Yeah, I've run into similar issues with DOOM. I sent a patch last night which should help with it.  I'm actually planning to revamp it a bit and resend.

On January 2, 2018 05:09:25 bugzilla-daemon@freedesktop.org wrote:

Comment # 1 on bug 104338 from
(In reply to Eero Tamminen from comment #0)
> Does this check need also relaxing?

The reason why ask about this is because of this comment:
"we've seen glslang (even the latest from master) generating invalid SPIR-V
code for your Raytracing demo, it gets a type conversion wrong on the Sphere
type"

in the Raytracing demo bug:
  https://github.com/SaschaWillems/Vulkan/issues/345


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