dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z: Got faulty pixels (Fail)
Render target size: 400x300
Viewport: left=50 bottom=50 width=100 height=100
Rendering triangles. Coordinates:
v0 (x=-317771 y=0 z=-317771 w=15.8885) (-X clip) (-Z clip) (white)
v1 (x=16987.7 y=0 z=16987.7 w=0.849386) (+X clip) (+Z clip) (white)
v2 (x=-102953 y=-102953 z=102953 w=5.14763) (-X clip) (-Y clip) (+Z clip) (white)
Comparing images...
Deviation within radius of 1 is allowed.
6 faulty pixels are allowed.
0 deviating pixel(s) found.
2500 faulty pixel(s) found.
Image comparison
Test image
Reference image
Difference mask
Got 2500 faulty pixel(s).
Test case duration in microseconds: 23460 us