SetGamePhase(): 5 start: 0 length: 4294967295 now: 0 Executing "/practice/scripts/practice_init.cfg" CGameServer::StateStringChanged 2 CGameServer::StateStringChanged 1 CGameServer::StateStringChanged 3 Started client "Savage 2 - Base Game Client" version 1.0 Loading ResourceReference '!minimap_texture' Created new client instance #0 Connect: 26158 Clearing all state strings... Created CSocket "LOCAL_CLIENT" (ID: 54700) [LOCAL_CLIENT] Initializing... [LOCAL_CLIENT] Attempting to open port: 0 [LOCAL_CLIENT] Successfully opened port: 44878 [LOCAL_CLIENT] Setting send address to: 127.0.0.1:11235 [LOCAL_CLIENT] Address resolved to: 127.0.0.1:11235 [LOCAL_CLIENT] This is a local connection. Attempting connection to 127.0.0.1:11235... Connection request from: 127.0.0.1 [SERVER_GAME] Setting send address to: 127.0.0.1:44878 [SERVER_GAME] Address resolved to: 127.0.0.1:44878 [SERVER_GAME] This is a local connection. [CLIENT00] Initializing as an instance of [SERVER_GAME]... [CLIENT00] Setting send address to: 127.0.0.1:44878 [CLIENT00] Address resolved to: 127.0.0.1:44878 [CLIENT00] This is a local connection. New client connection: #0, ID: 54700, 127.0.0.1:44878 Got OK from server, assigned to client slot #0 Loading ^gTexture^* '/ui/chatgui/checkbox_down2.tga' BeginNegotiation: 42060 Sending net settings to server Requesting state strings from server [LOCAL_CLIENT] Sending reliable packet #1 [CLIENT00] Received reliable packet #1, expecting #1 Received net settings from client #0 Client #0 set maxPacketSize to 1300 Client #0 set max bytes per second to 20000 Client #0 set net fps to 20 Client #0 has requested not to receive cvars. Client #0 set name to UnnamedNewbie Client #0 sent a state string request State string added to update queue: 1 State string added to update queue: 3 [CLIENT00] Sending reliable packet #1 [LOCAL_CLIENT] Received ACK #1 [LOCAL_CLIENT] Received reliable packet #1, expecting #1 Clearing all state strings... [CLIENT00] Received ACK #1 Sending state string update Sending state string update [CLIENT00] Sending reliable packet #2 [LOCAL_CLIENT] Received reliable packet #2, expecting #2 State string #1 updated [CLIENT00] Received ACK #2 [CLIENT00] Sending reliable packet #3 [LOCAL_CLIENT] Received reliable packet #3, expecting #3 [CLIENT00] Received ACK #3 Finished sending state strings to client #0 [CLIENT00] Sending reliable packet #4 [LOCAL_CLIENT] Received reliable packet #4, expecting #4 State string #3 updated FinishNegotiation: 48916 Server finished sending state strings Server info state string: ^cg_winExpMult^*: ^g1.1000 ^csv_maxTeamDifference^*: ^g1 ^csv_totalMatches^*: ^g0 ^csvr_clientConnectedTimeout^*: ^g30000 ^csvr_clientConnectingTimeout^*: ^g240000 ^csvr_desc^*: ^gSavage 2 Server ^csvr_firewalled^*: ^gtrue ^csvr_gameFPS^*: ^g20 ^csvr_location^*: ^gUnknown ^csvr_maxLevel^*: ^g4294967295 ^csvr_maxPlayers^*: ^g1 ^csvr_minKarma^*: ^g0 ^csvr_minLevel^*: ^g0 ^csvr_minStatsTime^*: ^g300 ^csvr_minStatsTimeComm^*: ^g300 ^csvr_name^*: ^gUnnamed Server ^csvr_pure^*: ^g0 ^csvr_sendStats^*: ^gtrue ^csvr_status^*: ^g3 ^csvr_useLevelRange^*: ^gfalse [CLIENT00] Received ACK #4 [LOCAL_CLIENT] Sending reliable packet #2 [CLIENT00] Received reliable packet #2, expecting #2 Client #0 is ready to enter the game [CLIENT00] Sending reliable packet #5 [LOCAL_CLIENT] Received ACK #2 [LOCAL_CLIENT] Received reliable packet #5, expecting #5 Client loading world "practice" LoadWorld: 42262 [CLIENT00] Received ACK #5 Loading ^gTexture^* '/world/terrain/textures/grass1_d.tga' Loading ^gTexture^* '/world/terrain/textures/grass1_n.tga' Loading ^gTexture^* '/world/terrain/textures/ground1_d.tga' Loading ^gTexture^* '/world/terrain/textures/ground1_n.tga' Loading ^gTexture^* '/world/terrain/textures/grassrocky_d.tga' Loading ^gTexture^* '/world/terrain/textures/grassrocky_n.tga' Loading ^gTexture^* '/world/terrain/textures/rockwall1_d.tga' Loading ^gTexture^* '/world/terrain/textures/rockwall1_n.tga' Loading ^gTexture^* '/world/foliage/textures/greengrass.tga' Loading ^gTexture^* '/world/foliage/textures/orangepoppys.tga' Loading ^gTexture^* '/world/terrain/textures/rockface1_d.tga' Loading ^gTexture^* '/world/terrain/textures/rockface1_n.tga' Loading ^gTexture^* '/world/terrain/textures/stoneroad_d.tga' Loading ^gTexture^* '/world/terrain/textures/stoneroad_n.tga' Loading ^gTexture^* '/world/terrain/textures/rockface2_d.tga' Loading ^gTexture^* '/world/terrain/textures/rockface2_n.tga' Prop type StringTable not found Loading Material '/shared/effects/materials/selection_indicator.material' Loading ^gTexture^* '/shared/effects/textures/selection_indicator_a.tga' Loading Material '/world/props/ruins/big_arch.material' Loading ^gTexture^* '/world/props/ruins/arch_d.tga' Loading ^gTexture^* '/world/props/ruins/arch_n.tga' Loading Material '/world/props/ruins/arch_columns.material' Loading ^gTexture^* '/world/props/ruins/column_d.tga' Loading ^gTexture^* '/world/props/ruins/column_n.tga' Spawned new entity #65536 (Prop_Scenery) @ 13885.4912 14193.2139 -352.5430 0.0000 0.0000 0.0000 Prop type StringTable not found Loading Material '/world/props/ruins/running_arch.material' Spawned new entity #65537 (Prop_Scenery) @ 14060.7754 14812.6699 -352.5427 0.0000 0.0000 90.0000 Prop type StringTable not found Spawned new entity #65538 (Prop_Scenery) @ 14509.3379 13936.8867 -352.5430 0.0000 0.0000 -45.0000 Prop type StringTable not found Spawned new entity #65539 (Prop_Scenery) @ 13659.7793 14812.1924 -352.5427 0.0000 0.0000 90.0000 Prop type StringTable not found Loading Material '/world/props/ruins/giantcauldron.material' Loading ^gTexture^* '/world/props/ruins/giantcauldron_d.tga' Loading ^gTexture^* '/world/props/ruins/giantcauldron_n.tga' Spawned new entity #65540 (Prop_Scenery) @ 14581.3828 13610.3936 -352.5431 0.0000 0.0000 -45.0000 Prop type StringTable not found Spawned new entity #65541 (Prop_Scenery) @ 14769.2139 13314.5098 -352.5430 0.0000 0.0000 -90.0000 Prop type StringTable not found Spawned new entity #65542 (Prop_Scenery) @ 13880.5898 15419.4639 -352.5429 0.0000 0.0000 0.0000 Prop type StringTable not found Spawned new entity #65543 (Prop_Scenery) @ 14589.2920 13032.7002 -352.5431 0.0000 0.0000 -90.0000 Prop type StringTable not found Spawned new entity #65544 (Prop_Scenery) @ 14512.8867 12690.6621 -352.5430 0.0000 0.0000 -135.0000 Prop type StringTable not found Spawned new entity #65545 (Prop_Scenery) @ 14186.3936 12618.6172 -352.5431 0.0000 0.0000 -135.0000 Prop type StringTable not found Spawned new entity #65546 (Prop_Scenery) @ 13890.5098 12430.7861 -352.5430 0.0000 0.0000 -180.0000 Prop type StringTable not found Loading Material '/world/props/ruins/dome.material' Loading ^gTexture^* '/world/props/ruins/dome_d.tga' Loading ^gTexture^* '/world/props/ruins/dome_n.tga' Spawned new entity #65547 (Prop_Scenery) @ 13888.0000 13248.0000 -352.5431 0.0000 0.0000 -180.0000 Prop type StringTable not found Spawned new entity #65548 (Prop_Scenery) @ 14167.2998 14013.2920 -352.5431 0.0000 0.0000 0.0000 Prop type StringTable not found Spawned new entity #65549 (Prop_Scenery) @ 13608.7002 12610.7080 -352.5431 0.0000 0.0000 -180.0000 Prop type StringTable not found Spawned new entity #65550 (Prop_Scenery) @ 13266.6621 12687.1133 -352.5430 0.0000 0.0000 -225.0000 Prop type StringTable not found Loading Material '/shared/effects/models/waypoint.material' Loading ^gTexture^* '/shared/effects/models/waypoint.tga' Spawned new entity #65551 (Prop_Scenery) @ 13925.7188 15961.5420 -351.3174 0.0000 0.0000 0.0000 Prop type StringTable not found Spawned new entity #65552 (Prop_Scenery) @ 13885.7168 13835.1162 -813.4362 0.0000 0.0000 -270.0000 Prop type StringTable not found Spawned new entity #65553 (Prop_Scenery) @ 12068.3477 16575.5273 -371.1981 0.0000 0.0000 107.0000 Prop type StringTable not found Spawned new entity #65554 (Prop_Scenery) @ 12394.8174 15881.2363 -365.0428 0.0000 0.0000 126.8000 Prop type StringTable not found Spawned new entity #65555 (Prop_Scenery) @ 15709.3232 16633.6250 -391.7527 0.0000 0.0000 -107.2000 Prop type StringTable not found Spawned new entity #65556 (Prop_Scenery) @ 15396.3789 15931.1025 -383.4518 0.0000 0.0000 -126.8000 Prop type StringTable not found Loading Material '/human/props/spawnflag/spawn_portal.material' Loading ^gTexture^* '/human/props/spawnflag/spawn_portal_d.tga' Loading ^gTexture^* '/human/props/spawnflag/spawn_portal_l.tga' Loading ^gTexture^* '/human/props/spawnflag/spawn_portal_n.tga' Spawned new entity #65557 (Prop_Scenery) @ 12678.7715 17264.4492 -352.5419 0.0000 0.0000 13.4000 Prop type StringTable not found Spawned new entity #65558 (Prop_Scenery) @ 13194.6172 13013.6064 -352.5431 0.0000 0.0000 -225.0000 Prop type StringTable not found Spawned new entity #65559 (Prop_Scenery) @ 14762.2412 17828.8320 -352.5410 0.0000 0.0000 -76.6000 Prop type StringTable not found Spawned new entity #65560 (Prop_Scenery) @ 13006.7861 13309.4902 -352.5430 0.0000 0.0000 -270.0000 Prop type StringTable not found Spawned new entity #65561 (Prop_Scenery) @ 13186.7080 13591.2998 -352.5431 0.0000 0.0000 -270.0000 Prop type StringTable not found Spawned new entity #65562 (Prop_Scenery) @ 13263.1133 13933.3379 -352.5430 0.0000 0.0000 -315.0000 Prop type StringTable not found Spawned new entity #65563 (Prop_Scenery) @ 13589.6064 14005.3828 -352.5431 0.0000 0.0000 -315.0000 Prop type StringTable not found Spawned new entity #65564 (Prop_Scenery) @ 13908.2617 18023.9473 -352.5417 0.0000 0.0000 -31.6000 Prop type StringTable not found Spawned new entity #65565 (Prop_Scenery) @ 13875.1338 18479.8672 -371.1981 0.0000 0.0000 0.0000 Prop type StringTable not found Spawned new entity #65566 (Prop_Scenery) @ 13151.4502 17865.3223 -352.5419 0.0000 0.0000 -31.6000 Prop type StringTable not found Spawned new entity #65567 (Prop_Scenery) @ 13115.7295 18370.6543 -365.0429 0.0000 0.0000 19.8000 Prop type StringTable not found Spawned new entity #65568 (Prop_Scenery) @ 14642.2100 18390.6445 -365.0429 0.0000 0.0000 -19.6000 Prop type StringTable not found Spawned new entity #65569 (Prop_Scenery) @ 15158.7393 17218.1660 -352.5419 0.0000 0.0000 -121.6000 Prop type StringTable not found Spawned new entity #65570 (Prop_Scenery) @ 15268.4893 17968.1934 -373.3438 0.0000 0.0000 -45.0000 Prop type StringTable not found Spawned new entity #65571 (Prop_Scenery) @ 15743.9746 17363.7227 -365.0429 0.0000 0.0000 -64.6000 Prop type StringTable not found Spawned new entity #65572 (Prop_Scenery) @ 12504.8008 17922.5430 -371.1982 0.0000 0.0000 45.0000 Prop type StringTable not found Spawned new entity #65573 (Prop_Scenery) @ 12045.0459 17308.3379 -365.0430 0.0000 0.0000 64.8000 Prop type StringTable not found Spawned new entity #65574 (Prop_Scenery) @ 13092.0371 15702.4814 -437.5242 0.0000 0.0000 0.0000 Prop type StringTable not found Spawned new entity #65575 (Prop_Scenery) @ 14672.0605 15695.4736 -437.5236 0.0000 0.0000 0.0000 Prop type StringTable not found Loading Material '/world/props/ruins/column.material' Spawned new entity #65576 (Prop_Scenery) @ 14096.3906 15717.7695 -352.5430 0.0000 0.0000 0.0000 Prop type StringTable not found Spawned new entity #65577 (Prop_Scenery) @ 14095.0752 15626.1133 -352.5431 0.0000 0.0000 0.0000 Prop type StringTable not found Spawned new entity #65578 (Prop_Scenery) @ 13662.2266 15696.5791 -352.5430 0.0000 0.0000 0.0000 Prop type StringTable not found Spawned new entity #65579 (Prop_Scenery) @ 13657.9824 15602.6650 -352.5431 0.0000 0.0000 0.0000 Prop type StringTable not found Spawned new entity #65580 (Prop_Scenery) @ 15182.0527 15751.8516 -352.5430 0.0000 0.0000 -32.4000 Prop type StringTable not found Loading Material '/world/props/statue/warrior_statue.material' Loading VertexShader 'mesh2_shadowed' Compiling vertex shader: mesh2_shadowed.vsh (vs_glsl) Compiling vertex shader: mesh2_shadowed.vsh (vs_glsl) Note: 'for (i ... )' body is too large/complex to unroll Loading PixelShader 'mesh2_shadowed_occlusion' Compiling pixel shader: mesh2_shadowed_occlusion.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh2_shadowed_occlusion.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh2_shadowed_occlusion.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh2_shadowed_occlusion.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh2_shadowed_occlusion.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Loading ^gTexture^* '/world/props/statue/warrior_d.tga' Loading ^gTexture^* '/world/props/statue/warrior_n.tga' Loading ^gTexture^* '/world/props/statue/warrior_a_o.tga' Spawned new entity #65581 (Prop_Scenery) @ 11839.3574 17389.2617 -0.8594 0.0000 0.0000 -122.2000 Prop type StringTable not found Loading Material '/world/props/statue/troll_statue.material' Loading ^gTexture^* '/world/props/statue/troll_o.tga' Spawned new entity #65582 (Prop_Scenery) @ 13010.5781 18660.5332 -2.0793 0.0000 0.0000 31.6000 Prop type StringTable not found Spawned new entity #65583 (Prop_Scenery) @ 14702.1025 18547.1211 -2.2732 0.0000 0.0000 -190.2000 Prop type StringTable not found Spawned new entity #65584 (Prop_Scenery) @ 15967.6875 17401.9414 -2.2732 0.0000 0.0000 -226.4000 Prop type StringTable not found Loading Material '/world/props/statue/warrior_statue_a.material' Loading ^gTexture^* '/world/props/statue/warrior_o.tga' Spawned new entity #65585 (Prop_Scenery) @ 12265.0635 15760.4746 -0.8595 0.0000 0.0000 -64.2000 Prop type StringTable not found Spawned new entity #65586 (Prop_Scenery) @ 15506.8623 15783.1914 3.0198 0.0000 0.0000 -301.8000 Prop type StringTable not found Spawned new entity #65587 (Prop_Scenery) @ 12289.6172 16514.1602 -468.9862 0.0000 0.0000 -315.0000 Prop type StringTable not found Spawned new entity #65588 (Prop_Scenery) @ 12286.3828 16509.8398 -323.5650 0.0000 0.0000 0.0000 Prop type StringTable not found Spawned new entity #65589 (Prop_Scenery) @ 11648.0000 16768.0000 -314.1207 0.0000 0.0000 0.0000 Prop type StringTable not found Spawned new entity #65590 (Prop_Scenery) @ 11648.0000 16064.0000 -314.1208 0.0000 0.0000 0.0000 Prop type StringTable not found Spawned new entity #65591 (Prop_Scenery) @ 12647.1729 17746.1016 -467.6906 0.0000 0.0000 -315.0000 Prop type StringTable not found Spawned new entity #65592 (Prop_Scenery) @ 12643.9385 17741.7812 -322.2694 0.0000 0.0000 0.0000 Prop type StringTable not found Spawned new entity #65593 (Prop_Scenery) @ 11776.0000 17792.0000 -314.1207 0.0000 0.0000 0.0000 Prop type StringTable not found Spawned new entity #65594 (Prop_Scenery) @ 12480.0000 18304.0000 -314.1208 0.0000 0.0000 0.0000 Prop type StringTable not found Spawned new entity #65595 (Prop_Scenery) @ 14444.3496 18165.1641 -445.1700 0.0000 0.0000 -315.0000 Prop type StringTable not found Spawned new entity #65596 (Prop_Scenery) @ 14441.1152 18160.8438 -299.7488 0.0000 0.0000 0.0000 Prop type StringTable not found Spawned new entity #65597 (Prop_Scenery) @ 13632.0000 19392.0000 -321.7193 0.0000 0.0000 0.0000 Prop type StringTable not found Spawned new entity #65598 (Prop_Scenery) @ 12416.0000 19584.0000 -172.8443 0.0000 0.0000 0.0000 Prop type StringTable not found Spawned new entity #65599 (Prop_Scenery) @ 15508.8564 16654.6992 -474.1736 0.0000 0.0000 -315.0000 Prop type StringTable not found Spawned new entity #65600 (Prop_Scenery) @ 15505.6221 16650.3789 -328.7523 0.0000 0.0000 0.0000 Prop type StringTable not found Spawned new entity #65601 (Prop_Scenery) @ 13927.2344 15954.1367 -352.5419 0.0000 0.0000 -31.6000 Loading ^bUnknown Sample^* Loading ^gTexture^* '*game_minimap' Loading Material '/human/buildings/acadamyScaffold_props.material' Loading ^gTexture^* '/human/buildings/scaffold_props_d.tga' Loading ^gTexture^* '/human/buildings/scaffold_props_n.tga' Loading Material '/human/buildings/academyScaffold.material' Loading ^gTexture^* '/human/buildings/scaffold_d.tga' Loading ^gTexture^* '/human/buildings/scaffold_n.tga' Loading Material '/human/buildings/academy.material' Loading ^gTexture^* '/human/buildings/academy_d.tga' Loading ^gTexture^* '/human/buildings/academy_n.tga' Loading Material '/human/buildings/academy_foundation.material' Loading ^gTexture^* '/human/buildings/academy_foundation_02_d.tga' Loading ^gTexture^* '/human/buildings/academy_foundation_02_n.tga' Loading Material '/human/buildings/academyFlags.material' Loading ^gTexture^* '/human/buildings/flag_d.tga' Loading Material '/human/buildings/team_flag_red.material' Loading ^gTexture^* '/human/buildings/flag_d_red.tga' Loading ^gTexture^* '/human/buildings/academy_icon.tga' Loading ^gTexture^* '/human/buildings/map_icons/academy.tga' Loading ^gTexture^* '/human/buildings/academy_portrait.tga' Loading ^bSample^* '/ui/vtip/buildings/human/academy.mp3' Loading ^bSample^* '/human/buildings/sounds/select_academy.mp3' Loading ^bSample^* '/human/sounds/commander/academy_complete.mp3' Loading ^bSample^* '/human/sounds/commander/academy_construction.mp3' Loading ^bSample^* '/human/sounds/commander/academy_destroyed.mp3' Loading Material '/human/buildings/scaffold_props.material' Loading Material '/human/buildings/scaffold.material' Loading Material '/human/buildings/armoury_foundation.material' Loading Material '/human/buildings/armoury_weapons.material' Loading ^gTexture^* '/human/buildings/weapons_d.tga' Loading ^gTexture^* '/human/buildings/weapons_n.tga' CFileManager::GetFile() [/human/buildings/armoury_base.material] - File not found Loading Material '/human/buildings/armoury_base.material' CXMLManager::ReadBuffer() - NULL buffer IResourceLibrary::Register(/human/buildings/armoury_base.material) - CMaterial::Load() - CMaterial::Load(/human/buildings/armoury_base.material) - couldn't read XML Loading Material '/human/buildings/armoury.material' Loading ^gTexture^* '/human/buildings/stronghold_d.tga' Loading ^gTexture^* '/human/buildings/stronghold_n.tga' Loading Material '/human/buildings/Flag.material' Loading ^gTexture^* '/human/buildings/armoury_icon.tga' Loading ^gTexture^* '/human/buildings/map_icons/armoury.tga' Loading ^gTexture^* '/human/buildings/armory_portrait.tga' Loading ^bSample^* '/ui/vtip/buildings/human/armory.mp3' Loading ^bSample^* '/human/buildings/sounds/select_armory.mp3' Loading ^bSample^* '/human/sounds/commander/armory_complete.mp3' Loading ^bSample^* '/human/sounds/commander/armory_construction.mp3' Loading ^bSample^* '/human/sounds/commander/armory_destroyed.mp3' Loading Material '/human/buildings/arrowtower_roof.material' Loading ^gTexture^* '/human/buildings/arrow_tower_roof_d.tga' Loading ^gTexture^* '/human/buildings/arrow_tower_roof_n.tga' Loading Material '/human/buildings/arrowtower_base.material' Loading ^gTexture^* '/human/buildings/arrow_tower_d.tga' Loading ^gTexture^* '/human/buildings/arrow_tower_n.tga' CFileManager::GetFile() [/human/buildings/unnamed.material] - File not found Loading Material '/human/buildings/unnamed.material' CXMLManager::ReadBuffer() - NULL buffer IResourceLibrary::Register(/human/buildings/unnamed.material) - CMaterial::Load() - CMaterial::Load(/human/buildings/unnamed.material) - couldn't read XML Loading Material '/human/buildings/arrowtower_foundation.material' Loading ^gTexture^* '/human/buildings/arrow_tower_icon.tga' Loading ^gTexture^* '/human/buildings/map_icons/arrow_tower.tga' Loading ^gTexture^* '/human/buildings/arrow_tower_portrait.tga' Loading ^bSample^* '/ui/vtip/buildings/human/arrowtower.mp3' Loading ^bSample^* '/human/buildings/sounds/select_arrowtower.mp3' Loading ^bSample^* '/human/sounds/commander/arrowtower_complete.mp3' Loading ^bSample^* '/human/sounds/commander/arrowtower_construction.mp3' Loading ^bSample^* '/human/sounds/commander/arrowtower_destroyed.mp3' Loading Material '/human/units/scout/weapons/arrow.material' Loading ^gTexture^* '/human/units/scout/weapons/bow_d.tga' Loading ^gTexture^* '/human/units/scout/weapons/bow_n.tga' Loading Material '/human/buildings/cannon_tower.material' Loading ^gTexture^* '/human/buildings/cannon_tower_d.tga' Loading ^gTexture^* '/human/buildings/cannon_tower_n.tga' CFileManager::GetFile() [/human/buildings/academy_flags.material] - File not found Loading Material '/human/buildings/academy_flags.material' CXMLManager::ReadBuffer() - NULL buffer IResourceLibrary::Register(/human/buildings/academy_flags.material) - CMaterial::Load() - CMaterial::Load(/human/buildings/academy_flags.material) - couldn't read XML Loading Material '/human/buildings/cannontower_foundation.material' Loading ^gTexture^* '/human/buildings/cannon_tower_icon.tga' Loading ^gTexture^* '/human/buildings/map_icons/cannon_tower.tga' Loading ^gTexture^* '/human/buildings/cannon_tower_portrait.tga' Loading ^bSample^* '/ui/vtip/buildings/human/cannontower.mp3' Loading ^bSample^* '/human/buildings/sounds/select_cannontower.mp3' Loading ^bSample^* '/human/sounds/commander/cannontower_complete.mp3' Loading ^bSample^* '/human/sounds/commander/cannontower_construction.mp3' Loading ^bSample^* '/human/sounds/commander/cannontower_destroyed.mp3' Loading Material '/human/units/legionnaire/weapons/rocket.material' Loading ^gTexture^* '/human/units/legionnaire/weapons/rocket.tga' Loading Material '/human/buildings/crates.material' Loading VertexShader 'mesh2_shadow' Compiling vertex shader: mesh2_shadow.vsh (vs_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetVertexShaderInstance compiling error Compiling vertex shader: mesh2_shadow.vsh (vs_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetVertexShaderInstance compiling error Loading PixelShader 'mesh2_shadow' Compiling pixel shader: mesh2_shadow.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh2_shadow.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh2_shadow.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh2_shadow.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh2_shadow.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Loading VertexShader 'mesh2_depth' Compiling vertex shader: mesh2_depth.vsh (vs_glsl) Compiling vertex shader: mesh2_depth.vsh (vs_glsl) Note: 'for (i ... )' body is too large/complex to unroll Loading PixelShader 'mesh2_depth' Compiling pixel shader: mesh2_depth.psh (ps_glsl) Compiling pixel shader: mesh2_depth.psh (ps_glsl) Compiling pixel shader: mesh2_depth.psh (ps_glsl) Compiling pixel shader: mesh2_depth.psh (ps_glsl) Compiling pixel shader: mesh2_depth.psh (ps_glsl) Linking shaders: mesh2_depth.vsh and mesh2_depth.psh (glsl) Linking shaders: mesh2_depth.vsh and mesh2_depth.psh (glsl) Linking shaders: mesh2_depth.vsh and mesh2_depth.psh (glsl) Linking shaders: mesh2_depth.vsh and mesh2_depth.psh (glsl) Linking shaders: mesh2_depth.vsh and mesh2_depth.psh (glsl) Linking shaders: mesh2_depth.vsh and mesh2_depth.psh (glsl) Linking shaders: mesh2_depth.vsh and mesh2_depth.psh (glsl) Linking shaders: mesh2_depth.vsh and mesh2_depth.psh (glsl) Linking shaders: mesh2_depth.vsh and mesh2_depth.psh (glsl) Linking shaders: mesh2_depth.vsh and mesh2_depth.psh (glsl) Loading PixelShader 'mesh2_shadowed' Compiling pixel shader: mesh2_shadowed.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh2_shadowed.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh2_shadowed.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh2_shadowed.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh2_shadowed.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Loading ^gTexture^* '/human/buildings/plank2_d.tga' Loading ^gTexture^* '/human/buildings/crate2_n.tga' Loading Material '/human/buildings/garrison_foundation.material' Loading Material '/human/buildings/garrison.material' Loading ^gTexture^* '/human/buildings/garrison_icon.tga' Loading ^gTexture^* '/human/buildings/map_icons/green_garrison.tga' Loading ^gTexture^* '/human/buildings/garrison_portrait.tga' Loading ^bSample^* '/ui/vtip/buildings/human/garrison.mp3' Loading ^bSample^* '/human/buildings/sounds/select_garrison.mp3' Loading ^bSample^* '/human/sounds/commander/garrison_complete.mp3' Loading ^bSample^* '/human/sounds/commander/garrison_construction.mp3' Loading ^bSample^* '/human/sounds/commander/garrison_destroyed.mp3' Loading Material '/world/props/scar/pentagram.material' Loading Material '/world/props/scar/scar.material' Loading ^gTexture^* '/world/terrain/textures/cracked_earth_d.tga' Loading ^gTexture^* '/world/terrain/textures/cracked_earth_n.tga' Loading Material '/world/props/scar/bullring.material' Loading ^gTexture^* '/world/props/scar/ring_s.tga' CFileManager::GetFile() [/world/props/scar/ring_s.tga] - File not found IResourceLibrary::Register(/world/props/scar/ring_s.tga) - CTexture::Load() - not found or bad texture Loading ^gTexture^* '/world/props/scar/ring_s.tga' CFileManager::GetFile() [/world/props/scar/ring_s.tga] - File not found IResourceLibrary::Register(/world/props/scar/ring_s.tga) - CTexture::Load() - not found or bad texture Loading Material '/world/props/scar/scarShrine.material' Loading ^gTexture^* '/world/props/scar/sacShrine_d.tga' Loading ^gTexture^* '/world/props/scar/sacShrine_n.tga' Loading Material '/world/props/scar/rockGolem.material' Loading ^gTexture^* '/world/props/scar/rockgolem_d.tga' Loading ^gTexture^* '/world/props/scar/rockgolem_glow.tga' Loading ^gTexture^* '/world/props/scar/rockgolem_n.tga' Loading ^gTexture^* '/human/buildings/sacraficial_shrine_icon.tga' Loading ^gTexture^* '/world/props/map_icons/sac_shrine.tga' Loading ^gTexture^* '/human/buildings/sacrificial_pit_portrait.tga' Loading ^bSample^* '/ui/vtip/buildings/hellbourne/hellshrine.mp3' Loading ^bSample^* '/world/props/scar/sounds/select_sacrificialshrine.mp3' Loading ^bSample^* '/human/sounds/commander/sacrificialshrine_destroyed.mp3' Loading ^bSample^* '/beast/sounds/commander/sacrificialshrine_destroyed.mp3' Loading Material '/human/buildings/mon_roof.material' Loading ^gTexture^* '/human/buildings/mon_roof_d.tga' Loading ^gTexture^* '/human/buildings/mon_roof_n.tga' Loading Material '/human/buildings/mon_pyramid.material' Loading ^gTexture^* '/human/buildings/mon_pyramid_d.tga' Loading ^gTexture^* '/human/buildings/mon_pyramid_n.tga' Loading Material '/human/buildings/mon_door.material' Loading ^gTexture^* '/human/buildings/mon_door_d.tga' Loading ^gTexture^* '/human/buildings/mon_door_n.tga' Loading Material '/human/buildings/mon_side.material' Loading ^gTexture^* '/human/buildings/mon_side_d.tga' Loading ^gTexture^* '/human/buildings/mon_side_n.tga' Loading Material '/human/buildings/mon_tower.material' Loading ^gTexture^* '/human/buildings/mon_tower_d.tga' Loading ^gTexture^* '/human/buildings/mon_tower_n.tga' Loading Material '/human/buildings/mon_smallroof.material' Loading ^gTexture^* '/human/buildings/mon_small_roof_d.tga' Loading ^gTexture^* '/human/buildings/mon_small_roof_n.tga' Loading Material '/human/buildings/monastery_foundation.material' Loading Material '/human/buildings/monastery_flag.material' Loading ^gTexture^* '/human/buildings/monastary_icon.tga' Loading ^gTexture^* '/human/buildings/map_icons/monastery.tga' Loading ^gTexture^* '/human/buildings/monastery_portrait.tga' Loading ^bSample^* '/ui/vtip/buildings/human/monestary.mp3' Loading ^bSample^* '/human/buildings/sounds/select_monastery.mp3' Loading ^bSample^* '/human/sounds/commander/monastery_complete.mp3' Loading ^bSample^* '/human/sounds/commander/monastery_construction.mp3' Loading ^bSample^* '/human/sounds/commander/monastery_destroyed.mp3' Loading Material '/human/buildings/shield_tower.material' Loading ^gTexture^* '/human/buildings/sheild_tower_d.tga' Loading ^gTexture^* '/human/buildings/sheild_tower_n.tga' Loading Material '/human/buildings/shieldtower_foundation.material' Loading ^gTexture^* '/human/buildings/shield_tower_icon.tga' Loading ^gTexture^* '/human/buildings/map_icons/shield_tower.tga' Loading ^gTexture^* '/human/buildings/shield_tower_portrait.tga' Loading ^bSample^* '/ui/vtip/buildings/human/shieldtower.mp3' Loading ^bSample^* '/human/buildings/sounds/select_shieldtower.mp3' Loading ^bSample^* '/human/sounds/commander/shieldtower_complete.mp3' Loading ^bSample^* '/human/sounds/commander/shieldtower_construction.mp3' Loading ^bSample^* '/human/sounds/commander/shieldtower_destroyed.mp3' Loading ^gTexture^* '/human/units/chaplain/icons/individualheal.tga' Loading Material '/human/buildings/siegeWorkshop.material' Loading Material '/human/buildings/siege_foundation.material' Loading Material '/human/buildings/siege_pump2.material' Loading ^gTexture^* '/human/buildings/siege_workshop_toptank_d.tga' Loading ^gTexture^* '/human/buildings/siege_workshop_toptank_n.tga' Loading ^gTexture^* '/human/buildings/siege_workshop_icon.tga' Loading ^gTexture^* '/human/buildings/map_icons/siege_workshop.tga' Loading ^gTexture^* '/human/buildings/seige_workshop_portrait.tga' Loading ^bSample^* '/ui/vtip/buildings/human/siegeworkshop.mp3' Loading ^bSample^* '/human/buildings/sounds/select_siegeworkshop.mp3' Loading ^bSample^* '/human/sounds/commander/siegeworkshop_complete.mp3' Loading ^bSample^* '/human/sounds/commander/siegeworkshop_construction.mp3' Loading ^bSample^* '/human/sounds/commander/siegeworkshop_destroyed.mp3' Loading Material '/human/buildings/steam_mine_rock.material' Loading ^gTexture^* '/human/buildings/mine_shaft_rock_d.tga' Loading ^gTexture^* '/human/buildings/mine_shaft_rock_n.tga' Loading ^gTexture^* '/human/buildings/mine_o.tga' Loading Material '/human/buildings/steam_mine_cart.material' Loading ^gTexture^* '/human/buildings/mine_shaft_cart_d.tga' Loading ^gTexture^* '/human/buildings/mine_shaft_cart_n.tga' Loading Material '/human/buildings/steamMine.material' Loading ^gTexture^* '/human/buildings/steamMine_d.tga' Loading ^gTexture^* '/human/buildings/steamMine_n.tga' Loading ^gTexture^* '/human/buildings/steam_mine_icon.tga' Loading ^gTexture^* '/human/buildings/map_icons/green_steam_mine.tga' Loading ^gTexture^* '/human/buildings/steam_mine_portrait.tga' Loading ^bSample^* '/ui/vtip/buildings/human/steammine.mp3' Loading ^bSample^* '/human/sounds/commander/steammine_complete.mp3' Loading ^bSample^* '/human/sounds/commander/steammine_construction.mp3' Loading ^bSample^* '/human/sounds/commander/steammine_destroyed.mp3' Loading Material '/human/buildings/stronghold.material' Loading VertexShader 'mesh_colored_shadowed' Compiling vertex shader: mesh_colored_shadowed.vsh (vs_glsl) Compiling vertex shader: mesh_colored_shadowed.vsh (vs_glsl) Note: 'for (i ... )' body is too large/complex to unroll Loading ^gTexture^* '/human/buildings/stronghold_icon.tga' Loading ^gTexture^* '/human/buildings/map_icons/green_stronghold.tga' Loading ^gTexture^* '/human/buildings/stronghold_portrait.tga' Loading ^bSample^* '/ui/vtip/buildings/human/stronghold.mp3' Loading ^bSample^* '/human/buildings/sounds/select_stronghold.mp3' Loading ^gTexture^* '/human/props/spawnflag/icon.tga' Loading Material '/human/props/spawnflag/unnamed.material' Loading ^gTexture^* '/human/buildings/map_icons/green_human_spawn_portal.tga' Loading ^gTexture^* '/human/props/spawnflag/portal_portrait.tga' Loading ^bSample^* '/ui/vtip/gadgets/spawnportal.mp3' Loading ^gTexture^* '/beast/props/spawnflag/beast_portal_icon.tga' Loading Material '/beast/props/spawnflag/rock.material' Loading ^gTexture^* '/beast/props/spawnflag/beastPortal.tga' Loading ^gTexture^* '/beast/props/spawnflag/beastPortal_n.tga' Loading Material '/beast/props/spawnflag/SpinningRunes.material' Loading ^gTexture^* '/beast/props/spawnflag/beast_portal_portrait.tga' Loading ^gTexture^* '/beast/buildings/map_icons/green_beast_spawn_portal.tga' Loading ^gTexture^* '$spectrum' Loading ^gTexture^* '/shared/textures/icons/officer_star.tga' Loading Material '/human/units/batteringram/13 - Default.material' Loading ^gTexture^* '/human/units/batteringram/steamtreb_d.tga' CFileManager::GetFile() [/human/units/batteringram/steamtreb_d.tga] - File not found IResourceLibrary::Register(/human/units/batteringram/steamtreb_d.tga) - CTexture::Load() - not found or bad texture Loading VertexShader 'mesh_shadowed_reflect' Compiling vertex shader: mesh_shadowed_reflect.vsh (vs_glsl) Compiling vertex shader: mesh_shadowed_reflect.vsh (vs_glsl) Note: 'for (i ... )' body is too large/complex to unroll Loading PixelShader 'mesh_shadowed_reflect' Compiling pixel shader: mesh_shadowed_reflect.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh_shadowed_reflect.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh_shadowed_reflect.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh_shadowed_reflect.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh_shadowed_reflect.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Loading ^gTexture^* '/world/sky/deadlock/1.tga' Loading ^gTexture^* '/human/units/batteringram/ram_d.tga' Loading ^gTexture^* '/human/units/batteringram/ram_n.tga' Loading Material '/human/units/batteringram/ram_red.material' Loading ^gTexture^* '/human/units/batteringram/ram_d_red.tga' Loading ^gTexture^* '/human/units/batteringram/icons/icon.tga' Loading ^gTexture^* '/shared/textures/icons/circle.tga' Loading ^gTexture^* '/human/units/batteringram/com_portrait.tga' Loading ^bSample^* '/ui/vtip/spottedunits/ram.mp3' Loading ^gTexture^* '/human/units/batteringram/icons/flames.tga' Loading ^gTexture^* '/human/units/steambuchet/icons/steam_boost.tga' Loading ^gTexture^* '/human/units/batteringram/icons/disembark.tga' Loading Material '/human/units/chaplain/chappy.material' Loading ^gTexture^* '/human/units/chaplain/chaplain_d.tga' Loading ^gTexture^* '/human/units/chaplain/chappy_n.tga' Loading Material '/human/units/chaplain/chappy_red.material' Loading ^gTexture^* '/human/units/chaplain/chaplain_d_red.tga' Loading ^gTexture^* '/human/units/chaplain/icons/icon.tga' Loading ^gTexture^* '/shared/textures/icons/medic.tga' Loading ^gTexture^* '/human/units/chaplain/com_portrait.tga' Loading ^bSample^* '/ui/vtip/spottedunits/chaplain.mp3' Loading ^gTexture^* '/human/units/chaplain/icons/melee.tga' Loading Model '/human/units/chaplain/weapons/staff.mdf' Loading Clip '/human/units/chaplain/weapons/staff.clip' Finished loading model '/human/units/chaplain/weapons/staff.mdf' Loading Material '/human/units/chaplain/weapons/staff.material' Loading ^gTexture^* '/human/units/chaplain/weapons/staff_d.tga' Loading ^gTexture^* '/human/units/chaplain/icons/range1.tga' Loading Material '/human/units/chaplain/weapons/ranged1.material' Loading ^gTexture^* '/human/units/chaplain/weapons/ranged1_d.tga' Loading ^gTexture^* '/human/units/chaplain/weapons/ranged1_n.tga' Loading Material '/human/units/chaplain/weapons/orb.material' Loading ^gTexture^* '/human/units/chaplain/weapons/sphere.tga' Loading Material '/shared/effects/models/null.material' Loading ^gTexture^* '/human/units/chaplain/icons/groupheal.tga' Loading ^gTexture^* '/human/units/chaplain/icons/resurrection.tga' Loading ^gTexture^* '/human/units/chaplain/icons/willofgod.tga' Loading ^gTexture^* '/human/units/chaplain/icons/protectionofsol.tga' Loading ^gTexture^* '/shared/textures/icons/active.tga' Loading Material '/human/units/builder/dwarf.material' Loading ^gTexture^* '/human/units/builder/dwarf_d.tga' Loading ^gTexture^* '/human/units/builder/dwarf_n.tga' Loading Material '/human/units/builder/dwarf_red.material' Loading ^gTexture^* '/human/units/builder/dwarf_d_red.tga' Loading ^gTexture^* '/human/units/builder/icons/icon.tga' Loading ^gTexture^* '/human/units/builder/com_portrait.tga' Loading ^bSample^* '/ui/vtip/spottedunits/builder.mp3' Loading ^gTexture^* '/human/units/builder/icons/melee.tga' Loading Model '/human/units/builder/weapons/hammer.mdf' Finished loading model '/human/units/builder/weapons/hammer.mdf' Loading Material '/human/units/builder/weapons/hammer.material' Loading ^gTexture^* '/human/units/builder/icons/range2.tga' Loading Model '/human/units/builder/weapons/ranged2_3rd.mdf' Finished loading model '/human/units/builder/weapons/ranged2_3rd.mdf' Loading Material '/human/units/builder/weapons/handcannon_3rd.material' Loading ^gTexture^* '/human/units/builder/weapons/scatter_low_d.tga' Loading Material '/human/units/builder/weapons/hand.material' Loading ^gTexture^* '/shared/textures/human/hand_d.tga' Loading ^gTexture^* '/shared/textures/human/hands_n.tga' Loading Material '/human/units/builder/weapons/handcannon.material' Loading ^gTexture^* '/human/units/builder/weapons/ranged1_d.tga' Loading ^gTexture^* '/human/units/builder/weapons/ranged1_n.tga' Loading ^gTexture^* '/human/units/builder/icons/range1.tga' Loading Model '/human/units/builder/weapons/ranged1_3rd.mdf' Finished loading model '/human/units/builder/weapons/ranged1_3rd.mdf' Loading Material '/human/units/builder/weapons/rifle_3rd.material' Loading ^gTexture^* '/human/units/builder/weapons/dwarf_rifle_3rd_lod.tga' Loading Material '/human/units/builder/weapons/dwarf_rifle.material' Loading ^gTexture^* '/human/units/builder/weapons/dwarf_rifle_d.tga' Loading ^gTexture^* '/human/units/builder/weapons/dwarf_rifle_s.tga' CFileManager::GetFile() [/human/units/builder/weapons/dwarf_rifle_s.tga] - File not found IResourceLibrary::Register(/human/units/builder/weapons/dwarf_rifle_s.tga) - CTexture::Load() - not found or bad texture Loading ^gTexture^* '/human/units/builder/weapons/dwarf_rifle_n.tga' Loading ^gTexture^* '/human/units/builder/weapons/dwarf_rifle_s.tga' CFileManager::GetFile() [/human/units/builder/weapons/dwarf_rifle_s.tga] - File not found IResourceLibrary::Register(/human/units/builder/weapons/dwarf_rifle_s.tga) - CTexture::Load() - not found or bad texture Loading Material '/human/units/builder/weapons/dwarf_rifle_barrel_grip.material' Loading ^gTexture^* '/human/units/builder/weapons/dwarf_rifle_grip_d.tga' Loading ^gTexture^* '/human/units/builder/weapons/dwarf_rifle_grip_s.tga' CFileManager::GetFile() [/human/units/builder/weapons/dwarf_rifle_grip_s.tga] - File not found IResourceLibrary::Register(/human/units/builder/weapons/dwarf_rifle_grip_s.tga) - CTexture::Load() - not found or bad texture Loading ^gTexture^* '/human/units/builder/weapons/dwarf_rifle_grip_n.tga' Loading ^gTexture^* '/human/units/builder/weapons/dwarf_rifle_grip_s.tga' CFileManager::GetFile() [/human/units/builder/weapons/dwarf_rifle_grip_s.tga] - File not found IResourceLibrary::Register(/human/units/builder/weapons/dwarf_rifle_grip_s.tga) - CTexture::Load() - not found or bad texture Loading ^gTexture^* '/human/units/builder/icons/turret.tga' Loading Material '/human/units/builder/weapons/turret.material' Loading ^gTexture^* '/human/units/builder/weapons/turret_d.tga' Loading ^gTexture^* '/human/units/builder/weapons/turret_n.tga' Loading Material '/human/units/builder/weapons/unnamed.material' Loading ^gTexture^* '/human/units/builder/turret_portrait.tga' Loading ^bSample^* '/ui/vtip/gadgets/steamturret.mp3' Loading ^gTexture^* '/human/units/builder/icons/supplydepot.tga' Loading Material '/human/units/builder/weapons/supply_depot/barrel.material' Loading ^gTexture^* '/human/buildings/barrel_d.tga' Loading ^gTexture^* '/human/buildings/barrel_n.tga' Loading ^gTexture^* '/human/units/builder/weapons/supply_depot/barrel_o.tga' Loading Material '/human/units/builder/weapons/supply_depot/plank.material' Loading Material '/human/units/builder/weapons/supply_depot/crates.material' Loading ^gTexture^* '/human/buildings/crate2_d.tga' Loading Material '/human/units/builder/weapons/supply_depot/flag.material' Loading ^gTexture^* '/human/buildings/academy_wood_d_red.tga' Loading Material '/human/units/builder/weapons/supply_depot/supply_depot.material' Loading ^gTexture^* '/human/units/builder/weapons/supply_depot/supply_depot_d.tga' Loading ^gTexture^* '/world/props/village/tent_b_n.tga' Loading ^gTexture^* '/human/units/builder/weapons/supply_depot/supply_depot_o.tga' Loading Material '/human/units/builder/weapons/supply_depot/scaffold_stuff.material' Loading ^gTexture^* '/human/buildings/scaffold_props_o.tga' CFileManager::GetFile() [/human/buildings/scaffold_props_o.tga] - File not found IResourceLibrary::Register(/human/buildings/scaffold_props_o.tga) - CTexture::Load() - not found or bad texture Loading ^gTexture^* '/human/buildings/scaffold_props_o.tga' CFileManager::GetFile() [/human/buildings/scaffold_props_o.tga] - File not found IResourceLibrary::Register(/human/buildings/scaffold_props_o.tga) - CTexture::Load() - not found or bad texture Loading Material '/human/units/builder/weapons/supply_depot/supply_tent_foundation.material' Loading ^bSample^* '/ui/vtip/gadgets/supplydepot.mp3' Loading ^gTexture^* '/human/units/builder/icons/shieldgenerator.tga' Loading Material '/human/units/builder/weapons/shield_gen.material' Loading ^gTexture^* '/human/units/builder/weapons/shiel_gen_d.tga' Loading ^gTexture^* '/human/units/builder/weapons/shiel_gen_n.tga' Loading ^bSample^* '/ui/vtip/gadgets/shieldgenerator.mp3' Loading ^gTexture^* '/human/units/builder/icons/build.tga' Loading Material '/human/units/legionnaire/lego.material' Loading ^gTexture^* '/human/units/legionnaire/lego_d.tga' Loading ^gTexture^* '/human/units/legionnaire/lego_n.tga' Loading Material '/human/units/legionnaire/lego_red.material' Loading ^gTexture^* '/human/units/legionnaire/lego_d_red.tga' Loading ^gTexture^* '/human/units/legionnaire/icons/icon.tga' Loading ^gTexture^* '/human/units/legionnaire/com_portrait.tga' Loading ^bSample^* '/ui/vtip/spottedunits/legionnaire.mp3' Loading ^gTexture^* '/human/units/legionnaire/icons/melee.tga' Loading Model '/human/units/legionnaire/weapons/axe.mdf' Finished loading model '/human/units/legionnaire/weapons/axe.mdf' Loading Material '/human/units/legionnaire/weapons/axe.material' Loading ^gTexture^* '/human/units/legionnaire/weapons/axe_d.tga' Loading ^gTexture^* '/human/units/legionnaire/weapons/axe_n.tga' Loading ^gTexture^* '/human/units/legionnaire/icons/range1.tga' Loading Model '/human/units/legionnaire/weapons/ranged1_3rd.mdf' Finished loading model '/human/units/legionnaire/weapons/ranged1_3rd.mdf' Loading Material '/human/units/legionnaire/weapons/nade_3rd.material' Loading ^gTexture^* '/human/units/legionnaire/weapons/nadeLauncher_lod_3rd.tga' Loading Material '/human/units/legionnaire/weapons/hand.material' CFileManager::GetFile() [/human/units/legionnaire/weapons/handcannon.material] - File not found Loading Material '/human/units/legionnaire/weapons/handcannon.material' CXMLManager::ReadBuffer() - NULL buffer IResourceLibrary::Register(/human/units/legionnaire/weapons/handcannon.material) - CMaterial::Load() - CMaterial::Load(/human/units/legionnaire/weapons/handcannon.material) - couldn't read XML Loading Material '/human/units/legionnaire/weapons/nade_launcher.material' Loading ^gTexture^* '/human/units/legionnaire/weapons/grenade_launcher_d.tga' Loading ^gTexture^* '/human/units/legionnaire/weapons/grenade_launcher_i.tga' Loading ^gTexture^* '/human/units/legionnaire/weapons/grenade_launcher_n.tga' Loading ^gTexture^* '/human/units/legionnaire/icons/range2.tga' Loading Model '/human/units/legionnaire/weapons/ranged2_3rd.mdf' Finished loading model '/human/units/legionnaire/weapons/ranged2_3rd.mdf' Loading Material '/human/units/legionnaire/weapons/range2_3rd.material' Loading ^gTexture^* '/human/units/legionnaire/weapons/rocket_launcher_3rd_lod.tga' Loading Material '/human/units/legionnaire/weapons/ranged2.material' Loading ^gTexture^* '/human/units/legionnaire/weapons/ranged2_d.tga' Loading ^gTexture^* '/human/units/legionnaire/weapons/ranged2_n.tga' Loading Material '/human/units/legionnaire/weapons/ranged1.material' Loading ^gTexture^* '/human/units/legionnaire/weapons/light_machine_gun_d.tga' CFileManager::GetFile() [/human/units/legionnaire/weapons/light_machine_gun_d.tga] - File not found IResourceLibrary::Register(/human/units/legionnaire/weapons/light_machine_gun_d.tga) - CTexture::Load() - not found or bad texture Loading ^gTexture^* '/human/units/legionnaire/weapons/light_machine_gun_n.tga' CFileManager::GetFile() [/human/units/legionnaire/weapons/light_machine_gun_n.tga] - File not found IResourceLibrary::Register(/human/units/legionnaire/weapons/light_machine_gun_n.tga) - CTexture::Load() - not found or bad texture Loading ^gTexture^* '/human/units/legionnaire/icons/whirlingblade.tga' Loading ^gTexture^* '/human/units/legionnaire/icons/stun.tga' Loading ^gTexture^* '/human/units/legionnaire/icons/riposte.tga' Loading ^gTexture^* '/human/units/legionnaire/icons/reconstitute.tga' Loading Material '/human/units/scout/scout.material' Loading ^gTexture^* '/human/units/scout/scout_d.tga' Loading ^gTexture^* '/human/units/scout/scout_n.tga' Loading Material '/human/units/scout/scout_red.material' Loading ^gTexture^* '/human/units/scout/scout_d_red.tga' Loading Material '/human/units/scout/effects/materials/stealth.material' Loading VertexShader 'water' Compiling vertex shader: water.vsh (vs_glsl) Compiling vertex shader: water.vsh (vs_glsl) Note: 'for (i ... )' body is too large/complex to unroll Loading PixelShader 'water' Compiling pixel shader: water.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: water.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: water.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: water.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: water.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Loading ^gTexture^* '/world/props/nature/waterfall1/water_d.tga' Loading ^gTexture^* '/world/props/nature/waterfall1/water_n.tga' Loading ^gTexture^* '/world/props/nature/waterfall1/water2_n.tga' Loading ^gTexture^* '/human/units/scout/icons/icon.tga' Loading ^gTexture^* '/human/units/scout/com_portrait.tga' Loading ^bSample^* '/ui/vtip/spottedunits/scout.mp3' Loading ^gTexture^* '/human/units/scout/icons/melee.tga' Loading Model '/human/units/scout/weapons/blade.mdf' Finished loading model '/human/units/scout/weapons/blade.mdf' Loading Material '/human/units/scout/weapons/knife.material' Loading ^gTexture^* '/human/units/scout/icons/range1.tga' Loading Model '/human/units/scout/weapons/ranged1_3rd.mdf' Finished loading model '/human/units/scout/weapons/ranged1_3rd.mdf' Loading Material '/human/units/scout/weapons/xbow_3rd.material' Loading ^gTexture^* '/human/units/scout/weapons/xbow_low_d.tga' Loading ^gTexture^* '/human/units/scout/weapons/xbow_low_n.tga' Loading Material '/human/units/scout/weapons/xbow2.material' Loading ^gTexture^* '/human/units/scout/weapons/xbow2_d.tga' Loading ^gTexture^* '/human/units/scout/weapons/xbow2_n.tga' Loading Material '/human/units/scout/weapons/hand.material' Loading Material '/human/units/scout/weapons/orig_xbow.material' Loading ^gTexture^* '/human/units/scout/weapons/xbow_d.tga' Loading ^gTexture^* '/human/units/scout/weapons/xbow_n.tga' Loading ^gTexture^* '/human/units/scout/icons/range2.tga' Loading Model '/human/units/scout/weapons/bow.mdf' Finished loading model '/human/units/scout/weapons/bow.mdf' Loading Material '/human/units/scout/weapons/bow_3rd.material' Loading ^gTexture^* '/human/units/scout/weapons/bowwood.tga' Loading Material '/human/units/scout/weapons/bow.material' Loading ^gTexture^* '/human/units/scout/icons/backstab.tga' Loading ^gTexture^* '/human/units/scout/icons/electriceye.tga' Loading Material '/human/units/scout/weapons/elec_eye.material' Loading ^gTexture^* '/human/units/scout/weapons/elec_eye_d.tga' Loading ^gTexture^* '/human/units/scout/weapons/elec_eye_n.tga' Loading Material '/human/units/scout/weapons/orb.material' Loading ^gTexture^* '/human/units/scout/weapons/orb.tga' Loading ^gTexture^* '/shared/textures/icons/eye.tga' Loading ^bSample^* '/ui/vtip/gadgets/electriceye.mp3' Loading ^gTexture^* '/human/units/scout/icons/demopack.tga' Loading Material '/human/units/scout/weapons/demo_charge.material' Loading ^gTexture^* '/human/units/scout/weapons/demo_pack_d.tga' Loading ^gTexture^* '/human/units/scout/weapons/demo_pack_g.tga' Loading ^gTexture^* '/human/units/scout/weapons/demo_pack_n.tga' Loading ^bSample^* '/ui/vtip/gadgets/demolitionpack.mp3' Loading ^gTexture^* '/human/units/scout/icons/stealth.tga' Loading Material '/human/units/savage/metal.material' Loading ^gTexture^* '/human/units/savage/savage_d.tga' Loading ^gTexture^* '/human/units/savage/savage_n.tga' Loading Material '/human/units/savage/metal_red.material' Loading ^gTexture^* '/human/units/savage/savage_d_red.tga' Loading ^gTexture^* '/human/units/savage/icons/icon.tga' Loading ^gTexture^* '/human/units/savage/com_portrait.tga' Loading ^bSample^* '/ui/vtip/spottedunits/savage.mp3' Loading ^gTexture^* '/human/units/savage/icons/melee.tga' Loading Model '/human/units/savage/weapons/sword.mdf' Finished loading model '/human/units/savage/weapons/sword.mdf' Loading Material '/human/units/savage/weapons/savage_sword.material' Loading ^gTexture^* '/human/units/savage/weapons/sword_d.tga' Loading ^gTexture^* '/human/units/savage/weapons/sword_n.tga' Loading ^gTexture^* '/human/units/savage/icons/range2.tga' Loading Model '/human/units/savage/weapons/ranged2_3rd.mdf' Finished loading model '/human/units/savage/weapons/ranged2_3rd.mdf' Loading Material '/human/units/savage/weapons/ranged1_3rd.material' Loading ^gTexture^* '/human/units/savage/weapons/light_machinegun_lod.tga' Loading Material '/human/units/savage/weapons/hand.material' Loading ^gTexture^* '/human/units/savage/icons/range1.tga' Loading Model '/human/units/savage/weapons/ranged1_3rd.mdf' Finished loading model '/human/units/savage/weapons/ranged1_3rd.mdf' Loading Material '/human/units/savage/weapons/ranged1.material' Loading ^gTexture^* '/human/units/savage/weapons/ranged1_d.tga' Loading ^gTexture^* '/human/units/savage/weapons/ranged1_n.tga' Loading ^gTexture^* '/human/units/savage/icons/criticalstrike.tga' Loading ^gTexture^* '/human/units/savage/icons/doubleattack.tga' Loading ^gTexture^* '/human/units/savage/icons/morale.tga' Loading ^gTexture^* '/human/units/savage/icons/rage.tga' Loading Material '/human/units/steambuchet/steambuchet.material' Loading ^gTexture^* '/human/units/steambuchet/steamtreb_d.tga' Loading ^gTexture^* '/human/units/steambuchet/steamtreb_n.tga' Loading Material '/human/units/steambuchet/steambuchet_red.material' Loading ^gTexture^* '/human/units/steambuchet/steamtreb_d_red.tga' Loading ^gTexture^* '/human/units/steambuchet/icons/icon.tga' Loading ^gTexture^* '/human/units/steambuchet/com_portrait.tga' Loading ^bSample^* '/ui/vtip/spottedunits/steambuchet.mp3' Loading ^gTexture^* '/human/units/steambuchet/icons/stonebombardment.tga' Loading Material '/human/units/steambuchet/effects/rock.material' Loading ^gTexture^* '/human/units/steambuchet/icons/firebombardment.tga' Loading Material '/human/units/steambuchet/effects/fire.material' Loading ^gTexture^* '/human/units/steambuchet/effects/firerock.tga' Loading ^bSample^* '/ui/vtip/spottedunits/journeyman.mp3' Loading Material '/beast/buildings/predatorDen_tusk.material' Loading ^gTexture^* '/beast/buildings/beast_lair_tusk_d.tga' Loading ^gTexture^* '/beast/buildings/beast_lair_tusk_n.tga' Loading ^gTexture^* '/beast/buildings/predatorDenTusk_o.tga' Loading Material '/beast/buildings/predator_foundation.material' Loading Material '/beast/buildings/predatorFlag.material' Loading ^gTexture^* '/beast/buildings/beast_flag.tga' Loading ^gTexture^* '/beast/buildings/beast_flag_n.tga' Loading Material '/beast/buildings/predatorDen.material' Loading ^gTexture^* '/beast/buildings/predatorDen_d.tga' Loading ^gTexture^* '/beast/buildings/predatorDen_n.tga' Loading ^gTexture^* '/beast/buildings/predatorDen_o.tga' Loading Material '/beast/buildings/predatorDenFoliageTrunk.material' Loading ^gTexture^* '/beast/buildings/lairTree_d.tga' Loading ^gTexture^* '/beast/buildings/lairTree_n.tga' Loading ^gTexture^* '/beast/buildings/predatorDenTrunk_o.tga' Loading Material '/beast/buildings/predatorDenFoliage.material' Loading VertexShader 'mesh2_shadow_opacity' Compiling vertex shader: mesh2_shadow_opacity.vsh (vs_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetVertexShaderInstance compiling error Compiling vertex shader: mesh2_shadow_opacity.vsh (vs_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetVertexShaderInstance compiling error Loading PixelShader 'mesh2_shadow_opacity' Compiling pixel shader: mesh2_shadow_opacity.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh2_shadow_opacity.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh2_shadow_opacity.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh2_shadow_opacity.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh2_shadow_opacity.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Loading ^gTexture^* '/beast/buildings/FoliageLeaf_d.tga' Loading VertexShader 'mesh2_depth_opacity' Compiling vertex shader: mesh2_depth_opacity.vsh (vs_glsl) Compiling vertex shader: mesh2_depth_opacity.vsh (vs_glsl) Note: 'for (i ... )' body is too large/complex to unroll Loading PixelShader 'mesh2_depth_opacity' Compiling pixel shader: mesh2_depth_opacity.psh (ps_glsl) Compiling pixel shader: mesh2_depth_opacity.psh (ps_glsl) Compiling pixel shader: mesh2_depth_opacity.psh (ps_glsl) Compiling pixel shader: mesh2_depth_opacity.psh (ps_glsl) Compiling pixel shader: mesh2_depth_opacity.psh (ps_glsl) Linking shaders: mesh2_depth_opacity.vsh and mesh2_depth_opacity.psh (glsl) Linking shaders: mesh2_depth_opacity.vsh and mesh2_depth_opacity.psh (glsl) Linking shaders: mesh2_depth_opacity.vsh and mesh2_depth_opacity.psh (glsl) Linking shaders: mesh2_depth_opacity.vsh and mesh2_depth_opacity.psh (glsl) Linking shaders: mesh2_depth_opacity.vsh and mesh2_depth_opacity.psh (glsl) Linking shaders: mesh2_depth_opacity.vsh and mesh2_depth_opacity.psh (glsl) Linking shaders: mesh2_depth_opacity.vsh and mesh2_depth_opacity.psh (glsl) Linking shaders: mesh2_depth_opacity.vsh and mesh2_depth_opacity.psh (glsl) Linking shaders: mesh2_depth_opacity.vsh and mesh2_depth_opacity.psh (glsl) Linking shaders: mesh2_depth_opacity.vsh and mesh2_depth_opacity.psh (glsl) Loading ^gTexture^* '/beast/buildings/FoliageLeaf_n.tga' Loading ^gTexture^* '/beast/buildings/predatorDenFoliage_o.tga' Loading Material '/beast/buildings/beast_team_flag_red.material' Loading ^gTexture^* '/beast/buildings/beast_flag_red.tga' Loading ^gTexture^* '/beast/buildings/pred_den_icon.tga' Loading ^gTexture^* '/beast/buildings/map_icons/pred_den.tga' Loading ^gTexture^* '/beast/buildings/pred_den_portrait.tga' Loading ^bSample^* '/ui/vtip/buildings/beast/predatorden.mp3' Loading ^bSample^* '/beast/buildings/sounds/select_predatorden.mp3' Loading ^bSample^* '/beast/sounds/commander/predatorden_complete.mp3' Loading ^bSample^* '/beast/sounds/commander/predatorden_construction.mp3' Loading ^bSample^* '/beast/sounds/commander/predatorden_destroyed.mp3' Loading Material '/beast/buildings/nexusFoliageTree.material' Loading ^gTexture^* '/beast/buildings/lair_tree_o.tga' Loading Material '/beast/buildings/nexusFoliageLeaf.material' Loading ^gTexture^* '/beast/buildings/nexusLeaf_o.tga' Loading Material '/beast/buildings/nexusTusk.material' Loading ^gTexture^* '/beast/buildings/nexusTusk_o.tga' Loading Material '/beast/buildings/nexusRock.material' Loading ^gTexture^* '/beast/buildings/nexusRocks_d.tga' Loading ^gTexture^* '/beast/buildings/nexusRocks_n.tga' Loading ^gTexture^* '/beast/buildings/nexusRock_o.tga' Loading Material '/beast/buildings/nexus.material' Loading ^gTexture^* '/beast/buildings/nexus_d.tga' Loading ^gTexture^* '/beast/buildings/nexus_n.tga' Loading ^gTexture^* '/beast/buildings/nexus_o.tga' Loading Material '/beast/buildings/nexusShrooms.material' Loading ^gTexture^* '/beast/buildings/sanctuaryRootRock_d.tga' Loading ^gTexture^* '/beast/buildings/sanctuaryRootRock_n.tga' Loading ^gTexture^* '/beast/buildings/nexusShrooms_o.tga' Loading Material '/beast/buildings/nexusTeamFlag.material' Loading ^gTexture^* '/beast/buildings/nexusFlag_o.tga' Loading Material '/beast/buildings/nexusFoundation.material' Loading ^gTexture^* '/beast/buildings/nexus_icon.tga' Loading ^gTexture^* '/beast/buildings/map_icons/nexus.tga' Loading ^gTexture^* '/beast/buildings/nexus_portrait.tga' Loading ^bSample^* '/ui/vtip/buildings/beast/nexus.mp3' Loading ^bSample^* '/beast/buildings/sounds/select_nexus.mp3' Loading ^bSample^* '/beast/sounds/commander/nexus_complete.mp3' Loading ^bSample^* '/beast/sounds/commander/nexus_construction.mp3' Loading ^bSample^* '/beast/sounds/commander/nexus_destroyed.mp3' Loading Material '/beast/buildings/beast_tower_chlorophilic.material' Loading ^gTexture^* '/beast/buildings/beast_tower_chlorophilic_d.tga' Loading ^gTexture^* '/beast/buildings/beast_tower_chlorophilic_n.tga' Loading Material '/beast/buildings/beast_tower_c_foundation.material' Loading Material '/beast/buildings/beast_tower_chlorophilic_flag.material' Loading ^gTexture^* '/beast/buildings/strata_spire_icon.tga' Loading ^gTexture^* '/beast/buildings/map_icons/strata_tower.tga' Loading ^gTexture^* '/beast/buildings/strata_spire_portrait.tga' Loading ^bSample^* '/ui/vtip/buildings/beast/strataspire.mp3' Loading ^bSample^* '/beast/buildings/sounds/select_strataspire.mp3' Loading ^bSample^* '/beast/sounds/commander/strataspire_complete.mp3' Loading ^bSample^* '/beast/sounds/commander/strataspire_construction.mp3' Loading ^bSample^* '/beast/sounds/commander/strataspire_destroyed.mp3' Loading Material '/npcs/ice/effects/ice.material' Loading ^gTexture^* '/npcs/ice/effects/ice.tga' Loading Material '/beast/buildings/beast_tower_strata.material' Loading ^gTexture^* '/beast/buildings/beast_tower_strata_d.tga' Loading ^gTexture^* '/beast/buildings/beast_tower_strata_n.tga' Loading ^gTexture^* '/beast/buildings/strata_o.tga' Loading Material '/beast/buildings/beast_tower_strata_flag.material' Loading Material '/beast/buildings/beast_tower_b_foundation.material' Loading ^gTexture^* '/beast/buildings/entangling_spire_icon.tga' Loading ^gTexture^* '/beast/buildings/map_icons/static_charge_tower.tga' Loading ^gTexture^* '/beast/buildings/entangling_spire_portrait.tga' Loading ^bSample^* '/ui/vtip/buildings/beast/staticspire.mp3' Loading ^bSample^* '/beast/buildings/sounds/select_rootspire.mp3' Loading ^bSample^* '/beast/sounds/commander/rootspire_complete.mp3' Loading ^bSample^* '/beast/sounds/commander/rootspire_construction.mp3' Loading ^bSample^* '/beast/sounds/commander/rootspire_destroyed.mp3' Loading Material '/beast/buildings/sublairMossyStone.material' Loading ^gTexture^* '/beast/buildings/sublairStonesMossy_d.tga' Loading ^gTexture^* '/beast/buildings/sublairStonesMossy_n.tga' Loading ^gTexture^* '/beast/buildings/sublairStonesMossy_o.tga' Loading Material '/beast/buildings/sublairStones.material' Loading ^gTexture^* '/beast/buildings/sublairStones_d.tga' Loading ^gTexture^* '/beast/buildings/sublairStones_n.tga' Loading ^gTexture^* '/beast/buildings/sublairStones_o.tga' Loading Material '/beast/buildings/sublairTusks.material' Loading ^gTexture^* '/beast/buildings/subLairTusk_o.tga' Loading Material '/beast/buildings/sublairTrees.material' Loading ^gTexture^* '/beast/buildings/sublairTree_d.tga' Loading ^gTexture^* '/beast/buildings/sublairTree_n.tga' Loading ^gTexture^* '/beast/buildings/subLairTree_o.tga' Loading Material '/beast/buildings/sublairHead.material' Loading ^gTexture^* '/beast/buildings/sublairHeadStone_o.tga' Loading Material '/beast/buildings/sublairFlags.material' Loading Material '/beast/buildings/sublairFoliage.material' Loading ^gTexture^* '/beast/buildings/sublairLeaf_o.tga' Loading Material '/beast/buildings/sublairTrunk.material' Loading ^gTexture^* '/beast/buildings/sublairTrunk_o.tga' Loading Material '/beast/buildings/sanctuary_foundation.material' Loading ^gTexture^* '/beast/buildings/sub_lair_icon.tga' Loading ^gTexture^* '/beast/buildings/map_icons/green_sub_lair.tga' Loading ^gTexture^* '/beast/buildings/sub_lair_portrait.tga' Loading ^bSample^* '/ui/vtip/buildings/beast/sublair.mp3' Loading ^bSample^* '/beast/buildings/sounds/select_sublair.mp3' Loading ^bSample^* '/beast/sounds/commander/sublair_complete.mp3' Loading ^bSample^* '/beast/sounds/commander/sublair_construction.mp3' Loading ^bSample^* '/beast/sounds/commander/sublair_destroyed.mp3' Loading Material '/beast/buildings/sanctuary_tree.material' Loading ^gTexture^* '/beast/buildings/sanctuary_d.tga' Loading ^gTexture^* '/beast/buildings/sanctuary_n.tga' Loading ^gTexture^* '/beast/buildings/sanctuary_o.tga' Loading Material '/beast/buildings/sanctuary_roots.material' Loading Material '/beast/buildings/sanctuary_flag.material' Loading Material '/beast/buildings/sanctuaryFoliage.material' Loading Material '/beast/buildings/sanctuaryFoliageTree.material' Loading ^gTexture^* '/beast/buildings/sanctuary_icon.tga' Loading ^gTexture^* '/beast/buildings/map_icons/sanctuary.tga' Loading ^gTexture^* '/beast/buildings/sanctuary_portrait.tga' Loading ^bSample^* '/ui/vtip/buildings/beast/sanctuary.mp3' Loading ^bSample^* '/beast/buildings/sounds/select_sanctuary.mp3' Loading ^bSample^* '/beast/sounds/commander/sanctuary_complete.mp3' Loading ^bSample^* '/beast/sounds/commander/sanctuary_construction.mp3' Loading ^bSample^* '/beast/sounds/commander/sanctuary_destroyed.mp3' Loading Material '/beast/buildings/beast_tower_root.material' Loading ^gTexture^* '/beast/buildings/beast_tower_root_d.tga' Loading ^gTexture^* '/beast/buildings/beast_tower_root_n.tga' Loading ^gTexture^* '/beast/buildings/root_tower_o.tga' Loading Material '/beast/buildings/beast_tower_a_foundation.material' Loading Material '/beast/buildings/beast_tower_root_flag.material' Loading ^gTexture^* '/beast/buildings/chlorophilic_spire_icon.tga' Loading ^gTexture^* '/beast/buildings/map_icons/chlorophilic.tga' Loading ^gTexture^* '/beast/buildings/chlorophilic_spire_portrait.tga' Loading ^bSample^* '/ui/vtip/buildings/beast/chlorophilicspire.mp3' Loading ^bSample^* '/beast/buildings/sounds/select_chlorophilicspire.mp3' Loading ^bSample^* '/beast/sounds/commander/chlorophilicspire_complete.mp3' Loading ^bSample^* '/beast/sounds/commander/chlorophilicspire_construction.mp3' Loading ^bSample^* '/beast/sounds/commander/chlorophilicspire_destroyed.mp3' Loading Material '/beast/buildings/charmShrineTusk.material' Loading ^gTexture^* '/beast/buildings/charm_shrine_tusk_o.tga' Loading Material '/beast/buildings/charmShrineFlag.material' Loading Material '/beast/buildings/charmShrine.material' Loading ^gTexture^* '/beast/buildings/charm_d.tga' Loading ^gTexture^* '/beast/buildings/charm_n.tga' Loading ^gTexture^* '/beast/buildings/charm_o.tga' Loading Material '/beast/buildings/charmShrineWall.material' Loading ^gTexture^* '/beast/buildings/charmShrineWall_d.tga' Loading ^gTexture^* '/beast/buildings/charmShrineWall_n.tga' Loading ^gTexture^* '/beast/buildings/charmShrineWall_o.tga' Loading Material '/beast/buildings/charmShrineTrunks.material' Loading Material '/beast/buildings/charmShrineFoliage.material' Loading Material '/beast/buildings/charmShrineShrooms.material' Loading Material '/beast/buildings/charmShrinefoundation.material' Loading ^gTexture^* '/beast/buildings/charm_shrine_icon.tga' Loading ^gTexture^* '/beast/buildings/map_icons/charm_shrine.tga' Loading ^gTexture^* '/beast/buildings/charm_shrine_portrait.tga' Loading ^bSample^* '/ui/vtip/buildings/beast/charmshrine.mp3' Loading ^bSample^* '/beast/buildings/sounds/select_charmshrine.mp3' Loading ^bSample^* '/beast/sounds/commander/charmshrine_complete.mp3' Loading ^bSample^* '/beast/sounds/commander/charmshrine_construction.mp3' Loading ^bSample^* '/beast/sounds/commander/charmshrine_destroyed.mp3' Loading Material '/beast/buildings/beast_mine_rock.material' Loading ^gTexture^* '/world/props/mine/mine_shaft_rock_d.tga' Loading ^gTexture^* '/world/props/mine/mine_shaft_rock_n.tga' Loading ^gTexture^* '/world/props/mine/mine_o.tga' Loading Material '/beast/buildings/beast_mine_scaffold.material' Loading Material '/beast/buildings/beast_mine_cart.material' Loading ^gTexture^* '/world/props/mine/mine_shaft_cart_d.tga' Loading ^gTexture^* '/world/props/mine/mine_shaft_cart_n.tga' Loading ^gTexture^* '/beast/buildings/mine_shaft_cart_d.tga' CFileManager::GetFile() [/beast/buildings/mine_shaft_cart_d.tga] - File not found IResourceLibrary::Register(/beast/buildings/mine_shaft_cart_d.tga) - CTexture::Load() - not found or bad texture Loading Material '/beast/buildings/beast_mine_body_root.material' Loading ^gTexture^* '/beast/buildings/beast_mine_body_root_d.tga' Loading ^gTexture^* '/beast/buildings/beast_mine_body_root_n.tga' Loading ^gTexture^* '/beast/buildings/mine_root_o.tga' Loading Material '/beast/buildings/beast_mine_pump.material' Loading ^gTexture^* '/beast/buildings/beast_mine_pump_d.tga' Loading ^gTexture^* '/beast/buildings/beast_mine_pump_n.tga' Loading ^gTexture^* '/beast/buildings/mine_pump_o.tga' Loading Material '/beast/buildings/mine_rock_empty.material' Loading ^gTexture^* '/beast/buildings/mine_shaft_rock_depleted_d.tga' Loading ^gTexture^* '/beast/buildings/mine_shaft_rock_n.tga' CFileManager::GetFile() [/beast/buildings/mine_shaft_rock_n.tga] - File not found IResourceLibrary::Register(/beast/buildings/mine_shaft_rock_n.tga) - CTexture::Load() - not found or bad texture Loading ^gTexture^* '/beast/buildings/mine_o.tga' CFileManager::GetFile() [/beast/buildings/mine_o.tga] - File not found IResourceLibrary::Register(/beast/buildings/mine_o.tga) - CTexture::Load() - not found or bad texture Loading Material '/beast/buildings/cart_empty.material' Loading ^gTexture^* '/beast/buildings/mine_shaft_cart_depleted_d.tga' Loading Material '/beast/buildings/beast_mine_body_root_empty.material' Loading ^gTexture^* '/beast/buildings/beast_mine_body_root_empty.tga' Loading Material '/beast/buildings/beast_mine_pump_empty.material' Loading ^gTexture^* '/beast/buildings/beast_mine_pump_empty.tga' Loading ^gTexture^* '/beast/buildings/grove_mine_icon.tga' Loading ^gTexture^* '/beast/buildings/map_icons/green_beast_mine.tga' Loading ^gTexture^* '/beast/buildings/grove_mine_portrait.tga' Loading ^bSample^* '/ui/vtip/buildings/beast/grovemine.mp3' Loading ^bSample^* '/beast/sounds/commander/grovemine_complete.mp3' Loading ^bSample^* '/beast/sounds/commander/grovemine_construction.mp3' Loading ^bSample^* '/beast/sounds/commander/grovemine_destroyed.mp3' Loading Material '/beast/buildings/lair_Wall.material' Loading ^gTexture^* '/beast/buildings/lairWall_d.tga' Loading ^gTexture^* '/beast/buildings/lairWall_n.tga' Loading ^gTexture^* '/beast/buildings/lair_wall_o.tga' Loading Material '/beast/buildings/lair_tusk.material' Loading Material '/beast/buildings/lair_tree.material' Loading Material '/beast/buildings/lair.material' Loading ^gTexture^* '/beast/buildings/Lair_d.tga' Loading ^gTexture^* '/beast/buildings/lair_n.tga' Loading ^gTexture^* '/beast/buildings/lair_o.tga' Loading Material '/beast/buildings/lair_foliage_leaf.material' Loading Material '/beast/buildings/lair_team_flag.material' Loading ^gTexture^* '/beast/buildings/lair_icon.tga' Loading ^gTexture^* '/beast/buildings/map_icons/green_beast_lair.tga' Loading ^gTexture^* '/beast/buildings/lair_portrait.tga' Loading ^bSample^* '/ui/vtip/buildings/beast/lair.mp3' Loading ^bSample^* '/beast/buildings/sounds/select_lair.mp3' Loading Material '/beast/units/conjurer/conjurer.material' Loading ^gTexture^* '/beast/units/conjurer/conj_d.tga' Loading ^gTexture^* '/beast/units/conjurer/conj_n.tga' Loading Material '/beast/units/conjurer/conjurer_red.material' Loading ^gTexture^* '/beast/units/conjurer/conj_d_red.tga' Loading ^gTexture^* '/beast/units/conjurer/icons/icon.tga' Loading ^gTexture^* '/beast/units/conjurer/com_portrait.tga' Loading ^bSample^* '/ui/vtip/spottedunits/conjurer.mp3' Loading ^gTexture^* '/beast/units/conjurer/icons/nails_melee.tga' Loading ^gTexture^* '/beast/units/conjurer/icons/spores_range.tga' Loading Material '/beast/units/conjurer/weapons/conjurer_fps.material' Loading ^gTexture^* '/beast/units/conjurer/weapons/conj_fps_d.tga' Loading ^gTexture^* '/beast/units/conjurer/weapons/conj_fps_n.tga' CFileManager::GetFile() [/core/null/unnamed.material] - File not found Loading Material '/core/null/unnamed.material' CXMLManager::ReadBuffer() - NULL buffer IResourceLibrary::Register(/core/null/unnamed.material) - CMaterial::Load() - CMaterial::Load(/core/null/unnamed.material) - couldn't read XML Loading ^gTexture^* '/beast/units/conjurer/icons/entangle_trap.tga' Loading Material '/shared/effects/materials/thorny_vines_target.material' Loading ^gTexture^* '/shared/effects/textures/thorny_vines_target.tga' Loading ^gTexture^* '/beast/units/shaman/icons/vines_ranged.tga' Loading ^gTexture^* '/beast/units/conjurer/mana_well/manawell_icon.tga' Loading Material '/beast/units/conjurer/mana_well/water.material' Loading ^gTexture^* '/beast/units/conjurer/mana_well/water_d.tga' Loading ^gTexture^* '/beast/units/conjurer/mana_well/water_n.tga' Loading ^gTexture^* '/beast/units/conjurer/mana_well/water2_n.tga' Loading Material '/beast/units/conjurer/mana_well/ripples.material' Loading VertexShader 'mesh_falls' Compiling vertex shader: mesh_falls.vsh (vs_glsl) Compiling vertex shader: mesh_falls.vsh (vs_glsl) Note: 'for (i ... )' body is too large/complex to unroll Loading PixelShader 'mesh_falls' Compiling pixel shader: mesh_falls.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh_falls.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh_falls.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh_falls.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh_falls.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Loading ^gTexture^* '/beast/units/conjurer/mana_well/pondcurrent_d.tga' Loading ^gTexture^* '/beast/units/conjurer/mana_well/pondcurrent_n.tga' Loading Material '/beast/units/conjurer/mana_well/tree.material' Loading ^gTexture^* '/beast/units/conjurer/mana_well/manawell_tree_d.tga' Loading ^gTexture^* '/beast/units/conjurer/mana_well/manawell_tree_g.tga' Loading ^gTexture^* '/beast/units/conjurer/mana_well/manawell_n.tga' Loading Material '/beast/units/conjurer/mana_well/rocks.material' Loading ^gTexture^* '/beast/units/conjurer/mana_well/manawell_rocks_d.tga' Loading ^gTexture^* '/beast/units/conjurer/mana_well/manawell_rocks_g.tga' Loading ^gTexture^* '/beast/units/conjurer/mana_well/manawell2_n.tga' Loading ^gTexture^* '/beast/units/conjurer/mana_well/com_portrait.tga' Loading ^bSample^* '/ui/vtip/ranged/gadgets/manafountain.mp3' CFileManager::GetFile() [/ui/vtip/ranged/gadgets/manafountain.mp3] - File not found CSoundManager::LoadSample() - FMOD::System::createSound failed: File not found. Loading ^gTexture^* '/beast/units/conjurer/icons/venus.tga' Loading Material '/beast/units/conjurer/effects/venus/venus.material' Loading ^gTexture^* '/beast/units/conjurer/effects/venus/flower_d.tga' Loading ^gTexture^* '/beast/units/conjurer/effects/venus/flower_n.tga' CFileManager::GetFile() [/beast/units/conjurer/effects/venus/unnamed.material] - File not found Loading Material '/beast/units/conjurer/effects/venus/unnamed.material' CXMLManager::ReadBuffer() - NULL buffer IResourceLibrary::Register(/beast/units/conjurer/effects/venus/unnamed.material) - CMaterial::Load() - CMaterial::Load(/beast/units/conjurer/effects/venus/unnamed.material) - couldn't read XML Loading Material '/beast/units/conjurer/effects/venus/flower_d_red.material' Loading ^bSample^* '/ui/vtip/gadgets/poisonousvenus.mp3' Loading ^gTexture^* '/beast/units/predator/icons/venomous.tga' Loading ^gTexture^* '/beast/units/conjurer/icons/build.tga' Loading Material '/beast/units/shapeshifter/shapeshifter_skin.material' Loading Material '/beast/units/shapeshifter/shapeshifter_skin_red.material' Loading ^gTexture^* '/beast/units/shapeshifter/shape_shifter_d_red.tga' Loading ^gTexture^* '/beast/units/shapeshifter/icons/icon.tga' Loading ^gTexture^* '/beast/units/shapeshifter/com_portrait.tga' Loading ^gTexture^* '/beast/units/shapeshifter/icons/claw_melee.tga' Loading ^gTexture^* '/beast/units/shapeshifter/icons/flux.tga' Loading Material '/beast/units/shapeshifter/weapons/shapeshifter_FPS.material' Loading ^gTexture^* '/beast/units/shapeshifter/weapons/shapshifter_fps_D.tga' Loading ^gTexture^* '/beast/units/shapeshifter/weapons/shapshifter_fps_N.tga' Loading ^gTexture^* '/beast/units/shapeshifter/icons/lightning_strike.tga' Loading ^gTexture^* '/beast/units/shapeshifter/icons/blind.tga' Loading ^gTexture^* '/beast/units/shapeshifter/icons/cheetah.tga' Loading Material '/beast/units/trerok/trerok.material' Loading ^gTexture^* '/beast/units/trerok/trerok_d_b.tga' Loading ^gTexture^* '/beast/units/trerok/trerok_n.tga' Loading Material '/beast/units/trerok/trerok_red.material' Loading ^gTexture^* '/beast/units/trerok/trerok_d_b_red.tga' Loading ^gTexture^* '/beast/units/shapeshifter/icons/polymorph.tga' Loading ^gTexture^* '/beast/units/shapeshifter/icons/sacrafice.tga' Loading Material '/beast/units/hunter/hunter.material' Loading ^gTexture^* '/beast/units/hunter/hunter_d.tga' Loading ^gTexture^* '/beast/units/hunter/hunter_l.tga' Loading ^gTexture^* '/beast/units/hunter/hunter_n.TGA' Loading Material '/beast/units/hunter/hunter_red.material' Loading ^gTexture^* '/beast/units/hunter/hunter_d_red.tga' Loading Material '/beast/units/hunter/hunter_stone.material' Loading ^gTexture^* '/world/terrain/textures/rock2_d.tga' Loading ^gTexture^* '/world/terrain/textures/rock2_n.tga' Loading ^gTexture^* '/beast/units/hunter/icons/icon.tga' Loading ^gTexture^* '/beast/units/hunter/com_portrait.tga' Loading ^bSample^* '/ui/vtip/spottedunits/hunter.mp3' Loading ^gTexture^* '/beast/units/hunter/icons/melee.tga' Loading ^gTexture^* '/beast/units/hunter/icons/leap_strike.tga' Loading ^gTexture^* '/beast/units/hunter/icons/wing_spin.tga' Loading ^gTexture^* '/beast/units/hunter/icons/frenzy.tga' Loading ^gTexture^* '/beast/units/hunter/icons/venemous.tga' Loading ^gTexture^* '/beast/units/hunter/icons/sleep.tga' Loading ^gTexture^* '/beast/units/hunter/icons/bat_eyes.tga' Loading Material '/beast/units/hunter/effects/hunterBat.material' Loading ^gTexture^* '/beast/units/hunter/effects/HunterBat.tga' Loading ^gTexture^* '/beast/units/hunter/effects/HunterBat_n.tga' CFileManager::GetFile() [/beast/units/hunter/effects/.material] - File not found Loading Material '/beast/units/hunter/effects/.material' CXMLManager::ReadBuffer() - NULL buffer IResourceLibrary::Register(/beast/units/hunter/effects/.material) - CMaterial::Load() - CMaterial::Load(/beast/units/hunter/effects/.material) - couldn't read XML Loading Material '/beast/units/shaman/shaman.material' Loading ^gTexture^* '/beast/units/shaman/monkeybase_d.tga' Loading ^gTexture^* '/beast/units/shaman/monkeybase_n.tga' Loading Material '/beast/units/shaman/shaman_red.material' Loading ^gTexture^* '/beast/units/shaman/monkeybase_d_red.tga' Loading ^gTexture^* '/beast/units/shaman/icons/icon.tga' Loading ^gTexture^* '/beast/units/shaman/com_portrait.tga' Loading ^bSample^* '/ui/vtip/spottedunits/shaman.mp3' CFileManager::GetFile() [/ui/vtip/spottedunits/shaman.mp3] - File not found CSoundManager::LoadSample() - FMOD::System::createSound failed: File not found. Loading ^gTexture^* '/beast/units/shaman/icons/hammer_melee.tga' Loading ^gTexture^* '/beast/units/shaman/icons/mind_warp.tga' Loading ^gTexture^* '/beast/units/shaman/icons/heal.tga' Loading ^gTexture^* '/beast/units/shaman/icons/stormshield.tga' Loading ^gTexture^* '/beast/units/shaman/icons/healing_ward.tga' Loading ^gTexture^* '/beast/units/shaman/icons/reincarnate.tga' Loading Material '/beast/units/predator/pred_skin.material' Loading ^gTexture^* '/beast/units/predator/pred_d.tga' Loading ^gTexture^* '/beast/units/predator/pred_n.tga' Loading Material '/beast/units/predator/pred_red.material' Loading ^gTexture^* '/beast/units/predator/pred_d_red.tga' Loading ^gTexture^* '/beast/units/predator/icons/icon.tga' Loading ^gTexture^* '/beast/units/predator/com_portrait.tga' Loading ^bSample^* '/ui/vtip/spottedunits/predator.mp3' Loading ^gTexture^* '/beast/units/predator/icons/claw_melee.tga' Loading ^gTexture^* '/beast/units/predator/icons/blaze.tga' Loading Material '/beast/units/predator/weapons/pred_fps.material' Loading ^gTexture^* '/beast/units/predator/weapons/predator_fps_D.tga' Loading ^gTexture^* '/beast/units/predator/weapons/predator_fps_N.tga' Loading ^gTexture^* '/beast/units/predator/icons/fireball.tga' Loading Material '/beast/units/predator/weapons/10 - Default.material' Loading ^gTexture^* '/beast/units/predator/weapons/skull_d.tga' Loading ^gTexture^* '/beast/units/predator/icons/fear.tga' Loading Material '/shared/effects/materials/meteor_target.material' Loading ^gTexture^* '/shared/effects/textures/meteor_target.tga' Loading ^gTexture^* '/beast/units/predator/icons/enrage.tga' Loading ^gTexture^* '/beast/units/predator/icons/carnivorous.tga' Loading Material '/beast/units/behemoth/behemoth.material' Loading PixelShader 'mesh_shadowed_occlusion' Compiling pixel shader: mesh_shadowed_occlusion.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh_shadowed_occlusion.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh_shadowed_occlusion.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh_shadowed_occlusion.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh_shadowed_occlusion.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Loading ^gTexture^* '/beast/units/behemoth/behemoth_green.tga' Loading ^gTexture^* '/beast/units/behemoth/behemoth_n.tga' Loading ^gTexture^* '/beast/units/behemoth/behemoth_o.tga' Loading Material '/beast/units/behemoth/ll.material' Loading ^gTexture^* '/beast/units/behemoth/deadtree_d.tga' Loading ^gTexture^* '/beast/units/behemoth/deadtree_n.tga' Loading Material '/beast/units/behemoth/behemoth_red.material' Loading ^gTexture^* '/beast/units/behemoth/behemoth.tga' Loading ^gTexture^* '/beast/units/behemoth/icons/icon.tga' Loading ^gTexture^* '/beast/units/behemoth/com_portrait.tga' Loading ^bSample^* '/ui/vtip/spottedunits/behemoth.mp3' Loading ^gTexture^* '/beast/units/behemoth/icons/trunk_melee.tga' Loading ^gTexture^* '/beast/units/behemoth/icons/stomp.tga' Loading ^gTexture^* '/beast/units/behemoth/icons/trunk_slam.tga' Loading ^gTexture^* '/beast/units/behemoth/icons/shockwave.tga' Loading Material '/beast/units/tempest/tempest_skin.material' Loading ^gTexture^* '/beast/units/tempest/tempest_bp_d.tga' Loading ^gTexture^* '/beast/units/tempest/tempest_s.tga' CFileManager::GetFile() [/beast/units/tempest/tempest_s.tga] - File not found IResourceLibrary::Register(/beast/units/tempest/tempest_s.tga) - CTexture::Load() - not found or bad texture Loading ^gTexture^* '/beast/units/tempest/tempest_n.tga' Loading ^gTexture^* '/beast/units/tempest/tempest_s.tga' CFileManager::GetFile() [/beast/units/tempest/tempest_s.tga] - File not found IResourceLibrary::Register(/beast/units/tempest/tempest_s.tga) - CTexture::Load() - not found or bad texture Loading Material '/beast/units/tempest/tempest_skin_red.material' Loading ^gTexture^* '/beast/units/tempest/tempest_bp_d_red.tga' Loading ^gTexture^* '/beast/units/tempest/tempest_s.tga' CFileManager::GetFile() [/beast/units/tempest/tempest_s.tga] - File not found IResourceLibrary::Register(/beast/units/tempest/tempest_s.tga) - CTexture::Load() - not found or bad texture Loading ^gTexture^* '/beast/units/tempest/tempest_s.tga' CFileManager::GetFile() [/beast/units/tempest/tempest_s.tga] - File not found IResourceLibrary::Register(/beast/units/tempest/tempest_s.tga) - CTexture::Load() - not found or bad texture Loading Material '/beast/units/tempest/effects/materials/etheral.material' Loading VertexShader 'mesh_etheral' Compiling vertex shader: mesh_etheral.vsh (vs_glsl) Compiling vertex shader: mesh_etheral.vsh (vs_glsl) Note: 'for (i ... )' body is too large/complex to unroll Loading PixelShader 'mesh_etheral' Compiling pixel shader: mesh_etheral.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh_etheral.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh_etheral.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh_etheral.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Compiling pixel shader: mesh_etheral.psh (ps_glsl) Error: syntax error in preprocessor expression. Error: failed to preprocess the source. CShaderRegistry::GetPixelShaderInstance compiling error Loading ^gTexture^* '/beast/units/tempest/icons/icon.tga' Loading ^gTexture^* '/beast/units/tempest/com_portrait.tga' Loading ^bSample^* '/ui/vtip/spottedunits/tempest.mp3' Loading ^gTexture^* '/beast/units/tempest/icons/pushback.tga' Loading ^gTexture^* '/beast/units/tempest/icons/etheral.tga' Loading Material '/beast/units/tempest/effects/null.material' Loading ^gTexture^* '/beast/units/tempest/icons/meteor_strike.tga' Loading ^bSample^* '/ui/vtip/spottedunits/sappling.mp3' CFileManager::GetFile() [/ui/vtip/spottedunits/sappling.mp3] - File not found CSoundManager::LoadSample() - FMOD::System::createSound failed: File not found. Loading Material '/hellbourne/units/revenant/revenant.material' Loading ^gTexture^* '/hellbourne/units/revenant/revenant_d.tga' Loading ^gTexture^* '/hellbourne/units/revenant/revenant_amb.tga' Loading ^gTexture^* '/hellbourne/units/revenant/revenant_n.tga' Loading ^gTexture^* '/hellbourne/units/revenant/icon.tga' Loading ^gTexture^* '/shared/textures/icons/hellbourne.tga' Loading ^gTexture^* '/hellbourne/units/revenant/com_portrait.tga' Loading ^bSample^* '/ui/vtip/spottedunits/revenant.mp3' Loading ^gTexture^* '/hellbourne/units/revenant/icons/melee.tga' Loading ^gTexture^* '/hellbourne/units/revenant/icons/scorch.tga' Loading Material '/hellbourne/units/revenant/weapons/staff.material' Loading ^gTexture^* '/hellbourne/units/revenant/weapons/staff_d.tga' Loading ^gTexture^* '/hellbourne/units/revenant/weapons/staff_l.tga' Loading ^gTexture^* '/hellbourne/units/revenant/weapons/staff_n.tga' Loading ^gTexture^* '/hellbourne/units/revenant/icons/decay.tga' Loading ^gTexture^* '/hellbourne/units/revenant/icons/atrophy.tga' Loading Material '/shared/effects/materials/atrophy.material' Loading ^gTexture^* '/shared/effects/textures/atrophy.tga' Loading ^gTexture^* '/hellbourne/units/revenant/icons/mortification.tga' Loading Material '/hellbourne/units/malphas/malphas.material' Loading ^gTexture^* '/hellbourne/units/malphas/icon.tga' Loading ^gTexture^* '/hellbourne/units/malphas/com_portrait.tga' Loading ^bSample^* '/ui/vtip/spottedunits/malphas.mp3' Loading ^gTexture^* '/hellbourne/units/malphas/icons/melee.tga' Loading ^gTexture^* '/hellbourne/units/malphas/icons/tephra.tga' Loading ^gTexture^* '/hellbourne/units/malphas/icons/phreatic_erruption.tga' Loading Material '/shared/effects/materials/eruption_target.material' Loading ^gTexture^* '/shared/effects/textures/eruption_target.tga' Loading ^gTexture^* '/hellbourne/units/malphas/icons/combustion.tga' Loading Material '/hellbourne/units/devourer/dev.material' Loading ^gTexture^* '/hellbourne/units/devourer/wire.tga' Loading ^gTexture^* '/hellbourne/units/devourer/normal.tga' Loading ^gTexture^* '/hellbourne/units/devourer/icon.tga' Loading ^gTexture^* '/hellbourne/units/devourer/com_portrait.tga' Loading ^bSample^* '/ui/vtip/spottedunits/devourer.mp3' Loading ^gTexture^* '/hellbourne/units/devourer/icons/melee.tga' Loading ^gTexture^* '/hellbourne/units/devourer/icons/range1.tga' Loading Material '/hellbourne/units/devourer/weapon/dev.material' Loading Material '/shared/effects/gib_shader.material' Loading ^gTexture^* '/shared/effects/gib_color.tga' Loading ^gTexture^* '/shared/effects/gib_normal.tga' Loading ^gTexture^* '/hellbourne/units/devourer/icons/decay.tga' Loading ^gTexture^* '/hellbourne/units/devourer/icons/vomit.tga' Loading ^gTexture^* '/hellbourne/units/devourer/icons/consume_growth.tga' Loading ^gTexture^* '/shared/textures/icons/observer.tga' Loading ^gTexture^* '/ui/commander/health_regen_up.tga' Loading ^gTexture^* '/ui/commander/centurion_armor_up.tga' Loading Material '/shared/effects/materials/commander_centurion_armor.material' Loading ^gTexture^* '/ui/commander/speed_boost_up.tga' Loading ^gTexture^* '/ui/commander/dispel_up.tga' Loading Material '/shared/effects/materials/commander_dispel.material' Loading ^gTexture^* '/shared/effects/textures/commander_dispel.tga' Loading ^gTexture^* '/ui/commander/life_leak_up.tga' Loading ^gTexture^* '/ui/commander/fear_up.tga' Loading Material '/shared/effects/materials/commander_fear.material' Loading ^gTexture^* '/shared/effects/textures/commander_fear.tga' Loading ^gTexture^* '/ui/commander/cripple_up.tga' Loading ^gTexture^* '/ui/commander/recall_up.tga' Loading ^gTexture^* '/ui/commander/reveal.tga' Loading Material '/shared/effects/materials/commander_reveal.material' Loading ^gTexture^* '/shared/effects/textures/commander_reveal.tga' Loading ^gTexture^* '/shared/textures/icons/officer.tga' Loading ^gTexture^* '/shared/textures/icons/squad.tga' Loading ^gTexture^* '/items/persistant/bg_yellow.tga' Loading ^gTexture^* '/items/persistant/object_ring.tga' Loading ^gTexture^* '/items/persistant/object_amulet.tga' Loading ^gTexture^* '/items/persistant/object_jewel.tga' Loading ^gTexture^* '/items/persistant/animal_dolphin.tga' Loading ^gTexture^* '/items/persistant/animal_beaver.tga' Loading ^gTexture^* '/items/persistant/animal_fox.tga' Loading ^gTexture^* '/items/persistant/animal_armadillo.tga' Loading ^gTexture^* '/items/persistant/animal_cheetah.tga' Loading ^gTexture^* '/items/persistant/animal_rabbit.tga' Loading ^gTexture^* '/items/persistant/animal_lion.tga' Loading ^gTexture^* '/items/persistant/effected_heart.tga' Loading ^gTexture^* '/items/persistant/effected_shield.tga' Loading ^gTexture^* '/items/persistant/effected_feet.tga' Loading ^gTexture^* '/items/persistant/effected_brain.tga' Loading ^gTexture^* '/items/persistant/effected_dagger.tga' Loading ^gTexture^* '/ui/elements/vault.tga' Loading ^gTexture^* '/items/icons/ammo_pack.tga' Loading ^gTexture^* '/items/icons/ammo_satchel.tga' Loading ^gTexture^* '/items/icons/chainmail.tga' Loading ^gTexture^* '/items/icons/major_health.tga' Loading ^gTexture^* '/items/icons/minor_health.tga' Loading ^gTexture^* '/items/icons/replenish_potion.tga' Loading ^gTexture^* '/items/icons/health_shrine.tga' Loading Material '/shared/items/health_rune.material' Loading ^gTexture^* '/shared/items/health_rune_d.tga' Loading ^gTexture^* '/shared/items/rune_i.tga' Loading ^gTexture^* '/shared/items/mana_rune_n.tga' Loading ^bSample^* '/ui/vtip/gadgets/healthshrine.mp3' Loading ^gTexture^* '/items/icons/clarity_potion.tga' Loading ^gTexture^* '/items/icons/major_mana.tga' Loading ^gTexture^* '/items/icons/minor_mana.tga' Loading ^gTexture^* '/items/icons/mana_shrine.tga' Loading Material '/shared/items/mana_rune.material' Loading ^gTexture^* '/shared/items/mana_rune_d.tga' Loading ^bSample^* '/ui/vtip/gadgets/manashrine.mp3' Loading ^gTexture^* '/items/icons/platemail.tga' Loading ^gTexture^* '/items/icons/speed_boost.tga' Loading ^gTexture^* '/items/icons/major_stamina.tga' Loading ^gTexture^* '/items/icons/minor_stamina.tga' Loading ^gTexture^* '/items/icons/beast_chainmail.tga' Loading ^gTexture^* '/items/icons/ToughSkin.tga' CFileManager::GetFile() [/items/icons/ToughSkin.tga] - File not found IResourceLibrary::Register(/items/icons/ToughSkin.tga) - CTexture::Load() - not found or bad texture Loading ^gTexture^* '/items/icons/beast_platemail.tga' Loading ^gTexture^* '/items/icons/StoneHide.tga' CFileManager::GetFile() [/items/icons/StoneHide.tga] - File not found IResourceLibrary::Register(/items/icons/StoneHide.tga) - CTexture::Load() - not found or bad texture Loading ^gTexture^* '/items/icons/beast_ammo_satchel.tga' Loading ^gTexture^* '/items/icons/beast_ammo_pack.tga' Loading ^gTexture^* '/items/icons/lynxfeet.tga' Loading ^gTexture^* '/shared/items/gust_wind.tga' Loading ^gTexture^* '/shared/items/brain_maliken.tga' Loading ^gTexture^* '/shared/items/heart_maliken.tga' Loading ^gTexture^* '/shared/items/lungs_maliken.tga' Loading ^gTexture^* '/shared/items/soul_maliken.tga' Loading ^gTexture^* '/shared/items/power_absorbtion.tga' Loading ^gTexture^* '/shared/items/saviors_valor.tga' Loading ^gTexture^* '/shared/items/shield_wisdom.tga' Loading ^gTexture^* '/shared/items/token_life.tga' Loading ^gTexture^* '/shared/items/trinket_restoration.tga' Loading Material '/hellbourne/units/maliken/effects/MalikenSwordProjectile.material' Loading ^gTexture^* '/hellbourne/units/maliken/malikenSword_d.tga' Loading ^gTexture^* '/hellbourne/units/maliken/malikenSword_n.tga' Loading Material '/shared/models/chest/chest.material' Loading ^gTexture^* '/shared/models/chest/chest_d.tga' Loading ^gTexture^* '/shared/models/chest/chest_n.tga' Loading Material '/shared/models/chest/gold.material' Loading ^gTexture^* '/shared/models/chest/gold_d.tga' Loading ^gTexture^* '/shared/models/chest/gold_n.tga' Loading ^gTexture^* '/world/props/mine/mine_icon.tga' Loading ^gTexture^* '/shared/textures/icons/minimap_circle.tga' Loading ^gTexture^* '/world/props/map_icons/gold_mine.tga' Loading ^gTexture^* '/world/props/mine/mine_portrait.tga' Loading ^bSample^* '/ui/vtip/gadgets/goldmine.mp3' Loading ^gTexture^* '/world/props/map_icons/scar.tga' Loading ^bSample^* '/ui/vtip/gadgets/scar.mp3' Loading ^bSample^* '/world/props/scar/sounds/select_scar.mp3' Loading Effect '/shared/effects/attack_indicator.effect' Loading Effect '/shared/effects/attack_waypoint.effect' CFileManager::GetFile() [/shared/effects/enemy_building.effect] - File not found Loading Effect '/shared/effects/enemy_building.effect' CXMLManager::ReadBuffer() - NULL buffer CEffect::Load() - CEffect::Load(/shared/effects/enemy_building.effect) - couldn't read XML CFileManager::GetFile() [/shared/effects/enemy_player.effect] - File not found Loading Effect '/shared/effects/enemy_player.effect' CXMLManager::ReadBuffer() - NULL buffer CEffect::Load() - CEffect::Load(/shared/effects/enemy_player.effect) - couldn't read XML Loading Effect '/shared/effects/eye.effect' Loading Material '/shared/effects/materials/halo.material' Loading Effect '/shared/effects/feedback_blocked.effect' Loading ^bSample^* '/shared/sounds/symbolic/feedback_blocked.mp3' Loading Effect '/shared/effects/feedback_gotblocked.effect' Loading ^bSample^* '/shared/sounds/symbolic/feedback_gotblocked.mp3' Loading Effect '/shared/effects/feedback_gothitbymelee.effect' Loading ^bSample^* '/shared/sounds/symbolic/feedback_hitbymelee.mp3' Loading Effect '/shared/effects/feedback_gotinterrupted.effect' Loading ^bSample^* '/shared/sounds/symbolic/feedback_gotinterrupted.mp3' Loading Effect '/shared/effects/feedback_interrupted.effect' Loading ^bSample^* '/shared/sounds/symbolic/feedback_interrupted.mp3' Loading Effect '/shared/effects/feedback_melee_impact.effect' Loading Effect '/shared/effects/feedback_meleehit.effect' Loading ^bSample^* '/shared/sounds/symbolic/feedback_meleehit.mp3' Loading Effect '/shared/effects/hit_melee.effect' Loading Effect '/shared/effects/hit_melee_building.effect' Loading Effect '/shared/effects/hit_melee_unit.effect' Loading Effect '/shared/effects/hit_ranged.effect' Loading Effect '/shared/effects/hit_ranged_building.effect' Loading Effect '/shared/effects/hit_ranged_unit.effect' Loading Effect '/shared/effects/move_indicator.effect' Loading Effect '/shared/effects/ping_target.effect' Loading Effect '/shared/effects/rain2.effect' Loading Material '/shared/effects/materials/rain_drop.material' Loading ^gTexture^* '/shared/effects/textures/rain_drop.tga' Loading Effect '/shared/effects/rain_splash.effect' Loading Material '/shared/effects/materials/rain_splash.material' Loading ^gTexture^* '/shared/effects/textures/rain_splash.tga' CFileManager::GetFile() [/shared/effects/team_building.effect] - File not found Loading Effect '/shared/effects/team_building.effect' CXMLManager::ReadBuffer() - NULL buffer CEffect::Load() - CEffect::Load(/shared/effects/team_building.effect) - couldn't read XML Loading Effect '/shared/effects/team_player.effect' Loading Material '/shared/effects/materials/ally.material' Loading ^gTexture^* '/shared/textures/icons/ally.tga' Loading Model '/world/sky/lightning1.mdf' Finished loading model '/world/sky/lightning1.mdf' Loading Material '/world/sky/lightning.material' Loading VertexShader 'lightning' Compiling vertex shader: lightning.vsh (vs_glsl) Compiling vertex shader: lightning.vsh (vs_glsl) Loading PixelShader 'sky' Compiling pixel shader: sky.psh (ps_glsl) Compiling pixel shader: sky.psh (ps_glsl) Compiling pixel shader: sky.psh (ps_glsl) Compiling pixel shader: sky.psh (ps_glsl) Compiling pixel shader: sky.psh (ps_glsl) Linking shaders: lightning.vsh and sky.psh (glsl) Linking shaders: lightning.vsh and sky.psh (glsl) Linking shaders: lightning.vsh and sky.psh (glsl) Linking shaders: lightning.vsh and sky.psh (glsl) Linking shaders: lightning.vsh and sky.psh (glsl) Linking shaders: lightning.vsh and sky.psh (glsl) Linking shaders: lightning.vsh and sky.psh (glsl) Linking shaders: lightning.vsh and sky.psh (glsl) Linking shaders: lightning.vsh and sky.psh (glsl) Linking shaders: lightning.vsh and sky.psh (glsl) Loading ^gTexture^* '/world/sky/thunderstorm/t_1_thunderstorm_lightning.tga' Loading Material '/world/sky/thunderstorm/lightning.material' Loading Model '/world/sky/lightning2.mdf' Finished loading model '/world/sky/lightning2.mdf' Loading Model '/world/sky/lightning3.mdf' Finished loading model '/world/sky/lightning3.mdf' Loading Model '/world/sky/lightning4.mdf' Finished loading model '/world/sky/lightning4.mdf' Loading Model '/world/sky/lightning5.mdf' Finished loading model '/world/sky/lightning5.mdf' Loading Model '/world/sky/lightning6.mdf' Finished loading model '/world/sky/lightning6.mdf' Loading Model '/world/sky/lightning7.mdf' Finished loading model '/world/sky/lightning7.mdf' Loading Model '/world/sky/lightning8.mdf' Finished loading model '/world/sky/lightning8.mdf' Loading Model '/world/sky/lightning9.mdf' Finished loading model '/world/sky/lightning9.mdf' Loading Model '/world/sky/lightning10.mdf' Finished loading model '/world/sky/lightning10.mdf' Loading Model '/world/sky/lightning11.mdf' Finished loading model '/world/sky/lightning11.mdf' Loading Model '/world/sky/lightning_top1.mdf' Finished loading model '/world/sky/lightning_top1.mdf' Loading Material '/world/sky/lightning_top.material' Loading ^gTexture^* '/world/sky/thunderstorm/t_1_top_lightning.tga' Loading Material '/world/sky/thunderstorm/lightning_top.material' Loading Model '/world/sky/lightning_top2.mdf' Finished loading model '/world/sky/lightning_top2.mdf' Loading Model '/world/sky/lightning_top3.mdf' Finished loading model '/world/sky/lightning_top3.mdf' Loading Model '/world/sky/lightning_top4.mdf' Finished loading model '/world/sky/lightning_top4.mdf' Loading Model '/world/sky/lightning_top5.mdf' Finished loading model '/world/sky/lightning_top5.mdf' Loading Model '/world/sky/sky.mdf' Finished loading model '/world/sky/sky.mdf' Loading Material '/world/sky/sky.material' Loading VertexShader 'sky' Compiling vertex shader: sky.vsh (vs_glsl) Compiling vertex shader: sky.vsh (vs_glsl) Linking shaders: sky.vsh and sky.psh (glsl) Linking shaders: sky.vsh and sky.psh (glsl) Linking shaders: sky.vsh and sky.psh (glsl) Linking shaders: sky.vsh and sky.psh (glsl) Linking shaders: sky.vsh and sky.psh (glsl) Linking shaders: sky.vsh and sky.psh (glsl) Linking shaders: sky.vsh and sky.psh (glsl) Linking shaders: sky.vsh and sky.psh (glsl) Linking shaders: sky.vsh and sky.psh (glsl) Linking shaders: sky.vsh and sky.psh (glsl) Loading ^gTexture^* '/world/sky/blue_sky/t_blue_sky_outer.tga' Loading Material '/world/sky/blue3/sky.material' Loading ^gTexture^* '/world/sky/blue3/blue3.tga' Loading Material '/world/sky/blue2/sky.material' Loading ^gTexture^* '/world/sky/blue2/t_blue2.tga' Loading Material '/world/sky/blue/sky.material' Loading ^gTexture^* '/world/sky/blue/t_blue2.tga' Loading Material '/world/sky/peach/sky.material' Loading ^gTexture^* '/world/sky/peach/t_sky_peach.tga' Loading Material '/world/sky/blue_sky/sky.material' Loading Material '/world/sky/scarsky/sky.material' Loading ^gTexture^* '/world/sky/scarsky/scarsky.tga' Loading Material '/world/sky/storm/sky.material' Loading ^gTexture^* '/world/sky/storm/t_storm_outer.tga' Loading Material '/world/sky/thunderstorm/sky.material' Loading ^gTexture^* '/world/sky/thunderstorm/t_thunderstorm.tga' Loading Material '/world/sky/winter/sky.material' Loading ^gTexture^* '/world/sky/winter/winter.tga' Loading Model '/world/sky/sky_top.mdf' Finished loading model '/world/sky/sky_top.mdf' Loading Material '/world/sky/sky_top.material' Loading ^gTexture^* '/world/sky/blue_sky/blue_sky_top.tga' Loading Material '/world/sky/blue3/sky_top.material' Loading ^gTexture^* '/world/sky/blue3/blue3_top.tga' Loading Material '/world/sky/blue2/sky_top.material' Loading ^gTexture^* '/world/sky/blue2/blue2_top.tga' Loading Material '/world/sky/blue/sky_top.material' Loading ^gTexture^* '/world/sky/blue/blue2_top.tga' Loading Material '/world/sky/peach/sky_top.material' Loading ^gTexture^* '/world/sky/peach/sky_peach_top.tga' Loading Material '/world/sky/blue_sky/sky_top.material' Loading Material '/world/sky/scarsky/sky_top.material' Loading ^gTexture^* '/world/sky/scarsky/scarsky_top.tga' Loading Material '/world/sky/storm/sky_top.material' Loading ^gTexture^* '/world/sky/storm/storm_top.tga' Loading Material '/world/sky/thunderstorm/sky_top.material' Loading ^gTexture^* '/world/sky/thunderstorm/t_thunderstorm_top.tga' Loading Material '/world/sky/winter/sky_top.material' Loading ^gTexture^* '/world/sky/winter/winter_top.tga' Loading StringTable '/stringtables/ClientSounds.str' Loading ^bSample^* '/shared/sounds/symbolic/commander_chat.mp3' Loading ^bSample^* '/shared/sounds/symbolic/snap.mp3' Loading ^bSample^* '/shared/sounds/ui/building_place.mp3' Loading ^bSample^* '/shared/sounds/ui/building_place_error.mp3' Loading ^bSample^* '/human/sounds/vc/support/spawnportal_placed.mp3' Loading ^bSample^* '/beast/sounds/vc/support/spawnportal_placed.mp3' Loading ^bSample^* '/shared/sounds/symbolic/melee_hit_unit.mp3' Loading ^bSample^* '/shared/sounds/symbolic/melee_hit_building.mp3' Loading ^bSample^* '/shared/sounds/symbolic/ranged_hit.mp3' Loading ^bSample^* '/shared/sounds/symbolic/ranged_hit_unit.mp3' Loading ^bSample^* '/shared/sounds/symbolic/ranged_hit_building.mp3' Loading Effect '/shared/effects/officer_waypoint.effect' Loading Effect '/shared/effects/officer_attack_waypoint.effect' Loading ^bSample^* '/human/sounds/commander/move_here_1.mp3' Loading ^bSample^* '/beast/sounds/commander/move_here_1.mp3' Loading ^bSample^* '/human/sounds/commander/attack_here_1.mp3' Loading ^bSample^* '/beast/sounds/commander/attack_here_1.mp3' Loading ^bSample^* '/human/sounds/commander/attack_unit_1.mp3' Loading ^bSample^* '/beast/sounds/commander/attack_unit_1.mp3' Loading ^bSample^* '/human/sounds/commander/destroy_building_1.mp3' Loading ^bSample^* '/beast/sounds/commander/destroy_building_1.mp3' Loading ^bSample^* '/human/sounds/commander/defend_area_1.mp3' Loading ^bSample^* '/beast/sounds/commander/defend_area_1.mp3' Loading ^bSample^* '/human/sounds/commander/repair_building_1.mp3' Loading ^bSample^* '/beast/sounds/commander/repair_building_1.mp3' Loading ^bSample^* '/human/sounds/vc/officer/move_here_1.mp3' Loading ^bSample^* '/beast/sounds/vc/officer/move_here_1.mp3' Loading ^bSample^* '/human/sounds/vc/officer/attack_here_1.mp3' Loading ^bSample^* '/beast/sounds/vc/officer/attack_here_1.mp3' Loading ^bSample^* '/human/sounds/vc/officer/attack_unit_1.mp3' Loading ^bSample^* '/beast/sounds/vc/officer/attack_unit_1.mp3' Loading ^bSample^* '/human/sounds/vc/officer/destroy_building_1.mp3' Loading ^bSample^* '/beast/sounds/vc/officer/destroy_building_1.mp3' Loading ^bSample^* '/human/sounds/vc/officer/defend_building_1.mp3' Loading ^bSample^* '/beast/sounds/vc/officer/defend_building_1.mp3' Loading ^bSample^* '/human/sounds/vc/officer/repair_building_1.mp3' Loading ^bSample^* '/beast/sounds/vc/officer/repair_building_1.mp3' Loading ^bSample^* '/human/sounds/vc/officer/defend_unit_1.mp3' Loading ^bSample^* '/beast/sounds/vc/officer/defend_unit_1.mp3' Loading ^bSample^* '/human/sounds/vc/tactics/squadmates_come_1.mp3' Loading ^bSample^* '/beast/sounds/vc/tactics/squad_come_1.mp3' Loading ^bSample^* '/human/sounds/notifications/stronghold_destroyed.mp3' Loading ^bSample^* '/human/sounds/notifications/stronghold_nearlydestroyed.mp3' Loading ^bSample^* '/human/sounds/notifications/stronghold_burning.mp3' Loading ^bSample^* '/human/sounds/notifications/stronghold_heavydamage.mp3' Loading ^bSample^* '/human/sounds/notifications/lair_destroyed.mp3' Loading ^bSample^* '/human/sounds/notifications/lair_nearlydestroyed.mp3' Loading ^bSample^* '/human/sounds/notifications/lair_fading.mp3' Loading ^bSample^* '/human/sounds/notifications/lair_heavydamage.mp3' Loading ^bSample^* '/beast/sounds/notifications/lair_destroyed.mp3' Loading ^bSample^* '/beast/sounds/notifications/lair_nearlydestroyed.mp3' Loading ^bSample^* '/beast/sounds/notifications/lair_fading.mp3' Loading ^bSample^* '/beast/sounds/notifications/lair_heavydamage.mp3' Loading ^bSample^* '/beast/sounds/notifications/stronghold_destroyed.mp3' Loading ^bSample^* '/beast/sounds/notifications/stronghold_nearlydestroyed.mp3' Loading ^bSample^* '/beast/sounds/notifications/stronghold_burning.mp3' Loading ^bSample^* '/beast/sounds/notifications/stronghold_heavydamage.mp3' Loading ^bSample^* '/shared/sounds/symbolic/ping.mp3' Loading ^bSample^* '/shared/sounds/notifications/gold_low.mp3' Loading ^bSample^* '/beast/sounds/notifications/gold_low.mp3' Loading ^bSample^* '/shared/sounds/notifications/gold_depleted.mp3' Loading ^bSample^* '/beast/sounds/notifications/gold_depleted.mp3' Loading ^bSample^* '/shared/sounds/symbolic/item_pickup.mp3' Loading ^bSample^* '/shared/sounds/notifications/sudden_death.mp3' CFileManager::GetFile() [/shared/sounds/notifications/sudden_death.mp3] - File not found CSoundManager::LoadSample() - FMOD::System::createSound failed: File not found. Loading ^bSample^* '/human/sounds/notifications/honor_legion_1.mp3' Loading ^bSample^* '/human/sounds/notifications/you_hero_2.mp3' Loading ^bSample^* '/human/sounds/notifications/you_legend_2.mp3' Loading ^bSample^* '/human/sounds/notifications/your_story_2.mp3' Loading ^bSample^* '/add_me' CFileManager::GetFile() [/add_me] - File not found CSoundManager::LoadSample() - FMOD::System::createSound failed: File not found. Loading ^bSample^* '/human/sounds/notifications/skill_unmatched.mp3' Loading ^bSample^* '/beast/sounds/notifications/honor_horde_2.mp3' Loading ^bSample^* '/beast/sounds/notifications/you_hero_2.mp3' Loading ^bSample^* '/beast/sounds/notifications/you_legend_1.mp3' Loading ^bSample^* '/beast/sounds/notifications/your_story_1.mp3' Loading ^bSample^* '$checker' Invalid starting character for path: $checker CFileManager::GetFile() [$checker] - File not found CSoundManager::LoadSample() - FMOD::System::createSound failed: File not found. Loading ^bSample^* '/beast/sounds/notifications/skill_unmatched.mp3' Loading ^mInterface^* '/ui/alt_info.xml' Loading ^gTexture^* '/ui/frames/tooltip_bg_bl.tga' Loading ^gTexture^* '/ui/frames/tooltip_bg_b.tga' Loading ^gTexture^* '/ui/frames/tooltip_bg_br.tga' Loading ^gTexture^* '/ui/frames/tooltip_bg_l.tga' Loading ^gTexture^* '/ui/frames/tooltip_bg_c.tga' Loading ^gTexture^* '/ui/frames/tooltip_bg_r.tga' Loading ^gTexture^* '/ui/frames/tooltip_bg_tl.tga' Loading ^gTexture^* '/ui/frames/tooltip_bg_t.tga' Loading ^gTexture^* '/ui/frames/tooltip_bg_tr.tga' Loading ^gTexture^* '/ui/elements/health_neg.tga' Loading ^gTexture^* '/ui/elements/health_pos_r.tga' Loading ^gTexture^* '/ui/elements/health_pos_y.tga' Loading ^gTexture^* '/ui/elements/health_pos.tga' Loading ^gTexture^* '/shared/textures/icons/upkeep.tga' Loading ^bSample^* '/shared/sounds/notifications/get_kill.mp3' Loading ^bSample^* '/shared/sounds/notifications/get_assist.mp3' Loading ^bSample^* '/shared/sounds/notifications/get_raze.mp3' CFileManager::GetFile() [/shared/sounds/notifications/get_raze.mp3] - File not found CSoundManager::LoadSample() - FMOD::System::createSound failed: File not found. Loading ^bSample^* '/human/sounds/notifications/upkeep_failed.mp3' Loading ^bSample^* '/beast/sounds/notifications/upkeep_failed.mp3' Loading ^bSample^* '/human/sounds/notifications/upkeep_enemy_failed.mp3' Loading ^bSample^* '/beast/sounds/notifications/upkeep_enemy_failed.mp3' Loading Effect '/shared/effects/feedback_gothitbymelee_nokick.effect' Loading Effect '/shared/effects/talking.effect' Loading Material '/shared/effects/materials/mic.material' Loading ^gTexture^* '/shared/effects/textures/mic.tga' Loading Material '/shared/effects/materials/waves.material' Loading ^gTexture^* '/shared/effects/textures/waves.tga' Loading StringTable '/world/props/PropTypes.str' Loading ^bSample^* '/shared/sounds/ui/select.mp3' Loading ^bSample^* '/shared/sounds/ui/multiselect.mp3' Loading ^bSample^* '/shared/sounds/ui/mouseover.mp3' Loading ^mInterface^* '/ui/game.xml' Loading ^gTexture^* '/ui/fps/bottom_strip.tga' Loading ^gTexture^* '/ui/fps/thin_horzstrip.tga' Loading ^gTexture^* '/ui/fps/skill_frame_tile.tga' Loading ^gTexture^* '/ui/fps/selected.tga' Loading ^gTexture^* '/ui/fps/key_box.tga' Loading ^gTexture^* '/ui/elements/ammo_cont.tga' Loading ^gTexture^* '/ui/fps/exp_negative.tga' Loading ^gTexture^* '/ui/fps/exp_positive.tga' Loading ^gTexture^* '/ui/fps/unit_abilities.tga' Loading ^gTexture^* '/ui/elements/lvlup.tga' Loading ^gTexture^* '/ui/elements/button_bevel_up.tga' Loading ^gTexture^* '/ui/elements/button_bevel_down.tga' Loading ^gTexture^* '/ui/elements/button_bevel_over.tga' Loading ^gTexture^* '/ui/elements/button_bevel_disabled.tga' Loading ^gTexture^* '/ui/fps/new_vitalsback.tga' Loading ^gTexture^* '/ui/fps/bar_left.tga' Loading ^gTexture^* '/ui/fps/bar.tga' Loading ^gTexture^* '/ui/fps/bar_right.tga' Loading ^gTexture^* '/ui/fps/bar_glow.tga' Loading ^gTexture^* '/ui/fps/new_vitals.tga' Widget "stamina_back" already exists in a loaded interface Loading ^gTexture^* '/ui/fps/speed.tga' Loading ^gTexture^* '/ui/fps/shield.tga' Loading ^gTexture^* '/ui/elements/short_small_infobox.tga' Loading ^gTexture^* '/ui/elements/wide_small_infobox.tga' Loading ^gTexture^* '/ui/elements/left_small_infobox.tga' Widget "mygoldimage" already exists in a loaded interface Widget "mygoldimage" already exists in a loaded interface Loading ^gTexture^* '/ui/elements/tick_timer.tga' Loading ^gTexture^* '/ui/elements/timer_backer.tga' Loading ^gTexture^* '/ui/elements/timer_glass.tga' Loading ^gTexture^* '/ui/fps/health_negative.tga' Loading ^gTexture^* '/ui/fps/health_positive_r.tga' Loading ^gTexture^* '/ui/fps/health_positive_y.tga' Loading ^gTexture^* '/ui/fps/health_positive.tga' Loading ^gTexture^* '/ui/elements/deco_cont_l.tga' Loading ^gTexture^* '/ui/elements/deco_cont_c.tga' Loading ^gTexture^* '/ui/elements/deco_cont_r.tga' Loading ^gTexture^* '$fogofwar' Invalid starting character for path: $fogofwar.dds Invalid starting character for path: $fogofwar.dds IResourceLibrary::Register($fogofwar) - CTexture::Load() - not found or bad texture Loading ^gTexture^* '/ui/elements/empty_pack.tga' Loading ^gTexture^* '/ui/fps/backpack.tga' Loading ^gTexture^* '/ui/fps/buff_holder.tga' Loading ^gTexture^* '/ui/fps/unit_info_bg.tga' Loading ^gTexture^* '/ui/elements/stam_vert_neg.tga' Loading ^gTexture^* '/ui/elements/stam_vert_pos.tga' Loading ^gTexture^* '/ui/elements/mana_vert_neg.tga' Loading ^gTexture^* '/ui/elements/mana_vert_pos.tga' Loading ^gTexture^* '/ui/elements/exp_neg.tga' Loading ^gTexture^* '/ui/elements/exp_pos.tga' Loading ^gTexture^* '/ui/fps/unit_info_top.tga' Loading ^gTexture^* '/ui/frames/tooltip_bl.tga' Loading ^gTexture^* '/ui/frames/tooltip_b.tga' Loading ^gTexture^* '/ui/frames/tooltip_br.tga' Loading ^gTexture^* '/ui/frames/tooltip_l.tga' Loading ^gTexture^* '/ui/frames/tooltip_c.tga' Loading ^gTexture^* '/ui/frames/tooltip_r.tga' Loading ^gTexture^* '/ui/frames/tooltip_tl.tga' Loading ^gTexture^* '/ui/frames/tooltip_t.tga' Loading ^gTexture^* '/ui/frames/tooltip_tr.tga' Loading ^gTexture^* '/ui/fps/command_bg.tga' Loading ^gTexture^* '/ui/fps/command_left.tga' Loading ^gTexture^* '/ui/fps/command_right.tga' Loading ^gTexture^* '/ui/fps/charge_fill.tga' Loading ^gTexture^* '/ui/fps/charge_bar.tga' Loading ^gTexture^* '/ui/elements/3rd_xhair.tga' Loading ^gTexture^* '/ui/elements/stoneborder.tga' CFileManager::GetFile() [/ui/elements/stoneborder.tga] - File not found IResourceLibrary::Register(/ui/elements/stoneborder.tga) - CTexture::Load() - not found or bad texture Loading ^gTexture^* '/ui/elements/stoneborder_bl.tga' Loading ^gTexture^* '/ui/elements/stoneborder_b.tga' Loading ^gTexture^* '/ui/elements/stoneborder_br.tga' Loading ^gTexture^* '/ui/elements/stoneborder_l.tga' Loading ^gTexture^* '/ui/elements/stoneborder_c.tga' Loading ^gTexture^* '/ui/elements/stoneborder_r.tga' Loading ^gTexture^* '/ui/elements/stoneborder_tl.tga' Loading ^gTexture^* '/ui/elements/stoneborder_t.tga' Loading ^gTexture^* '/ui/elements/stoneborder_tr.tga' Loading Material '/ui/models/yellow.material' Loading ^gTexture^* '/ui/models/yellow.tga' Loading Material '/ui/models/inside.material' Loading ^gTexture^* '/ui/models/orange.tga' Widget "move_tooltip" already exists in a loaded interface Loading ^gTexture^* '/human/units/savage/portrait.tga' Loading ^gTexture^* '/ui/elements/health_icon.tga' Loading ^gTexture^* '/ui/elements/icon_bevel.tga' Loading ^gTexture^* '/ui/elements/mana_icon.tga' Loading ^gTexture^* '/ui/elements/stamina_icon.tga' Widget "armor_icon" already exists in a loaded interface Loading ^gTexture^* '/ui/elements/armor_icon2.tga' Widget "armor_icon" already exists in a loaded interface Loading ^gTexture^* '/hellbourne/units/revenant/icons/icon.tga' Loading ^gTexture^* '/hellbourne/units/malphas/icons/icon.tga' Loading ^gTexture^* '/hellbourne/units/maliken/icons/icon.tga' Widget "practice_choose_enemy_warning" already exists in a loaded interface Widget "choose_enemy_work_area" already exists in a loaded interface Widget "avail_human_units_work_area" already exists in a loaded interface Widget "avail_beast_units_work_area" already exists in a loaded interface Widget "avail_hellbourne_units_work_area" already exists in a loaded interface Widget "avail_hellbourne_units_work_area" already exists in a loaded interface Widget "avail_hellbourne_units_work_area" already exists in a loaded interface Widget "avail_hellbourne_units_work_area" already exists in a loaded interface Loading ^gTexture^* '/npcs/chiprell/icon.tga' Loading ^gTexture^* '/npcs/DarkRogue/icon.tga' Loading ^gTexture^* '/npcs/GoldenTroll/icon.tga' Loading ^gTexture^* '/npcs/grandar/icon.tga' Loading ^gTexture^* '/npcs/ice/icon.tga' Loading ^gTexture^* '/npcs/InsectWarrior/icon.tga' Loading ^gTexture^* '/npcs/boar/icon.tga' Loading ^mInterface^* '/ui/game_dead.xml' CInterface::RegisterStyle() - Style "lobby_window_bg" is already registered CInterface::RegisterStyle() - Style "lobby_window" is already registered CInterface::RegisterStyle() - Style "lobby_window_bg" is already registered CInterface::RegisterStyle() - Style "lobby_window" is already registered Loading ^gTexture^* '$fogofwar' Invalid starting character for path: $fogofwar.dds Invalid starting character for path: $fogofwar.dds IResourceLibrary::Register($fogofwar) - CTexture::Load() - not found or bad texture Widget "skulll" already exists in a loaded interface Widget "damage_delt_value" already exists in a loaded interface Widget "damage_delt_best" already exists in a loaded interface Widget "damage_delt_value" already exists in a loaded interface Widget "damage_delt_best" already exists in a loaded interface Executing "/ui/scripts/vclist.cfg" Loading ^bSample^* '/beast/sounds/vc/observation/i_see_1.mp3' Loading ^bSample^* '/beast/sounds/vc/observation/outpost_see_1.mp3' Loading ^bSample^* '/beast/sounds/vc/observation/i_see_2.mp3' Loading ^bSample^* '/beast/sounds/vc/observation/siege_approaching_1.mp3' Loading ^bSample^* '/beast/sounds/vc/observation/hellbourne_1.mp3' Loading ^bSample^* '/beast/sounds/vc/defense/enemy_grounds_1.mp3' Loading ^bSample^* '/beast/sounds/vc/observation/area_clear_1.mp3' Loading ^bSample^* '/human/sounds/vc/observation/enemy_spotted_1.mp3' Loading ^bSample^* '/human/sounds/vc/observation/outpost_spotted_1.mp3' Loading ^bSample^* '/human/sounds/vc/observation/incoming_enemies_1.mp3' Loading ^bSample^* '/human/sounds/vc/observation/incoming_siege_1.mp3' Loading ^bSample^* '/human/sounds/vc/observation/incoming_hellbourne_1.mp3' Loading ^bSample^* '/human/sounds/vc/defense/enemy_base_1.mp3' Loading ^bSample^* '/human/sounds/vc/observation/all_clear_1.mp3' Loading ^bSample^* '/beast/sounds/vc/basic/officer_needorders_1.mp3' Loading ^bSample^* '/beast/sounds/vc/tactics/wait_forme_1.mp3' Loading ^bSample^* '/beast/sounds/vc/tactics/regroup_1.mp3' Loading ^bSample^* '/beast/sounds/vc/basic/help_1.mp3' Loading ^bSample^* '/beast/sounds/vc/support/place_portal_1.mp3' Loading ^bSample^* '/beast/sounds/vc/support/ineed_resupply_1.mp3' Loading ^bSample^* '/human/sounds/vc/basic/officer_needorders_1.mp3' Loading ^bSample^* '/human/sounds/vc/tactics/wait_forme_1.mp3' Loading ^bSample^* '/human/sounds/vc/tactics/regroup_1.mp3' Loading ^bSample^* '/human/sounds/vc/basic/help_1.mp3' Loading ^bSample^* '/human/sounds/vc/support/place_portal_1.mp3' Loading ^bSample^* '/human/sounds/vc/support/need_resupply_1.mp3' Loading ^bSample^* '/beast/sounds/vc/tactics/follow_myorders_1.mp3' Loading ^bSample^* '/beast/sounds/vc_actionplayer/sofficer/squad_regroup_1.mp3' CFileManager::GetFile() [/beast/sounds/vc_actionplayer/sofficer/squad_regroup_1.mp3] - File not found CSoundManager::LoadSample() - FMOD::System::createSound failed: File not found. Loading ^bSample^* '/beast/sounds/vc/offense/protect_officer_2.mp3' Loading ^bSample^* '/beast/sounds/vc/tactics/squad_spawnatportal_1.mp3' Loading ^bSample^* '/beast/sounds/vc/tactics/resupply_yourselves_1.mp3' Loading ^bSample^* '/beast/sounds/vc/tactics/prepare_spawnportal_1.mp3' Loading ^bSample^* '/human/sounds/vc/tactics/follow_orders_1.mp3' Loading ^bSample^* '/human/sounds/vc/tactics/squad_regroup_1.mp3' Loading ^bSample^* '/human/sounds/vc/offense/protect_officer_2.mp3' Loading ^bSample^* '/human/sounds/vc/tactics/squad_spawnatportal_1.mp3' Loading ^bSample^* '/human/sounds/vc/tactics/resupply_yourselves_1.mp3' Loading ^bSample^* '/human/sounds/vc/tactics/prepare_spawnportal_1.mp3' Loading ^bSample^* '/beast/sounds/vc/offense/attack_1.mp3' Loading ^bSample^* '/beast/sounds/vc/offense/attack_mines_1.mp3' Loading ^bSample^* '/beast/sounds/vc/offense/attack_base_1.mp3' Loading ^bSample^* '/beast/sounds/vc/offense/attack_stronghold_1.mp3' Loading ^bSample^* '/beast/sounds/vc/offense/attack_healers_1.mp3' Loading ^bSample^* '/beast/sounds/vc/defense/attack_siege_1.mp3' Loading ^bSample^* '/beast/sounds/vc/offense/attack_officers_1.mp3' Loading ^bSample^* '/beast/sounds/vc/offense/attack_shrine_1.mp3' Loading ^bSample^* '/human/sounds/vc/offense/charge_1.mp3' Loading ^bSample^* '/human/sounds/vc/offense/attack_mines_1.mp3' Loading ^bSample^* '/human/sounds/vc/offense/attack_base_1.mp3' Loading ^bSample^* '/human/sounds/vc/offense/attack_lair_1.mp3' Loading ^bSample^* '/human/sounds/vc/offense/attack_healers_1.mp3' Loading ^bSample^* '/human/sounds/vc/defense/attack_siege_1.mp3' Loading ^bSample^* '/human/sounds/vc/defense/attack_officers_1.mp3' Loading ^bSample^* '/human/sounds/vc/offense/attack_shrine_1.mp3' Loading ^bSample^* '/beast/sounds/vc/defense/need_defenders_1.mp3' Loading ^bSample^* '/beast/sounds/vc/defense/defend_mines_1.mp3' Loading ^bSample^* '/beast/sounds/vc/defense/defend_base_1.mp3' Loading ^bSample^* '/beast/sounds/vc/defense/guard_lair_1.mp3' Loading ^bSample^* '/beast/sounds/vc/defense/defend_healers_1.mp3' Loading ^bSample^* '/beast/sounds/vc/offense/protect_siege_1.mp3' Loading ^bSample^* '/beast/sounds/vc/offense/protect_officer_1.mp3' Loading ^bSample^* '/beast/sounds/vc/defense/defend_shrine_1.mp3' Loading ^bSample^* '/human/sounds/vc/defense/need_defenders_1.mp3' Loading ^bSample^* '/human/sounds/vc/defense/defend_mines_1.mp3' Loading ^bSample^* '/human/sounds/vc/defense/defend_base_1.mp3' Loading ^bSample^* '/human/sounds/vc/defense/defend_stronghold_1.mp3' Loading ^bSample^* '/human/sounds/vc/defense/protect_healer_1.mp3' Loading ^bSample^* '/human/sounds/vc/offense/protect_siege_1.mp3' Loading ^bSample^* '/human/sounds/vc/offense/protect_officer_1.mp3' Loading ^bSample^* '/human/sounds/vc/defense/defend_shrine_1.mp3' Loading ^bSample^* '/beast/sounds/vc/basic/yes_1.mp3' Loading ^bSample^* '/beast/sounds/vc/basic/no_1.mp3' Loading ^bSample^* '/beast/sounds/vc/basic/thank_you_1.mp3' Loading ^bSample^* '/beast/sounds/vc/support/heal_wounds_1.mp3' Loading ^bSample^* '/beast/sounds/vc/support/need_manawell_1.mp3' Loading ^bSample^* '/beast/sounds/vc/support/hunters_bats_1.mp3' Loading ^bSample^* '/beast/sounds/vc/tactics/retreat_1.mp3' Loading ^bSample^* '/human/sounds/vc/basic/yes_1.mp3' Loading ^bSample^* '/human/sounds/vc/basic/no_1.mp3' Loading ^bSample^* '/human/sounds/vc/basic/thank_you_1.mp3' Loading ^bSample^* '/human/sounds/vc/support/need_healing_1.mp3' Loading ^bSample^* '/human/sounds/vc/support/need_ammo_1.mp3' Loading ^bSample^* '/human/sounds/vc/support/scouts_eyes_1.mp3' Loading ^bSample^* '/human/sounds/vc/tactics/retreat_1.mp3' Loading ^bSample^* '/beast/sounds/vc/requests/heal_me_1.mp3' Loading ^bSample^* '/beast/sounds/vc/requests/bring_back_1.mp3' Loading ^bSample^* '/beast/sounds/vc/requests/need_dispell_1.mp3' Loading ^bSample^* '/beast/sounds/vc/requests/buff_warriors_1.mp3' Loading ^bSample^* '/beast/sounds/vc/requests/debuff_enemy_1.mp3' Loading ^bSample^* '/beast/sounds/vc/requests/build_goldmine_1.mp3' Loading ^bSample^* '/beast/sounds/vc/requests/advance_magic_1.mp3' Loading ^bSample^* '/beast/sounds/vc/defense/build_defenses_1.mp3' Loading ^bSample^* '/beast/sounds/vc/basic/give_command_1.mp3' Loading ^bSample^* '/human/sounds/vc/support/need_healing_2.mp3' Loading ^bSample^* '/human/sounds/vc/requests/need_revive_1.mp3' Loading ^bSample^* '/human/sounds/vc/requests/need_dispell_1.mp3' Loading ^bSample^* '/human/sounds/vc/requests/buff_troops_1.mp3' Loading ^bSample^* '/human/sounds/vc/requests/debuff_enemy_1.mp3' Loading ^bSample^* '/human/sounds/vc/requests/build_goldmine_1.mp3' Loading ^bSample^* '/human/sounds/vc/requests/advance_tech_1.mp3' Loading ^bSample^* '/human/sounds/vc/defense/build_defenses_1.mp3' Loading ^bSample^* '/human/sounds/vc/basic/need_orders_1.mp3' Loading ^bSample^* '/beast/sounds/vc/global/hello_1.mp3' Loading ^bSample^* '/beast/sounds/vc/global/goodbye_1.mp3' Loading ^bSample^* '/beast/sounds/global/good_game_1.mp3' CFileManager::GetFile() [/beast/sounds/global/good_game_1.mp3] - File not found CSoundManager::LoadSample() - FMOD::System::createSound failed: File not found. Loading ^bSample^* '/beast/sounds/vc/global/fear_horde_1.mp3' Loading ^bSample^* '/beast/sounds/vc/global/for_horde_1.mp3' Loading ^bSample^* '/beast/sounds/vc/global/maliken_rulz_1.mp3' Loading ^bSample^* '/human/sounds/vc/global/hello_1.mp3' Loading ^bSample^* '/human/sounds/vc/global/goodbye_1.mp3' Loading ^bSample^* '/human/sounds/vc/global/good_game_1.mp3' Loading ^bSample^* '/human/sounds/vc/global/cower_legion_1.mp3' Loading ^bSample^* '/human/sounds/vc/global/serve_legion_1.mp3' Loading ^bSample^* '/human/sounds/vc/global/maliken_rulz_1.mp3' Loading ^bSample^* '/beast/sounds/vc/arnold/Absolutely.mp3' Loading ^bSample^* '/beast/sounds/vc/arnold/Change of plan.mp3' Loading ^bSample^* '/beast/sounds/vc/arnold/Don't you understand.mp3' Loading ^bSample^* '/beast/sounds/vc/arnold/Are you going to help me now.mp3' Loading ^bSample^* '/beast/sounds/vc/arnold/Get Ur Mother Please.mp3' Loading ^bSample^* '/beast/sounds/vc/arnold/What the hell were you thinking.mp3' Loading ^bSample^* '/beast/sounds/vc/arnold/Why am I still alive.mp3' Loading ^bSample^* '/beast/sounds/vc/arnold/You belong to me.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/basic/report_situation_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/basic/secure_goldmine_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/basic/wait_forcommand_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/basic/obey_officer_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/basic/locate_enemy_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/basic/hunters_bats_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/basic/officers_placeportals_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/basic/secure_scar_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/basic/report_situation_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/basic/secure_mine_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/basic/wait_forcommand_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/basic/obey_officer_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/basic/locate_enemy_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/basic/scouts_eyes_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/basic/officers_portals_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/basic/secure_scar_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/notifications/incoming_enemies_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/notifications/incoming_siege_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/notifications/theyre_securingmine_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/notifications/enemy_inbase_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/notifications/enemy_scar_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/notifications/stealth_enemies_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/notifications/enemy_advancing_tech_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/notifications/incoming_hellbourne_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/notifications/incoming_enemies_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/notifications/incoming_siege_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/notifications/enemy_mine_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/notifications/enemy_inbase_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/notifications/enemy_scar_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/notifications/polymorphed_enemies_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/notifications/enemy_advancingmagic_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/notifications/incoming_hellbourne_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/attack/engage_enemy_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/attack/attack_mines_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/attack/attack_base_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/attack/attack_stronghold_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/attack/attack_healers_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/attack/attack_siege_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/attack/attack_officers_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/attack/attack_shrine_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/attack/engage_enemy_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/attack/attack_mines_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/attack/attack_base_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/attack/attack_lair_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/attack/attack_healers_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/attack/attack_siege_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/attack/attack_officers_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/attack/attack_shrine_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/defend/need_defenders_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/defend/defend_mines_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/defend/defend_base_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/defend/defend_lair_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/defend/defend_healers_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/defend/defend_siege_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/defend/protect_officers_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/defend/defend_shrine_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/defend/need_defenders_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/defend/defend_mines_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/defend/defend_base_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/defend/defend_stronghold_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/defend/defend_healers_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/defend/defend_siege_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/defend/defend_officers_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/defend/defend_shrine_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/composition/need_hunters_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/composition/need_shapeshifters_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/composition/need_shamans_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/composition/need_conjurers_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/composition/need_predators_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/composition/need_siege_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/composition/need_hellbourne_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/composition/need_savages_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/composition/need_scouts_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/composition/need_chaplains_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/composition/need_builders_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/composition/need_legionnaires_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/composition/need_siege_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/composition/need_hellbourne_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/chat/yes_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/chat/no_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/chat/thank_you_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/chat/nevermind_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/chat/excellent_work_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/chat/have_advantage_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/chat/gaining_ground_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/chat/greatwork_attackers_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/chat/greatwork_defenders_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/chat/nearly_victorious_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/chat/yes_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/chat/no_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/chat/thankyou_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/chat/nevermind_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/chat/excellent_work_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/chat/wehave_advantage_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/chat/gaining_ground_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/chat/greatwork_attackers_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/chat/greatwork_defenders_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/chat/nearly_victorious_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/chat/hello_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/chat/good_game_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/chat/goodbye_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/chat/fear_horde_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/chat/for_horde_1.mp3' Loading ^bSample^* '/beast/sounds/vc_commander/chat/maliken_rules_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/chat/hello_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/chat/good_game_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/chat/goodbye_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/chat/cower_legion_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/chat/serve_legion_1.mp3' Loading ^bSample^* '/human/sounds/vc_commander/chat/maliken_rules_1.mp3' CConsole::DoCommand() - Unknown identifier: '2' Loading ^mInterface^* '/ui/game_info.xml' CInterface::RegisterStyle() - Style "lobby_window_bg" is already registered CInterface::RegisterStyle() - Style "lobby_window" is already registered CInterface::RegisterStyle() - Style "lobby_window_bg" is already registered CInterface::RegisterStyle() - Style "lobby_window" is already registered Loading ^gTexture^* '/ui/elements/human.tga' Loading ^gTexture^* '/ui/elements/beast.tga' Widget "workarea" already exists in a loaded interface Loading ^gTexture^* '$fogofwar' Invalid starting character for path: $fogofwar.dds Invalid starting character for path: $fogofwar.dds IResourceLibrary::Register($fogofwar) - CTexture::Load() - not found or bad texture Loading ^gTexture^* '/ui/elements/plus_button_up.tga' Loading ^gTexture^* '/ui/elements/plus_button_down.tga' Loading ^gTexture^* '/ui/elements/plus_button_over.tga' Loading ^gTexture^* '/ui/elements/plus_button_disabled.tga' Widget "armor_icon" already exists in a loaded interface Widget "armor_icon" already exists in a loaded interface Widget "player_inventory_icons" already exists in a loaded interface Widget "upgradeitem" already exists in a loaded interface Widget "upgradeitem" already exists in a loaded interface Widget "upgradeitem" already exists in a loaded interface Widget "upgradeitem" already exists in a loaded interface Widget "upgradeitem" already exists in a loaded interface Widget "logo" already exists in a loaded interface Widget "purchase_button" already exists in a loaded interface Widget "logo" already exists in a loaded interface Widget "purchase_button" already exists in a loaded interface Loading ^gTexture^* '/ui/elements/big_arrow.tga' Executing "/ui/scripts/vclist.cfg" Loading ^mInterface^* '/ui/game_loadout.xml' CInterface::RegisterStyle() - Style "lobby_window_bg" is already registered CInterface::RegisterStyle() - Style "lobby_window" is already registered Loading ^gTexture^* '/ui/elements/shrine_back_1.tga' Widget "test" already exists in a loaded interface Widget "test" already exists in a loaded interface Widget "test" already exists in a loaded interface Widget "test" already exists in a loaded interface Widget "test" already exists in a loaded interface Widget "test" already exists in a loaded interface Widget "test" already exists in a loaded interface Widget "test" already exists in a loaded interface Widget "test" already exists in a loaded interface Widget "test" already exists in a loaded interface Widget "test" already exists in a loaded interface Widget "test" already exists in a loaded interface Widget "test" already exists in a loaded interface Loading ^gTexture^* '$fogofwar' Invalid starting character for path: $fogofwar.dds Invalid starting character for path: $fogofwar.dds IResourceLibrary::Register($fogofwar) - CTexture::Load() - not found or bad texture Widget "armor_icon" already exists in a loaded interface Widget "armor_icon" already exists in a loaded interface Loading ^gTexture^* '/ui/elements/com_scroll_up.tga' Loading ^gTexture^* '/ui/elements/com_scroll_down.tga' Widget "upgradeitem" already exists in a loaded interface Widget "loadout_timer" already exists in a loaded interface Widget "test" already exists in a loaded interface Loading ^gTexture^* '/ui/elements/rune_builder_mouseover.tga' Loading ^gTexture^* '/ui/elements/rune_builder.tga' Widget "spend_points_panel" already exists in a loaded interface Widget "StatButton1" already exists in a loaded interface Widget "StatButton2" already exists in a loaded interface Widget "StatButton3" already exists in a loaded interface Widget "StatButton4" already exists in a loaded interface Widget "logo" already exists in a loaded interface Widget "purchase_button" already exists in a loaded interface Loading ^mInterface^* '/ui/game_commander.xml' Loading ^gTexture^* '/ui/commander/stone_tile_l.tga' Loading ^gTexture^* '/ui/commander/stone_tile_c.tga' Loading ^gTexture^* '/ui/commander/stone_tile_r.tga' Loading ^gTexture^* '/ui/frames/standard_l.tga' Loading ^gTexture^* '/ui/frames/standard_r.tga' Loading ^gTexture^* '/ui/frames/standard_t.tga' Loading ^gTexture^* '/ui/frames/standard_b.tga' Loading ^gTexture^* '/ui/commander/portrait_bg.tga' Loading ^gTexture^* '/ui/frames/standard_tl.tga' Loading ^gTexture^* '/ui/frames/standard_bl.tga' Loading ^gTexture^* '/ui/elements/armor_icon.tga' Loading ^gTexture^* '/ui/elements/health_neg_y.tga' Loading ^gTexture^* '/ui/frames/standard_tr.tga' Loading ^gTexture^* '/ui/frames/standard_br.tga' Loading ^gTexture^* '/ui/elements/comm_stone1.tga' Loading ^gTexture^* '/ui/elements/comm_stone2.tga' Loading ^gTexture^* '/ui/elements/comm_stone3.tga' Loading ^gTexture^* '/ui/elements/battlegroup_dead.tga' Loading ^gTexture^* '/ui/elements/officer_arrow_up.tga' Loading ^gTexture^* '/ui/elements/officer_arrow_down.tga' Loading ^gTexture^* '/ui/elements/officer_arrow_over.tga' Loading ^gTexture^* '/ui/elements/officer_arrow_disabled.tga' Loading ^gTexture^* '/ui/elements/officer_arrow_collapse_up.tga' Loading ^gTexture^* '/ui/elements/officer_arrow_collapse_down.tga' Loading ^gTexture^* '/ui/elements/officer_arrow_collapse_over.tga' Loading ^gTexture^* '/ui/elements/officer_arrow_collapse_disabled.tga' Loading ^gTexture^* '/ui/frames/standard_c.tga' Loading ^gTexture^* '$fogofwar' Invalid starting character for path: $fogofwar.dds Invalid starting character for path: $fogofwar.dds IResourceLibrary::Register($fogofwar) - CTexture::Load() - not found or bad texture Loading ^gTexture^* '/ui/frames/standard_vert.tga' Loading ^gTexture^* '/ui/commander/draw.tga' Loading ^gTexture^* '/ui/elements/button_bevel_up2.tga' Loading ^gTexture^* '/ui/elements/button_bevel_down2.tga' CFileManager::GetFile() [/ui/elements/button_bevel_down2.tga] - File not found IResourceLibrary::Register(/ui/elements/button_bevel_down2.tga) - CTexture::Load() - not found or bad texture Loading ^gTexture^* '/ui/elements/button_bevel_over2.tga' CFileManager::GetFile() [/ui/elements/button_bevel_over2.tga] - File not found IResourceLibrary::Register(/ui/elements/button_bevel_over2.tga) - CTexture::Load() - not found or bad texture Loading ^gTexture^* '/ui/elements/button_bevel_disabled2.tga' CFileManager::GetFile() [/ui/elements/button_bevel_disabled2.tga] - File not found IResourceLibrary::Register(/ui/elements/button_bevel_disabled2.tga) - CTexture::Load() - not found or bad texture Loading ^gTexture^* '/ui/commander/ping.tga' Loading ^gTexture^* '/ui/commander/options.tga' Widget "player_portrait" already exists in a loaded interface Loading ^gTexture^* '/ui/commander/control_frame.tga' Loading ^gTexture^* '/ui/commander/build_up.tga' Loading ^gTexture^* '/ui/elements/dec_skull1.tga' Widget "info_player_health" already exists in a loaded interface Widget "info_stamina_bar" already exists in a loaded interface Widget "info_mana_bar" already exists in a loaded interface Widget "info_backpack1" already exists in a loaded interface Widget "info_player_portrait" already exists in a loaded interface Widget "info_states_buff" already exists in a loaded interface Widget "info_player_health" already exists in a loaded interface Widget "target_info_experience" already exists in a loaded interface Widget "target_info_bg" already exists in a loaded interface Widget "target_level" already exists in a loaded interface Widget "target_armor" already exists in a loaded interface Widget "minimap" already exists in a loaded interface Loading ^gTexture^* '$fogofwar' Invalid starting character for path: $fogofwar.dds Invalid starting character for path: $fogofwar.dds IResourceLibrary::Register($fogofwar) - CTexture::Load() - not found or bad texture Loading ^gTexture^* '/ui/elements/squad_green_icon.tga' Loading ^gTexture^* '/ui/elements/squad_red_icon.tga' Loading ^gTexture^* '/ui/elements/squad_blue_icon.tga' Loading ^gTexture^* '/ui/elements/squad_yellow_icon.tga' Loading ^gTexture^* '/ui/elements/squad_orange_icon.tga' Loading ^gTexture^* '/ui/elements/gold.tga' Widget "commander_building_prereq" already exists in a loaded interface Widget "commander_building_prereq" already exists in a loaded interface Widget "commander_building_prereq" already exists in a loaded interface Widget "commander_building_prereq" already exists in a loaded interface Widget "commander_building_prereq" already exists in a loaded interface Widget "commander_building_prereq" already exists in a loaded interface Widget "commander_building_prereq" already exists in a loaded interface Widget "commander_building_prereq" already exists in a loaded interface Widget "commander_building_prereq" already exists in a loaded interface Widget "commander_building_prereq" already exists in a loaded interface Widget "commander_building_prereq" already exists in a loaded interface Widget "commander_building_prereq" already exists in a loaded interface Widget "commander_building_prereq" already exists in a loaded interface Widget "commander_building_prereq" already exists in a loaded interface Widget "commander_building_prereq" already exists in a loaded interface Widget "commander_building_prereq" already exists in a loaded interface Widget "commander_building_prereq" already exists in a loaded interface Widget "HumanHellShrine_tooltip" already exists in a loaded interface Widget "commander_building_prereq" already exists in a loaded interface Widget "commander_building_prereq" already exists in a loaded interface Loading ^gTexture^* '/items/icons/human_range_buff.tga' Loading ^gTexture^* '/items/icons/beast_range_buff.tga' Loading ^gTexture^* '/ui/elements/back.tga' Executing "/ui/scripts/vclist.cfg" Loading ^mInterface^* '/ui/game_lobby.xml' CInterface::RegisterStyle() - Style "lobby_window_bg" is already registered CInterface::RegisterStyle() - Style "lobby_window" is already registered Loading ^gTexture^* '/ui/elements/infinity.tga' Loading ^gTexture^* '$fogofwar' Invalid starting character for path: $fogofwar.dds Invalid starting character for path: $fogofwar.dds IResourceLibrary::Register($fogofwar) - CTexture::Load() - not found or bad texture Widget "lobby_chat_buffer" already exists in a loaded interface Widget "demo_stats_cover" already exists in a loaded interface Widget "logo" already exists in a loaded interface Loading ^mInterface^* '/ui/game_spawn.xml' Loading ^gTexture^* '$fogofwar' Invalid starting character for path: $fogofwar.dds Invalid starting character for path: $fogofwar.dds IResourceLibrary::Register($fogofwar) - CTexture::Load() - not found or bad texture Executing "/ui/scripts/vclist.cfg" Loading ^mInterface^* '/ui/game_sacrificed.xml' CInterface::RegisterStyle() - Style "lobby_window_bg" is already registered CInterface::RegisterStyle() - Style "lobby_window" is already registered Loading Effect '/ui/elements/effects/hellbourne_screen.effect' Widget "Revenant_hellbourne_button_over" already exists in a loaded interface Widget "Devourer_hellbourne_button_over" already exists in a loaded interface Widget "Malphas_hellbourne_button_over" already exists in a loaded interface Loading ^gTexture^* '/ui/elements/voice_up_up.tga' CFileManager::GetFile() [/ui/elements/voice_up_up.tga] - File not found IResourceLibrary::Register(/ui/elements/voice_up_up.tga) - CTexture::Load() - not found or bad texture Loading ^gTexture^* '/ui/elements/voice_up_down.tga' CFileManager::GetFile() [/ui/elements/voice_up_down.tga] - File not found IResourceLibrary::Register(/ui/elements/voice_up_down.tga) - CTexture::Load() - not found or bad texture Loading ^gTexture^* '/ui/elements/voice_up_over.tga' CFileManager::GetFile() [/ui/elements/voice_up_over.tga] - File not found IResourceLibrary::Register(/ui/elements/voice_up_over.tga) - CTexture::Load() - not found or bad texture Loading ^gTexture^* '/ui/elements/voice_up_disabled.tga' CFileManager::GetFile() [/ui/elements/voice_up_disabled.tga] - File not found IResourceLibrary::Register(/ui/elements/voice_up_disabled.tga) - CTexture::Load() - not found or bad texture Loading ^gTexture^* '/ui/elements/voice_up.tga' Widget "armor_icon" already exists in a loaded interface Widget "armor_icon" already exists in a loaded interface Loading ^mInterface^* '/ui/game_player_build.xml' Widget "mygoldimage" already exists in a loaded interface Widget "mygoldimage" already exists in a loaded interface Loading ^gTexture^* '/ui/elements/time_window_l.tga' Loading ^gTexture^* '/ui/elements/time_window_c.tga' Loading ^gTexture^* '/ui/elements/time_window_r.tga' Loading ^gTexture^* '$fogofwar' Invalid starting character for path: $fogofwar.dds Invalid starting character for path: $fogofwar.dds IResourceLibrary::Register($fogofwar) - CTexture::Load() - not found or bad texture Widget "HumanHellShrine_tooltip" already exists in a loaded interface Executing "/ui/scripts/vclist.cfg" Loading ^mInterface^* '/ui/game_end_stats.xml' Loading ^gTexture^* '/ui/elements/victory.tga' Loading ^gTexture^* '/ui/elements/defeat.tga' Loading ^gTexture^* '/shared/textures/icons/awards/hero.tga' Loading ^gTexture^* '/shared/textures/icons/awards/sadist.tga' Loading ^gTexture^* '/shared/textures/icons/awards/veteran.tga' Loading ^gTexture^* '/shared/textures/icons/awards/home_wrecker.tga' Loading ^gTexture^* '/shared/textures/icons/awards/teachers_pet.tga' Loading ^gTexture^* '/shared/textures/icons/awards/newbie.tga' Loading ^gTexture^* '/shared/textures/icons/awards/mother_teresa.tga' Loading ^gTexture^* '/shared/textures/icons/awards/mmorpg_fan.tga' Loading ^gTexture^* '/shared/textures/icons/awards/vegan.tga' Loading ^gTexture^* '/shared/textures/icons/awards/feeder.tga' Loading ^gTexture^* '/shared/textures/icons/awards/ghandi.tga' Loading ^gTexture^* '/shared/textures/icons/awards/entrepreneur.tga' Set: Could not find cvar "replay_comment" Set: Could not find cvar "commander_comment" Set: Could not find cvar "karma_comment" Loading ^mInterface^* '/ui/game_menu.xml' CInterface::RegisterTemplate() - Template "round_button2" is already registered CInterface::RegisterTemplate() - Template "player_voice_button" is already registered CInterface::RegisterTemplate() - Template "voice_chat_panel" is already registered CExpressionEvaluator()::Evaluate() - Syntax error: ^r{^*onload} Could not find a value for symbol: input_joyCameraX Could not find a value for symbol: input_joyCameraY Loading ^mInterface^* '/ui/game_observer.xml' CInterface::RegisterStyle() - Style "lobby_window_bg" is already registered CInterface::RegisterStyle() - Style "lobby_window" is already registered Loading ^gTexture^* '$fogofwar' Invalid starting character for path: $fogofwar.dds Invalid starting character for path: $fogofwar.dds IResourceLibrary::Register($fogofwar) - CTexture::Load() - not found or bad texture Loading ^gTexture^* '/ui/vc/vc_00.tga' Loading ^gTexture^* '/ui/vc/vc_01.tga' Loading ^gTexture^* '/ui/vc/vc_02.tga' Loading ^gTexture^* '/ui/vc/vc_03.tga' Loading ^gTexture^* '/ui/vc/vc_04.tga' Loading ^gTexture^* '/ui/vc/vc_05.tga' Loading ^gTexture^* '/ui/vc/vc_06.tga' Widget "move_tooltip" already exists in a loaded interface Executing "/ui/scripts/vclist.cfg" CConsole::DoCommand() - Unknown identifier: '$' Loading ^mInterface^* '/ui/game_score_overlay.xml' Widget "workarea" already exists in a loaded interface Loading ^mInterface^* '/ui/game_standby.xml' Loading ^mInterface^* '/ui/game_abilities_overlay.xml' Loading ^mInterface^* '/ui/game_vote_overlay.xml' Loading ^gTexture^* '/shared/textures/icons/triangle.tga' Loading ^gTexture^* '/shared/textures/icons/officer_locator.tga' Loading ^gTexture^* '/shared/textures/icons/waypoint_locator.tga' Loading ^gTexture^* '/shared/textures/icons/ping_alpha.tga' Client loaded world "practice" (65591) Setting auth timeout: 155591 [LOCAL_CLIENT] Sending reliable packet #3 [CLIENT00] Received reliable packet #3, expecting #3 UnnamedNewbie has connected. Client #0 requested change to: Player_Observer Spawned new client #0 Client #0 requested to join team: 1 Client #0 requested change to: Player_Observer Client #0 requested change to: Player_Savage Team has no base building, choosing random spawn [CLIENT00] Sending reliable packet #6 Voice: Adding client num 0, ID: 1 [VoiceClient] Initializing as an instance of [VoiceServer]... [CLIENT00] Sending reliable packet #7 [CLIENT00] Sending reliable packet #8 [LOCAL_CLIENT] Received ACK #3 [LOCAL_CLIENT] Received reliable packet #6, expecting #6 [LOCAL_CLIENT] Received reliable packet #7, expecting #7 [VoiceManager] Setting send address to: 127.0.0.1:11435 [VoiceManager] Address resolved to: 127.0.0.1:11435 [VoiceManager] This is a local connection. [LOCAL_CLIENT] Received reliable packet #8, expecting #8 UnnamedNewbie has connected. ^yServer Message: You have been promoted to the position of officer. ^yServer Message: ^226UnnamedNewbie ^900has connected. [CLIENT00] Received ACK #6 [CLIENT00] Received ACK #7 [CLIENT00] Received ACK #8 Maximum merge time: 2199us and 1us for custom cleanup SetGamePhase(): 5 start: 0 length: 4294967295 now: 1350 Game phase change - Phase: 5 Start: 0 End: 4294967295 Loading ^gTexture^* '/shared/textures/icons/voip_squadmate.tga' Loading ^gTexture^* '/shared/textures/icons/voip_officer.tga' Received first server frame, synchronized time to: 1350 Loading Material '/world/sky/sun/sun1.material' Loading VertexShader 'effect_sky' Compiling vertex shader: effect_sky.vsh (vs_glsl) Compiling vertex shader: effect_sky.vsh (vs_glsl) Linking shaders: effect_sky.vsh and effect.psh (glsl) Linking shaders: effect_sky.vsh and effect.psh (glsl) Linking shaders: effect_sky.vsh and effect.psh (glsl) Linking shaders: effect_sky.vsh and effect.psh (glsl) Linking shaders: effect_sky.vsh and effect.psh (glsl) Linking shaders: effect_sky.vsh and effect.psh (glsl) Linking shaders: effect_sky.vsh and effect.psh (glsl) Linking shaders: effect_sky.vsh and effect.psh (glsl) Linking shaders: effect_sky.vsh and effect.psh (glsl) Linking shaders: effect_sky.vsh and effect.psh (glsl) Loading ^gTexture^* '/world/sky/sun/sun1.tga' Linking shaders: foliage_shadowed.vsh and simple.psh (glsl) Linking shaders: mesh_shadowed.vsh and simple.psh (glsl) Linking shaders: mesh2_shadowed.vsh and simple.psh (glsl) Linking shaders: branch_shadowed.vsh and simple.psh (glsl) Linking shaders: frond_shadowed.vsh and simple.psh (glsl) Linking shaders: leaf.vsh and simple.psh (glsl) Linking shaders: terrain_shadowed.vsh and simple.psh (glsl) Compiling vertex shader: sky.vsh (vs_glsl) Compiling pixel shader: sky.psh (ps_glsl) Linking shaders: sky.vsh and sky.psh (glsl) Linking shaders: mesh_unlit.vsh and simple.psh (glsl) Loading Material '/human/units/savage/armor/metal.material' Loading ^gTexture^* '/human/units/savage/armor/savageArmour_d.tga' Loading ^gTexture^* '/human/units/savage/armor/savageArmour_n.tga' Loading Material '/human/units/savage/armor/sword.material' Linking shaders: foliage_shadowed.vsh and simple.psh (glsl) Linking shaders: mesh_shadowed.vsh and simple.psh (glsl) Linking shaders: mesh_shadowed.vsh and simple.psh (glsl) Linking shaders: terrain_shadowed.vsh and simple.psh (glsl) Linking shaders: mesh_unlit_shell_2denviro_anim2.vsh and simple.psh (glsl) [VoiceClient] Setting send address to: 127.0.0.1:33267 [VoiceClient] Address resolved to: 127.0.0.1:33267 [VoiceClient] This is a local connection. Linking shaders: mesh_shadowed.vsh and simple.psh (glsl) Linking shaders: mesh_unlit_shell_2denviro_anim2.vsh and simple.psh (glsl) Wrote ~/startup.cfg Unregistered archive: game/resources0.s2z Shutting down CSoundManager... Sending disconnect notice... [LOCAL_CLIENT] Closing... Clearing all state strings... Shutting down client... GameClient released Removing heap: _game_client (0x15f5bc50) Shutting down... Shutting down server...