ATTENTION: default value of option vblank_mode overridden by environment. Mesa: Initializing x86-64 optimizations Mesa: _mesa_make_current() Mesa: FLUSH_VERTICES in updated_drawbuffers Mesa: FLUSH_VERTICES in updated_drawbuffers Mesa: FLUSH_VERTICES in updated_drawbuffers Mesa: FLUSH_VERTICES in updated_drawbuffers Mesa: FLUSH_VERTICES in updated_drawbuffers Mesa: FLUSH_VERTICES in updated_drawbuffers Mesa: FLUSH_VERTICES in updated_drawbuffers Mesa: FLUSH_VERTICES in set_viewport_no_notify Mesa: FLUSH_VERTICES in set_scissor_no_notify Mesa: FLUSH_VERTICES in set_viewport_no_notify Mesa: FLUSH_VERTICES in set_scissor_no_notify Mesa: FLUSH_VERTICES in set_viewport_no_notify Mesa: FLUSH_VERTICES in set_scissor_no_notify Mesa: FLUSH_VERTICES in set_viewport_no_notify Mesa: FLUSH_VERTICES in set_scissor_no_notify Mesa: FLUSH_VERTICES in set_viewport_no_notify Mesa: FLUSH_VERTICES in set_scissor_no_notify Mesa: FLUSH_VERTICES in set_viewport_no_notify Mesa: FLUSH_VERTICES in set_scissor_no_notify Mesa: FLUSH_VERTICES in set_viewport_no_notify Mesa: FLUSH_VERTICES in set_scissor_no_notify Mesa: FLUSH_VERTICES in set_viewport_no_notify Mesa: FLUSH_VERTICES in set_scissor_no_notify Mesa: FLUSH_VERTICES in set_viewport_no_notify Mesa: FLUSH_VERTICES in set_scissor_no_notify Mesa: FLUSH_VERTICES in set_viewport_no_notify Mesa: FLUSH_VERTICES in set_scissor_no_notify Mesa: FLUSH_VERTICES in set_viewport_no_notify Mesa: FLUSH_VERTICES in set_scissor_no_notify Mesa: FLUSH_VERTICES in set_viewport_no_notify Mesa: FLUSH_VERTICES in set_scissor_no_notify Mesa: FLUSH_VERTICES in set_viewport_no_notify Mesa: FLUSH_VERTICES in set_scissor_no_notify Mesa: FLUSH_VERTICES in set_viewport_no_notify Mesa: FLUSH_VERTICES in set_scissor_no_notify Mesa: FLUSH_VERTICES in set_viewport_no_notify Mesa: FLUSH_VERTICES in set_scissor_no_notify Mesa: FLUSH_VERTICES in set_viewport_no_notify Mesa: FLUSH_VERTICES in set_scissor_no_notify Mesa: FLUSH_VERTICES in _mesa_flush Mesa: FLUSH_CURRENT in _mesa_flush Mesa: _mesa_make_current() Mesa: FLUSH_VERTICES in _mesa_flush Mesa: FLUSH_CURRENT in _mesa_flush Mesa: _mesa_make_current() Mesa: glViewport 0 0 300 300 Mesa: FLUSH_VERTICES in _mesa_LoadIdentity Mesa: glLoadIdentity() Mesa: FLUSH_VERTICES in _mesa_LoadIdentity Mesa: glLoadIdentity() Mesa: glClear 0x4000 Mesa: FLUSH_VERTICES in clear Mesa: FLUSH_CURRENT in clear Mesa: _mesa_update_state: (0xffffffff) ctx->ModelView, ctx->Projection, ctx->TextureMatrix, ctx->Color, ctx->Depth, ctx->Eval/EvalMap, ctx->Fog, ctx->Hint, ctx->Light, ctx->Line, ctx->Pixel, ctx->Point, ctx->Polygon, ctx->PolygonStipple, ctx->Scissor, ctx->Stencil, ctx->Texture(Object), ctx->Transform, ctx->Viewport, ctx->Texture(State), ctx->Array, ctx->RenderMode, ctx->Visual, ctx->DrawBuffer,, : Mesa debug output: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. : Mesa debug output: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. : Mesa debug output: VS SIMD8 shader: 28 inst, 0 loops, 116 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 336 bytes. : Mesa debug output: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. Mesa: glDrawArrays(GL_TRIANGLE_STRIP, 0, 4) Mesa: FLUSH_FOR_DRAW in _mesa_DrawArrays Mesa: _mesa_update_state: (0x80900000) ctx->Array, : Mesa debug output: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. : Mesa debug output: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. : Mesa debug output: VS SIMD8 shader: 18 inst, 0 loops, 88 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 288 to 256 bytes. Mesa: glDrawArrays(GL_TRIANGLE_STRIP, 0, 4) Mesa: FLUSH_FOR_DRAW in _mesa_DrawArrays Mesa: _mesa_update_state: (0x100000) ctx->Array, Mesa: glEnable GL_BLEND (newstate is 100000) Mesa: FLUSH_VERTICES in _mesa_flush_vertices_for_blend_state Mesa: FLUSH_VERTICES in blend_func_separate Mesa: glDrawArrays(GL_TRIANGLE_STRIP, 0, 4) Mesa: FLUSH_FOR_DRAW in _mesa_DrawArrays Mesa: _mesa_update_state: (0x100008) ctx->Color, ctx->Array, Mesa: glDisable GL_BLEND (newstate is 100000) Mesa: FLUSH_VERTICES in _mesa_flush_vertices_for_blend_state Mesa: FLUSH_VERTICES in read_pixels Mesa: FLUSH_CURRENT in read_pixels Mesa: glReadPixels(20, 20, GL_RGBA, GL_UNSIGNED_BYTE, 0x56238576fed0) Mesa: _mesa_update_state: (0x100008) ctx->Color, ctx->Array, : Mesa debug output: FS SIMD8 shader: 14 inst, 0 loops, 308 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 224 to 176 bytes. : Mesa debug output: FS SIMD16 shader: 14 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 224 to 176 bytes. Mesa: FLUSH_VERTICES in read_pixels Mesa: FLUSH_CURRENT in read_pixels Mesa: glReadPixels(20, 20, GL_RGBA, GL_UNSIGNED_BYTE, 0x56238576fed0) Mesa: FLUSH_VERTICES in intel_dri2_flush_with_flags Mesa: FLUSH_VERTICES in _mesa_flush Mesa: FLUSH_CURRENT in _mesa_flush Mesa: _mesa_make_current() Mesa: FLUSH_VERTICES in _mesa_flush Mesa: FLUSH_CURRENT in _mesa_flush Mesa: _mesa_make_current() Mesa: _mesa_make_current() Mesa: _mesa_make_current() Mesa: _mesa_make_current() Probe color at (0,0) Expected: 0.000000 0.300000 0.000000 Observed: 0.501961 0.501961 0.501961 Probe color at (20,0) Expected: 0.000000 0.600000 0.000000 Observed: 0.501961 0.501961 0.501961 PIGLIT: {"result": "fail" }