Yeah, I've run into similar issues with DOOM. I sent a patch last night which should help with it. I'm actually planning to revamp it a bit and resend.
On January 2, 2018 05:09:25 bugzilla-daemon@freedesktop.org wrote:
Comment # 1 on bug 104338 from Eero Tamminen(In reply to Eero Tamminen from comment #0) > Does this check need also relaxing? The reason why ask about this is because of this comment: "we've seen glslang (even the latest from master) generating invalid SPIR-V code for your Raytracing demo, it gets a type conversion wrong on the Sphere type" in the Raytracing demo bug: https://github.com/SaschaWillems/Vulkan/issues/345
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