Device info: pci (domain:bus:dev.func): 0000:02:00.0 pci_id = 0x15dd family = 70 chip_class = 11 chip_external_rev = 33 num_compute_rings = 4 num_sdma_rings = 1 clock_crystal_freq = 100000 tcc_cache_line_size = 64 use_display_dcc_unaligned = 0 use_display_dcc_with_retile_blit = 1 Memory info: pte_fragment_size = 2097152 gart_page_size = 4096 gart_size = 3072 MB vram_size = 256 MB vram_vis_size = 256 MB gds_size = 4 kB gds_gfx_partition_size = 1 kB max_alloc_size = 2151 MB min_alloc_size = 512 address32_hi = 4294934528 has_dedicated_vram = 0 CP info: gfx_ib_pad_with_type2 = 0 ib_start_alignment = 256 me_fw_version = 153 me_fw_feature = 40 pfp_fw_version = 174 pfp_fw_feature = 40 ce_fw_version = 77 ce_fw_feature = 40 Multimedia info: has_hw_decode = 1 uvd_enc_supported = 0 uvd_fw_version = 0 vce_fw_version = 0 vce_harvest_config = 0 Kernel & winsys capabilities: drm = 3.32.0 has_userptr = 1 has_syncobj = 1 has_syncobj_wait_for_submit = 1 has_fence_to_handle = 1 has_ctx_priority = 1 has_local_buffers = 1 kernel_flushes_hdp_before_ib = 1 htile_cmask_support_1d_tiling = 1 si_TA_CS_BC_BASE_ADDR_allowed = 1 has_bo_metadata = 1 has_gpu_reset_status_query = 1 has_eqaa_surface_allocator = 1 has_format_bc1_through_bc7 = 1 kernel_flushes_tc_l2_after_ib = 1 has_indirect_compute_dispatch = 1 has_unaligned_shader_loads = 1 has_sparse_vm_mappings = 0 has_2d_tiling = 1 has_read_registers_query = 1 has_gds_ordered_append = 1 has_scheduled_fence_dependency = 1 Shader core info: max_shader_clock = 1300 num_good_compute_units = 10 num_good_cu_per_sh = 10 num_tcc_blocks = 4 max_se = 1 max_sh_per_se = 1 Render backend info: pa_sc_tile_steering_override = 0x0 num_render_backends = 2 num_tile_pipes = 4 pipe_interleave_bytes = 256 enabled_rb_mask = 0x3 max_alignment = 65536 GB_ADDR_CONFIG: num_pipes = 4 pipe_interleave_size = 256 max_compressed_frags = 2 bank_interleave_size = 1 num_banks = 1 shader_engine_tile_size = 16 num_shader_engines = 1 num_gpus = 0 (raw) multi_gpu_tile_size = 0 (raw) num_rb_per_se = 2 row_size = 4096 num_lower_pipes = 0 (raw) se_enable = 0 (raw) Running synchronized to the vertical refresh. The framerate should be approximately the same as the monitor refresh rate.