Program terminated with signal SIGSEGV, Segmentation fault. #0 0x00007fbf88195f3f in place_phi_read (shader=, reg=, def=, block=) at ../src/compiler/nir/nir_from_ssa.c:829 829 { [Current thread is 1 (Thread 0x7fbf883d6c00 (LWP 14782))] (gdb) bt #0 0x00007fbf88195f3f in place_phi_read (shader=, reg=, def=, block=) at ../src/compiler/nir/nir_from_ssa.c:829 #1 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #2 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #3 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #4 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #5 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #6 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #7 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #8 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #9 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #10 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #11 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #12 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #13 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #14 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #15 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #16 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #17 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #18 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #19 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #20 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #21 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #22 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #23 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #24 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #25 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #26 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #27 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #28 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #29 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #30 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #31 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #32 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #33 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #34 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #35 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #36 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #37 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #38 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #39 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #40 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #41 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #42 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #43 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #44 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #45 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #46 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #47 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #48 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #49 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #50 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #51 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #52 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #53 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 --Type for more, q to quit, c to continue without paging-- #54 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #55 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #56 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #57 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #58 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #59 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #60 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #61 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #62 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #63 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #64 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #65 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #66 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #67 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #68 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #69 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #70 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #71 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #72 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #73 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #74 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #75 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #76 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #77 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #78 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #79 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #80 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #81 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #82 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #83 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #84 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #85 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #86 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #87 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #88 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #89 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #90 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #91 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #92 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #93 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #94 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #95 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #96 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #97 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #98 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #99 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #100 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #101 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #102 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #103 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #104 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #105 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #106 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #107 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #108 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 --Type for more, q to quit, c to continue without paging-- #109 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #110 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #111 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #112 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #113 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #114 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #115 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #116 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #117 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #118 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #119 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #120 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #121 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #122 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #123 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #124 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #125 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #126 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #127 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #128 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #129 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #130 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #131 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #132 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #133 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #134 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #135 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #136 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #137 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #138 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #139 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #140 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #141 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #142 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #143 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #144 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #145 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #146 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #147 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #148 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #149 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #150 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #151 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #152 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #153 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #154 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #155 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #156 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #157 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #158 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #159 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #160 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #161 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #162 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #163 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 --Type for more, q to quit, c to continue without paging-- #164 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #165 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #166 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #167 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #168 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #169 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #170 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #171 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #172 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #173 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #174 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #175 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #176 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #177 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #178 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #179 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #180 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #181 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #182 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #183 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #184 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #185 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #186 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #187 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #188 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #189 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #190 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #191 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #192 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #193 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #194 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #195 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #196 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #197 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #198 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #199 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #200 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #201 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #202 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #203 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #204 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #205 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #206 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #207 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #208 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #209 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #210 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #211 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #212 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #213 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #214 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #215 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #216 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #217 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #218 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 --Type for more, q to quit, c to continue without paging-- #219 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #220 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #221 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #222 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #223 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #224 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #225 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #226 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #227 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #228 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #229 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #230 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #231 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #232 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #233 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #234 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #235 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #236 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #237 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #238 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #239 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #240 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #241 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #242 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #243 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #244 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #245 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #246 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #247 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #248 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #249 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #250 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #251 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #252 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #253 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #254 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #255 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #256 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #257 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #258 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #259 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #260 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #261 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #262 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #263 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #264 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #265 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #266 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #267 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #268 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #269 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #270 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #271 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #272 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 #273 0x00007fbf8819601e in place_phi_read (shader=0x558141cb2760, reg=0x558141ccb460, def=0x558141cbc8a8, block=0x558141cbfcf0) at ../src/compiler/nir/nir_from_ssa.c:849 --Type for more, q to quit, c to continue without paging--