file system initialized. BenchmarkGameData: ofs 0 and 0x139722752x 44 microseconds 14 microseconds 14 microseconds 13 microseconds 13 microseconds 14 microseconds 14 microseconds 13 microseconds 19 microseconds 13 microseconds Average seek time without outliers: 14 microseconds fileBenchmarkImpliesGameIsOnHD: true --------------------------- idStreamingInstallManager::Init: using langMask 1 for lang english 1 CPU package, 4 physical cores, 4 logical cores log file 'qconsole.log' opened on Sun Aug 26 18:41:47 2018 3900 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42 & AVX 32768 kB 1st level cache, 262144 kB 2nd level cache, 6291456 kB 3rd level cache 32032 MB System Memory Winsock Initialized Found interface: enp0s31f6 enp0s31f6 - 192.168.1.166/255.255.255.0 Sys_InitNetworking: adding loopback interface Executing default.cfg for device #0... Unknown command 'vehicle_stickControl' execing joystick.cfg Executing default.cfg for device #1... Unknown command 'vehicle_stickControl' execing joystick.cfg Executing default.cfg for device #2... Unknown command 'vehicle_stickControl' execing joystick.cfg Executing default.cfg for device #3... Unknown command 'vehicle_stickControl' execing joystick.cfg idLib::SetProduction( PROD_PRODUCTION ) OpenDLCFileHandles: 0 packages mounted. couldn't exec C:\WolfOldBlood/binary.cfg couldn't exec package.cfg Command line is: C:\WolfOldBlood\WolfOldBlood_x64.exe +set com_skipIntroVideo 1 providerName: driverDesc: driverVersion: ------- Initializing renderSystem -------- PreliminaryRenderSetup ---registered window class ---registered fake window class ---registered context window class GetWGLExtensionsWithFakeWindow: OpenGL Vendor: "X.Org" GetWGLExtensionsWithFakeWindow: OpenGL Renderer: "AMD Radeon R9 200 Series (TONGA, DRM 3.25.0, 4.17.0-3-amd64, LLVM 6.0.1)" GetWGLExtensionsWithFakeWindow: OpenGL version: "4.4 (Compatibility Profile) Mesa 18.2.0-rc4" ---using WGL_EXT_swap_control X..WGL_EXT_swap_control_tear not found CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "X.Org" CreateOpenGLContextOnDC: Using gl version 3.2 created OpenGL 3.2 context CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "X.Org" CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "X.Org" CreateOpenGLContextOnDC: Using gl version 3.2 created OpenGL 3.2 context CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "X.Org" ----- GL_Init ----- OpenGL version 4.5 ---using GL_ARB_tessellation_shader GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_sparse_buffer GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_queryGL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc X..GL_AMD_multi_texsubimage not found Couldn't find proc address for: glGetMultiQueryObjectuivAMD ---using GL_ARB_texture_multisample ---using GL_ARB_texture_compression ---using GL_EXT_texture_compression_s3tc ---using GL_EXT_texture_filter_anisotropic X..GL_EXT_direct_state_access not found ---using GL_ARB_sampler_objects X..GL_ARB_vertex_buffer_object not found ---using GL_ARB_map_buffer_range ---using GL_ARB_draw_elements_base_vertex ---using GL_ARB_vertex_array_object X..GL_ARB_vertex_program not found ---using GL_ARB_get_program_binary ---using GL_ARB_uniform_buffer_object Couldn't find proc address for: glBindMultiTextureEXT ---using GL_ARB_occlusion_query ---using GL_EXT_timer_query X..GL_EXT_framebuffer_object not found ---using GL_EXT_framebuffer_blit ---using GL_ARB_pixel_buffer_object ---using GL_EXT_pixel_buffer_object ---using GL_EXT_depth_bounds_test ---using GL_ARB_sync ---using GL_ARB_buffer_storage ---using GL_ARB_debug_output FATAL ERROR: GL_EXT_framebuffer_object not available