client(2600000): Reserved pid(12747). client(2600000): Reserved cmdname(/usr/bin/nautilus) and cmdargs(--gapplication-service). AllocNewConnection: client index = 19, socket fd = 39 client(2600000): Released pid(12747). client(2600000): Released cmdline(/usr/bin/nautilus) and cmdargs(--gapplication-service). client(2600000): Reserved pid(12758). client(2600000): Reserved cmdname(/usr/lib/gnome-terminal/gnome-terminal-server) and cmdargs(NULL). AllocNewConnection: client index = 19, socket fd = 39 client(2600000): Released pid(12758). client(2600000): Released cmdline(/usr/lib/gnome-terminal/gnome-terminal-server) and cmdargs(NULL). client(2600000): Reserved pid(12821). client(2600000): Reserved cmdname(mpv) and cmdargs(--vo=xv bisounours_le_film.avi). AllocNewConnection: client index = 19, socket fd = 39 client(2800000): Reserved pid(12821). client(2800000): Reserved cmdname(mpv) and cmdargs(--vo=xv bisounours_le_film.avi). AllocNewConnection: client index = 20, socket fd = 43 client(2800000): Released pid(12821). client(2800000): Released cmdline(mpv) and cmdargs(--vo=xv bisounours_le_film.avi). client(2800000): Reserved pid(12853). client(2800000): Reserved cmdname(xset) and cmdargs(-q). AllocNewConnection: client index = 20, socket fd = 43 client(2800000): Released pid(12853). client(2800000): Released cmdline(xset) and cmdargs(-q). Failed to compile FS: 0:12(8): error: syntax error, unexpected SAMPLE, expecting ',' or ';' Program source: #ifdef GL_ES precision mediump float; #endif uniform sampler2D y_sampler; uniform sampler2D u_sampler; uniform sampler2D v_sampler; uniform vec4 offsetyco; uniform vec4 ucogamma; uniform vec4 vco; varying vec2 tcs; void main() { float sample; vec4 temp1; sample = texture2D(y_sampler, tcs).w; temp1.xyz = offsetyco.www * vec3(sample) + offsetyco.xyz; sample = texture2D(u_sampler, tcs).w; temp1.xyz = ucogamma.xyz * vec3(sample) + temp1.xyz; sample = texture2D(v_sampler, tcs).w; temp1.xyz = clamp(vco.xyz * vec3(sample) + temp1.xyz, 0.0, 1.0); temp1.w = 1.0; gl_FragColor = temp1; } (EE) Fatal server error: (EE) GLSL compile failure (EE)