x11perf - X11 performance program, version 1.2 The X.Org Foundation server version 10502000 on :0.0 from linux Fri Nov 7 12:34:35 2008 Sync time adjustment is 0.2126 msecs. 9000000 reps @ 0.0006 msec (1690000.0/sec): Dot 9000000 reps @ 0.0006 msec (1680000.0/sec): Dot 18000000 trep @ 0.0006 msec (1690000.0/sec): Dot 8000000 reps @ 0.0006 msec (1640000.0/sec): 1x1 rectangle 8000000 reps @ 0.0006 msec (1640000.0/sec): 1x1 rectangle 16000000 trep @ 0.0006 msec (1640000.0/sec): 1x1 rectangle 6000000 reps @ 0.0007 msec (1410000.0/sec): 10x10 rectangle 6000000 reps @ 0.0008 msec (1300000.0/sec): 10x10 rectangle 12000000 trep @ 0.0007 msec (1360000.0/sec): 10x10 rectangle 720000 reps @ 0.0123 msec ( 81500.0/sec): 100x100 rectangle 720000 reps @ 0.0127 msec ( 78700.0/sec): 100x100 rectangle 1440000 trep @ 0.0125 msec ( 80100.0/sec): 100x100 rectangle 20000 reps @ 0.3946 msec ( 2530.0/sec): 500x500 rectangle 20000 reps @ 0.3947 msec ( 2530.0/sec): 500x500 rectangle 40000 trep @ 0.3947 msec ( 2530.0/sec): 500x500 rectangle 20000000 reps @ 0.0003 msec (3670000.0/sec): 1x1 stippled rectangle (8x8 stipple) 20000000 reps @ 0.0003 msec (3470000.0/sec): 1x1 stippled rectangle (8x8 stipple) 40000000 trep @ 0.0003 msec (3570000.0/sec): 1x1 stippled rectangle (8x8 stipple) 3000000 reps @ 0.0023 msec (430000.0/sec): 10x10 stippled rectangle (8x8 stipple) 3000000 reps @ 0.0023 msec (431000.0/sec): 10x10 stippled rectangle (8x8 stipple) 6000000 trep @ 0.0023 msec (430000.0/sec): 10x10 stippled rectangle (8x8 stipple) 32400 reps @ 0.1739 msec ( 5750.0/sec): 100x100 stippled rectangle (8x8 stipple) 32400 reps @ 0.1785 msec ( 5600.0/sec): 100x100 stippled rectangle (8x8 stipple) 64800 trep @ 0.1762 msec ( 5680.0/sec): 100x100 stippled rectangle (8x8 stipple) 2000 reps @ 4.6828 msec ( 214.0/sec): 500x500 stippled rectangle (8x8 stipple) 2000 reps @ 4.5727 msec ( 219.0/sec): 500x500 stippled rectangle (8x8 stipple) 4000 trep @ 4.6277 msec ( 216.0/sec): 500x500 stippled rectangle (8x8 stipple) 20000000 reps @ 0.0003 msec (3520000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple) 20000000 reps @ 0.0003 msec (3490000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple) 40000000 trep @ 0.0003 msec (3510000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple) 2000000 reps @ 0.0039 msec (256000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple) 2000000 reps @ 0.0038 msec (260000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple) 4000000 trep @ 0.0039 msec (258000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple) 18000 reps @ 0.3352 msec ( 2980.0/sec): 100x100 opaque stippled rectangle (8x8 stipple) 18000 reps @ 0.3340 msec ( 2990.0/sec): 100x100 opaque stippled rectangle (8x8 stipple) 36000 trep @ 0.3346 msec ( 2990.0/sec): 100x100 opaque stippled rectangle (8x8 stipple) 600 reps @ 8.1383 msec ( 123.0/sec): 500x500 opaque stippled rectangle (8x8 stipple) 600 reps @ 8.3549 msec ( 120.0/sec): 500x500 opaque stippled rectangle (8x8 stipple) 1200 trep @ 8.2466 msec ( 121.0/sec): 500x500 opaque stippled rectangle (8x8 stipple) 6000000 reps @ 0.0010 msec (1050000.0/sec): 1x1 tiled rectangle (4x4 tile) 6000000 reps @ 0.0009 msec (1080000.0/sec): 1x1 tiled rectangle (4x4 tile) 12000000 trep @ 0.0009 msec (1070000.0/sec): 1x1 tiled rectangle (4x4 tile) 600000 reps @ 0.0080 msec (125000.0/sec): 10x10 tiled rectangle (4x4 tile) 600000 reps @ 0.0083 msec (121000.0/sec): 10x10 tiled rectangle (4x4 tile) 1200000 trep @ 0.0081 msec (123000.0/sec): 10x10 tiled rectangle (4x4 tile) 18000 reps @ 0.4158 msec ( 2400.0/sec): 100x100 tiled rectangle (4x4 tile) 18000 reps @ 0.4270 msec ( 2340.0/sec): 100x100 tiled rectangle (4x4 tile) 36000 trep @ 0.4214 msec ( 2370.0/sec): 100x100 tiled rectangle (4x4 tile) 400 reps @ 12.7467 msec ( 78.5/sec): 500x500 tiled rectangle (4x4 tile) 400 reps @ 12.9810 msec ( 77.0/sec): 500x500 tiled rectangle (4x4 tile) 800 trep @ 12.8639 msec ( 77.7/sec): 500x500 tiled rectangle (4x4 tile) 20000000 reps @ 0.0003 msec (3600000.0/sec): 1x1 stippled rectangle (17x15 stipple) 20000000 reps @ 0.0003 msec (3460000.0/sec): 1x1 stippled rectangle (17x15 stipple) 40000000 trep @ 0.0003 msec (3530000.0/sec): 1x1 stippled rectangle (17x15 stipple) 3000000 reps @ 0.0016 msec (617000.0/sec): 10x10 stippled rectangle (17x15 stipple) 3000000 reps @ 0.0017 msec (590000.0/sec): 10x10 stippled rectangle (17x15 stipple) 6000000 trep @ 0.0017 msec (603000.0/sec): 10x10 stippled rectangle (17x15 stipple) 72000 reps @ 0.0985 msec ( 10200.0/sec): 100x100 stippled rectangle (17x15 stipple) 72000 reps @ 0.0992 msec ( 10100.0/sec): 100x100 stippled rectangle (17x15 stipple) 144000 trep @ 0.0989 msec ( 10100.0/sec): 100x100 stippled rectangle (17x15 stipple) 2000 reps @ 2.3805 msec ( 420.0/sec): 500x500 stippled rectangle (17x15 stipple) 2000 reps @ 2.4960 msec ( 401.0/sec): 500x500 stippled rectangle (17x15 stipple) 4000 trep @ 2.4382 msec ( 410.0/sec): 500x500 stippled rectangle (17x15 stipple) 20000000 reps @ 0.0003 msec (3550000.0/sec): 1x1 opaque stippled rectangle (17x15 stipple) 20000000 reps @ 0.0003 msec (3370000.0/sec): 1x1 opaque stippled rectangle (17x15 stipple) 40000000 trep @ 0.0003 msec (3460000.0/sec): 1x1 opaque stippled rectangle (17x15 stipple) 2000000 reps @ 0.0039 msec (258000.0/sec): 10x10 opaque stippled rectangle (17x15 stipple) 2000000 reps @ 0.0037 msec (273000.0/sec): 10x10 opaque stippled rectangle (17x15 stipple) 4000000 trep @ 0.0038 msec (265000.0/sec): 10x10 opaque stippled rectangle (17x15 stipple) 18000 reps @ 0.3333 msec ( 3000.0/sec): 100x100 opaque stippled rectangle (17x15 stipple) 18000 reps @ 0.3290 msec ( 3040.0/sec): 100x100 opaque stippled rectangle (17x15 stipple) 36000 trep @ 0.3312 msec ( 3020.0/sec): 100x100 opaque stippled rectangle (17x15 stipple) 700 reps @ 8.2911 msec ( 121.0/sec): 500x500 opaque stippled rectangle (17x15 stipple) 700 reps @ 8.4212 msec ( 119.0/sec): 500x500 opaque stippled rectangle (17x15 stipple) 1400 trep @ 8.3562 msec ( 120.0/sec): 500x500 opaque stippled rectangle (17x15 stipple) 6000000 reps @ 0.0009 msec (1060000.0/sec): 1x1 tiled rectangle (17x15 tile) 6000000 reps @ 0.0010 msec (1050000.0/sec): 1x1 tiled rectangle (17x15 tile) 12000000 trep @ 0.0009 msec (1050000.0/sec): 1x1 tiled rectangle (17x15 tile) 3000000 reps @ 0.0020 msec (503000.0/sec): 10x10 tiled rectangle (17x15 tile) 3000000 reps @ 0.0022 msec (456000.0/sec): 10x10 tiled rectangle (17x15 tile) 6000000 trep @ 0.0021 msec (478000.0/sec): 10x10 tiled rectangle (17x15 tile) 108000 reps @ 0.0520 msec ( 19200.0/sec): 100x100 tiled rectangle (17x15 tile) 108000 reps @ 0.0519 msec ( 19300.0/sec): 100x100 tiled rectangle (17x15 tile) 216000 trep @ 0.0520 msec ( 19200.0/sec): 100x100 tiled rectangle (17x15 tile) 3000 reps @ 1.6637 msec ( 601.0/sec): 500x500 tiled rectangle (17x15 tile) 3000 reps @ 1.6705 msec ( 599.0/sec): 500x500 tiled rectangle (17x15 tile) 6000 trep @ 1.6671 msec ( 600.0/sec): 500x500 tiled rectangle (17x15 tile) 20000000 reps @ 0.0003 msec (3500000.0/sec): 1x1 stippled rectangle (161x145 stipple) 20000000 reps @ 0.0003 msec (3370000.0/sec): 1x1 stippled rectangle (161x145 stipple) 40000000 trep @ 0.0003 msec (3440000.0/sec): 1x1 stippled rectangle (161x145 stipple) 4000000 reps @ 0.0015 msec (655000.0/sec): 10x10 stippled rectangle (161x145 stipple) 4000000 reps @ 0.0014 msec (695000.0/sec): 10x10 stippled rectangle (161x145 stipple) 8000000 trep @ 0.0015 msec (674000.0/sec): 10x10 stippled rectangle (161x145 stipple) 72000 reps @ 0.1085 msec ( 9210.0/sec): 100x100 stippled rectangle (161x145 stipple) 72000 reps @ 0.1056 msec ( 9470.0/sec): 100x100 stippled rectangle (161x145 stipple) 144000 trep @ 0.1071 msec ( 9340.0/sec): 100x100 stippled rectangle (161x145 stipple) 2000 reps @ 2.4461 msec ( 409.0/sec): 500x500 stippled rectangle (161x145 stipple) 2000 reps @ 2.4945 msec ( 401.0/sec): 500x500 stippled rectangle (161x145 stipple) 4000 trep @ 2.4703 msec ( 405.0/sec): 500x500 stippled rectangle (161x145 stipple) 20000000 reps @ 0.0003 msec (3410000.0/sec): 1x1 opaque stippled rectangle (161x145 stipple) 20000000 reps @ 0.0003 msec (3410000.0/sec): 1x1 opaque stippled rectangle (161x145 stipple) 40000000 trep @ 0.0003 msec (3410000.0/sec): 1x1 opaque stippled rectangle (161x145 stipple) 2000000 reps @ 0.0036 msec (280000.0/sec): 10x10 opaque stippled rectangle (161x145 stipple) 2000000 reps @ 0.0035 msec (290000.0/sec): 10x10 opaque stippled rectangle (161x145 stipple) 4000000 trep @ 0.0035 msec (285000.0/sec): 10x10 opaque stippled rectangle (161x145 stipple) 18000 reps @ 0.3247 msec ( 3080.0/sec): 100x100 opaque stippled rectangle (161x145 stipple) 18000 reps @ 0.3460 msec ( 2890.0/sec): 100x100 opaque stippled rectangle (161x145 stipple) 36000 trep @ 0.3353 msec ( 2980.0/sec): 100x100 opaque stippled rectangle (161x145 stipple) 700 reps @ 8.4657 msec ( 118.0/sec): 500x500 opaque stippled rectangle (161x145 stipple) 700 reps @ 8.4842 msec ( 118.0/sec): 500x500 opaque stippled rectangle (161x145 stipple) 1400 trep @ 8.4749 msec ( 118.0/sec): 500x500 opaque stippled rectangle (161x145 stipple) 6000000 reps @ 0.0009 msec (1070000.0/sec): 1x1 tiled rectangle (161x145 tile) 6000000 reps @ 0.0009 msec (1060000.0/sec): 1x1 tiled rectangle (161x145 tile) 12000000 trep @ 0.0009 msec (1060000.0/sec): 1x1 tiled rectangle (161x145 tile) 5000000 reps @ 0.0012 msec (808000.0/sec): 10x10 tiled rectangle (161x145 tile) 5000000 reps @ 0.0012 msec (850000.0/sec): 10x10 tiled rectangle (161x145 tile) 10000000 trep @ 0.0012 msec (828000.0/sec): 10x10 tiled rectangle (161x145 tile) 216000 reps @ 0.0106 msec ( 94500.0/sec): 100x100 tiled rectangle (161x145 tile) 216000 reps @ 0.0002 msec (4590000.0/sec): 100x100 tiled rectangle (161x145 tile) 432000 trep @ 0.0054 msec (185000.0/sec): 100x100 tiled rectangle (161x145 tile) 8000000 reps @ 0.0006 msec (1800000.0/sec): 500x500 tiled rectangle (161x145 tile) 8000000 reps @ 0.0006 msec (1680000.0/sec): 500x500 tiled rectangle (161x145 tile) 16000000 trep @ 0.0006 msec (1740000.0/sec): 500x500 tiled rectangle (161x145 tile) 60000000 reps @ 0.0001 msec (9520000.0/sec): 1x1 tiled rectangle (216x208 tile) 60000000 reps @ 0.0001 msec (9460000.0/sec): 1x1 tiled rectangle (216x208 tile) 120000000 trep @ 0.0001 msec (9490000.0/sec): 1x1 tiled rectangle (216x208 tile) 50000000 reps @ 0.0001 msec (9760000.0/sec): 10x10 tiled rectangle (216x208 tile) 50000000 reps @ 0.0001 msec (9760000.0/sec): 10x10 tiled rectangle (216x208 tile) 100000000 trep @ 0.0001 msec (9760000.0/sec): 10x10 tiled rectangle (216x208 tile) 72000000 reps @ 0.0001 msec (12600000.0/sec): 100x100 tiled rectangle (216x208 tile) 72000000 reps @ 0.0001 msec (12300000.0/sec): 100x100 tiled rectangle (216x208 tile) 144000000 trep @ 0.0001 msec (12400000.0/sec): 100x100 tiled rectangle (216x208 tile) 9000000 reps @ 0.0006 msec (1810000.0/sec): 500x500 tiled rectangle (216x208 tile) 9000000 reps @ 0.0006 msec (1600000.0/sec): 500x500 tiled rectangle (216x208 tile) 18000000 trep @ 0.0006 msec (1700000.0/sec): 500x500 tiled rectangle (216x208 tile) 50000000 reps @ 0.0001 msec (7040000.0/sec): 1-pixel line segment 50000000 reps @ 0.0001 msec (7300000.0/sec): 1-pixel line segment 100000000 trep @ 0.0001 msec (7170000.0/sec): 1-pixel line segment 40000000 reps @ 0.0001 msec (7040000.0/sec): 10-pixel line segment 40000000 reps @ 0.0001 msec (7030000.0/sec): 10-pixel line segment 80000000 trep @ 0.0001 msec (7040000.0/sec): 10-pixel line segment 40000000 reps @ 0.0001 msec (7070000.0/sec): 100-pixel line segment 40000000 reps @ 0.0001 msec (7500000.0/sec): 100-pixel line segment 80000000 trep @ 0.0001 msec (7280000.0/sec): 100-pixel line segment 40000000 reps @ 0.0001 msec (7030000.0/sec): 500-pixel line segment 40000000 reps @ 0.0001 msec (7270000.0/sec): 500-pixel line segment 80000000 trep @ 0.0001 msec (7150000.0/sec): 500-pixel line segment 50000000 reps @ 0.0001 msec (7290000.0/sec): 100-pixel line segment (1 kid) 50000000 reps @ 0.0001 msec (7380000.0/sec): 100-pixel line segment (1 kid) 100000000 trep @ 0.0001 msec (7330000.0/sec): 100-pixel line segment (1 kid) 40000000 reps @ 0.0001 msec (7430000.0/sec): 100-pixel line segment (2 kids) 40000000 reps @ 0.0001 msec (7220000.0/sec): 100-pixel line segment (2 kids) 80000000 trep @ 0.0001 msec (7320000.0/sec): 100-pixel line segment (2 kids) 40000000 reps @ 0.0001 msec (7370000.0/sec): 100-pixel line segment (3 kids) 40000000 reps @ 0.0001 msec (7140000.0/sec): 100-pixel line segment (3 kids) 80000000 trep @ 0.0001 msec (7250000.0/sec): 100-pixel line segment (3 kids) 40000000 reps @ 0.0001 msec (7670000.0/sec): 10-pixel dashed segment 40000000 reps @ 0.0001 msec (7280000.0/sec): 10-pixel dashed segment 80000000 trep @ 0.0001 msec (7470000.0/sec): 10-pixel dashed segment 40000000 reps @ 0.0001 msec (7790000.0/sec): 100-pixel dashed segment 40000000 reps @ 0.0001 msec (7240000.0/sec): 100-pixel dashed segment 80000000 trep @ 0.0001 msec (7500000.0/sec): 100-pixel dashed segment 40000000 reps @ 0.0001 msec (7340000.0/sec): 100-pixel double-dashed segment 40000000 reps @ 0.0001 msec (7450000.0/sec): 100-pixel double-dashed segment 80000000 trep @ 0.0001 msec (7390000.0/sec): 100-pixel double-dashed segment 50000000 reps @ 0.0001 msec (9710000.0/sec): 10-pixel horizontal line segment 50000000 reps @ 0.0001 msec (9150000.0/sec): 10-pixel horizontal line segment 100000000 trep @ 0.0001 msec (9420000.0/sec): 10-pixel horizontal line segment 50000000 reps @ 0.0001 msec (10200000.0/sec): 100-pixel horizontal line segment 50000000 reps @ 0.0001 msec (10300000.0/sec): 100-pixel horizontal line segment 100000000 trep @ 0.0001 msec (10300000.0/sec): 100-pixel horizontal line segment 80000000 reps @ 0.0001 msec (15600000.0/sec): 500-pixel horizontal line segment 80000000 reps @ 0.0001 msec (15500000.0/sec): 500-pixel horizontal line segment 160000000 trep @ 0.0001 msec (15600000.0/sec): 500-pixel horizontal line segment 50000000 reps @ 0.0001 msec (9340000.0/sec): 10-pixel vertical line segment 50000000 reps @ 0.0001 msec (9480000.0/sec): 10-pixel vertical line segment 100000000 trep @ 0.0001 msec (9410000.0/sec): 10-pixel vertical line segment 50000000 reps @ 0.0001 msec (10100000.0/sec): 100-pixel vertical line segment 50000000 reps @ 0.0001 msec (9570000.0/sec): 100-pixel vertical line segment 100000000 trep @ 0.0001 msec (9850000.0/sec): 100-pixel vertical line segment 70000000 reps @ 0.0001 msec (16500000.0/sec): 500-pixel vertical line segment 70000000 reps @ 0.0001 msec (16000000.0/sec): 500-pixel vertical line segment 140000000 trep @ 0.0001 msec (16300000.0/sec): 500-pixel vertical line segment 8000000 reps @ 0.0007 msec (1440000.0/sec): 10x1 wide horizontal line segment 8000000 reps @ 0.0007 msec (1330000.0/sec): 10x1 wide horizontal line segment 16000000 trep @ 0.0007 msec (1390000.0/sec): 10x1 wide horizontal line segment 3000000 reps @ 0.0019 msec (535000.0/sec): 100x10 wide horizontal line segment 3000000 reps @ 0.0019 msec (513000.0/sec): 100x10 wide horizontal line segment 6000000 trep @ 0.0019 msec (524000.0/sec): 100x10 wide horizontal line segment 2500000 reps @ 0.0023 msec (428000.0/sec): 500x50 wide horizontal line segment 2500000 reps @ 0.0025 msec (408000.0/sec): 500x50 wide horizontal line segment 5000000 trep @ 0.0024 msec (418000.0/sec): 500x50 wide horizontal line segment 8000000 reps @ 0.0007 msec (1410000.0/sec): 10x1 wide vertical line segment 8000000 reps @ 0.0007 msec (1390000.0/sec): 10x1 wide vertical line segment 16000000 trep @ 0.0007 msec (1400000.0/sec): 10x1 wide vertical line segment 3000000 reps @ 0.0019 msec (519000.0/sec): 100x10 wide vertical line segment 3000000 reps @ 0.0018 msec (543000.0/sec): 100x10 wide vertical line segment 6000000 trep @ 0.0019 msec (531000.0/sec): 100x10 wide vertical line segment 2500000 reps @ 0.0024 msec (417000.0/sec): 500x50 wide vertical line segment 2500000 reps @ 0.0024 msec (411000.0/sec): 500x50 wide vertical line segment 5000000 trep @ 0.0024 msec (414000.0/sec): 500x50 wide vertical line segment 50000000 reps @ 0.0001 msec (7540000.0/sec): 1-pixel line 50000000 reps @ 0.0001 msec (7450000.0/sec): 1-pixel line 100000000 trep @ 0.0001 msec (7490000.0/sec): 1-pixel line 40000000 reps @ 0.0001 msec (8210000.0/sec): 10-pixel line 40000000 reps @ 0.0001 msec (7950000.0/sec): 10-pixel line 80000000 trep @ 0.0001 msec (8080000.0/sec): 10-pixel line 40000000 reps @ 0.0001 msec (8300000.0/sec): 100-pixel line 40000000 reps @ 0.0001 msec (8030000.0/sec): 100-pixel line 80000000 trep @ 0.0001 msec (8160000.0/sec): 100-pixel line 40000000 reps @ 0.0001 msec (7870000.0/sec): 500-pixel line 40000000 reps @ 0.0001 msec (8210000.0/sec): 500-pixel line 80000000 trep @ 0.0001 msec (8040000.0/sec): 500-pixel line 50000000 reps @ 0.0001 msec (7950000.0/sec): 10-pixel dashed line 50000000 reps @ 0.0001 msec (7770000.0/sec): 10-pixel dashed line 100000000 trep @ 0.0001 msec (7860000.0/sec): 10-pixel dashed line 40000000 reps @ 0.0001 msec (7240000.0/sec): 100-pixel dashed line 40000000 reps @ 0.0001 msec (7620000.0/sec): 100-pixel dashed line 80000000 trep @ 0.0001 msec (7430000.0/sec): 100-pixel dashed line 40000000 reps @ 0.0001 msec (7260000.0/sec): 100-pixel double-dashed line 40000000 reps @ 0.0001 msec (7640000.0/sec): 100-pixel double-dashed line 80000000 trep @ 0.0001 msec (7450000.0/sec): 100-pixel double-dashed line 5000000 reps @ 0.0011 msec (881000.0/sec): 10x1 wide line 5000000 reps @ 0.0011 msec (888000.0/sec): 10x1 wide line 10000000 trep @ 0.0011 msec (884000.0/sec): 10x1 wide line 2000000 reps @ 0.0027 msec (367000.0/sec): 100x10 wide line 2000000 reps @ 0.0026 msec (378000.0/sec): 100x10 wide line 4000000 trep @ 0.0027 msec (373000.0/sec): 100x10 wide line 1000000 reps @ 0.0058 msec (171000.0/sec): 500x50 wide line 1000000 reps @ 0.0055 msec (182000.0/sec): 500x50 wide line 2000000 trep @ 0.0057 msec (177000.0/sec): 500x50 wide line 600000 reps @ 0.0099 msec (101000.0/sec): 100x10 wide dashed line 600000 reps @ 0.0100 msec ( 99900.0/sec): 100x10 wide dashed line 1200000 trep @ 0.0100 msec (100000.0/sec): 100x10 wide dashed line 500000 reps @ 0.0119 msec ( 83800.0/sec): 100x10 wide double-dashed line 500000 reps @ 0.0125 msec ( 79900.0/sec): 100x10 wide double-dashed line 1000000 trep @ 0.0122 msec ( 81800.0/sec): 100x10 wide double-dashed line 8000000 reps @ 0.0006 msec (1610000.0/sec): 10x10 rectangle outline 8000000 reps @ 0.0006 msec (1540000.0/sec): 10x10 rectangle outline 16000000 trep @ 0.0006 msec (1570000.0/sec): 10x10 rectangle outline 10800000 reps @ 0.0007 msec (1530000.0/sec): 100x100 rectangle outline 10800000 reps @ 0.0006 msec (1550000.0/sec): 100x100 rectangle outline 21600000 trep @ 0.0006 msec (1540000.0/sec): 100x100 rectangle outline 6000000 reps @ 0.0010 msec (999000.0/sec): 500x500 rectangle outline 6000000 reps @ 0.0010 msec (997000.0/sec): 500x500 rectangle outline 12000000 trep @ 0.0010 msec (998000.0/sec): 500x500 rectangle outline 20000000 reps @ 0.0004 msec (2720000.0/sec): 10x10 wide rectangle outline 20000000 reps @ 0.0004 msec (2850000.0/sec): 10x10 wide rectangle outline 40000000 trep @ 0.0004 msec (2780000.0/sec): 10x10 wide rectangle outline 18000000 reps @ 0.0003 msec (3620000.0/sec): 100x100 wide rectangle outline 18000000 reps @ 0.0003 msec (3590000.0/sec): 100x100 wide rectangle outline 36000000 trep @ 0.0003 msec (3610000.0/sec): 100x100 wide rectangle outline 7000000 reps @ 0.0008 msec (1240000.0/sec): 500x500 wide rectangle outline 7000000 reps @ 0.0008 msec (1290000.0/sec): 500x500 wide rectangle outline 14000000 trep @ 0.0008 msec (1260000.0/sec): 500x500 wide rectangle outline 20000000 reps @ 0.0004 msec (2620000.0/sec): 1-pixel circle 20000000 reps @ 0.0004 msec (2720000.0/sec): 1-pixel circle 40000000 trep @ 0.0004 msec (2670000.0/sec): 1-pixel circle 3000000 reps @ 0.0022 msec (460000.0/sec): 10-pixel circle 3000000 reps @ 0.0022 msec (461000.0/sec): 10-pixel circle 6000000 trep @ 0.0022 msec (461000.0/sec): 10-pixel circle 400000 reps @ 0.0153 msec ( 65200.0/sec): 100-pixel circle 400000 reps @ 0.0157 msec ( 63800.0/sec): 100-pixel circle 800000 trep @ 0.0155 msec ( 64500.0/sec): 100-pixel circle 250000 reps @ 0.0212 msec ( 47200.0/sec): 500-pixel circle 250000 reps @ 0.0206 msec ( 48500.0/sec): 500-pixel circle 500000 trep @ 0.0209 msec ( 47800.0/sec): 500-pixel circle 80000 reps @ 0.0650 msec ( 15400.0/sec): 100-pixel dashed circle 80000 reps @ 0.0650 msec ( 15400.0/sec): 100-pixel dashed circle 160000 trep @ 0.0650 msec ( 15400.0/sec): 100-pixel dashed circle 50000 reps @ 0.1056 msec ( 9470.0/sec): 100-pixel double-dashed circle 50000 reps @ 0.1057 msec ( 9460.0/sec): 100-pixel double-dashed circle 100000 trep @ 0.1056 msec ( 9470.0/sec): 100-pixel double-dashed circle 7000000 reps @ 0.0008 msec (1290000.0/sec): 10-pixel wide circle 7000000 reps @ 0.0008 msec (1250000.0/sec): 10-pixel wide circle 14000000 trep @ 0.0008 msec (1270000.0/sec): 10-pixel wide circle 4000000 reps @ 0.0015 msec (654000.0/sec): 100-pixel wide circle 4000000 reps @ 0.0016 msec (644000.0/sec): 100-pixel wide circle 8000000 trep @ 0.0015 msec (649000.0/sec): 100-pixel wide circle 1250000 reps @ 0.0046 msec (216000.0/sec): 500-pixel wide circle 1250000 reps @ 0.0048 msec (208000.0/sec): 500-pixel wide circle 2500000 trep @ 0.0047 msec (212000.0/sec): 500-pixel wide circle 90000 reps @ 0.0560 msec ( 17900.0/sec): 100-pixel wide dashed circle 90000 reps @ 0.0567 msec ( 17700.0/sec): 100-pixel wide dashed circle 180000 trep @ 0.0563 msec ( 17800.0/sec): 100-pixel wide dashed circle 200000 reps @ 0.0465 msec ( 21500.0/sec): 100-pixel wide double-dashed circle 200000 reps @ 0.0469 msec ( 21300.0/sec): 100-pixel wide double-dashed circle 400000 trep @ 0.0467 msec ( 21400.0/sec): 100-pixel wide double-dashed circle 3000000 reps @ 0.0018 msec (557000.0/sec): 10-pixel partial circle 3000000 reps @ 0.0018 msec (549000.0/sec): 10-pixel partial circle 6000000 trep @ 0.0018 msec (553000.0/sec): 10-pixel partial circle 594000 reps @ 0.0095 msec (106000.0/sec): 100-pixel partial circle 594000 reps @ 0.0094 msec (106000.0/sec): 100-pixel partial circle 1188000 trep @ 0.0094 msec (106000.0/sec): 100-pixel partial circle 900000 reps @ 0.0058 msec (173000.0/sec): 10-pixel wide partial circle 900000 reps @ 0.0058 msec (171000.0/sec): 10-pixel wide partial circle 1800000 trep @ 0.0058 msec (172000.0/sec): 10-pixel wide partial circle 594000 reps @ 0.0109 msec ( 92100.0/sec): 100-pixel wide partial circle 594000 reps @ 0.0109 msec ( 91500.0/sec): 100-pixel wide partial circle 1188000 trep @ 0.0109 msec ( 91800.0/sec): 100-pixel wide partial circle 300000000 reps @ 0.0000 msec (57300000.0/sec): 1-pixel solid circle 300000000 reps @ 0.0000 msec (56500000.0/sec): 1-pixel solid circle 600000000 trep @ 0.0000 msec (56900000.0/sec): 1-pixel solid circle 7000000 reps @ 0.0008 msec (1240000.0/sec): 10-pixel solid circle 7000000 reps @ 0.0008 msec (1280000.0/sec): 10-pixel solid circle 14000000 trep @ 0.0008 msec (1260000.0/sec): 10-pixel solid circle 4000000 reps @ 0.0014 msec (725000.0/sec): 100-pixel solid circle 4000000 reps @ 0.0013 msec (762000.0/sec): 100-pixel solid circle 8000000 trep @ 0.0013 msec (743000.0/sec): 100-pixel solid circle 1400000 reps @ 0.0037 msec (269000.0/sec): 500-pixel solid circle 1400000 reps @ 0.0037 msec (268000.0/sec): 500-pixel solid circle 2800000 trep @ 0.0037 msec (269000.0/sec): 500-pixel solid circle 5000000 reps @ 0.0011 msec (926000.0/sec): 10-pixel fill chord partial circle 5000000 reps @ 0.0011 msec (941000.0/sec): 10-pixel fill chord partial circle 10000000 trep @ 0.0011 msec (934000.0/sec): 10-pixel fill chord partial circle 3240000 reps @ 0.0022 msec (464000.0/sec): 100-pixel fill chord partial circle 3240000 reps @ 0.0021 msec (475000.0/sec): 100-pixel fill chord partial circle 6480000 trep @ 0.0021 msec (470000.0/sec): 100-pixel fill chord partial circle 5000000 reps @ 0.0011 msec (922000.0/sec): 10-pixel fill slice partial circle 5000000 reps @ 0.0011 msec (906000.0/sec): 10-pixel fill slice partial circle 10000000 trep @ 0.0011 msec (914000.0/sec): 10-pixel fill slice partial circle 3240000 reps @ 0.0022 msec (459000.0/sec): 100-pixel fill slice partial circle 3240000 reps @ 0.0022 msec (461000.0/sec): 100-pixel fill slice partial circle 6480000 trep @ 0.0022 msec (460000.0/sec): 100-pixel fill slice partial circle 3500000 reps @ 0.0015 msec (682000.0/sec): 10-pixel ellipse 3500000 reps @ 0.0015 msec (677000.0/sec): 10-pixel ellipse 7000000 trep @ 0.0015 msec (680000.0/sec): 10-pixel ellipse 120000 reps @ 0.0449 msec ( 22300.0/sec): 100-pixel ellipse 120000 reps @ 0.0452 msec ( 22100.0/sec): 100-pixel ellipse 240000 trep @ 0.0450 msec ( 22200.0/sec): 100-pixel ellipse 30000 reps @ 0.2024 msec ( 4940.0/sec): 500-pixel ellipse 30000 reps @ 0.2061 msec ( 4850.0/sec): 500-pixel ellipse 60000 trep @ 0.2043 msec ( 4900.0/sec): 500-pixel ellipse 100000 reps @ 0.0631 msec ( 15900.0/sec): 100-pixel dashed ellipse 100000 reps @ 0.0636 msec ( 15700.0/sec): 100-pixel dashed ellipse 200000 trep @ 0.0633 msec ( 15800.0/sec): 100-pixel dashed ellipse 75000 reps @ 0.1408 msec ( 7100.0/sec): 100-pixel double-dashed ellipse 75000 reps @ 0.2448 msec ( 4080.0/sec): 100-pixel double-dashed ellipse 150000 trep @ 0.1928 msec ( 5190.0/sec): 100-pixel double-dashed ellipse 600000 reps @ 0.0082 msec (122000.0/sec): 10-pixel wide ellipse 600000 reps @ 0.0079 msec (126000.0/sec): 10-pixel wide ellipse 1200000 trep @ 0.0081 msec (124000.0/sec): 10-pixel wide ellipse 100000 reps @ 0.0637 msec ( 15700.0/sec): 100-pixel wide ellipse 100000 reps @ 0.0635 msec ( 15700.0/sec): 100-pixel wide ellipse 200000 trep @ 0.0636 msec ( 15700.0/sec): 100-pixel wide ellipse 18000 reps @ 0.3092 msec ( 3230.0/sec): 500-pixel wide ellipse 18000 reps @ 0.3489 msec ( 2870.0/sec): 500-pixel wide ellipse 36000 trep @ 0.3291 msec ( 3040.0/sec): 500-pixel wide ellipse 50000 reps @ 0.1737 msec ( 5760.0/sec): 100-pixel wide dashed ellipse 50000 reps @ 0.1791 msec ( 5590.0/sec): 100-pixel wide dashed ellipse 100000 trep @ 0.1764 msec ( 5670.0/sec): 100-pixel wide dashed ellipse 50000 reps @ 0.1685 msec ( 5940.0/sec): 100-pixel wide double-dashed ellipse 50000 reps @ 0.1698 msec ( 5890.0/sec): 100-pixel wide double-dashed ellipse 100000 trep @ 0.1692 msec ( 5910.0/sec): 100-pixel wide double-dashed ellipse 1080000 reps @ 0.0067 msec (148000.0/sec): 10-pixel partial ellipse 1080000 reps @ 0.0067 msec (150000.0/sec): 10-pixel partial ellipse 2160000 trep @ 0.0067 msec (149000.0/sec): 10-pixel partial ellipse 108000 reps @ 0.0539 msec ( 18600.0/sec): 100-pixel partial ellipse 108000 reps @ 0.0481 msec ( 20800.0/sec): 100-pixel partial ellipse 216000 trep @ 0.0510 msec ( 19600.0/sec): 100-pixel partial ellipse 432000 reps @ 0.0122 msec ( 81900.0/sec): 10-pixel wide partial ellipse 432000 reps @ 0.0130 msec ( 77000.0/sec): 10-pixel wide partial ellipse 864000 trep @ 0.0126 msec ( 79400.0/sec): 10-pixel wide partial ellipse 72000 reps @ 0.0755 msec ( 13200.0/sec): 100-pixel wide partial ellipse 72000 reps @ 0.0750 msec ( 13300.0/sec): 100-pixel wide partial ellipse 144000 trep @ 0.0752 msec ( 13300.0/sec): 100-pixel wide partial ellipse 1200000 reps @ 0.0044 msec (229000.0/sec): 10-pixel filled ellipse 1200000 reps @ 0.0043 msec (234000.0/sec): 10-pixel filled ellipse 2400000 trep @ 0.0043 msec (232000.0/sec): 10-pixel filled ellipse 150000 reps @ 0.0343 msec ( 29200.0/sec): 100-pixel filled ellipse 150000 reps @ 0.0329 msec ( 30400.0/sec): 100-pixel filled ellipse 300000 trep @ 0.0336 msec ( 29700.0/sec): 100-pixel filled ellipse 20000 reps @ 0.3177 msec ( 3150.0/sec): 500-pixel filled ellipse 20000 reps @ 0.3142 msec ( 3180.0/sec): 500-pixel filled ellipse 40000 trep @ 0.3160 msec ( 3160.0/sec): 500-pixel filled ellipse 1350000 reps @ 0.0038 msec (266000.0/sec): 10-pixel fill chord partial ellipse 1350000 reps @ 0.0036 msec (276000.0/sec): 10-pixel fill chord partial ellipse 2700000 trep @ 0.0037 msec (271000.0/sec): 10-pixel fill chord partial ellipse 252000 reps @ 0.0220 msec ( 45500.0/sec): 100-pixel fill chord partial ellipse 252000 reps @ 0.0220 msec ( 45500.0/sec): 100-pixel fill chord partial ellipse 504000 trep @ 0.0220 msec ( 45500.0/sec): 100-pixel fill chord partial ellipse 1350000 reps @ 0.0041 msec (245000.0/sec): 10-pixel fill slice partial ellipse 1350000 reps @ 0.0040 msec (248000.0/sec): 10-pixel fill slice partial ellipse 2700000 trep @ 0.0041 msec (246000.0/sec): 10-pixel fill slice partial ellipse 216000 reps @ 0.0251 msec ( 39900.0/sec): 100-pixel fill slice partial ellipse 216000 reps @ 0.0263 msec ( 38100.0/sec): 100-pixel fill slice partial ellipse 432000 trep @ 0.0257 msec ( 39000.0/sec): 100-pixel fill slice partial ellipse 3000000 reps @ 0.0022 msec (448000.0/sec): Fill 1x1 equivalent triangle 3000000 reps @ 0.0023 msec (444000.0/sec): Fill 1x1 equivalent triangle 6000000 trep @ 0.0022 msec (446000.0/sec): Fill 1x1 equivalent triangle 600000 reps @ 0.0084 msec (119000.0/sec): Fill 10x10 equivalent triangle 600000 reps @ 0.0081 msec (123000.0/sec): Fill 10x10 equivalent triangle 1200000 trep @ 0.0083 msec (121000.0/sec): Fill 10x10 equivalent triangle 70000 reps @ 0.0697 msec ( 14300.0/sec): Fill 100x100 equivalent triangle 70000 reps @ 0.0720 msec ( 13900.0/sec): Fill 100x100 equivalent triangle 140000 trep @ 0.0709 msec ( 14100.0/sec): Fill 100x100 equivalent triangle 3000000 reps @ 0.0024 msec (415000.0/sec): Fill 1x1 trapezoid 3000000 reps @ 0.0023 msec (434000.0/sec): Fill 1x1 trapezoid 6000000 trep @ 0.0024 msec (424000.0/sec): Fill 1x1 trapezoid 700000 reps @ 0.0066 msec (151000.0/sec): Fill 10x10 trapezoid 700000 reps @ 0.0069 msec (146000.0/sec): Fill 10x10 trapezoid 1400000 trep @ 0.0067 msec (148000.0/sec): Fill 10x10 trapezoid 200000 reps @ 0.0479 msec ( 20900.0/sec): Fill 100x100 trapezoid 200000 reps @ 0.0450 msec ( 22200.0/sec): Fill 100x100 trapezoid 400000 trep @ 0.0464 msec ( 21500.0/sec): Fill 100x100 trapezoid 20000 reps @ 0.2577 msec ( 3880.0/sec): Fill 300x300 trapezoid 20000 reps @ 0.2538 msec ( 3940.0/sec): Fill 300x300 trapezoid 40000 trep @ 0.2557 msec ( 3910.0/sec): Fill 300x300 trapezoid 3000000 reps @ 0.0020 msec (495000.0/sec): Fill 1x1 stippled trapezoid (8x8 stipple) 3000000 reps @ 0.0021 msec (482000.0/sec): Fill 1x1 stippled trapezoid (8x8 stipple) 6000000 trep @ 0.0020 msec (488000.0/sec): Fill 1x1 stippled trapezoid (8x8 stipple) 1000000 reps @ 0.0055 msec (182000.0/sec): Fill 10x10 stippled trapezoid (8x8 stipple) 1000000 reps @ 0.0057 msec (177000.0/sec): Fill 10x10 stippled trapezoid (8x8 stipple) 2000000 trep @ 0.0056 msec (179000.0/sec): Fill 10x10 stippled trapezoid (8x8 stipple) 20000 reps @ 0.2420 msec ( 4130.0/sec): Fill 100x100 stippled trapezoid (8x8 stipple) 20000 reps @ 0.2377 msec ( 4210.0/sec): Fill 100x100 stippled trapezoid (8x8 stipple) 40000 trep @ 0.2398 msec ( 4170.0/sec): Fill 100x100 stippled trapezoid (8x8 stipple) 4000 reps @ 2.0684 msec ( 483.0/sec): Fill 300x300 stippled trapezoid (8x8 stipple) 4000 reps @ 2.0166 msec ( 496.0/sec): Fill 300x300 stippled trapezoid (8x8 stipple) 8000 trep @ 2.0425 msec ( 490.0/sec): Fill 300x300 stippled trapezoid (8x8 stipple) 3000000 reps @ 0.0020 msec (495000.0/sec): Fill 1x1 opaque stippled trapezoid (8x8 stipple) 3000000 reps @ 0.0020 msec (496000.0/sec): Fill 1x1 opaque stippled trapezoid (8x8 stipple) 6000000 trep @ 0.0020 msec (495000.0/sec): Fill 1x1 opaque stippled trapezoid (8x8 stipple) 700000 reps @ 0.0070 msec (142000.0/sec): Fill 10x10 opaque stippled trapezoid (8x8 stipple) 700000 reps @ 0.0070 msec (143000.0/sec): Fill 10x10 opaque stippled trapezoid (8x8 stipple) 1400000 trep @ 0.0070 msec (143000.0/sec): Fill 10x10 opaque stippled trapezoid (8x8 stipple) 20000 reps @ 0.4095 msec ( 2440.0/sec): Fill 100x100 opaque stippled trapezoid (8x8 stipple) 20000 reps @ 0.3946 msec ( 2530.0/sec): Fill 100x100 opaque stippled trapezoid (8x8 stipple) 40000 trep @ 0.4020 msec ( 2490.0/sec): Fill 100x100 opaque stippled trapezoid (8x8 stipple) 1600 reps @ 3.4389 msec ( 291.0/sec): Fill 300x300 opaque stippled trapezoid (8x8 stipple) 1600 reps @ 3.4321 msec ( 291.0/sec): Fill 300x300 opaque stippled trapezoid (8x8 stipple) 3200 trep @ 3.4355 msec ( 291.0/sec): Fill 300x300 opaque stippled trapezoid (8x8 stipple) 2000000 reps @ 0.0023 msec (435000.0/sec): Fill 1x1 tiled trapezoid (4x4 tile) 2000000 reps @ 0.0023 msec (431000.0/sec): Fill 1x1 tiled trapezoid (4x4 tile) 4000000 trep @ 0.0023 msec (433000.0/sec): Fill 1x1 tiled trapezoid (4x4 tile) 700000 reps @ 0.0068 msec (148000.0/sec): Fill 10x10 tiled trapezoid (4x4 tile) 700000 reps @ 0.0069 msec (144000.0/sec): Fill 10x10 tiled trapezoid (4x4 tile) 1400000 trep @ 0.0068 msec (146000.0/sec): Fill 10x10 tiled trapezoid (4x4 tile) 20000 reps @ 0.3853 msec ( 2600.0/sec): Fill 100x100 tiled trapezoid (4x4 tile) 20000 reps @ 0.3949 msec ( 2530.0/sec): Fill 100x100 tiled trapezoid (4x4 tile) 40000 trep @ 0.3901 msec ( 2560.0/sec): Fill 100x100 tiled trapezoid (4x4 tile) 1600 reps @ 3.3251 msec ( 301.0/sec): Fill 300x300 tiled trapezoid (4x4 tile) 1600 reps @ 3.4218 msec ( 292.0/sec): Fill 300x300 tiled trapezoid (4x4 tile) 3200 trep @ 3.3735 msec ( 296.0/sec): Fill 300x300 tiled trapezoid (4x4 tile) 3000000 reps @ 0.0021 msec (482000.0/sec): Fill 1x1 stippled trapezoid (17x15 stipple) 3000000 reps @ 0.0021 msec (484000.0/sec): Fill 1x1 stippled trapezoid (17x15 stipple) 6000000 trep @ 0.0021 msec (483000.0/sec): Fill 1x1 stippled trapezoid (17x15 stipple) 1000000 reps @ 0.0051 msec (196000.0/sec): Fill 10x10 stippled trapezoid (17x15 stipple) 1000000 reps @ 0.0048 msec (207000.0/sec): Fill 10x10 stippled trapezoid (17x15 stipple) 2000000 trep @ 0.0050 msec (201000.0/sec): Fill 10x10 stippled trapezoid (17x15 stipple) 40000 reps @ 0.1410 msec ( 7090.0/sec): Fill 100x100 stippled trapezoid (17x15 stipple) 40000 reps @ 0.1422 msec ( 7030.0/sec): Fill 100x100 stippled trapezoid (17x15 stipple) 80000 trep @ 0.1416 msec ( 7060.0/sec): Fill 100x100 stippled trapezoid (17x15 stipple) 6000 reps @ 1.1364 msec ( 880.0/sec): Fill 300x300 stippled trapezoid (17x15 stipple) 6000 reps @ 1.1674 msec ( 857.0/sec): Fill 300x300 stippled trapezoid (17x15 stipple) 12000 trep @ 1.1519 msec ( 868.0/sec): Fill 300x300 stippled trapezoid (17x15 stipple) 3000000 reps @ 0.0021 msec (482000.0/sec): Fill 1x1 opaque stippled trapezoid (17x15 stipple) 3000000 reps @ 0.0022 msec (447000.0/sec): Fill 1x1 opaque stippled trapezoid (17x15 stipple) 6000000 trep @ 0.0022 msec (464000.0/sec): Fill 1x1 opaque stippled trapezoid (17x15 stipple) 3000000 reps @ 0.0017 msec (594000.0/sec): Fill 10x10 opaque stippled trapezoid (17x15 stipple) 3000000 reps @ 0.0018 msec (557000.0/sec): Fill 10x10 opaque stippled trapezoid (17x15 stipple) 6000000 trep @ 0.0017 msec (575000.0/sec): Fill 10x10 opaque stippled trapezoid (17x15 stipple) 2000000 reps @ 0.0025 msec (399000.0/sec): Fill 100x100 opaque stippled trapezoid (17x15 stipple) 2000000 reps @ 0.0026 msec (390000.0/sec): Fill 100x100 opaque stippled trapezoid (17x15 stipple) 4000000 trep @ 0.0025 msec (395000.0/sec): Fill 100x100 opaque stippled trapezoid (17x15 stipple) 1400000 reps @ 0.0042 msec (240000.0/sec): Fill 300x300 opaque stippled trapezoid (17x15 stipple) 1400000 reps @ 0.0040 msec (248000.0/sec): Fill 300x300 opaque stippled trapezoid (17x15 stipple) 2800000 trep @ 0.0041 msec (243000.0/sec): Fill 300x300 opaque stippled trapezoid (17x15 stipple) 3000000 reps @ 0.0019 msec (519000.0/sec): Fill 1x1 tiled trapezoid (17x15 tile) 3000000 reps @ 0.0020 msec (507000.0/sec): Fill 1x1 tiled trapezoid (17x15 tile) 6000000 trep @ 0.0019 msec (513000.0/sec): Fill 1x1 tiled trapezoid (17x15 tile) 3000000 reps @ 0.0021 msec (485000.0/sec): Fill 10x10 tiled trapezoid (17x15 tile) 3000000 reps @ 0.0021 msec (484000.0/sec): Fill 10x10 tiled trapezoid (17x15 tile) 6000000 trep @ 0.0021 msec (484000.0/sec): Fill 10x10 tiled trapezoid (17x15 tile) 2000000 reps @ 0.0029 msec (350000.0/sec): Fill 100x100 tiled trapezoid (17x15 tile) 2000000 reps @ 0.0029 msec (344000.0/sec): Fill 100x100 tiled trapezoid (17x15 tile) 4000000 trep @ 0.0029 msec (347000.0/sec): Fill 100x100 tiled trapezoid (17x15 tile) 1200000 reps @ 0.0045 msec (221000.0/sec): Fill 300x300 tiled trapezoid (17x15 tile) 1200000 reps @ 0.0046 msec (218000.0/sec): Fill 300x300 tiled trapezoid (17x15 tile) 2400000 trep @ 0.0046 msec (220000.0/sec): Fill 300x300 tiled trapezoid (17x15 tile) 4000000 reps @ 0.0016 msec (623000.0/sec): Fill 1x1 stippled trapezoid (161x145 stipple) 4000000 reps @ 0.0016 msec (641000.0/sec): Fill 1x1 stippled trapezoid (161x145 stipple) 8000000 trep @ 0.0016 msec (632000.0/sec): Fill 1x1 stippled trapezoid (161x145 stipple) 3000000 reps @ 0.0017 msec (576000.0/sec): Fill 10x10 stippled trapezoid (161x145 stipple) 3000000 reps @ 0.0018 msec (563000.0/sec): Fill 10x10 stippled trapezoid (161x145 stipple) 6000000 trep @ 0.0018 msec (569000.0/sec): Fill 10x10 stippled trapezoid (161x145 stipple) 3000000 reps @ 0.0024 msec (409000.0/sec): Fill 100x100 stippled trapezoid (161x145 stipple) 3000000 reps @ 0.0025 msec (396000.0/sec): Fill 100x100 stippled trapezoid (161x145 stipple) 6000000 trep @ 0.0025 msec (402000.0/sec): Fill 100x100 stippled trapezoid (161x145 stipple) 1400000 reps @ 0.0040 msec (248000.0/sec): Fill 300x300 stippled trapezoid (161x145 stipple) 1400000 reps @ 0.0041 msec (246000.0/sec): Fill 300x300 stippled trapezoid (161x145 stipple) 2800000 trep @ 0.0040 msec (247000.0/sec): Fill 300x300 stippled trapezoid (161x145 stipple) 4000000 reps @ 0.0016 msec (617000.0/sec): Fill 1x1 opaque stippled trapezoid (161x145 stipple) 4000000 reps @ 0.0016 msec (622000.0/sec): Fill 1x1 opaque stippled trapezoid (161x145 stipple) 8000000 trep @ 0.0016 msec (620000.0/sec): Fill 1x1 opaque stippled trapezoid (161x145 stipple) 3000000 reps @ 0.0017 msec (591000.0/sec): Fill 10x10 opaque stippled trapezoid (161x145 stipple) 3000000 reps @ 0.0018 msec (566000.0/sec): Fill 10x10 opaque stippled trapezoid (161x145 stipple) 6000000 trep @ 0.0017 msec (578000.0/sec): Fill 10x10 opaque stippled trapezoid (161x145 stipple) 3000000 reps @ 0.0024 msec (412000.0/sec): Fill 100x100 opaque stippled trapezoid (161x145 stipple) 3000000 reps @ 0.0025 msec (394000.0/sec): Fill 100x100 opaque stippled trapezoid (161x145 stipple) 6000000 trep @ 0.0025 msec (403000.0/sec): Fill 100x100 opaque stippled trapezoid (161x145 stipple) 1400000 reps @ 0.0040 msec (248000.0/sec): Fill 300x300 opaque stippled trapezoid (161x145 stipple) 1400000 reps @ 0.0041 msec (244000.0/sec): Fill 300x300 opaque stippled trapezoid (161x145 stipple) 2800000 trep @ 0.0041 msec (246000.0/sec): Fill 300x300 opaque stippled trapezoid (161x145 stipple) 3000000 reps @ 0.0020 msec (510000.0/sec): Fill 1x1 tiled trapezoid (161x145 tile) 3000000 reps @ 0.0020 msec (500000.0/sec): Fill 1x1 tiled trapezoid (161x145 tile) 6000000 trep @ 0.0020 msec (505000.0/sec): Fill 1x1 tiled trapezoid (161x145 tile) 3000000 reps @ 0.0020 msec (488000.0/sec): Fill 10x10 tiled trapezoid (161x145 tile) 3000000 reps @ 0.0021 msec (486000.0/sec): Fill 10x10 tiled trapezoid (161x145 tile) 6000000 trep @ 0.0021 msec (487000.0/sec): Fill 10x10 tiled trapezoid (161x145 tile) 2000000 reps @ 0.0028 msec (355000.0/sec): Fill 100x100 tiled trapezoid (161x145 tile) 2000000 reps @ 0.0030 msec (338000.0/sec): Fill 100x100 tiled trapezoid (161x145 tile) 4000000 trep @ 0.0029 msec (346000.0/sec): Fill 100x100 tiled trapezoid (161x145 tile) 1200000 reps @ 0.0043 msec (231000.0/sec): Fill 300x300 tiled trapezoid (161x145 tile) 1200000 reps @ 0.0043 msec (234000.0/sec): Fill 300x300 tiled trapezoid (161x145 tile) 2400000 trep @ 0.0043 msec (232000.0/sec): Fill 300x300 tiled trapezoid (161x145 tile) 3000000 reps @ 0.0019 msec (522000.0/sec): Fill 1x1 tiled trapezoid (216x208 tile) 3000000 reps @ 0.0020 msec (496000.0/sec): Fill 1x1 tiled trapezoid (216x208 tile) 6000000 trep @ 0.0020 msec (509000.0/sec): Fill 1x1 tiled trapezoid (216x208 tile) 3000000 reps @ 0.0021 msec (469000.0/sec): Fill 10x10 tiled trapezoid (216x208 tile) 3000000 reps @ 0.0021 msec (487000.0/sec): Fill 10x10 tiled trapezoid (216x208 tile) 6000000 trep @ 0.0021 msec (477000.0/sec): Fill 10x10 tiled trapezoid (216x208 tile) 2160000 reps @ 0.0030 msec (335000.0/sec): Fill 100x100 tiled trapezoid (216x208 tile) 2160000 reps @ 0.0030 msec (333000.0/sec): Fill 100x100 tiled trapezoid (216x208 tile) 4320000 trep @ 0.0030 msec (334000.0/sec): Fill 100x100 tiled trapezoid (216x208 tile) 1200000 reps @ 0.0043 msec (232000.0/sec): Fill 300x300 tiled trapezoid (216x208 tile) 1200000 reps @ 0.0044 msec (228000.0/sec): Fill 300x300 tiled trapezoid (216x208 tile) 2400000 trep @ 0.0043 msec (230000.0/sec): Fill 300x300 tiled trapezoid (216x208 tile) 700000 reps @ 0.0084 msec (119000.0/sec): Fill 1x1 aa trap 700000 reps @ 0.0078 msec (129000.0/sec): Fill 1x1 aa trap 1400000 trep @ 0.0081 msec (124000.0/sec): Fill 1x1 aa trap 500000 reps @ 0.0110 msec ( 91000.0/sec): Fill 10x10 aa trap 500000 reps @ 0.0115 msec ( 87300.0/sec): Fill 10x10 aa trap 1000000 trep @ 0.0112 msec ( 89100.0/sec): Fill 10x10 aa trap 200000 reps @ 0.0419 msec ( 23900.0/sec): Fill 100x100 aa trap 200000 reps @ 0.0449 msec ( 22300.0/sec): Fill 100x100 aa trap 400000 trep @ 0.0434 msec ( 23100.0/sec): Fill 100x100 aa trap 60000 reps @ 0.0977 msec ( 10200.0/sec): Fill 300x300 aa trap 60000 reps @ 0.0959 msec ( 10400.0/sec): Fill 300x300 aa trap 120000 trep @ 0.0968 msec ( 10300.0/sec): Fill 300x300 aa trap 700000 reps @ 0.0078 msec (128000.0/sec): Fill 1x1 aa trap with 4 bit alpha 700000 reps @ 0.0085 msec (118000.0/sec): Fill 1x1 aa trap with 4 bit alpha 1400000 trep @ 0.0082 msec (123000.0/sec): Fill 1x1 aa trap with 4 bit alpha 400000 reps @ 0.0115 msec ( 87300.0/sec): Fill 10x10 aa trap with 4 bit alpha 400000 reps @ 0.0110 msec ( 91000.0/sec): Fill 10x10 aa trap with 4 bit alpha 800000 trep @ 0.0112 msec ( 89100.0/sec): Fill 10x10 aa trap with 4 bit alpha 200000 reps @ 0.0421 msec ( 23800.0/sec): Fill 100x100 aa trap with 4 bit alpha 200000 reps @ 0.0426 msec ( 23500.0/sec): Fill 100x100 aa trap with 4 bit alpha 400000 trep @ 0.0423 msec ( 23600.0/sec): Fill 100x100 aa trap with 4 bit alpha 60000 reps @ 0.0954 msec ( 10500.0/sec): Fill 300x300 aa trap with 4 bit alpha 60000 reps @ 0.0957 msec ( 10400.0/sec): Fill 300x300 aa trap with 4 bit alpha 120000 trep @ 0.0956 msec ( 10500.0/sec): Fill 300x300 aa trap with 4 bit alpha 40000000 reps @ 0.0001 msec (7340000.0/sec): Fill 1x1 aa trap with 1 bit alpha 40000000 reps @ 0.0002 msec (6580000.0/sec): Fill 1x1 aa trap with 1 bit alpha 80000000 trep @ 0.0001 msec (6940000.0/sec): Fill 1x1 aa trap with 1 bit alpha 20000000 reps @ 0.0004 msec (2480000.0/sec): Fill 10x10 aa trap with 1 bit alpha 20000000 reps @ 0.0004 msec (2610000.0/sec): Fill 10x10 aa trap with 1 bit alpha 40000000 trep @ 0.0004 msec (2540000.0/sec): Fill 10x10 aa trap with 1 bit alpha 3000000 reps @ 0.0025 msec (408000.0/sec): Fill 100x100 aa trap with 1 bit alpha 3000000 reps @ 0.0024 msec (423000.0/sec): Fill 100x100 aa trap with 1 bit alpha 6000000 trep @ 0.0024 msec (415000.0/sec): Fill 100x100 aa trap with 1 bit alpha 600000 reps @ 0.0091 msec (110000.0/sec): Fill 300x300 aa trap with 1 bit alpha 600000 reps @ 0.0089 msec (113000.0/sec): Fill 300x300 aa trap with 1 bit alpha 1200000 trep @ 0.0090 msec (111000.0/sec): Fill 300x300 aa trap with 1 bit alpha 700000 reps @ 0.0088 msec (114000.0/sec): Fill 2x1 aa trap 700000 reps @ 0.0079 msec (127000.0/sec): Fill 2x1 aa trap 1400000 trep @ 0.0083 msec (120000.0/sec): Fill 2x1 aa trap 500000 reps @ 0.0121 msec ( 82600.0/sec): Fill 2x10 aa trap 500000 reps @ 0.0109 msec ( 92100.0/sec): Fill 2x10 aa trap 1000000 trep @ 0.0115 msec ( 87100.0/sec): Fill 2x10 aa trap 200000 reps @ 0.0329 msec ( 30400.0/sec): Fill 2x100 aa trap 200000 reps @ 0.0361 msec ( 27700.0/sec): Fill 2x100 aa trap 400000 trep @ 0.0345 msec ( 29000.0/sec): Fill 2x100 aa trap 70000 reps @ 0.0822 msec ( 12200.0/sec): Fill 2x300 aa trap 70000 reps @ 0.0800 msec ( 12500.0/sec): Fill 2x300 aa trap 140000 trep @ 0.0811 msec ( 12300.0/sec): Fill 2x300 aa trap 600000 reps @ 0.0087 msec (116000.0/sec): Fill 1x1 aa trapezoid 600000 reps @ 0.0090 msec (111000.0/sec): Fill 1x1 aa trapezoid 1200000 trep @ 0.0088 msec (113000.0/sec): Fill 1x1 aa trapezoid 600000 reps @ 0.0098 msec (103000.0/sec): Fill 10x10 aa trapezoid 600000 reps @ 0.0090 msec (111000.0/sec): Fill 10x10 aa trapezoid 1200000 trep @ 0.0094 msec (107000.0/sec): Fill 10x10 aa trapezoid 500000 reps @ 0.0131 msec ( 76100.0/sec): Fill 100x100 aa trapezoid 500000 reps @ 0.0123 msec ( 81400.0/sec): Fill 100x100 aa trapezoid 1000000 trep @ 0.0127 msec ( 78700.0/sec): Fill 100x100 aa trapezoid 300000 reps @ 0.0243 msec ( 41100.0/sec): Fill 300x300 aa trapezoid 300000 reps @ 0.0240 msec ( 41700.0/sec): Fill 300x300 aa trapezoid 600000 trep @ 0.0241 msec ( 41400.0/sec): Fill 300x300 aa trapezoid 9000000 reps @ 0.0005 msec (1840000.0/sec): Fill 1x1 aa pre-added trapezoid 9000000 reps @ 0.0005 msec (1830000.0/sec): Fill 1x1 aa pre-added trapezoid 18000000 trep @ 0.0005 msec (1840000.0/sec): Fill 1x1 aa pre-added trapezoid 2000000 reps @ 0.0032 msec (314000.0/sec): Fill 10x10 aa pre-added trapezoid 2000000 reps @ 0.0031 msec (326000.0/sec): Fill 10x10 aa pre-added trapezoid 4000000 trep @ 0.0031 msec (320000.0/sec): Fill 10x10 aa pre-added trapezoid 200000 reps @ 0.0282 msec ( 35500.0/sec): Fill 100x100 aa pre-added trapezoid 200000 reps @ 0.0279 msec ( 35800.0/sec): Fill 100x100 aa pre-added trapezoid 400000 trep @ 0.0280 msec ( 35700.0/sec): Fill 100x100 aa pre-added trapezoid 60000 reps @ 0.0900 msec ( 11100.0/sec): Fill 300x300 aa pre-added trapezoid 60000 reps @ 0.0906 msec ( 11000.0/sec): Fill 300x300 aa pre-added trapezoid 120000 trep @ 0.0903 msec ( 11100.0/sec): Fill 300x300 aa pre-added trapezoid 4000000 reps @ 0.0017 msec (602000.0/sec): Fill 10x10 equivalent complex polygon 4000000 reps @ 0.0017 msec (602000.0/sec): Fill 10x10 equivalent complex polygon 8000000 trep @ 0.0017 msec (602000.0/sec): Fill 10x10 equivalent complex polygon 1000000 reps @ 0.0051 msec (195000.0/sec): Fill 100x100 equivalent complex polygons 1000000 reps @ 0.0051 msec (196000.0/sec): Fill 100x100 equivalent complex polygons 2000000 trep @ 0.0051 msec (195000.0/sec): Fill 100x100 equivalent complex polygons 2000000 reps @ 0.0030 msec (328000.0/sec): Fill 10x10 64-gon (Convex) 2000000 reps @ 0.0029 msec (346000.0/sec): Fill 10x10 64-gon (Convex) 4000000 trep @ 0.0030 msec (337000.0/sec): Fill 10x10 64-gon (Convex) 2000000 reps @ 0.0047 msec (213000.0/sec): Fill 100x100 64-gon (Convex) 2000000 reps @ 0.0046 msec (217000.0/sec): Fill 100x100 64-gon (Convex) 4000000 trep @ 0.0047 msec (215000.0/sec): Fill 100x100 64-gon (Convex) 2000000 reps @ 0.0030 msec (328000.0/sec): Fill 10x10 64-gon (Complex) 2000000 reps @ 0.0031 msec (326000.0/sec): Fill 10x10 64-gon (Complex) 4000000 trep @ 0.0031 msec (327000.0/sec): Fill 10x10 64-gon (Complex) 800000 reps @ 0.0068 msec (147000.0/sec): Fill 100x100 64-gon (Complex) 800000 reps @ 0.0068 msec (147000.0/sec): Fill 100x100 64-gon (Complex) 1600000 trep @ 0.0068 msec (147000.0/sec): Fill 100x100 64-gon (Complex) 160000000 reps @ 0.0000 msec (21800000.0/sec): Char in 80-char line (6x13) 160000000 reps @ 0.0000 msec (21100000.0/sec): Char in 80-char line (6x13) 320000000 trep @ 0.0000 msec (21500000.0/sec): Char in 80-char line (6x13) 144000000 reps @ 0.0000 msec (21400000.0/sec): Char in 70-char line (8x13) 144000000 reps @ 0.0000 msec (20200000.0/sec): Char in 70-char line (8x13) 288000000 trep @ 0.0000 msec (20800000.0/sec): Char in 70-char line (8x13) 120000000 reps @ 0.0001 msec (19200000.0/sec): Char in 60-char line (9x15) 120000000 reps @ 0.0001 msec (18900000.0/sec): Char in 60-char line (9x15) 240000000 trep @ 0.0001 msec (19000000.0/sec): Char in 60-char line (9x15) 80000000 reps @ 0.0001 msec (14100000.0/sec): Char16 in 40-char line (k14) 80000000 reps @ 0.0001 msec (14300000.0/sec): Char16 in 40-char line (k14) 160000000 trep @ 0.0001 msec (14200000.0/sec): Char16 in 40-char line (k14) 69000000 reps @ 0.0001 msec (10600000.0/sec): Char16 in 23-char line (k24) 69000000 reps @ 0.0001 msec (10100000.0/sec): Char16 in 23-char line (k24) 138000000 trep @ 0.0001 msec (10300000.0/sec): Char16 in 23-char line (k24) 160000000 reps @ 0.0000 msec (21100000.0/sec): Char in 80-char line (TR 10) 160000000 reps @ 0.0000 msec (20600000.0/sec): Char in 80-char line (TR 10) 320000000 trep @ 0.0000 msec (20800000.0/sec): Char in 80-char line (TR 10) 96000000 reps @ 0.0001 msec (13900000.0/sec): Char in 30-char line (TR 24) 96000000 reps @ 0.0001 msec (13400000.0/sec): Char in 30-char line (TR 24) 192000000 trep @ 0.0001 msec (13700000.0/sec): Char in 30-char line (TR 24) 56000000 reps @ 0.0001 msec (10500000.0/sec): Char in 20/40/20 line (6x13, TR 10) 56000000 reps @ 0.0001 msec (10800000.0/sec): Char in 20/40/20 line (6x13, TR 10) 112000000 trep @ 0.0001 msec (10600000.0/sec): Char in 20/40/20 line (6x13, TR 10) 25200000 reps @ 0.0002 msec (4720000.0/sec): Char16 in 7/14/7 line (k14, k24) 25200000 reps @ 0.0002 msec (4540000.0/sec): Char16 in 7/14/7 line (k14, k24) 50400000 trep @ 0.0002 msec (4630000.0/sec): Char16 in 7/14/7 line (k14, k24) 480000000 reps @ 0.0000 msec (84700000.0/sec): Char in 80-char image line (6x13) 480000000 reps @ 0.0000 msec (86300000.0/sec): Char in 80-char image line (6x13) 960000000 trep @ 0.0000 msec (85500000.0/sec): Char in 80-char image line (6x13) 432000000 reps @ 0.0000 msec (77900000.0/sec): Char in 70-char image line (8x13) 432000000 reps @ 0.0000 msec (78300000.0/sec): Char in 70-char image line (8x13) 864000000 trep @ 0.0000 msec (78100000.0/sec): Char in 70-char image line (8x13) 420000000 reps @ 0.0000 msec (72200000.0/sec): Char in 60-char image line (9x15) 420000000 reps @ 0.0000 msec (73500000.0/sec): Char in 60-char image line (9x15) 840000000 trep @ 0.0000 msec (72900000.0/sec): Char in 60-char image line (9x15) 240000000 reps @ 0.0000 msec (47200000.0/sec): Char16 in 40-char image line (k14) 240000000 reps @ 0.0000 msec (46400000.0/sec): Char16 in 40-char image line (k14) 480000000 trep @ 0.0000 msec (46800000.0/sec): Char16 in 40-char image line (k14) 184000000 reps @ 0.0000 msec (34600000.0/sec): Char16 in 23-char image line (k24) 184000000 reps @ 0.0000 msec (33900000.0/sec): Char16 in 23-char image line (k24) 368000000 trep @ 0.0000 msec (34200000.0/sec): Char16 in 23-char image line (k24) 480000000 reps @ 0.0000 msec (84400000.0/sec): Char in 80-char image line (TR 10) 480000000 reps @ 0.0000 msec (83800000.0/sec): Char in 80-char image line (TR 10) 960000000 trep @ 0.0000 msec (84100000.0/sec): Char in 80-char image line (TR 10) 256000000 reps @ 0.0000 msec (49800000.0/sec): Char in 30-char image line (TR 24) 256000000 reps @ 0.0000 msec (49300000.0/sec): Char in 30-char image line (TR 24) 512000000 trep @ 0.0000 msec (49600000.0/sec): Char in 30-char image line (TR 24) 160000 reps @ 0.0409 msec ( 24400.0/sec): Char in 80-char aa line (Charter 10) 160000 reps @ 0.0407 msec ( 24600.0/sec): Char in 80-char aa line (Charter 10) 320000 trep @ 0.0408 msec ( 24500.0/sec): Char in 80-char aa line (Charter 10) 128000 reps @ 0.0436 msec ( 22900.0/sec): Char in 30-char aa line (Charter 24) 128000 reps @ 0.0441 msec ( 22700.0/sec): Char in 30-char aa line (Charter 24) 256000 trep @ 0.0438 msec ( 22800.0/sec): Char in 30-char aa line (Charter 24) 160000 reps @ 0.0400 msec ( 25000.0/sec): Char in 80-char aa line (Courier 12) 160000 reps @ 0.0406 msec ( 24600.0/sec): Char in 80-char aa line (Courier 12) 320000 trep @ 0.0403 msec ( 24800.0/sec): Char in 80-char aa line (Courier 12) 160000 reps @ 0.0407 msec ( 24600.0/sec): Char in 80-char a line (Charter 10) 160000 reps @ 0.0408 msec ( 24500.0/sec): Char in 80-char a line (Charter 10) 320000 trep @ 0.0407 msec ( 24500.0/sec): Char in 80-char a line (Charter 10) 128000 reps @ 0.0440 msec ( 22700.0/sec): Char in 30-char a line (Charter 24) 128000 reps @ 0.0435 msec ( 23000.0/sec): Char in 30-char a line (Charter 24) 256000 trep @ 0.0438 msec ( 22900.0/sec): Char in 30-char a line (Charter 24) 160000 reps @ 0.0407 msec ( 24600.0/sec): Char in 80-char a line (Courier 12) 160000 reps @ 0.0406 msec ( 24600.0/sec): Char in 80-char a line (Courier 12) 320000 trep @ 0.0407 msec ( 24600.0/sec): Char in 80-char a line (Courier 12) 160000 reps @ 0.0411 msec ( 24300.0/sec): Char in 80-char rgb line (Charter 10) 160000 reps @ 0.0412 msec ( 24300.0/sec): Char in 80-char rgb line (Charter 10) 320000 trep @ 0.0411 msec ( 24300.0/sec): Char in 80-char rgb line (Charter 10) 128000 reps @ 0.0440 msec ( 22700.0/sec): Char in 30-char rgb line (Charter 24) 128000 reps @ 0.0445 msec ( 22500.0/sec): Char in 30-char rgb line (Charter 24) 256000 trep @ 0.0443 msec ( 22600.0/sec): Char in 30-char rgb line (Charter 24) 160000 reps @ 0.0408 msec ( 24500.0/sec): Char in 80-char rgb line (Courier 12) 160000 reps @ 0.0413 msec ( 24200.0/sec): Char in 80-char rgb line (Courier 12) 320000 trep @ 0.0410 msec ( 24400.0/sec): Char in 80-char rgb line (Courier 12) 480000 reps @ 0.0114 msec ( 87700.0/sec): Char in 80-char aa core line (Charter 10) 480000 reps @ 0.0112 msec ( 88900.0/sec): Char in 80-char aa core line (Charter 10) 960000 trep @ 0.0113 msec ( 88300.0/sec): Char in 80-char aa core line (Charter 10) 128000 reps @ 0.0488 msec ( 20500.0/sec): Char in 30-char aa core line (Charter 24) 128000 reps @ 0.0484 msec ( 20600.0/sec): Char in 30-char aa core line (Charter 24) 256000 trep @ 0.0486 msec ( 20600.0/sec): Char in 30-char aa core line (Charter 24) 400000 reps @ 0.0135 msec ( 74200.0/sec): Char in 80-char aa core line (Courier 12) 400000 reps @ 0.0132 msec ( 76000.0/sec): Char in 80-char aa core line (Courier 12) 800000 trep @ 0.0133 msec ( 75100.0/sec): Char in 80-char aa core line (Courier 12) 480000 reps @ 0.0113 msec ( 88200.0/sec): Char in 80-char a core line (Charter 10) 480000 reps @ 0.0114 msec ( 87600.0/sec): Char in 80-char a core line (Charter 10) 960000 trep @ 0.0114 msec ( 87900.0/sec): Char in 80-char a core line (Charter 10) 128000 reps @ 0.0498 msec ( 20100.0/sec): Char in 30-char a core line (Charter 24) 128000 reps @ 0.0499 msec ( 20000.0/sec): Char in 30-char a core line (Charter 24) 256000 trep @ 0.0499 msec ( 20100.0/sec): Char in 30-char a core line (Charter 24) 400000 reps @ 0.0136 msec ( 73600.0/sec): Char in 80-char a core line (Courier 12) 400000 reps @ 0.0136 msec ( 73500.0/sec): Char in 80-char a core line (Courier 12) 800000 trep @ 0.0136 msec ( 73600.0/sec): Char in 80-char a core line (Courier 12) 480000 reps @ 0.0129 msec ( 77800.0/sec): Char in 80-char rgb core line (Charter 10) 480000 reps @ 0.0128 msec ( 78400.0/sec): Char in 80-char rgb core line (Charter 10) 960000 trep @ 0.0128 msec ( 78100.0/sec): Char in 80-char rgb core line (Charter 10) 96000 reps @ 0.0554 msec ( 18100.0/sec): Char in 30-char rgb core line (Charter 24) 96000 reps @ 0.0551 msec ( 18200.0/sec): Char in 30-char rgb core line (Charter 24) 192000 trep @ 0.0552 msec ( 18100.0/sec): Char in 30-char rgb core line (Charter 24) 400000 reps @ 0.0150 msec ( 66700.0/sec): Char in 80-char rgb core line (Courier 12) 400000 reps @ 0.0154 msec ( 65000.0/sec): Char in 80-char rgb core line (Courier 12) 800000 trep @ 0.0152 msec ( 65800.0/sec): Char in 80-char rgb core line (Courier 12) 7000000 reps @ 0.0007 msec (1380000.0/sec): Scroll 10x10 pixels 7000000 reps @ 0.0007 msec (1350000.0/sec): Scroll 10x10 pixels 14000000 trep @ 0.0007 msec (1370000.0/sec): Scroll 10x10 pixels 7000000 reps @ 0.0007 msec (1390000.0/sec): Scroll 100x100 pixels 7000000 reps @ 0.0007 msec (1360000.0/sec): Scroll 100x100 pixels 14000000 trep @ 0.0007 msec (1370000.0/sec): Scroll 100x100 pixels 7000000 reps @ 0.0007 msec (1390000.0/sec): Scroll 500x500 pixels 7000000 reps @ 0.0007 msec (1360000.0/sec): Scroll 500x500 pixels 14000000 trep @ 0.0007 msec (1380000.0/sec): Scroll 500x500 pixels 8000000 reps @ 0.0007 msec (1370000.0/sec): Copy 10x10 from window to window 8000000 reps @ 0.0007 msec (1370000.0/sec): Copy 10x10 from window to window 16000000 trep @ 0.0007 msec (1370000.0/sec): Copy 10x10 from window to window 8000000 reps @ 0.0007 msec (1410000.0/sec): Copy 100x100 from window to window 8000000 reps @ 0.0007 msec (1340000.0/sec): Copy 100x100 from window to window 16000000 trep @ 0.0007 msec (1370000.0/sec): Copy 100x100 from window to window 8000000 reps @ 0.0008 msec (1310000.0/sec): Copy 500x500 from window to window 8000000 reps @ 0.0007 msec (1360000.0/sec): Copy 500x500 from window to window 16000000 trep @ 0.0008 msec (1330000.0/sec): Copy 500x500 from window to window 8000000 reps @ 0.0006 msec (1570000.0/sec): Copy 10x10 from pixmap to window 8000000 reps @ 0.0006 msec (1580000.0/sec): Copy 10x10 from pixmap to window 16000000 trep @ 0.0006 msec (1580000.0/sec): Copy 10x10 from pixmap to window 12000000 reps @ 0.0006 msec (1560000.0/sec): Copy 100x100 from pixmap to window 12000000 reps @ 0.0006 msec (1600000.0/sec): Copy 100x100 from pixmap to window 24000000 trep @ 0.0006 msec (1580000.0/sec): Copy 100x100 from pixmap to window 12000000 reps @ 0.0006 msec (1580000.0/sec): Copy 500x500 from pixmap to window 12000000 reps @ 0.0007 msec (1530000.0/sec): Copy 500x500 from pixmap to window 24000000 trep @ 0.0006 msec (1550000.0/sec): Copy 500x500 from pixmap to window 8000000 reps @ 0.0007 msec (1420000.0/sec): Copy 10x10 from window to pixmap 8000000 reps @ 0.0007 msec (1420000.0/sec): Copy 10x10 from window to pixmap 16000000 trep @ 0.0007 msec (1420000.0/sec): Copy 10x10 from window to pixmap 8000000 reps @ 0.0007 msec (1440000.0/sec): Copy 100x100 from window to pixmap 8000000 reps @ 0.0007 msec (1370000.0/sec): Copy 100x100 from window to pixmap 16000000 trep @ 0.0007 msec (1400000.0/sec): Copy 100x100 from window to pixmap 8000000 reps @ 0.0007 msec (1410000.0/sec): Copy 500x500 from window to pixmap 8000000 reps @ 0.0007 msec (1390000.0/sec): Copy 500x500 from window to pixmap 16000000 trep @ 0.0007 msec (1400000.0/sec): Copy 500x500 from window to pixmap 400000 reps @ 0.0119 msec ( 83700.0/sec): Copy 10x10 from pixmap to pixmap 400000 reps @ 0.0127 msec ( 78800.0/sec): Copy 10x10 from pixmap to pixmap 800000 trep @ 0.0123 msec ( 81200.0/sec): Copy 10x10 from pixmap to pixmap 160000 reps @ 0.0393 msec ( 25400.0/sec): Copy 100x100 from pixmap to pixmap 160000 reps @ 0.0394 msec ( 25400.0/sec): Copy 100x100 from pixmap to pixmap 320000 trep @ 0.0393 msec ( 25400.0/sec): Copy 100x100 from pixmap to pixmap 12000 reps @ 0.5732 msec ( 1740.0/sec): Copy 500x500 from pixmap to pixmap 12000 reps @ 0.5709 msec ( 1750.0/sec): Copy 500x500 from pixmap to pixmap 24000 trep @ 0.5720 msec ( 1750.0/sec): Copy 500x500 from pixmap to pixmap 3200000 reps @ 0.0015 msec (650000.0/sec): Copy 10x10 1-bit deep plane 3200000 reps @ 0.0017 msec (606000.0/sec): Copy 10x10 1-bit deep plane 6400000 trep @ 0.0016 msec (627000.0/sec): Copy 10x10 1-bit deep plane 3200000 reps @ 0.0016 msec (633000.0/sec): Copy 100x100 1-bit deep plane 3200000 reps @ 0.0015 msec (662000.0/sec): Copy 100x100 1-bit deep plane 6400000 trep @ 0.0015 msec (647000.0/sec): Copy 100x100 1-bit deep plane 3200000 reps @ 0.0015 msec (656000.0/sec): Copy 500x500 1-bit deep plane 3200000 reps @ 0.0015 msec (660000.0/sec): Copy 500x500 1-bit deep plane 6400000 trep @ 0.0015 msec (658000.0/sec): Copy 500x500 1-bit deep plane 2800000 reps @ 0.0020 msec (495000.0/sec): Copy 10x10 n-bit deep plane 2800000 reps @ 0.0020 msec (494000.0/sec): Copy 10x10 n-bit deep plane 5600000 trep @ 0.0020 msec (495000.0/sec): Copy 10x10 n-bit deep plane 2800000 reps @ 0.0021 msec (486000.0/sec): Copy 100x100 n-bit deep plane 2800000 reps @ 0.0020 msec (509000.0/sec): Copy 100x100 n-bit deep plane 5600000 trep @ 0.0020 msec (497000.0/sec): Copy 100x100 n-bit deep plane 2800000 reps @ 0.0020 msec (497000.0/sec): Copy 500x500 n-bit deep plane 2800000 reps @ 0.0020 msec (501000.0/sec): Copy 500x500 n-bit deep plane 5600000 trep @ 0.0020 msec (499000.0/sec): Copy 500x500 n-bit deep plane 2000000 reps @ 0.0030 msec (332000.0/sec): PutImage 10x10 square 2000000 reps @ 0.0030 msec (339000.0/sec): PutImage 10x10 square 4000000 trep @ 0.0030 msec (336000.0/sec): PutImage 10x10 square 120000 reps @ 0.0608 msec ( 16400.0/sec): PutImage 100x100 square 120000 reps @ 0.0661 msec ( 15100.0/sec): PutImage 100x100 square 240000 trep @ 0.0635 msec ( 15800.0/sec): PutImage 100x100 square 3600 reps @ 1.5110 msec ( 662.0/sec): PutImage 500x500 square 3600 reps @ 1.4842 msec ( 674.0/sec): PutImage 500x500 square 7200 trep @ 1.4976 msec ( 668.0/sec): PutImage 500x500 square 800000 reps @ 0.0107 msec ( 93600.0/sec): PutImage XY 10x10 square 800000 reps @ 0.0113 msec ( 88800.0/sec): PutImage XY 10x10 square 1600000 trep @ 0.0110 msec ( 91100.0/sec): PutImage XY 10x10 square 40000 reps @ 0.1291 msec ( 7750.0/sec): PutImage XY 100x100 square 40000 reps @ 0.1433 msec ( 6980.0/sec): PutImage XY 100x100 square 80000 trep @ 0.1362 msec ( 7340.0/sec): PutImage XY 100x100 square 4000 reps @ 1.1632 msec ( 860.0/sec): PutImage XY 500x500 square 4000 reps @ 1.3050 msec ( 766.0/sec): PutImage XY 500x500 square 8000 trep @ 1.2341 msec ( 810.0/sec): PutImage XY 500x500 square 8000000 reps @ 0.0008 msec (1230000.0/sec): ShmPutImage 10x10 square 8000000 reps @ 0.0008 msec (1190000.0/sec): ShmPutImage 10x10 square 16000000 trep @ 0.0008 msec (1210000.0/sec): ShmPutImage 10x10 square 8000000 reps @ 0.0008 msec (1240000.0/sec): ShmPutImage 100x100 square 8000000 reps @ 0.0008 msec (1230000.0/sec): ShmPutImage 100x100 square 16000000 trep @ 0.0008 msec (1240000.0/sec): ShmPutImage 100x100 square 8000000 reps @ 0.0008 msec (1240000.0/sec): ShmPutImage 500x500 square 8000000 reps @ 0.0008 msec (1200000.0/sec): ShmPutImage 500x500 square 16000000 trep @ 0.0008 msec (1220000.0/sec): ShmPutImage 500x500 square 8000000 reps @ 0.0008 msec (1210000.0/sec): ShmPutImage XY 10x10 square 8000000 reps @ 0.0008 msec (1220000.0/sec): ShmPutImage XY 10x10 square 16000000 trep @ 0.0008 msec (1220000.0/sec): ShmPutImage XY 10x10 square 8000000 reps @ 0.0008 msec (1210000.0/sec): ShmPutImage XY 100x100 square 8000000 reps @ 0.0008 msec (1200000.0/sec): ShmPutImage XY 100x100 square 16000000 trep @ 0.0008 msec (1200000.0/sec): ShmPutImage XY 100x100 square 8000000 reps @ 0.0008 msec (1210000.0/sec): ShmPutImage XY 500x500 square 8000000 reps @ 0.0008 msec (1220000.0/sec): ShmPutImage XY 500x500 square 16000000 trep @ 0.0008 msec (1220000.0/sec): ShmPutImage XY 500x500 square 28000 reps @ 0.2140 msec ( 4670.0/sec): GetImage 10x10 square 28000 reps @ 0.2157 msec ( 4640.0/sec): GetImage 10x10 square 56000 trep @ 0.2148 msec ( 4650.0/sec): GetImage 10x10 square 3600 reps @ 1.4023 msec ( 713.0/sec): GetImage 100x100 square 3600 reps @ 1.4266 msec ( 701.0/sec): GetImage 100x100 square 7200 trep @ 1.4145 msec ( 707.0/sec): GetImage 100x100 square 160 reps @ 35.5718 msec ( 28.1/sec): GetImage 500x500 square 160 reps @ 35.6562 msec ( 28.0/sec): GetImage 500x500 square 320 trep @ 35.6140 msec ( 28.1/sec): GetImage 500x500 square 12000 reps @ 0.5978 msec ( 1670.0/sec): GetImage XY 10x10 square 12000 reps @ 0.5945 msec ( 1680.0/sec): GetImage XY 10x10 square 24000 trep @ 0.5962 msec ( 1680.0/sec): GetImage XY 10x10 square 160 reps @ 32.4499 msec ( 30.8/sec): GetImage XY 100x100 square 160 reps @ 31.6831 msec ( 31.6/sec): GetImage XY 100x100 square 320 trep @ 32.0665 msec ( 31.2/sec): GetImage XY 100x100 square 8 reps @ 783.0570 msec ( 1.3/sec): GetImage XY 500x500 square 8 reps @ 788.9205 msec ( 1.3/sec): GetImage XY 500x500 square 16 trep @ 785.9888 msec ( 1.3/sec): GetImage XY 500x500 square 8000000 reps @ 0.0008 msec (1330000.0/sec): Composite 10x10 from window to window 8000000 reps @ 0.0007 msec (1350000.0/sec): Composite 10x10 from window to window 16000000 trep @ 0.0007 msec (1340000.0/sec): Composite 10x10 from window to window 8000000 reps @ 0.0008 msec (1310000.0/sec): Composite 100x100 from window to window 8000000 reps @ 0.0008 msec (1290000.0/sec): Composite 100x100 from window to window 16000000 trep @ 0.0008 msec (1300000.0/sec): Composite 100x100 from window to window 8000000 reps @ 0.0008 msec (1330000.0/sec): Composite 500x500 from window to window 8000000 reps @ 0.0007 msec (1340000.0/sec): Composite 500x500 from window to window 16000000 trep @ 0.0007 msec (1330000.0/sec): Composite 500x500 from window to window 8000000 reps @ 0.0007 msec (1340000.0/sec): Composite 10x10 from pixmap to window 8000000 reps @ 0.0008 msec (1320000.0/sec): Composite 10x10 from pixmap to window 16000000 trep @ 0.0008 msec (1330000.0/sec): Composite 10x10 from pixmap to window 8000000 reps @ 0.0007 msec (1350000.0/sec): Composite 100x100 from pixmap to window 8000000 reps @ 0.0007 msec (1340000.0/sec): Composite 100x100 from pixmap to window 16000000 trep @ 0.0007 msec (1350000.0/sec): Composite 100x100 from pixmap to window 8000000 reps @ 0.0007 msec (1350000.0/sec): Composite 500x500 from pixmap to window 8000000 reps @ 0.0008 msec (1310000.0/sec): Composite 500x500 from pixmap to window 16000000 trep @ 0.0008 msec (1330000.0/sec): Composite 500x500 from pixmap to window 30000000 reps @ 0.0002 msec (5390000.0/sec): X protocol NoOperation 30000000 reps @ 0.0002 msec (5380000.0/sec): X protocol NoOperation 60000000 trep @ 0.0002 msec (5390000.0/sec): X protocol NoOperation 200000 reps @ 0.0344 msec ( 29100.0/sec): QueryPointer 200000 reps @ 0.0344 msec ( 29000.0/sec): QueryPointer 400000 trep @ 0.0344 msec ( 29000.0/sec): QueryPointer 200000 reps @ 0.0351 msec ( 28500.0/sec): GetProperty 200000 reps @ 0.0353 msec ( 28400.0/sec): GetProperty 400000 trep @ 0.0352 msec ( 28400.0/sec): GetProperty 8000000 reps @ 0.0012 msec (807000.0/sec): Change graphics context 8000000 reps @ 0.0013 msec (798000.0/sec): Change graphics context 16000000 trep @ 0.0012 msec (803000.0/sec): Change graphics context 2400 reps @ 0.0022 msec (448000.0/sec): Create and map subwindows (4 kids) 2400 reps @ 0.0022 msec (453000.0/sec): Create and map subwindows (4 kids) 4800 trep @ 0.0022 msec (450000.0/sec): Create and map subwindows (4 kids) 2400 reps @ 0.0019 msec (515000.0/sec): Create and map subwindows (16 kids) 2400 reps @ 0.0031 msec (323000.0/sec): Create and map subwindows (16 kids) 4800 trep @ 0.0025 msec (397000.0/sec): Create and map subwindows (16 kids) 2500 reps @ 0.0019 msec (518000.0/sec): Create and map subwindows (25 kids) 2500 reps @ 0.0019 msec (520000.0/sec): Create and map subwindows (25 kids) 5000 trep @ 0.0019 msec (519000.0/sec): Create and map subwindows (25 kids) 2500 reps @ 0.0025 msec (402000.0/sec): Create and map subwindows (50 kids) 2500 reps @ 0.0025 msec (401000.0/sec): Create and map subwindows (50 kids) 5000 trep @ 0.0025 msec (402000.0/sec): Create and map subwindows (50 kids) 2400 reps @ 0.0025 msec (394000.0/sec): Create and map subwindows (75 kids) 2400 reps @ 0.0026 msec (391000.0/sec): Create and map subwindows (75 kids) 4800 trep @ 0.0025 msec (393000.0/sec): Create and map subwindows (75 kids) 2400 reps @ 0.0026 msec (389000.0/sec): Create and map subwindows (100 kids) 2400 reps @ 0.0026 msec (388000.0/sec): Create and map subwindows (100 kids) 4800 trep @ 0.0026 msec (389000.0/sec): Create and map subwindows (100 kids) 2400 reps @ 0.0030 msec (335000.0/sec): Create and map subwindows (200 kids) 2400 reps @ 0.0028 msec (354000.0/sec): Create and map subwindows (200 kids) 4800 trep @ 0.0029 msec (344000.0/sec): Create and map subwindows (200 kids) 2400 reps @ 0.0016 msec (623000.0/sec): Create unmapped window (4 kids) 2400 reps @ 0.0016 msec (615000.0/sec): Create unmapped window (4 kids) 4800 trep @ 0.0016 msec (619000.0/sec): Create unmapped window (4 kids) 2400 reps @ 0.0015 msec (665000.0/sec): Create unmapped window (16 kids) 2400 reps @ 0.0015 msec (661000.0/sec): Create unmapped window (16 kids) 4800 trep @ 0.0015 msec (663000.0/sec): Create unmapped window (16 kids) 2500 reps @ 0.0015 msec (652000.0/sec): Create unmapped window (25 kids) 2500 reps @ 0.0015 msec (659000.0/sec): Create unmapped window (25 kids) 5000 trep @ 0.0015 msec (655000.0/sec): Create unmapped window (25 kids) 2500 reps @ 0.0015 msec (653000.0/sec): Create unmapped window (50 kids) 2500 reps @ 0.0020 msec (490000.0/sec): Create unmapped window (50 kids) 5000 trep @ 0.0018 msec (560000.0/sec): Create unmapped window (50 kids) 2400 reps @ 0.0022 msec (454000.0/sec): Create unmapped window (75 kids) 2400 reps @ 0.0019 msec (521000.0/sec): Create unmapped window (75 kids) 4800 trep @ 0.0021 msec (485000.0/sec): Create unmapped window (75 kids) 2400 reps @ 0.0018 msec (542000.0/sec): Create unmapped window (100 kids) 2400 reps @ 0.0019 msec (530000.0/sec): Create unmapped window (100 kids) 4800 trep @ 0.0019 msec (536000.0/sec): Create unmapped window (100 kids) 2400 reps @ 0.0019 msec (525000.0/sec): Create unmapped window (200 kids) 2400 reps @ 0.0019 msec (532000.0/sec): Create unmapped window (200 kids) 4800 trep @ 0.0019 msec (528000.0/sec): Create unmapped window (200 kids) 2400 reps @ 0.0023 msec (426000.0/sec): Map window via parent (4 kids) 2400 reps @ 0.0017 msec (576000.0/sec): Map window via parent (4 kids) 4800 trep @ 0.0020 msec (490000.0/sec): Map window via parent (4 kids) 2400 reps @ 0.0007 msec (1410000.0/sec): Map window via parent (16 kids) 2400 reps @ 0.0005 msec (2090000.0/sec): Map window via parent (16 kids) 4800 trep @ 0.0006 msec (1690000.0/sec): Map window via parent (16 kids) 2500 reps @ 0.0006 msec (1630000.0/sec): Map window via parent (25 kids) 2500 reps @ 0.0004 msec (2270000.0/sec): Map window via parent (25 kids) 5000 trep @ 0.0005 msec (1890000.0/sec): Map window via parent (25 kids) 2500 reps @ 0.0007 msec (1440000.0/sec): Map window via parent (50 kids) 2500 reps @ 0.0005 msec (2130000.0/sec): Map window via parent (50 kids) 5000 trep @ 0.0006 msec (1720000.0/sec): Map window via parent (50 kids) 2400 reps @ 0.0007 msec (1450000.0/sec): Map window via parent (75 kids) 2400 reps @ 0.0005 msec (2130000.0/sec): Map window via parent (75 kids) 4800 trep @ 0.0006 msec (1730000.0/sec): Map window via parent (75 kids) 2400 reps @ 0.0007 msec (1480000.0/sec): Map window via parent (100 kids) 2400 reps @ 0.0005 msec (2090000.0/sec): Map window via parent (100 kids) 4800 trep @ 0.0006 msec (1740000.0/sec): Map window via parent (100 kids) 2400 reps @ 0.0007 msec (1500000.0/sec): Map window via parent (200 kids) 2400 reps @ 0.0005 msec (2010000.0/sec): Map window via parent (200 kids) 4800 trep @ 0.0006 msec (1720000.0/sec): Map window via parent (200 kids) 2400 reps @ 0.0006 msec (1630000.0/sec): Unmap window via parent (4 kids) 2400 reps @ 0.0055 msec (182000.0/sec): Unmap window via parent (4 kids) 4800 trep @ 0.0031 msec (327000.0/sec): Unmap window via parent (4 kids) 2400 reps @ 0.0004 msec (2820000.0/sec): Unmap window via parent (16 kids) 2400 reps @ 0.0004 msec (2600000.0/sec): Unmap window via parent (16 kids) 4800 trep @ 0.0004 msec (2710000.0/sec): Unmap window via parent (16 kids) 2500 reps @ 0.0003 msec (3300000.0/sec): Unmap window via parent (25 kids) 2500 reps @ 0.0003 msec (3180000.0/sec): Unmap window via parent (25 kids) 5000 trep @ 0.0003 msec (3240000.0/sec): Unmap window via parent (25 kids) 2500 reps @ 0.0002 msec (4890000.0/sec): Unmap window via parent (50 kids) 2500 reps @ 0.0004 msec (2570000.0/sec): Unmap window via parent (50 kids) 5000 trep @ 0.0003 msec (3370000.0/sec): Unmap window via parent (50 kids) 2400 reps @ 0.0002 msec (5110000.0/sec): Unmap window via parent (75 kids) 2400 reps @ 0.0002 msec (4850000.0/sec): Unmap window via parent (75 kids) 4800 trep @ 0.0002 msec (4980000.0/sec): Unmap window via parent (75 kids) 2400 reps @ 0.0004 msec (2670000.0/sec): Unmap window via parent (100 kids) 2400 reps @ 0.0003 msec (3260000.0/sec): Unmap window via parent (100 kids) 4800 trep @ 0.0003 msec (2940000.0/sec): Unmap window via parent (100 kids) 2400 reps @ 0.0002 msec (5210000.0/sec): Unmap window via parent (200 kids) 2400 reps @ 0.0002 msec (5030000.0/sec): Unmap window via parent (200 kids) 4800 trep @ 0.0002 msec (5120000.0/sec): Unmap window via parent (200 kids) 2400 reps @ 0.0021 msec (483000.0/sec): Destroy window via parent (4 kids) 2400 reps @ 0.0021 msec (481000.0/sec): Destroy window via parent (4 kids) 4800 trep @ 0.0021 msec (482000.0/sec): Destroy window via parent (4 kids) 2400 reps @ 0.0016 msec (638000.0/sec): Destroy window via parent (16 kids) 2400 reps @ 0.0015 msec (649000.0/sec): Destroy window via parent (16 kids) 4800 trep @ 0.0016 msec (643000.0/sec): Destroy window via parent (16 kids) 2500 reps @ 0.0015 msec (674000.0/sec): Destroy window via parent (25 kids) 2500 reps @ 0.0015 msec (671000.0/sec): Destroy window via parent (25 kids) 5000 trep @ 0.0015 msec (672000.0/sec): Destroy window via parent (25 kids) 2500 reps @ 0.0015 msec (683000.0/sec): Destroy window via parent (50 kids) 2500 reps @ 0.0015 msec (686000.0/sec): Destroy window via parent (50 kids) 5000 trep @ 0.0015 msec (684000.0/sec): Destroy window via parent (50 kids) 2400 reps @ 0.0014 msec (693000.0/sec): Destroy window via parent (75 kids) 2400 reps @ 0.0015 msec (689000.0/sec): Destroy window via parent (75 kids) 4800 trep @ 0.0014 msec (691000.0/sec): Destroy window via parent (75 kids) 2400 reps @ 0.0014 msec (692000.0/sec): Destroy window via parent (100 kids) 2400 reps @ 0.0014 msec (708000.0/sec): Destroy window via parent (100 kids) 4800 trep @ 0.0014 msec (700000.0/sec): Destroy window via parent (100 kids) 2400 reps @ 0.0014 msec (700000.0/sec): Destroy window via parent (200 kids) 2400 reps @ 0.0015 msec (680000.0/sec): Destroy window via parent (200 kids) 4800 trep @ 0.0014 msec (690000.0/sec): Destroy window via parent (200 kids) 3200000 reps @ 0.0017 msec (577000.0/sec): Hide/expose window via popup (4 kids) 3200000 reps @ 0.0017 msec (572000.0/sec): Hide/expose window via popup (4 kids) 6400000 trep @ 0.0017 msec (574000.0/sec): Hide/expose window via popup (4 kids) 4800000 reps @ 0.0010 msec (972000.0/sec): Hide/expose window via popup (16 kids) 4800000 reps @ 0.0010 msec (967000.0/sec): Hide/expose window via popup (16 kids) 9600000 trep @ 0.0010 msec (969000.0/sec): Hide/expose window via popup (16 kids) 7500000 reps @ 0.0009 msec (1060000.0/sec): Hide/expose window via popup (25 kids) 7500000 reps @ 0.0009 msec (1060000.0/sec): Hide/expose window via popup (25 kids) 15000000 trep @ 0.0009 msec (1060000.0/sec): Hide/expose window via popup (25 kids) 10000000 reps @ 0.0009 msec (1080000.0/sec): Hide/expose window via popup (50 kids) 10000000 reps @ 0.0009 msec (1080000.0/sec): Hide/expose window via popup (50 kids) 20000000 trep @ 0.0009 msec (1080000.0/sec): Hide/expose window via popup (50 kids) 6000000 reps @ 0.0009 msec (1090000.0/sec): Hide/expose window via popup (75 kids) 6000000 reps @ 0.0009 msec (1080000.0/sec): Hide/expose window via popup (75 kids) 12000000 trep @ 0.0009 msec (1080000.0/sec): Hide/expose window via popup (75 kids) 6000000 reps @ 0.0009 msec (1090000.0/sec): Hide/expose window via popup (100 kids) 6000000 reps @ 0.0009 msec (1080000.0/sec): Hide/expose window via popup (100 kids) 12000000 trep @ 0.0009 msec (1080000.0/sec): Hide/expose window via popup (100 kids) 6000000 reps @ 0.0009 msec (1080000.0/sec): Hide/expose window via popup (200 kids) 6000000 reps @ 0.0009 msec (1080000.0/sec): Hide/expose window via popup (200 kids) 12000000 trep @ 0.0009 msec (1080000.0/sec): Hide/expose window via popup (200 kids) 1600000 reps @ 0.0031 msec (319000.0/sec): Move window (4 kids) 1600000 reps @ 0.0032 msec (314000.0/sec): Move window (4 kids) 3200000 trep @ 0.0032 msec (316000.0/sec): Move window (4 kids) 1600000 reps @ 0.0034 msec (296000.0/sec): Move window (16 kids) 1600000 reps @ 0.0033 msec (299000.0/sec): Move window (16 kids) 3200000 trep @ 0.0034 msec (297000.0/sec): Move window (16 kids) 1500000 reps @ 0.0035 msec (282000.0/sec): Move window (25 kids) 1500000 reps @ 0.0034 msec (292000.0/sec): Move window (25 kids) 3000000 trep @ 0.0035 msec (287000.0/sec): Move window (25 kids) 1500000 reps @ 0.0038 msec (262000.0/sec): Move window (50 kids) 1500000 reps @ 0.0039 msec (256000.0/sec): Move window (50 kids) 3000000 trep @ 0.0039 msec (259000.0/sec): Move window (50 kids) 1500000 reps @ 0.0044 msec (227000.0/sec): Move window (75 kids) 1500000 reps @ 0.0044 msec (230000.0/sec): Move window (75 kids) 3000000 trep @ 0.0044 msec (228000.0/sec): Move window (75 kids) 2000000 reps @ 0.0049 msec (203000.0/sec): Move window (100 kids) 2000000 reps @ 0.0049 msec (205000.0/sec): Move window (100 kids) 4000000 trep @ 0.0049 msec (204000.0/sec): Move window (100 kids) 800000 reps @ 0.0079 msec (126000.0/sec): Move window (200 kids) 800000 reps @ 0.0081 msec (123000.0/sec): Move window (200 kids) 1600000 trep @ 0.0080 msec (125000.0/sec): Move window (200 kids) 12000000 reps @ 0.0004 msec (2360000.0/sec): Moved unmapped window (4 kids) 12000000 reps @ 0.0004 msec (2360000.0/sec): Moved unmapped window (4 kids) 24000000 trep @ 0.0004 msec (2360000.0/sec): Moved unmapped window (4 kids) 12800000 reps @ 0.0004 msec (2350000.0/sec): Moved unmapped window (16 kids) 12800000 reps @ 0.0004 msec (2320000.0/sec): Moved unmapped window (16 kids) 25600000 trep @ 0.0004 msec (2330000.0/sec): Moved unmapped window (16 kids) 12500000 reps @ 0.0004 msec (2320000.0/sec): Moved unmapped window (25 kids) 12500000 reps @ 0.0004 msec (2340000.0/sec): Moved unmapped window (25 kids) 25000000 trep @ 0.0004 msec (2330000.0/sec): Moved unmapped window (25 kids) 15000000 reps @ 0.0004 msec (2310000.0/sec): Moved unmapped window (50 kids) 15000000 reps @ 0.0004 msec (2270000.0/sec): Moved unmapped window (50 kids) 30000000 trep @ 0.0004 msec (2290000.0/sec): Moved unmapped window (50 kids) 15000000 reps @ 0.0004 msec (2280000.0/sec): Moved unmapped window (75 kids) 15000000 reps @ 0.0004 msec (2300000.0/sec): Moved unmapped window (75 kids) 30000000 trep @ 0.0004 msec (2290000.0/sec): Moved unmapped window (75 kids) 20000000 reps @ 0.0004 msec (2290000.0/sec): Moved unmapped window (100 kids) 20000000 reps @ 0.0004 msec (2280000.0/sec): Moved unmapped window (100 kids) 40000000 trep @ 0.0004 msec (2280000.0/sec): Moved unmapped window (100 kids) 12000000 reps @ 0.0004 msec (2260000.0/sec): Moved unmapped window (200 kids) 12000000 reps @ 0.0005 msec (2160000.0/sec): Moved unmapped window (200 kids) 24000000 trep @ 0.0005 msec (2210000.0/sec): Moved unmapped window (200 kids) 8000000 reps @ 0.0011 msec (944000.0/sec): Move window via parent (4 kids) 8000000 reps @ 0.0011 msec (944000.0/sec): Move window via parent (4 kids) 16000000 trep @ 0.0011 msec (944000.0/sec): Move window via parent (4 kids) 11200000 reps @ 0.0005 msec (2000000.0/sec): Move window via parent (16 kids) 11200000 reps @ 0.0005 msec (2060000.0/sec): Move window via parent (16 kids) 22400000 trep @ 0.0005 msec (2030000.0/sec): Move window via parent (16 kids) 12500000 reps @ 0.0004 msec (2380000.0/sec): Move window via parent (25 kids) 12500000 reps @ 0.0004 msec (2380000.0/sec): Move window via parent (25 kids) 25000000 trep @ 0.0004 msec (2380000.0/sec): Move window via parent (25 kids) 15000000 reps @ 0.0004 msec (2680000.0/sec): Move window via parent (50 kids) 15000000 reps @ 0.0004 msec (2770000.0/sec): Move window via parent (50 kids) 30000000 trep @ 0.0004 msec (2730000.0/sec): Move window via parent (50 kids) 15000000 reps @ 0.0003 msec (2880000.0/sec): Move window via parent (75 kids) 15000000 reps @ 0.0004 msec (2830000.0/sec): Move window via parent (75 kids) 30000000 trep @ 0.0004 msec (2850000.0/sec): Move window via parent (75 kids) 20000000 reps @ 0.0004 msec (2850000.0/sec): Move window via parent (100 kids) 20000000 reps @ 0.0003 msec (2940000.0/sec): Move window via parent (100 kids) 40000000 trep @ 0.0003 msec (2890000.0/sec): Move window via parent (100 kids) 16000000 reps @ 0.0003 msec (2920000.0/sec): Move window via parent (200 kids) 16000000 reps @ 0.0003 msec (3020000.0/sec): Move window via parent (200 kids) 32000000 trep @ 0.0003 msec (2970000.0/sec): Move window via parent (200 kids) 2800000 reps @ 0.0019 msec (540000.0/sec): Resize window (4 kids) 2800000 reps @ 0.0019 msec (535000.0/sec): Resize window (4 kids) 5600000 trep @ 0.0019 msec (538000.0/sec): Resize window (4 kids) 3200000 reps @ 0.0020 msec (489000.0/sec): Resize window (16 kids) 3200000 reps @ 0.0020 msec (495000.0/sec): Resize window (16 kids) 6400000 trep @ 0.0020 msec (492000.0/sec): Resize window (16 kids) 2500000 reps @ 0.0021 msec (475000.0/sec): Resize window (25 kids) 2500000 reps @ 0.0021 msec (475000.0/sec): Resize window (25 kids) 5000000 trep @ 0.0021 msec (475000.0/sec): Resize window (25 kids) 2500000 reps @ 0.0025 msec (407000.0/sec): Resize window (50 kids) 2500000 reps @ 0.0025 msec (405000.0/sec): Resize window (50 kids) 5000000 trep @ 0.0025 msec (406000.0/sec): Resize window (50 kids) 2250000 reps @ 0.0028 msec (363000.0/sec): Resize window (75 kids) 2250000 reps @ 0.0029 msec (351000.0/sec): Resize window (75 kids) 4500000 trep @ 0.0028 msec (357000.0/sec): Resize window (75 kids) 2000000 reps @ 0.0032 msec (309000.0/sec): Resize window (100 kids) 2000000 reps @ 0.0033 msec (306000.0/sec): Resize window (100 kids) 4000000 trep @ 0.0032 msec (308000.0/sec): Resize window (100 kids) 1000000 reps @ 0.0055 msec (181000.0/sec): Resize window (200 kids) 1000000 reps @ 0.0055 msec (180000.0/sec): Resize window (200 kids) 2000000 trep @ 0.0055 msec (181000.0/sec): Resize window (200 kids) 12000000 reps @ 0.0004 msec (2260000.0/sec): Resize unmapped window (4 kids) 12000000 reps @ 0.0004 msec (2230000.0/sec): Resize unmapped window (4 kids) 24000000 trep @ 0.0004 msec (2240000.0/sec): Resize unmapped window (4 kids) 12800000 reps @ 0.0004 msec (2250000.0/sec): Resize unmapped window (16 kids) 12800000 reps @ 0.0004 msec (2250000.0/sec): Resize unmapped window (16 kids) 25600000 trep @ 0.0004 msec (2250000.0/sec): Resize unmapped window (16 kids) 12500000 reps @ 0.0005 msec (2210000.0/sec): Resize unmapped window (25 kids) 12500000 reps @ 0.0005 msec (2220000.0/sec): Resize unmapped window (25 kids) 25000000 trep @ 0.0005 msec (2210000.0/sec): Resize unmapped window (25 kids) 15000000 reps @ 0.0005 msec (2160000.0/sec): Resize unmapped window (50 kids) 15000000 reps @ 0.0005 msec (2170000.0/sec): Resize unmapped window (50 kids) 30000000 trep @ 0.0005 msec (2170000.0/sec): Resize unmapped window (50 kids) 15000000 reps @ 0.0005 msec (2160000.0/sec): Resize unmapped window (75 kids) 15000000 reps @ 0.0005 msec (2210000.0/sec): Resize unmapped window (75 kids) 30000000 trep @ 0.0005 msec (2180000.0/sec): Resize unmapped window (75 kids) 20000000 reps @ 0.0005 msec (2210000.0/sec): Resize unmapped window (100 kids) 20000000 reps @ 0.0005 msec (2220000.0/sec): Resize unmapped window (100 kids) 40000000 trep @ 0.0005 msec (2220000.0/sec): Resize unmapped window (100 kids) 12000000 reps @ 0.0005 msec (2180000.0/sec): Resize unmapped window (200 kids) 12000000 reps @ 0.0004 msec (2240000.0/sec): Resize unmapped window (200 kids) 24000000 trep @ 0.0005 msec (2210000.0/sec): Resize unmapped window (200 kids) 2400000 reps @ 0.0024 msec (424000.0/sec): Circulate window (4 kids) 2400000 reps @ 0.0023 msec (437000.0/sec): Circulate window (4 kids) 4800000 trep @ 0.0023 msec (430000.0/sec): Circulate window (4 kids) 1440000 reps @ 0.0036 msec (277000.0/sec): Circulate window (16 kids) 1440000 reps @ 0.0036 msec (281000.0/sec): Circulate window (16 kids) 2880000 trep @ 0.0036 msec (279000.0/sec): Circulate window (16 kids) 1500000 reps @ 0.0038 msec (265000.0/sec): Circulate window (25 kids) 1500000 reps @ 0.0038 msec (265000.0/sec): Circulate window (25 kids) 3000000 trep @ 0.0038 msec (265000.0/sec): Circulate window (25 kids) 1500000 reps @ 0.0041 msec (244000.0/sec): Circulate window (50 kids) 1500000 reps @ 0.0042 msec (238000.0/sec): Circulate window (50 kids) 3000000 trep @ 0.0041 msec (241000.0/sec): Circulate window (50 kids) 1500000 reps @ 0.0047 msec (212000.0/sec): Circulate window (75 kids) 1500000 reps @ 0.0046 msec (216000.0/sec): Circulate window (75 kids) 3000000 trep @ 0.0047 msec (214000.0/sec): Circulate window (75 kids) 1000000 reps @ 0.0053 msec (188000.0/sec): Circulate window (100 kids) 1000000 reps @ 0.0053 msec (189000.0/sec): Circulate window (100 kids) 2000000 trep @ 0.0053 msec (189000.0/sec): Circulate window (100 kids) 600000 reps @ 0.0096 msec (104000.0/sec): Circulate window (200 kids) 600000 reps @ 0.0095 msec (105000.0/sec): Circulate window (200 kids) 1200000 trep @ 0.0095 msec (105000.0/sec): Circulate window (200 kids) 24000000 reps @ 0.0002 msec (4070000.0/sec): Circulate Unmapped window (4 kids) 24000000 reps @ 0.0002 msec (4000000.0/sec): Circulate Unmapped window (4 kids) 48000000 trep @ 0.0002 msec (4030000.0/sec): Circulate Unmapped window (4 kids) 32000000 reps @ 0.0002 msec (4000000.0/sec): Circulate Unmapped window (16 kids) 32000000 reps @ 0.0002 msec (4090000.0/sec): Circulate Unmapped window (16 kids) 64000000 trep @ 0.0002 msec (4050000.0/sec): Circulate Unmapped window (16 kids) 20000000 reps @ 0.0003 msec (3640000.0/sec): Circulate Unmapped window (25 kids) 20000000 reps @ 0.0003 msec (3750000.0/sec): Circulate Unmapped window (25 kids) 40000000 trep @ 0.0003 msec (3690000.0/sec): Circulate Unmapped window (25 kids) 20000000 reps @ 0.0003 msec (3180000.0/sec): Circulate Unmapped window (50 kids) 20000000 reps @ 0.0003 msec (3150000.0/sec): Circulate Unmapped window (50 kids) 40000000 trep @ 0.0003 msec (3170000.0/sec): Circulate Unmapped window (50 kids) 15000000 reps @ 0.0004 msec (2500000.0/sec): Circulate Unmapped window (75 kids) 15000000 reps @ 0.0004 msec (2390000.0/sec): Circulate Unmapped window (75 kids) 30000000 trep @ 0.0004 msec (2450000.0/sec): Circulate Unmapped window (75 kids) 20000000 reps @ 0.0005 msec (2200000.0/sec): Circulate Unmapped window (100 kids) 20000000 reps @ 0.0004 msec (2220000.0/sec): Circulate Unmapped window (100 kids) 40000000 trep @ 0.0005 msec (2210000.0/sec): Circulate Unmapped window (100 kids) 6000000 reps @ 0.0009 msec (1110000.0/sec): Circulate Unmapped window (200 kids) 6000000 reps @ 0.0009 msec (1070000.0/sec): Circulate Unmapped window (200 kids) 12000000 trep @ 0.0009 msec (1090000.0/sec): Circulate Unmapped window (200 kids)