____________________________________________ Start of NVIDIA bug report log file. Please send this report, along with a description of your bug, to linux-bugs@nvidia.com. nvidia-bug-report.sh Version: 3030943 Date: 2008. 12. 29. (ì›”) 08:54:17 KST uname: Linux localhost.localdomain 2.6.28-3.fc11.i686 #1 SMP Fri Dec 26 08:07:00 EST 2008 i686 athlon i386 GNU/Linux ____________________________________________ /proc/driver/nvidia/version NVRM version: NVIDIA UNIX x86 Kernel Module 177.82 Tue Nov 4 13:35:57 PST 2008 GCC version: gcc version 4.3.2 20081105 (Red Hat 4.3.2-7) (GCC) ____________________________________________ /proc/driver/nvidia/cards/0 Model: GeForce 8300 IRQ: 21 Video BIOS: 62.77.1e.00.05 Card Type: PCI DMA Size: 40 bits DMA Mask: 0xffffffffff Bus Location: 02.00.0 ____________________________________________ /proc/driver/nvidia/warnings/README The NVIDIA graphics driver tries to detect potential problems with the host system and warns about them using the system's logging mechanisms. Important warning message are also logged to dedicated text files in this directory. ____________________________________________ /proc/driver/nvidia/registry EnableVia4x: 0 EnableALiAGP: 0 NvAGP: 3 ReqAGPRate: 15 EnableAGPSBA: 0 EnableAGPFW: 0 Mobile: 4294967295 ResmanDebugLevel: 4294967295 RmLogonRC: 1 ModifyDeviceFiles: 0 DeviceFileUID: 0 DeviceFileGID: 0 DeviceFileMode: 438 RemapLimit: 0 UpdateMemoryTypes: 4294967295 UseVBios: 1 RMEdgeIntrCheck: 1 UsePageAttributeTable: 4294967295 EnableMSI: 0 MapRegistersEarly: 0 ____________________________________________ /proc/cmdline ro root=LABEL=/ ____________________________________________ /proc/cpuinfo processor : 0 vendor_id : AuthenticAMD cpu family : 16 model : 2 model name : AMD Phenom(tm) 9850 Quad-Core Processor stepping : 3 cpu MHz : 1300.000 cache size : 512 KB physical id : 0 siblings : 4 core id : 0 cpu cores : 4 apicid : 0 initial apicid : 0 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 5 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt pdpe1gb rdtscp lm 3dnowext 3dnow constant_tsc pni monitor cx16 lahf_lm cmp_legacy svm extapic cr8_legacy abm sse4a misalignsse 3dnowprefetch osvw ibs bogomips : 4999.29 clflush size : 64 power management: ts ttp tm stc 100mhzsteps hwpstate processor : 1 vendor_id : AuthenticAMD cpu family : 16 model : 2 model name : AMD Phenom(tm) 9850 Quad-Core Processor stepping : 3 cpu MHz : 1300.000 cache size : 512 KB physical id : 0 siblings : 4 core id : 1 cpu cores : 4 apicid : 1 initial apicid : 1 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 5 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt pdpe1gb rdtscp lm 3dnowext 3dnow constant_tsc pni monitor cx16 lahf_lm cmp_legacy svm extapic cr8_legacy abm sse4a misalignsse 3dnowprefetch osvw ibs bogomips : 5000.09 clflush size : 64 power management: ts ttp tm stc 100mhzsteps hwpstate processor : 2 vendor_id : AuthenticAMD cpu family : 16 model : 2 model name : AMD Phenom(tm) 9850 Quad-Core Processor stepping : 3 cpu MHz : 1300.000 cache size : 512 KB physical id : 0 siblings : 4 core id : 2 cpu cores : 4 apicid : 2 initial apicid : 2 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 5 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt pdpe1gb rdtscp lm 3dnowext 3dnow constant_tsc pni monitor cx16 lahf_lm cmp_legacy svm extapic cr8_legacy abm sse4a misalignsse 3dnowprefetch osvw ibs bogomips : 5000.49 clflush size : 64 power management: ts ttp tm stc 100mhzsteps hwpstate processor : 3 vendor_id : AuthenticAMD cpu family : 16 model : 2 model name : AMD Phenom(tm) 9850 Quad-Core Processor stepping : 3 cpu MHz : 1300.000 cache size : 512 KB physical id : 0 siblings : 4 core id : 3 cpu cores : 4 apicid : 3 initial apicid : 3 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 5 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt pdpe1gb rdtscp lm 3dnowext 3dnow constant_tsc pni monitor cx16 lahf_lm cmp_legacy svm extapic cr8_legacy abm sse4a misalignsse 3dnowprefetch osvw ibs bogomips : 5000.22 clflush size : 64 power management: ts ttp tm stc 100mhzsteps hwpstate ____________________________________________ /proc/interrupts CPU0 CPU1 CPU2 CPU3 0: 325 25 1314 731942 IO-APIC-edge timer 1: 0 0 0 2 IO-APIC-edge i8042 7: 1 0 0 0 IO-APIC-edge 8: 0 0 1 38 IO-APIC-edge rtc0 9: 0 0 0 0 IO-APIC-fasteoi acpi 12: 0 0 1 4 IO-APIC-edge i8042 14: 1 15 732 18545 IO-APIC-edge pata_amd 15: 0 0 0 0 IO-APIC-edge pata_amd 17: 0 0 0 43 IO-APIC-fasteoi EMU10K1 20: 10 963 128 218 IO-APIC-fasteoi ohci_hcd:usb3, HDA Intel 21: 0 2449 166373 1701 IO-APIC-fasteoi ehci_hcd:usb2, nvidia 22: 206717 0 10 980 IO-APIC-fasteoi ehci_hcd:usb1, eth0 23: 4431 69501 159 9152 IO-APIC-fasteoi ahci, ohci_hcd:usb4 NMI: 0 0 0 0 Non-maskable interrupts LOC: 459963 455360 250491 58189 Local timer interrupts RES: 54337 34114 40528 59599 Rescheduling interrupts CAL: 9733 10351 6965 8714 Function call interrupts TLB: 1451 1528 2832 1361 TLB shootdowns TRM: 0 0 0 0 Thermal event interrupts SPU: 0 0 0 0 Spurious interrupts ERR: 1 MIS: 0 ____________________________________________ /proc/meminfo MemTotal: 1778200 kB MemFree: 543616 kB Buffers: 45104 kB Cached: 560100 kB SwapCached: 0 kB Active: 703520 kB Inactive: 409360 kB Active(anon): 513400 kB Inactive(anon): 4 kB Active(file): 190120 kB Inactive(file): 409356 kB Unevictable: 12 kB Mlocked: 12 kB HighTotal: 928648 kB HighFree: 3464 kB LowTotal: 849552 kB LowFree: 540152 kB SwapTotal: 1028120 kB SwapFree: 1028120 kB Dirty: 84 kB Writeback: 0 kB AnonPages: 507696 kB Mapped: 112896 kB Slab: 55904 kB SReclaimable: 37796 kB SUnreclaim: 18108 kB PageTables: 6268 kB NFS_Unstable: 0 kB Bounce: 0 kB WritebackTmp: 0 kB CommitLimit: 1917220 kB Committed_AS: 1269376 kB VmallocTotal: 122880 kB VmallocUsed: 45004 kB VmallocChunk: 72692 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 HugePages_Surp: 0 Hugepagesize: 4096 kB DirectMap4k: 905208 kB DirectMap4M: 0 kB ____________________________________________ /proc/modules vfat 12800 3 - Live 0xf7d42000 fat 44596 1 vfat, Live 0xf7ec2000 fuse 49452 3 - Live 0xf8245000 ipv6 233924 24 - Live 0xf81f8000 cpufreq_ondemand 10268 4 - Live 0xf7e17000 powernow_k8 18948 0 - Live 0xf81a3000 tuner_simple 15248 1 - Live 0xf8115000 tuner_types 17792 1 tuner_simple, Live 0xf8107000 lgdt330x 11268 1 - Live 0xf7dd3000 snd_emu10k1_synth 10112 0 - Live 0xf7d53000 snd_emux_synth 33696 1 snd_emu10k1_synth, Live 0xf7dde000 snd_seq_virmidi 9096 1 snd_emux_synth, Live 0xf7d0a000 snd_seq_midi_emul 9088 1 snd_emux_synth, Live 0xf7c9d000 snd_emu10k1 126052 3 snd_emu10k1_synth, Live 0xf7e6b000 snd_hda_intel 390616 2 - Live 0xf7f26000 snd_rawmidi 22288 2 snd_seq_virmidi,snd_emu10k1, Live 0xf7cd9000 snd_ac97_codec 97600 1 snd_emu10k1, Live 0xf7e8c000 snd_seq_dummy 6660 0 - Live 0xf7c96000 ac97_bus 5504 1 snd_ac97_codec, Live 0xf7c5b000 snd_seq_oss 30628 0 - Live 0xf7c7b000 snd_seq_midi_event 9736 2 snd_seq_virmidi,snd_seq_oss, Live 0xf8c58000 snd_seq 49040 8 snd_emux_synth,snd_seq_virmidi,snd_seq_midi_emul,snd_seq_dummy,snd_seq_oss,snd_seq_midi_event, Live 0xf8c31000 nvidia 6896792 36 - Live 0xf8583000 (P) snd_pcm_oss 41480 0 - Live 0xf7e1b000 snd_mixer_oss 16904 1 snd_pcm_oss, Live 0xf7dfe000 dvb_usb_cxusb 36100 0 - Live 0xf7deb000 dib7000p 17672 1 dvb_usb_cxusb, Live 0xf7dd7000 snd_pcm 64940 4 snd_emu10k1,snd_hda_intel,snd_ac97_codec,snd_pcm_oss, Live 0xf7daf000 dibx000_common 7044 1 dib7000p, Live 0xf7d4f000 snd_seq_device 10260 7 snd_emu10k1_synth,snd_emux_synth,snd_emu10k1,snd_rawmidi,snd_seq_dummy,snd_seq_oss,snd_seq, Live 0xf7d12000 dvb_usb 18468 1 dvb_usb_cxusb, Live 0xf7d37000 snd_util_mem 7432 2 snd_emux_synth,snd_emu10k1, Live 0xf7cf4000 snd_timer 21788 3 snd_emu10k1,snd_seq,snd_pcm, Live 0xf7ce7000 dvb_core 74704 2 lgdt330x,dvb_usb, Live 0xf7d1e000 snd_page_alloc 11656 3 snd_emu10k1,snd_hda_intel,snd_pcm, Live 0xf7cb0000 snd_hwdep 10636 3 snd_emux_synth,snd_emu10k1,snd_hda_intel, Live 0xf7c61000 snd 51044 25 snd_emu10k1_synth,snd_emux_synth,snd_seq_virmidi,snd_seq_midi_emul,snd_emu10k1,snd_hda_intel,snd_rawmidi,snd_ac97_codec,snd_seq_dummy,snd_seq_oss,snd_seq,snd_pcm_oss,snd_mixer_oss,snd_pcm,snd_seq_device,snd_timer,snd_hwdep, Live 0xf7c87000 dib0070 10116 1 dvb_usb_cxusb, Live 0xf7c49000 firewire_ohci 23052 0 - Live 0xf7c67000 firewire_core 36392 1 firewire_ohci, Live 0xf7c50000 forcedeth 51744 0 - Live 0xf7d82000 emu10k1_gp 6656 0 - Live 0xf7d69000 soundcore 9420 1 snd, Live 0xf7d57000 gameport 13848 2 emu10k1_gp, Live 0xf7d49000 crc_itu_t 5760 1 firewire_core, Live 0xf7d3e000 pcspkr 6272 0 - Live 0xf7d33000 i2c_core 21912 7 tuner_simple,lgdt330x,nvidia,dib7000p,dibx000_common,dvb_usb,dib0070, Live 0xf7d16000 serio_raw 8964 0 - Live 0xf7d05000 pata_amd 13444 0 - Live 0xf7cf7000 wmi 9896 0 - Live 0xf7ce2000 joydev 13272 0 - Live 0xf7cd3000 sata_nv 23560 0 - Live 0xf7cb7000 ata_generic 8452 0 - Live 0xf7ca5000 pata_acpi 7808 0 - Live 0xf7c99000 ____________________________________________ /proc/version Linux version 2.6.28-3.fc11.i686 (mockbuild@x86-4.fedora.phx.redhat.com) (gcc version 4.3.2 20081105 (Red Hat 4.3.2-7) (GCC) ) #1 SMP Fri Dec 26 08:07:00 EST 2008 ____________________________________________ /proc/pci does not exist ____________________________________________ /proc/iomem 00000000-0000ffff : reserved 00010000-0009efff : System RAM 0009f000-0009ffff : reserved 000a0000-000bffff : Video RAM area 000c0000-000cd1ff : Video ROM 000cd200-000cffff : pnp 00:09 000f0000-000fffff : reserved 000f0000-000fffff : System ROM 00100000-6fedffff : System RAM 00400000-006d8668 : Kernel code 006d8669-00898dff : Kernel data 00a1e000-00f48e2f : Kernel bss 6fee0000-6fee2fff : ACPI Non-volatile Storage 6fee3000-6feeffff : ACPI Tables 6fef0000-6fefffff : reserved 70000000-7fffffff : reserved 70000000-7fffffff : pnp 00:01 d8000000-e7ffffff : PCI Bus 0000:02 d8000000-dfffffff : 0000:02:00.0 e0000000-e001ffff : 0000:02:00.0 e6000000-e7ffffff : 0000:02:00.0 f0000000-f3ffffff : PCI MMCONFIG 0 f0000000-f3ffffff : reserved f0000000-f3ffffff : pnp 00:08 fb000000-fcffffff : PCI Bus 0000:02 fb000000-fbffffff : 0000:02:00.0 fb000000-fbffffff : nvidia fd500000-fd5fffff : PCI Bus 0000:06 fd600000-fd6fffff : PCI Bus 0000:06 fd700000-fd7fffff : PCI Bus 0000:05 fd800000-fd8fffff : PCI Bus 0000:05 fd900000-fd9fffff : PCI Bus 0000:04 fda00000-fdafffff : PCI Bus 0000:04 fdb00000-fdbfffff : PCI Bus 0000:03 fdc00000-fdcfffff : PCI Bus 0000:03 fdd00000-fddfffff : PCI Bus 0000:01 fde00000-fdefffff : PCI Bus 0000:01 fdeff000-fdefffff : 0000:01:0a.0 fdf80000-fdffffff : 0000:00:01.3 fe020000-fe023fff : 0000:00:07.0 fe020000-fe023fff : ICH HD audio fe026000-fe027fff : 0000:00:09.0 fe026000-fe027fff : ahci fe029000-fe02900f : 0000:00:0a.0 fe029000-fe02900f : forcedeth fe02a000-fe02a0ff : 0000:00:0a.0 fe02a000-fe02a0ff : forcedeth fe02b000-fe02bfff : 0000:00:0a.0 fe02b000-fe02bfff : forcedeth fe02c000-fe02c0ff : 0000:00:04.1 fe02c000-fe02c0ff : ehci_hcd fe02d000-fe02dfff : 0000:00:04.0 fe02d000-fe02dfff : ohci_hcd fe02e000-fe02e0ff : 0000:00:02.1 fe02e000-fe02e0ff : ehci_hcd fe02f000-fe02ffff : 0000:00:02.0 fe02f000-fe02ffff : ohci_hcd fec00000-ffffffff : reserved fec00000-fec00fff : IOAPIC 0 fec00000-fec00fff : pnp 00:09 fee00000-feefffff : pnp 00:09 fee00000-fee00fff : Local APIC fefe1000-fefe10ff : pnp 00:01 feff0000-feff03ff : HPET 0 feff0000-feff00ff : pnp 00:09 fefff000-feffffff : pnp 00:09 fff80000-fff80fff : pnp 00:09 fff90000-fffbffff : pnp 00:09 fffed000-fffeffff : pnp 00:09 ffff0000-ffffffff : pnp 00:09 ____________________________________________ /proc/mtrr reg00: base=0x000000000 ( 0MB), size= 2048MB, count=1: write-back ____________________________________________ /etc/issue Fedora release 10.90 (Rawhide) Kernel \r on an \m (\l) ____________________________________________ /etc/redhat-release Fedora release 10.90 (Rawhide) ____________________________________________ /etc/fedora-release Fedora release 10.90 (Rawhide) ____________________________________________ /var/log/nvidia-installer.log nvidia-installer log file '/var/log/nvidia-installer.log' creation time: Sun Jul 22 01:13:23 2007 option status: license pre-accepted : false update : false force update : false expert : false uninstall : false driver info : false precompiled interfaces : false no ncurses color : false query latest version : false OpenGL header files : true no questions : false silent : false no recursion : false no backup : false kernel module only : false sanity : false add this kernel : false no runlevel check : false no network : false no ABI note : false no RPMs : false no kernel module : false force SELinux : default no X server check : false force tls : (not specified) X install prefix : (not specified) X library install path : (not specified) X module install path : (not specified) OpenGL install prefix : (not specified) OpenGL install libdir : (not specified) utility install prefix : (not specified) utility install libdir : (not specified) doc install prefix : (not specified) kernel name : /lib/modules/2.6.23-0.41.rc0.git14.fc8/ kernel include path : (not specified) kernel source path : (not specified) kernel output path : (not specified) kernel install path : (not specified) proc mount point : /proc ui : (not specified) tmpdir : /tmp ftp mirror : ftp://download.nvidia.com RPM file list : (not specified) Using: nvidia-installer ncurses user interface -> The file '/tmp/.X0-lock' exists and appears to contain the process ID '2428' of a runnning X server. ERROR: You appear to be running an X server; please exit X before installing. For further details, please see the section INSTALLING THE NVIDIA DRIVER in the README available on the Linux driver download page at www.nvidia.com. ERROR: Installation has failed. Please see the file '/var/log/nvidia-installer.log' for details. You may find suggestions on fixing installation problems in the README available on the Linux driver download page at www.nvidia.com. ____________________________________________ /var/log/XFree86.0.log does not exist ____________________________________________ /var/log/Xorg.0.log X.Org X Server 1.5.3 Release Date: 5 November 2008 X Protocol Version 11, Revision 0 Build Operating System: Linux 2.6.18-92.1.18.el5 i686 Current Operating System: Linux localhost.localdomain 2.6.28-3.fc11.i686 #1 SMP Fri Dec 26 08:07:00 EST 2008 i686 Build Date: 11 December 2008 05:27:37PM Build ID: xorg-x11-server 1.5.3-6.fc10 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.0.log", Time: Mon Dec 29 08:23:51 2008 (==) Using config file: "/etc/X11/xorg.conf" (==) No Layout section. Using the first Screen section. (**) |-->Screen "Screen0" (0) (**) | |-->Monitor "Monitor0" (**) | |-->Device "Videocard0" (==) Automatically adding devices (==) Automatically enabling devices (==) FontPath set to: catalogue:/etc/X11/fontpath.d, built-ins (**) ModulePath set to "/usr/lib/xorg/modules/extensions/nvidia,/usr/lib/xorg/modules" (**) Extension "Composite" is enabled (II) Cannot locate a core pointer device. (II) Cannot locate a core keyboard device. (II) The server relies on HAL to provide the list of input devices. If no devices become available, reconfigure HAL or disable AllowEmptyInput. (II) Open ACPI successful (/var/run/acpid.socket) (II) Loader magic: 0x81f4400 (II) Module ABI versions: X.Org ANSI C Emulation: 0.4 X.Org Video Driver: 4.1 X.Org XInput driver : 2.1 X.Org Server Extension : 1.1 X.Org Font Renderer : 0.6 (II) Loader running on linux (--) using VT number 7 (--) PCI:*(0@2:0:0) nVidia Corporation unknown chipset (0x0848) rev 162, Mem @ 0xfb000000/0, 0xd8000000/0, 0xe6000000/0, I/O @ 0x0000dc00/0, BIOS @ 0x????????/131072 (II) System resource ranges: [0] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [5] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [6] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [7] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [8] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [9] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [10] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [11] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [12] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [13] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [14] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [15] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [16] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [17] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [18] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [19] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [20] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [21] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [22] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [23] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [24] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [25] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [26] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [27] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [28] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [29] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] (II) LoadModule: "extmod" (II) Loading /usr/lib/xorg/modules/extensions//libextmod.so (II) Module extmod: vendor="X.Org Foundation" compiled for 1.5.3, module version = 1.0.0 Module class: X.Org Server Extension ABI class: X.Org Server Extension, version 1.1 (II) Loading extension SELinux (II) Loading extension SHAPE (II) Loading extension MIT-SUNDRY-NONSTANDARD (II) Loading extension BIG-REQUESTS (II) Loading extension SYNC (II) Loading extension MIT-SCREEN-SAVER (II) Loading extension XC-MISC (II) Loading extension XFree86-VidModeExtension (II) Loading extension XFree86-Misc (II) Loading extension XFree86-DGA (II) Loading extension DPMS (II) Loading extension TOG-CUP (II) Loading extension Extended-Visual-Information (II) Loading extension XVideo (II) Loading extension XVideo-MotionCompensation (II) Loading extension X-Resource (II) LoadModule: "dbe" (II) Loading /usr/lib/xorg/modules/extensions//libdbe.so (II) Module dbe: vendor="X.Org Foundation" compiled for 1.5.3, module version = 1.0.0 Module class: X.Org Server Extension ABI class: X.Org Server Extension, version 1.1 (II) Loading extension DOUBLE-BUFFER (II) LoadModule: "glx" (II) Loading /usr/lib/xorg/modules/extensions/nvidia//libglx.so (II) Module glx: vendor="NVIDIA Corporation" compiled for 4.0.2, module version = 1.0.0 Module class: X.Org Server Extension (II) NVIDIA GLX Module 177.82 Tue Nov 4 14:03:48 PST 2008 (II) Loading extension GLX (II) LoadModule: "freetype" (II) Loading /usr/lib/xorg/modules/fonts//libfreetype.so (II) Module freetype: vendor="X.Org Foundation & the After X-TT Project" compiled for 1.5.3, module version = 2.1.0 Module class: X.Org Font Renderer ABI class: X.Org Font Renderer, version 0.6 (II) Loading font FreeType (II) LoadModule: "dri" (II) Loading /usr/lib/xorg/modules/extensions//libdri.so (II) Module dri: vendor="X.Org Foundation" compiled for 1.5.3, module version = 1.0.0 ABI class: X.Org Server Extension, version 1.1 (II) Loading extension XFree86-DRI (II) LoadModule: "nvidia" (II) Loading /usr/lib/xorg/modules/drivers//nvidia_drv.so (II) Module nvidia: vendor="NVIDIA Corporation" compiled for 4.0.2, module version = 1.0.0 Module class: X.Org Video Driver (II) NVIDIA dlloader X Driver 177.82 Tue Nov 4 13:42:45 PST 2008 (II) NVIDIA Unified Driver for all Supported NVIDIA GPUs (II) Primary Device is: PCI 02@00:00:0 (II) Loading sub module "fb" (II) LoadModule: "fb" (II) Loading /usr/lib/xorg/modules//libfb.so (II) Module fb: vendor="X.Org Foundation" compiled for 1.5.3, module version = 1.0.0 ABI class: X.Org ANSI C Emulation, version 0.4 (II) Loading sub module "wfb" (II) LoadModule: "wfb" (II) Loading /usr/lib/xorg/modules//libwfb.so (II) Module wfb: vendor="X.Org Foundation" compiled for 1.5.3, module version = 1.0.0 ABI class: X.Org ANSI C Emulation, version 0.4 (II) Loading sub module "ramdac" (II) LoadModule: "ramdac" (II) Module "ramdac" already built-in (II) resource ranges after probing: [0] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [5] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [6] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [7] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [8] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [9] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [10] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [11] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [12] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [13] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [14] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [15] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [16] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [17] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [18] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [19] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [20] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [21] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [22] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [23] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [24] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [25] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [26] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [27] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [28] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [29] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] (**) NVIDIA(0): Depth 24, (--) framebuffer bpp 32 (==) NVIDIA(0): RGB weight 888 (==) NVIDIA(0): Default visual is TrueColor (==) NVIDIA(0): Using gamma correction (1.0, 1.0, 1.0) (**) NVIDIA(0): Option "NoLogo" "True" (**) NVIDIA(0): Option "HWcursor" "True" (**) NVIDIA(0): Option "RenderAccel" "True" (**) NVIDIA(0): Option "XvMCUsesTextures" "True" (**) NVIDIA(0): Option "AllowGLXWithComposite" "True" (**) NVIDIA(0): Option "RandRRotation" "True" (**) NVIDIA(0): Option "DPI" "96x96" (**) NVIDIA(0): Option "AddARGBGLXVisuals" "True" (**) NVIDIA(0): Option "PixmapCacheSize" "2000000" (**) NVIDIA(0): Option "AllowSHMPixmaps" "0" (**) NVIDIA(0): Enabling RENDER acceleration (II) NVIDIA(0): Support for GLX with the Damage and Composite X extensions is (II) NVIDIA(0): enabled. (II) NVIDIA(0): NVIDIA GPU GeForce 8300 (C77) at PCI:2:0:0 (GPU-0) (--) NVIDIA(0): Memory: 524288 kBytes (--) NVIDIA(0): VideoBIOS: 62.77.1e.00.05 (--) NVIDIA(0): Interlaced video modes are supported on this GPU (--) NVIDIA(0): Connected display device(s) on GeForce 8300 at PCI:2:0:0: (--) NVIDIA(0): UPV UP-M23W1D (DFP-0) (--) NVIDIA(0): UPV UP-M23W1D (DFP-0): 165.0 MHz maximum pixel clock (--) NVIDIA(0): UPV UP-M23W1D (DFP-0): Internal Single Link TMDS (II) NVIDIA(0): Assigned Display Device: DFP-0 (II) NVIDIA(0): Validated modes: (II) NVIDIA(0): "1920x1200" (II) NVIDIA(0): Virtual screen size determined to be 1920 x 1200 (**) NVIDIA(0): DPI set to (96, 96); computed from "DPI" X config option (**) NVIDIA(0): Enabling 32-bit ARGB GLX visuals. (--) Depth 24 pixmap format is 32 bpp (II) do I need RAC? No, I don't. (II) resource ranges after preInit: [0] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [5] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [6] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [7] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [8] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [9] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [10] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [11] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [12] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [13] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [14] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [15] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [16] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [17] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [18] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [19] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [20] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [21] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [22] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [23] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [24] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [25] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [26] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [27] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [28] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [29] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] (II) NVIDIA(0): Initialized GPU GART. (II) NVIDIA(0): Setting mode "1920x1200" (II) Loading extension NV-GLX (II) NVIDIA(0): NVIDIA 3D Acceleration Architecture Initialized (II) NVIDIA(0): Disabling shared memory pixmaps (II) NVIDIA(0): Using the NVIDIA 2D acceleration architecture (**) NVIDIA(0): Option "BackingStore" "True" (**) NVIDIA(0): Backing store enabled (==) NVIDIA(0): Silken mouse enabled (**) Option "dpms" "True" (**) NVIDIA(0): DPMS enabled (II) Loading extension NV-CONTROL (II) Loading extension XINERAMA (==) RandR enabled (II) Initializing built-in extension MIT-SHM (II) Initializing built-in extension XInputExtension (II) Initializing built-in extension XTEST (II) Initializing built-in extension XKEYBOARD (II) Initializing built-in extension XINERAMA (II) Initializing built-in extension XFIXES (II) Initializing built-in extension RENDER (II) Initializing built-in extension RANDR (II) Initializing built-in extension COMPOSITE (II) Initializing built-in extension DAMAGE (II) Initializing built-in extension XEVIE (II) Initializing extension GLX (II) config/hal: Adding input device Microsoft Natural? Ergonomic Keyboard 4000 (II) LoadModule: "evdev" (II) Loading /usr/lib/xorg/modules/input//evdev_drv.so (II) Module evdev: vendor="X.Org Foundation" compiled for 1.5.3, module version = 2.1.0 Module class: X.Org XInput Driver ABI class: X.Org XInput driver, version 2.1 (**) Microsoft Natural? Ergonomic Keyboard 4000: always reports core events (**) Microsoft Natural? Ergonomic Keyboard 4000: Device: "/dev/input/event4" (II) Microsoft Natural? Ergonomic Keyboard 4000: Found 1 mouse buttons (II) Microsoft Natural? Ergonomic Keyboard 4000: Found keys (II) Microsoft Natural? Ergonomic Keyboard 4000: Configuring as keyboard (**) Microsoft Natural? Ergonomic Keyboard 4000: YAxisMapping: buttons 4 and 5 (**) Microsoft Natural? Ergonomic Keyboard 4000: EmulateWheelButton: 4, EmulateWheelInertia: 10, EmulateWheelTimeout: 200 (II) XINPUT: Adding extended input device "Microsoft Natural? Ergonomic Keyboard 4000" (type: KEYBOARD) (**) Option "xkb_rules" "evdev" (**) Microsoft Natural? Ergonomic Keyboard 4000: xkb_rules: "evdev" (**) Option "xkb_model" "pc105+inet" (**) Microsoft Natural? Ergonomic Keyboard 4000: xkb_model: "pc105+inet" (**) Option "xkb_layout" "us" (**) Microsoft Natural? Ergonomic Keyboard 4000: xkb_layout: "us" (II) config/hal: Adding input device Power Button (FF) (**) Power Button (FF): always reports core events (**) Power Button (FF): Device: "/dev/input/event0" (II) Power Button (FF): Found keys (II) Power Button (FF): Configuring as keyboard (II) XINPUT: Adding extended input device "Power Button (FF)" (type: KEYBOARD) (**) Option "xkb_rules" "evdev" (**) Power Button (FF): xkb_rules: "evdev" (**) Option "xkb_model" "pc105+inet" (**) Power Button (FF): xkb_model: "pc105+inet" (**) Option "xkb_layout" "us" (**) Power Button (FF): xkb_layout: "us" (II) config/hal: Adding input device Power Button (CM) (**) Power Button (CM): always reports core events (**) Power Button (CM): Device: "/dev/input/event1" (II) Power Button (CM): Found keys (II) Power Button (CM): Configuring as keyboard (II) XINPUT: Adding extended input device "Power Button (CM)" (type: KEYBOARD) (**) Option "xkb_rules" "evdev" (**) Power Button (CM): xkb_rules: "evdev" (**) Option "xkb_model" "pc105+inet" (**) Power Button (CM): xkb_model: "pc105+inet" (**) Option "xkb_layout" "us" (**) Power Button (CM): xkb_layout: "us" (II) config/hal: Adding input device Microsoft Natural? Ergonomic Keyboard 4000 (**) Microsoft Natural? Ergonomic Keyboard 4000: always reports core events (**) Microsoft Natural? Ergonomic Keyboard 4000: Device: "/dev/input/event3" (II) Microsoft Natural? Ergonomic Keyboard 4000: Found keys (II) Microsoft Natural? Ergonomic Keyboard 4000: Configuring as keyboard (II) XINPUT: Adding extended input device "Microsoft Natural? Ergonomic Keyboard 4000" (type: KEYBOARD) (**) Option "xkb_rules" "evdev" (**) Microsoft Natural? Ergonomic Keyboard 4000: xkb_rules: "evdev" (**) Option "xkb_model" "pc105+inet" (**) Microsoft Natural? Ergonomic Keyboard 4000: xkb_model: "pc105+inet" (**) Option "xkb_layout" "us" (**) Microsoft Natural? Ergonomic Keyboard 4000: xkb_layout: "us" (II) config/hal: Adding input device IR-receiver inside an USB DVB receiver (**) IR-receiver inside an USB DVB receiver: always reports core events (**) IR-receiver inside an USB DVB receiver: Device: "/dev/input/event7" (II) IR-receiver inside an USB DVB receiver: Found keys (II) IR-receiver inside an USB DVB receiver: Configuring as keyboard (II) XINPUT: Adding extended input device "IR-receiver inside an USB DVB receiver" (type: KEYBOARD) (**) Option "xkb_rules" "evdev" (**) IR-receiver inside an USB DVB receiver: xkb_rules: "evdev" (**) Option "xkb_model" "pc105+inet" (**) IR-receiver inside an USB DVB receiver: xkb_model: "pc105+inet" (**) Option "xkb_layout" "us" (**) IR-receiver inside an USB DVB receiver: xkb_layout: "us" (II) config/hal: Adding input device Macintosh mouse button emulation (**) Macintosh mouse button emulation: always reports core events (**) Macintosh mouse button emulation: Device: "/dev/input/event2" (II) Macintosh mouse button emulation: Found 3 mouse buttons (II) Macintosh mouse button emulation: Found x and y relative axes (II) Macintosh mouse button emulation: Configuring as mouse (**) Macintosh mouse button emulation: YAxisMapping: buttons 4 and 5 (**) Macintosh mouse button emulation: EmulateWheelButton: 4, EmulateWheelInertia: 10, EmulateWheelTimeout: 200 (II) XINPUT: Adding extended input device "Macintosh mouse button emulation" (type: MOUSE) (II) config/hal: Adding input device Microsoft Microsoft Wireless Optical Mouse? 1.0A (**) Microsoft Microsoft Wireless Optical Mouse? 1.0A: always reports core events (**) Microsoft Microsoft Wireless Optical Mouse? 1.0A: Device: "/dev/input/event5" (II) Microsoft Microsoft Wireless Optical Mouse? 1.0A: Found 5 mouse buttons (II) Microsoft Microsoft Wireless Optical Mouse? 1.0A: Found x and y relative axes (II) Microsoft Microsoft Wireless Optical Mouse? 1.0A: Configuring as mouse (**) Microsoft Microsoft Wireless Optical Mouse? 1.0A: YAxisMapping: buttons 4 and 5 (**) Microsoft Microsoft Wireless Optical Mouse? 1.0A: EmulateWheelButton: 4, EmulateWheelInertia: 10, EmulateWheelTimeout: 200 (II) XINPUT: Adding extended input device "Microsoft Microsoft Wireless Optical Mouse? 1.0A" (type: MOUSE) [mi] EQ overflowing. The server is probably stuck in an infinite loop. Backtrace: 0: /usr/bin/Xorg(xorg_backtrace+0x3b) [0x812bc5b] 1: /usr/bin/Xorg(mieqEnqueue+0x289) [0x810b379] 2: /usr/bin/Xorg(xf86PostMotionEventP+0xc2) [0x80d4262] 3: /usr/bin/Xorg(xf86PostMotionEvent+0x68) [0x80d43c8] 4: /usr/lib/xorg/modules/input//evdev_drv.so [0x1fd0d05] 5: /usr/bin/Xorg [0x80bcdb7] 6: /usr/bin/Xorg [0x80ac91e] 7: [0x130400] 8: /usr/lib/xorg/modules/drivers//nvidia_drv.so [0x1865222] 9: /usr/lib/libpixman-1.so.0 [0x1d1d93] 10: /usr/lib/libpixman-1.so.0 [0x1d1451] 11: /usr/lib/libpixman-1.so.0 [0x1cfca4] 12: /usr/lib/libpixman-1.so.0 [0x1d5380] 13: /usr/lib/libpixman-1.so.0(pixman_image_composite+0x7d1) [0x1d5011] 14: /usr/lib/xorg/modules//libwfb.so(wfbComposite+0x1b2) [0x36f79d2] 15: /usr/lib/xorg/modules/drivers//nvidia_drv.so [0x1876671] [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. Backtrace: 0: /usr/bin/Xorg(xorg_backtrace+0x3b) [0x812bc5b] 1: /usr/bin/Xorg(mieqEnqueue+0x289) [0x810b379] 2: /usr/bin/Xorg(xf86PostMotionEventP+0xc2) [0x80d4262] 3: /usr/bin/Xorg(xf86PostMotionEvent+0x68) [0x80d43c8] 4: /usr/lib/xorg/modules/input//evdev_drv.so [0x1fd0d05] 5: /usr/bin/Xorg [0x80bcdb7] 6: /usr/bin/Xorg [0x80ac91e] 7: [0x130400] 8: /usr/lib/xorg/modules/drivers//nvidia_drv.so [0x1865233] 9: /usr/lib/libpixman-1.so.0 [0x1d1d93] 10: /usr/lib/libpixman-1.so.0 [0x1d1451] 11: /usr/lib/libpixman-1.so.0 [0x1cfca4] 12: /usr/lib/libpixman-1.so.0 [0x1d5380] 13: /usr/lib/libpixman-1.so.0(pixman_image_composite+0x7d1) [0x1d5011] 14: /usr/lib/xorg/modules//libwfb.so(wfbComposite+0x1b2) [0x36f79d2] 15: /usr/lib/xorg/modules/drivers//nvidia_drv.so [0x1876671] [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. Backtrace: 0: /usr/bin/Xorg(xorg_backtrace+0x3b) [0x812bc5b] 1: /usr/bin/Xorg(mieqEnqueue+0x289) [0x810b379] 2: /usr/bin/Xorg(xf86PostMotionEventP+0xc2) [0x80d4262] 3: /usr/bin/Xorg(xf86PostMotionEvent+0x68) [0x80d43c8] 4: /usr/lib/xorg/modules/input//evdev_drv.so [0x1fd0d05] 5: /usr/bin/Xorg [0x80bcdb7] 6: /usr/bin/Xorg [0x80ac91e] 7: [0x130400] 8: /usr/lib/xorg/modules/drivers//nvidia_drv.so [0x1865222] 9: /usr/lib/libpixman-1.so.0 [0x1d1d93] 10: /usr/lib/libpixman-1.so.0 [0x1d1451] 11: /usr/lib/libpixman-1.so.0 [0x1cfca4] 12: /usr/lib/libpixman-1.so.0 [0x1d5380] 13: /usr/lib/libpixman-1.so.0(pixman_image_composite+0x7d1) [0x1d5011] 14: /usr/lib/xorg/modules//libwfb.so(wfbComposite+0x1b2) [0x36f79d2] 15: /usr/lib/xorg/modules/drivers//nvidia_drv.so [0x1876671] [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. Backtrace: 0: /usr/bin/Xorg(xorg_backtrace+0x3b) [0x812bc5b] 1: /usr/bin/Xorg(mieqEnqueue+0x289) [0x810b379] 2: /usr/bin/Xorg(xf86PostMotionEventP+0xc2) [0x80d4262] 3: /usr/bin/Xorg(xf86PostMotionEvent+0x68) [0x80d43c8] 4: /usr/lib/xorg/modules/input//evdev_drv.so [0x1fd0d05] 5: /usr/bin/Xorg [0x80bcdb7] 6: /usr/bin/Xorg [0x80ac91e] 7: [0x130400] 8: /usr/lib/xorg/modules/drivers//nvidia_drv.so [0x1865120] 9: /usr/lib/libpixman-1.so.0 [0x1d1e47] 10: /usr/lib/libpixman-1.so.0 [0x1d1399] 11: /usr/lib/libpixman-1.so.0 [0x1cfca4] 12: /usr/lib/libpixman-1.so.0 [0x1d5380] 13: /usr/lib/libpixman-1.so.0(pixman_image_composite+0x7d1) [0x1d5011] 14: /usr/lib/xorg/modules//libwfb.so(wfbComposite+0x1b2) [0x36f79d2] 15: /usr/lib/xorg/modules/drivers//nvidia_drv.so [0x1876671] [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. ____________________________________________ /etc/X11/xorg.conf # Section "ServerLayout" # Identifier "single head configuration" # Screen 0 "Screen0" 0 0 # InputDevice "Mouse0" "CorePointer" # InputDevice "Keyboard0" "CoreKeyboard" # # InputDevice "Keyboard1" "SendCoreEvents" # EndSection Section "Files" ModulePath "/usr/lib/xorg/modules/extensions/nvidia" ModulePath "/usr/lib/xorg/modules" # FontPath "/usr/share/X11/fonts/75dpi:unscaled" # FontPath "/usr/share/X11/fonts/100dpi:unscaled" # FontPath "/usr/share/X11/fonts/misc:unscaled" # FontPath "/usr/share/X11/fonts/Type1" # FontPath "/usr/share/fonts/default/Type1" # FontPath "/usr/X11R6/lib/X11/fonts/hanyang" # FontPath "/usr/share/fonts/hanyang:unscaled" # FontPath "/usr/share/fonts/TrueType/Korean" EndSection #Section "Module" # Load "fbdevhw" # Load "record" # Load "freetype" # Load "type1" # Load "glx" # Load "dbe" # Load "extmod" # Load "i2c" #EndSection # Section "InputDevice" # Identifier "Keyboard0" # Driver "evdev" # Option "Protocol" "Standard" # Option "XkbModel" "microsoftpro" # # Option "XkbModel" "cherrycyboard" # # Option "XkbVariant" "nodeadkeys" # Option "XkbLayout" "kr" # # Option "XLeds" "1 2 3" # EndSection # Section "InputDevice" # Identifier "Keyboard1" # Driver "evdev" # Option "Protocol" "evdev" # Option "Device" "/dev/input/event3" # Option "XkbModel" "evdev" # EndSection # Section "InputDevice" # Identifier "Mouse0" # Driver "evdev" # # Option "Protocol" "IMPS/2" # Option "Protocol" "ExplorerPS/2" # Option "Device" "/dev/input/mice" # Option "ZAxisMapping" "4 5" # Option "Emulate3Buttons" "yes" # EndSection # Section "InputDevice" # Identifier "Mouse0" # Driver "evdev" # Option "CorePointer" # Option "Device" "/dev/input/event1" # Option "Phys" "usb-0000:00:02.0-1/input0" # Option "Buttons" "9" # Option "ZAxisMapping" "4 5" # Option "DialRelativeAxisButtons" "6 7" # EndSection Section "Monitor" Identifier "Monitor0" VendorName "Monitor Vendor" # ModelName "UP-M23W" # HorizSync 30.0 - 79.0 # VertRefresh 56.0 - 75.0 Option "DPMS" "True" # Option "ModeValidation" "NoEdidDFPMaxSizeCheck" EndSection Section "Device" Identifier "Videocard0" Driver "nvidia" # Driver "nv" VendorName "Videocard vendor" BoardName "NVIDIA Unknown (generic)" Option "NoLogo" "True" Option "RenderAccel" "True" Option "AllowGLXWithComposite" "True" Option "AddARGBGLXVisuals" "True" Option "BackingStore" "True" # Option "UseCompositeWrapper" "True" Option "XvmcUsesTextures" "True" Option "HWCursor" "True" # Option "DisableGLXRootClipping" "True" # Option "ModeValidation" "NoDFPNativeResolutionCheck" Option "RandRRotation" "True" # Option "DamageEvents" "True" Option "PixmapCacheSize" "2000000" Option "AllowSHMPixmaps" "0" Option "DPI" "96x96" EndSection Section "Screen" Identifier "Screen0" Device "Videocard0" Monitor "Monitor0" DefaultDepth 24 SubSection "Display" # Viewport 0 0 Depth 24 Modes "1920x1200" EndSubSection EndSection Section "Extensions" Option "Composite" "Enable" EndSection #Section "ServerFlags" # Option "AllowEmptyInput" "off" #EndSection ____________________________________________ ldd /usr/bin/glxinfo linux-gate.so.1 => (0x00130000) libGL.so.1 => /usr/lib/nvidia/libGL.so.1 (0x00133000) libm.so.6 => /lib/libm.so.6 (0x001d6000) libc.so.6 => /lib/libc.so.6 (0x001ff000) libX11.so.6 => /usr/lib/libX11.so.6 (0x00373000) libGLcore.so.1 => /usr/lib/nvidia/libGLcore.so.1 (0x00474000) libnvidia-tls.so.1 => /usr/lib/nvidia/tls/libnvidia-tls.so.1 (0x07f87000) libXext.so.6 => /usr/lib/libXext.so.6 (0x011eb000) libdl.so.2 => /lib/libdl.so.2 (0x07fae000) /lib/ld-linux.so.2 (0x00110000) libxcb.so.1 => /usr/lib/libxcb.so.1 (0x080d9000) libXau.so.6 => /usr/lib/libXau.so.6 (0x07f94000) ____________________________________________ /sbin/lspci -d "10de:*" -v -xxx 00:00.0 RAM memory: nVidia Corporation Device 0754 (rev a2) Subsystem: ASUSTeK Computer Inc. Device 82e2 Flags: bus master, 66MHz, fast devsel, latency 0 Capabilities: [94] HyperTransport: #1a Capabilities: [60] HyperTransport: Retry Mode Capabilities: [44] HyperTransport: Slave or Primary Interface Capabilities: [d0] HyperTransport: #1c 00: de 10 54 07 06 00 b0 00 a2 00 00 05 00 00 00 00 10: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 20: 00 00 00 00 00 00 00 00 00 00 00 00 43 10 e2 82 30: 00 00 00 00 94 00 00 00 00 00 00 00 ff 00 00 00 40: 43 10 e2 82 08 d0 00 00 20 00 11 11 d0 00 00 00 50: 60 1b f5 7f 63 00 00 00 00 00 00 00 00 00 00 00 60: 08 44 00 c0 c1 00 00 00 00 00 00 00 06 86 00 11 70: 92 24 01 00 d0 09 00 00 21 00 00 00 00 00 40 08 80: 0c 86 7d 1f 64 14 12 00 20 00 00 20 f5 7f 11 0e 90: 78 00 00 a0 08 60 07 d0 21 00 00 00 00 00 00 00 a0: 00 00 00 00 79 80 00 00 00 00 00 00 2b 32 00 3a b0: 00 00 00 00 00 00 00 00 10 00 00 00 00 00 00 00 c0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 d0: 08 00 00 e0 3f 00 00 00 00 00 00 00 00 00 00 00 e0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 f0: 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00:01.0 ISA bridge: nVidia Corporation Device 075c (rev a2) Subsystem: ASUSTeK Computer Inc. Device 82e2 Flags: bus master, 66MHz, fast devsel, latency 0 00: de 10 5c 07 0f 00 a0 00 a2 00 01 06 00 00 80 00 10: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 20: 00 00 00 00 00 00 00 00 00 00 00 00 43 10 e2 82 30: 00 00 00 00 00 00 00 00 00 00 00 00 ff 00 00 00 40: 43 10 e2 82 00 00 ff fe fa 3e ff 00 fa 3e ff 00 50: fa 3e ff 00 00 5a 62 02 00 00 00 05 1f 00 fc 00 60: 00 00 00 00 00 00 00 00 00 00 00 00 18 00 00 00 70: 10 00 ff ff 45 80 17 00 00 00 44 19 00 00 00 00 80: 00 00 00 00 00 00 00 00 c0 00 40 03 ff 00 00 00 90: ff 7f 00 00 00 00 00 00 00 00 00 00 00 00 00 00 a0: 01 00 30 c0 00 00 00 00 00 00 00 00 00 00 00 00 b0: 90 02 ef 02 00 08 5f 08 00 00 00 00 00 00 00 00 c0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 d0: fd 00 00 00 00 00 00 00 f0 0b 00 fc 00 b1 00 30 e0: 41 20 e6 24 30 4a 93 56 0a 58 97 2c 00 00 00 00 f0: e8 02 00 fc fd 00 00 00 10 00 80 80 00 00 00 00 00:01.1 SMBus: nVidia Corporation Device 0752 (rev a1) Subsystem: ASUSTeK Computer Inc. Device 82e2 Flags: 66MHz, fast devsel, IRQ 255 I/O ports at ff00 [size=64] I/O ports at 1c00 [size=64] I/O ports at 1c40 [size=64] Capabilities: [44] Power Management version 2 00: de 10 52 07 01 00 b0 00 a1 00 05 0c 00 00 80 00 10: 01 ff 00 00 00 00 00 00 00 00 00 00 00 00 00 00 20: 01 1c 00 00 41 1c 00 00 00 00 00 00 43 10 e2 82 30: 00 00 00 00 44 00 00 00 00 00 00 00 ff 01 00 00 40: 43 10 e2 82 01 00 02 c0 00 00 00 00 6a 96 00 00 50: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 60: 01 10 00 00 01 14 00 00 01 18 00 00 00 00 00 00 70: 00 00 00 00 00 00 f8 fd 00 00 00 00 01 00 00 00 80: 00 10 fe fe 00 00 00 00 00 00 00 00 00 00 00 00 90: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 a0: a0 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 b0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 c0: d4 30 80 01 01 00 00 00 20 82 08 02 0d 0d 19 19 d0: c0 60 c0 00 10 00 01 00 05 00 00 00 00 00 00 00 e0: 80 10 04 13 20 44 22 01 80 00 00 00 41 44 44 00 f0: 7a ff 3d 67 a7 af 9b f8 10 00 80 80 00 00 00 00 00:01.2 RAM memory: nVidia Corporation Device 0751 (rev a1) Subsystem: ASUSTeK Computer Inc. Device 82e2 Flags: 66MHz, fast devsel 00: de 10 51 07 00 04 a0 00 a1 00 00 05 00 00 80 00 10: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 20: 00 00 00 00 00 00 00 00 00 00 00 00 43 10 e2 82 30: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40: 43 10 e2 82 00 00 00 00 10 02 80 10 10 02 10 10 50: 10 10 10 10 00 00 00 00 00 00 00 00 10 42 00 00 60: 00 00 00 00 00 01 00 01 03 01 01 02 01 01 02 01 70: 01 00 00 00 00 00 00 00 0b 0a 05 00 03 0d 00 00 80: 01 00 06 00 00 04 0a 03 04 00 00 00 00 00 00 00 90: 01 00 00 00 00 00 00 00 00 04 0b 1c 00 00 00 00 a0: 05 00 00 00 00 11 0b 0c 00 01 00 00 0f 00 00 00 b0: 00 00 00 00 12 12 12 12 12 12 01 01 0a 0c 05 06 c0: 05 05 05 05 05 0e 0e 0c 0e 0e 0f 08 09 09 08 08 d0: 08 0e 0d 0d 0d 0d 0f 00 12 12 12 12 12 12 12 12 e0: 12 12 12 12 12 12 12 12 04 02 16 0b 0c 10 0e 0d f0: 10 11 17 0e 0e 08 08 00 01 01 01 00 02 01 10 01 00:01.3 Co-processor: nVidia Corporation Device 0753 (rev a2) Subsystem: ASUSTeK Computer Inc. Device 82e2 Flags: bus master, 66MHz, fast devsel, latency 0, IRQ 11 Memory at fdf80000 (32-bit, non-prefetchable) [size=512K] 00: de 10 53 07 06 00 a0 00 a2 00 40 0b 00 00 80 00 10: 00 00 f8 fd 00 00 00 00 00 00 00 00 00 00 00 00 20: 00 00 00 00 00 00 00 00 00 00 00 00 43 10 e2 82 30: 00 00 00 00 00 00 00 00 00 00 00 00 0b 02 03 01 40: 43 10 e2 82 00 00 00 00 00 00 00 00 00 00 00 00 50: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 60: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 70: 00 00 00 00 00 00 f8 fd 00 00 00 00 00 00 00 00 80: 05 9c 80 01 00 00 00 00 00 00 00 00 00 00 00 00 90: 00 00 00 00 00 00 00 00 00 00 00 00 08 00 02 a8 a0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 b0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 c0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 d0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 e0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 f0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00:01.4 RAM memory: nVidia Corporation Device 0568 (rev a1) Subsystem: ASUSTeK Computer Inc. Device 82e2 Flags: 66MHz, fast devsel 00: de 10 68 05 00 04 a0 00 a1 00 00 05 00 00 80 00 10: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 20: 00 00 00 00 00 00 00 00 00 00 00 00 43 10 e2 82 30: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40: 43 10 e2 82 00 00 00 00 00 00 00 00 00 00 00 00 50: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 60: 01 00 00 00 02 00 00 00 08 02 01 0d 09 00 00 00 70: 08 0d 00 00 00 04 00 0c 00 00 00 00 03 00 00 00 80: 00 00 00 00 03 00 00 00 03 00 00 00 03 00 00 00 90: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 a0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 b0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 c0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 d0: 00 00 00 00 00 00 00 00 00 00 00 00 00 80 00 00 e0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 f0: 00 00 00 00 00 00 00 00 fc 0c 00 00 00 00 00 00 00:02.0 USB Controller: nVidia Corporation Device 077b (rev a1) (prog-if 10 [OHCI]) Subsystem: ASUSTeK Computer Inc. Device 82e2 Flags: bus master, 66MHz, fast devsel, latency 0, IRQ 20 Memory at fe02f000 (32-bit, non-prefetchable) [size=4K] Capabilities: [44] Power Management version 2 Kernel driver in use: ohci_hcd 00: de 10 7b 07 07 00 b0 00 a1 10 03 0c 00 00 80 00 10: 00 f0 02 fe 00 00 00 00 00 00 00 00 00 00 00 00 20: 00 00 00 00 00 00 00 00 00 00 00 00 43 10 e2 82 30: 00 00 00 00 44 00 00 00 00 00 00 00 ff 01 03 01 40: 43 10 e2 82 01 00 02 fe 00 00 00 00 00 00 00 00 50: 01 00 00 00 1d 47 40 00 10 00 00 00 10 00 1f 03 60: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 90: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 a0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 b0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 c0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 d0: 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 e0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 f0: 00 00 00 00 00 00 00 00 00 00 c0 80 00 00 00 00 00:02.1 USB Controller: nVidia Corporation Device 077c (rev a1) (prog-if 20 [EHCI]) Subsystem: ASUSTeK Computer Inc. Device 82e2 Flags: bus master, 66MHz, fast devsel, latency 0, IRQ 22 Memory at fe02e000 (32-bit, non-prefetchable) [size=256] Capabilities: [44] Debug port: BAR=1 offset=00a0 Capabilities: [80] Power Management version 2 Kernel driver in use: ehci_hcd 00: de 10 7c 07 06 00 b0 00 a1 20 03 0c 00 00 80 00 10: 00 e0 02 fe 00 00 00 00 00 00 00 00 00 00 00 00 20: 00 00 00 00 00 00 00 00 00 00 00 00 43 10 e2 82 30: 00 00 00 00 44 00 00 00 00 00 00 00 ff 02 03 01 40: 43 10 e2 82 0a 80 a0 20 00 00 00 00 00 00 00 00 50: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 60: 20 20 01 00 00 60 18 85 03 3c 0a 01 00 00 00 00 70: 00 01 08 05 00 10 20 80 89 3d b6 22 77 25 04 00 80: 01 00 02 fe 00 80 00 00 00 00 00 00 15 16 00 00 90: 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 a0: 01 00 00 01 00 00 08 00 00 00 00 00 00 00 00 00 b0: ff ff ff ff ff ff ff 0f 55 05 00 00 00 00 00 00 c0: 10 10 2d 0d 00 00 00 00 00 00 00 00 00 00 00 00 d0: 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 e0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 f0: 00 00 00 00 00 00 00 00 10 00 c0 80 00 00 00 00 00:04.0 USB Controller: nVidia Corporation Device 077d (rev a1) (prog-if 10 [OHCI]) Subsystem: ASUSTeK Computer Inc. Device 82e2 Flags: bus master, 66MHz, fast devsel, latency 0, IRQ 23 Memory at fe02d000 (32-bit, non-prefetchable) [size=4K] Capabilities: [44] Power Management version 2 Kernel driver in use: ohci_hcd 00: de 10 7d 07 07 00 b0 00 a1 10 03 0c 00 00 80 00 10: 00 d0 02 fe 00 00 00 00 00 00 00 00 00 00 00 00 20: 00 00 00 00 00 00 00 00 00 00 00 00 43 10 e2 82 30: 00 00 00 00 44 00 00 00 00 00 00 00 ff 01 03 01 40: 43 10 e2 82 01 00 02 fe 00 00 00 00 00 00 00 00 50: 02 00 00 00 1d 47 40 00 10 00 00 00 10 00 1f 03 60: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 90: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 a0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 b0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 c0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 d0: 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 e0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 f0: 00 00 00 00 00 00 00 00 00 00 c0 80 00 00 00 00 00:04.1 USB Controller: nVidia Corporation Device 077e (rev a1) (prog-if 20 [EHCI]) Subsystem: ASUSTeK Computer Inc. Device 82e2 Flags: bus master, 66MHz, fast devsel, latency 0, IRQ 21 Memory at fe02c000 (32-bit, non-prefetchable) [size=256] Capabilities: [44] Debug port: BAR=1 offset=00a0 Capabilities: [80] Power Management version 2 Kernel driver in use: ehci_hcd 00: de 10 7e 07 06 00 b0 00 a1 20 03 0c 00 00 80 00 10: 00 c0 02 fe 00 00 00 00 00 00 00 00 00 00 00 00 20: 00 00 00 00 00 00 00 00 00 00 00 00 43 10 e2 82 30: 00 00 00 00 44 00 00 00 00 00 00 00 ff 02 03 01 40: 43 10 e2 82 0a 80 a0 20 00 00 00 00 00 00 00 00 50: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 60: 20 20 01 00 00 60 18 85 03 3c 0a 01 00 00 00 00 70: 00 01 08 05 00 10 20 80 89 3d b6 22 77 25 e4 00 80: 01 00 02 fe 00 00 00 00 00 00 00 00 15 16 00 00 90: 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 a0: 01 00 00 01 00 00 08 00 00 00 00 00 00 00 00 00 b0: ff ff ff ff ff ff ff 0f aa 0a 00 00 00 00 00 00 c0: 10 10 2d 0d 00 00 00 00 00 00 00 00 00 00 00 00 d0: 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 e0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 f0: 00 00 00 00 00 00 00 00 10 00 c0 80 00 00 00 00 00:06.0 IDE interface: nVidia Corporation Device 0759 (rev a1) (prog-if 8a [Master SecP PriP]) Subsystem: Device f043:82e2 Flags: bus master, 66MHz, fast devsel, latency 0 [virtual] Memory at 000001f0 (32-bit, non-prefetchable) [disabled] [size=8] [virtual] Memory at 000003f0 (type 3, non-prefetchable) [disabled] [size=1] [virtual] Memory at 00000170 (32-bit, non-prefetchable) [disabled] [size=8] [virtual] Memory at 00000370 (type 3, non-prefetchable) [disabled] [size=1] I/O ports at fc00 [size=16] Capabilities: [44] Power Management version 2 Kernel driver in use: pata_amd Kernel modules: pata_amd 00: de 10 59 07 05 00 b0 00 a1 8a 01 01 00 00 00 00 10: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 20: 01 fc 00 00 00 00 00 00 00 00 00 00 43 f0 e2 82 30: 00 00 00 00 44 00 00 00 00 00 00 00 00 00 03 01 40: 43 f0 e2 82 01 00 02 00 00 00 00 00 00 00 00 00 50: 02 f0 00 00 00 00 00 00 99 99 99 20 2a 00 a8 20 60: 00 00 00 c0 00 00 00 00 00 00 00 00 00 00 00 00 70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80: 00 00 00 00 00 80 14 35 00 00 04 10 00 00 00 00 90: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 01 a0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 b0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 c0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 d0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 e0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 f0: 00 00 00 00 00 00 00 00 10 80 c0 00 00 00 00 00 00:07.0 Audio device: nVidia Corporation Device 0774 (rev a1) Subsystem: ASUSTeK Computer Inc. Device 82fe Flags: bus master, 66MHz, fast devsel, latency 0, IRQ 20 Memory at fe020000 (32-bit, non-prefetchable) [size=16K] Capabilities: [44] Power Management version 2 Capabilities: [50] MSI: Mask+ 64bit+ Count=1/1 Enable- Capabilities: [6c] HyperTransport: MSI Mapping Enable+ Fixed+ Kernel driver in use: HDA Intel Kernel modules: snd-hda-intel 00: de 10 74 07 06 00 b0 00 a1 00 03 04 00 00 00 00 10: 00 00 02 fe 00 00 00 00 00 00 00 00 00 00 00 00 20: 00 00 00 00 00 00 00 00 00 00 00 00 43 10 fe 82 30: 00 00 00 00 44 00 00 00 00 00 00 00 0b 01 02 05 40: 43 10 fe 82 01 50 02 c0 00 00 00 00 01 01 0f 00 50: 05 6c 80 01 00 00 00 00 00 00 00 00 00 00 00 00 60: 00 00 00 00 00 00 00 00 0f 00 00 00 08 00 03 a8 70: 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 90: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 a0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 b0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 c0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 d0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 e0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 f0: 00 00 00 00 00 00 00 47 80 29 c0 00 00 00 00 00 00:08.0 PCI bridge: nVidia Corporation Device 075a (rev a1) (prog-if 01 [Subtractive decode]) Flags: bus master, 66MHz, fast devsel, latency 0 Bus: primary=00, secondary=01, subordinate=01, sec-latency=32 I/O behind bridge: 0000e000-0000efff Memory behind bridge: fde00000-fdefffff Prefetchable memory behind bridge: fdd00000-fddfffff Capabilities: [b8] Subsystem: ASUSTeK Computer Inc. Device 82e2 Capabilities: [8c] HyperTransport: MSI Mapping Enable+ Fixed- 00: de 10 5a 07 07 00 b0 00 a1 01 04 06 00 00 01 00 10: 00 00 00 00 00 00 00 00 00 01 01 20 e0 e0 80 22 20: e0 fd e0 fd d0 fd d0 fd 00 00 00 00 00 00 00 00 30: 00 00 00 00 b8 00 00 00 00 00 00 00 ff 00 04 02 40: 00 00 73 07 00 00 00 00 2f 07 00 00 00 00 44 00 50: 00 00 00 00 00 00 00 00 ff 1f ff 1f 00 00 00 00 60: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80: 00 03 00 00 84 00 00 00 00 00 00 00 08 00 01 a8 90: 00 00 e0 fe 00 00 00 00 00 00 00 00 00 00 00 00 a0: 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 b0: 00 00 00 00 ff ff 00 00 0d 8c 00 00 43 10 e2 82 c0: 43 10 e2 82 03 00 00 00 00 00 00 00 00 00 00 00 d0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 e0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 f0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00:09.0 IDE interface: nVidia Corporation Device 0ad0 (rev a2) (prog-if 85 [Master SecO PriO]) Subsystem: ASUSTeK Computer Inc. Device 82e2 Flags: bus master, 66MHz, fast devsel, latency 0, IRQ 23 I/O ports at 09f0 [size=8] I/O ports at 0bf0 [size=4] I/O ports at 0970 [size=8] I/O ports at 0b70 [size=4] I/O ports at f700 [size=16] Memory at fe026000 (32-bit, non-prefetchable) [size=8K] Capabilities: [44] Power Management version 2 Capabilities: [8c] SATA HBA Capabilities: [b0] MSI: Mask- 64bit+ Count=1/8 Enable- Capabilities: [ec] HyperTransport: MSI Mapping Enable+ Fixed+ Kernel driver in use: ahci 00: de 10 d0 0a 07 00 b0 00 a2 85 01 01 00 00 00 00 10: f1 09 00 00 f1 0b 00 00 71 09 00 00 71 0b 00 00 20: 01 f7 00 00 00 60 02 fe 00 00 00 00 43 10 e2 82 30: 00 00 00 00 44 00 00 00 00 00 00 00 0b 01 03 01 40: 43 10 e2 82 01 8c 02 00 00 00 00 00 00 00 00 00 50: 0f 68 78 60 00 00 00 00 a8 a8 a8 20 6a 00 99 20 60: 00 00 00 c0 40 0c 00 0f 00 0f 06 42 00 00 00 00 70: 2c 78 c4 40 00 00 00 00 02 00 20 08 34 00 20 19 80: 0f 00 40 00 00 00 00 00 00 00 00 00 12 b0 10 00 90: 5f 02 00 00 00 00 00 00 05 9f 22 e3 01 01 00 00 a0: 6e 5a 00 75 00 00 00 00 00 00 00 00 63 71 00 02 b0: 05 ec 86 00 00 00 00 00 00 00 00 00 00 00 00 00 c0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 d0: 00 00 00 00 00 00 00 00 08 00 40 00 00 00 00 00 e0: 00 00 00 00 00 00 3f 00 00 00 00 00 08 00 03 a8 f0: 00 00 00 00 00 00 00 00 00 c1 9e 00 00 00 00 00 00:0a.0 Ethernet controller: nVidia Corporation Device 0760 (rev a2) Subsystem: ASUSTeK Computer Inc. Device 82e2 Flags: bus master, 66MHz, fast devsel, latency 0, IRQ 22 Memory at fe02b000 (32-bit, non-prefetchable) [size=4K] I/O ports at f600 [size=8] Memory at fe02a000 (32-bit, non-prefetchable) [size=256] Memory at fe029000 (32-bit, non-prefetchable) [size=16] Capabilities: [44] Power Management version 2 Capabilities: [50] MSI: Mask+ 64bit+ Count=1/16 Enable- Capabilities: [6c] HyperTransport: MSI Mapping Enable+ Fixed+ Kernel driver in use: forcedeth Kernel modules: forcedeth 00: de 10 60 07 07 00 b0 00 a2 00 00 02 00 00 00 00 10: 00 b0 02 fe 01 f6 00 00 00 a0 02 fe 00 90 02 fe 20: 00 00 00 00 00 00 00 00 00 00 00 00 43 10 e2 82 30: 00 00 00 00 44 00 00 00 00 00 00 00 0f 01 01 14 40: 43 10 e2 82 01 50 02 fe 00 01 00 00 01 00 00 00 50: 05 6c 88 01 00 00 00 00 00 00 00 00 00 00 00 00 60: 00 00 00 00 00 00 00 00 ff 00 00 00 08 00 03 a8 70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 90: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 a0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 b0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 c0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 d0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 e0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 f0: 00 00 00 00 30 00 00 00 02 81 c0 00 02 00 20 08 00:0b.0 PCI bridge: nVidia Corporation Device 0569 (rev a1) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=02, subordinate=02, sec-latency=0 I/O behind bridge: 0000d000-0000dfff Memory behind bridge: fb000000-fcffffff Prefetchable memory behind bridge: 00000000d8000000-00000000e7ffffff Capabilities: [40] Subsystem: ASUSTeK Computer Inc. Device 82e2 Capabilities: [48] Power Management version 2 Capabilities: [60] HyperTransport: MSI Mapping Enable+ Fixed- 00: de 10 69 05 07 00 10 00 a1 00 04 06 08 00 01 00 10: 00 00 00 00 00 00 00 00 00 02 02 00 d1 d1 00 00 20: 00 fb f0 fc 01 d8 f1 e7 00 00 00 00 00 00 00 00 30: 00 00 00 00 40 00 00 00 00 00 00 00 ff 00 08 00 40: 0d 48 00 00 43 10 e2 82 01 60 02 f8 00 00 00 00 50: 05 60 82 00 00 00 00 00 00 00 00 00 00 00 00 00 60: 08 00 01 a8 00 00 e0 fe 00 00 00 00 00 00 00 00 70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80: 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 90: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 a0: 30 30 00 00 b0 50 00 00 ff 00 ff 00 43 10 e2 82 b0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 c0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 d0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 e0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 f0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00:10.0 PCI bridge: nVidia Corporation Device 0778 (rev a1) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=03, subordinate=03, sec-latency=0 I/O behind bridge: 0000c000-0000cfff Memory behind bridge: fdc00000-fdcfffff Prefetchable memory behind bridge: 00000000fdb00000-00000000fdbfffff Capabilities: [40] Subsystem: ASUSTeK Computer Inc. Device 82e2 Capabilities: [48] Power Management version 3 Capabilities: [50] MSI: Mask- 64bit+ Count=1/2 Enable- Capabilities: [60] HyperTransport: MSI Mapping Enable+ Fixed- Capabilities: [80] Express Root Port (Slot+), MSI 00 Kernel driver in use: pcieport-driver 00: de 10 78 07 07 00 10 00 a1 00 04 06 08 00 01 00 10: 00 00 00 00 00 00 00 00 00 03 03 00 c1 c1 00 00 20: c0 fd c0 fd b1 fd b1 fd 00 00 00 00 00 00 00 00 30: 00 00 00 00 40 00 00 00 00 00 00 00 0a 01 04 00 40: 0d 48 00 00 43 10 e2 82 01 50 03 f8 00 00 00 00 50: 05 60 82 00 00 00 00 00 00 00 00 00 00 00 00 00 60: 08 80 01 a8 00 00 e0 fe 00 00 00 00 00 00 00 00 70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80: 10 00 42 01 21 80 00 00 30 28 00 00 01 3d 31 00 90: 00 00 01 11 80 25 08 00 c0 01 00 00 00 00 00 00 a0: 00 00 00 00 13 00 00 00 06 00 00 00 00 00 00 00 b0: 01 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 c0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 d0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 e0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 f0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00:12.0 PCI bridge: nVidia Corporation Device 075b (rev a1) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=04, subordinate=04, sec-latency=0 I/O behind bridge: 0000b000-0000bfff Memory behind bridge: fda00000-fdafffff Prefetchable memory behind bridge: 00000000fd900000-00000000fd9fffff Capabilities: [40] Subsystem: ASUSTeK Computer Inc. Device 82e2 Capabilities: [48] Power Management version 3 Capabilities: [50] MSI: Mask- 64bit+ Count=1/2 Enable- Capabilities: [60] HyperTransport: MSI Mapping Enable+ Fixed- Capabilities: [80] Express Root Port (Slot+), MSI 00 Kernel driver in use: pcieport-driver 00: de 10 5b 07 07 00 10 00 a1 00 04 06 08 00 01 00 10: 00 00 00 00 00 00 00 00 00 04 04 00 b1 b1 00 00 20: a0 fd a0 fd 91 fd 91 fd 00 00 00 00 00 00 00 00 30: 00 00 00 00 40 00 00 00 00 00 00 00 07 01 04 00 40: 0d 48 00 00 43 10 e2 82 01 50 03 f8 00 00 00 00 50: 05 60 82 00 00 00 00 00 00 00 00 00 00 00 00 00 60: 08 80 01 a8 00 00 e0 fe 00 00 00 00 00 00 00 00 70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80: 10 00 41 01 21 80 00 00 30 28 00 00 11 3c 11 02 90: 00 00 41 10 00 05 18 00 c0 01 00 00 00 00 00 00 a0: 00 00 00 00 13 00 00 00 06 00 00 00 00 00 00 00 b0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 c0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 d0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 e0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 f0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00:13.0 PCI bridge: nVidia Corporation Device 077a (rev a1) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=05, subordinate=05, sec-latency=0 I/O behind bridge: 0000a000-0000afff Memory behind bridge: fd800000-fd8fffff Prefetchable memory behind bridge: 00000000fd700000-00000000fd7fffff Capabilities: [40] Subsystem: ASUSTeK Computer Inc. Device 82e2 Capabilities: [48] Power Management version 3 Capabilities: [50] MSI: Mask- 64bit+ Count=1/2 Enable- Capabilities: [60] HyperTransport: MSI Mapping Enable+ Fixed- Capabilities: [80] Express Root Port (Slot+), MSI 00 Kernel driver in use: pcieport-driver 00: de 10 7a 07 07 00 10 00 a1 00 04 06 08 00 01 00 10: 00 00 00 00 00 00 00 00 00 05 05 00 a1 a1 00 00 20: 80 fd 80 fd 71 fd 71 fd 00 00 00 00 00 00 00 00 30: 00 00 00 00 40 00 00 00 00 00 00 00 05 01 04 00 40: 0d 48 00 00 43 10 e2 82 01 50 03 f8 00 00 00 00 50: 05 60 82 00 00 00 00 00 00 00 00 00 00 00 00 00 60: 08 80 01 a8 00 00 e0 fe 00 00 00 00 00 00 00 00 70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80: 10 00 41 01 21 80 00 00 30 28 00 00 11 3c 11 03 90: 00 00 11 10 00 05 20 00 c0 01 00 00 00 00 00 00 a0: 00 00 00 00 13 00 00 00 06 00 00 00 00 00 00 00 b0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 c0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 d0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 e0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 f0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00:14.0 PCI bridge: nVidia Corporation Device 077a (rev a1) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=06, subordinate=06, sec-latency=0 I/O behind bridge: 00009000-00009fff Memory behind bridge: fd600000-fd6fffff Prefetchable memory behind bridge: 00000000fd500000-00000000fd5fffff Capabilities: [40] Subsystem: ASUSTeK Computer Inc. Device 82e2 Capabilities: [48] Power Management version 3 Capabilities: [50] MSI: Mask- 64bit+ Count=1/2 Enable- Capabilities: [60] HyperTransport: MSI Mapping Enable+ Fixed- Capabilities: [80] Express Root Port (Slot+), MSI 00 Kernel driver in use: pcieport-driver 00: de 10 7a 07 07 00 10 00 a1 00 04 06 08 00 01 00 10: 00 00 00 00 00 00 00 00 00 06 06 00 91 91 00 00 20: 60 fd 60 fd 51 fd 51 fd 00 00 00 00 00 00 00 00 30: 00 00 00 00 40 00 00 00 00 00 00 00 0a 01 04 00 40: 0d 48 00 00 43 10 e2 82 01 50 03 f8 00 00 00 00 50: 05 60 82 00 00 00 00 00 00 00 00 00 00 00 00 00 60: 08 80 01 a8 00 00 e0 fe 00 00 00 00 00 00 00 00 70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80: 10 00 41 01 21 80 00 00 10 28 00 00 11 3c 11 04 90: 00 00 11 10 00 05 28 00 c0 01 00 00 00 00 00 00 a0: 00 00 00 00 13 00 00 00 06 00 00 00 00 00 00 00 b0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 c0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 d0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 e0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 f0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02:00.0 VGA compatible controller: nVidia Corporation Device 0848 (rev a2) (prog-if 00 [VGA controller]) Subsystem: ASUSTeK Computer Inc. Device 82e2 Flags: bus master, fast devsel, latency 0, IRQ 21 Memory at fb000000 (32-bit, non-prefetchable) [size=16M] Memory at d8000000 (64-bit, prefetchable) [size=128M] Memory at e6000000 (64-bit, prefetchable) [size=32M] I/O ports at dc00 [size=128] [virtual] Expansion ROM at e0000000 [disabled] [size=128K] Capabilities: [60] Power Management version 2 Capabilities: [68] MSI: Mask- 64bit+ Count=1/1 Enable- Kernel driver in use: nvidia Kernel modules: nvidia, nvidiafb 00: de 10 48 08 07 01 10 00 a2 00 00 03 00 00 00 00 10: 00 00 00 fb 0c 00 00 d8 00 00 00 00 0c 00 00 e6 20: 00 00 00 00 01 dc 00 00 00 00 00 00 43 10 e2 82 30: 00 00 00 00 60 00 00 00 00 00 00 00 05 01 00 00 40: 43 10 e2 82 00 00 00 00 00 00 00 00 00 00 00 00 50: 01 00 00 00 01 00 00 00 ce d6 23 00 00 00 00 00 60: 01 68 02 00 00 00 00 00 05 00 80 00 00 00 00 00 70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 90: 00 00 00 33 83 00 00 00 13 57 00 00 0f 00 00 80 a0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 b0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 c0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 d0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 e0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 f0: 00 00 00 00 00 00 07 00 00 00 01 00 00 00 00 00 ____________________________________________ /sbin/lspci -t -[0000:00]-+-00.0 +-01.0 +-01.1 +-01.2 +-01.3 +-01.4 +-02.0 +-02.1 +-04.0 +-04.1 +-06.0 +-07.0 +-08.0-[0000:01]--+-09.0 | +-09.1 | \-0a.0 +-09.0 +-0a.0 +-0b.0-[0000:02]----00.0 +-10.0-[0000:03]-- +-12.0-[0000:04]-- +-13.0-[0000:05]-- +-14.0-[0000:06]-- +-18.0 +-18.1 +-18.2 +-18.3 \-18.4 ____________________________________________ /usr/sbin/dmidecode # dmidecode 2.9 SMBIOS 2.5 present. 52 structures occupying 1660 bytes. Table at 0x000F0000. Handle 0x0000, DMI type 0, 24 bytes BIOS Information Vendor: Phoenix Technologies, LTD Version: ASUS M3N78 PRO ACPI BIOS Revision 0603 Release Date: 12/09/2008 Address: 0xE0000 Runtime Size: 128 kB ROM Size: 1024 kB Characteristics: PCI is supported PNP is supported APM is supported BIOS is upgradeable BIOS shadowing is allowed Boot from CD is supported Selectable boot is supported BIOS ROM is socketed EDD is supported 5.25"/360 KB floppy services are supported (int 13h) 5.25"/1.2 MB floppy services are supported (int 13h) 3.5"/720 KB floppy services are supported (int 13h) 3.5"/2.88 MB floppy services are supported (int 13h) Print screen service is supported (int 5h) 8042 keyboard services are supported (int 9h) Serial services are supported (int 14h) Printer services are supported (int 17h) CGA/mono video services are supported (int 10h) ACPI is supported USB legacy is supported LS-120 boot is supported ATAPI Zip drive boot is supported BIOS boot specification is supported Targeted content distribution is supported Handle 0x0001, DMI type 1, 27 bytes System Information Manufacturer: System manufacturer Product Name: System Product Name Version: System Version Serial Number: System Serial Number UUID: E055001E-8C00-0154-C708-0022152D587D Wake-up Type: Power Switch SKU Number: Family: Handle 0x0002, DMI type 2, 8 bytes Base Board Information Manufacturer: ASUSTeK Computer INC. Product Name: M3N78 PRO Version: 1.XX Serial Number: MS1C86BLX000222 Handle 0x0003, DMI type 3, 17 bytes Chassis Information Manufacturer: Chassis Manufacture Type: Desktop Lock: Not Present Version: Chassis Version Serial Number: EVAL Asset Tag: 123456789000 Boot-up State: Safe Power Supply State: Safe Thermal State: Safe Security Status: None OEM Information: 0x00000001 Handle 0x0004, DMI type 4, 40 bytes Processor Information Socket Designation: Socket AM2 Type: Central Processor Family: Athlon 64 Manufacturer: AMD ID: 23 0F 10 00 FF FB 8B 17 Signature: Family 16, Model 2, Stepping 3 Flags: FPU (Floating-point unit on-chip) VME (Virtual mode extension) DE (Debugging extension) PSE (Page size extension) TSC (Time stamp counter) MSR (Model specific registers) PAE (Physical address extension) MCE (Machine check exception) CX8 (CMPXCHG8 instruction supported) APIC (On-chip APIC hardware supported) SEP (Fast system call) MTRR (Memory type range registers) PGE (Page global enable) MCA (Machine check architecture) CMOV (Conditional move instruction supported) PAT (Page attribute table) PSE-36 (36-bit page size extension) CLFSH (CLFLUSH instruction supported) MMX (MMX technology supported) FXSR (Fast floating-point save and restore) SSE (Streaming SIMD extensions) SSE2 (Streaming SIMD extensions 2) HTT (Hyper-threading technology) Version: AMD Phenom(tm) 9850 Quad-Core Processor Voltage: 1.5 V External Clock: 200 MHz Max Speed: 3700 MHz Current Speed: 2500 MHz Status: Populated, Enabled Upgrade: Socket 940 L1 Cache Handle: 0x0005 L2 Cache Handle: 0x0006 L3 Cache Handle: Not Provided Serial Number: Asset Tag: Part Number: Core Count: 2 Core Enabled: 2 Thread Count: 2 Characteristics: 64-bit capable Handle 0x0005, DMI type 7, 19 bytes Cache Information Socket Designation: L1 Cache Configuration: Enabled, Not Socketed, Level 1 Operational Mode: Write Back Location: Internal Installed Size: 256 KB Maximum Size: 256 KB Supported SRAM Types: Synchronous Installed SRAM Type: Synchronous Speed: Unknown Error Correction Type: Single-bit ECC System Type: Data Associativity: 4-way Set-associative Handle 0x0006, DMI type 7, 19 bytes Cache Information Socket Designation: L2 Cache Configuration: Enabled, Not Socketed, Level 2 Operational Mode: Write Back Location: Internal Installed Size: 1024 KB Maximum Size: 1024 KB Supported SRAM Types: Synchronous Installed SRAM Type: Synchronous Speed: Unknown Error Correction Type: Single-bit ECC System Type: Unified Associativity: 4-way Set-associative Handle 0x0007, DMI type 8, 9 bytes Port Connector Information Internal Reference Designator: PRI_IDE Internal Connector Type: On Board IDE External Reference Designator: Not Specified External Connector Type: None Port Type: Other Handle 0x0008, DMI type 8, 9 bytes Port Connector Information Internal Reference Designator: FLOPPY Internal Connector Type: On Board Floppy External Reference Designator: Not Specified External Connector Type: None Port Type: 8251 FIFO Compatible Handle 0x0009, DMI type 8, 9 bytes Port Connector Information Internal Reference Designator: COM1 Internal Connector Type: 9 Pin Dual Inline (pin 10 cut) External Reference Designator: External Connector Type: DB-9 male Port Type: Serial Port 16450 Compatible Handle 0x000A, DMI type 8, 9 bytes Port Connector Information Internal Reference Designator: PS/2 Keyboard Internal Connector Type: PS/2 External Reference Designator: External Connector Type: PS/2 Port Type: Keyboard Port Handle 0x000B, DMI type 8, 9 bytes Port Connector Information Internal Reference Designator: LINE_IN Internal Connector Type: None External Reference Designator: LINE_IN External Connector Type: None Port Type: Audio Port Handle 0x000C, DMI type 8, 9 bytes Port Connector Information Internal Reference Designator: LINE_OUT Internal Connector Type: None External Reference Designator: LINE_OUT External Connector Type: Mini Jack (headphones) Port Type: Audio Port Handle 0x000D, DMI type 8, 9 bytes Port Connector Information Internal Reference Designator: MIC_IN Internal Connector Type: None External Reference Designator: MIC_IN External Connector Type: Mini Jack (headphones) Port Type: Audio Port Handle 0x000E, DMI type 8, 9 bytes Port Connector Information Internal Reference Designator: Back Surround L/R Internal Connector Type: None External Reference Designator: Back Surround L/R External Connector Type: Mini Jack (headphones) Port Type: Audio Port Handle 0x000F, DMI type 8, 9 bytes Port Connector Information Internal Reference Designator: Side Surround L/R Internal Connector Type: None External Reference Designator: Side Surround L/R External Connector Type: Mini Jack (headphones) Port Type: Audio Port Handle 0x0010, DMI type 8, 9 bytes Port Connector Information Internal Reference Designator: Center/LFE Internal Connector Type: None External Reference Designator: Center/LFE External Connector Type: Mini Jack (headphones) Port Type: Audio Port Handle 0x0011, DMI type 8, 9 bytes Port Connector Information Internal Reference Designator: CD Internal Connector Type: On Board Sound Input From CD-ROM External Reference Designator: CD External Connector Type: None Port Type: Audio Port Handle 0x0012, DMI type 8, 9 bytes Port Connector Information Internal Reference Designator: SPDIF_OUT Internal Connector Type: None External Reference Designator: SPDIF_OUT External Connector Type: None Port Type: Audio Port Handle 0x0013, DMI type 8, 9 bytes Port Connector Information Internal Reference Designator: AAFP Internal Connector Type: Other External Reference Designator: AAFP External Connector Type: None Port Type: Audio Port Handle 0x0014, DMI type 8, 9 bytes Port Connector Information Internal Reference Designator: Not Specified Internal Connector Type: None External Reference Designator: LAN_1 External Connector Type: RJ-45 Port Type: Network Port Handle 0x0015, DMI type 8, 9 bytes Port Connector Information Internal Reference Designator: Not Specified Internal Connector Type: None External Reference Designator: IE1394_1 External Connector Type: IEEE 1394 Port Type: Firewire (IEEE P1394) Handle 0x0016, DMI type 8, 9 bytes Port Connector Information Internal Reference Designator: Not Specified Internal Connector Type: None External Reference Designator: IE1394_2 External Connector Type: IEEE 1394 Port Type: Firewire (IEEE P1394) Handle 0x0017, DMI type 8, 9 bytes Port Connector Information Internal Reference Designator: SATA1 Internal Connector Type: On Board IDE External Reference Designator: Not Specified External Connector Type: None Port Type: Other Handle 0x0018, DMI type 8, 9 bytes Port Connector Information Internal Reference Designator: SATA2 Internal Connector Type: On Board IDE External Reference Designator: Not Specified External Connector Type: None Port Type: Other Handle 0x0019, DMI type 8, 9 bytes Port Connector Information Internal Reference Designator: SATA3 Internal Connector Type: On Board IDE External Reference Designator: Not Specified External Connector Type: None Port Type: Other Handle 0x001A, DMI type 8, 9 bytes Port Connector Information Internal Reference Designator: SATA4 Internal Connector Type: On Board IDE External Reference Designator: Not Specified External Connector Type: None Port Type: Other Handle 0x001B, DMI type 8, 9 bytes Port Connector Information Internal Reference Designator: SATA5 Internal Connector Type: On Board IDE External Reference Designator: Not Specified External Connector Type: None Port Type: Other Handle 0x001C, DMI type 8, 9 bytes Port Connector Information Internal Reference Designator: SATA6 Internal Connector Type: On Board IDE External Reference Designator: Not Specified External Connector Type: None Port Type: Other Handle 0x001D, DMI type 8, 9 bytes Port Connector Information Internal Reference Designator: CHASSIS Internal Connector Type: None External Reference Designator: Not Specified External Connector Type: None Port Type: Other Handle 0x001E, DMI type 8, 9 bytes Port Connector Information Internal Reference Designator: CPU_FAN Internal Connector Type: None External Reference Designator: Not Specified External Connector Type: None Port Type: None Handle 0x001F, DMI type 8, 9 bytes Port Connector Information Internal Reference Designator: PWR_FAN Internal Connector Type: None External Reference Designator: Not Specified External Connector Type: None Port Type: None Handle 0x0020, DMI type 8, 9 bytes Port Connector Information Internal Reference Designator: CHA_FAN1 Internal Connector Type: None External Reference Designator: Not Specified External Connector Type: None Port Type: None Handle 0x0021, DMI type 9, 13 bytes System Slot Information Designation: PCI1 Type: 32-bit PCI Current Usage: Available Length: Short ID: 1 Characteristics: 5.0 V is provided PME signal is supported Handle 0x0022, DMI type 9, 13 bytes System Slot Information Designation: PCI2 Type: 32-bit PCI Current Usage: In Use Length: Short ID: 2 Characteristics: 5.0 V is provided PME signal is supported Handle 0x0023, DMI type 9, 13 bytes System Slot Information Designation: PCI3 Type: 32-bit PCI Current Usage: Available Length: Short ID: 3 Characteristics: 5.0 V is provided PME signal is supported Handle 0x0024, DMI type 9, 13 bytes System Slot Information Designation: PCIEX16_1 Type: x16 PCI Express Current Usage: Available Length: Short ID: 3 Characteristics: 5.0 V is provided PME signal is supported Handle 0x0025, DMI type 9, 13 bytes System Slot Information Designation: PCIEX1_1 Type: x1 PCI Express Current Usage: Available Length: Short ID: 4 Characteristics: 5.0 V is provided PME signal is supported Handle 0x0026, DMI type 9, 13 bytes System Slot Information Designation: PCIEX1_2 Type: x1 PCI Express Current Usage: Available Length: Short ID: 5 Characteristics: 5.0 V is provided PME signal is supported Handle 0x0027, DMI type 13, 22 bytes BIOS Language Information Installable Languages: 1 n|US|iso8859-1 Currently Installed Language: n|US|iso8859-1 Handle 0x0028, DMI type 16, 15 bytes Physical Memory Array Location: System Board Or Motherboard Use: System Memory Error Correction Type: None Maximum Capacity: 8 GB Error Information Handle: Not Provided Number Of Devices: 4 Handle 0x0029, DMI type 17, 27 bytes Memory Device Array Handle: 0x0028 Error Information Handle: Not Provided Total Width: 64 bits Data Width: 64 bits Size: 2048 MB Form Factor: DIMM Set: None Locator: DIMM_A1 Bank Locator: Bank0/1 Type: DDR2 Type Detail: None Speed: 800 MHz (1.2 ns) Manufacturer: None Serial Number: None Asset Tag: None Part Number: None Handle 0x002A, DMI type 17, 27 bytes Memory Device Array Handle: 0x0028 Error Information Handle: Not Provided Total Width: 64 bits Data Width: 64 bits Size: No Module Installed Form Factor: DIMM Set: None Locator: DIMM_B1 Bank Locator: Bank2/3 Type: Unknown Type Detail: None Speed: Unknown Manufacturer: None Serial Number: None Asset Tag: None Part Number: None Handle 0x002B, DMI type 17, 27 bytes Memory Device Array Handle: 0x0028 Error Information Handle: Not Provided Total Width: 64 bits Data Width: 64 bits Size: No Module Installed Form Factor: DIMM Set: None Locator: DIMM_A2 Bank Locator: Bank4/5 Type: Unknown Type Detail: None Speed: Unknown Manufacturer: None Serial Number: None Asset Tag: None Part Number: None Handle 0x002C, DMI type 17, 27 bytes Memory Device Array Handle: 0x0028 Error Information Handle: Not Provided Total Width: 64 bits Data Width: 64 bits Size: No Module Installed Form Factor: DIMM Set: None Locator: DIMM_B2 Bank Locator: Bank6/7 Type: Unknown Type Detail: None Speed: Unknown Manufacturer: None Serial Number: None Asset Tag: None Part Number: None Handle 0x002D, DMI type 19, 15 bytes Memory Array Mapped Address Starting Address: 0x00000000000 Ending Address: 0x0007FFFFFFF Range Size: 2 GB Physical Array Handle: 0x0028 Partition Width: 0 Handle 0x002E, DMI type 20, 19 bytes Memory Device Mapped Address Starting Address: 0x00000000000 Ending Address: 0x0007FFFFFFF Range Size: 2 GB Physical Device Handle: 0x0029 Memory Array Mapped Address Handle: 0x002D Partition Row Position: 1 Handle 0x002F, DMI type 20, 19 bytes Memory Device Mapped Address Starting Address: 0x00000000000 Ending Address: 0x000000003FF Range Size: 1 kB Physical Device Handle: 0x002A Memory Array Mapped Address Handle: 0x002D Partition Row Position: 1 Handle 0x0030, DMI type 20, 19 bytes Memory Device Mapped Address Starting Address: 0x00000000000 Ending Address: 0x000000003FF Range Size: 1 kB Physical Device Handle: 0x002B Memory Array Mapped Address Handle: 0x002D Partition Row Position: 1 Handle 0x0031, DMI type 20, 19 bytes Memory Device Mapped Address Starting Address: 0x00000000000 Ending Address: 0x000000003FF Range Size: 1 kB Physical Device Handle: 0x002C Memory Array Mapped Address Handle: 0x002D Partition Row Position: 1 Handle 0x0032, DMI type 32, 11 bytes System Boot Information Status: No errors detected Handle 0x0033, DMI type 127, 4 bytes End Of Table ____________________________________________ /sbin/modinfo nvidia | grep vermagic vermagic: 2.6.28-3.fc11.i686 SMP mod_unload 686 4KSTACKS ____________________________________________ Scanning kernel log files for NVRM messages: /var/log/messages: Binary file (표준 ìž…ë ¥) matches ____________________________________________ dmesg: BIOS EBDA/lowmem at: 0009f000/0009f000 Initializing cgroup subsys cpuset Initializing cgroup subsys cpu Linux version 2.6.28-3.fc11.i686 (mockbuild@x86-4.fedora.phx.redhat.com) (gcc version 4.3.2 20081105 (Red Hat 4.3.2-7) (GCC) ) #1 SMP Fri Dec 26 08:07:00 EST 2008 KERNEL supported cpus: Intel GenuineIntel AMD AuthenticAMD NSC Geode by NSC Cyrix CyrixInstead Centaur CentaurHauls Transmeta GenuineTMx86 Transmeta TransmetaCPU UMC UMC UMC UMC BIOS-provided physical RAM map: BIOS-e820: 0000000000000000 - 000000000009f000 (usable) BIOS-e820: 000000000009f000 - 00000000000a0000 (reserved) BIOS-e820: 00000000000f0000 - 0000000000100000 (reserved) BIOS-e820: 0000000000100000 - 000000006fee0000 (usable) BIOS-e820: 000000006fee0000 - 000000006fee3000 (ACPI NVS) BIOS-e820: 000000006fee3000 - 000000006fef0000 (ACPI data) BIOS-e820: 000000006fef0000 - 000000006ff00000 (reserved) BIOS-e820: 0000000070000000 - 0000000080000000 (reserved) BIOS-e820: 00000000f0000000 - 00000000f4000000 (reserved) BIOS-e820: 00000000fec00000 - 0000000100000000 (reserved) DMI 2.5 present. Phoenix BIOS detected: BIOS may corrupt low RAM, working it around. last_pfn = 0x6fee0 max_arch_pfn = 0x100000 x86 PAT enabled: cpu 0, old 0x7040600070406, new 0x7010600070106 kernel direct mapping tables up to 373fe000 @ 100000-1e1000 Using x86 segment limits to approximate NX protection RAMDISK: 37d05000 - 37fef2c4 Allocated new RAMDISK: 00f5f000 - 012492c4 Move RAMDISK from 0000000037d05000 - 0000000037fef2c3 to 00f5f000 - 012492c3 ACPI: RSDP 000F7230, 0024 (r2 Nvidia) ACPI: XSDT 6FEE3100, 004C (r1 Nvidia ASUSACPI 42302E31 AWRD 0) ACPI: FACP 6FEED480, 00F4 (r3 Nvidia ASUSACPI 42302E31 AWRD 0) FADT: X_PM1a_EVT_BLK.bit_width (8) does not match PM1_EVT_LEN (4) ACPI Warning (tbfadt-0460): Optional field "Pm2ControlBlock" has zero address or length: 0000000000000000/1 [20080926] ACPI: DSDT 6FEE3280, A1B2 (r1 NVIDIA ASUSACPI 1000 MSFT 3000000) ACPI: FACS 6FEE0A80, 0040 ACPI: SSDT 6FEED6C0, 0544 (r1 PTLTD POWERNOW 1 LTP 1) ACPI: HPET 6FEEDC80, 0038 (r1 Nvidia ASUSACPI 42302E31 AWRD 98) ACPI: MCFG 6FEEDD00, 003C (r1 Nvidia ASUSACPI 42302E31 AWRD 0) ACPI: APIC 6FEED5C0, 008E (r1 Nvidia ASUSACPI 42302E31 AWRD 0) ACPI: Local APIC address 0xfee00000 906MB HIGHMEM available. 883MB LOWMEM available. mapped low ram: 0 - 373fe000 low ram: 00000000 - 373fe000 bootmap 00010000 - 00016e80 (9 early reservations) ==> bootmem [0000000000 - 00373fe000] #0 [0000000000 - 0000001000] BIOS data page ==> [0000000000 - 0000001000] #1 [0000001000 - 0000002000] EX TRAMPOLINE ==> [0000001000 - 0000002000] #2 [0000006000 - 0000007000] TRAMPOLINE ==> [0000006000 - 0000007000] #3 [0000400000 - 0000f48e30] TEXT DATA BSS ==> [0000400000 - 0000f48e30] #4 [0000f49000 - 0000f5f000] INIT_PG_TABLE ==> [0000f49000 - 0000f5f000] #5 [000009f000 - 0000100000] BIOS reserved ==> [000009f000 - 0000100000] #6 [0000100000 - 00001c8000] PGTABLE ==> [0000100000 - 00001c8000] #7 [0000f5f000 - 00012492c4] NEW RAMDISK ==> [0000f5f000 - 00012492c4] #8 [0000010000 - 0000017000] BOOTMAP ==> [0000010000 - 0000017000] found SMP MP-table at [c00f56a0] 000f56a0 Zone PFN ranges: DMA 0x00000010 -> 0x00001000 Normal 0x00001000 -> 0x000373fe HighMem 0x000373fe -> 0x0006fee0 Movable zone start PFN for each node early_node_map[2] active PFN ranges 0: 0x00000010 -> 0x0000009f 0: 0x00000100 -> 0x0006fee0 On node 0 totalpages: 458351 free_area_init_node: node 0, pgdat c085bf80, node_mem_map c124b380 DMA zone: 56 pages used for memmap DMA zone: 0 pages reserved DMA zone: 3927 pages, LIFO batch:0 Normal zone: 3038 pages used for memmap Normal zone: 219168 pages, LIFO batch:31 HighMem zone: 3175 pages used for memmap HighMem zone: 228987 pages, LIFO batch:31 Movable zone: 0 pages used for memmap Using APIC driver default ACPI: PM-Timer IO Port: 0x1008 ACPI: Local APIC address 0xfee00000 ACPI: LAPIC (acpi_id[0x00] lapic_id[0x00] enabled) ACPI: LAPIC (acpi_id[0x01] lapic_id[0x01] enabled) ACPI: LAPIC (acpi_id[0x02] lapic_id[0x02] enabled) ACPI: LAPIC (acpi_id[0x03] lapic_id[0x03] enabled) ACPI: LAPIC_NMI (acpi_id[0x00] high edge lint[0x1]) ACPI: LAPIC_NMI (acpi_id[0x01] high edge lint[0x1]) ACPI: LAPIC_NMI (acpi_id[0x02] high edge lint[0x1]) ACPI: LAPIC_NMI (acpi_id[0x03] high edge lint[0x1]) ACPI: IOAPIC (id[0x04] address[0xfec00000] gsi_base[0]) IOAPIC[0]: apic_id 4, version 17, address 0xfec00000, GSI 0-23 ACPI: INT_SRC_OVR (bus 0 bus_irq 0 global_irq 2 dfl dfl) ACPI: INT_SRC_OVR (bus 0 bus_irq 9 global_irq 9 high level) ACPI: INT_SRC_OVR (bus 0 bus_irq 14 global_irq 14 high edge) ACPI: IRQ0 used by override. ACPI: IRQ2 used by override. ACPI: IRQ9 used by override. ACPI: IRQ14 used by override. Enabling APIC mode: Flat. Using 1 I/O APICs ACPI: HPET id: 0x10de8201 base: 0xfeff0000 Using ACPI (MADT) for SMP configuration information SMP: Allowing 4 CPUs, 0 hotplug CPUs PM: Registered nosave memory: 000000000009f000 - 00000000000a0000 PM: Registered nosave memory: 00000000000a0000 - 00000000000f0000 PM: Registered nosave memory: 00000000000f0000 - 0000000000100000 Allocating PCI resources starting at 88000000 (gap: 80000000:70000000) PERCPU: Allocating 1220608 bytes of per cpu data NR_CPUS: 32, nr_cpu_ids: 4, nr_node_ids 1 Built 1 zonelists in Zone order, mobility grouping on. Total pages: 452082 Kernel command line: ro root=LABEL=/ Enabling fast FPU save and restore... done. Enabling unmasked SIMD FPU exception support... done. Initializing CPU#0 CPU 0 irqstacks, hard=c0a41000 soft=c0a21000 PID hash table entries: 4096 (order: 12, 16384 bytes) Extended CMOS year: 2000 Fast TSC calibration using PIT Detected 2499.646 MHz processor. spurious 8259A interrupt: IRQ7. Console: colour VGA+ 80x25 console [tty0] enabled Lock dependency validator: Copyright (c) 2006 Red Hat, Inc., Ingo Molnar ... MAX_LOCKDEP_SUBCLASSES: 8 ... MAX_LOCK_DEPTH: 48 ... MAX_LOCKDEP_KEYS: 8191 ... CLASSHASH_SIZE: 4096 ... MAX_LOCKDEP_ENTRIES: 8192 ... MAX_LOCKDEP_CHAINS: 16384 ... CHAINHASH_SIZE: 8192 memory used by lock dependency info: 2463 kB per task-struct memory footprint: 1920 bytes Dentry cache hash table entries: 131072 (order: 7, 524288 bytes) Inode-cache hash table entries: 65536 (order: 6, 262144 bytes) allocated 9168960 bytes of page_cgroup please try cgroup_disable=memory option if you don't want Memory: 1777436k/1833856k available (2913k kernel code, 55204k reserved, 1793k data, 1540k init, 928648k highmem) virtual kernel memory layout: fixmap : 0xffc57000 - 0xfffff000 (3744 kB) pkmap : 0xff400000 - 0xff800000 (4096 kB) vmalloc : 0xf7bfe000 - 0xff3fe000 ( 120 MB) lowmem : 0xc0000000 - 0xf73fe000 ( 883 MB) .init : 0xc089d000 - 0xc0a1e000 (1540 kB) .data : 0xc06d8669 - 0xc0898e00 (1793 kB) .text : 0xc0400000 - 0xc06d8669 (2913 kB) Checking if this processor honours the WP bit even in supervisor mode...Ok. SLUB: Genslabs=12, HWalign=64, Order=0-3, MinObjects=0, CPUs=4, Nodes=1 hpet clockevent registered HPET: 3 timers in total, 0 timers will be used for per-cpu timer Calibrating delay loop (skipped), value calculated using timer frequency.. 4999.29 BogoMIPS (lpj=2499646) Security Framework initialized SELinux: Initializing. SELinux: Starting in permissive mode Mount-cache hash table entries: 512 Initializing cgroup subsys ns Initializing cgroup subsys cpuacct Initializing cgroup subsys memory Initializing cgroup subsys devices Initializing cgroup subsys freezer CPU: L1 I Cache: 64K (64 bytes/line), D cache 64K (64 bytes/line) CPU: L2 Cache: 512K (64 bytes/line) CPU: Physical Processor ID: 0 CPU: Processor Core ID: 0 Intel machine check architecture supported. Intel machine check reporting enabled on CPU#0. using C1E aware idle routine Checking 'hlt' instruction... OK. ACPI: Core revision 20080926 ..TIMER: vector=0x30 apic1=0 pin1=2 apic2=-1 pin2=-1 CPU0: AMD Phenom(tm) 9850 Quad-Core Processor stepping 03 lockdep: fixing up alternatives. CPU 1 irqstacks, hard=c0a42000 soft=c0a22000 Booting processor 1 APIC 0x1 ip 0x6000 Initializing CPU#1 Calibrating delay using timer specific routine.. 5000.09 BogoMIPS (lpj=2500045) CPU: L1 I Cache: 64K (64 bytes/line), D cache 64K (64 bytes/line) CPU: L2 Cache: 512K (64 bytes/line) CPU: Physical Processor ID: 0 CPU: Processor Core ID: 1 Intel machine check architecture supported. Intel machine check reporting enabled on CPU#1. x86 PAT enabled: cpu 1, old 0x7040600070406, new 0x7010600070106 CPU1: AMD Phenom(tm) 9850 Quad-Core Processor stepping 03 checking TSC synchronization [CPU#0 -> CPU#1]: passed. System has AMD C1E enabled Switch to broadcast mode on CPU1 lockdep: fixing up alternatives. CPU 2 irqstacks, hard=c0a43000 soft=c0a23000 Booting processor 2 APIC 0x2 ip 0x6000 Initializing CPU#2 Calibrating delay using timer specific routine.. 5000.49 BogoMIPS (lpj=2500249) CPU: L1 I Cache: 64K (64 bytes/line), D cache 64K (64 bytes/line) CPU: L2 Cache: 512K (64 bytes/line) CPU: Physical Processor ID: 0 CPU: Processor Core ID: 2 Intel machine check architecture supported. Intel machine check reporting enabled on CPU#2. x86 PAT enabled: cpu 2, old 0x7040600070406, new 0x7010600070106 CPU2: AMD Phenom(tm) 9850 Quad-Core Processor stepping 03 checking TSC synchronization [CPU#0 -> CPU#2]: passed. Switch to broadcast mode on CPU2 lockdep: fixing up alternatives. CPU 3 irqstacks, hard=c0a44000 soft=c0a24000 Booting processor 3 APIC 0x3 ip 0x6000 Initializing CPU#3 Calibrating delay using timer specific routine.. 5000.22 BogoMIPS (lpj=2500111) CPU: L1 I Cache: 64K (64 bytes/line), D cache 64K (64 bytes/line) CPU: L2 Cache: 512K (64 bytes/line) CPU: Physical Processor ID: 0 CPU: Processor Core ID: 3 Intel machine check architecture supported. Intel machine check reporting enabled on CPU#3. x86 PAT enabled: cpu 3, old 0x7040600070406, new 0x7010600070106 CPU3: AMD Phenom(tm) 9850 Quad-Core Processor stepping 03 checking TSC synchronization [CPU#0 -> CPU#3]: passed. Brought up 4 CPUs Switch to broadcast mode on CPU3 Total of 4 processors activated (20000.10 BogoMIPS). sizeof(vma)=84 bytes sizeof(page)=56 bytes sizeof(inode)=608 bytes sizeof(dentry)=160 bytes sizeof(ext3inode)=860 bytes sizeof(buffer_head)=56 bytes sizeof(skbuff)=184 bytes sizeof(task_struct)=5304 bytes CPU0 attaching sched-domain: domain 0: span 0-3 level CPU groups: 0 1 2 3 CPU1 attaching sched-domain: domain 0: span 0-3 level CPU groups: 1 2 3 0 CPU2 attaching sched-domain: domain 0: span 0-3 level CPU groups: 2 3 0 1 CPU3 attaching sched-domain: domain 0: span 0-3 level CPU groups: 3 0 1 2 Switch to broadcast mode on CPU0 khelper used greatest stack depth: 2676 bytes left net_namespace: 848 bytes Booting paravirtualized kernel on bare hardware Time: 8:22:51 Date: 12/29/08 regulator: core version 0.5 NET: Registered protocol family 16 ACPI: bus type pci registered PCI: MCFG configuration 0: base f0000000 segment 0 buses 0 - 63 PCI: MCFG area at f0000000 reserved in E820 PCI: Using MMCONFIG for extended config space PCI: Using configuration type 1 for base access ACPI: EC: Look up EC in DSDT ACPI: Interpreter enabled ACPI: (supports S0 S1 S3 S4 S5) ACPI: Using IOAPIC for interrupt routing ACPI: No dock devices found. ACPI: PCI Root Bridge [PCI0] (0000:00) pci 0000:00:01.1: reg 10 io port: [0xff00-0xff3f] pci 0000:00:01.1: reg 20 io port: [0x1c00-0x1c3f] pci 0000:00:01.1: reg 24 io port: [0x1c40-0x1c7f] pci 0000:00:01.1: PME# supported from D3hot D3cold pci 0000:00:01.1: PME# disabled pci 0000:00:01.3: reg 10 32bit mmio: [0xfdf80000-0xfdffffff] pci 0000:00:02.0: reg 10 32bit mmio: [0xfe02f000-0xfe02ffff] pci 0000:00:02.0: supports D1 D2 pci 0000:00:02.0: PME# supported from D0 D1 D2 D3hot D3cold pci 0000:00:02.0: PME# disabled pci 0000:00:02.1: reg 10 32bit mmio: [0xfe02e000-0xfe02e0ff] pci 0000:00:02.1: supports D1 D2 pci 0000:00:02.1: PME# supported from D0 D1 D2 D3hot D3cold pci 0000:00:02.1: PME# disabled pci 0000:00:04.0: reg 10 32bit mmio: [0xfe02d000-0xfe02dfff] pci 0000:00:04.0: supports D1 D2 pci 0000:00:04.0: PME# supported from D0 D1 D2 D3hot D3cold pci 0000:00:04.0: PME# disabled pci 0000:00:04.1: reg 10 32bit mmio: [0xfe02c000-0xfe02c0ff] pci 0000:00:04.1: supports D1 D2 pci 0000:00:04.1: PME# supported from D0 D1 D2 D3hot D3cold pci 0000:00:04.1: PME# disabled pci 0000:00:06.0: reg 20 io port: [0xfc00-0xfc0f] pci 0000:00:07.0: reg 10 32bit mmio: [0xfe020000-0xfe023fff] pci 0000:00:07.0: PME# supported from D3hot D3cold pci 0000:00:07.0: PME# disabled pci 0000:00:09.0: reg 10 io port: [0x9f0-0x9f7] pci 0000:00:09.0: reg 14 io port: [0xbf0-0xbf3] pci 0000:00:09.0: reg 18 io port: [0x970-0x977] pci 0000:00:09.0: reg 1c io port: [0xb70-0xb73] pci 0000:00:09.0: reg 20 io port: [0xf700-0xf70f] pci 0000:00:09.0: reg 24 32bit mmio: [0xfe026000-0xfe027fff] pci 0000:00:0a.0: reg 10 32bit mmio: [0xfe02b000-0xfe02bfff] pci 0000:00:0a.0: reg 14 io port: [0xf600-0xf607] pci 0000:00:0a.0: reg 18 32bit mmio: [0xfe02a000-0xfe02a0ff] pci 0000:00:0a.0: reg 1c 32bit mmio: [0xfe029000-0xfe02900f] pci 0000:00:0a.0: supports D1 D2 pci 0000:00:0a.0: PME# supported from D0 D1 D2 D3hot D3cold pci 0000:00:0a.0: PME# disabled pci 0000:00:0b.0: PME# supported from D0 D1 D2 D3hot D3cold pci 0000:00:0b.0: PME# disabled pci 0000:00:10.0: PME# supported from D0 D1 D2 D3hot D3cold pci 0000:00:10.0: PME# disabled pci 0000:00:12.0: PME# supported from D0 D1 D2 D3hot D3cold pci 0000:00:12.0: PME# disabled pci 0000:00:13.0: PME# supported from D0 D1 D2 D3hot D3cold pci 0000:00:13.0: PME# disabled pci 0000:00:14.0: PME# supported from D0 D1 D2 D3hot D3cold pci 0000:00:14.0: PME# disabled pci 0000:01:09.0: reg 10 io port: [0xec00-0xec1f] pci 0000:01:09.0: supports D1 D2 pci 0000:01:09.1: reg 10 io port: [0xe800-0xe807] pci 0000:01:09.1: supports D1 D2 pci 0000:01:0a.0: reg 10 32bit mmio: [0xfdeff000-0xfdefffff] pci 0000:01:0a.0: supports D1 D2 pci 0000:01:0a.0: PME# supported from D0 D1 D2 D3hot pci 0000:01:0a.0: PME# disabled pci 0000:00:08.0: transparent bridge pci 0000:00:08.0: bridge io port: [0xe000-0xefff] pci 0000:00:08.0: bridge 32bit mmio: [0xfde00000-0xfdefffff] pci 0000:00:08.0: bridge 32bit mmio pref: [0xfdd00000-0xfddfffff] pci 0000:02:00.0: reg 10 32bit mmio: [0xfb000000-0xfbffffff] pci 0000:02:00.0: reg 14 64bit mmio: [0xd8000000-0xdfffffff] pci 0000:02:00.0: reg 1c 64bit mmio: [0xe6000000-0xe7ffffff] pci 0000:02:00.0: reg 24 io port: [0xdc00-0xdc7f] pci 0000:02:00.0: reg 30 32bit mmio: [0x000000-0x01ffff] pci 0000:00:0b.0: bridge io port: [0xd000-0xdfff] pci 0000:00:0b.0: bridge 32bit mmio: [0xfb000000-0xfcffffff] pci 0000:00:0b.0: bridge 64bit mmio pref: [0xd8000000-0xe7ffffff] pci 0000:00:10.0: bridge io port: [0xc000-0xcfff] pci 0000:00:10.0: bridge 32bit mmio: [0xfdc00000-0xfdcfffff] pci 0000:00:10.0: bridge 64bit mmio pref: [0xfdb00000-0xfdbfffff] pci 0000:00:12.0: bridge io port: [0xb000-0xbfff] pci 0000:00:12.0: bridge 32bit mmio: [0xfda00000-0xfdafffff] pci 0000:00:12.0: bridge 64bit mmio pref: [0xfd900000-0xfd9fffff] pci 0000:00:13.0: bridge io port: [0xa000-0xafff] pci 0000:00:13.0: bridge 32bit mmio: [0xfd800000-0xfd8fffff] pci 0000:00:13.0: bridge 64bit mmio pref: [0xfd700000-0xfd7fffff] pci 0000:00:14.0: bridge io port: [0x9000-0x9fff] pci 0000:00:14.0: bridge 32bit mmio: [0xfd600000-0xfd6fffff] pci 0000:00:14.0: bridge 64bit mmio pref: [0xfd500000-0xfd5fffff] bus 00 -> node 0 ACPI: PCI Interrupt Routing Table [\_SB_.PCI0._PRT] ACPI: PCI Interrupt Routing Table [\_SB_.PCI0.HUB0._PRT] ACPI: PCI Interrupt Link [LNK1] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LNK2] (IRQs 5 *7 9 10 11 14 15) ACPI: PCI Interrupt Link [LNK3] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LNK4] (IRQs 5 7 9 *10 11 14 15) ACPI: PCI Interrupt Link [LE0A] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE0B] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE0C] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE0D] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE1A] (IRQs 5 7 9 *10 11 14 15) ACPI: PCI Interrupt Link [LE1B] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE1C] (IRQs 5 *7 9 10 11 14 15) ACPI: PCI Interrupt Link [LE1D] (IRQs *5 7 9 10 11 14 15) ACPI: PCI Interrupt Link [LE2A] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE2B] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE2C] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE2D] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE3A] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE3B] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE3C] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE3D] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE4A] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE4B] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE4C] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE4D] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE5A] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE5B] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE5C] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE5D] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE6A] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE6B] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE6C] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE6D] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE7A] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE7B] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE7C] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LE7D] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LP2P] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LIGP] (IRQs *5 7 9 10 11 14 15) ACPI: PCI Interrupt Link [LUBA] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LUB2] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LU1B] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LU2B] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LMAC] (IRQs 5 7 9 10 11 14 *15) ACPI: PCI Interrupt Link [LAZA] (IRQs 5 7 9 10 *11 14 15) ACPI: PCI Interrupt Link [LPMU] (IRQs 5 7 9 10 *11 14 15) ACPI: PCI Interrupt Link [LSMB] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LIDE] (IRQs 5 7 9 10 11 14 15) *0, disabled. ACPI: PCI Interrupt Link [LSID] (IRQs 5 7 9 10 *11 14 15) ACPI: PCI Interrupt Link [APC1] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [APC2] (IRQs 17) *0 ACPI: PCI Interrupt Link [APC3] (IRQs 18) *0, disabled. ACPI: PCI Interrupt Link [APC4] (IRQs 19) *0 ACPI: PCI Interrupt Link [AE0A] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE0B] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE0C] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE0D] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE1A] (IRQs 16) *0 ACPI: PCI Interrupt Link [AE1B] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE1C] (IRQs 16) *0 ACPI: PCI Interrupt Link [AE1D] (IRQs 16) *0 ACPI: PCI Interrupt Link [AE2A] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE2B] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE2C] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE2D] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE3A] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE3B] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE3C] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE3D] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE4A] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE4B] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE4C] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE4D] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE5A] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE5B] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE5C] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE5D] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE6A] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE6B] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE6C] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE6D] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE7A] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE7B] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE7C] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AE7D] (IRQs 16) *0, disabled. ACPI: PCI Interrupt Link [AIGP] (IRQs 20 21 22 23) *0 ACPI: PCI Interrupt Link [AUBA] (IRQs 20 21 22 23) *0, disabled. ACPI: PCI Interrupt Link [AUB2] (IRQs 20 21 22 23) *0, disabled. ACPI: PCI Interrupt Link [AU1B] (IRQs 20 21 22 23) *0, disabled. ACPI: PCI Interrupt Link [AU2B] (IRQs 20 21 22 23) *0, disabled. ACPI: PCI Interrupt Link [APCH] (IRQs 20 21 22 23) *0 ACPI: PCI Interrupt Link [APMU] (IRQs 20 21 22 23) *0 ACPI: PCI Interrupt Link [AAZA] (IRQs 20 21 22 23) *0 ACPI: PCI Interrupt Link [APCS] (IRQs 20 21 22 23) *0, disabled. ACPI: PCI Interrupt Link [APCM] (IRQs 20 21 22 23) *0, disabled. ACPI: PCI Interrupt Link [APCZ] (IRQs 20 21 22 23) *0, disabled. ACPI: PCI Interrupt Link [APSI] (IRQs 20 21 22 23) *0 SCSI subsystem initialized libata version 3.00 loaded. usbcore: registered new interface driver usbfs usbcore: registered new interface driver hub usbcore: registered new device driver usb PCI: Using ACPI for IRQ routing NetLabel: Initializing NetLabel: domain hash size = 128 NetLabel: protocols = UNLABELED CIPSOv4 NetLabel: unlabeled traffic allowed by default hpet0: at MMIO 0xfeff0000, IRQs 2, 8, 31 hpet0: 3 comparators, 32-bit 25.000000 MHz counter Switched to high resolution mode on CPU 0 Switched to high resolution mode on CPU 3 Switched to high resolution mode on CPU 1 Switched to high resolution mode on CPU 2 pnp: PnP ACPI init ACPI: bus type pnp registered pnp: PnP ACPI: found 10 devices ACPI: ACPI bus type pnp unregistered system 00:01: ioport range 0x1000-0x107f has been reserved system 00:01: ioport range 0x1080-0x10ff has been reserved system 00:01: ioport range 0x1400-0x147f has been reserved system 00:01: ioport range 0x1480-0x14ff has been reserved system 00:01: ioport range 0x1800-0x187f has been reserved system 00:01: ioport range 0x1880-0x18ff has been reserved system 00:01: iomem range 0xfefe1000-0xfefe10ff has been reserved system 00:01: iomem range 0x70000000-0x7fffffff has been reserved system 00:02: ioport range 0x4d0-0x4d1 has been reserved system 00:02: ioport range 0x800-0x87f has been reserved system 00:02: ioport range 0x290-0x297 has been reserved system 00:08: iomem range 0xf0000000-0xf3ffffff has been reserved system 00:09: iomem range 0xcd200-0xcffff has been reserved system 00:09: iomem range 0xf0000-0xf7fff could not be reserved system 00:09: iomem range 0xf8000-0xfbfff could not be reserved system 00:09: iomem range 0xfc000-0xfffff could not be reserved system 00:09: iomem range 0xfeff0000-0xfeff00ff has been reserved system 00:09: iomem range 0x6fee0000-0x6fefffff could not be reserved system 00:09: iomem range 0xffff0000-0xffffffff has been reserved system 00:09: iomem range 0x0-0x9ffff could not be reserved system 00:09: iomem range 0x100000-0x6fedffff could not be reserved system 00:09: iomem range 0x6fff0000-0x7ffeffff could not be reserved system 00:09: iomem range 0xfec00000-0xfec00fff has been reserved system 00:09: iomem range 0xfee00000-0xfeefffff has been reserved system 00:09: iomem range 0xfefff000-0xfeffffff has been reserved system 00:09: iomem range 0xfff80000-0xfff80fff has been reserved system 00:09: iomem range 0xfff90000-0xfffbffff has been reserved system 00:09: iomem range 0xfffed000-0xfffeffff has been reserved pci 0000:00:08.0: PCI bridge, secondary bus 0000:01 pci 0000:00:08.0: IO window: 0xe000-0xefff pci 0000:00:08.0: MEM window: 0xfde00000-0xfdefffff pci 0000:00:08.0: PREFETCH window: 0x000000fdd00000-0x000000fddfffff pci 0000:00:0b.0: PCI bridge, secondary bus 0000:02 pci 0000:00:0b.0: IO window: 0xd000-0xdfff pci 0000:00:0b.0: MEM window: 0xfb000000-0xfcffffff pci 0000:00:0b.0: PREFETCH window: 0x000000d8000000-0x000000e7ffffff pci 0000:00:10.0: PCI bridge, secondary bus 0000:03 pci 0000:00:10.0: IO window: 0xc000-0xcfff pci 0000:00:10.0: MEM window: 0xfdc00000-0xfdcfffff pci 0000:00:10.0: PREFETCH window: 0x000000fdb00000-0x000000fdbfffff pci 0000:00:12.0: PCI bridge, secondary bus 0000:04 pci 0000:00:12.0: IO window: 0xb000-0xbfff pci 0000:00:12.0: MEM window: 0xfda00000-0xfdafffff pci 0000:00:12.0: PREFETCH window: 0x000000fd900000-0x000000fd9fffff pci 0000:00:13.0: PCI bridge, secondary bus 0000:05 pci 0000:00:13.0: IO window: 0xa000-0xafff pci 0000:00:13.0: MEM window: 0xfd800000-0xfd8fffff pci 0000:00:13.0: PREFETCH window: 0x000000fd700000-0x000000fd7fffff pci 0000:00:14.0: PCI bridge, secondary bus 0000:06 pci 0000:00:14.0: IO window: 0x9000-0x9fff pci 0000:00:14.0: MEM window: 0xfd600000-0xfd6fffff pci 0000:00:14.0: PREFETCH window: 0x000000fd500000-0x000000fd5fffff pci 0000:00:08.0: setting latency timer to 64 pci 0000:00:0b.0: setting latency timer to 64 ACPI: PCI Interrupt Link [AE0A] enabled at IRQ 16 pci 0000:00:10.0: PCI INT A -> Link[AE0A] -> GSI 16 (level, low) -> IRQ 16 pci 0000:00:10.0: setting latency timer to 64 ACPI: PCI Interrupt Link [AE2A] enabled at IRQ 16 pci 0000:00:12.0: PCI INT A -> Link[AE2A] -> GSI 16 (level, low) -> IRQ 16 pci 0000:00:12.0: setting latency timer to 64 ACPI: PCI Interrupt Link [AE3A] enabled at IRQ 16 pci 0000:00:13.0: PCI INT A -> Link[AE3A] -> GSI 16 (level, low) -> IRQ 16 pci 0000:00:13.0: setting latency timer to 64 ACPI: PCI Interrupt Link [AE4A] enabled at IRQ 16 pci 0000:00:14.0: PCI INT A -> Link[AE4A] -> GSI 16 (level, low) -> IRQ 16 pci 0000:00:14.0: setting latency timer to 64 bus: 00 index 0 io port: [0x00-0xffff] bus: 00 index 1 mmio: [0x000000-0xffffffff] bus: 01 index 0 io port: [0xe000-0xefff] bus: 01 index 1 mmio: [0xfde00000-0xfdefffff] bus: 01 index 2 mmio: [0xfdd00000-0xfddfffff] bus: 01 index 3 io port: [0x00-0xffff] bus: 01 index 4 mmio: [0x000000-0xffffffff] bus: 02 index 0 io port: [0xd000-0xdfff] bus: 02 index 1 mmio: [0xfb000000-0xfcffffff] bus: 02 index 2 mmio: [0xd8000000-0xe7ffffff] bus: 02 index 3 mmio: [0x0-0x0] bus: 03 index 0 io port: [0xc000-0xcfff] bus: 03 index 1 mmio: [0xfdc00000-0xfdcfffff] bus: 03 index 2 mmio: [0xfdb00000-0xfdbfffff] bus: 03 index 3 mmio: [0x0-0x0] bus: 04 index 0 io port: [0xb000-0xbfff] bus: 04 index 1 mmio: [0xfda00000-0xfdafffff] bus: 04 index 2 mmio: [0xfd900000-0xfd9fffff] bus: 04 index 3 mmio: [0x0-0x0] bus: 05 index 0 io port: [0xa000-0xafff] bus: 05 index 1 mmio: [0xfd800000-0xfd8fffff] bus: 05 index 2 mmio: [0xfd700000-0xfd7fffff] bus: 05 index 3 mmio: [0x0-0x0] bus: 06 index 0 io port: [0x9000-0x9fff] bus: 06 index 1 mmio: [0xfd600000-0xfd6fffff] bus: 06 index 2 mmio: [0xfd500000-0xfd5fffff] bus: 06 index 3 mmio: [0x0-0x0] NET: Registered protocol family 2 IP route cache hash table entries: 32768 (order: 5, 131072 bytes) TCP established hash table entries: 131072 (order: 8, 1048576 bytes) TCP bind hash table entries: 65536 (order: 9, 2359296 bytes) TCP: Hash tables configured (established 131072 bind 65536) TCP reno registered NET: Registered protocol family 1 checking if image is initramfs... it is debug: unmapping init memory c0f5f000..c124a000 apm: BIOS version 1.2 Flags 0x07 (Driver version 1.16ac) apm: disabled - APM is not SMP safe. audit: initializing netlink socket (disabled) type=2000 audit(1230538972.401:1): initialized highmem bounce pool size: 64 pages HugeTLB registered 4 MB page size, pre-allocated 0 pages VFS: Disk quotas dquot_6.5.1 Dquot-cache hash table entries: 1024 (order 0, 4096 bytes) msgmni has been set to 1659 SELinux: Registering netfilter hooks alg: No test for stdrng (krng) Block layer SCSI generic (bsg) driver version 0.4 loaded (major 252) io scheduler noop registered io scheduler anticipatory registered io scheduler deadline registered io scheduler cfq registered (default) pci 0000:00:07.0: Enabling HT MSI Mapping pci 0000:00:08.0: Enabling HT MSI Mapping pci 0000:00:09.0: Enabling HT MSI Mapping pci 0000:00:0a.0: Enabling HT MSI Mapping pci 0000:00:0b.0: Enabling HT MSI Mapping pci 0000:00:10.0: Enabling HT MSI Mapping pci 0000:00:12.0: Enabling HT MSI Mapping pci 0000:00:13.0: Enabling HT MSI Mapping pci 0000:00:14.0: Enabling HT MSI Mapping pci 0000:02:00.0: Boot video device pcieport-driver 0000:00:10.0: setting latency timer to 64 pcieport-driver 0000:00:10.0: found MSI capability pci_express 0000:00:10.0:pcie00: allocate port service pcieport-driver 0000:00:12.0: setting latency timer to 64 pcieport-driver 0000:00:12.0: found MSI capability pci_express 0000:00:12.0:pcie00: allocate port service pcieport-driver 0000:00:13.0: setting latency timer to 64 pcieport-driver 0000:00:13.0: found MSI capability pci_express 0000:00:13.0:pcie00: allocate port service pcieport-driver 0000:00:14.0: setting latency timer to 64 pcieport-driver 0000:00:14.0: found MSI capability pci_express 0000:00:14.0:pcie00: allocate port service pci_hotplug: PCI Hot Plug PCI Core version: 0.5 acpiphp: ACPI Hot Plug PCI Controller Driver version: 0.5 input: Power Button (FF) as /devices/LNXSYSTM:00/LNXPWRBN:00/input/input0 ACPI: Power Button (FF) [PWRF] input: Power Button (CM) as /devices/LNXSYSTM:00/device:00/PNP0C0C:00/input/input1 ACPI: Power Button (CM) [PWRB] fan PNP0C0B:00: registered as cooling_device0 ACPI: Fan [FAN] (on) processor ACPI_CPU:00: registered as cooling_device1 processor ACPI_CPU:01: registered as cooling_device2 processor ACPI_CPU:02: registered as cooling_device3 processor ACPI_CPU:03: registered as cooling_device4 ACPI Warning (nspredef-0858): \_TZ_.THRM._PSL: Return Package type mismatch at index 0 - found [NULL Object Descriptor], expected Reference [20080926] ACPI: Expecting a [Reference] package element, found type 0 thermal LNXTHERM:01: registered as thermal_zone0 ACPI: Thermal Zone [THRM] (40 C) isapnp: Scanning for PnP cards... isapnp: No Plug & Play device found Non-volatile memory driver v1.2 Linux agpgart interface v0.103 Serial: 8250/16550 driver4 ports, IRQ sharing enabled brd: module loaded loop: module loaded Fixed MDIO Bus: probed input: Macintosh mouse button emulation as /devices/virtual/input/input2 Driver 'sd' needs updating - please use bus_type methods Driver 'sr' needs updating - please use bus_type methods ahci 0000:00:09.0: version 3.0 ACPI: PCI Interrupt Link [APSI] enabled at IRQ 23 ahci 0000:00:09.0: PCI INT A -> Link[APSI] -> GSI 23 (level, low) -> IRQ 23 ahci 0000:00:09.0: AHCI 0001.0200 32 slots 6 ports 3 Gbps 0x3f impl IDE mode ahci 0000:00:09.0: flags: 64bit ncq sntf led clo pmp pio ahci 0000:00:09.0: setting latency timer to 64 scsi0 : ahci scsi1 : ahci scsi2 : ahci scsi3 : ahci scsi4 : ahci scsi5 : ahci ata1: SATA max UDMA/133 irq_stat 0x00000040, connection status changed irq 23 ata2: SATA max UDMA/133 abar m8192@0xfe026000 port 0xfe026180 irq 23 ata3: SATA max UDMA/133 abar m8192@0xfe026000 port 0xfe026200 irq 23 ata4: SATA max UDMA/133 abar m8192@0xfe026000 port 0xfe026280 irq 23 ata5: SATA max UDMA/133 abar m8192@0xfe026000 port 0xfe026300 irq 23 ata6: SATA max UDMA/133 abar m8192@0xfe026000 port 0xfe026380 irq 23 ata1: SATA link up 3.0 Gbps (SStatus 123 SControl 300) ata1.00: ATA-7: WDC WD1600JS-22NCB1, 10.02E02, max UDMA/133 ata1.00: 312581808 sectors, multi 16: LBA48 NCQ (depth 31/32) ata1.00: configured for UDMA/133 ata2: SATA link down (SStatus 0 SControl 300) ata3: SATA link down (SStatus 0 SControl 300) ata4: SATA link down (SStatus 0 SControl 300) ata5: SATA link down (SStatus 0 SControl 300) ata6: SATA link down (SStatus 0 SControl 300) scsi 0:0:0:0: Direct-Access ATA WDC WD1600JS-22N 10.0 PQ: 0 ANSI: 5 sd 0:0:0:0: [sda] 312581808 512-byte hardware sectors: (160 GB/149 GiB) sd 0:0:0:0: [sda] Write Protect is off sd 0:0:0:0: [sda] Mode Sense: 00 3a 00 00 sd 0:0:0:0: [sda] Write cache: enabled, read cache: enabled, doesn't support DPO or FUA sd 0:0:0:0: [sda] 312581808 512-byte hardware sectors: (160 GB/149 GiB) sd 0:0:0:0: [sda] Write Protect is off sd 0:0:0:0: [sda] Mode Sense: 00 3a 00 00 sd 0:0:0:0: [sda] Write cache: enabled, read cache: enabled, doesn't support DPO or FUA sda: sda1 sda2 < sda5 sda6 sda7 sda8 sda9 > sd 0:0:0:0: [sda] Attached SCSI disk sd 0:0:0:0: Attached scsi generic sg0 type 0 ehci_hcd: USB 2.0 'Enhanced' Host Controller (EHCI) Driver ACPI: PCI Interrupt Link [AUB2] enabled at IRQ 22 ehci_hcd 0000:00:02.1: PCI INT B -> Link[AUB2] -> GSI 22 (level, low) -> IRQ 22 ehci_hcd 0000:00:02.1: setting latency timer to 64 ehci_hcd 0000:00:02.1: EHCI Host Controller ehci_hcd 0000:00:02.1: new USB bus registered, assigned bus number 1 ehci_hcd 0000:00:02.1: debug port 1 ehci_hcd 0000:00:02.1: cache line size of 64 is not supported ehci_hcd 0000:00:02.1: irq 22, io mem 0xfe02e000 ehci_hcd 0000:00:02.1: USB 2.0 started, EHCI 1.00 usb usb1: configuration #1 chosen from 1 choice hub 1-0:1.0: USB hub found hub 1-0:1.0: 6 ports detected usb usb1: New USB device found, idVendor=1d6b, idProduct=0002 usb usb1: New USB device strings: Mfr=3, Product=2, SerialNumber=1 usb usb1: Product: EHCI Host Controller usb usb1: Manufacturer: Linux 2.6.28-3.fc11.i686 ehci_hcd usb usb1: SerialNumber: 0000:00:02.1 ACPI: PCI Interrupt Link [AU2B] disabled and referenced, BIOS bug ACPI: PCI Interrupt Link [AU2B] enabled at IRQ 21 ehci_hcd 0000:00:04.1: PCI INT B -> Link[AU2B] -> GSI 21 (level, low) -> IRQ 21 ehci_hcd 0000:00:04.1: setting latency timer to 64 ehci_hcd 0000:00:04.1: EHCI Host Controller ehci_hcd 0000:00:04.1: new USB bus registered, assigned bus number 2 ehci_hcd 0000:00:04.1: debug port 1 ehci_hcd 0000:00:04.1: cache line size of 64 is not supported ehci_hcd 0000:00:04.1: irq 21, io mem 0xfe02c000 ehci_hcd 0000:00:04.1: USB 2.0 started, EHCI 1.00 usb usb2: configuration #1 chosen from 1 choice hub 2-0:1.0: USB hub found hub 2-0:1.0: 6 ports detected usb usb2: New USB device found, idVendor=1d6b, idProduct=0002 usb usb2: New USB device strings: Mfr=3, Product=2, SerialNumber=1 usb usb2: Product: EHCI Host Controller usb usb2: Manufacturer: Linux 2.6.28-3.fc11.i686 ehci_hcd usb usb2: SerialNumber: 0000:00:04.1 ohci_hcd: USB 1.1 'Open' Host Controller (OHCI) Driver ACPI: PCI Interrupt Link [AUBA] enabled at IRQ 20 ohci_hcd 0000:00:02.0: PCI INT A -> Link[AUBA] -> GSI 20 (level, low) -> IRQ 20 ohci_hcd 0000:00:02.0: setting latency timer to 64 ohci_hcd 0000:00:02.0: OHCI Host Controller ohci_hcd 0000:00:02.0: new USB bus registered, assigned bus number 3 ohci_hcd 0000:00:02.0: irq 20, io mem 0xfe02f000 usb usb3: configuration #1 chosen from 1 choice hub 3-0:1.0: USB hub found hub 3-0:1.0: 6 ports detected usb usb3: New USB device found, idVendor=1d6b, idProduct=0001 usb usb3: New USB device strings: Mfr=3, Product=2, SerialNumber=1 usb usb3: Product: OHCI Host Controller usb usb3: Manufacturer: Linux 2.6.28-3.fc11.i686 ohci_hcd usb usb3: SerialNumber: 0000:00:02.0 ACPI: PCI Interrupt Link [AU1B] enabled at IRQ 23 ohci_hcd 0000:00:04.0: PCI INT A -> Link[AU1B] -> GSI 23 (level, low) -> IRQ 23 ohci_hcd 0000:00:04.0: setting latency timer to 64 ohci_hcd 0000:00:04.0: OHCI Host Controller ohci_hcd 0000:00:04.0: new USB bus registered, assigned bus number 4 ohci_hcd 0000:00:04.0: irq 23, io mem 0xfe02d000 usb usb4: configuration #1 chosen from 1 choice hub 4-0:1.0: USB hub found hub 4-0:1.0: 6 ports detected usb usb4: New USB device found, idVendor=1d6b, idProduct=0001 usb usb4: New USB device strings: Mfr=3, Product=2, SerialNumber=1 usb usb4: Product: OHCI Host Controller usb usb4: Manufacturer: Linux 2.6.28-3.fc11.i686 ohci_hcd usb usb4: SerialNumber: 0000:00:04.0 uhci_hcd: USB Universal Host Controller Interface driver PNP: No PS/2 controller found. Probing ports directly. serio: i8042 KBD port at 0x60,0x64 irq 1 serio: i8042 AUX port at 0x60,0x64 irq 12 mice: PS/2 mouse device common for all mice rtc_cmos 00:05: RTC can wake from S4 rtc_cmos 00:05: rtc core: registered rtc_cmos as rtc0 rtc0: alarms up to one year, y3k, 242 bytes nvram, hpet irqs device-mapper: uevent: version 1.0.3 device-mapper: ioctl: 4.14.0-ioctl (2008-04-23) initialised: dm-devel@redhat.com cpuidle: using governor ladder cpuidle: using governor menu usbcore: registered new interface driver hiddev usbcore: registered new interface driver usbhid usbhid: v2.6:USB HID core driver nf_conntrack version 0.5.0 (16384 buckets, 65536 max) CONFIG_NF_CT_ACCT is deprecated and will be removed soon. Please use nf_conntrack.acct=1 kernel paramater, acct=1 nf_conntrack module option or sysctl net.netfilter.nf_conntrack_acct=1 to enable it. ip_tables: (C) 2000-2006 Netfilter Core Team TCP cubic registered Initializing XFRM netlink socket NET: Registered protocol family 17 Using IPI No-Shortcut mode registered taskstats version 1 Magic number: 4:885:372 pci 0000:02:00.0: hash matches debug: unmapping init memory c089d000..c0a1e000 Write protecting the kernel text: 2916k Write protecting the kernel read-only data: 1324k usb 3-1: new low speed USB device using ohci_hcd and address 2 usb 3-1: configuration #1 chosen from 1 choice input: Microsoft Natural® Ergonomic Keyboard 4000 as /devices/pci0000:00/0000:00:02.0/usb3/3-1/3-1:1.0/input/input3 microsoft 0003:045E:00DB.0001: input,hidraw0: USB HID v1.11 Keyboard [Microsoft Natural® Ergonomic Keyboard 4000] on usb-0000:00:02.0-1/input0 input: Microsoft Natural® Ergonomic Keyboard 4000 as /devices/pci0000:00/0000:00:02.0/usb3/3-1/3-1:1.1/input/input4 microsoft 0003:045E:00DB.0002: input,hidraw1: USB HID v1.11 Device [Microsoft Natural® Ergonomic Keyboard 4000] on usb-0000:00:02.0-1/input1 usb 3-1: New USB device found, idVendor=045e, idProduct=00db usb 3-1: New USB device strings: Mfr=1, Product=2, SerialNumber=0 usb 3-1: Product: Natural® Ergonomic Keyboard 4000 usb 3-1: Manufacturer: Microsoft usb 2-5: new high speed USB device using ehci_hcd and address 3 usb 2-5: configuration #1 chosen from 1 choice usb 2-5: New USB device found, idVendor=0fe9, idProduct=d500 usb 2-5: New USB device strings: Mfr=0, Product=0, SerialNumber=0 usb 4-1: new low speed USB device using ohci_hcd and address 2 usb 4-1: configuration #1 chosen from 1 choice input: Microsoft Microsoft Wireless Optical Mouse® 1.0A as /devices/pci0000:00/0000:00:04.0/usb4/4-1/4-1:1.0/input/input5 generic-usb 0003:045E:008C.0003: input,hidraw2: USB HID v1.11 Mouse [Microsoft Microsoft Wireless Optical Mouse® 1.0A] on usb-0000:00:04.0-1/input0 usb 4-1: New USB device found, idVendor=045e, idProduct=008c usb 4-1: New USB device strings: Mfr=1, Product=2, SerialNumber=0 usb 4-1: Product: Microsoft Wireless Optical Mouse® 1.0A usb 4-1: Manufacturer: Microsoft plymouth used greatest stack depth: 2416 bytes left pata_acpi 0000:00:06.0: setting latency timer to 64 kjournald starting. Commit interval 5 seconds EXT3-fs: mounted filesystem with ordered data mode. SELinux: Disabled at runtime. SELinux: Unregistering netfilter hooks type=1404 audit(1230538988.680:2): selinux=0 auid=4294967295 ses=4294967295 sh used greatest stack depth: 1588 bytes left awk used greatest stack depth: 1540 bytes left udev: starting version 135 modprobe used greatest stack depth: 1500 bytes left ACPI: WMI: Mapper loaded pata_amd 0000:00:06.0: version 0.3.10 pata_amd 0000:00:06.0: setting latency timer to 64 scsi6 : pata_amd scsi7 : pata_amd ata7: PATA max UDMA/133 cmd 0x1f0 ctl 0x3f6 bmdma 0xfc00 irq 14 ata8: PATA max UDMA/133 cmd 0x170 ctl 0x376 bmdma 0xfc08 irq 15 input: PC Speaker as /devices/platform/pcspkr/input/input6 ata7.01: NODEV after polling detection ata7.00: ATAPI: BENQ DVD DD DW1620, B7T9, max UDMA/33 ata7: nv_mode_filter: 0x739f&0x701f->0x701f, BIOS=0x7000 (0xc0000000) ACPI=0x701f (60:600:0x13) ata7.00: configured for UDMA/33 ata8: port disabled. ignoring. scsi 6:0:0:0: CD-ROM BENQ DVD DD DW1620 B7T9 PQ: 0 ANSI: 5 sr0: scsi3-mmc drive: 40x/40x writer cd/rw xa/form2 cdda tray Uniform CD-ROM driver Revision: 3.20 sr 6:0:0:0: Attached scsi CD-ROM sr0 sr 6:0:0:0: Attached scsi generic sg1 type 5 gameport: EMU10K1 is pci0000:01:09.1/gameport0, io 0xe800, speed 552kHz forcedeth: Reverse Engineered nForce ethernet driver. Version 0.61. ACPI: PCI Interrupt Link [APCH] enabled at IRQ 22 forcedeth 0000:00:0a.0: PCI INT A -> Link[APCH] -> GSI 22 (level, low) -> IRQ 22 forcedeth 0000:00:0a.0: setting latency timer to 64 forcedeth 0000:00:0a.0: ifname eth0, PHY OUI 0x732 @ 3, addr 00:22:15:2d:58:7d forcedeth 0000:00:0a.0: highdma csum pwrctl mgmt timirq gbit lnktim msi desc-v3 ACPI: PCI Interrupt Link [APC4] enabled at IRQ 19 firewire_ohci 0000:01:0a.0: PCI INT A -> Link[APC4] -> GSI 19 (level, low) -> IRQ 19 firewire_ohci: failed to set phy reg bits. firewire_ohci 0000:01:0a.0: PCI INT A disabled firewire_ohci: probe of 0000:01:0a.0 failed with error -5 dvb-usb: found a 'DViCO FusionHDTV5 USB Gold' in cold state, will try to load a firmware usb 2-5: firmware: requesting dvb-usb-bluebird-01.fw dvb-usb: downloading firmware from file 'dvb-usb-bluebird-01.fw' usbcore: registered new interface driver dvb_usb_cxusb usb 2-5: USB disconnect, address 3 dvb-usb: generic DVB-USB module successfully deinitialized and disconnected. nvidia: module license 'NVIDIA' taints kernel. ACPI: PCI Interrupt Link [AIGP] enabled at IRQ 21 nvidia 0000:02:00.0: PCI INT A -> Link[AIGP] -> GSI 21 (level, low) -> IRQ 21 nvidia 0000:02:00.0: setting latency timer to 64 NVRM: loading NVIDIA UNIX x86 Kernel Module 177.82 Tue Nov 4 13:35:57 PST 2008 ACPI: PCI Interrupt Link [AAZA] enabled at IRQ 20 HDA Intel 0000:00:07.0: PCI INT A -> Link[AAZA] -> GSI 20 (level, low) -> IRQ 20 HDA Intel 0000:00:07.0: setting latency timer to 64 ACPI: PCI Interrupt Link [APC2] enabled at IRQ 17 EMU10K1_Audigy 0000:01:09.0: PCI INT A -> Link[APC2] -> GSI 17 (level, low) -> IRQ 17 ALSA sound/core/control.c:232: Control name 'Sigmatel Surround Phase Inversion Playback Switch' truncated to 'Sigmatel Surround Phase Inversion Playback ' modprobe used greatest stack depth: 932 bytes left hda_codec: Unknown model for ALC883, trying auto-probe from BIOS... ALSA sound/pci/hda/hda_codec.c:3055: autoconfig: line_outs=4 (0x14/0x15/0x16/0x17/0x0) ALSA sound/pci/hda/hda_codec.c:3059: speaker_outs=0 (0x0/0x0/0x0/0x0/0x0) ALSA sound/pci/hda/hda_codec.c:3063: hp_outs=1 (0x1b/0x0/0x0/0x0/0x0) ALSA sound/pci/hda/hda_codec.c:3064: mono: mono_out=0x0 ALSA sound/pci/hda/hda_codec.c:3072: inputs: mic=0x18, fmic=0x19, line=0x1a, fline=0x0, cd=0x0, aux=0x0 usb 2-5: new high speed USB device using ehci_hcd and address 4 usb 2-5: configuration #1 chosen from 1 choice dvb-usb: found a 'DViCO FusionHDTV5 USB Gold' in warm state. dvb-usb: will pass the complete MPEG2 transport stream to the software demuxer. DVB: registering new adapter (DViCO FusionHDTV5 USB Gold) DVB: registering adapter 0 frontend 0 (LG Electronics LGDT3303 VSB/QAM Frontend)... tuner-simple 0-0061: creating new instance tuner-simple 0-0061: type set to 64 (LG TDVS-H06xF) input: IR-receiver inside an USB DVB receiver as /devices/pci0000:00/0000:00:04.1/usb2/2-5/input/input7 dvb-usb: schedule remote query interval to 100 msecs. dvb-usb: DViCO FusionHDTV5 USB Gold successfully initialized and connected. usb 2-5: New USB device found, idVendor=0fe9, idProduct=d501 usb 2-5: New USB device strings: Mfr=1, Product=2, SerialNumber=0 usb 2-5: Product: Bluebird usb 2-5: Manufacturer: Dvico EXT3 FS on sda9, internal journal Adding 1028120k swap on /dev/sda8. Priority:-1 extents:1 across:1028120k powernow-k8: Found 1 AMD Phenom(tm) 9850 Quad-Core Processor processors (4 cpu cores) (version 2.20.00) powernow-k8: 0 : pstate 0 (2500 MHz) powernow-k8: 1 : pstate 1 (1300 MHz) NET: Registered protocol family 10 lo: Disabled Privacy Extensions fuse init (API version 7.10) eth0: no IPv6 routers present CE: hpet increasing min_delta_ns to 15000 nsec ____________________________________________ Using built-in specs. Target: i386-redhat-linux Configured with: ../configure --prefix=/usr --mandir=/usr/share/man --infodir=/usr/share/info --with-bugurl=http://bugzilla.redhat.com/bugzilla --enable-bootstrap --enable-shared --enable-threads=posix --enable-checking=release --with-system-zlib --enable-__cxa_atexit --disable-libunwind-exceptions --enable-languages=c,c++,objc,obj-c++,java,fortran,ada --enable-java-awt=gtk --disable-dssi --enable-plugin --with-java-home=/usr/lib/jvm/java-1.5.0-gcj-1.5.0.0/jre --enable-libgcj-multifile --enable-java-maintainer-mode --with-ecj-jar=/usr/share/java/eclipse-ecj.jar --disable-libjava-multilib --with-cpu=generic --build=i386-redhat-linux Thread model: posix gcc version 4.3.2 20081105 (Red Hat 4.3.2-7) (GCC) ____________________________________________ Using built-in specs. Target: i386-redhat-linux Configured with: ../configure --prefix=/usr --mandir=/usr/share/man --infodir=/usr/share/info --with-bugurl=http://bugzilla.redhat.com/bugzilla --enable-bootstrap --enable-shared --enable-threads=posix --enable-checking=release --with-system-zlib --enable-__cxa_atexit --disable-libunwind-exceptions --enable-languages=c,c++,objc,obj-c++,java,fortran,ada --enable-java-awt=gtk --disable-dssi --enable-plugin --with-java-home=/usr/lib/jvm/java-1.5.0-gcj-1.5.0.0/jre --enable-libgcj-multifile --enable-java-maintainer-mode --with-ecj-jar=/usr/share/java/eclipse-ecj.jar --disable-libjava-multilib --with-cpu=generic --build=i386-redhat-linux Thread model: posix gcc version 4.3.2 20081105 (Red Hat 4.3.2-7) (GCC) ____________________________________________ xset -q: Keyboard Control: auto repeat: on key click percent: 0 LED mask: 00000000 auto repeat delay: 500 repeat rate: 30 auto repeating keys: 00ffffffdffffbbf fadfffdfffdfe5ef ffffffffffffffff ffffffffffffffff bell percent: 50 bell pitch: 400 bell duration: 100 Pointer Control: acceleration: 2/1 threshold: 4 Screen Saver: prefer blanking: yes allow exposures: yes timeout: 0 cycle: 0 Colors: default colormap: 0x20 BlackPixel: 0 WhitePixel: 16777215 Font Path: catalogue:/etc/X11/fontpath.d,built-ins Bug Mode: compatibility mode is disabled DPMS (Energy Star): Standby: 0 Suspend: 0 Off: 0 DPMS is Enabled Monitor is On File paths: Config file: /etc/X11/xorg.conf Modules path: /usr/lib/xorg/modules/extensions/nvidia,/usr/lib/xorg/modules Log file: /var/log/Xorg.0.log ____________________________________________ nvidia-settings -q all: Attributes for localhost.localdomain:0.0: Attribute 'DigitalVibrance' (localhost.localdomain:0.0; display device: DFP-0): 0. The valid values for 'DigitalVibrance' are in the range 0 - 1023 (inclusive). 'DigitalVibrance' is display device specific. 'DigitalVibrance' can use the following target types: X Screen, GPU. Attribute 'BusType' (localhost.localdomain:0.0): 3. The valid values for 'BusType' are in the range 0 - 3 (inclusive). 'BusType' is a read-only attribute. 'BusType' can use the following target types: X Screen, GPU. Attribute 'VideoRam' (localhost.localdomain:0.0): 524288. 'VideoRam' is an integer attribute. 'VideoRam' is a read-only attribute. 'VideoRam' can use the following target types: X Screen, GPU. Attribute 'Irq' (localhost.localdomain:0.0): 21. 'Irq' is an integer attribute. 'Irq' is a read-only attribute. 'Irq' can use the following target types: X Screen, GPU. Attribute 'OperatingSystem' (localhost.localdomain:0.0): 0. The valid values for 'OperatingSystem' are in the range 0 - 2 (inclusive). 'OperatingSystem' is a read-only attribute. 'OperatingSystem' can use the following target types: X Screen, GPU. Attribute 'SyncToVBlank' (localhost.localdomain:0.0): 0. 'SyncToVBlank' is a boolean attribute; valid values are: 1 (on/true) and 0 (off/false). 'SyncToVBlank' can use the following target types: X Screen. Attribute 'AllowFlipping' (localhost.localdomain:0.0): 1. 'AllowFlipping' is a boolean attribute; valid values are: 1 (on/true) and 0 (off/false). 'AllowFlipping' can use the following target types: X Screen. Attribute 'LogAniso' (localhost.localdomain:0.0): 0. The valid values for 'LogAniso' are in the range 0 - 4 (inclusive). 'LogAniso' can use the following target types: X Screen. Attribute 'FSAA' (localhost.localdomain:0.0): 0. Valid values for 'FSAA' are: 0, 1, 5, 7, 8, 10 and 12. 'FSAA' can use the following target types: X Screen. Attribute 'TextureSharpen' (localhost.localdomain:0.0): 0. 'TextureSharpen' is a boolean attribute; valid values are: 1 (on/true) and 0 (off/false). 'TextureSharpen' can use the following target types: X Screen. Attribute 'TwinView' (localhost.localdomain:0.0): 0. 'TwinView' is a boolean attribute; valid values are: 1 (on/true) and 0 (off/false). 'TwinView' is a read-only attribute. 'TwinView' can use the following target types: X Screen. Attribute 'ConnectedDisplays' (localhost.localdomain:0.0): 0x00010000. 'ConnectedDisplays' is a bitmask attribute. 'ConnectedDisplays' is a read-only attribute. 'ConnectedDisplays' can use the following target types: X Screen, GPU. Attribute 'EnabledDisplays' (localhost.localdomain:0.0): 0x00010000. 'EnabledDisplays' is a bitmask attribute. 'EnabledDisplays' is a read-only attribute. 'EnabledDisplays' can use the following target types: X Screen, GPU. Attribute 'AssociatedDisplays' (localhost.localdomain:0.0): 0x00010000. 'AssociatedDisplays' is a bitmask attribute. 'AssociatedDisplays' can use the following target types: X Screen. Attribute 'Depth30Allowed' (localhost.localdomain:0.0): 0. 'Depth30Allowed' is a boolean attribute; valid values are: 1 (on/true) and 0 (off/false). 'Depth30Allowed' is a read-only attribute. 'Depth30Allowed' can use the following target types: X Screen, GPU. Attribute 'NoScanout' (localhost.localdomain:0.0): 0. 'NoScanout' is a boolean attribute; valid values are: 1 (on/true) and 0 (off/false). 'NoScanout' is a read-only attribute. 'NoScanout' can use the following target types: X Screen, GPU. Attribute 'CursorShadow' (localhost.localdomain:0.0): 0. 'CursorShadow' is a boolean attribute; valid values are: 1 (on/true) and 0 (off/false). 'CursorShadow' can use the following target types: X Screen. Attribute 'CursorShadowXOffset' (localhost.localdomain:0.0): 4. The valid values for 'CursorShadowXOffset' are in the range 0 - 32 (inclusive). 'CursorShadowXOffset' can use the following target types: X Screen. Attribute 'CursorShadowYOffset' (localhost.localdomain:0.0): 2. The valid values for 'CursorShadowYOffset' are in the range 0 - 32 (inclusive). 'CursorShadowYOffset' can use the following target types: X Screen. Attribute 'CursorShadowAlpha' (localhost.localdomain:0.0): 64. The valid values for 'CursorShadowAlpha' are in the range 0 - 254 (inclusive). 'CursorShadowAlpha' can use the following target types: X Screen. Attribute 'CursorShadowRed' (localhost.localdomain:0.0): 0. The valid values for 'CursorShadowRed' are in the range 0 - 255 (inclusive). 'CursorShadowRed' can use the following target types: X Screen. Attribute 'CursorShadowGreen' (localhost.localdomain:0.0): 0. The valid values for 'CursorShadowGreen' are in the range 0 - 255 (inclusive). 'CursorShadowGreen' can use the following target types: X Screen. Attribute 'CursorShadowBlue' (localhost.localdomain:0.0): 0. The valid values for 'CursorShadowBlue' are in the range 0 - 255 (inclusive). 'CursorShadowBlue' can use the following target types: X Screen. Attribute 'FSAAAppControlled' (localhost.localdomain:0.0): 1. 'FSAAAppControlled' is a boolean attribute; valid values are: 1 (on/true) and 0 (off/false). 'FSAAAppControlled' can use the following target types: X Screen. Attribute 'LogAnisoAppControlled' (localhost.localdomain:0.0): 1. 'LogAnisoAppControlled' is a boolean attribute; valid values are: 1 (on/true) and 0 (off/false). 'LogAnisoAppControlled' can use the following target types: X Screen. Attribute 'RefreshRate' (localhost.localdomain:0.0; display device: DFP-0): 60.01 Hz. 'RefreshRate' is an integer attribute. 'RefreshRate' is a read-only attribute. 'RefreshRate' is display device specific. 'RefreshRate' can use the following target types: X Screen, GPU. Attribute 'RefreshRate3' (localhost.localdomain:0.0; display device: DFP-0): 60.011 Hz. 'RefreshRate3' is an integer attribute. 'RefreshRate3' is a read-only attribute. 'RefreshRate3' is display device specific. 'RefreshRate3' can use the following target types: X Screen, GPU. Attribute 'InitialPixmapPlacement' (localhost.localdomain:0.0): 2. The valid values for 'InitialPixmapPlacement' are in the range 0 - 4 (inclusive). 'InitialPixmapPlacement' can use the following target types: X Screen. Attribute 'GlyphCache' (localhost.localdomain:0.0): 1. The valid values for 'GlyphCache' are in the range 0 - 1 (inclusive). 'GlyphCache' can use the following target types: X Screen. Attribute 'DynamicTwinview' (localhost.localdomain:0.0): 1. 'DynamicTwinview' is an integer attribute. 'DynamicTwinview' is a read-only attribute. 'DynamicTwinview' can use the following target types: X Screen. Attribute 'MultiGpuDisplayOwner' (localhost.localdomain:0.0): 0. 'MultiGpuDisplayOwner' is an integer attribute. 'MultiGpuDisplayOwner' is a read-only attribute. 'MultiGpuDisplayOwner' can use the following target types: X Screen. Attribute 'GPUScaling' (localhost.localdomain:0.0; display device: DFP-0): 2,1. Valid values for 'GPUScaling' are: [1, 2 and 3], [1 and 2]. 'GPUScaling' is display device specific. 'GPUScaling' can use the following target types: X Screen, GPU. Attribute 'FrontendResolution' (localhost.localdomain:0.0; display device: DFP-0): 1920,1200. 'FrontendResolution' is a packed integer attribute. 'FrontendResolution' is a read-only attribute. 'FrontendResolution' is display device specific. 'FrontendResolution' can use the following target types: X Screen, GPU. Attribute 'BackendResolution' (localhost.localdomain:0.0; display device: DFP-0): 1920,1200. 'BackendResolution' is a packed integer attribute. 'BackendResolution' is a read-only attribute. 'BackendResolution' is display device specific. 'BackendResolution' can use the following target types: X Screen, GPU. Attribute 'FlatpanelNativeResolution' (localhost.localdomain:0.0; display device: DFP-0): 1280,768. 'FlatpanelNativeResolution' is a packed integer attribute. 'FlatpanelNativeResolution' is a read-only attribute. 'FlatpanelNativeResolution' is display device specific. 'FlatpanelNativeResolution' can use the following target types: X Screen, GPU. Attribute 'FlatpanelBestFitResolution' (localhost.localdomain:0.0; display device: DFP-0): 1920,1200. 'FlatpanelBestFitResolution' is a packed integer attribute. 'FlatpanelBestFitResolution' is a read-only attribute. 'FlatpanelBestFitResolution' is display device specific. 'FlatpanelBestFitResolution' can use the following target types: X Screen, GPU. Attribute 'GPUScalingActive' (localhost.localdomain:0.0; display device: DFP-0): 0. 'GPUScalingActive' is a boolean attribute; valid values are: 1 (on/true) and 0 (off/false). 'GPUScalingActive' is a read-only attribute. 'GPUScalingActive' is display device specific. 'GPUScalingActive' can use the following target types: X Screen, GPU. Attribute 'DFPScalingActive' (localhost.localdomain:0.0; display device: DFP-0): 1. 'DFPScalingActive' is a boolean attribute; valid values are: 1 (on/true) and 0 (off/false). 'DFPScalingActive' is a read-only attribute. 'DFPScalingActive' is display device specific. 'DFPScalingActive' can use the following target types: X Screen, GPU. Attribute 'FSAAAppEnhanced' (localhost.localdomain:0.0): 0. 'FSAAAppEnhanced' is a boolean attribute; valid values are: 1 (on/true) and 0 (off/false). 'FSAAAppEnhanced' can use the following target types: X Screen. Attribute 'GPUErrors' (localhost.localdomain:0.0): 0. 'GPUErrors' is an integer attribute. 'GPUErrors' is a read-only attribute. 'GPUErrors' can use the following target types: X Screen. Attribute 'GvoSupported' (localhost.localdomain:0.0): 0. 'GvoSupported' is a boolean attribute; valid values are: 1 (on/true) and 0 (off/false). 'GvoSupported' is a read-only attribute. 'GvoSupported' can use the following target types: X Screen. Attribute 'GPUCoreTemp' (localhost.localdomain:0.0): 63. 'GPUCoreTemp' is an integer attribute. 'GPUCoreTemp' is a read-only attribute. 'GPUCoreTemp' can use the following target types: X Screen, GPU. Attribute 'OpenGLImageSettings' (localhost.localdomain:0.0): 1. The valid values for 'OpenGLImageSettings' are in the range 0 - 3 (inclusive). 'OpenGLImageSettings' can use the following target types: X Screen. Attribute 'XVideoTextureBrightness' (localhost.localdomain:0.0): 0. The valid values for 'XVideoTextureBrightness' are in the range -512 - 511 (inclusive). 'XVideoTextureBrightness' can use the following target types: X Screen. Attribute 'XVideoTextureContrast' (localhost.localdomain:0.0): 4096. The valid values for 'XVideoTextureContrast' are in the range 0 - 8191 (inclusive). 'XVideoTextureContrast' can use the following target types: X Screen. Attribute 'XVideoTextureHue' (localhost.localdomain:0.0): 0. The valid values for 'XVideoTextureHue' are in the range 0 - 360 (inclusive). 'XVideoTextureHue' can use the following target types: X Screen. Attribute 'XVideoTextureSaturation' (localhost.localdomain:0.0): 4096. The valid values for 'XVideoTextureSaturation' are in the range 0 - 8191 (inclusive). 'XVideoTextureSaturation' can use the following target types: X Screen. Attribute 'XVideoTextureSyncToVBlank' (localhost.localdomain:0.0): 1. The valid values for 'XVideoTextureSyncToVBlank' are in the range 0 - 1 (inclusive). 'XVideoTextureSyncToVBlank' can use the following target types: X Screen. Attribute 'XVideoSyncToDisplay' (localhost.localdomain:0.0): 0x00010000. 'XVideoSyncToDisplay' is a bitmask attribute. 'XVideoSyncToDisplay' can use the following target types: X Screen. Attribute 'GPUDefault2DClockFreqs' (localhost.localdomain:0.0): 500,0. 'GPUDefault2DClockFreqs' is a packed integer attribute. 'GPUDefault2DClockFreqs' is a read-only attribute. 'GPUDefault2DClockFreqs' can use the following target types: X Screen, GPU. Attribute 'GPUDefault3DClockFreqs' (localhost.localdomain:0.0): 500,0. 'GPUDefault3DClockFreqs' is a packed integer attribute. 'GPUDefault3DClockFreqs' is a read-only attribute. 'GPUDefault3DClockFreqs' can use the following target types: X Screen, GPU. Attribute 'GPU2DClockFreqs' (localhost.localdomain:0.0): 500,0. The valid values for 'GPU2DClockFreqs' are in the ranges 125 - 1000, 0 - 1000 (inclusive). 'GPU2DClockFreqs' can use the following target types: X Screen, GPU. Attribute 'GPU3DClockFreqs' (localhost.localdomain:0.0): 500,0. The valid values for 'GPU3DClockFreqs' are in the ranges 125 - 1000, 0 - 1000 (inclusive). 'GPU3DClockFreqs' can use the following target types: X Screen, GPU. Attribute 'GPUCurrentClockFreqs' (localhost.localdomain:0.0): 500,800. 'GPUCurrentClockFreqs' is a packed integer attribute. 'GPUCurrentClockFreqs' is a read-only attribute. 'GPUCurrentClockFreqs' can use the following target types: X Screen, GPU. Attribute 'GPUPerfModes' (localhost.localdomain:0.0): perf=0, nvclock=500, memclock=0 Attribute 'NvidiaDriverVersion' (localhost.localdomain:0.0): 177.82 Attribute 'NvControlVersion' (localhost.localdomain:0.0): 1.17 Attribute 'GLXServerVersion' (localhost.localdomain:0.0): 1.4 Attribute 'GLXClientVersion' (localhost.localdomain:0.0): 1.4 Attribute 'OpenGLVersion' (localhost.localdomain:0.0): 2.1.2 NVIDIA 177.82 Attribute 'XRandRVersion' (localhost.localdomain:0.0): 1.2 Attribute 'XF86VidModeVersion' (localhost.localdomain:0.0): 2.2 Attribute 'XvVersion' (localhost.localdomain:0.0): 2.2 Attribute 'GPUCurrentPerfMode' (localhost.localdomain:0.0): 1. 'GPUCurrentPerfMode' is an integer attribute. 'GPUCurrentPerfMode' is a read-only attribute. 'GPUCurrentPerfMode' can use the following target types: X Screen, GPU. Attribute 'GPUCurrentPerfLevel' (localhost.localdomain:0.0): 0. 'GPUCurrentPerfLevel' is an integer attribute. 'GPUCurrentPerfLevel' is a read-only attribute. 'GPUCurrentPerfLevel' can use the following target types: X Screen, GPU. Attribute 'GPUAdaptiveClockState' (localhost.localdomain:0.0): 1. 'GPUAdaptiveClockState' is an integer attribute. 'GPUAdaptiveClockState' is a read-only attribute. 'GPUAdaptiveClockState' can use the following target types: X Screen, GPU. Attribute 'GPUPowerSource' (localhost.localdomain:0.0): 0. 'GPUPowerSource' is an integer attribute. 'GPUPowerSource' is a read-only attribute. 'GPUPowerSource' can use the following target types: X Screen, GPU. ____________________________________________ /proc/asound/cards 0 [NVidia ]: HDA-Intel - HDA NVidia HDA NVidia at 0xfe020000 irq 20 1 [Live ]: EMU10K1 - SBLive! Platinum [CT4760P] SBLive! Platinum [CT4760P] (rev.7, serial:0x80401102) at 0xec00, irq 17 ____________________________________________ /proc/asound/pcm 00-00: ALC1200 Analog : ALC1200 Analog : playback 1 : capture 1 00-01: ALC1200 Digital : ALC1200 Digital : playback 1 00-02: ALC1200 Analog : ALC1200 Analog : capture 1 00-03: NVIDIA HDMI : NVIDIA HDMI : playback 1 01-00: emu10k1 : ADC Capture/Standard PCM Playback : playback 32 : capture 1 01-01: emu10k1 mic : Mic Capture : capture 1 01-02: emu10k1 efx : Multichannel Capture/PT Playback : playback 8 : capture 1 01-03: emu10k1 : Multichannel Playback : playback 1 ____________________________________________ /proc/asound/modules 0 snd_hda_intel 1 snd_emu10k1 ____________________________________________ /proc/asound/devices 2: : timer 3: : sequencer 4: [ 1- 0]: hardware dependent 5: [ 1- 0]: raw midi 6: [ 1- 3]: digital audio playback 7: [ 1- 2]: digital audio playback 8: [ 1- 2]: digital audio capture 9: [ 1- 1]: digital audio capture 10: [ 1- 0]: digital audio playback 11: [ 1- 0]: digital audio capture 12: [ 1] : control 13: [ 1- 2]: hardware dependent 14: [ 1- 1]: raw midi 15: [ 1- 2]: raw midi 16: [ 0- 3]: digital audio playback 17: [ 0- 2]: digital audio capture 18: [ 0- 1]: digital audio playback 19: [ 0- 0]: digital audio playback 20: [ 0- 0]: digital audio capture 21: [ 0- 3]: hardware dependent 22: [ 0- 0]: hardware dependent 23: [ 0] : control ____________________________________________ /proc/asound/version Advanced Linux Sound Architecture Driver Version 1.0.18rc3. ____________________________________________ /proc/asound/timers G0: system timer : 1000.000us (10000000 ticks) C1-0: EMU10K1 timer : 20.833us (1024 ticks) P0-0-0: PCM playback 0-0-0 : SLAVE P0-0-1: PCM capture 0-0-1 : SLAVE P0-1-0: PCM playback 0-1-0 : SLAVE P0-2-1: PCM capture 0-2-1 : SLAVE P0-3-0: PCM playback 0-3-0 : SLAVE P1-0-0: PCM playback 1-0-0 : SLAVE P1-0-1: PCM capture 1-0-1 : SLAVE P1-0-2: PCM playback 1-0-2 : SLAVE P1-0-4: PCM playback 1-0-4 : SLAVE P1-0-6: PCM playback 1-0-6 : SLAVE P1-0-8: PCM playback 1-0-8 : SLAVE P1-0-10: PCM playback 1-0-10 : SLAVE P1-0-12: PCM playback 1-0-12 : SLAVE P1-0-14: PCM playback 1-0-14 : SLAVE P1-0-16: PCM playback 1-0-16 : SLAVE P1-0-18: PCM playback 1-0-18 : SLAVE P1-0-20: PCM playback 1-0-20 : SLAVE P1-0-22: PCM playback 1-0-22 : SLAVE P1-0-24: PCM playback 1-0-24 : SLAVE P1-0-26: PCM playback 1-0-26 : SLAVE P1-0-28: PCM playback 1-0-28 : SLAVE P1-0-30: PCM playback 1-0-30 : SLAVE P1-0-32: PCM playback 1-0-32 : SLAVE P1-0-34: PCM playback 1-0-34 : SLAVE P1-0-36: PCM playback 1-0-36 : SLAVE P1-0-38: PCM playback 1-0-38 : SLAVE P1-0-40: PCM playback 1-0-40 : SLAVE P1-0-42: PCM playback 1-0-42 : SLAVE P1-0-44: PCM playback 1-0-44 : SLAVE P1-0-46: PCM playback 1-0-46 : SLAVE P1-0-48: PCM playback 1-0-48 : SLAVE P1-0-50: PCM playback 1-0-50 : SLAVE P1-0-52: PCM playback 1-0-52 : SLAVE P1-0-54: PCM playback 1-0-54 : SLAVE P1-0-56: PCM playback 1-0-56 : SLAVE P1-0-58: PCM playback 1-0-58 : SLAVE P1-0-60: PCM playback 1-0-60 : SLAVE P1-0-62: PCM playback 1-0-62 : SLAVE P1-1-1: PCM capture 1-1-1 : SLAVE P1-2-0: PCM playback 1-2-0 : SLAVE P1-2-1: PCM capture 1-2-1 : SLAVE P1-2-2: PCM playback 1-2-2 : SLAVE P1-2-4: PCM playback 1-2-4 : SLAVE P1-2-6: PCM playback 1-2-6 : SLAVE P1-2-8: PCM playback 1-2-8 : SLAVE P1-2-10: PCM playback 1-2-10 : SLAVE P1-2-12: PCM playback 1-2-12 : SLAVE P1-2-14: PCM playback 1-2-14 : SLAVE P1-3-0: PCM playback 1-3-0 : SLAVE ____________________________________________ /proc/asound/hwdep 01-00: EMU10K1 (FX8010) 01-02: Emux WaveTable 00-03: HDA Codec 3 00-00: HDA Codec 0 ____________________________________________ /proc/asound/card0/codec#0 Codec: Realtek ALC888 Address: 0 Vendor Id: 0x10ec0888 Subsystem Id: 0x10438321 Revision Id: 0x100101 No Modem Function Group found Default PCM: rates [0x560]: 44100 48000 96000 192000 bits [0xe]: 16 20 24 formats [0x1]: PCM Default Amp-In caps: N/A Default Amp-Out caps: N/A GPIO: io=2, o=0, i=0, unsolicited=1, wake=0 IO[0]: enable=0, dir=0, wake=0, sticky=0, data=0 IO[1]: enable=0, dir=0, wake=0, sticky=0, data=0 Node 0x02 [Audio Output] wcaps 0x11: Stereo Converter: stream=0, channel=0 PCM: rates [0x560]: 44100 48000 96000 192000 bits [0xe]: 16 20 24 formats [0x1]: PCM Node 0x03 [Audio Output] wcaps 0x11: Stereo Converter: stream=0, channel=0 PCM: rates [0x560]: 44100 48000 96000 192000 bits [0xe]: 16 20 24 formats [0x1]: PCM Node 0x04 [Audio Output] wcaps 0x11: Stereo Converter: stream=0, channel=0 PCM: rates [0x560]: 44100 48000 96000 192000 bits [0xe]: 16 20 24 formats [0x1]: PCM Node 0x05 [Audio Output] wcaps 0x11: Stereo Converter: stream=0, channel=0 PCM: rates [0x560]: 44100 48000 96000 192000 bits [0xe]: 16 20 24 formats [0x1]: PCM Node 0x06 [Audio Output] wcaps 0x211: Stereo Digital Converter: stream=0, channel=0 Digital: Digital category: 0x0 PCM: rates [0x5e0]: 44100 48000 88200 96000 192000 bits [0x1e]: 16 20 24 32 formats [0x1]: PCM Node 0x07 [Vendor Defined Widget] wcaps 0xf00000: Mono Node 0x08 [Audio Input] wcaps 0x10011b: Stereo Amp-In Amp-In caps: ofs=0x0b, nsteps=0x1f, stepsize=0x05, mute=1 Amp-In vals: [0x18 0x18] Converter: stream=0, channel=0 SDI-Select: 0 PCM: rates [0x160]: 44100 48000 96000 bits [0x6]: 16 20 formats [0x1]: PCM Connection: 1 0x23 Node 0x09 [Audio Input] wcaps 0x10011b: Stereo Amp-In Amp-In caps: ofs=0x0b, nsteps=0x1f, stepsize=0x05, mute=1 Amp-In vals: [0x00 0x00] Converter: stream=0, channel=0 SDI-Select: 0 PCM: rates [0x160]: 44100 48000 96000 bits [0x6]: 16 20 formats [0x1]: PCM Connection: 1 0x22 Node 0x0a [Audio Input] wcaps 0x100391: Stereo Digital Converter: stream=0, channel=0 SDI-Select: 0 Digital: Digital category: 0x0 PCM: rates [0x160]: 44100 48000 96000 bits [0x1e]: 16 20 24 32 formats [0x1]: PCM Unsolicited: tag=00, enabled=0 Connection: 1 0x1f Node 0x0b [Audio Mixer] wcaps 0x20010b: Stereo Amp-In Amp-In caps: ofs=0x17, nsteps=0x1f, stepsize=0x05, mute=1 Amp-In vals: [0x80 0x80] [0x80 0x80] [0x80 0x80] [0x80 0x80] [0x80 0x80] [0x80 0x80] [0x80 0x80] [0x80 0x80] [0x80 0x80] [0x80 0x80] Connection: 10 0x18 0x19 0x1a 0x1b 0x1c 0x1d 0x14 0x15 0x16 0x17 Node 0x0c [Audio Mixer] wcaps 0x20010f: Stereo Amp-In Amp-Out Amp-In caps: ofs=0x00, nsteps=0x00, stepsize=0x00, mute=1 Amp-In vals: [0x00 0x00] [0x00 0x00] Amp-Out caps: ofs=0x1f, nsteps=0x1f, stepsize=0x05, mute=0 Amp-Out vals: [0x03 0x03] Connection: 2 0x02 0x0b Node 0x0d [Audio Mixer] wcaps 0x20010f: Stereo Amp-In Amp-Out Amp-In caps: ofs=0x00, nsteps=0x00, stepsize=0x00, mute=1 Amp-In vals: [0x00 0x00] [0x00 0x00] Amp-Out caps: ofs=0x1f, nsteps=0x1f, stepsize=0x05, mute=0 Amp-Out vals: [0x00 0x00] Connection: 2 0x03 0x0b Node 0x0e [Audio Mixer] wcaps 0x20010f: Stereo Amp-In Amp-Out Amp-In caps: ofs=0x00, nsteps=0x00, stepsize=0x00, mute=1 Amp-In vals: [0x00 0x00] [0x00 0x00] Amp-Out caps: ofs=0x1f, nsteps=0x1f, stepsize=0x05, mute=0 Amp-Out vals: [0x00 0x00] Connection: 2 0x04 0x0b Node 0x0f [Audio Mixer] wcaps 0x20010f: Stereo Amp-In Amp-Out Amp-In caps: ofs=0x00, nsteps=0x00, stepsize=0x00, mute=1 Amp-In vals: [0x00 0x00] [0x00 0x00] Amp-Out caps: ofs=0x1f, nsteps=0x1f, stepsize=0x05, mute=0 Amp-Out vals: [0x00 0x00] Connection: 2 0x05 0x0b Node 0x10 [Audio Output] wcaps 0x211: Stereo Digital Converter: stream=0, channel=0 Digital: Digital category: 0x0 PCM: rates [0x5e0]: 44100 48000 88200 96000 192000 bits [0x1e]: 16 20 24 32 formats [0x1]: PCM Node 0x11 [Pin Complex] wcaps 0x400300: Mono Digital Pincap 0x00000010: OUT Pin Default 0x411111f0: [N/A] Speaker at Ext Rear Conn = 1/8, Color = Black DefAssociation = 0xf, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x40: OUT Connection: 1 0x10 Node 0x12 [Vendor Defined Widget] wcaps 0xf00000: Mono Node 0x13 [Vendor Defined Widget] wcaps 0xf00000: Mono Node 0x14 [Pin Complex] wcaps 0x40018f: Stereo Amp-In Amp-Out Amp-In caps: ofs=0x00, nsteps=0x03, stepsize=0x27, mute=0 Amp-In vals: [0x00 0x00] Amp-Out caps: ofs=0x00, nsteps=0x00, stepsize=0x00, mute=1 Amp-Out vals: [0x00 0x00] Pincap 0x0000003e: IN OUT HP Detect Trigger Pin Default 0x01014010: [Jack] Line Out at Ext Rear Conn = 1/8, Color = Green DefAssociation = 0x1, Sequence = 0x0 Pin-ctls: 0x40: OUT Unsolicited: tag=00, enabled=0 Connection: 5 0x0c* 0x0d 0x0e 0x0f 0x26 Node 0x15 [Pin Complex] wcaps 0x40018f: Stereo Amp-In Amp-Out Amp-In caps: ofs=0x00, nsteps=0x03, stepsize=0x27, mute=0 Amp-In vals: [0x00 0x00] Amp-Out caps: ofs=0x00, nsteps=0x00, stepsize=0x00, mute=1 Amp-Out vals: [0x00 0x00] Pincap 0x0000003e: IN OUT HP Detect Trigger Pin Default 0x01011012: [Jack] Line Out at Ext Rear Conn = 1/8, Color = Black DefAssociation = 0x1, Sequence = 0x2 Pin-ctls: 0x40: OUT Unsolicited: tag=00, enabled=0 Connection: 5 0x0c 0x0d* 0x0e 0x0f 0x26 Node 0x16 [Pin Complex] wcaps 0x40018f: Stereo Amp-In Amp-Out Amp-In caps: ofs=0x00, nsteps=0x03, stepsize=0x27, mute=0 Amp-In vals: [0x00 0x00] Amp-Out caps: ofs=0x00, nsteps=0x00, stepsize=0x00, mute=1 Amp-Out vals: [0x00 0x00] Pincap 0x00000036: IN OUT Detect Trigger Pin Default 0x01016011: [Jack] Line Out at Ext Rear Conn = 1/8, Color = Orange DefAssociation = 0x1, Sequence = 0x1 Pin-ctls: 0x40: OUT Unsolicited: tag=00, enabled=0 Connection: 5 0x0c 0x0d 0x0e* 0x0f 0x26 Node 0x17 [Pin Complex] wcaps 0x40018f: Stereo Amp-In Amp-Out Amp-In caps: ofs=0x00, nsteps=0x03, stepsize=0x27, mute=0 Amp-In vals: [0x00 0x00] Amp-Out caps: ofs=0x00, nsteps=0x00, stepsize=0x00, mute=1 Amp-Out vals: [0x00 0x00] Pincap 0x00000036: IN OUT Detect Trigger Pin Default 0x01012014: [Jack] Line Out at Ext Rear Conn = 1/8, Color = Grey DefAssociation = 0x1, Sequence = 0x4 Pin-ctls: 0x40: OUT Unsolicited: tag=00, enabled=0 Connection: 5 0x0c 0x0d 0x0e 0x0f* 0x26 Node 0x18 [Pin Complex] wcaps 0x40018f: Stereo Amp-In Amp-Out Amp-In caps: ofs=0x00, nsteps=0x03, stepsize=0x27, mute=0 Amp-In vals: [0x00 0x00] Amp-Out caps: ofs=0x00, nsteps=0x00, stepsize=0x00, mute=1 Amp-Out vals: [0x80 0x80] Pincap 0x0000373e: IN OUT HP Detect Trigger Vref caps: HIZ 50 GRD 80 100 Pin Default 0x01a19840: [Jack] Mic at Ext Rear Conn = 1/8, Color = Pink DefAssociation = 0x4, Sequence = 0x0 Pin-ctls: 0x24: IN VREF_80 Unsolicited: tag=00, enabled=0 Connection: 5 0x0c* 0x0d 0x0e 0x0f 0x26 Node 0x19 [Pin Complex] wcaps 0x40018f: Stereo Amp-In Amp-Out Amp-In caps: ofs=0x00, nsteps=0x03, stepsize=0x27, mute=0 Amp-In vals: [0x00 0x00] Amp-Out caps: ofs=0x00, nsteps=0x00, stepsize=0x00, mute=1 Amp-Out vals: [0x80 0x80] Pincap 0x0000373e: IN OUT HP Detect Trigger Vref caps: HIZ 50 GRD 80 100 Pin Default 0x02a19c50: [Jack] Mic at Ext Front Conn = 1/8, Color = Pink DefAssociation = 0x5, Sequence = 0x0 Pin-ctls: 0x24: IN VREF_80 Unsolicited: tag=00, enabled=0 Connection: 5 0x0c* 0x0d 0x0e 0x0f 0x26 Node 0x1a [Pin Complex] wcaps 0x40018f: Stereo Amp-In Amp-Out Amp-In caps: ofs=0x00, nsteps=0x03, stepsize=0x27, mute=0 Amp-In vals: [0x00 0x00] Amp-Out caps: ofs=0x00, nsteps=0x00, stepsize=0x00, mute=1 Amp-Out vals: [0x80 0x80] Pincap 0x0000373e: IN OUT HP Detect Trigger Vref caps: HIZ 50 GRD 80 100 Pin Default 0x0181304f: [Jack] Line In at Ext Rear Conn = 1/8, Color = Blue DefAssociation = 0x4, Sequence = 0xf Pin-ctls: 0x20: IN VREF_HIZ Unsolicited: tag=00, enabled=0 Connection: 5 0x0c* 0x0d 0x0e 0x0f 0x26 Node 0x1b [Pin Complex] wcaps 0x40018f: Stereo Amp-In Amp-Out Amp-In caps: ofs=0x00, nsteps=0x03, stepsize=0x27, mute=0 Amp-In vals: [0x00 0x00] Amp-Out caps: ofs=0x00, nsteps=0x00, stepsize=0x00, mute=1 Amp-Out vals: [0x00 0x00] Pincap 0x0000373e: IN OUT HP Detect Trigger Vref caps: HIZ 50 GRD 80 100 Pin Default 0x02214c20: [Jack] HP Out at Ext Front Conn = 1/8, Color = Green DefAssociation = 0x2, Sequence = 0x0 Pin-ctls: 0xc0: OUT HP VREF_HIZ Unsolicited: tag=04, enabled=1 Connection: 5 0x0c* 0x0d 0x0e 0x0f 0x26 Node 0x1c [Pin Complex] wcaps 0x400001: Stereo Pincap 0x00000020: IN Pin Default 0x593301f0: [N/A] CD at Int ATAPI Conn = ATAPI, Color = Unknown DefAssociation = 0xf, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x20: IN Node 0x1d [Pin Complex] wcaps 0x400000: Mono Pincap 0x00000020: IN Pin Default 0x4015e601: [N/A] Speaker at Ext N/A Conn = Optical, Color = White DefAssociation = 0x0, Sequence = 0x1 Pin-ctls: 0x20: IN Node 0x1e [Pin Complex] wcaps 0x400300: Mono Digital Pincap 0x00000010: OUT Pin Default 0x01447130: [Jack] SPDIF Out at Ext Rear Conn = RCA, Color = Yellow DefAssociation = 0x3, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x40: OUT Connection: 1 0x06 Node 0x1f [Pin Complex] wcaps 0x400200: Mono Digital Pincap 0x00000020: IN Pin Default 0x411111f0: [N/A] Speaker at Ext Rear Conn = 1/8, Color = Black DefAssociation = 0xf, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x20: IN Node 0x20 [Vendor Defined Widget] wcaps 0xf00040: Mono Processing caps: benign=0, ncoeff=17 Node 0x21 [Vendor Defined Widget] wcaps 0xf00000: Mono Node 0x22 [Audio Mixer] wcaps 0x20010b: Stereo Amp-In Amp-In caps: ofs=0x00, nsteps=0x00, stepsize=0x00, mute=1 Amp-In vals: [0x00 0x00] [0x80 0x80] [0x80 0x80] [0x80 0x80] [0x80 0x80] [0x80 0x80] [0x80 0x80] [0x80 0x80] [0x80 0x80] [0x80 0x80] [0x80 0x80] Connection: 11 0x18 0x19 0x1a 0x1b 0x1c 0x1d 0x14 0x15 0x16 0x17 0x0b Node 0x23 [Audio Mixer] wcaps 0x20010b: Stereo Amp-In Amp-In caps: ofs=0x00, nsteps=0x00, stepsize=0x00, mute=1 Amp-In vals: [0x00 0x00] [0x80 0x80] [0x80 0x80] [0x80 0x80] [0x80 0x80] [0x80 0x80] [0x80 0x80] [0x80 0x80] [0x80 0x80] [0x80 0x80] [0x80 0x80] Connection: 11 0x18 0x19 0x1a 0x1b 0x1c 0x1d 0x14 0x15 0x16 0x17 0x0b Node 0x24 [Vendor Defined Widget] wcaps 0xf00000: Mono Node 0x25 [Audio Output] wcaps 0x11: Stereo Converter: stream=0, channel=0 PCM: rates [0x560]: 44100 48000 96000 192000 bits [0xe]: 16 20 24 formats [0x1]: PCM Node 0x26 [Audio Mixer] wcaps 0x20010f: Stereo Amp-In Amp-Out Amp-In caps: ofs=0x00, nsteps=0x00, stepsize=0x00, mute=1 Amp-In vals: [0x00 0x00] [0x00 0x00] Amp-Out caps: ofs=0x1f, nsteps=0x1f, stepsize=0x05, mute=0 Amp-Out vals: [0x00 0x00] Connection: 2 0x25 0x0b ____________________________________________ /proc/asound/card0/codec#3 Codec: Generic 10de NVIDIA MCP78 HDMI Address: 3 Vendor Id: 0x10de0002 Subsystem Id: 0x10de0101 Revision Id: 0x100000 No Modem Function Group found Default PCM: rates [0x0]: bits [0x0]: formats [0x0]: Default Amp-In caps: N/A Default Amp-Out caps: N/A GPIO: io=0, o=0, i=0, unsolicited=0, wake=0 Node 0x04 [Audio Output] wcaps 0x211: Stereo Digital Converter: stream=0, channel=0 Digital: Digital category: 0x0 PCM: rates [0xc0]: 48000 88200 bits [0xf]: 8 16 20 24 formats [0x1]: PCM Node 0x05 [Pin Complex] wcaps 0x400381: Stereo Digital Pincap 0x00000014: OUT Detect Pin Default 0x18560110: [Jack] Digital Out at Int HDMI Conn = Digital, Color = Unknown DefAssociation = 0x1, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x40: OUT Unsolicited: tag=00, enabled=0 Connection: 1 0x04 Node 0x06 [Audio Output] wcaps 0x211: Stereo Digital Converter: stream=0, channel=0 Digital: Digital category: 0x0 PCM: rates [0xc0]: 48000 88200 bits [0xf]: 8 16 20 24 formats [0x1]: PCM Node 0x07 [Pin Complex] wcaps 0x400381: Stereo Digital Pincap 0x00000014: OUT Detect Pin Default 0x58560121: [N/A] Digital Out at Int HDMI Conn = Digital, Color = Unknown DefAssociation = 0x2, Sequence = 0x1 Misc = NO_PRESENCE Pin-ctls: 0x00: Unsolicited: tag=00, enabled=0 Connection: 1 0x06 Node 0x08 [Audio Output] wcaps 0x211: Stereo Digital Converter: stream=0, channel=0 Digital: Digital category: 0x0 PCM: rates [0xc0]: 48000 88200 bits [0xf]: 8 16 20 24 formats [0x1]: PCM Node 0x09 [Pin Complex] wcaps 0x400381: Stereo Digital Pincap 0x00000014: OUT Detect Pin Default 0x58560122: [N/A] Digital Out at Int HDMI Conn = Digital, Color = Unknown DefAssociation = 0x2, Sequence = 0x2 Misc = NO_PRESENCE Pin-ctls: 0x00: Unsolicited: tag=00, enabled=0 Connection: 1 0x08 Node 0x0a [Audio Output] wcaps 0x211: Stereo Digital Converter: stream=0, channel=0 Digital: Digital category: 0x0 PCM: rates [0xc0]: 48000 88200 bits [0xf]: 8 16 20 24 formats [0x1]: PCM Node 0x0b [Pin Complex] wcaps 0x400381: Stereo Digital Pincap 0x00000014: OUT Detect Pin Default 0x58560123: [N/A] Digital Out at Int HDMI Conn = Digital, Color = Unknown DefAssociation = 0x2, Sequence = 0x3 Misc = NO_PRESENCE Pin-ctls: 0x00: Unsolicited: tag=00, enabled=0 Connection: 1 0x0a Node 0x0c [Audio Output] wcaps 0x211: Stereo Digital Converter: stream=0, channel=0 Digital: Digital category: 0x0 PCM: rates [0xc0]: 48000 88200 bits [0xf]: 8 16 20 24 formats [0x1]: PCM Node 0x0d [Pin Complex] wcaps 0x400381: Stereo Digital Pincap 0x00000014: OUT Detect Pin Default 0x58560124: [N/A] Digital Out at Int HDMI Conn = Digital, Color = Unknown DefAssociation = 0x2, Sequence = 0x4 Misc = NO_PRESENCE Pin-ctls: 0x00: Unsolicited: tag=00, enabled=0 Connection: 1 0x0c ____________________________________________ /proc/asound/card1/codec97#0/ac97#0-0 0-0/0: SigmaTel STAC9721,23 PCI Subsys Vendor: 0x0000 PCI Subsys Device: 0x0000 Capabilities : DAC resolution : 18-bit ADC resolution : 18-bit 3D enhancement : SigmaTel 3D Enhancement Current setup Mic gain : +0dB [+0dB] POP path : pre 3D Sim. stereo : off 3D enhancement : off Loudness : off Mono output : MIX Mic select : Mic1 ADC/DAC loopback : off Extended ID : codec=0 rev=0 AMAP DSA=0 Extended status : PRJ ____________________________________________ /proc/asound/card1/codec97#0/ac97#0-0+regs 0:00 = 6940 0:02 = 1919 0:04 = 8000 0:06 = 801f 0:08 = 0000 0:0a = 000e 0:0c = 801f 0:0e = 801f 0:10 = 9f1f 0:12 = 1616 0:14 = 9f1f 0:16 = 9a1a 0:18 = 0505 0:1a = 0303 0:1c = 0505 0:1e = 0000 0:20 = 0000 0:22 = 0000 0:24 = 0000 0:26 = 000f 0:28 = 0200 0:2a = 1000 0:2c = 0000 0:2e = 0000 0:30 = 0000 0:32 = 0000 0:34 = 0000 0:36 = 0000 0:38 = 0000 0:3a = 0000 0:3c = 0000 0:3e = 0000 0:40 = 0000 0:42 = 0000 0:44 = 0000 0:46 = 0000 0:48 = 0000 0:4a = 0000 0:4c = 0000 0:4e = 0000 0:50 = 0000 0:52 = 0000 0:54 = 0000 0:56 = 0000 0:58 = 0000 0:5a = 0000 0:5c = 0000 0:5e = 0000 0:60 = 0000 0:62 = 0000 0:64 = 0000 0:66 = 0000 0:68 = 0000 0:6a = 0000 0:6c = 0082 0:6e = 0000 0:70 = 0000 0:72 = 0000 0:74 = 0380 0:76 = 0000 0:78 = 8380 0:7a = 0000 0:7c = 8384 0:7e = 7609 ____________________________________________ End of NVIDIA bug report log file.