# Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: A fragment shader with early return from loop in function # The test passes because the fragment shader writes a red pixel, and then # terminates without further output manipulation (the other write of red # is not dynamically reachable) # Optimized using spirv-opt with the following arguments: # '--merge-blocks' # spirv-opt commit hash: 4a00a80c40484a6f6f72f48c9d34943cf8f180d4 # Derived from the following GLSL. # Fragment shader GLSL: # #version 310 es # # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # float f() # { # for( # int i = 1; # i < 10; # i ++ # ) # { # if(float(i) >= 1.0) # { # return 1.0; # } # } # return 1.0; # } # void main() # { # vec4 c = vec4(1.0, 0.0, 0.0, 1.0); # for( # int i = 0; # i < 1; # i ++ # ) # { # c.x = f(); # } # _GLF_color = c; # } [require] fbsize 256 256 [vertex shader passthrough] [fragment shader spirv] ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 7 ; Bound: 58 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %56 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "f(" OpName %12 "i" OpName %36 "c" OpName %39 "i" OpName %56 "_GLF_color" OpDecorate %12 RelaxedPrecision OpDecorate %19 RelaxedPrecision OpDecorate %23 RelaxedPrecision OpDecorate %30 RelaxedPrecision OpDecorate %31 RelaxedPrecision OpDecorate %39 RelaxedPrecision OpDecorate %46 RelaxedPrecision OpDecorate %53 RelaxedPrecision OpDecorate %54 RelaxedPrecision OpDecorate %56 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeFunction %6 %10 = OpTypeInt 32 1 %11 = OpTypePointer Function %10 %13 = OpConstant %10 1 %20 = OpConstant %10 10 %21 = OpTypeBool %25 = OpConstant %6 1 %34 = OpTypeVector %6 4 %35 = OpTypePointer Function %34 %37 = OpConstant %6 0 %38 = OpConstantComposite %34 %25 %37 %37 %25 %40 = OpConstant %10 0 %49 = OpTypeInt 32 0 %50 = OpConstant %49 0 %51 = OpTypePointer Function %6 %55 = OpTypePointer Output %34 %56 = OpVariable %55 Output %4 = OpFunction %2 None %3 %5 = OpLabel %36 = OpVariable %35 Function %39 = OpVariable %11 Function OpStore %36 %38 OpStore %39 %40 OpBranch %41 %41 = OpLabel %46 = OpLoad %10 %39 %47 = OpSLessThan %21 %46 %13 OpLoopMerge %43 %42 None OpBranchConditional %47 %42 %43 %42 = OpLabel %48 = OpFunctionCall %6 %8 %52 = OpAccessChain %51 %36 %50 OpStore %52 %48 %53 = OpLoad %10 %39 %54 = OpIAdd %10 %53 %13 OpStore %39 %54 OpBranch %41 %43 = OpLabel %57 = OpLoad %34 %36 OpStore %56 %57 OpReturn OpFunctionEnd %8 = OpFunction %6 None %7 %9 = OpLabel %12 = OpVariable %11 Function OpStore %12 %13 OpBranch %14 %14 = OpLabel %19 = OpLoad %10 %12 %22 = OpSLessThan %21 %19 %20 OpLoopMerge %16 %28 None OpBranchConditional %22 %15 %16 %15 = OpLabel %23 = OpLoad %10 %12 %24 = OpConvertSToF %6 %23 %26 = OpFOrdGreaterThanEqual %21 %24 %25 OpSelectionMerge %28 None OpBranchConditional %26 %27 %28 %27 = OpLabel OpReturnValue %25 %28 = OpLabel %30 = OpLoad %10 %12 %31 = OpIAdd %10 %30 %13 OpStore %12 %31 OpBranch %14 %16 = OpLabel OpReturnValue %25 OpFunctionEnd [test] draw rect -1 -1 2 2 probe rgba (0, 0) (1, 0, 0, 1)