Loading "/home/phusho/.Heaven/heaven_4.0.cfg"... Loading "libGPUMonitor_x64.so"... Loading "libGL.so.1"... Loading "libopenal.so.1"... Set 1920x1080 windowed video mode Set 1.00 gamma value Unigine engine http://unigine.com/ Binary: Linux 64bit GCC 4.4.5 Release Feb 13 2013 r11284 Features: OpenGL OpenAL XPad360 Joystick Flash Editor App path: /home/phusho/Downloads/Unigine_Heaven-4.0/bin/ Data path: /home/phusho/Downloads/Unigine_Heaven-4.0/data/ Save path: /home/phusho/.Heaven/ ---- System ---- System: Linux 5.0.7-050007-generic x86_64 CPU: Intel(R) Core(TM) i7-8706G CPU @ 3.10GHz 3095MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 AVX HTT x8 GPU: Unknown GPU x1 System memory: 15883 MB Video memory: 256 MB Sync threads: 7 Async threads: 8 ---- MathLib ---- Set SSE2 simd processor ---- Sound ---- Renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.18.2 Found AL_EXT_LINEAR_DISTANCE Found AL_EXT_OFFSET Found ALC_EXT_EFX Found EFX Filter Found EFX Reverb Found EAX Reverb Found QUAD16 format Found 51CHN16 format Found 61CHN16 format Found 71CHN16 format Maximum sources: 256 Maximum effect slots: 16 Maximum auxiliary sends: 2 ---- Render ---- GLRender::GLRender(): Unknown GPU OpenGL vendor: X.Org OpenGL renderer: AMD VEGAM (DRM 3.27.0, 5.0.7-050007-generic, LLVM 9.0.0) OpenGL version: 4.5 (Core Profile) Mesa 19.1.0-devel - padoka PPA OpenGL flags: Core Profile Found required GL_ARB_map_buffer_range Found required GL_ARB_vertex_array_object Found required GL_ARB_draw_instanced Found required GL_ARB_draw_elements_base_vertex Found required GL_ARB_transform_feedback Found required GL_ARB_half_float_vertex Found required GL_ARB_half_float_pixel Found required GL_ARB_framebuffer_object Found required GL_ARB_texture_multisample Found required GL_ARB_uniform_buffer_object Found required GL_ARB_geometry_shader4 Found optional GL_ARB_blend_func_extended Found optional GL_ARB_tessellation_shader Found optional GL_ARB_shader_bit_encoding Found optional GL_ARB_sample_shading Found optional GL_ARB_compute_shader Found optional GL_ARB_gpu_shader5 Found optional GL_EXT_texture_compression_s3tc Found optional GL_ARB_texture_compression_rgtc Shading language: 4.50 Maximum texture size: 16384 Maximum texture units: 192 Maximum texture renders: 8 ---- Physics ---- Physics: Multi-threaded ---- PathFind ---- PathFind: Multi-threaded GPUMonitorPlugin::init(): can't initialize GPUMonitor EnginePlugins::init(): can't initialize "GPUMonitor" plugin ---- Interpreter ---- Version: 2.52 Loading "heaven/unigine.cpp" 35ms Loading "heaven/locale/unigine.en" dictionary Loading "core/materials/default/unigine_post.mat" 23 materials 50 shaders 3ms Loading "core/materials/default/unigine_render.mat" 47 materials 2368 shaders 9ms Loading "core/materials/default/unigine_mesh.mat" 5 materials 3386 shaders 9ms Loading "core/materials/default/unigine_mesh_lut.mat" 2 materials 1062 shaders 5ms Loading "core/materials/default/unigine_mesh_paint.mat" 2 materials 1158 shaders 3ms Loading "core/materials/default/unigine_mesh_tessellation.mat" 5 materials 3332 shaders 8ms Loading "core/materials/default/unigine_mesh_tessellation_paint.mat" 2 materials 2276 shaders 8ms Loading "core/materials/default/unigine_mesh_triplanar.mat" 1 material 112 shaders 3ms Loading "core/materials/default/unigine_mesh_overlap.mat" 1 material 300 shaders 2ms Loading "core/materials/default/unigine_mesh_terrain.mat" 1 material 813 shaders 2ms Loading "core/materials/default/unigine_mesh_layer.mat" 1 material 84 shaders 1ms Loading "core/materials/default/unigine_mesh_noise.mat" 1 material 106 shaders 1ms Loading "core/materials/default/unigine_mesh_stem.mat" 2 materials 2180 shaders 11ms Loading "core/materials/default/unigine_mesh_wire.mat" 1 material 45 shaders 0ms Loading "core/materials/default/unigine_terrain.mat" 1 material 1980 shaders 5ms Loading "core/materials/default/unigine_grass.mat" 2 materials 474 shaders 4ms Loading "core/materials/default/unigine_particles.mat" 1 material 109 shaders 1ms Loading "core/materials/default/unigine_billboard.mat" 1 material 51 shaders 1ms Loading "core/materials/default/unigine_billboards.mat" 2 materials 840 shaders 2ms Loading "core/materials/default/unigine_volume.mat" 6 materials 53 shaders 3ms Loading "core/materials/default/unigine_gui.mat" 1 material 82 shaders 0ms Loading "core/materials/default/unigine_water.mat" 1 material 533 shaders 16ms Loading "core/materials/default/unigine_sky.mat" 1 material 21 shaders 11ms Loading "core/materials/default/unigine_decal.mat" 1 material 99 shaders 0ms Loading "core/properties/unigine.prop" 2 properties 0ms Unigine Heaven Benchmark 4.0 (4.0)Unigine~# world_load heaven/heaven Loading "heaven/heaven.cpp" 81ms Loading "heaven/materials/heaven_base.mat" 7 materials 6ms Loading "heaven/materials/heaven_environment.mat" 13 materials 519ms Loading "heaven/materials/heaven_ruins.mat" 27 materials 1304ms Loading "heaven/materials/heaven_buildings.mat" 58 materials 1356ms Loading "heaven/materials/heaven_props.mat" 10 materials 271ms Loading "heaven/materials/heaven_sfx.mat" 11 materials 4ms Loading "heaven/materials/heaven_fort.mat" 15 materials 356ms Loading "heaven/materials/heaven_airship.mat" 26 materials 1990ms Loading "heaven/heaven.world" 6811ms Received signal SIGSEGV, invalid memory reference AL lib: (EE) alc_cleanup: 1 device not closed