diff --git a/progs/glsl/multitex.frag b/progs/glsl/multitex.frag index a2633ce..9b3c4c2 100644 --- a/progs/glsl/multitex.frag +++ b/progs/glsl/multitex.frag @@ -4,8 +4,42 @@ // Composite second texture over first. // We're assuming the 2nd texture has a meaningful alpha channel. +uniform sampler2D tex0; uniform sampler2D tex1; uniform sampler2D tex2; +uniform sampler2D tex3; +uniform sampler2D tex4; +uniform sampler2D tex5; +uniform sampler2D tex6; +uniform sampler2D tex7; +uniform sampler2D tex8; +uniform sampler2D tex9; +uniform sampler2D texa; +uniform sampler2D texb; +uniform sampler2D texc; +uniform sampler2D texd; +uniform sampler2D texe; +uniform sampler2D texf; +uniform sampler2D texg; +uniform sampler2D texh; +uniform sampler2D texi; +uniform sampler2D texj; +uniform sampler2D texk; +uniform sampler2D texl; +uniform sampler2D texm; +uniform sampler2D texn; +uniform sampler2D texo; +uniform sampler2D texp; +uniform sampler2D texq; +uniform sampler2D texr; +uniform sampler2D texs; +uniform sampler2D text; +uniform sampler2D texu; +uniform sampler2D texv; +uniform sampler2D texw; +uniform sampler2D texx; +uniform sampler2D texy; +uniform sampler2D texz; void main() {