[31/12/2008 10:25:20] [RenderizerGL][renderizer_gl_x11.cpp(207)] X Server vendor: The X.Org Foundation [31/12/2008 10:25:20] [RenderizerGL][renderizer_gl_x11.cpp(211)] X Server release: 1.6.99 [31/12/2008 10:25:20] [RenderizerGL][renderizer_gl.cpp(378)] Got a 24 bit visual (33) with a 24 bit depth buffer [31/12/2008 10:25:20] [RenderizerGL][renderizer_gl.cpp(409)] Resolutions: 1280x800x16 [31/12/2008 10:25:20] [RenderizerGL][renderizer_gl.cpp(431)] OpenGL vendor: Tungsten Graphics, Inc [31/12/2008 10:25:20] [RenderizerGL][renderizer_gl.cpp(432)] OpenGL renderer: Mesa DRI Intel(R) 965GM GEM 20080716 [31/12/2008 10:25:20] [RenderizerGL][renderizer_gl.cpp(433)] OpenGL version: 2.1 Mesa 7.3-devel [31/12/2008 10:25:20] [RenderizerGL][renderizer_gl_extensions_loader.cpp(258)] Detected OpenGL extensions: GLX_SGI_swap_control, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod [31/12/2008 10:25:20] [RenderizerGL][renderizer_gl_extensions_loader.cpp(265)] OpenGL Shading Language version: 1.10 [31/12/2008 10:25:20] [RenderizerGL][renderizer_gl_extensions_loader.cpp(270)] Shader model 2 capable card detected [31/12/2008 10:25:20] [SDB_File][sdb_file.cpp(1205)] SDB: ../data0.sdb(66.06 MB), fragmentation: 0.57% [31/12/2008 10:25:20] [SDB_File][sdb_file.cpp(1205)] SDB: ../data1.sdb(683.54 MB), fragmentation: 0.11% [31/12/2008 10:25:20] [SDB_File][sdb_file.cpp(1205)] SDB: ../data2.sdb(83.42 MB), fragmentation: 0.00% [31/12/2008 10:25:20] [SDB_File][sdb_file.cpp(1205)] SDB: ../data3.sdb(7.36 MB), fragmentation: 23.25% [31/12/2008 10:25:20] [SDB_File][sdb_file.cpp(1205)] SDB: ../data4.sdb(84.30 MB), fragmentation: 1.13% [31/12/2008 10:25:21] [SDB_File][sdb_file.cpp(1205)] SDB: ../data5.sdb(5.27 MB), fragmentation: 0.01% [31/12/2008 10:25:21] [ResourceManager][resource_manager.cpp(290)] memory retriever is ready [31/12/2008 10:25:21] [ResourceManager][resource_manager.cpp(290)] disk retriever is ready [31/12/2008 10:25:21] [ResourceManager][resource_manager.cpp(290)] http retriever is ready [31/12/2008 10:25:21] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 13750 resources available [31/12/2008 10:25:21] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:25:21] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:25:21] [ShaderGL][shader_gl.cpp(1378)] Shader specular_with_scissor_and_color_mask validation failed [31/12/2008 10:25:21] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:25:21] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Error: failed to preprocess the source. [31/12/2008 10:25:21] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:25:21] [ShaderGL][shader_gl.cpp(1378)] Shader PostProcess.BlurV validation failed [31/12/2008 10:25:21] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:25:21] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Error: failed to preprocess the source. [31/12/2008 10:25:21] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:25:21] [ShaderGL][shader_gl.cpp(1378)] Shader PostProcess.BlurH validation failed [31/12/2008 10:25:21] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:25:21] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Error: failed to preprocess the source. [31/12/2008 10:25:21] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:25:21] [ShaderGL][shader_gl.cpp(1378)] Shader PostProcess.FullSceneGlow validation failed [31/12/2008 10:25:21] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:25:22] [Display Entity][display_entity.cpp(78)] Setting 1280 x 800 x 16 fullscreen video mode [31/12/2008 10:25:27] [TextManager][text_manager.cpp(160)] Text Manager ready [31/12/2008 10:25:27] [SDB_File][sdb_file.cpp(1205)] SDB: characters.sdb(0.11 MB), fragmentation: 0.00% [31/12/2008 10:25:27] [SDB File][sdb_file.cpp(965)] Optimizing space in characters.sdb [31/12/2008 10:25:27] [SDB_File][sdb_file.cpp(1205)] SDB: characters.sdb(0.06 MB), fragmentation: 0.00% [31/12/2008 10:25:28] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:25:28] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:25:28] [ShaderGL][shader_gl.cpp(1378)] Shader environment_mapping_with_color_mask validation failed [31/12/2008 10:25:28] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:25:32] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/ai_debug.lua: No such file or directory [31/12/2008 10:25:32] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/test_action_ALT_F12.lua: No such file or directory [31/12/2008 10:25:32] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/test_action_ALT_F11.lua: No such file or directory [31/12/2008 10:25:32] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/massive_kill.lua: No such file or directory [31/12/2008 10:25:32] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/teleport.lua: No such file or directory [31/12/2008 10:25:32] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/spawn_dynamic_object.lua: No such file or directory [31/12/2008 10:25:32] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/dob_dev_info.lua: No such file or directory [31/12/2008 10:25:32] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/test_effect.lua: No such file or directory [31/12/2008 10:25:32] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/test_action1.lua: No such file or directory [31/12/2008 10:25:32] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/editor/editor_save_npc.lua: No such file or directory [31/12/2008 10:25:32] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/recall.lua: No such file or directory [31/12/2008 10:25:32] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/spawn_npc.lua: No such file or directory [31/12/2008 10:25:32] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/spawn_item.lua: No such file or directory [31/12/2008 10:25:32] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/editor/editor_get_dynamic_object_templates.lua: No such file or directory [31/12/2008 10:25:32] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/game_control_toggle.lua: No such file or directory [31/12/2008 10:25:32] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/editor/editor_save_dynamic_object.lua: No such file or directory [31/12/2008 10:25:32] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/editor/editor_get_npc_templates.lua: No such file or directory [31/12/2008 10:25:32] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/editor/editor_show_current_zones.lua: No such file or directory [31/12/2008 10:25:32] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/spawn_monster.lua: No such file or directory [31/12/2008 10:25:32] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/ai_command.lua: No such file or directory [31/12/2008 10:25:32] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/editor/editor_get_dob_info.lua: No such file or directory [31/12/2008 10:25:32] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/editor/editor_get_zones.lua: No such file or directory [31/12/2008 10:25:32] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/test_action2.lua: No such file or directory [31/12/2008 10:25:35] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:25:35] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:25:35] [ShaderGL][shader_gl.cpp(1378)] Shader environment_mapping validation failed [31/12/2008 10:25:35] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:25:37] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:25:37] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:25:37] [ShaderGL][shader_gl.cpp(1378)] Shader metal validation failed [31/12/2008 10:25:37] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:25:39] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:25:39] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:25:39] [ShaderGL][shader_gl.cpp(1378)] Shader specular_with_scissor validation failed [31/12/2008 10:25:39] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:03] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'GetTerrainColorViaSplatting' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:26:03] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:26:03] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:03] [ShaderGL][shader_gl.cpp(1378)] Shader terrain_splatting__0ee_1ee_2el_3ee_4de validation failed [31/12/2008 10:26:03] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:03] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'GetTerrainColorViaSplatting' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:26:03] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:26:03] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:03] [ShaderGL][shader_gl.cpp(1378)] Shader terrain_splatting__0ee_1ee_2ee_3de_4de validation failed [31/12/2008 10:26:03] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:03] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'GetTerrainColorViaSplatting' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:26:03] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:26:04] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:04] [ShaderGL][shader_gl.cpp(1378)] Shader terrain_splatting__0ee_1ee_2ee_3el_4de validation failed [31/12/2008 10:26:04] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:04] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'GetTerrainColorViaSplatting' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:26:04] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:26:04] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:04] [ShaderGL][shader_gl.cpp(1378)] Shader terrain_splatting__0ee_1ee_2el_3ee_4ee validation failed [31/12/2008 10:26:04] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:04] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'GetTerrainColorViaSplatting' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:26:04] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:26:04] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:04] [ShaderGL][shader_gl.cpp(1378)] Shader terrain_splatting__0ee_1ee_2ee_3ee_4el validation failed [31/12/2008 10:26:04] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:04] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'GetTerrainColorViaSplatting' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:26:04] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:26:04] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:04] [ShaderGL][shader_gl.cpp(1378)] Shader terrain_splatting__0ee_1ee_2ee_3ee_4ee validation failed [31/12/2008 10:26:04] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:04] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'GetTerrainColorViaSplatting' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:26:04] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:26:05] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:05] [ShaderGL][shader_gl.cpp(1378)] Shader terrain_splatting__0ee_1el_2de_3de_4de validation failed [31/12/2008 10:26:05] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:05] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'GetTerrainColorViaSplatting' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:26:05] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:26:05] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:05] [ShaderGL][shader_gl.cpp(1378)] Shader terrain_splatting__0ee_1ee_2ee_3ed_4de validation failed [31/12/2008 10:26:05] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:05] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'GetTerrainColorViaSplatting' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:26:05] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:26:05] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:05] [ShaderGL][shader_gl.cpp(1378)] Shader terrain_splatting__0ee_1ee_2ee_3ed_4ee validation failed [31/12/2008 10:26:05] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:05] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'GetTerrainColorViaSplatting' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:26:05] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:26:05] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:05] [ShaderGL][shader_gl.cpp(1378)] Shader terrain_splatting__0ee_1ee_2ee_3ee_4ed validation failed [31/12/2008 10:26:05] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:05] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'GetTerrainColorViaSplatting' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:26:05] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:26:05] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:05] [ShaderGL][shader_gl.cpp(1378)] Shader terrain_splatting__0ee_1ee_2el_3de_4de validation failed [31/12/2008 10:26:05] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:06] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'GetTerrainColorViaSplatting' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:26:06] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:26:06] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:06] [ShaderGL][shader_gl.cpp(1378)] Shader terrain_splatting__0ee_1ee_2el_3ee_4el validation failed [31/12/2008 10:26:06] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:20] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:26:20] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:20] [ShaderGL][shader_gl.cpp(1378)] Shader water validation failed [31/12/2008 10:26:20] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:26:38] [.][=?(0)] (game_core:0) Saving profile to server... [31/12/2008 10:26:38] [SDB_File][sdb_file.cpp(1205)] SDB: characters.sdb(0.06 MB), fragmentation: 0.00% [31/12/2008 10:26:38] [SDB File][sdb_file.cpp(965)] Optimizing space in characters.sdb [31/12/2008 10:26:38] [SDB_File][sdb_file.cpp(1205)] SDB: characters.sdb(0.06 MB), fragmentation: 0.00% [31/12/2008 10:26:58] [SDB_File][sdb_file.cpp(1205)] SDB: characters.sdb(0.11 MB), fragmentation: 0.00% [31/12/2008 10:26:58] [SDB File][sdb_file.cpp(965)] Optimizing space in characters.sdb [31/12/2008 10:26:58] [SDB_File][sdb_file.cpp(1205)] SDB: characters.sdb(0.06 MB), fragmentation: 0.00% [31/12/2008 10:26:58] [SDB_File][sdb_file.cpp(1205)] SDB: characters.sdb(0.11 MB), fragmentation: 0.00% [31/12/2008 10:26:58] [SDB File][sdb_file.cpp(965)] Optimizing space in characters.sdb [31/12/2008 10:26:58] [SDB_File][sdb_file.cpp(1205)] SDB: characters.sdb(0.06 MB), fragmentation: 0.00% [31/12/2008 10:26:58] [EntitySystem][entity_system.cpp(97)] Entity system ready to shutdown [31/12/2008 10:27:51] [RenderizerGL][renderizer_gl_x11.cpp(207)] X Server vendor: The X.Org Foundation [31/12/2008 10:27:51] [RenderizerGL][renderizer_gl_x11.cpp(211)] X Server release: 1.6.99 [31/12/2008 10:27:51] [RenderizerGL][renderizer_gl.cpp(378)] Got a 24 bit visual (33) with a 24 bit depth buffer [31/12/2008 10:27:51] [RenderizerGL][renderizer_gl.cpp(409)] Resolutions: 1280x800x16 [31/12/2008 10:27:51] [RenderizerGL][renderizer_gl.cpp(431)] OpenGL vendor: Tungsten Graphics, Inc [31/12/2008 10:27:51] [RenderizerGL][renderizer_gl.cpp(432)] OpenGL renderer: Mesa DRI Intel(R) 965GM GEM 20080716 [31/12/2008 10:27:51] [RenderizerGL][renderizer_gl.cpp(433)] OpenGL version: 2.1 Mesa 7.3-devel [31/12/2008 10:27:51] [RenderizerGL][renderizer_gl_extensions_loader.cpp(258)] Detected OpenGL extensions: GLX_SGI_swap_control, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod [31/12/2008 10:27:51] [RenderizerGL][renderizer_gl_extensions_loader.cpp(265)] OpenGL Shading Language version: 1.10 [31/12/2008 10:27:51] [RenderizerGL][renderizer_gl_extensions_loader.cpp(270)] Shader model 2 capable card detected [31/12/2008 10:27:51] [SDB_File][sdb_file.cpp(1205)] SDB: ../data0.sdb(66.06 MB), fragmentation: 0.57% [31/12/2008 10:27:51] [SDB_File][sdb_file.cpp(1205)] SDB: ../data1.sdb(683.54 MB), fragmentation: 0.11% [31/12/2008 10:27:51] [SDB_File][sdb_file.cpp(1205)] SDB: ../data2.sdb(83.42 MB), fragmentation: 0.00% [31/12/2008 10:27:51] [SDB_File][sdb_file.cpp(1205)] SDB: ../data3.sdb(7.36 MB), fragmentation: 23.25% [31/12/2008 10:27:51] [SDB_File][sdb_file.cpp(1205)] SDB: ../data4.sdb(84.30 MB), fragmentation: 1.13% [31/12/2008 10:27:51] [SDB_File][sdb_file.cpp(1205)] SDB: ../data5.sdb(5.27 MB), fragmentation: 0.01% [31/12/2008 10:27:51] [ResourceManager][resource_manager.cpp(290)] memory retriever is ready [31/12/2008 10:27:51] [ResourceManager][resource_manager.cpp(290)] disk retriever is ready [31/12/2008 10:27:51] [ResourceManager][resource_manager.cpp(290)] http retriever is ready [31/12/2008 10:27:51] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 13750 resources available [31/12/2008 10:27:52] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:27:52] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:27:52] [ShaderGL][shader_gl.cpp(1378)] Shader specular_with_scissor_and_color_mask validation failed [31/12/2008 10:27:52] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:27:52] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Error: failed to preprocess the source. [31/12/2008 10:27:52] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:27:52] [ShaderGL][shader_gl.cpp(1378)] Shader PostProcess.BlurV validation failed [31/12/2008 10:27:52] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:27:52] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Error: failed to preprocess the source. [31/12/2008 10:27:52] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:27:52] [ShaderGL][shader_gl.cpp(1378)] Shader PostProcess.BlurH validation failed [31/12/2008 10:27:52] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:27:52] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Error: failed to preprocess the source. [31/12/2008 10:27:52] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:27:52] [ShaderGL][shader_gl.cpp(1378)] Shader PostProcess.FullSceneGlow validation failed [31/12/2008 10:27:52] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:27:52] [Display Entity][display_entity.cpp(78)] Setting 1280 x 800 x 16 fullscreen video mode [31/12/2008 10:27:58] [TextManager][text_manager.cpp(160)] Text Manager ready [31/12/2008 10:27:58] [SDB_File][sdb_file.cpp(1205)] SDB: characters.sdb(0.11 MB), fragmentation: 0.00% [31/12/2008 10:27:58] [SDB File][sdb_file.cpp(965)] Optimizing space in characters.sdb [31/12/2008 10:27:58] [SDB_File][sdb_file.cpp(1205)] SDB: characters.sdb(0.06 MB), fragmentation: 0.00% [31/12/2008 10:27:58] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:27:58] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:27:58] [ShaderGL][shader_gl.cpp(1378)] Shader environment_mapping_with_color_mask validation failed [31/12/2008 10:27:58] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:02] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/ai_debug.lua: No such file or directory [31/12/2008 10:28:02] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/test_action_ALT_F12.lua: No such file or directory [31/12/2008 10:28:02] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/test_action_ALT_F11.lua: No such file or directory [31/12/2008 10:28:02] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/massive_kill.lua: No such file or directory [31/12/2008 10:28:02] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/teleport.lua: No such file or directory [31/12/2008 10:28:02] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/spawn_dynamic_object.lua: No such file or directory [31/12/2008 10:28:02] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/dob_dev_info.lua: No such file or directory [31/12/2008 10:28:02] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/test_effect.lua: No such file or directory [31/12/2008 10:28:02] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/test_action1.lua: No such file or directory [31/12/2008 10:28:02] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/editor/editor_save_npc.lua: No such file or directory [31/12/2008 10:28:02] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/recall.lua: No such file or directory [31/12/2008 10:28:02] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/spawn_npc.lua: No such file or directory [31/12/2008 10:28:02] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/spawn_item.lua: No such file or directory [31/12/2008 10:28:02] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/editor/editor_get_dynamic_object_templates.lua: No such file or directory [31/12/2008 10:28:02] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/game_control_toggle.lua: No such file or directory [31/12/2008 10:28:02] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/editor/editor_save_dynamic_object.lua: No such file or directory [31/12/2008 10:28:02] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/editor/editor_get_npc_templates.lua: No such file or directory [31/12/2008 10:28:02] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/editor/editor_show_current_zones.lua: No such file or directory [31/12/2008 10:28:02] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/spawn_monster.lua: No such file or directory [31/12/2008 10:28:02] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/ai_command.lua: No such file or directory [31/12/2008 10:28:02] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/editor/editor_get_dob_info.lua: No such file or directory [31/12/2008 10:28:02] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/editor/editor_get_zones.lua: No such file or directory [31/12/2008 10:28:02] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/test_action2.lua: No such file or directory [31/12/2008 10:28:04] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:04] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:04] [ShaderGL][shader_gl.cpp(1378)] Shader environment_mapping validation failed [31/12/2008 10:28:04] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:05] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:05] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:05] [ShaderGL][shader_gl.cpp(1378)] Shader metal validation failed [31/12/2008 10:28:05] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:05] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'GetTerrainColorViaSplatting' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:06] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:06] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:06] [ShaderGL][shader_gl.cpp(1378)] Shader terrain_splatting__0ee_1ee_2el_3ee_4de validation failed [31/12/2008 10:28:06] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:06] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'GetTerrainColorViaSplatting' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:06] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:06] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:06] [ShaderGL][shader_gl.cpp(1378)] Shader terrain_splatting__0ee_1ee_2ee_3de_4de validation failed [31/12/2008 10:28:06] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:06] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'GetTerrainColorViaSplatting' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:06] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:06] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:06] [ShaderGL][shader_gl.cpp(1378)] Shader terrain_splatting__0ee_1ee_2ee_3el_4de validation failed [31/12/2008 10:28:06] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:06] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'GetTerrainColorViaSplatting' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:06] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:06] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:06] [ShaderGL][shader_gl.cpp(1378)] Shader terrain_splatting__0ee_1ee_2el_3ee_4ee validation failed [31/12/2008 10:28:06] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:06] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'GetTerrainColorViaSplatting' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:06] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:06] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:06] [ShaderGL][shader_gl.cpp(1378)] Shader terrain_splatting__0ee_1ee_2ee_3ee_4el validation failed [31/12/2008 10:28:06] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:06] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'GetTerrainColorViaSplatting' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:07] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:07] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:07] [ShaderGL][shader_gl.cpp(1378)] Shader terrain_splatting__0ee_1ee_2ee_3ee_4ee validation failed [31/12/2008 10:28:07] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:07] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'GetTerrainColorViaSplatting' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:07] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:07] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:07] [ShaderGL][shader_gl.cpp(1378)] Shader terrain_splatting__0ee_1el_2de_3de_4de validation failed [31/12/2008 10:28:07] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:07] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'GetTerrainColorViaSplatting' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:07] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:07] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:07] [ShaderGL][shader_gl.cpp(1378)] Shader terrain_splatting__0ee_1ee_2ee_3ed_4de validation failed [31/12/2008 10:28:07] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:07] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'GetTerrainColorViaSplatting' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:07] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:07] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:07] [ShaderGL][shader_gl.cpp(1378)] Shader terrain_splatting__0ee_1ee_2ee_3ed_4ee validation failed [31/12/2008 10:28:07] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:07] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'GetTerrainColorViaSplatting' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:07] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:07] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:07] [ShaderGL][shader_gl.cpp(1378)] Shader terrain_splatting__0ee_1ee_2ee_3ee_4ed validation failed [31/12/2008 10:28:07] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:08] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'GetTerrainColorViaSplatting' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:08] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:08] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:08] [ShaderGL][shader_gl.cpp(1378)] Shader terrain_splatting__0ee_1ee_2el_3de_4de validation failed [31/12/2008 10:28:08] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:08] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'GetTerrainColorViaSplatting' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:08] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:08] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:08] [ShaderGL][shader_gl.cpp(1378)] Shader terrain_splatting__0ee_1ee_2el_3ee_4el validation failed [31/12/2008 10:28:08] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:08] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:08] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:08] [ShaderGL][shader_gl.cpp(1378)] Shader water validation failed [31/12/2008 10:28:08] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:10] [ShaderGL][shader_gl.cpp(655)] Shader info log: Error: Function 'CalculateFog' prototyped but not defined. Separate compilation units not supported. [31/12/2008 10:28:10] [ShaderGL][shader_gl.cpp(698)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:10] [ShaderGL][shader_gl.cpp(1378)] Shader specular_with_scissor validation failed [31/12/2008 10:28:10] [ShaderGL][shader_gl.cpp(1381)] Shader info log: linking with uncompiled shader [31/12/2008 10:28:19] [.][=?(0)] (game_core:0) Saving profile to server... [31/12/2008 10:28:19] [SDB_File][sdb_file.cpp(1205)] SDB: characters.sdb(0.06 MB), fragmentation: 0.00% [31/12/2008 10:28:19] [SDB File][sdb_file.cpp(965)] Optimizing space in characters.sdb [31/12/2008 10:28:19] [SDB_File][sdb_file.cpp(1205)] SDB: characters.sdb(0.06 MB), fragmentation: 0.00% [31/12/2008 10:28:39] [SDB_File][sdb_file.cpp(1205)] SDB: characters.sdb(0.11 MB), fragmentation: 0.00% [31/12/2008 10:28:39] [SDB File][sdb_file.cpp(965)] Optimizing space in characters.sdb [31/12/2008 10:28:39] [SDB_File][sdb_file.cpp(1205)] SDB: characters.sdb(0.06 MB), fragmentation: 0.00% [31/12/2008 10:28:39] [SDB_File][sdb_file.cpp(1205)] SDB: characters.sdb(0.11 MB), fragmentation: 0.00% [31/12/2008 10:28:39] [SDB File][sdb_file.cpp(965)] Optimizing space in characters.sdb [31/12/2008 10:28:39] [SDB_File][sdb_file.cpp(1205)] SDB: characters.sdb(0.06 MB), fragmentation: 0.00% [31/12/2008 10:28:39] [EntitySystem][entity_system.cpp(97)] Entity system ready to shutdown