FAILURE: Shader test: Writemask Expected color: 0.5, 1, 0.25, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: Swizzled writemask Expected color: 0.25, 0.75, 1, 0.5 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: Swizzled writemask (2) Expected color: 0.75, 0.5, 1, 0.25 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: Swizzled writemask (rgba) Expected color: 0.75, 0.5, 1, 0.25 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: Swizzled writemask (stpq) Expected color: 0.75, 0.5, 1, 0.25 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: gl_FragDepth writing Expected color: 0.5, 0.5, 0.5, 0.5 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: Addition Expected color: 0.75, 0.25, 0.2, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: vec4, scalar arithmetic Expected color: 0.75, 0.5, 0.4, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: chained assignment Expected color: 0.75, 0.75, 0.75, 0.75 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: integer, float arithmetic Expected color: 1, 0.5, 0.25, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: unary negation Expected color: 1, 0.5, 0, 0.25 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: integer division Expected color: 0.2, 0.2, 0.2, 0.2 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: integer division with uniform var Expected color: 0.2, 0.2, 0.2, 0.2 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: assignment operators Expected color: 0.5, 0.5, 0.75, 0.5 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: post increment (x++) Expected color: 0.25, 0.25, 0.25, 0.25 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: pre increment (++x) Expected color: 1, 1, 1, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: post decrement (x--) Expected color: 0.25, 0.25, 0.25, 0.25 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: pre decrement (--x) Expected color: 0.75, 0.75, 0.75, 0.75 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: dot product Expected color: 0.25, 0.25, 0.25, 0.25 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: length() function Expected color: 0.335, 0.335, 0.335, 0.335 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: clamp() function Expected color: 1, 0.75, 1, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: clamp() function, vec4 Expected color: 0.8, 0.25, 0.75, 0.2 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: sin(vec4) function Expected color: 0.5, 1, 0.5, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: cos(vec4) function Expected color: 1, 0.5, 0, 0.5 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: asin(vec4) function Expected color: 0.5, 0.657, 0.343, 0.5 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: acos(vec4) function Expected color: 0.157, 0.064, 0.249, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: atan(vec4) function Expected color: 0, 0.675, 0.54, 0.464 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: pow(vec4) function Expected color: 0.125, 0.7071, 0.15, 0.5 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: exp(vec4) function Expected color: 0.2718, 0.1649, 0.0606, 0.7389 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: length() functions Expected color: 0.3162, 0.2291, 0.25, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: normalize(vec3) function Expected color: 0.2182, 0, 0.8729, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: cross() function Expected color: 0, 0, 0.25, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: abs() function Expected color: 0.3, 0.7, 0.2, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: sign() function Expected color: 0.5, 0.5, 0.5, 0.5 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: floor() function Expected color: 0.5, 0.5, 0.5, 0.5 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: ceil() function Expected color: 0.5, 0.5, 0.5, 0.5 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: fract() function Expected color: 0.3, 0.3, 0.8, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: mod() function Expected color: 0.3, 0.2, 0.47, 0.5 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: min() function Expected color: 0, 0.5, 0.5, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: max() function Expected color: 0.5, 1, 0.5, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: step() function Expected color: 0, 1, 0, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: smoothstep() function Expected color: 0, 0.5, 1, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: mix(vec4) function Expected color: 0.25, 0.75, 0.2, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: mix(float) function Expected color: 0.25, 0.75, 0.2, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: simple if statement Expected color: 0.5, 0, 0.5, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: simple if statement (scalar test) Expected color: 0.5, 0, 0.5, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: simple if/else statement Expected color: 0.5, 0.25, 0.5, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: while-loop Expected color: 0.5, 0.5, 0.5, 0.5 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: do-loop Expected color: 0.5, 0.5, 0.5, 0.5 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: for-loop Expected color: 0.5, 0.5, 0.5, 0.5 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: do-loop with break Expected color: 0.5, 0.5, 0.5, 0.5 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: do-loop with continue and break Expected color: 0.5, 0.5, 0.5, 0.5 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: discard statement (1) Expected color: 0, 0, 0, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: discard statement (2) Expected color: 1, 1, 1, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: conditional expression Expected color: 0.5, 0.5, 0.5, 0.5 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: sequence (comma) operator Expected color: 0.5, 0.5, 0.5, 0.5 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: array with constant indexing Expected color: 0.5, 1, 0.25, 0.2 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: equality (float, pass) Expected color: 0, 1, 0, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: equality (float, fail) Expected color: 0, 0, 0, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: inequality (float, pass) Expected color: 0, 1, 0, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: inequality (float, fail) Expected color: 0, 0, 0, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: equality (vec2, pass) Expected color: 0, 1, 0, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: equality (vec2, fail) Expected color: 0, 0, 0, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: inequality (vec2, pass) Expected color: 0, 1, 0, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: inequality (vec2, fail) Expected color: 0, 0, 0, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: equality (vec3, pass) Expected color: 0, 1, 0, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: equality (vec3, fail) Expected color: 0, 0, 0, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: inequality (vec3, pass) Expected color: 0, 1, 0, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: inequality (vec3, fail) Expected color: 0, 0, 0, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: equality (vec4, pass) Expected color: 0, 1, 0, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: equality (vec4, fail) Expected color: 0, 0, 0, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: inequality (vec4, pass) Expected color: 0, 1, 0, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: inequality (vec4, fail) Expected color: 0, 0, 0, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: && operator (1) Expected color: 0.5, 0, 0.5, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: && operator (2) Expected color: 0.25, 0.25, 0.25, 0.25 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: && operator, short-circuit Expected color: 0.75, 0.75, 0.75, 0.75 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: || operator (1) Expected color: 0.5, 0, 0.5, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: || operator (2) Expected color: 0.25, 0.25, 0.25, 0.25 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: || operator, short-circuit Expected color: 0.85, 0.85, 0.85, 0.85 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: ^^ operator (1) Expected color: 0.5, 0.5, 0.5, 0.5 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: ^^ operator (2) Expected color: 0.25, 0.25, 0.25, 0.25 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: ! (not) operator (1, pass) Expected color: 0.5, 0.5, 0.5, 0.5 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: ! (not) operator (1, fail) Expected color: 0, 0, 0, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: ! (not) operator (2, pass) Expected color: 0.5, 0.5, 0.5, 0.5 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: ! (not) operator (2, fail) Expected color: 0, 0, 0, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: uniform variable (fragment shader) Expected color: 1, 0.25, 0.75, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: uniform variable (vertex shader) Expected color: 1, 0.25, 0.75, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: varying variable Expected color: 1, 0.5, 0.25, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: GL state variable reference (gl_FrontMaterial.ambient) Expected color: 0.2, 0.4, 0.6, 0.8 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: GL state variable reference (gl_LightSource[0].diffuse) Expected color: 0.1, 0.3, 0.5, 0.7 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: GL state variable reference (diffuse product) Expected color: 0.01, 0.09, 0.25, 0.7 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: GL state variable reference (point size) Expected color: 0.3, 0.2, 0.8, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: GL state variable reference (point attenuation) Expected color: 0.4, 0.5, 0.6, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: linear fog Expected color: 0.4375, 0.6875, 0.625, 0.1875 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: built-in constants Expected color: 1, 1, 1, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: gl_FrontFacing var (1) Expected color: 0.5, 0.5, 0.5, 0.5 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: gl_FrontFacing var (2) Expected color: 0.25, 0.25, 0.25, 0.25 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: texture2D() Expected color: 1, 0, 0, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: texture2D(), computed coordinate Expected color: 1, 1, 1, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: texture2D(), with bias Expected color: 0.5, 0, 0, 0.5 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: texture2DProj() Expected color: 1, 0, 0, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: texture1D() Expected color: 1, 0, 0, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: texture3D() Expected color: 1, 0, 0, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: texture3D(), computed coord Expected color: 0, 0, 0.5, 0.5 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: shadow2D(): 1 Expected color: 0.25, 0.25, 0.25, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: shadow2D(): 2 Expected color: 1, 1, 1, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: shadow2D(): 3 Expected color: 0.25, 0.25, 0.25, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: shadow2D(): 4 Expected color: 1, 1, 1, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: simple function call Expected color: 0.5, 0.4, 0.5, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: function call with inout params Expected color: 0.25, 0.5, 0, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: function call with in, out params Expected color: 0.25, 0.25, 0.25, 0.25 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: function with early return Expected color: 0.25, 0.25, 0.25, 0.25 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: nested function calls (1) Expected color: 0.25, 0.25, 0.25, 0.25 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: nested function calls (2) Expected color: 0.25, 0.25, 0.25, 0.25 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: nested function calls (3) Expected color: 0.125, 0.125, 0.125, 0.125 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: matrix column check (1) Expected color: 1, 0.5, 0.6, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: matrix column check (2) Expected color: 0.1, 0.2, 0.3, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: matrix, vector multiply (1) Expected color: 0.125, 0.375, 0.25, 0.125 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: matrix, vector multiply (2) Expected color: 0.2745, 0.9255, 0.7294, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: matrix, vector multiply (3) Expected color: 0.925, 0.925, 0.6999, 0.575 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: uniform matrix Expected color: 0.6, 0.7, 0.8, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: uniform matrix, transposed Expected color: 0.2, 0, 1, 0.8 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: vector relational (vec4 ==) Fragment shader did not compile: Error: Incompatible type returned by call to 'equal' FAILURE: Shader test: vector relational (vec4 !=) Fragment shader did not compile: Error: Incompatible type returned by call to 'notEqual' FAILURE: Shader test: vector relational (vec4 <=) Fragment shader did not compile: Error: Incompatible type returned by call to 'lessThanEqual' FAILURE: Shader test: vector relational (vec4 >=) Fragment shader did not compile: Error: Incompatible type returned by call to 'greaterThanEqual' FAILURE: Shader test: vector relational (vec4 <) Fragment shader did not compile: Error: Incompatible type returned by call to 'lessThan' FAILURE: Shader test: vector relational (vec4 >) Fragment shader did not compile: Error: Incompatible type returned by call to 'greaterThan' FAILURE: Shader test: vector relational (bvec2 <,<=) Expected color: 1, 0, 1, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: vector relational (bvec2 >,>=) Expected color: 0, 1, 0, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: vector relational (bvec2 ==,!=) Expected color: 1, 0, 1, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: any() function Expected color: 1, 0, 0, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: all() function Expected color: 0, 1, 0, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: Preprocessor test (1) Expected color: 0.3, 0.3, 0.3, 0.3 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: Preprocessor test (2) Expected color: 0.5, 0.5, 0.5, 0.5 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: Preprocessor test (3) Expected color: 0.5, 0.5, 0.5, 0.5 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: mat2x4 construct Expected color: 0.5, 0.6, 0.7, 0.8 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: mat4x2 construct Expected color: 0.3, 0.4, 0.5, 0.6 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: mat2x3 construct Expected color: 0.4, 0.5, 0.6, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: mat3x2 construct Expected color: 0.3, 0.4, 0.5, 0.6 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: mat4x3 construct Expected color: 0.4, 0.5, 0.6, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: mat3x4 construct Expected color: 0.5, 0.6, 0.7, 0.8 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: vec4 * mat3x4 multiply Expected color: 0.14, 0.34, 0.08, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: mat4x2 * vec4 Expected color: 0.55, 0.7, 0, 0 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: mat4x2 * mat2x4 Expected color: 0.55, 0.7, 0.23, 0.3 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: vec2 * mat4x2 multiply Expected color: 0.12, 0.26, 0.4, 0.54 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: vec3 * mat4x3 multiply Expected color: 0.15, 0.39, 0.63, 0.27 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: uniform matrix 2x4 Expected color: 0, 0.1, 0.2, 0.3 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: uniform matrix 2x4, transposed Expected color: 0, 0.2, 0.4, 0.6 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: uniform matrix 4x3 Expected color: 0.3, 0.4, 0.5, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 FAILURE: Shader test: uniform matrix 4x3, transposed Expected color: 0.1, 0.5, 0.9, 1 Observed color: 0.25098, 0.501961, 0.501961, 0 glsl1: FAIL rgba8, db, z24, s8, win+pmap, id 33 21 tests passed, 151 tests failed. FAILURE: Shader test: shadow2D(): 1 Expected color: 0.25, 0.25, 0.25, 1 Observed color: 0.498039, 0.498039, 0.498039, 1 FAILURE: Shader test: shadow2D(): 2 Expected color: 1, 1, 1, 1 Observed color: 0.25098, 0.25098, 0.25098, 1 FAILURE: Shader test: shadow2D(): 3 Expected color: 0.25, 0.25, 0.25, 1 Observed color: 1, 1, 1, 1 FAILURE: Shader test: shadow2D(): 4 Expected color: 1, 1, 1, 1 Observed color: 0.74902, 0.74902, 0.74902, 1 FAILURE: Shader test: vector relational (vec4 ==) Fragment shader did not compile: Error: Incompatible type returned by call to 'equal' FAILURE: Shader test: vector relational (vec4 !=) Fragment shader did not compile: Error: Incompatible type returned by call to 'notEqual' FAILURE: Shader test: vector relational (vec4 <=) Fragment shader did not compile: Error: Incompatible type returned by call to 'lessThanEqual' FAILURE: Shader test: vector relational (vec4 >=) Fragment shader did not compile: Error: Incompatible type returned by call to 'greaterThanEqual' FAILURE: Shader test: vector relational (vec4 <) Fragment shader did not compile: Error: Incompatible type returned by call to 'lessThan' FAILURE: Shader test: vector relational (vec4 >) Fragment shader did not compile: Error: Incompatible type returned by call to 'greaterThan' FAILURE: Shader test: uniform matrix 2x4 Expected color: 0, 0.1, 0.2, 0.3 Observed color: 0, 0, 0, 0 FAILURE: Shader test: uniform matrix 2x4, transposed Expected color: 0, 0.2, 0.4, 0.6 Observed color: 0, 0, 0, 0 FAILURE: Shader test: uniform matrix 4x3 Expected color: 0.3, 0.4, 0.5, 1 Observed color: 0, 0, 0, 1 FAILURE: Shader test: uniform matrix 4x3, transposed Expected color: 0.1, 0.5, 0.9, 1 Observed color: 0, 0, 0, 1 glsl1: FAIL rgba8, db, z24, s8, win+pmap, id 34 158 tests passed, 14 tests failed.