shader compiler issue 187: FS SIMD8 shader: 1605 inst, 0 loops, 11110 cycles, 0:0 spills:fills, Promoted 25 constants, compacted 25680 to 17184 bytes. 101940: message: shader compiler issue 188: VS SIMD8 shader: 116 inst, 0 loops, 598 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1856 to 1248 bytes. 102046: message: shader compiler issue 189: FS SIMD8 shader: 148 inst, 0 loops, 1314 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1808 bytes. 102046: message: shader compiler issue 190: FS SIMD16 shader: 148 inst, 0 loops, 1520 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. 102046: message: shader compiler issue 191: GS SIMD8 shader: 61 inst, 0 loops, 206 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 976 to 608 bytes. 102046: message: shader compiler issue 192: VS SIMD8 shader: 11 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 176 to 128 bytes. 102154: message: shader compiler issue 193: FS SIMD8 shader: 246 inst, 0 loops, 2334 cycles, 0:0 spills:fills, Promoted 10 constants, compacted 3936 to 2896 bytes. 102154: message: shader compiler issue 194: FS SIMD16 shader: 246 inst, 0 loops, 2654 cycles, 0:0 spills:fills, Promoted 10 constants, compacted 3936 to 2880 bytes. 102154: message: shader compiler issue 195: GS SIMD8 shader: 61 inst, 0 loops, 206 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 976 to 608 bytes. 102154: message: shader compiler issue 196: VS SIMD8 shader: 11 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 176 to 128 bytes. 102255: message: shader compiler performance issue 197: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 102255: message: shader compiler issue 198: FS SIMD8 shader: 905 inst, 0 loops, 8058 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 14480 to 10160 bytes. 102255: message: api performance issue 50: Copying to larger program cache: 256 kB -> 512 kB 102255: message: shader compiler issue 199: VS SIMD8 shader: 22 inst, 0 loops, 78 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 352 to 256 bytes. 102334: message: shader compiler issue 200: FS SIMD8 shader: 76 inst, 0 loops, 658 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1216 to 816 bytes. 102334: message: shader compiler issue 201: FS SIMD16 shader: 77 inst, 0 loops, 766 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1232 to 832 bytes. 102334: message: shader compiler issue 202: VS SIMD8 shader: 19 inst, 0 loops, 76 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. 102428: message: shader compiler issue 203: FS SIMD8 shader: 88 inst, 0 loops, 724 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1024 bytes. 102428: message: shader compiler issue 204: FS SIMD16 shader: 88 inst, 0 loops, 710 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1024 bytes. 102428: message: shader compiler issue 205: VS SIMD8 shader: 1189 inst, 0 loops, 9652 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 19024 to 13104 bytes. 102579: message: shader compiler performance issue 206: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 102579: message: shader compiler issue 207: FS SIMD8 shader: 602 inst, 0 loops, 3242 cycles, 0:0 spills:fills, Promoted 28 constants, compacted 9632 to 7360 bytes. 102579: message: shader compiler issue 208: VS SIMD8 shader: 1015 inst, 0 loops, 8440 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 16240 to 11360 bytes. 102947: message: shader compiler issue 209: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 102947: message: shader compiler issue 210: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 102947: message: shader compiler issue 211: VS SIMD8 shader: 6 inst, 0 loops, 26 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 96 to 64 bytes. 103024: message: shader compiler issue 212: FS SIMD8 shader: 78 inst, 0 loops, 472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. 103024: message: shader compiler issue 213: FS SIMD16 shader: 78 inst, 0 loops, 534 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. 103024: message: shader compiler issue 214: VS SIMD8 shader: 44 inst, 0 loops, 168 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 704 to 656 bytes. 103102: message: shader compiler issue 215: FS SIMD8 shader: 71 inst, 0 loops, 448 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. 103102: message: shader compiler issue 216: FS SIMD16 shader: 71 inst, 0 loops, 512 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. 103102: message: shader compiler issue 217: VS SIMD8 shader: 38 inst, 0 loops, 142 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 608 to 560 bytes. 103164: message: shader compiler issue 218: FS SIMD8 shader: 78 inst, 0 loops, 480 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. 103164: message: shader compiler issue 219: FS SIMD16 shader: 78 inst, 0 loops, 542 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. 103164: message: shader compiler issue 220: VS SIMD8 shader: 42 inst, 0 loops, 154 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 672 to 448 bytes. 103233: message: shader compiler issue 221: FS SIMD8 shader: 50 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. 103233: message: shader compiler issue 222: FS SIMD16 shader: 50 inst, 0 loops, 442 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. 103233: message: shader compiler issue 223: VS SIMD8 shader: 34 inst, 0 loops, 134 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 544 to 496 bytes. 103297: message: shader compiler issue 224: FS SIMD8 shader: 57 inst, 0 loops, 400 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. 103297: message: shader compiler issue 225: FS SIMD16 shader: 57 inst, 0 loops, 452 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. 103297: message: shader compiler issue 226: VS SIMD8 shader: 36 inst, 0 loops, 128 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 576 to 384 bytes. 103366: message: shader compiler issue 227: FS SIMD8 shader: 29 inst, 0 loops, 308 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. 103366: message: shader compiler issue 228: FS SIMD16 shader: 29 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. 103366: message: shader compiler issue 229: VS SIMD8 shader: 24 inst, 0 loops, 100 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 352 bytes. 103415: message: shader compiler issue 230: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. 103415: message: shader compiler issue 231: FS SIMD16 shader: 36 inst, 0 loops, 366 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. 103415: message: shader compiler issue 232: VS SIMD8 shader: 26 inst, 0 loops, 94 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 416 to 304 bytes. 103581: message: shader compiler issue 233: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. 103581: message: shader compiler issue 234: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. 103581: message: shader compiler issue 235: VS SIMD8 shader: 18 inst, 0 loops, 78 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 288 to 224 bytes. 104664: message: shader compiler issue 236: FS SIMD8 shader: 340 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5440 to 3856 bytes. 104664: message: shader compiler issue 237: FS SIMD16 shader: 340 inst, 0 loops, 4266 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5440 to 3856 bytes. 104664: message: shader compiler issue 238: VS SIMD8 shader: 110 inst, 0 loops, 486 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1760 to 1216 bytes. 105189: message: shader compiler issue 239: FS SIMD8 shader: 60 inst, 0 loops, 694 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 960 to 672 bytes. 105189: message: shader compiler issue 240: FS SIMD16 shader: 60 inst, 0 loops, 758 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 960 to 672 bytes. 105189: message: shader compiler issue 241: VS SIMD8 shader: 18 inst, 0 loops, 78 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 288 to 224 bytes. 105321: message: shader compiler issue 242: FS SIMD8 shader: 51 inst, 0 loops, 536 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 656 bytes. 105321: message: shader compiler issue 243: FS SIMD16 shader: 51 inst, 0 loops, 616 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 656 bytes. 105321: message: shader compiler issue 244: VS SIMD8 shader: 27 inst, 0 loops, 118 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 432 to 336 bytes. 107554: message: shader compiler issue 245: FS SIMD8 shader: 46 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 560 bytes. 107554: message: shader compiler issue 246: FS SIMD16 shader: 46 inst, 0 loops, 518 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 560 bytes. 107554: message: shader compiler issue 247: VS SIMD8 shader: 16 inst, 0 loops, 76 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 224 bytes. 108037: message: shader compiler issue 248: FS SIMD8 shader: 47 inst, 0 loops, 414 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 752 to 496 bytes. 108037: message: shader compiler issue 249: FS SIMD16 shader: 47 inst, 0 loops, 476 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 752 to 496 bytes. 108037: message: shader compiler issue 250: VS SIMD8 shader: 12 inst, 0 loops, 76 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 160 bytes. 108088: message: shader compiler issue 251: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 108088: message: shader compiler issue 252: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 108088: message: shader compiler issue 253: VS SIMD8 shader: 12 inst, 0 loops, 76 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 176 bytes. 108650: message: shader compiler issue 254: FS SIMD8 shader: 93 inst, 0 loops, 574 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1088 bytes. 108650: message: shader compiler issue 255: FS SIMD16 shader: 93 inst, 0 loops, 708 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1088 bytes. 108650: message: shader compiler issue 256: VS SIMD8 shader: 16 inst, 0 loops, 76 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 224 bytes. 108785: message: shader compiler issue 257: FS SIMD8 shader: 190 inst, 0 loops, 1444 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 3040 to 2256 bytes. 108785: message: shader compiler issue 258: FS SIMD16 shader: 190 inst, 0 loops, 1776 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 3040 to 2256 bytes. 108785: message: shader compiler issue 259: VS SIMD8 shader: 16 inst, 0 loops, 76 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 224 bytes. 109334: message: shader compiler issue 260: FS SIMD8 shader: 54 inst, 0 loops, 388 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 864 to 576 bytes. 109334: message: shader compiler issue 261: FS SIMD16 shader: 54 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 864 to 576 bytes. 109334: message: shader compiler issue 262: VS SIMD8 shader: 12 inst, 0 loops, 76 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 176 bytes. 113116: message: shader compiler issue 263: FS SIMD8 shader: 141 inst, 1 loops, 7716 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2256 to 1472 bytes. 113116: message: shader compiler issue 264: FS SIMD16 shader: 141 inst, 1 loops, 8832 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2256 to 1472 bytes. 113116: message: shader compiler issue 265: VS SIMD8 shader: 16 inst, 0 loops, 76 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 224 bytes. 113890: message: shader compiler performance issue 266: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 113890: message: shader compiler issue 267: FS SIMD8 shader: 373 inst, 0 loops, 2366 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 5968 to 4336 bytes. 113890: message: shader compiler issue 268: VS SIMD8 shader: 101 inst, 0 loops, 440 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1616 to 1104 bytes. 113971: message: shader compiler performance issue 269: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 113971: message: shader compiler issue 270: FS SIMD8 shader: 347 inst, 0 loops, 1966 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 3872 bytes. 113971: message: api performance issue 103: FS compile took 56.279 ms and stalled the GPU 113971: message: shader compiler issue 271: VS SIMD8 shader: 309 inst, 0 loops, 1458 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 4944 to 3552 bytes. 114069: message: shader compiler issue 272: FS SIMD8 shader: 343 inst, 0 loops, 2362 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5488 to 3872 bytes. 114069: message: shader compiler issue 273: FS SIMD16 shader: 343 inst, 0 loops, 3994 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5488 to 3872 bytes. 114069: message: shader compiler issue 274: VS SIMD8 shader: 417 inst, 0 loops, 2794 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6672 to 4704 bytes. 114224: message: shader compiler issue 275: FS SIMD8 shader: 241 inst, 2 loops, 193758 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2496 bytes. 114224: message: shader compiler issue 276: FS SIMD16 shader: 241 inst, 2 loops, 316170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2496 bytes. 114224: message: shader compiler issue 277: VS SIMD8 shader: 17 inst, 0 loops, 310 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 272 to 240 bytes. 114428: message: shader compiler issue 278: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 114428: message: shader compiler issue 279: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 115273: message: shader compiler issue 280: FS SIMD8 shader: 270 inst, 0 loops, 3154 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4320 to 2896 bytes. 115273: message: shader compiler issue 281: FS SIMD16 shader: 270 inst, 0 loops, 3514 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4320 to 2896 bytes. 115273: message: shader compiler issue 282: VS SIMD8 shader: 18 inst, 0 loops, 78 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 288 to 224 bytes. 115482: message: shader compiler issue 283: FS SIMD8 shader: 67 inst, 0 loops, 798 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 784 bytes. 115482: message: shader compiler issue 284: FS SIMD16 shader: 67 inst, 0 loops, 886 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 784 bytes. 115482: message: shader compiler issue 285: VS SIMD8 shader: 1181 inst, 0 loops, 9534 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 18896 to 13024 bytes. 115612: message: shader compiler issue 286: FS SIMD8 shader: 67 inst, 0 loops, 798 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 784 bytes. 115612: message: shader compiler issue 287: FS SIMD16 shader: 67 inst, 0 loops, 886 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 784 bytes. 115612: message: shader compiler issue 288: VS SIMD8 shader: 1181 inst, 0 loops, 9534 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 18896 to 13024 bytes. 116346: message: shader compiler issue 289: FS SIMD8 shader: 39 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 624 to 384 bytes. 116346: message: shader compiler issue 290: FS SIMD16 shader: 39 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 624 to 384 bytes. 116346: message: shader compiler issue 291: VS SIMD8 shader: 16 inst, 0 loops, 76 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 224 bytes. 116406: message: shader compiler issue 292: FS SIMD8 shader: 101 inst, 1 loops, 6484 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1616 to 1104 bytes. 116406: message: shader compiler issue 293: FS SIMD16 shader: 102 inst, 1 loops, 7342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1104 bytes. 116406: message: shader compiler issue 294: VS SIMD8 shader: 16 inst, 0 loops, 76 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 224 bytes. 116463: message: shader compiler issue 295: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. 116463: message: shader compiler issue 296: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. 116463: message: shader compiler issue 297: VS SIMD8 shader: 16 inst, 0 loops, 76 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 224 bytes. 116530: message: shader compiler issue 298: FS SIMD8 shader: 93 inst, 0 loops, 732 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1488 to 1088 bytes. 116530: message: shader compiler issue 299: FS SIMD16 shader: 98 inst, 0 loops, 876 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1568 to 1152 bytes. 116530: message: shader compiler issue 300: VS SIMD8 shader: 54 inst, 0 loops, 172 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 864 to 624 bytes. 116575: message: shader compiler issue 301: FS SIMD8 shader: 71 inst, 0 loops, 616 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1136 to 848 bytes. 116575: message: shader compiler issue 302: FS SIMD16 shader: 76 inst, 0 loops, 730 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1216 to 928 bytes. 116575: message: shader compiler issue 303: VS SIMD8 shader: 54 inst, 0 loops, 172 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 864 to 624 bytes. 116610: message: shader compiler issue 304: FS SIMD8 shader: 173 inst, 0 loops, 1224 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2768 to 2048 bytes. 116610: message: shader compiler issue 305: FS SIMD16 shader: 178 inst, 0 loops, 1364 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2848 to 2128 bytes. 116610: message: shader compiler issue 306: VS SIMD8 shader: 54 inst, 0 loops, 172 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 864 to 624 bytes. 116738: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 116738 @2 glDrawBuffer(mode = GL_BACK) 116738: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 117987: message: shader compiler issue 307: FS SIMD8 shader: 464 inst, 2 loops, 213740 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 7424 to 4832 bytes. 117987: message: shader compiler issue 308: FS SIMD16 shader: 465 inst, 2 loops, 353214 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 7440 to 4848 bytes. 117987: message: shader compiler issue 309: VS SIMD8 shader: 17 inst, 0 loops, 310 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 272 to 240 bytes. 118156: message: shader compiler issue 310: FS SIMD8 shader: 13 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 208 to 128 bytes. 118156: message: shader compiler issue 311: FS SIMD16 shader: 13 inst, 0 loops, 68 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 208 to 128 bytes. 118156: message: shader compiler issue 312: VS SIMD8 shader: 17 inst, 0 loops, 310 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 272 to 240 bytes. 118858: message: shader compiler issue 313: FS SIMD8 shader: 287 inst, 0 loops, 1480 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 4592 to 3184 bytes. 118858: message: shader compiler issue 314: FS SIMD16 shader: 287 inst, 0 loops, 1804 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 4592 to 3184 bytes. 118858: message: shader compiler issue 315: VS SIMD8 shader: 1290 inst, 0 loops, 10408 cycles, 0:0 spills:fills, Promoted 24 constants, compacted 20640 to 14288 bytes. 119938: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 119938 @2 glDrawBuffer(mode = GL_BACK) 119938: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 122666: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 122666 @2 glDrawBuffer(mode = GL_BACK) 122666: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 125513: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 125513 @2 glDrawBuffer(mode = GL_BACK) 125513: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 128948: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 128948 @2 glDrawBuffer(mode = GL_BACK) 128948: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 131605: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 131605 @2 glDrawBuffer(mode = GL_BACK) 131605: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 134040: message: shader compiler issue 316: FS SIMD8 shader: 27 inst, 0 loops, 346 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 288 bytes. 134040: message: shader compiler issue 317: FS SIMD16 shader: 27 inst, 0 loops, 380 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 288 bytes. 134064: message: shader compiler issue 318: FS SIMD8 shader: 27 inst, 0 loops, 346 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 288 bytes. 134064: message: shader compiler issue 319: FS SIMD16 shader: 27 inst, 0 loops, 380 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 288 bytes. 134582: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 134582 @2 glDrawBuffer(mode = GL_BACK) 134582: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 137224: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 137224 @2 glDrawBuffer(mode = GL_BACK) 137224: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 139987: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 139987 @2 glDrawBuffer(mode = GL_BACK) 139987: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 142636: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 142636 @2 glDrawBuffer(mode = GL_BACK) 142636: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 145326: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 145326 @2 glDrawBuffer(mode = GL_BACK) 145326: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 145499: message: api performance issue 111: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer 145501: message: api performance issue 111: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer 145503: message: api performance issue 111: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer 148009: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 148009 @2 glDrawBuffer(mode = GL_BACK) 148009: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 148182: message: api performance issue 111: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer 148184: message: api performance issue 111: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer 148186: message: api performance issue 111: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer 150656: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 150656 @2 glDrawBuffer(mode = GL_BACK) 150656: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 150829: message: api performance issue 111: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer 150831: message: api performance issue 111: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer 150833: message: api performance issue 111: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer 153398: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 153398 @2 glDrawBuffer(mode = GL_BACK) 153398: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 153571: message: api performance issue 111: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer 153573: message: api performance issue 111: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer 153575: message: api performance issue 111: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer 156045: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 156045 @2 glDrawBuffer(mode = GL_BACK) 156045: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 156218: message: api performance issue 111: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer 156220: message: api performance issue 111: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer 156222: message: api performance issue 111: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer 158694: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 158694 @2 glDrawBuffer(mode = GL_BACK) 158694: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 162891: message: api performance issue 111: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer 162893: message: api performance issue 111: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer 162895: message: api performance issue 111: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer 165366: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 165366 @2 glDrawBuffer(mode = GL_BACK) 165366: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 165897: message: api performance issue 111: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer 165899: message: api performance issue 111: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer 165901: message: api performance issue 111: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer 168389: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 168389 @2 glDrawBuffer(mode = GL_BACK) 168389: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 168712: message: api performance issue 111: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer 168714: message: api performance issue 111: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer 168716: message: api performance issue 111: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer 171216: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 171216 @2 glDrawBuffer(mode = GL_BACK) 171216: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 171835: message: api performance issue 111: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer 171837: message: api performance issue 111: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer 171839: message: api performance issue 111: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer 174315: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 174315 @2 glDrawBuffer(mode = GL_BACK) 174315: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 174563: message: api performance issue 111: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer 174565: message: api performance issue 111: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer 174567: message: api performance issue 111: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer 177038: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 177038 @2 glDrawBuffer(mode = GL_BACK) 177038: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 177380: message: api performance issue 111: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer 177382: message: api performance issue 111: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer 177384: message: api performance issue 111: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer 179853: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 179853 @2 glDrawBuffer(mode = GL_BACK) 179853: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 180026: message: api performance issue 111: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer 180028: message: api performance issue 111: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer 180030: message: api performance issue 111: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer 182500: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 182500 @2 glDrawBuffer(mode = GL_BACK) 182500: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 182674: message: api performance issue 111: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer 182676: message: api performance issue 111: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer 182678: message: api performance issue 111: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer 185150: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 185150 @2 glDrawBuffer(mode = GL_BACK) 185150: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 185345: message: api performance issue 111: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer 185347: message: api performance issue 111: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer 185349: message: api performance issue 111: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer 187816: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 187816 @2 glDrawBuffer(mode = GL_BACK) 187816: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 187995: message: api performance issue 111: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer 187997: message: api performance issue 111: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer 187999: message: api performance issue 111: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer 188009: message: shader compiler performance issue 320: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 188009: message: shader compiler issue 321: FS SIMD8 shader: 346 inst, 0 loops, 1996 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 5536 to 3888 bytes. 188009: message: shader compiler issue 322: VS SIMD8 shader: 110 inst, 0 loops, 486 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1760 to 1216 bytes. 188099: message: shader compiler issue 323: FS SIMD8 shader: 287 inst, 0 loops, 1544 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 2960 bytes. 188099: message: shader compiler issue 324: FS SIMD16 shader: 291 inst, 0 loops, 3142 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4656 to 3024 bytes. 188099: message: shader compiler issue 325: VS SIMD8 shader: 114 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1824 to 1248 bytes. 188167: message: shader compiler issue 326: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 188167: message: shader compiler issue 327: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 188167: message: shader compiler issue 328: VS SIMD8 shader: 33 inst, 0 loops, 152 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 528 to 432 bytes. 188207: message: shader compiler performance issue 329: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 188207: message: shader compiler issue 330: FS SIMD8 shader: 499 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 7984 to 5472 bytes. 188207: message: shader compiler issue 331: VS SIMD8 shader: 116 inst, 0 loops, 512 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1856 to 1264 bytes. 188300: message: shader compiler issue 332: FS SIMD8 shader: 62 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 640 bytes. 188300: message: shader compiler issue 333: FS SIMD16 shader: 62 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 640 bytes. 188300: message: shader compiler issue 334: VS SIMD8 shader: 83 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1328 to 976 bytes. 188369: message: shader compiler issue 335: FS SIMD8 shader: 366 inst, 0 loops, 2174 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 5856 to 4128 bytes. 188369: message: shader compiler issue 336: FS SIMD16 shader: 366 inst, 0 loops, 5868 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 5856 to 4128 bytes. 188369: message: shader compiler issue 337: VS SIMD8 shader: 114 inst, 0 loops, 494 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1824 to 1248 bytes. 188458: message: shader compiler issue 338: FS SIMD8 shader: 62 inst, 0 loops, 386 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 640 bytes. 188458: message: shader compiler issue 339: FS SIMD16 shader: 62 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 640 bytes. 188458: message: shader compiler issue 340: VS SIMD8 shader: 83 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1328 to 976 bytes. 188525: message: shader compiler issue 341: FS SIMD8 shader: 363 inst, 0 loops, 2180 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 5808 to 4096 bytes. 188525: message: shader compiler issue 342: FS SIMD16 shader: 363 inst, 0 loops, 5630 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 5808 to 4096 bytes. 188525: message: shader compiler issue 343: VS SIMD8 shader: 114 inst, 0 loops, 494 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1824 to 1248 bytes. 188615: message: shader compiler issue 344: FS SIMD8 shader: 136 inst, 0 loops, 798 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1472 bytes. 188615: message: shader compiler issue 345: FS SIMD16 shader: 140 inst, 0 loops, 1120 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2240 to 1536 bytes. 188615: message: shader compiler issue 346: VS SIMD8 shader: 114 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1824 to 1248 bytes. 188684: message: shader compiler issue 347: FS SIMD8 shader: 354 inst, 0 loops, 2022 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5664 to 4048 bytes. 188684: message: shader compiler issue 348: FS SIMD16 shader: 358 inst, 0 loops, 4578 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5728 to 4112 bytes. 188684: message: shader compiler issue 349: VS SIMD8 shader: 114 inst, 0 loops, 494 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1824 to 1248 bytes. 188769: message: shader compiler performance issue 350: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 188769: message: shader compiler issue 351: FS SIMD8 shader: 418 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 19 constants, compacted 6688 to 4912 bytes. 188769: message: shader compiler issue 352: VS SIMD8 shader: 101 inst, 0 loops, 440 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1616 to 1104 bytes. 188853: message: shader compiler issue 353: FS SIMD8 shader: 381 inst, 0 loops, 2530 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6096 to 4352 bytes. 188853: message: shader compiler issue 354: FS SIMD16 shader: 381 inst, 0 loops, 5184 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6096 to 4336 bytes. 188853: message: shader compiler issue 355: VS SIMD8 shader: 229 inst, 0 loops, 760 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 3664 to 2432 bytes. 188943: message: shader compiler issue 356: FS SIMD8 shader: 55 inst, 0 loops, 364 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. 188943: message: shader compiler issue 357: FS SIMD16 shader: 55 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 656 bytes. 188943: message: shader compiler issue 358: VS SIMD8 shader: 162 inst, 0 loops, 686 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 2592 to 1808 bytes. 188990: message: shader compiler issue 359: FS SIMD8 shader: 265 inst, 0 loops, 1474 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 2752 bytes. 188990: message: shader compiler issue 360: FS SIMD16 shader: 269 inst, 0 loops, 4064 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4304 to 2816 bytes. 188990: message: shader compiler issue 361: VS SIMD8 shader: 120 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1920 to 1312 bytes. 189066: message: shader compiler performance issue 362: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 189066: message: shader compiler issue 363: FS SIMD8 shader: 481 inst, 0 loops, 4912 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 7696 to 5312 bytes. 189066: message: shader compiler issue 364: VS SIMD8 shader: 120 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1920 to 1296 bytes. 189176: message: shader compiler issue 365: FS SIMD8 shader: 343 inst, 0 loops, 2362 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5488 to 3872 bytes. 189176: message: shader compiler issue 366: FS SIMD16 shader: 343 inst, 0 loops, 3994 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5488 to 3872 bytes. 189176: message: shader compiler issue 367: VS SIMD8 shader: 350 inst, 0 loops, 1454 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 5600 to 4048 bytes. 189267: message: shader compiler issue 368: FS SIMD8 shader: 343 inst, 0 loops, 2362 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5488 to 3872 bytes. 189267: message: shader compiler issue 369: FS SIMD16 shader: 343 inst, 0 loops, 3994 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5488 to 3872 bytes. 189267: message: shader compiler issue 370: VS SIMD8 shader: 368 inst, 0 loops, 1554 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 5888 to 4240 bytes. 189363: message: shader compiler issue 371: FS SIMD8 shader: 40 inst, 0 loops, 332 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 416 bytes. 189363: message: shader compiler issue 372: FS SIMD16 shader: 40 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 416 bytes. 189363: message: shader compiler issue 373: VS SIMD8 shader: 77 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1232 to 928 bytes. 189418: message: shader compiler issue 374: FS SIMD8 shader: 315 inst, 0 loops, 1986 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 5040 to 3568 bytes. 189418: message: shader compiler issue 375: FS SIMD16 shader: 315 inst, 0 loops, 3600 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 5040 to 3568 bytes. 189418: message: shader compiler issue 376: VS SIMD8 shader: 110 inst, 0 loops, 486 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1760 to 1216 bytes. 189501: message: shader compiler issue 377: FS SIMD8 shader: 24 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. 189501: message: shader compiler issue 378: FS SIMD16 shader: 24 inst, 0 loops, 172 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. 189501: message: shader compiler issue 379: VS SIMD8 shader: 71 inst, 0 loops, 330 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1136 to 864 bytes. 189551: message: shader compiler issue 380: FS SIMD8 shader: 400 inst, 0 loops, 2506 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6400 to 4720 bytes. 189551: message: shader compiler issue 381: FS SIMD16 shader: 401 inst, 0 loops, 5008 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6416 to 4736 bytes. 189551: message: api performance issue 50: Copying to larger program cache: 512 kB -> 1024 kB 189551: message: shader compiler issue 382: VS SIMD8 shader: 101 inst, 0 loops, 440 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1616 to 1104 bytes. 191839: message: shader compiler issue 383: FS SIMD8 shader: 182 inst, 0 loops, 1314 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2912 to 2064 bytes. 191839: message: shader compiler issue 384: FS SIMD16 shader: 190 inst, 0 loops, 1624 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 3040 to 2192 bytes. 191839: message: shader compiler issue 385: VS SIMD8 shader: 1015 inst, 0 loops, 8502 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 16240 to 11360 bytes. 192913: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 192913 @2 glDrawBuffer(mode = GL_BACK) 192913: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 193111: message: api performance issue 111: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer 193113: message: api performance issue 111: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer 193115: message: api performance issue 111: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer 198966: message: shader compiler performance issue 386: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 198966: message: shader compiler issue 387: FS SIMD8 shader: 373 inst, 0 loops, 2366 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 5968 to 4336 bytes. 198966: message: shader compiler issue 388: VS SIMD8 shader: 261 inst, 0 loops, 1262 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 4176 to 2608 bytes. 199129: message: shader compiler performance issue 389: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 199129: message: shader compiler issue 390: FS SIMD8 shader: 510 inst, 0 loops, 3120 cycles, 0:0 spills:fills, Promoted 18 constants, compacted 8160 to 5872 bytes. 199129: message: shader compiler issue 391: VS SIMD8 shader: 261 inst, 0 loops, 1262 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 4176 to 2608 bytes. 199236: message: shader compiler performance issue 392: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 199236: message: shader compiler issue 393: FS SIMD8 shader: 368 inst, 0 loops, 2838 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5888 to 4368 bytes. 199236: message: shader compiler issue 394: VS SIMD8 shader: 261 inst, 0 loops, 1262 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 4176 to 2608 bytes. 199425: message: shader compiler performance issue 395: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 199425: message: shader compiler issue 396: FS SIMD8 shader: 328 inst, 0 loops, 2190 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5248 to 3888 bytes. 199425: message: shader compiler issue 397: VS SIMD8 shader: 189 inst, 0 loops, 740 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 3024 to 1936 bytes. 199604: message: shader compiler performance issue 398: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 199604: message: shader compiler issue 399: FS SIMD8 shader: 328 inst, 0 loops, 2190 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5248 to 3888 bytes. 199604: message: shader compiler issue 400: VS SIMD8 shader: 189 inst, 0 loops, 740 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 3024 to 1936 bytes. 199781: message: shader compiler issue 401: FS SIMD8 shader: 289 inst, 0 loops, 2098 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4624 to 3488 bytes. 199781: message: shader compiler issue 402: FS SIMD16 shader: 289 inst, 0 loops, 3250 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4624 to 3472 bytes. 199781: message: shader compiler issue 403: VS SIMD8 shader: 226 inst, 0 loops, 1368 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3616 to 2528 bytes. 199920: message: shader compiler issue 404: FS SIMD8 shader: 290 inst, 0 loops, 2098 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4640 to 3504 bytes. 199920: message: shader compiler issue 405: FS SIMD16 shader: 290 inst, 0 loops, 3262 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4640 to 3488 bytes. 199920: message: shader compiler issue 406: VS SIMD8 shader: 226 inst, 0 loops, 1368 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3616 to 2528 bytes. 200946: message: shader compiler issue 407: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. 200946: message: shader compiler issue 408: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. 200946: message: api performance issue 85: Recompiling fragment shader for program 1955 200946: message: api performance issue 86: number of color buffers 1->0 200946: message: api performance issue 103: FS compile took 0.948 ms and stalled the GPU 201897: message: shader compiler issue 409: FS SIMD8 shader: 124 inst, 0 loops, 820 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1984 to 1392 bytes. 201897: message: shader compiler issue 410: FS SIMD16 shader: 126 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 2016 to 1424 bytes. 201897: message: shader compiler issue 411: VS SIMD8 shader: 1067 inst, 0 loops, 8836 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 17072 to 11792 bytes. 202153: message: shader compiler issue 412: FS SIMD8 shader: 247 inst, 0 loops, 1568 cycles, 0:0 spills:fills, Promoted 10 constants, compacted 3952 to 2960 bytes. 202153: message: shader compiler issue 413: FS SIMD16 shader: 257 inst, 0 loops, 2102 cycles, 0:0 spills:fills, Promoted 10 constants, compacted 4112 to 3120 bytes. 202153: message: shader compiler issue 414: VS SIMD8 shader: 974 inst, 0 loops, 8208 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 15584 to 10880 bytes. 202490: message: shader compiler issue 415: FS SIMD8 shader: 266 inst, 0 loops, 1504 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 2960 bytes. 202490: message: shader compiler issue 416: FS SIMD16 shader: 266 inst, 0 loops, 1842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 2960 bytes. 202490: message: shader compiler issue 417: VS SIMD8 shader: 1103 inst, 0 loops, 8758 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 17648 to 12192 bytes. 203468: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 203468 @2 glDrawBuffer(mode = GL_BACK) 203468: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 203641: message: api performance issue 111: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer 203643: message: api performance issue 111: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer 203645: message: api performance issue 111: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer 204735: message: shader compiler issue 418: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. 204735: message: shader compiler issue 419: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. 204735: message: shader compiler issue 420: VS SIMD8 shader: 31 inst, 0 loops, 118 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 496 to 336 bytes. 210970: message: shader compiler issue 421: FS SIMD8 shader: 263 inst, 0 loops, 1494 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 4208 to 2976 bytes. 210970: message: shader compiler issue 422: FS SIMD16 shader: 263 inst, 0 loops, 1950 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 4208 to 2976 bytes. 210970: message: shader compiler issue 423: VS SIMD8 shader: 1076 inst, 0 loops, 8704 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 17216 to 12016 bytes. 211285: message: shader compiler issue 424: FS SIMD8 shader: 31 inst, 0 loops, 190 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 304 bytes. 211285: message: shader compiler issue 425: FS SIMD16 shader: 31 inst, 0 loops, 238 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 304 bytes. 211285: message: shader compiler issue 426: VS SIMD8 shader: 1208 inst, 0 loops, 10172 cycles, 0:0 spills:fills, Promoted 24 constants, compacted 19328 to 13424 bytes. 212201: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 212201 @2 glDrawBuffer(mode = GL_BACK) 212201: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 212374: message: api performance issue 111: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer 212376: message: api performance issue 111: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer 212378: message: api performance issue 111: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer 220670: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 220670 @2 glDrawBuffer(mode = GL_BACK) 220670: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 220845: message: api performance issue 111: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer 220847: message: api performance issue 111: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer 220849: message: api performance issue 111: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer 255414: message: shader compiler performance issue 427: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 255414: message: shader compiler issue 428: FS SIMD8 shader: 368 inst, 0 loops, 2838 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5888 to 4368 bytes. 255414: message: shader compiler issue 429: VS SIMD8 shader: 456 inst, 0 loops, 4134 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 7296 to 4672 bytes. 255544: message: shader compiler performance issue 430: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 255544: message: shader compiler issue 431: FS SIMD8 shader: 373 inst, 0 loops, 2366 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 5968 to 4336 bytes. 255544: message: shader compiler issue 432: VS SIMD8 shader: 456 inst, 0 loops, 4134 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 7296 to 4672 bytes. 259023: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 259023 @2 glDrawBuffer(mode = GL_BACK) 259023: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 259201: message: api performance issue 111: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer 259203: message: api performance issue 111: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer 259205: message: api performance issue 111: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer 275118: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 275118 @2 glDrawBuffer(mode = GL_BACK) 275118: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 275330: message: api performance issue 111: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer 275332: message: api performance issue 111: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer 275334: message: api performance issue 111: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer 298627: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 298627 @2 glDrawBuffer(mode = GL_BACK) 298627: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 298847: message: api performance issue 111: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer 298849: message: api performance issue 111: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer 298851: message: api performance issue 111: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer 319822: message: major api error 96: too many identical messages; ignoring 319822 @2 glDrawBuffer(mode = GL_BACK) 319822: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION: too many identical messages; ignoring 320015: message: api performance issue 111: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer 320017: message: api performance issue 111: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer 320019: message: api performance issue 111: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer 334347: message: api performance issue 111: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer 341225: message: shader compiler issue 433: FS SIMD8 shader: 377 inst, 0 loops, 1962 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 6032 to 4240 bytes. 341225: message: shader compiler issue 434: FS SIMD16 shader: 377 inst, 0 loops, 2518 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 6032 to 4240 bytes. 341225: message: shader compiler issue 435: VS SIMD8 shader: 1257 inst, 0 loops, 10170 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 20112 to 13840 bytes. 341448: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 334 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 304 bytes. 341448: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 304 bytes. 341448: message: shader compiler issue 438: VS SIMD8 shader: 1185 inst, 0 loops, 9588 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 18960 to 13072 bytes. 342540: message: api performance issue 111: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer 342542: message: api performance issue 111: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer 342544: message: api performance issue 111: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer 352256: message: api performance issue 111: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer 352258: message: api performance issue 111: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer 352260: message: api performance issue 111: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer 367819: message: api performance issue 111: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer 367821: message: api performance issue 111: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer 367823: message: api performance issue 111: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer 393695: message: api performance issue 111: too many identical messages; ignoring 3220350: message: shader compiler issue 439: FS SIMD8 shader: 31 inst, 0 loops, 190 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 304 bytes. 3220350: message: shader compiler issue 440: FS SIMD16 shader: 31 inst, 0 loops, 238 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 304 bytes. 3220350: message: shader compiler issue 441: VS SIMD8 shader: 1175 inst, 0 loops, 9546 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 18800 to 12976 bytes. 6840820: message: shader compiler issue 442: FS SIMD8 shader: 160 inst, 0 loops, 854 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 2560 to 1856 bytes. 6840820: message: shader compiler issue 443: FS SIMD16 shader: 160 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 2560 to 1856 bytes. 6840820: message: shader compiler issue 444: VS SIMD8 shader: 439 inst, 0 loops, 3058 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 7024 to 4704 bytes. 6840985: message: shader compiler issue 445: FS SIMD8 shader: 88 inst, 0 loops, 724 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1024 bytes. 6840985: message: shader compiler issue 446: FS SIMD16 shader: 88 inst, 0 loops, 710 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1024 bytes. 6840985: message: shader compiler issue 447: VS SIMD8 shader: 362 inst, 0 loops, 2188 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 5792 to 3728 bytes. 6841318: message: shader compiler issue 448: FS SIMD8 shader: 8 inst, 0 loops, 252 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. 6841318: message: shader compiler issue 449: FS SIMD16 shader: 11 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 176 to 128 bytes. 6841318: message: shader compiler issue 450: VS SIMD8 shader: 16 inst, 0 loops, 76 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 208 bytes. 7539367: message: shader compiler performance issue 451: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7539367: message: shader compiler issue 452: FS SIMD8 shader: 727 inst, 0 loops, 4118 cycles, 0:0 spills:fills, Promoted 29 constants, compacted 11632 to 8880 bytes. 7539367: message: shader compiler issue 453: VS SIMD8 shader: 101 inst, 0 loops, 440 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1616 to 1104 bytes. 7539424: message: shader compiler issue 454: FS SIMD8 shader: 30 inst, 0 loops, 318 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 336 bytes. 7539424: message: shader compiler issue 455: FS SIMD16 shader: 30 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 336 bytes. 7539424: message: shader compiler issue 456: VS SIMD8 shader: 77 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1232 to 928 bytes. 7539481: message: shader compiler issue 457: FS SIMD8 shader: 199 inst, 0 loops, 864 cycles, 0:0 spills:fills, Promoted 10 constants, compacted 3184 to 2256 bytes. 7539481: message: shader compiler issue 458: FS SIMD16 shader: 199 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 10 constants, compacted 3184 to 2256 bytes. 7539481: message: shader compiler issue 459: VS SIMD8 shader: 110 inst, 0 loops, 486 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1760 to 1216 bytes. 7541655: message: major shader compiler issue 460: 0:352(23): warning: `f10' used uninitialized 7541655: message: major shader compiler issue 461: 0:353(27): warning: `v11' used uninitialized 7541655 @2 glCompileShader(shader = 7168) 7541655: warning: 0:352(23): warning: `f10' used uninitialized 0:353(27): warning: `v11' used uninitialized 7541663: message: shader compiler issue 462: FS SIMD8 shader: 222 inst, 0 loops, 1726 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3552 to 2480 bytes. 7541663: message: shader compiler issue 463: FS SIMD16 shader: 222 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3552 to 2480 bytes. 7541663: message: shader compiler issue 464: TES SIMD8 shader: 132 inst, 0 loops, 834 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 2112 to 1376 bytes. 7541663: message: shader compiler issue 465: TCS SIMD8 shader: 337 inst, 0 loops, 1638 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 5392 to 3792 bytes. 7541663: message: shader compiler issue 466: VS SIMD8 shader: 202 inst, 0 loops, 1010 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 3232 to 2752 bytes. 7541801: message: shader compiler issue 467: FS SIMD8 shader: 15 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 192 bytes. 7541801: message: shader compiler issue 468: FS SIMD16 shader: 15 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 176 bytes. 7541801: message: shader compiler issue 469: TES SIMD8 shader: 124 inst, 0 loops, 804 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1984 to 1312 bytes. 7541801: message: shader compiler issue 470: TCS SIMD8 shader: 318 inst, 0 loops, 1558 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 5088 to 3552 bytes. 7541801: message: shader compiler issue 471: VS SIMD8 shader: 198 inst, 0 loops, 1014 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 3168 to 2704 bytes. 7541915: message: shader compiler performance issue 472: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7541915: message: shader compiler issue 473: FS SIMD8 shader: 381 inst, 0 loops, 4182 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6096 to 4480 bytes. 7541915: message: shader compiler issue 474: TES SIMD8 shader: 137 inst, 0 loops, 768 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 2192 to 1392 bytes. 7541915: message: shader compiler issue 475: TCS SIMD8 shader: 359 inst, 0 loops, 1726 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 5744 to 4016 bytes. 7541915: message: shader compiler issue 476: VS SIMD8 shader: 209 inst, 0 loops, 1012 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 3344 to 2864 bytes. 7542073: message: shader compiler issue 477: FS SIMD8 shader: 224 inst, 0 loops, 1730 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2496 bytes. 7542073: message: shader compiler issue 478: FS SIMD16 shader: 224 inst, 0 loops, 2010 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2496 bytes. 7542073: message: shader compiler issue 479: VS SIMD8 shader: 161 inst, 0 loops, 988 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2576 to 2160 bytes. 7542152: message: shader compiler issue 480: FS SIMD8 shader: 15 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 192 bytes. 7542152: message: shader compiler issue 481: FS SIMD16 shader: 15 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 176 bytes. 7542152: message: shader compiler issue 482: VS SIMD8 shader: 155 inst, 0 loops, 970 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2480 to 2096 bytes. 7542203: message: shader compiler performance issue 483: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7542203: message: shader compiler issue 484: FS SIMD8 shader: 381 inst, 0 loops, 4182 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6096 to 4480 bytes. 7542203: message: shader compiler issue 485: VS SIMD8 shader: 168 inst, 0 loops, 906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2688 to 2256 bytes. 7542310: message: major shader compiler issue 486: 0:351(23): warning: `f10' used uninitialized 7542310: message: major shader compiler issue 487: 0:352(27): warning: `v11' used uninitialized 7542310 @2 glCompileShader(shader = 7166) 7542310: warning: 0:351(23): warning: `f10' used uninitialized 0:352(27): warning: `v11' used uninitialized 7542318: message: shader compiler issue 488: FS SIMD8 shader: 201 inst, 0 loops, 1636 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3216 to 2240 bytes. 7542318: message: shader compiler issue 489: FS SIMD16 shader: 201 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3216 to 2240 bytes. 7542318: message: shader compiler issue 490: TES SIMD8 shader: 113 inst, 0 loops, 808 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1808 to 1168 bytes. 7542318: message: shader compiler issue 491: TCS SIMD8 shader: 332 inst, 0 loops, 1624 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 5312 to 3728 bytes. 7542318: message: shader compiler issue 492: VS SIMD8 shader: 202 inst, 0 loops, 1010 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 3232 to 2752 bytes. 7542450: message: shader compiler issue 493: FS SIMD8 shader: 15 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 192 bytes. 7542450: message: shader compiler issue 494: FS SIMD16 shader: 15 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 176 bytes. 7542450: message: shader compiler issue 495: TES SIMD8 shader: 105 inst, 0 loops, 768 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1680 to 1104 bytes. 7542450: message: shader compiler issue 496: TCS SIMD8 shader: 313 inst, 0 loops, 1544 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 5008 to 3488 bytes. 7542450: message: shader compiler issue 497: VS SIMD8 shader: 198 inst, 0 loops, 1014 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 3168 to 2704 bytes. 7542560: message: shader compiler performance issue 498: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7542560: message: shader compiler issue 499: FS SIMD8 shader: 361 inst, 0 loops, 2176 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5776 to 4224 bytes. 7542560: message: shader compiler issue 500: TES SIMD8 shader: 118 inst, 0 loops, 744 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1888 to 1184 bytes. 7542560: message: shader compiler issue 501: TCS SIMD8 shader: 354 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 5664 to 3952 bytes. 7542560: message: shader compiler issue 502: VS SIMD8 shader: 209 inst, 0 loops, 1012 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 3344 to 2864 bytes. 7542708: message: shader compiler issue 503: FS SIMD8 shader: 203 inst, 0 loops, 1640 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2256 bytes. 7542708: message: shader compiler issue 504: FS SIMD16 shader: 203 inst, 0 loops, 1986 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2256 bytes. 7542708: message: shader compiler issue 505: VS SIMD8 shader: 161 inst, 0 loops, 988 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2576 to 2160 bytes. 7542783: message: shader compiler issue 506: FS SIMD8 shader: 15 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 192 bytes. 7542783: message: shader compiler issue 507: FS SIMD16 shader: 15 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 176 bytes. 7542783: message: shader compiler issue 508: VS SIMD8 shader: 155 inst, 0 loops, 970 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2480 to 2096 bytes. 7542832: message: shader compiler performance issue 509: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7542832: message: shader compiler issue 510: FS SIMD8 shader: 361 inst, 0 loops, 2176 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5776 to 4224 bytes. 7542832: message: shader compiler issue 511: VS SIMD8 shader: 168 inst, 0 loops, 906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2688 to 2256 bytes. 7542939: message: shader compiler performance issue 512: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7542939: message: shader compiler issue 513: FS SIMD8 shader: 410 inst, 0 loops, 3038 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6560 to 4464 bytes. 7542939: message: shader compiler issue 514: VS SIMD8 shader: 116 inst, 0 loops, 512 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1856 to 1264 bytes. 7543031: message: shader compiler issue 515: FS SIMD8 shader: 46 inst, 0 loops, 360 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 576 bytes. 7543031: message: shader compiler issue 516: FS SIMD16 shader: 46 inst, 0 loops, 414 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 576 bytes. 7543031: message: shader compiler issue 517: VS SIMD8 shader: 77 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1232 to 928 bytes. 7543085: message: shader compiler issue 518: FS SIMD8 shader: 244 inst, 0 loops, 1320 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 3904 to 2928 bytes. 7543085: message: shader compiler issue 519: FS SIMD16 shader: 244 inst, 0 loops, 2954 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 3904 to 2928 bytes. 7543085: message: shader compiler issue 520: VS SIMD8 shader: 101 inst, 0 loops, 440 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1616 to 1104 bytes. 7543161: message: shader compiler issue 521: FS SIMD8 shader: 118 inst, 0 loops, 666 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1216 bytes. 7543161: message: shader compiler issue 522: FS SIMD16 shader: 118 inst, 0 loops, 840 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1216 bytes. 7543161: message: shader compiler issue 523: VS SIMD8 shader: 108 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1728 to 1200 bytes. 7543233: message: shader compiler performance issue 524: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7543233: message: shader compiler issue 525: FS SIMD8 shader: 267 inst, 0 loops, 1198 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4272 to 3008 bytes. 7543233: message: shader compiler issue 526: VS SIMD8 shader: 110 inst, 0 loops, 486 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1760 to 1216 bytes. 7543324: message: shader compiler issue 527: FS SIMD8 shader: 49 inst, 0 loops, 486 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. 7543324: message: shader compiler issue 528: FS SIMD16 shader: 49 inst, 0 loops, 552 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. 7543324: message: shader compiler issue 529: VS SIMD8 shader: 138 inst, 0 loops, 904 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2208 to 1664 bytes. 7543382: message: shader compiler issue 530: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 144 bytes. 7543382: message: shader compiler issue 531: FS SIMD16 shader: 12 inst, 0 loops, 308 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 192 to 128 bytes. 7543382: message: shader compiler issue 532: VS SIMD8 shader: 107 inst, 0 loops, 850 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1712 to 1312 bytes. 7543438: message: shader compiler issue 533: FS SIMD8 shader: 260 inst, 0 loops, 1278 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 2992 bytes. 7543438: message: shader compiler issue 534: FS SIMD16 shader: 260 inst, 0 loops, 3844 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 2976 bytes. 7543438: message: shader compiler issue 535: VS SIMD8 shader: 171 inst, 0 loops, 870 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2736 to 1952 bytes. 7543523: message: shader compiler issue 536: FS SIMD8 shader: 30 inst, 0 loops, 380 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. 7543523: message: shader compiler issue 537: FS SIMD16 shader: 30 inst, 0 loops, 426 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 352 bytes. 7543523: message: shader compiler issue 538: VS SIMD8 shader: 197 inst, 0 loops, 1152 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 3152 to 2368 bytes. 7543611: message: shader compiler issue 539: FS SIMD8 shader: 77 inst, 0 loops, 692 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 992 bytes. 7543611: message: shader compiler issue 540: FS SIMD16 shader: 77 inst, 0 loops, 796 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 976 bytes. 7543611: message: shader compiler issue 541: VS SIMD8 shader: 193 inst, 0 loops, 772 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 3088 to 2112 bytes. 7543668: message: shader compiler issue 542: FS SIMD8 shader: 34 inst, 0 loops, 294 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 544 to 432 bytes. 7543668: message: shader compiler issue 543: FS SIMD16 shader: 34 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 544 to 432 bytes. 7543668: message: shader compiler issue 544: VS SIMD8 shader: 120 inst, 0 loops, 566 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1920 to 1312 bytes. 7543705: message: shader compiler issue 545: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 7543705: message: shader compiler issue 546: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 7543705: message: shader compiler issue 547: VS SIMD8 shader: 105 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1680 to 1168 bytes. 7543747: message: shader compiler issue 548: FS SIMD8 shader: 244 inst, 0 loops, 1414 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3904 to 2896 bytes. 7543747: message: shader compiler issue 549: FS SIMD16 shader: 244 inst, 0 loops, 3086 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3904 to 2896 bytes. 7543747: message: shader compiler issue 550: VS SIMD8 shader: 229 inst, 0 loops, 760 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 3664 to 2432 bytes. 7543832: message: shader compiler issue 551: FS SIMD8 shader: 150 inst, 0 loops, 1274 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1680 bytes. 7543832: message: shader compiler issue 552: FS SIMD16 shader: 150 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1664 bytes. 7543832: message: shader compiler issue 553: VS SIMD8 shader: 226 inst, 0 loops, 766 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 3616 to 2400 bytes. 7543904: message: shader compiler issue 554: FS SIMD8 shader: 41 inst, 0 loops, 360 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 656 to 496 bytes. 7543904: message: shader compiler issue 555: FS SIMD16 shader: 41 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 656 to 480 bytes. 7543904: message: shader compiler issue 556: VS SIMD8 shader: 116 inst, 0 loops, 544 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1856 to 1264 bytes. 7543953: message: shader compiler issue 557: FS SIMD8 shader: 292 inst, 0 loops, 1584 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4672 to 3344 bytes. 7543953: message: shader compiler issue 558: FS SIMD16 shader: 292 inst, 0 loops, 3520 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4672 to 3328 bytes. 7543953: message: shader compiler issue 559: VS SIMD8 shader: 229 inst, 0 loops, 760 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 3664 to 2432 bytes. 7544052: message: shader compiler issue 560: FS SIMD8 shader: 147 inst, 0 loops, 988 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1648 bytes. 7544052: message: shader compiler issue 561: FS SIMD16 shader: 147 inst, 0 loops, 1188 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1648 bytes. 7544052: message: shader compiler issue 562: VS SIMD8 shader: 226 inst, 0 loops, 766 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 3616 to 2400 bytes. 7544131: message: shader compiler issue 563: FS SIMD8 shader: 286 inst, 0 loops, 1566 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4576 to 3312 bytes. 7544131: message: shader compiler issue 564: FS SIMD16 shader: 286 inst, 0 loops, 3456 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4576 to 3312 bytes. 7544131: message: shader compiler issue 565: VS SIMD8 shader: 229 inst, 0 loops, 760 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 3664 to 2432 bytes. 7544261: message: shader compiler performance issue 566: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7544261: message: shader compiler issue 567: FS SIMD8 shader: 318 inst, 0 loops, 1700 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3376 bytes. 7544261: message: shader compiler issue 568: VS SIMD8 shader: 232 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 3712 to 2464 bytes. 7544339: message: shader compiler performance issue 569: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7544339: message: shader compiler issue 570: FS SIMD8 shader: 445 inst, 0 loops, 3690 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7120 to 4928 bytes. 7544339: message: shader compiler issue 571: VS SIMD8 shader: 235 inst, 0 loops, 792 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 3760 to 2496 bytes. 7544461: message: shader compiler issue 572: FS SIMD8 shader: 50 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 624 bytes. 7544461: message: shader compiler issue 573: FS SIMD16 shader: 50 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 624 bytes. 7544461: message: shader compiler issue 574: VS SIMD8 shader: 162 inst, 0 loops, 686 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 2592 to 1808 bytes. 7544527: message: shader compiler performance issue 575: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7544527: message: shader compiler issue 576: FS SIMD8 shader: 392 inst, 0 loops, 3320 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6272 to 4304 bytes. 7544527: message: shader compiler issue 577: VS SIMD8 shader: 120 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1920 to 1296 bytes. 7544615: message: shader compiler issue 578: FS SIMD8 shader: 212 inst, 0 loops, 948 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 3392 to 2464 bytes. 7544615: message: shader compiler issue 579: FS SIMD16 shader: 212 inst, 0 loops, 2886 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 3392 to 2464 bytes. 7544615: message: shader compiler issue 580: VS SIMD8 shader: 110 inst, 0 loops, 486 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1760 to 1216 bytes. 7548166: message: api performance issue 581: Growing statebuffer - ran out of space 7548512: message: shader compiler issue 582: FS SIMD8 shader: 201 inst, 0 loops, 1272 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 3216 to 2496 bytes. 7548512: message: shader compiler issue 583: FS SIMD16 shader: 201 inst, 0 loops, 1562 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 3216 to 2480 bytes. 7548512: message: shader compiler issue 584: VS SIMD8 shader: 226 inst, 0 loops, 1368 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3616 to 2528 bytes. 7548678: message: shader compiler issue 585: FS SIMD8 shader: 201 inst, 0 loops, 1272 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 3216 to 2496 bytes. 7548678: message: shader compiler issue 586: FS SIMD16 shader: 201 inst, 0 loops, 1562 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 3216 to 2480 bytes. 7548678: message: shader compiler issue 587: VS SIMD8 shader: 226 inst, 0 loops, 1368 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3616 to 2528 bytes. 7548796: message: shader compiler performance issue 588: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7548796: message: shader compiler issue 589: FS SIMD8 shader: 302 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 4832 to 3472 bytes. 7548796: message: shader compiler issue 590: VS SIMD8 shader: 189 inst, 0 loops, 740 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 3024 to 1936 bytes. 7548933: message: shader compiler performance issue 591: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7548933: message: shader compiler issue 592: FS SIMD8 shader: 293 inst, 0 loops, 1678 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 4688 to 3376 bytes. 7548933: message: shader compiler issue 593: VS SIMD8 shader: 189 inst, 0 loops, 740 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 3024 to 1936 bytes. 7550016: message: shader compiler issue 594: FS SIMD8 shader: 336 inst, 0 loops, 1502 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5376 to 3664 bytes. 7550016: message: shader compiler issue 595: FS SIMD16 shader: 337 inst, 0 loops, 4484 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5392 to 3680 bytes. 7550016: message: shader compiler issue 596: VS SIMD8 shader: 1023 inst, 0 loops, 8480 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 16368 to 11440 bytes. 7550309: message: shader compiler issue 597: FS SIMD8 shader: 11 inst, 0 loops, 268 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 176 to 160 bytes. 7550309: message: shader compiler issue 598: FS SIMD16 shader: 14 inst, 0 loops, 284 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 224 to 208 bytes. 7550309: message: shader compiler issue 599: VS SIMD8 shader: 16 inst, 0 loops, 76 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 224 bytes. 7550388: message: shader compiler performance issue 600: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7550388: message: shader compiler issue 601: FS SIMD8 shader: 1323 inst, 1 loops, 23520 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 21168 to 14496 bytes. 7550388: message: shader compiler issue 602: VS SIMD8 shader: 97 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1552 to 1072 bytes. 7551280: message: shader compiler issue 603: FS SIMD8 shader: 210 inst, 0 loops, 1594 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 3360 to 2368 bytes. 7551280: message: shader compiler issue 604: FS SIMD16 shader: 213 inst, 0 loops, 2060 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 3408 to 2416 bytes. 7551280: message: shader compiler issue 605: VS SIMD8 shader: 12 inst, 0 loops, 76 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 160 bytes. 7551764: message: shader compiler issue 606: FS SIMD8 shader: 66 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1056 to 768 bytes. 7551764: message: shader compiler issue 607: FS SIMD16 shader: 67 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1072 to 784 bytes. 7551764: message: shader compiler issue 608: VS SIMD8 shader: 12 inst, 0 loops, 76 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 160 bytes. 7552301: message: shader compiler issue 609: FS SIMD8 shader: 293 inst, 0 loops, 1694 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 4688 to 3328 bytes. 7552301: message: shader compiler issue 610: FS SIMD16 shader: 293 inst, 0 loops, 2978 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 4688 to 3328 bytes. 7552301: message: shader compiler issue 611: VS SIMD8 shader: 110 inst, 0 loops, 486 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1760 to 1216 bytes. 7552389: message: shader compiler issue 612: FS SIMD8 shader: 324 inst, 0 loops, 2078 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5184 to 3888 bytes. 7552389: message: shader compiler issue 613: FS SIMD16 shader: 324 inst, 0 loops, 4288 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5184 to 3888 bytes. 7552389: message: shader compiler issue 614: VS SIMD8 shader: 101 inst, 0 loops, 440 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1616 to 1104 bytes. 7552510: message: shader compiler issue 615: FS SIMD8 shader: 375 inst, 0 loops, 2400 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6000 to 4320 bytes. 7552510: message: shader compiler issue 616: FS SIMD16 shader: 375 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6000 to 4320 bytes. 7552510: message: shader compiler issue 617: VS SIMD8 shader: 229 inst, 0 loops, 760 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 3664 to 2432 bytes. 7552606: message: shader compiler issue 618: FS SIMD8 shader: 333 inst, 0 loops, 2248 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5328 to 3904 bytes. 7552606: message: shader compiler issue 619: FS SIMD16 shader: 333 inst, 0 loops, 4210 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5328 to 3904 bytes. 7552606: message: shader compiler issue 620: VS SIMD8 shader: 229 inst, 0 loops, 760 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 3664 to 2432 bytes. 7553290: message: shader compiler issue 621: FS SIMD8 shader: 290 inst, 0 loops, 2098 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4640 to 3504 bytes. 7553290: message: shader compiler issue 622: FS SIMD16 shader: 290 inst, 0 loops, 3262 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4640 to 3488 bytes. 7553290: message: shader compiler issue 623: VS SIMD8 shader: 226 inst, 0 loops, 1368 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3616 to 2528 bytes. 7566165: message: shader compiler performance issue 624: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7566165: message: shader compiler issue 625: FS SIMD8 shader: 470 inst, 0 loops, 4520 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 7520 to 5488 bytes. 7566165: message: shader compiler issue 626: TES SIMD8 shader: 137 inst, 0 loops, 768 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 2192 to 1392 bytes. 7566165: message: shader compiler issue 627: TCS SIMD8 shader: 359 inst, 0 loops, 1726 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 5744 to 4016 bytes. 7566165: message: api performance issue 628: TCS compile took 20.366 ms and stalled the GPU 7566165: message: shader compiler issue 629: VS SIMD8 shader: 209 inst, 0 loops, 1012 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 3344 to 2864 bytes. 7566323: message: shader compiler performance issue 630: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7566323: message: shader compiler issue 631: FS SIMD8 shader: 470 inst, 0 loops, 4520 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 7520 to 5488 bytes. 7566323: message: shader compiler issue 632: VS SIMD8 shader: 168 inst, 0 loops, 906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2688 to 2256 bytes. 7566434: message: shader compiler performance issue 633: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7566434: message: shader compiler issue 634: FS SIMD8 shader: 450 inst, 0 loops, 3038 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 7200 to 5232 bytes. 7566434: message: shader compiler issue 635: TES SIMD8 shader: 118 inst, 0 loops, 744 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1888 to 1184 bytes. 7566434: message: shader compiler issue 636: TCS SIMD8 shader: 354 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 5664 to 3952 bytes. 7566434: message: shader compiler issue 637: VS SIMD8 shader: 209 inst, 0 loops, 1012 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 3344 to 2864 bytes. 7566588: message: shader compiler performance issue 638: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7566588: message: shader compiler issue 639: FS SIMD8 shader: 450 inst, 0 loops, 3038 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 7200 to 5232 bytes. 7566588: message: shader compiler issue 640: VS SIMD8 shader: 168 inst, 0 loops, 906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2688 to 2256 bytes. 7566697: message: shader compiler performance issue 641: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7566697: message: shader compiler issue 642: FS SIMD8 shader: 358 inst, 0 loops, 2028 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5728 to 4032 bytes. 7566697: message: shader compiler issue 643: VS SIMD8 shader: 110 inst, 0 loops, 486 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1760 to 1216 bytes. 7566788: message: shader compiler performance issue 644: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7566788: message: shader compiler issue 645: FS SIMD8 shader: 397 inst, 0 loops, 2134 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6352 to 4528 bytes. 7566788: message: shader compiler issue 646: VS SIMD8 shader: 171 inst, 0 loops, 870 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2736 to 1952 bytes. 7566899: message: shader compiler performance issue 647: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7566899: message: shader compiler issue 648: FS SIMD8 shader: 534 inst, 0 loops, 4684 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8544 to 5936 bytes. 7566899: message: shader compiler issue 649: VS SIMD8 shader: 235 inst, 0 loops, 792 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 3760 to 2496 bytes. 7567003: message: shader compiler issue 650: FS SIMD8 shader: 301 inst, 0 loops, 1748 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4816 to 3472 bytes. 7567003: message: shader compiler issue 651: FS SIMD16 shader: 301 inst, 0 loops, 4092 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4816 to 3472 bytes. 7567003: message: shader compiler issue 652: VS SIMD8 shader: 110 inst, 0 loops, 486 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1760 to 1216 bytes. 7570877: message: shader compiler performance issue 653: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7570877: message: shader compiler issue 654: FS SIMD8 shader: 382 inst, 0 loops, 2394 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 6112 to 4432 bytes. 7570877: message: shader compiler issue 655: VS SIMD8 shader: 189 inst, 0 loops, 740 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 3024 to 1936 bytes. 7571012: message: shader compiler performance issue 656: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7571012: message: shader compiler issue 657: FS SIMD8 shader: 373 inst, 0 loops, 2366 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 5968 to 4336 bytes. 7571012: message: shader compiler issue 658: VS SIMD8 shader: 189 inst, 0 loops, 740 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 3024 to 1936 bytes. 7572010: message: shader compiler performance issue 659: SIMD16 shader failed to compile: CS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7572010: message: shader compiler issue 660: CS SIMD8 shader: 650 inst, 2 loops, 26498 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 10400 to 7152 bytes. 7572010: message: api performance issue 50: Copying to larger program cache: 1024 kB -> 2048 kB 7572417: message: shader compiler issue 661: FS SIMD8 shader: 411 inst, 0 loops, 2200 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 6576 to 4528 bytes. 7572417: message: shader compiler issue 662: FS SIMD16 shader: 412 inst, 0 loops, 5880 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 6592 to 4544 bytes. 7572417: message: shader compiler issue 663: VS SIMD8 shader: 1023 inst, 0 loops, 8480 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 16368 to 11440 bytes. 7572752: message: shader compiler performance issue 664: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7572752: message: shader compiler issue 665: FS SIMD8 shader: 1444 inst, 1 loops, 26352 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 23104 to 15888 bytes. 7572752: message: shader compiler issue 666: VS SIMD8 shader: 97 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1552 to 1072 bytes. 7573393: message: shader compiler issue 667: FS SIMD8 shader: 1060 inst, 0 loops, 12356 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 16960 to 11552 bytes. 7573393: message: shader compiler issue 668: FS SIMD16 shader: 1060 inst, 0 loops, 16748 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 16960 to 11552 bytes. 7573393: message: shader compiler issue 669: VS SIMD8 shader: 12 inst, 0 loops, 76 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 160 bytes. 7574096: message: shader compiler issue 670: FS SIMD8 shader: 145 inst, 0 loops, 1498 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 2320 to 1728 bytes. 7574096: message: shader compiler issue 671: FS SIMD16 shader: 146 inst, 0 loops, 1764 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 2336 to 1744 bytes. 7574096: message: shader compiler issue 672: VS SIMD8 shader: 12 inst, 0 loops, 76 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 160 bytes. 7574331: message: shader compiler issue 673: FS SIMD8 shader: 111 inst, 0 loops, 700 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1776 to 1312 bytes. 7574331: message: shader compiler issue 674: FS SIMD16 shader: 118 inst, 0 loops, 868 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1888 to 1408 bytes. 7574331: message: shader compiler issue 675: VS SIMD8 shader: 54 inst, 0 loops, 172 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 864 to 624 bytes. 7580767: message: shader compiler issue 676: FS SIMD8 shader: 293 inst, 0 loops, 1670 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4688 to 3280 bytes. 7580767: message: shader compiler issue 677: FS SIMD16 shader: 293 inst, 0 loops, 2052 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4688 to 3280 bytes. 7580767: message: shader compiler issue 678: VS SIMD8 shader: 1256 inst, 0 loops, 10090 cycles, 0:0 spills:fills, Promoted 24 constants, compacted 20096 to 13936 bytes. 13471911: message: api performance issue 581: Growing statebuffer - ran out of space 13539769: message: api performance issue 581: Growing statebuffer - ran out of space 13574004: message: api performance issue 581: Growing statebuffer - ran out of space 13607901: message: api performance issue 581: Growing statebuffer - ran out of space 13609842: message: api performance issue 581: Growing statebuffer - ran out of space 14865158: message: shader compiler issue 679: FS SIMD8 shader: 292 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4672 to 3264 bytes. 14865158: message: shader compiler issue 680: FS SIMD16 shader: 293 inst, 0 loops, 2018 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4688 to 3280 bytes. 14865158: message: shader compiler issue 681: VS SIMD8 shader: 1256 inst, 0 loops, 10090 cycles, 0:0 spills:fills, Promoted 24 constants, compacted 20096 to 13936 bytes. 16642209: message: api performance issue 581: Growing statebuffer - ran out of space 18361680: message: shader compiler issue 682: FS SIMD8 shader: 411 inst, 0 loops, 2248 cycles, 0:0 spills:fills, Promoted 10 constants, compacted 6576 to 4624 bytes. 18361680: message: shader compiler issue 683: FS SIMD16 shader: 411 inst, 0 loops, 4100 cycles, 0:0 spills:fills, Promoted 10 constants, compacted 6576 to 4624 bytes. 18361680: message: shader compiler issue 684: VS SIMD8 shader: 1268 inst, 0 loops, 10170 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 20288 to 13920 bytes. 20831952: message: api performance issue 581: Growing statebuffer - ran out of space 20853451: message: api performance issue 581: Growing statebuffer - ran out of space 20875136: message: api performance issue 581: Growing statebuffer - ran out of space 20896293: message: api performance issue 581: Growing statebuffer - ran out of space 20916624: message: api performance issue 581: Growing statebuffer - ran out of space 20937476: message: api performance issue 581: Growing statebuffer - ran out of space 20960576: message: api performance issue 581: Growing statebuffer - ran out of space 20984140: message: api performance issue 581: Growing statebuffer - ran out of space 21006199: message: api performance issue 581: Growing statebuffer - ran out of space 21028268: message: api performance issue 581: Growing statebuffer - ran out of space 21051865: message: api performance issue 581: Growing statebuffer - ran out of space 21073447: message: api performance issue 581: Growing statebuffer - ran out of space 21097286: message: api performance issue 581: Growing statebuffer - ran out of space 21120507: message: api performance issue 581: Growing statebuffer - ran out of space Rendered 8662 frames in 80.5418 secs, average of 107.547 fps