/* $ gcc -g tfp.c -o tfp $(pkg-config --cflags --libs x11) -lGL -lGLU */ #include #include #include #include #include #include #include Display *dpy; Window root; GLint att[] = { GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None }; XVisualInfo *vi; XSetWindowAttributes swa; Window win; GLXContext glc; Pixmap pixmap; int pixmap_width = 128, pixmap_height = 128; GC gc; GLuint texture_id; typedef void (*t_glx_bind)(Display *, GLXDrawable, int , const int *); typedef void (*t_glx_release)(Display *, GLXDrawable, int); t_glx_bind glXBindTexImageEXT = 0; t_glx_release glXReleaseTexImageEXT = 0; GLXFBConfig * configs = 0; const int pixmap_config[] = { GLX_BIND_TO_TEXTURE_RGBA_EXT, True, GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT, GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT, GLX_DOUBLEBUFFER, True, GLX_Y_INVERTED_EXT, GLX_DONT_CARE, None }; const int pixmap_attribs[] = { GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT, GLX_TEXTURE_FORMAT_EXT, GLX_TEXTURE_FORMAT_RGB_EXT, None }; GLXPixmap glxpixmap = 0; void Redraw() { XWindowAttributes gwa; XGetWindowAttributes(dpy, win, &gwa); glViewport(0, 0, gwa.width, gwa.height); glClearColor(0.3, 0.3, 0.3, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-1.25, 1.25, -1.25, 1.25, 1., 20.); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0., 0., 10., 0., 0., 0., 0., 1., 0.); glColor3f(1.0, 1.0, 1.0); glBegin(GL_QUADS); glTexCoord2f(0.0, 0.0); glVertex3f(-1.0, 1.0, 0.0); glTexCoord2f(1.0, 0.0); glVertex3f( 1.0, 1.0, 0.0); glTexCoord2f(1.0, 1.0); glVertex3f( 1.0, -1.0, 0.0); glTexCoord2f(0.0, 1.0); glVertex3f(-1.0, -1.0, 0.0); glEnd(); glXSwapBuffers(dpy, win); } /* */ /* MAIN PROGRAM */ /* */ int main(int argc, char *argv[]) { XEvent xev; int id; dpy = XOpenDisplay(NULL); if(dpy == NULL) { printf("\n\tcannot open display\n\n"); exit(0); } root = DefaultRootWindow(dpy); vi = glXChooseVisual(dpy, 0, att); if(vi == NULL) { printf("\n\tno appropriate visual found\n\n"); exit(0); } swa.event_mask = ExposureMask | KeyPressMask; swa.colormap = XCreateColormap(dpy, root, vi->visual, AllocNone); win = XCreateWindow(dpy, root, 0, 0, 600, 600, 0, vi->depth, InputOutput, vi->visual, CWEventMask | CWColormap, &swa); XMapWindow(dpy, win); XStoreName(dpy, win, "PIXMAP TO TEXTURE"); glc = glXCreateContext(dpy, vi, NULL, GL_TRUE); if(glc == NULL) { printf("\n\tcannot create gl context\n\n"); exit(0); } glXMakeCurrent(dpy, win, glc); glEnable(GL_DEPTH_TEST); printf ("Renderer: ā€œ%sā€\n", glGetString (GL_RENDERER)); /* CREATE A PIXMAP AND DRAW SOMETHING */ pixmap = XCreatePixmap(dpy, root, pixmap_width, pixmap_height, vi->depth); gc = DefaultGC(dpy, 0); XSetForeground(dpy, gc, 0x00c0c0); XFillRectangle(dpy, pixmap, gc, 0, 0, pixmap_width, pixmap_height); XSetForeground(dpy, gc, 0x000000); XFillArc(dpy, pixmap, gc, 15, 25, 50, 50, 0, 360*64); XSetForeground(dpy, gc, 0x0000ff); XDrawString(dpy, pixmap, gc, 10, 15, "PIXMAP TO TEXTURE", strlen("PIXMAP TO TEXTURE")); XSetForeground(dpy, gc, 0xff0000); XFillRectangle(dpy, pixmap, gc, 75, 75, 45, 35); XFlush(dpy); // Create a texture with GLX_texture_from_pixmap const char * exts = glXQueryExtensionsString(dpy, 0); printf("Extensions: %s\n", exts); if(! strstr(exts, "GLX_EXT_texture_from_pixmap")) { fprintf(stderr, "GLX_EXT_texture_from_pixmap not supported!\n"); return 1; } glXBindTexImageEXT = (t_glx_bind) glXGetProcAddress((const GLubyte *)"glXBindTexImageEXT"); glXReleaseTexImageEXT = (t_glx_release) glXGetProcAddress((const GLubyte *)"glXReleaseTexImageEXT"); if(!glXBindTexImageEXT || !glXReleaseTexImageEXT) { fprintf(stderr, "Some extension functions missing!"); return 1; } int c=0; configs = glXChooseFBConfig(dpy, 0, pixmap_config, &c); if(!configs) { fprintf(stderr, "No appropriate GLX FBConfig available!\n"); return 1; } glXGetFBConfigAttrib(dpy, *configs, GLX_FBCONFIG_ID, &id); fprintf(stderr, "Using visual 0x%03x / fbconfig 0x%03x\n", vi->visualid, id); glxpixmap = glXCreatePixmap(dpy, configs[0], pixmap, pixmap_attribs); glEnable(GL_TEXTURE_2D); glGenTextures(1, &texture_id); glBindTexture(GL_TEXTURE_2D, texture_id); glXBindTexImageEXT(dpy, glxpixmap, GLX_FRONT_EXT, NULL); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); while(1) { XNextEvent(dpy, &xev); if(xev.type == Expose) { Redraw(); } else if(xev.type == KeyPress) { glXReleaseTexImageEXT(dpy, glxpixmap, GLX_FRONT_EXT); XFree(configs); XFreePixmap(dpy, pixmap); glXMakeCurrent(dpy, None, NULL); glXDestroyContext(dpy, glc); XDestroyWindow(dpy, win); XCloseDisplay(dpy); exit(0); } } /* while(1) */ } /* int main(...) */