1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] 1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 1023: message: shader compiler issue 4: VS vec4 shader: 9 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 144 to 128 bytes. 1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. 1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. 1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported 1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported 1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported 1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported 1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported 1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported 2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. 2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. 3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 3207: message: shader compiler issue 12: VS vec4 shader: 9 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 144 to 128 bytes. 3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. 3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 3355: message: shader compiler issue 16: VS vec4 shader: 9 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 144 to 128 bytes. 3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. 3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. 3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. 3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. 5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. 5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. 8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. 24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. 24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. 27040: message: shader compiler issue 26: CS SIMD16 shader: 503 inst, 2 loops, 586862 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8048 to 6000 bytes. 27091: message: shader compiler issue 27: VS vec4 shader: 9 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 144 to 128 bytes. 27096: message: shader compiler issue 28: CS SIMD16 shader: 244 inst, 4 loops, 45764 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3904 to 2896 bytes. 29232: message: shader compiler issue 29: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 29232: message: shader compiler issue 30: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 29232: message: shader compiler issue 31: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. 29285: message: shader compiler issue 32: FS SIMD8 shader: 36 inst, 0 loops, 388 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. 29285: message: shader compiler issue 33: FS SIMD16 shader: 36 inst, 0 loops, 430 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. 29285: message: shader compiler issue 34: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. 29347: message: shader compiler issue 35: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. 29347: message: shader compiler issue 36: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. 29347: message: shader compiler issue 37: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. 30607: message: shader compiler issue 38: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. 30607: message: shader compiler issue 39: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. 30607: message: shader compiler issue 40: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. 30607: message: shader compiler issue 41: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. 30720: message: shader compiler issue 42: FS SIMD8 shader: 15 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. 30720: message: shader compiler issue 43: FS SIMD16 shader: 16 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. 30720: message: shader compiler issue 44: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. 30806: message: shader compiler issue 45: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. 30806: message: shader compiler issue 46: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. 30806: message: shader compiler issue 47: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. 30869: message: shader compiler issue 48: FS SIMD8 shader: 779 inst, 1 loops, 8998 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. 30869: message: shader compiler issue 49: FS SIMD16 shader: 779 inst, 1 loops, 10868 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. 30869: message: api performance issue 50: Copying to larger program cache: 16 kB -> 32 kB 30869: message: shader compiler issue 51: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. 31091: message: shader compiler issue 52: FS SIMD8 shader: 99 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. 31091: message: shader compiler issue 53: FS SIMD16 shader: 99 inst, 0 loops, 1674 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. 31091: message: api performance issue 50: Copying to larger program cache: 32 kB -> 64 kB 31091: message: shader compiler issue 54: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. 31167: message: shader compiler issue 55: FS SIMD8 shader: 92 inst, 0 loops, 496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. 31167: message: shader compiler issue 56: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. 31167: message: shader compiler issue 57: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. 31213: message: shader compiler issue 58: FS SIMD8 shader: 99 inst, 0 loops, 516 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. 31213: message: shader compiler issue 59: FS SIMD16 shader: 99 inst, 0 loops, 1690 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. 31213: message: shader compiler issue 60: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. 31280: message: shader compiler issue 61: FS SIMD8 shader: 64 inst, 0 loops, 410 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. 31280: message: shader compiler issue 62: FS SIMD16 shader: 64 inst, 0 loops, 466 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. 31280: message: shader compiler issue 63: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. 31328: message: shader compiler issue 64: FS SIMD8 shader: 71 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. 31328: message: shader compiler issue 65: FS SIMD16 shader: 71 inst, 0 loops, 496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. 31328: message: shader compiler issue 66: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. 31395: message: shader compiler issue 67: FS SIMD8 shader: 36 inst, 0 loops, 320 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. 31395: message: shader compiler issue 68: FS SIMD16 shader: 36 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. 31395: message: shader compiler issue 69: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. 31443: message: shader compiler issue 70: FS SIMD8 shader: 43 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. 31443: message: shader compiler issue 71: FS SIMD16 shader: 43 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. 31443: message: shader compiler issue 72: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. 31562: message: shader compiler performance issue 73: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 31562: message: shader compiler issue 74: FS SIMD8 shader: 3561 inst, 0 loops, 21942 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56976 to 49168 bytes. 31562: message: api performance issue 50: Copying to larger program cache: 64 kB -> 128 kB 31562: message: shader compiler issue 75: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. 31562: message: shader compiler issue 76: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. 31610: message: shader compiler issue 77: FS SIMD8 shader: 162 inst, 0 loops, 1146 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. 31610: message: shader compiler issue 78: FS SIMD16 shader: 163 inst, 0 loops, 1324 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. 31610: message: shader compiler issue 79: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. 31730: message: shader compiler issue 80: FS SIMD8 shader: 76 inst, 0 loops, 746 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. 31730: message: shader compiler issue 81: FS SIMD16 shader: 77 inst, 0 loops, 852 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. 31730: message: shader compiler issue 82: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. 31781: message: shader compiler issue 83: FS SIMD8 shader: 66 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. 31781: message: shader compiler issue 84: FS SIMD16 shader: 67 inst, 0 loops, 818 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. 31781: message: api performance issue 85: Recompiling fragment shader for program 2030 31781: message: api performance issue 86: number of color buffers 2->1 31805: message: shader compiler issue 87: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 31805: message: shader compiler issue 88: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 31805: message: shader compiler issue 89: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. 32858: message: shader compiler issue 90: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. 32858: message: shader compiler issue 91: FS SIMD16 shader: 75 inst, 0 loops, 746 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. 32858: message: shader compiler issue 92: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. 32907: message: shader compiler issue 93: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. 32907: message: shader compiler issue 94: FS SIMD16 shader: 80 inst, 0 loops, 778 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. 32907: message: shader compiler issue 95: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. 32945: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 32945 @2 glDrawBuffer(mode = GL_BACK) 32945: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 32949: message: shader compiler issue 97: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. 32949: message: shader compiler issue 98: FS SIMD16 shader: 20 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. 33725: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 33725 @2 glDrawBuffer(mode = GL_BACK) 33725: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 33775: message: shader compiler issue 99: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. 33775: message: shader compiler issue 100: FS SIMD16 shader: 20 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. 34494: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 34494 @2 glDrawBuffer(mode = GL_BACK) 34494: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 35243: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 35243 @2 glDrawBuffer(mode = GL_BACK) 35243: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 36039: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 36039 @2 glDrawBuffer(mode = GL_BACK) 36039: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 36834: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 36834 @2 glDrawBuffer(mode = GL_BACK) 36834: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 37629: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 37629 @2 glDrawBuffer(mode = GL_BACK) 37629: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 38424: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 38424 @2 glDrawBuffer(mode = GL_BACK) 38424: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 39219: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 39219 @2 glDrawBuffer(mode = GL_BACK) 39219: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 40014: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 40014 @2 glDrawBuffer(mode = GL_BACK) 40014: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 40809: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 40809 @2 glDrawBuffer(mode = GL_BACK) 40809: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 41604: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 41604 @2 glDrawBuffer(mode = GL_BACK) 41604: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 42399: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 42399 @2 glDrawBuffer(mode = GL_BACK) 42399: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 43194: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 43194 @2 glDrawBuffer(mode = GL_BACK) 43194: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 43989: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 43989 @2 glDrawBuffer(mode = GL_BACK) 43989: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 44784: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 44784 @2 glDrawBuffer(mode = GL_BACK) 44784: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 45579: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 45579 @2 glDrawBuffer(mode = GL_BACK) 45579: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 46374: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 46374 @2 glDrawBuffer(mode = GL_BACK) 46374: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 47169: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 47169 @2 glDrawBuffer(mode = GL_BACK) 47169: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 47964: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 47964 @2 glDrawBuffer(mode = GL_BACK) 47964: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 48759: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 48759 @2 glDrawBuffer(mode = GL_BACK) 48759: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 49554: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 49554 @2 glDrawBuffer(mode = GL_BACK) 49554: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 50349: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 50349 @2 glDrawBuffer(mode = GL_BACK) 50349: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 51144: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 51144 @2 glDrawBuffer(mode = GL_BACK) 51144: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 51939: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 51939 @2 glDrawBuffer(mode = GL_BACK) 51939: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 52734: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 52734 @2 glDrawBuffer(mode = GL_BACK) 52734: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 53529: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 53529 @2 glDrawBuffer(mode = GL_BACK) 53529: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 54324: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 54324 @2 glDrawBuffer(mode = GL_BACK) 54324: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 55119: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 55119 @2 glDrawBuffer(mode = GL_BACK) 55119: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 55914: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 55914 @2 glDrawBuffer(mode = GL_BACK) 55914: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 56719: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 56719 @2 glDrawBuffer(mode = GL_BACK) 56719: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 57524: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 57524 @2 glDrawBuffer(mode = GL_BACK) 57524: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 58329: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 58329 @2 glDrawBuffer(mode = GL_BACK) 58329: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 59134: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 59134 @2 glDrawBuffer(mode = GL_BACK) 59134: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 59936: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 59936 @2 glDrawBuffer(mode = GL_BACK) 59936: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 60731: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 60731 @2 glDrawBuffer(mode = GL_BACK) 60731: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 61526: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 61526 @2 glDrawBuffer(mode = GL_BACK) 61526: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 62344: message: shader compiler issue 101: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. 62344: message: shader compiler issue 102: FS SIMD16 shader: 93 inst, 0 loops, 784 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. 62344: message: shader compiler issue 103: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. 62386: message: shader compiler issue 104: FS SIMD8 shader: 82 inst, 0 loops, 652 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. 62386: message: shader compiler issue 105: FS SIMD16 shader: 82 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. 62386: message: shader compiler issue 106: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. 62422: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 62422 @2 glDrawBuffer(mode = GL_BACK) 62422: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 63249: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 63249 @2 glDrawBuffer(mode = GL_BACK) 63249: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 64076: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 64076 @2 glDrawBuffer(mode = GL_BACK) 64076: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 64902: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 64902 @2 glDrawBuffer(mode = GL_BACK) 64902: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 65714: message: shader compiler issue 107: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. 65714: message: shader compiler issue 108: FS SIMD16 shader: 115 inst, 0 loops, 1080 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. 65714: message: shader compiler issue 109: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. 65786: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 65786 @2 glDrawBuffer(mode = GL_BACK) 65786: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 66629: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 66629 @2 glDrawBuffer(mode = GL_BACK) 66629: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 67472: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 67472 @2 glDrawBuffer(mode = GL_BACK) 67472: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 68315: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 68315 @2 glDrawBuffer(mode = GL_BACK) 68315: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 69158: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 69158 @2 glDrawBuffer(mode = GL_BACK) 69158: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 70001: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 70001 @2 glDrawBuffer(mode = GL_BACK) 70001: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 70844: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 70844 @2 glDrawBuffer(mode = GL_BACK) 70844: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 70961: message: api performance issue 110: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer 71687: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 71687 @2 glDrawBuffer(mode = GL_BACK) 71687: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 71804: message: api performance issue 110: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer 72530: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 72530 @2 glDrawBuffer(mode = GL_BACK) 72530: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 72647: message: api performance issue 110: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer 73373: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 73373 @2 glDrawBuffer(mode = GL_BACK) 73373: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 73490: message: api performance issue 110: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer 74216: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 74216 @2 glDrawBuffer(mode = GL_BACK) 74216: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 74333: message: api performance issue 110: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer 75059: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 75059 @2 glDrawBuffer(mode = GL_BACK) 75059: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 75176: message: api performance issue 110: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer 75902: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 75902 @2 glDrawBuffer(mode = GL_BACK) 75902: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 76019: message: api performance issue 110: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer 76745: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 76745 @2 glDrawBuffer(mode = GL_BACK) 76745: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 76862: message: api performance issue 110: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer 77588: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 77588 @2 glDrawBuffer(mode = GL_BACK) 77588: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 77705: message: api performance issue 110: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer 78431: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 78431 @2 glDrawBuffer(mode = GL_BACK) 78431: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 78548: message: api performance issue 110: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer 79274: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 79274 @2 glDrawBuffer(mode = GL_BACK) 79274: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 79391: message: api performance issue 110: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer 80117: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 80117 @2 glDrawBuffer(mode = GL_BACK) 80117: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 80234: message: api performance issue 110: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer 80960: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 80960 @2 glDrawBuffer(mode = GL_BACK) 80960: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 81077: message: api performance issue 110: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer 81803: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 81803 @2 glDrawBuffer(mode = GL_BACK) 81803: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 81920: message: api performance issue 110: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer 82646: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 82646 @2 glDrawBuffer(mode = GL_BACK) 82646: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 82763: message: api performance issue 110: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer 83489: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 83489 @2 glDrawBuffer(mode = GL_BACK) 83489: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 83606: message: api performance issue 110: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer 84332: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 84332 @2 glDrawBuffer(mode = GL_BACK) 84332: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 84449: message: api performance issue 110: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer 85175: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 85175 @2 glDrawBuffer(mode = GL_BACK) 85175: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 85292: message: api performance issue 110: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer 86018: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 86018 @2 glDrawBuffer(mode = GL_BACK) 86018: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 86135: message: api performance issue 110: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer 86861: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 86861 @2 glDrawBuffer(mode = GL_BACK) 86861: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 87702: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 87702 @2 glDrawBuffer(mode = GL_BACK) 87702: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 90099: message: api performance issue 110: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer 90695: message: api performance issue 110: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer 98665: message: shader compiler issue 111: FS SIMD8 shader: 262 inst, 0 loops, 1774 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3136 bytes. 98665: message: shader compiler issue 112: FS SIMD16 shader: 263 inst, 0 loops, 2222 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4208 to 3152 bytes. 98665: message: shader compiler issue 113: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. 98718: message: shader compiler issue 114: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. 98718: message: shader compiler issue 115: FS SIMD16 shader: 21 inst, 0 loops, 126 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. 98718: message: shader compiler issue 116: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. 98805: message: shader compiler issue 117: FS SIMD8 shader: 45 inst, 0 loops, 540 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. 98805: message: shader compiler issue 118: FS SIMD16 shader: 45 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. 98805: message: shader compiler issue 119: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. 98866: message: shader compiler issue 120: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. 98866: message: shader compiler issue 121: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. 98866: message: shader compiler issue 122: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. 98866: message: api performance issue 50: Copying to larger program cache: 128 kB -> 256 kB 98916: message: shader compiler issue 123: FS SIMD8 shader: 252 inst, 0 loops, 1614 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. 98916: message: shader compiler issue 124: FS SIMD16 shader: 253 inst, 0 loops, 2482 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. 98916: message: shader compiler issue 125: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. 99005: message: shader compiler issue 126: FS SIMD8 shader: 45 inst, 0 loops, 540 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. 99005: message: shader compiler issue 127: FS SIMD16 shader: 45 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. 99005: message: shader compiler issue 128: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. 99064: message: shader compiler issue 129: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. 99064: message: shader compiler issue 130: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. 99064: message: shader compiler issue 131: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. 99112: message: shader compiler issue 132: FS SIMD8 shader: 252 inst, 0 loops, 1614 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. 99112: message: shader compiler issue 133: FS SIMD16 shader: 253 inst, 0 loops, 2482 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. 99112: message: shader compiler issue 134: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. 99202: message: shader compiler issue 135: FS SIMD8 shader: 116 inst, 0 loops, 630 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. 99202: message: shader compiler issue 136: FS SIMD16 shader: 116 inst, 0 loops, 828 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. 99202: message: shader compiler issue 137: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. 99268: message: shader compiler issue 138: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 99268: message: shader compiler issue 139: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 99268: message: shader compiler issue 140: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. 99303: message: shader compiler issue 141: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. 99303: message: shader compiler issue 142: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. 99303: message: shader compiler issue 143: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. 99349: message: shader compiler performance issue 144: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 99349: message: shader compiler issue 145: FS SIMD8 shader: 258 inst, 0 loops, 1074 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. 99349: message: shader compiler issue 146: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. 99434: message: shader compiler issue 147: FS SIMD8 shader: 113 inst, 0 loops, 622 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. 99434: message: shader compiler issue 148: FS SIMD16 shader: 113 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. 99434: message: shader compiler issue 149: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. 99508: message: shader compiler issue 150: FS SIMD8 shader: 252 inst, 0 loops, 1126 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. 99508: message: shader compiler issue 151: FS SIMD16 shader: 253 inst, 0 loops, 2714 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. 99508: message: shader compiler issue 152: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. 99612: message: shader compiler performance issue 153: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 99612: message: shader compiler issue 154: FS SIMD8 shader: 294 inst, 0 loops, 1622 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. 99612: message: shader compiler issue 155: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. 99685: message: shader compiler issue 156: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. 99685: message: shader compiler issue 157: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. 99685: message: shader compiler issue 158: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. 99735: message: shader compiler issue 159: FS SIMD8 shader: 112 inst, 0 loops, 804 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. 99735: message: shader compiler issue 160: FS SIMD16 shader: 112 inst, 0 loops, 922 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. 99735: message: shader compiler issue 161: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. 99810: message: shader compiler issue 162: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 99810: message: shader compiler issue 163: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 99810: message: shader compiler issue 164: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. 99852: message: shader compiler issue 165: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. 99852: message: shader compiler issue 166: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. 99852: message: shader compiler issue 167: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. 99907: message: shader compiler performance issue 168: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 99907: message: shader compiler issue 169: FS SIMD8 shader: 259 inst, 0 loops, 1388 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. 99907: message: shader compiler issue 170: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. 100001: message: shader compiler issue 171: FS SIMD8 shader: 45 inst, 0 loops, 540 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. 100001: message: shader compiler issue 172: FS SIMD16 shader: 45 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. 100001: message: shader compiler issue 173: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. 100061: message: shader compiler issue 174: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. 100061: message: shader compiler issue 175: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. 100061: message: shader compiler issue 176: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. 100110: message: shader compiler issue 177: FS SIMD8 shader: 252 inst, 0 loops, 1614 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. 100110: message: shader compiler issue 178: FS SIMD16 shader: 253 inst, 0 loops, 2482 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. 100110: message: shader compiler issue 179: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. 101441: message: shader compiler issue 180: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. 101441: message: shader compiler issue 181: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. 101441: message: api performance issue 85: Recompiling fragment shader for program 2046 101441: message: api performance issue 86: number of color buffers 1->0 101822: message: shader compiler performance issue 182: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 101822: message: shader compiler issue 183: FS SIMD8 shader: 1511 inst, 0 loops, 10074 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 24176 to 17472 bytes. 101822: message: shader compiler issue 184: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. 101940: message: shader compiler performance issue 185: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 101940: message: shader compiler issue 186: FS SIMD8 shader: 1614 inst, 0 loops, 11000 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 25824 to 18752 bytes. 101940: message: shader compiler issue 187: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. 102046: message: shader compiler issue 188: FS SIMD8 shader: 149 inst, 0 loops, 1266 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. 102046: message: shader compiler issue 189: FS SIMD16 shader: 149 inst, 0 loops, 1466 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. 102046: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. 102046: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. 102154: message: shader compiler issue 192: FS SIMD8 shader: 248 inst, 0 loops, 2274 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. 102154: message: shader compiler issue 193: FS SIMD16 shader: 248 inst, 0 loops, 2588 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. 102154: message: shader compiler issue 194: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. 102154: message: shader compiler issue 195: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. 102255: message: shader compiler performance issue 196: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 102255: message: shader compiler issue 197: FS SIMD8 shader: 914 inst, 0 loops, 7740 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. 102255: message: api performance issue 50: Copying to larger program cache: 256 kB -> 512 kB 102255: message: shader compiler issue 198: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. 102334: message: shader compiler issue 199: FS SIMD8 shader: 77 inst, 0 loops, 662 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. 102334: message: shader compiler issue 200: FS SIMD16 shader: 77 inst, 0 loops, 766 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. 102334: message: shader compiler issue 201: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. 102428: message: shader compiler issue 202: FS SIMD8 shader: 88 inst, 0 loops, 714 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. 102428: message: shader compiler issue 203: FS SIMD16 shader: 89 inst, 0 loops, 846 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. 102428: message: shader compiler performance issue 204: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. 102428: message: shader compiler issue 205: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. 102579: message: shader compiler performance issue 206: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 102579: message: shader compiler issue 207: FS SIMD8 shader: 610 inst, 0 loops, 2738 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9760 to 7376 bytes. 102579: message: shader compiler issue 208: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. 102947: message: shader compiler issue 209: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 102947: message: shader compiler issue 210: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 102947: message: shader compiler issue 211: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. 103024: message: shader compiler issue 212: FS SIMD8 shader: 78 inst, 0 loops, 452 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. 103024: message: shader compiler issue 213: FS SIMD16 shader: 78 inst, 0 loops, 514 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. 103024: message: shader compiler issue 214: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. 103102: message: shader compiler issue 215: FS SIMD8 shader: 71 inst, 0 loops, 430 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. 103102: message: shader compiler issue 216: FS SIMD16 shader: 71 inst, 0 loops, 494 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. 103102: message: shader compiler issue 217: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. 103164: message: shader compiler issue 218: FS SIMD8 shader: 78 inst, 0 loops, 462 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. 103164: message: shader compiler issue 219: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. 103164: message: shader compiler issue 220: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. 103233: message: shader compiler issue 221: FS SIMD8 shader: 50 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. 103233: message: shader compiler issue 222: FS SIMD16 shader: 50 inst, 0 loops, 430 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. 103233: message: shader compiler issue 223: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. 103297: message: shader compiler issue 224: FS SIMD8 shader: 57 inst, 0 loops, 388 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. 103297: message: shader compiler issue 225: FS SIMD16 shader: 57 inst, 0 loops, 440 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. 103297: message: shader compiler issue 226: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. 103366: message: shader compiler issue 227: FS SIMD8 shader: 29 inst, 0 loops, 302 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. 103366: message: shader compiler issue 228: FS SIMD16 shader: 29 inst, 0 loops, 334 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. 103366: message: shader compiler issue 229: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. 103415: message: shader compiler issue 230: FS SIMD8 shader: 36 inst, 0 loops, 318 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. 103415: message: shader compiler issue 231: FS SIMD16 shader: 36 inst, 0 loops, 360 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. 103415: message: shader compiler issue 232: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. 103581: message: shader compiler issue 233: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. 103581: message: shader compiler issue 234: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. 103581: message: shader compiler issue 235: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. 104664: message: shader compiler issue 236: FS SIMD8 shader: 341 inst, 0 loops, 2022 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. 104664: message: shader compiler issue 237: FS SIMD16 shader: 342 inst, 0 loops, 4302 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. 104664: message: shader compiler issue 238: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. 105189: message: shader compiler issue 239: FS SIMD8 shader: 61 inst, 0 loops, 696 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 976 to 720 bytes. 105189: message: shader compiler issue 240: FS SIMD16 shader: 61 inst, 0 loops, 760 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 976 to 720 bytes. 105189: message: shader compiler issue 241: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. 105321: message: shader compiler issue 242: FS SIMD8 shader: 51 inst, 0 loops, 526 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. 105321: message: shader compiler issue 243: FS SIMD16 shader: 51 inst, 0 loops, 604 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. 105321: message: shader compiler issue 244: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. 107554: message: shader compiler issue 245: FS SIMD8 shader: 46 inst, 0 loops, 430 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. 107554: message: shader compiler issue 246: FS SIMD16 shader: 46 inst, 0 loops, 516 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. 107554: message: shader compiler issue 247: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. 108037: message: shader compiler issue 248: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. 108037: message: shader compiler issue 249: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. 108037: message: shader compiler issue 250: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. 108088: message: shader compiler issue 251: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 108088: message: shader compiler issue 252: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 108088: message: shader compiler issue 253: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. 108650: message: shader compiler issue 254: FS SIMD8 shader: 93 inst, 0 loops, 568 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. 108650: message: shader compiler issue 255: FS SIMD16 shader: 93 inst, 0 loops, 700 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. 108650: message: shader compiler issue 256: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. 108785: message: shader compiler issue 257: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. 108785: message: shader compiler issue 258: FS SIMD16 shader: 191 inst, 0 loops, 1768 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. 108785: message: shader compiler issue 259: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. 109334: message: shader compiler issue 260: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. 109334: message: shader compiler issue 261: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. 109334: message: shader compiler issue 262: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. 113116: message: shader compiler issue 263: FS SIMD8 shader: 141 inst, 1 loops, 7390 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2256 to 1680 bytes. 113116: message: shader compiler issue 264: FS SIMD16 shader: 141 inst, 1 loops, 8560 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2256 to 1680 bytes. 113116: message: shader compiler issue 265: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. 113890: message: shader compiler performance issue 266: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 113890: message: shader compiler issue 267: FS SIMD8 shader: 374 inst, 0 loops, 2312 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. 113890: message: shader compiler issue 268: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. 113971: message: shader compiler performance issue 269: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 113971: message: shader compiler issue 270: FS SIMD8 shader: 348 inst, 0 loops, 2048 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. 113971: message: shader compiler issue 271: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. 114069: message: shader compiler issue 272: FS SIMD8 shader: 344 inst, 0 loops, 2386 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. 114069: message: shader compiler issue 273: FS SIMD16 shader: 345 inst, 0 loops, 3860 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. 114069: message: shader compiler issue 274: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. 114224: message: shader compiler issue 275: FS SIMD8 shader: 241 inst, 2 loops, 192818 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. 114224: message: shader compiler issue 276: FS SIMD16 shader: 241 inst, 2 loops, 315770 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. 114224: message: shader compiler issue 277: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. 114428: message: shader compiler issue 278: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 114428: message: shader compiler issue 279: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 115273: message: shader compiler issue 280: FS SIMD8 shader: 271 inst, 0 loops, 3156 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4336 to 3104 bytes. 115273: message: shader compiler issue 281: FS SIMD16 shader: 271 inst, 0 loops, 3508 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4336 to 3104 bytes. 115273: message: shader compiler issue 282: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. 115482: message: shader compiler issue 283: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. 115482: message: shader compiler issue 284: FS SIMD16 shader: 68 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. 115482: message: shader compiler issue 285: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. 115612: message: shader compiler issue 286: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. 115612: message: shader compiler issue 287: FS SIMD16 shader: 68 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. 115612: message: shader compiler issue 288: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. 116346: message: shader compiler issue 289: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. 116346: message: shader compiler issue 290: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. 116346: message: shader compiler issue 291: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. 116406: message: shader compiler issue 292: FS SIMD8 shader: 102 inst, 1 loops, 6442 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. 116406: message: shader compiler issue 293: FS SIMD16 shader: 103 inst, 1 loops, 7344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. 116406: message: shader compiler issue 294: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. 116463: message: shader compiler issue 295: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. 116463: message: shader compiler issue 296: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. 116463: message: shader compiler issue 297: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. 116530: message: shader compiler issue 298: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. 116530: message: shader compiler issue 299: FS SIMD16 shader: 95 inst, 0 loops, 868 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. 116530: message: shader compiler issue 300: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. 116575: message: shader compiler issue 301: FS SIMD8 shader: 72 inst, 0 loops, 604 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. 116575: message: shader compiler issue 302: FS SIMD16 shader: 72 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. 116575: message: shader compiler issue 303: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. 116610: message: shader compiler issue 304: FS SIMD8 shader: 175 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. 116610: message: shader compiler issue 305: FS SIMD16 shader: 176 inst, 0 loops, 1356 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. 116610: message: shader compiler issue 306: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. 116738: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 116738 @2 glDrawBuffer(mode = GL_BACK) 116738: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 117987: message: shader compiler issue 307: FS SIMD8 shader: 465 inst, 2 loops, 212440 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7440 to 5408 bytes. 117987: message: shader compiler issue 308: FS SIMD16 shader: 465 inst, 2 loops, 354054 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7440 to 5408 bytes. 117987: message: shader compiler issue 309: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. 118156: message: shader compiler issue 310: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. 118156: message: shader compiler issue 311: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. 118156: message: shader compiler issue 312: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. 118858: message: shader compiler issue 313: FS SIMD8 shader: 289 inst, 0 loops, 1514 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. 118858: message: shader compiler issue 314: FS SIMD16 shader: 290 inst, 0 loops, 1850 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. 118858: message: shader compiler issue 315: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. 119938: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 119938 @2 glDrawBuffer(mode = GL_BACK) 119938: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 122666: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 122666 @2 glDrawBuffer(mode = GL_BACK) 122666: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 125513: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 125513 @2 glDrawBuffer(mode = GL_BACK) 125513: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 128948: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 128948 @2 glDrawBuffer(mode = GL_BACK) 128948: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 131605: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 131605 @2 glDrawBuffer(mode = GL_BACK) 131605: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 134040: message: shader compiler issue 316: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. 134040: message: shader compiler issue 317: FS SIMD16 shader: 28 inst, 0 loops, 388 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. 134064: message: shader compiler issue 318: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. 134064: message: shader compiler issue 319: FS SIMD16 shader: 28 inst, 0 loops, 388 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. 134582: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 134582 @2 glDrawBuffer(mode = GL_BACK) 134582: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 137224: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 137224 @2 glDrawBuffer(mode = GL_BACK) 137224: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 139987: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 139987 @2 glDrawBuffer(mode = GL_BACK) 139987: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 142636: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 142636 @2 glDrawBuffer(mode = GL_BACK) 142636: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 145326: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 145326 @2 glDrawBuffer(mode = GL_BACK) 145326: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 145499: message: api performance issue 110: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer 145501: message: api performance issue 110: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer 145503: message: api performance issue 110: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer 148009: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 148009 @2 glDrawBuffer(mode = GL_BACK) 148009: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 148182: message: api performance issue 110: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer 148184: message: api performance issue 110: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer 148186: message: api performance issue 110: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer 150656: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 150656 @2 glDrawBuffer(mode = GL_BACK) 150656: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 150829: message: api performance issue 110: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer 150831: message: api performance issue 110: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer 150833: message: api performance issue 110: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer 153398: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 153398 @2 glDrawBuffer(mode = GL_BACK) 153398: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 153571: message: api performance issue 110: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer 153573: message: api performance issue 110: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer 153575: message: api performance issue 110: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer 156045: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 156045 @2 glDrawBuffer(mode = GL_BACK) 156045: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 156218: message: api performance issue 110: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer 156220: message: api performance issue 110: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer 156222: message: api performance issue 110: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer 158694: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 158694 @2 glDrawBuffer(mode = GL_BACK) 158694: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 162891: message: api performance issue 110: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer 162893: message: api performance issue 110: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer 162895: message: api performance issue 110: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer 165366: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 165366 @2 glDrawBuffer(mode = GL_BACK) 165366: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 165897: message: api performance issue 110: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer 165899: message: api performance issue 110: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer 165901: message: api performance issue 110: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer 168389: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 168389 @2 glDrawBuffer(mode = GL_BACK) 168389: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 168712: message: api performance issue 110: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer 168714: message: api performance issue 110: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer 168716: message: api performance issue 110: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer 171216: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 171216 @2 glDrawBuffer(mode = GL_BACK) 171216: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 171835: message: api performance issue 110: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer 171837: message: api performance issue 110: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer 171839: message: api performance issue 110: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer 174315: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 174315 @2 glDrawBuffer(mode = GL_BACK) 174315: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 174563: message: api performance issue 110: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer 174565: message: api performance issue 110: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer 174567: message: api performance issue 110: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer 177038: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 177038 @2 glDrawBuffer(mode = GL_BACK) 177038: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 177380: message: api performance issue 110: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer 177382: message: api performance issue 110: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer 177384: message: api performance issue 110: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer 179853: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 179853 @2 glDrawBuffer(mode = GL_BACK) 179853: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 180026: message: api performance issue 110: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer 180028: message: api performance issue 110: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer 180030: message: api performance issue 110: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer 182500: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 182500 @2 glDrawBuffer(mode = GL_BACK) 182500: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 182674: message: api performance issue 110: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer 182676: message: api performance issue 110: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer 182678: message: api performance issue 110: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer 185150: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 185150 @2 glDrawBuffer(mode = GL_BACK) 185150: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 185345: message: api performance issue 110: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer 185347: message: api performance issue 110: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer 185349: message: api performance issue 110: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer 187816: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 187816 @2 glDrawBuffer(mode = GL_BACK) 187816: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 187995: message: api performance issue 110: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer 187997: message: api performance issue 110: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer 187999: message: api performance issue 110: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer 188009: message: shader compiler performance issue 320: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 188009: message: shader compiler issue 321: FS SIMD8 shader: 347 inst, 0 loops, 1942 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. 188009: message: shader compiler issue 322: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. 188099: message: shader compiler issue 323: FS SIMD8 shader: 287 inst, 0 loops, 1522 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. 188099: message: shader compiler issue 324: FS SIMD16 shader: 287 inst, 0 loops, 3334 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. 188099: message: shader compiler issue 325: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. 188167: message: shader compiler issue 326: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 188167: message: shader compiler issue 327: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 188167: message: shader compiler issue 328: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. 188207: message: shader compiler performance issue 329: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 188207: message: shader compiler issue 330: FS SIMD8 shader: 500 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. 188207: message: shader compiler issue 331: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. 188300: message: shader compiler issue 332: FS SIMD8 shader: 62 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. 188300: message: shader compiler issue 333: FS SIMD16 shader: 62 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. 188300: message: shader compiler issue 334: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. 188369: message: shader compiler issue 335: FS SIMD8 shader: 367 inst, 0 loops, 2100 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. 188369: message: shader compiler issue 336: FS SIMD16 shader: 368 inst, 0 loops, 6340 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. 188369: message: shader compiler issue 337: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. 188458: message: shader compiler issue 338: FS SIMD8 shader: 62 inst, 0 loops, 380 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. 188458: message: shader compiler issue 339: FS SIMD16 shader: 62 inst, 0 loops, 422 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. 188458: message: shader compiler issue 340: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. 188525: message: shader compiler issue 341: FS SIMD8 shader: 364 inst, 0 loops, 2214 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. 188525: message: shader compiler issue 342: FS SIMD16 shader: 365 inst, 0 loops, 5722 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. 188525: message: shader compiler issue 343: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. 188615: message: shader compiler issue 344: FS SIMD8 shader: 136 inst, 0 loops, 880 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. 188615: message: shader compiler issue 345: FS SIMD16 shader: 136 inst, 0 loops, 1058 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. 188615: message: shader compiler issue 346: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. 188684: message: shader compiler issue 347: FS SIMD8 shader: 355 inst, 0 loops, 2106 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. 188684: message: shader compiler issue 348: FS SIMD16 shader: 356 inst, 0 loops, 4462 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. 188684: message: shader compiler issue 349: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. 188769: message: shader compiler performance issue 350: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 188769: message: shader compiler issue 351: FS SIMD8 shader: 419 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. 188769: message: shader compiler issue 352: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. 188853: message: shader compiler issue 353: FS SIMD8 shader: 382 inst, 0 loops, 2466 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. 188853: message: shader compiler issue 354: FS SIMD16 shader: 383 inst, 0 loops, 5122 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. 188853: message: shader compiler issue 355: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. 188943: message: shader compiler issue 356: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. 188943: message: shader compiler issue 357: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. 188943: message: shader compiler issue 358: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. 188990: message: shader compiler issue 359: FS SIMD8 shader: 265 inst, 0 loops, 1278 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. 188990: message: shader compiler issue 360: FS SIMD16 shader: 265 inst, 0 loops, 4022 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. 188990: message: shader compiler issue 361: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. 189066: message: shader compiler performance issue 362: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 189066: message: shader compiler issue 363: FS SIMD8 shader: 482 inst, 0 loops, 4860 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. 189066: message: shader compiler issue 364: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. 189176: message: shader compiler issue 365: FS SIMD8 shader: 344 inst, 0 loops, 2386 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. 189176: message: shader compiler issue 366: FS SIMD16 shader: 345 inst, 0 loops, 3860 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. 189176: message: shader compiler issue 367: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. 189267: message: shader compiler issue 368: FS SIMD8 shader: 344 inst, 0 loops, 2386 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. 189267: message: shader compiler issue 369: FS SIMD16 shader: 345 inst, 0 loops, 3860 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. 189267: message: shader compiler issue 370: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. 189363: message: shader compiler issue 371: FS SIMD8 shader: 40 inst, 0 loops, 328 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. 189363: message: shader compiler issue 372: FS SIMD16 shader: 40 inst, 0 loops, 380 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. 189363: message: shader compiler issue 373: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. 189418: message: shader compiler issue 374: FS SIMD8 shader: 316 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. 189418: message: shader compiler issue 375: FS SIMD16 shader: 317 inst, 0 loops, 3620 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. 189418: message: api performance issue 50: Copying to larger program cache: 512 kB -> 1024 kB 189418: message: shader compiler issue 376: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. 189501: message: shader compiler issue 377: FS SIMD8 shader: 24 inst, 0 loops, 128 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. 189501: message: shader compiler issue 378: FS SIMD16 shader: 24 inst, 0 loops, 160 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. 189501: message: shader compiler issue 379: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. 189551: message: shader compiler issue 380: FS SIMD8 shader: 401 inst, 0 loops, 2526 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. 189551: message: shader compiler issue 381: FS SIMD16 shader: 402 inst, 0 loops, 6128 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. 189551: message: shader compiler issue 382: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. 191839: message: shader compiler issue 383: FS SIMD8 shader: 185 inst, 0 loops, 1182 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2960 to 2208 bytes. 191839: message: shader compiler issue 384: FS SIMD16 shader: 186 inst, 0 loops, 1576 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2976 to 2224 bytes. 191839: message: shader compiler issue 385: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. 192913: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 192913 @2 glDrawBuffer(mode = GL_BACK) 192913: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 193111: message: api performance issue 110: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer 193113: message: api performance issue 110: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer 193115: message: api performance issue 110: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer 198966: message: shader compiler performance issue 386: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 198966: message: shader compiler issue 387: FS SIMD8 shader: 374 inst, 0 loops, 2312 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. 198966: message: shader compiler issue 388: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. 199129: message: shader compiler performance issue 389: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 199129: message: shader compiler issue 390: FS SIMD8 shader: 511 inst, 0 loops, 2966 cycles, 0:0 spills:fills, Promoted 19 constants, compacted 8176 to 6144 bytes. 199129: message: shader compiler issue 391: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. 199236: message: shader compiler performance issue 392: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 199236: message: shader compiler issue 393: FS SIMD8 shader: 369 inst, 0 loops, 2710 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. 199236: message: shader compiler issue 394: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. 199425: message: shader compiler performance issue 395: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 199425: message: shader compiler issue 396: FS SIMD8 shader: 329 inst, 0 loops, 2046 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. 199425: message: shader compiler issue 397: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. 199604: message: shader compiler performance issue 398: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 199604: message: shader compiler issue 399: FS SIMD8 shader: 329 inst, 0 loops, 2046 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. 199604: message: shader compiler issue 400: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. 199781: message: shader compiler issue 401: FS SIMD8 shader: 290 inst, 0 loops, 2048 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. 199781: message: shader compiler issue 402: FS SIMD16 shader: 291 inst, 0 loops, 2372 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. 199781: message: shader compiler issue 403: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. 199920: message: shader compiler issue 404: FS SIMD8 shader: 291 inst, 0 loops, 2048 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. 199920: message: shader compiler issue 405: FS SIMD16 shader: 292 inst, 0 loops, 2372 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. 199920: message: shader compiler issue 406: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. 200946: message: shader compiler issue 407: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. 200946: message: shader compiler issue 408: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. 200946: message: api performance issue 85: Recompiling fragment shader for program 1955 200946: message: api performance issue 86: number of color buffers 1->0 201897: message: shader compiler issue 409: FS SIMD8 shader: 126 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. 201897: message: shader compiler issue 410: FS SIMD16 shader: 127 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. 201897: message: shader compiler issue 411: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. 202153: message: shader compiler issue 412: FS SIMD8 shader: 250 inst, 0 loops, 1414 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. 202153: message: shader compiler issue 413: FS SIMD16 shader: 251 inst, 0 loops, 1834 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. 202153: message: shader compiler issue 414: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. 202490: message: shader compiler issue 415: FS SIMD8 shader: 268 inst, 0 loops, 1504 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. 202490: message: shader compiler issue 416: FS SIMD16 shader: 269 inst, 0 loops, 1874 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. 202490: message: shader compiler issue 417: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. 203468: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 203468 @2 glDrawBuffer(mode = GL_BACK) 203468: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 203641: message: api performance issue 110: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer 203643: message: api performance issue 110: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer 203645: message: api performance issue 110: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer 204735: message: shader compiler issue 418: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. 204735: message: shader compiler issue 419: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. 204735: message: shader compiler issue 420: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. 210970: message: shader compiler issue 421: FS SIMD8 shader: 265 inst, 0 loops, 1476 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. 210970: message: shader compiler issue 422: FS SIMD16 shader: 266 inst, 0 loops, 1886 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. 210970: message: shader compiler issue 423: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. 211285: message: shader compiler issue 424: FS SIMD8 shader: 31 inst, 0 loops, 186 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. 211285: message: shader compiler issue 425: FS SIMD16 shader: 31 inst, 0 loops, 234 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. 211285: message: shader compiler issue 426: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. 212201: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 212201 @2 glDrawBuffer(mode = GL_BACK) 212201: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 212374: message: api performance issue 110: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer 212376: message: api performance issue 110: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer 212378: message: api performance issue 110: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer 220670: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 220670 @2 glDrawBuffer(mode = GL_BACK) 220670: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 220845: message: api performance issue 110: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer 220847: message: api performance issue 110: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer 220849: message: api performance issue 110: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer 255414: message: shader compiler performance issue 427: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 255414: message: shader compiler issue 428: FS SIMD8 shader: 369 inst, 0 loops, 2710 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. 255414: message: shader compiler issue 429: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. 255544: message: shader compiler performance issue 430: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 255544: message: shader compiler issue 431: FS SIMD8 shader: 374 inst, 0 loops, 2312 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. 255544: message: shader compiler issue 432: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. 259023: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 259023 @2 glDrawBuffer(mode = GL_BACK) 259023: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 259201: message: api performance issue 110: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer 259203: message: api performance issue 110: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer 259205: message: api performance issue 110: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer 275118: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 275118 @2 glDrawBuffer(mode = GL_BACK) 275118: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 275330: message: api performance issue 110: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer 275332: message: api performance issue 110: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer 275334: message: api performance issue 110: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer 298627: message: major api error 96: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_BACK) 298627 @2 glDrawBuffer(mode = GL_BACK) 298627: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION 298847: message: api performance issue 110: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer 298849: message: api performance issue 110: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer 298851: message: api performance issue 110: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer 319822: message: major api error 96: too many identical messages; ignoring 319822 @2 glDrawBuffer(mode = GL_BACK) 319822: warning: glGetError(glDrawBuffer) = GL_INVALID_OPERATION: too many identical messages; ignoring 320015: message: api performance issue 110: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer 320017: message: api performance issue 110: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer 320019: message: api performance issue 110: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer 334347: message: api performance issue 110: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer 341225: message: shader compiler issue 433: FS SIMD8 shader: 378 inst, 0 loops, 1950 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. 341225: message: shader compiler issue 434: FS SIMD16 shader: 379 inst, 0 loops, 2460 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. 341225: message: shader compiler performance issue 435: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. 341225: message: shader compiler issue 436: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. 341448: message: shader compiler issue 437: FS SIMD8 shader: 31 inst, 0 loops, 332 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. 341448: message: shader compiler issue 438: FS SIMD16 shader: 31 inst, 0 loops, 370 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. 341448: message: shader compiler issue 439: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. 342540: message: api performance issue 110: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer 342542: message: api performance issue 110: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer 342544: message: api performance issue 110: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer 352256: message: api performance issue 110: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer 352258: message: api performance issue 110: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer 352260: message: api performance issue 110: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer 367819: message: api performance issue 110: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer 367821: message: api performance issue 110: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer 367823: message: api performance issue 110: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer 393695: message: api performance issue 110: too many identical messages; ignoring 3220350: message: shader compiler issue 440: FS SIMD8 shader: 31 inst, 0 loops, 186 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. 3220350: message: shader compiler issue 441: FS SIMD16 shader: 31 inst, 0 loops, 234 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. 3220350: message: shader compiler issue 442: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. 6840820: message: shader compiler issue 443: FS SIMD8 shader: 161 inst, 0 loops, 846 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. 6840820: message: shader compiler issue 444: FS SIMD16 shader: 162 inst, 0 loops, 894 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. 6840820: message: shader compiler issue 445: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. 6840985: message: shader compiler issue 446: FS SIMD8 shader: 88 inst, 0 loops, 714 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. 6840985: message: shader compiler issue 447: FS SIMD16 shader: 89 inst, 0 loops, 846 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. 6840985: message: shader compiler issue 448: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. 6841318: message: shader compiler issue 449: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. 6841318: message: shader compiler issue 450: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. 6841318: message: shader compiler issue 451: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. 7539367: message: shader compiler performance issue 452: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7539367: message: shader compiler issue 453: FS SIMD8 shader: 737 inst, 0 loops, 3676 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11792 to 8912 bytes. 7539367: message: shader compiler issue 454: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. 7539424: message: shader compiler issue 455: FS SIMD8 shader: 30 inst, 0 loops, 312 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. 7539424: message: shader compiler issue 456: FS SIMD16 shader: 30 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. 7539424: message: shader compiler issue 457: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. 7539481: message: shader compiler issue 458: FS SIMD8 shader: 200 inst, 0 loops, 868 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. 7539481: message: shader compiler issue 459: FS SIMD16 shader: 201 inst, 0 loops, 1632 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. 7539481: message: shader compiler issue 460: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. 7541655: message: major shader compiler issue 461: 0:352(23): warning: `f10' used uninitialized 7541655: message: major shader compiler issue 462: 0:353(27): warning: `v11' used uninitialized 7541655 @2 glCompileShader(shader = 7168) 7541655: warning: 0:352(23): warning: `f10' used uninitialized 0:353(27): warning: `v11' used uninitialized 7541663: message: shader compiler issue 463: FS SIMD8 shader: 224 inst, 0 loops, 1728 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. 7541663: message: shader compiler issue 464: FS SIMD16 shader: 224 inst, 0 loops, 1984 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. 7541663: message: shader compiler issue 465: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. 7541663: message: shader compiler issue 466: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. 7541663: message: shader compiler issue 467: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. 7541801: message: shader compiler issue 468: FS SIMD8 shader: 16 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. 7541801: message: shader compiler issue 469: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. 7541801: message: shader compiler issue 470: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. 7541801: message: shader compiler issue 471: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. 7541801: message: shader compiler issue 472: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. 7541915: message: shader compiler performance issue 473: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7541915: message: shader compiler issue 474: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. 7541915: message: shader compiler issue 475: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. 7541915: message: shader compiler issue 476: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. 7541915: message: shader compiler issue 477: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. 7542073: message: shader compiler issue 478: FS SIMD8 shader: 224 inst, 0 loops, 1728 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. 7542073: message: shader compiler issue 479: FS SIMD16 shader: 224 inst, 0 loops, 1984 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. 7542073: message: shader compiler issue 480: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. 7542152: message: shader compiler issue 481: FS SIMD8 shader: 16 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. 7542152: message: shader compiler issue 482: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. 7542152: message: shader compiler issue 483: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. 7542203: message: shader compiler performance issue 484: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7542203: message: shader compiler issue 485: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. 7542203: message: shader compiler issue 486: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. 7542310: message: major shader compiler issue 487: 0:351(23): warning: `f10' used uninitialized 7542310: message: major shader compiler issue 488: 0:352(27): warning: `v11' used uninitialized 7542310 @2 glCompileShader(shader = 7166) 7542310: warning: 0:351(23): warning: `f10' used uninitialized 0:352(27): warning: `v11' used uninitialized 7542318: message: shader compiler issue 489: FS SIMD8 shader: 203 inst, 0 loops, 1690 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. 7542318: message: shader compiler issue 490: FS SIMD16 shader: 203 inst, 0 loops, 1972 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. 7542318: message: shader compiler issue 491: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. 7542318: message: shader compiler issue 492: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. 7542318: message: shader compiler issue 493: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. 7542450: message: shader compiler issue 494: FS SIMD8 shader: 16 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. 7542450: message: shader compiler issue 495: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. 7542450: message: shader compiler issue 496: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. 7542450: message: shader compiler issue 497: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. 7542450: message: shader compiler issue 498: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. 7542560: message: shader compiler performance issue 499: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7542560: message: shader compiler issue 500: FS SIMD8 shader: 362 inst, 0 loops, 2094 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. 7542560: message: shader compiler issue 501: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. 7542560: message: shader compiler issue 502: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. 7542560: message: shader compiler issue 503: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. 7542708: message: shader compiler issue 504: FS SIMD8 shader: 203 inst, 0 loops, 1690 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. 7542708: message: shader compiler issue 505: FS SIMD16 shader: 203 inst, 0 loops, 1972 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. 7542708: message: shader compiler issue 506: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. 7542783: message: shader compiler issue 507: FS SIMD8 shader: 16 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. 7542783: message: shader compiler issue 508: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. 7542783: message: shader compiler issue 509: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. 7542832: message: shader compiler performance issue 510: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7542832: message: shader compiler issue 511: FS SIMD8 shader: 362 inst, 0 loops, 2094 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. 7542832: message: shader compiler issue 512: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. 7542939: message: shader compiler performance issue 513: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7542939: message: shader compiler issue 514: FS SIMD8 shader: 411 inst, 0 loops, 3200 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. 7542939: message: shader compiler issue 515: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. 7543031: message: shader compiler issue 516: FS SIMD8 shader: 46 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. 7543031: message: shader compiler issue 517: FS SIMD16 shader: 46 inst, 0 loops, 414 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. 7543031: message: shader compiler issue 518: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. 7543085: message: shader compiler issue 519: FS SIMD8 shader: 245 inst, 0 loops, 1284 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. 7543085: message: shader compiler issue 520: FS SIMD16 shader: 246 inst, 0 loops, 2710 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. 7543085: message: shader compiler issue 521: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. 7543161: message: shader compiler issue 522: FS SIMD8 shader: 118 inst, 0 loops, 632 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. 7543161: message: shader compiler issue 523: FS SIMD16 shader: 118 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. 7543161: message: shader compiler issue 524: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. 7543233: message: shader compiler performance issue 525: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7543233: message: shader compiler issue 526: FS SIMD8 shader: 268 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. 7543233: message: shader compiler issue 527: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. 7543324: message: shader compiler issue 528: FS SIMD8 shader: 49 inst, 0 loops, 476 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. 7543324: message: shader compiler issue 529: FS SIMD16 shader: 49 inst, 0 loops, 542 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. 7543324: message: shader compiler issue 530: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. 7543382: message: shader compiler issue 531: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. 7543382: message: shader compiler issue 532: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. 7543382: message: shader compiler issue 533: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. 7543438: message: shader compiler performance issue 534: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7543438: message: shader compiler issue 535: FS SIMD8 shader: 261 inst, 0 loops, 1334 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. 7543438: message: shader compiler issue 536: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. 7543523: message: shader compiler issue 537: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. 7543523: message: shader compiler issue 538: FS SIMD16 shader: 30 inst, 0 loops, 422 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. 7543523: message: shader compiler issue 539: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. 7543611: message: shader compiler issue 540: FS SIMD8 shader: 77 inst, 0 loops, 678 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. 7543611: message: shader compiler issue 541: FS SIMD16 shader: 78 inst, 0 loops, 788 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. 7543611: message: shader compiler issue 542: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. 7543668: message: shader compiler issue 543: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. 7543668: message: shader compiler issue 544: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. 7543668: message: shader compiler issue 545: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. 7543705: message: shader compiler issue 546: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 7543705: message: shader compiler issue 547: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. 7543705: message: shader compiler issue 548: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. 7543747: message: shader compiler issue 549: FS SIMD8 shader: 245 inst, 0 loops, 1364 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. 7543747: message: shader compiler issue 550: FS SIMD16 shader: 246 inst, 0 loops, 2980 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. 7543747: message: shader compiler issue 551: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. 7543832: message: shader compiler issue 552: FS SIMD8 shader: 150 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. 7543832: message: shader compiler issue 553: FS SIMD16 shader: 151 inst, 0 loops, 1396 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. 7543832: message: shader compiler issue 554: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. 7543904: message: shader compiler issue 555: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. 7543904: message: shader compiler issue 556: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. 7543904: message: shader compiler issue 557: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. 7543953: message: shader compiler issue 558: FS SIMD8 shader: 293 inst, 0 loops, 1532 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. 7543953: message: shader compiler issue 559: FS SIMD16 shader: 294 inst, 0 loops, 3786 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. 7543953: message: shader compiler issue 560: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. 7544052: message: shader compiler issue 561: FS SIMD8 shader: 147 inst, 0 loops, 948 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. 7544052: message: shader compiler issue 562: FS SIMD16 shader: 148 inst, 0 loops, 1156 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. 7544052: message: shader compiler issue 563: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. 7544131: message: shader compiler issue 564: FS SIMD8 shader: 287 inst, 0 loops, 1516 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. 7544131: message: shader compiler issue 565: FS SIMD16 shader: 288 inst, 0 loops, 3176 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. 7544131: message: shader compiler issue 566: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. 7544261: message: shader compiler performance issue 567: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7544261: message: shader compiler issue 568: FS SIMD8 shader: 318 inst, 0 loops, 1916 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. 7544261: message: shader compiler issue 569: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. 7544339: message: shader compiler performance issue 570: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7544339: message: shader compiler issue 571: FS SIMD8 shader: 446 inst, 0 loops, 3756 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. 7544339: message: shader compiler issue 572: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. 7544461: message: shader compiler issue 573: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. 7544461: message: shader compiler issue 574: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. 7544461: message: shader compiler issue 575: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. 7544527: message: shader compiler performance issue 576: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7544527: message: shader compiler issue 577: FS SIMD8 shader: 393 inst, 0 loops, 4084 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. 7544527: message: shader compiler issue 578: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. 7544615: message: shader compiler issue 579: FS SIMD8 shader: 213 inst, 0 loops, 1024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. 7544615: message: shader compiler issue 580: FS SIMD16 shader: 214 inst, 0 loops, 2354 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. 7544615: message: shader compiler issue 581: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. 7548512: message: shader compiler issue 582: FS SIMD8 shader: 202 inst, 0 loops, 1242 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. 7548512: message: shader compiler issue 583: FS SIMD16 shader: 203 inst, 0 loops, 1644 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. 7548512: message: shader compiler issue 584: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. 7548678: message: shader compiler issue 585: FS SIMD8 shader: 202 inst, 0 loops, 1242 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. 7548678: message: shader compiler issue 586: FS SIMD16 shader: 203 inst, 0 loops, 1644 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. 7548678: message: shader compiler issue 587: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. 7548796: message: shader compiler performance issue 588: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7548796: message: shader compiler issue 589: FS SIMD8 shader: 303 inst, 0 loops, 1532 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4848 to 3696 bytes. 7548796: message: shader compiler issue 590: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. 7548933: message: shader compiler performance issue 591: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7548933: message: shader compiler issue 592: FS SIMD8 shader: 294 inst, 0 loops, 1622 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. 7548933: message: shader compiler issue 593: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. 7550016: message: shader compiler issue 594: FS SIMD8 shader: 336 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5376 to 3936 bytes. 7550016: message: shader compiler issue 595: FS SIMD16 shader: 337 inst, 0 loops, 4670 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5392 to 3952 bytes. 7550016: message: shader compiler issue 596: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. 7550309: message: shader compiler issue 597: FS SIMD8 shader: 12 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. 7550309: message: shader compiler issue 598: FS SIMD16 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. 7550309: message: shader compiler issue 599: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. 7550388: message: shader compiler performance issue 600: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7550388: message: shader compiler issue 601: FS SIMD8 shader: 1333 inst, 1 loops, 23222 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 21328 to 15600 bytes. 7550388: message: shader compiler issue 602: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. 7551280: message: shader compiler issue 603: FS SIMD8 shader: 212 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3392 to 2464 bytes. 7551280: message: shader compiler issue 604: FS SIMD16 shader: 213 inst, 0 loops, 2020 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3408 to 2480 bytes. 7551280: message: shader compiler issue 605: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. 7551360: message: shader compiler issue 606: FS SIMD8 shader: 38 inst, 0 loops, 408 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 608 to 416 bytes. 7551360: message: shader compiler issue 607: FS SIMD16 shader: 39 inst, 0 loops, 462 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 624 to 432 bytes. 7551764: message: shader compiler issue 608: FS SIMD8 shader: 66 inst, 0 loops, 556 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1056 to 736 bytes. 7551764: message: shader compiler issue 609: FS SIMD16 shader: 67 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1072 to 752 bytes. 7551764: message: shader compiler issue 610: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. 7552301: message: shader compiler issue 611: FS SIMD8 shader: 294 inst, 0 loops, 1644 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3520 bytes. 7552301: message: shader compiler issue 612: FS SIMD16 shader: 295 inst, 0 loops, 2850 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3536 bytes. 7552301: message: shader compiler issue 613: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. 7552389: message: shader compiler issue 614: FS SIMD8 shader: 325 inst, 0 loops, 2020 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5200 to 4032 bytes. 7552389: message: shader compiler issue 615: FS SIMD16 shader: 326 inst, 0 loops, 4108 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5216 to 4048 bytes. 7552389: message: shader compiler issue 616: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. 7552510: message: shader compiler issue 617: FS SIMD8 shader: 376 inst, 0 loops, 2520 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6016 to 4576 bytes. 7552510: message: shader compiler issue 618: FS SIMD16 shader: 377 inst, 0 loops, 4780 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6032 to 4592 bytes. 7552510: message: shader compiler issue 619: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. 7552606: message: shader compiler issue 620: FS SIMD8 shader: 334 inst, 0 loops, 2172 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5344 to 4096 bytes. 7552606: message: shader compiler issue 621: FS SIMD16 shader: 335 inst, 0 loops, 3984 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5360 to 4112 bytes. 7552606: message: shader compiler issue 622: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. 7553290: message: shader compiler issue 623: FS SIMD8 shader: 291 inst, 0 loops, 2048 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. 7553290: message: shader compiler issue 624: FS SIMD16 shader: 292 inst, 0 loops, 2372 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. 7553290: message: shader compiler issue 625: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. 7566165: message: shader compiler performance issue 626: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7566165: message: shader compiler issue 627: FS SIMD8 shader: 471 inst, 0 loops, 2968 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. 7566165: message: shader compiler issue 628: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. 7566165: message: shader compiler issue 629: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. 7566165: message: shader compiler issue 630: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. 7566165: message: api performance issue 631: VS compile took 3.218 ms and stalled the GPU 7566323: message: shader compiler performance issue 632: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7566323: message: shader compiler issue 633: FS SIMD8 shader: 471 inst, 0 loops, 2968 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. 7566323: message: shader compiler issue 634: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. 7566434: message: shader compiler performance issue 635: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7566434: message: shader compiler issue 636: FS SIMD8 shader: 451 inst, 0 loops, 3010 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. 7566434: message: shader compiler issue 637: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. 7566434: message: shader compiler issue 638: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. 7566434: message: shader compiler issue 639: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. 7566588: message: shader compiler performance issue 640: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7566588: message: shader compiler issue 641: FS SIMD8 shader: 451 inst, 0 loops, 3010 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. 7566588: message: shader compiler issue 642: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. 7566697: message: shader compiler performance issue 643: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7566697: message: shader compiler issue 644: FS SIMD8 shader: 359 inst, 0 loops, 2264 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5744 to 4304 bytes. 7566697: message: shader compiler issue 645: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. 7566788: message: shader compiler performance issue 646: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7566788: message: shader compiler issue 647: FS SIMD8 shader: 398 inst, 0 loops, 2088 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6368 to 4784 bytes. 7566788: message: shader compiler issue 648: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. 7566899: message: shader compiler performance issue 649: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7566899: message: shader compiler issue 650: FS SIMD8 shader: 535 inst, 0 loops, 4712 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8560 to 6592 bytes. 7566899: message: shader compiler issue 651: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. 7567003: message: shader compiler issue 652: FS SIMD8 shader: 302 inst, 0 loops, 1800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4832 to 3696 bytes. 7567003: message: shader compiler issue 653: FS SIMD16 shader: 303 inst, 0 loops, 3878 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4848 to 3712 bytes. 7567003: message: shader compiler issue 654: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. 7570877: message: shader compiler performance issue 655: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7570877: message: shader compiler issue 656: FS SIMD8 shader: 383 inst, 0 loops, 2344 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6128 to 4688 bytes. 7570877: message: shader compiler issue 657: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. 7571012: message: shader compiler performance issue 658: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7571012: message: shader compiler issue 659: FS SIMD8 shader: 374 inst, 0 loops, 2312 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. 7571012: message: shader compiler issue 660: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. 7572010: message: shader compiler performance issue 661: SIMD16 shader failed to compile: CS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7572010: message: shader compiler issue 662: CS SIMD8 shader: 656 inst, 2 loops, 26166 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 10496 to 7808 bytes. 7572010: message: api performance issue 50: Copying to larger program cache: 1024 kB -> 2048 kB 7572417: message: shader compiler issue 663: FS SIMD8 shader: 412 inst, 0 loops, 2438 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 6592 to 4864 bytes. 7572417: message: shader compiler issue 664: FS SIMD16 shader: 413 inst, 0 loops, 3472 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 6608 to 4880 bytes. 7572417: message: shader compiler issue 665: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. 7572752: message: shader compiler performance issue 666: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. 7572752: message: shader compiler issue 667: FS SIMD8 shader: 1453 inst, 1 loops, 26494 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 23248 to 17056 bytes. 7572752: message: shader compiler issue 668: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. 7573393: message: shader compiler issue 669: FS SIMD8 shader: 1067 inst, 0 loops, 12224 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 17072 to 11248 bytes. 7573393: message: shader compiler issue 670: FS SIMD16 shader: 1068 inst, 0 loops, 17384 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 17088 to 11264 bytes. 7573393: message: shader compiler issue 671: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. 7574096: message: shader compiler issue 672: FS SIMD8 shader: 145 inst, 0 loops, 1488 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 2320 to 1744 bytes. 7574096: message: shader compiler issue 673: FS SIMD16 shader: 146 inst, 0 loops, 1572 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 2336 to 1760 bytes. 7574096: message: shader compiler issue 674: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. 7574331: message: shader compiler issue 675: FS SIMD8 shader: 113 inst, 0 loops, 688 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 1808 to 1312 bytes. 7574331: message: shader compiler issue 676: FS SIMD16 shader: 113 inst, 0 loops, 842 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 1808 to 1312 bytes. 7574331: message: shader compiler issue 677: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. 7580767: message: shader compiler issue 678: FS SIMD8 shader: 295 inst, 0 loops, 1644 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 4720 to 3456 bytes. 7580767: message: shader compiler issue 679: FS SIMD16 shader: 296 inst, 0 loops, 2008 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 4736 to 3472 bytes. 7580767: message: shader compiler issue 680: VS vec4 shader: 1069 inst, 0 loops, 9154 cycles, 0:0 spills:fills, compacted 17104 to 13936 bytes. 14865158: message: shader compiler issue 681: FS SIMD8 shader: 294 inst, 0 loops, 1646 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 4704 to 3392 bytes. 14865158: message: shader compiler issue 682: FS SIMD16 shader: 295 inst, 0 loops, 2010 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 4720 to 3408 bytes. 14865158: message: shader compiler issue 683: VS vec4 shader: 1069 inst, 0 loops, 9154 cycles, 0:0 spills:fills, compacted 17104 to 13936 bytes. 18361680: message: shader compiler issue 684: FS SIMD8 shader: 412 inst, 0 loops, 2040 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 6592 to 4992 bytes. 18361680: message: shader compiler issue 685: FS SIMD16 shader: 413 inst, 0 loops, 4312 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 6608 to 5008 bytes. 18361680: message: shader compiler performance issue 686: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. 18361680: message: shader compiler issue 687: VS vec4 shader: 1098 inst, 0 loops, 9124 cycles, 3:3 spills:fills, compacted 17568 to 14336 bytes. Rendered 8662 frames in 32.3534 secs, average of 267.731 fps