X.Org X Server 1.5.3 Release Date: 5 November 2008 X Protocol Version 11, Revision 0 Build Operating System: Linux 2.6.29-gentoo-r4 x86_64 Current Operating System: Linux wlt 2.6.29-gentoo-r4 #1 PREEMPT Tue May 26 01:10:11 EDT 2009 x86_64 Build Date: 26 May 2009 02:37:33AM Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.0.log", Time: Tue May 26 17:35:27 2009 (==) Using config file: "/etc/X11/xorg.conf" (==) ServerLayout "Default Layout" (**) |-->Screen "Screen0" (0) (**) | |-->Monitor "lvds" (**) | |-->Device "videocard" (**) Option "BlankTime" "30" (**) Option "StandbyTime" "30" (**) Option "SuspendTime" "30" (**) Option "OffTime" "30" (**) Option "Xinerama" "0" (**) Option "RandR" "1" (**) Option "AIGLX" "on" (**) Option "AllowEmptyInput" "true" (**) Option "AutoAddDevices" "true" (**) Option "AutoEnableDevices" "true" (**) Automatically adding devices (**) Automatically enabling devices (==) FontPath set to: /usr/share/fonts/misc/, /usr/share/fonts/TTF/, /usr/share/fonts/OTF, /usr/share/fonts/Type1/, /usr/share/fonts/100dpi/, /usr/share/fonts/75dpi/, built-ins (==) ModulePath set to "/usr/lib64/xorg/modules" (II) Cannot locate a core pointer device. (II) Cannot locate a core keyboard device. (II) The server relies on HAL to provide the list of input devices. If no devices become available, reconfigure HAL or disable AllowEmptyInput. (II) Open ACPI successful (/var/run/acpid.socket) (II) Loader magic: 0x7500 (II) Module ABI versions: X.Org ANSI C Emulation: 0.4 X.Org Video Driver: 4.1 X.Org XInput driver : 2.1 X.Org Server Extension : 1.1 (II) Loader running on linux (++) using VT number 8 (--) PCI:*(0@1:5:0) ATI Technologies Inc Radeon XPRESS 200M 5955 (PCIE) rev 0, Mem @ 0xc8000000/134217728, 0xc0100000/65536, I/O @ 0x00009000/256, BIOS @ 0x????????/131072 (II) System resource ranges: [0] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [5] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [6] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [7] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [8] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [9] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [10] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [11] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [12] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [13] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [14] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [15] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [16] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [17] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [18] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [19] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [20] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [21] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [22] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [23] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [24] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [25] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [26] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [27] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [28] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [29] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] (II) "extmod" will be loaded by default. (II) "dbe" will be loaded by default. (II) "glx" will be loaded by default. (II) "record" will be loaded by default. (II) "dri" will be loaded by default. (II) LoadModule: "extmod" (II) Loading /usr/lib64/xorg/modules/extensions//libextmod.so (II) Module extmod: vendor="X.Org Foundation" compiled for 1.5.3, module version = 1.0.0 Module class: X.Org Server Extension ABI class: X.Org Server Extension, version 1.1 (II) Loading extension SHAPE (II) Loading extension MIT-SUNDRY-NONSTANDARD (II) Loading extension BIG-REQUESTS (II) Loading extension SYNC (II) Loading extension MIT-SCREEN-SAVER (II) Loading extension XC-MISC (II) Loading extension XFree86-VidModeExtension (II) Loading extension XFree86-Misc (II) Loading extension XFree86-DGA (II) Loading extension DPMS (II) Loading extension TOG-CUP (II) Loading extension Extended-Visual-Information (II) Loading extension XVideo (II) Loading extension XVideo-MotionCompensation (II) Loading extension X-Resource (II) LoadModule: "dbe" (II) Loading /usr/lib64/xorg/modules/extensions//libdbe.so (II) Module dbe: vendor="X.Org Foundation" compiled for 1.5.3, module version = 1.0.0 Module class: X.Org Server Extension ABI class: X.Org Server Extension, version 1.1 (II) Loading extension DOUBLE-BUFFER (II) LoadModule: "glx" (II) Loading /usr/lib64/xorg/modules/extensions//libglx.so (II) Module glx: vendor="X.Org Foundation" compiled for 1.5.3, module version = 1.0.0 ABI class: X.Org Server Extension, version 1.1 (**) AIGLX enabled (**) Exporting typical set of GLX visuals (II) Loading extension GLX (II) LoadModule: "record" (II) Loading /usr/lib64/xorg/modules/extensions//librecord.so (II) Module record: vendor="X.Org Foundation" compiled for 1.5.3, module version = 1.13.0 Module class: X.Org Server Extension ABI class: X.Org Server Extension, version 1.1 (II) Loading extension RECORD (II) LoadModule: "dri" (II) Loading /usr/lib64/xorg/modules/extensions//libdri.so (II) Module dri: vendor="X.Org Foundation" compiled for 1.5.3, module version = 1.0.0 ABI class: X.Org Server Extension, version 1.1 (II) Loading extension XFree86-DRI (II) LoadModule: "radeon" (II) Loading /usr/lib64/xorg/modules/drivers//radeon_drv.so (II) Module radeon: vendor="X.Org Foundation" compiled for 1.5.3, module version = 6.12.2 Module class: X.Org Video Driver ABI class: X.Org Video Driver, version 4.1 (II) RADEON: Driver for ATI Radeon chipsets: ATI Radeon Mobility X600 (M24) 3150 (PCIE), ATI FireMV 2400 (PCI), ATI Radeon Mobility X300 (M24) 3152 (PCIE), ATI FireGL M24 GL 3154 (PCIE), ATI Radeon X600 (RV380) 3E50 (PCIE), ATI FireGL V3200 (RV380) 3E54 (PCIE), ATI Radeon IGP320 (A3) 4136, ATI Radeon IGP330/340/350 (A4) 4137, ATI Radeon 9500 AD (AGP), ATI Radeon 9500 AE (AGP), ATI Radeon 9600TX AF (AGP), ATI FireGL Z1 AG (AGP), ATI Radeon 9800SE AH (AGP), ATI Radeon 9800 AI (AGP), ATI Radeon 9800 AJ (AGP), ATI FireGL X2 AK (AGP), ATI Radeon 9600 AP (AGP), ATI Radeon 9600SE AQ (AGP), ATI Radeon 9600XT AR (AGP), ATI Radeon 9600 AS (AGP), ATI FireGL T2 AT (AGP), ATI Radeon 9650, ATI FireGL RV360 AV (AGP), ATI Radeon 7000 IGP (A4+) 4237, ATI Radeon 8500 AIW BB (AGP), ATI Radeon 8500 AIW BC (AGP), ATI Radeon IGP320M (U1) 4336, ATI Radeon IGP330M/340M/350M (U2) 4337, ATI Radeon Mobility 7000 IGP 4437, ATI Radeon 9000/PRO If (AGP/PCI), ATI Radeon 9000 Ig (AGP/PCI), ATI Radeon X800 (R420) JH (AGP), ATI Radeon X800PRO (R420) JI (AGP), ATI Radeon X800SE (R420) JJ (AGP), ATI Radeon X800 (R420) JK (AGP), ATI Radeon X800 (R420) JL (AGP), ATI FireGL X3 (R420) JM (AGP), ATI Radeon Mobility 9800 (M18) JN (AGP), ATI Radeon X800 SE (R420) (AGP), ATI Radeon X800XT (R420) JP (AGP), ATI Radeon X850 XT (R480) (AGP), ATI Radeon X850 SE (R480) (AGP), ATI Radeon X850 PRO (R480) (AGP), ATI Radeon X850 XT PE (R480) (AGP), ATI Radeon Mobility M7 LW (AGP), ATI Mobility FireGL 7800 M7 LX (AGP), ATI Radeon Mobility M6 LY (AGP), ATI Radeon Mobility M6 LZ (AGP), ATI FireGL Mobility 9000 (M9) Ld (AGP), ATI Radeon Mobility 9000 (M9) Lf (AGP), ATI Radeon Mobility 9000 (M9) Lg (AGP), ATI Radeon 9700 Pro ND (AGP), ATI Radeon 9700/9500Pro NE (AGP), ATI Radeon 9600TX NF (AGP), ATI FireGL X1 NG (AGP), ATI Radeon 9800PRO NH (AGP), ATI Radeon 9800 NI (AGP), ATI FireGL X2 NK (AGP), ATI Radeon 9800XT NJ (AGP), ATI Radeon Mobility 9600/9700 (M10/M11) NP (AGP), ATI Radeon Mobility 9600 (M10) NQ (AGP), ATI Radeon Mobility 9600 (M11) NR (AGP), ATI Radeon Mobility 9600 (M10) NS (AGP), ATI FireGL Mobility T2 (M10) NT (AGP), ATI FireGL Mobility T2e (M11) NV (AGP), ATI Radeon QD (AGP), ATI Radeon QE (AGP), ATI Radeon QF (AGP), ATI Radeon QG (AGP), ATI FireGL 8700/8800 QH (AGP), ATI Radeon 8500 QL (AGP), ATI Radeon 9100 QM (AGP), ATI Radeon 7500 QW (AGP/PCI), ATI Radeon 7500 QX (AGP/PCI), ATI Radeon VE/7000 QY (AGP/PCI), ATI Radeon VE/7000 QZ (AGP/PCI), ATI ES1000 515E (PCI), ATI Radeon Mobility X300 (M22) 5460 (PCIE), ATI Radeon Mobility X600 SE (M24C) 5462 (PCIE), ATI FireGL M22 GL 5464 (PCIE), ATI Radeon X800 (R423) UH (PCIE), ATI Radeon X800PRO (R423) UI (PCIE), ATI Radeon X800LE (R423) UJ (PCIE), ATI Radeon X800SE (R423) UK (PCIE), ATI Radeon X800 XTP (R430) (PCIE), ATI Radeon X800 XL (R430) (PCIE), ATI Radeon X800 SE (R430) (PCIE), ATI Radeon X800 (R430) (PCIE), ATI FireGL V7100 (R423) (PCIE), ATI FireGL V5100 (R423) UQ (PCIE), ATI FireGL unknown (R423) UR (PCIE), ATI FireGL unknown (R423) UT (PCIE), ATI Mobility FireGL V5000 (M26) (PCIE), ATI Mobility FireGL V5000 (M26) (PCIE), ATI Mobility Radeon X700 XL (M26) (PCIE), ATI Mobility Radeon X700 (M26) (PCIE), ATI Mobility Radeon X700 (M26) (PCIE), ATI Radeon X550XTX 5657 (PCIE), ATI Radeon 9100 IGP (A5) 5834, ATI Radeon Mobility 9100 IGP (U3) 5835, ATI Radeon XPRESS 200 5954 (PCIE), ATI Radeon XPRESS 200M 5955 (PCIE), ATI Radeon 9250 5960 (AGP), ATI Radeon 9200 5961 (AGP), ATI Radeon 9200 5962 (AGP), ATI Radeon 9200SE 5964 (AGP), ATI FireMV 2200 (PCI), ATI ES1000 5969 (PCI), ATI Radeon XPRESS 200 5974 (PCIE), ATI Radeon XPRESS 200M 5975 (PCIE), ATI Radeon XPRESS 200 5A41 (PCIE), ATI Radeon XPRESS 200M 5A42 (PCIE), ATI Radeon XPRESS 200 5A61 (PCIE), ATI Radeon XPRESS 200M 5A62 (PCIE), ATI Radeon X300 (RV370) 5B60 (PCIE), ATI Radeon X600 (RV370) 5B62 (PCIE), ATI Radeon X550 (RV370) 5B63 (PCIE), ATI FireGL V3100 (RV370) 5B64 (PCIE), ATI FireMV 2200 PCIE (RV370) 5B65 (PCIE), ATI Radeon Mobility 9200 (M9+) 5C61 (AGP), ATI Radeon Mobility 9200 (M9+) 5C63 (AGP), ATI Mobility Radeon X800 XT (M28) (PCIE), ATI Mobility FireGL V5100 (M28) (PCIE), ATI Mobility Radeon X800 (M28) (PCIE), ATI Radeon X850 5D4C (PCIE), ATI Radeon X850 XT PE (R480) (PCIE), ATI Radeon X850 SE (R480) (PCIE), ATI Radeon X850 PRO (R480) (PCIE), ATI unknown Radeon / FireGL (R480) 5D50 (PCIE), ATI Radeon X850 XT (R480) (PCIE), ATI Radeon X800XT (R423) 5D57 (PCIE), ATI FireGL V5000 (RV410) (PCIE), ATI Radeon X700 XT (RV410) (PCIE), ATI Radeon X700 PRO (RV410) (PCIE), ATI Radeon X700 SE (RV410) (PCIE), ATI Radeon X700 (RV410) (PCIE), ATI Radeon X700 SE (RV410) (PCIE), ATI Radeon X1800, ATI Mobility Radeon X1800 XT, ATI Mobility Radeon X1800, ATI Mobility FireGL V7200, ATI FireGL V7200, ATI FireGL V5300, ATI Mobility FireGL V7100, ATI Radeon X1800, ATI Radeon X1800, ATI Radeon X1800, ATI Radeon X1800, ATI Radeon X1800, ATI FireGL V7300, ATI FireGL V7350, ATI Radeon X1600, ATI RV505, ATI Radeon X1300/X1550, ATI Radeon X1550, ATI M54-GL, ATI Mobility Radeon X1400, ATI Radeon X1300/X1550, ATI Radeon X1550 64-bit, ATI Mobility Radeon X1300, ATI Mobility Radeon X1300, ATI Mobility Radeon X1300, ATI Mobility Radeon X1300, ATI Radeon X1300, ATI Radeon X1300, ATI RV505, ATI RV505, ATI FireGL V3300, ATI FireGL V3350, ATI Radeon X1300, ATI Radeon X1550 64-bit, ATI Radeon X1300/X1550, ATI Radeon X1600, ATI Radeon X1300/X1550, ATI Mobility Radeon X1450, ATI Radeon X1300/X1550, ATI Mobility Radeon X2300, ATI Mobility Radeon X2300, ATI Mobility Radeon X1350, ATI Mobility Radeon X1350, ATI Mobility Radeon X1450, ATI Radeon X1300, ATI Radeon X1550, ATI Mobility Radeon X1350, ATI FireMV 2250, ATI Radeon X1550 64-bit, ATI Radeon X1600, ATI Radeon X1650, ATI Radeon X1600, ATI Radeon X1600, ATI Mobility FireGL V5200, ATI Mobility Radeon X1600, ATI Radeon X1650, ATI Radeon X1650, ATI Radeon X1600, ATI Radeon X1300 XT/X1600 Pro, ATI FireGL V3400, ATI Mobility FireGL V5250, ATI Mobility Radeon X1700, ATI Mobility Radeon X1700 XT, ATI FireGL V5200, ATI Mobility Radeon X1700, ATI Radeon X2300HD, ATI Mobility Radeon HD 2300, ATI Mobility Radeon HD 2300, ATI Radeon X1950, ATI Radeon X1900, ATI Radeon X1950, ATI Radeon X1900, ATI Radeon X1900, ATI Radeon X1900, ATI Radeon X1900, ATI Radeon X1900, ATI Radeon X1900, ATI Radeon X1900, ATI Radeon X1900, ATI Radeon X1900, ATI AMD Stream Processor, ATI Radeon X1900, ATI Radeon X1950, ATI RV560, ATI RV560, ATI Mobility Radeon X1900, ATI RV560, ATI Radeon X1950 GT, ATI RV570, ATI RV570, ATI FireGL V7400, ATI RV560, ATI Radeon X1650, ATI Radeon X1650, ATI RV560, ATI Radeon 9100 PRO IGP 7834, ATI Radeon Mobility 9200 IGP 7835, ATI Radeon X1200, ATI Radeon X1200, ATI Radeon X1200, ATI Radeon X1200, ATI Radeon X1200, ATI RS740, ATI RS740M, ATI RS740, ATI RS740M, ATI Radeon HD 2900 XT, ATI Radeon HD 2900 XT, ATI Radeon HD 2900 XT, ATI Radeon HD 2900 Pro, ATI Radeon HD 2900 GT, ATI FireGL V8650, ATI FireGL V8600, ATI FireGL V7600, ATI Radeon 4800 Series, ATI Radeon HD 4870 x2, ATI Radeon 4800 Series, ATI FirePro V8750 (FireGL), ATI FirePro V7760 (FireGL), ATI Mobility RADEON HD 4850, ATI Mobility RADEON HD 4850 X2, ATI Radeon 4800 Series, ATI FirePro RV770, AMD FireStream 9270, AMD FireStream 9250, ATI FirePro V8700 (FireGL), ATI Mobility RADEON HD 4870, ATI Mobility RADEON M98, ATI Radeon 4800 Series, ATI Radeon 4800 Series, ATI FirePro M7750, ATI M98, ATI M98, ATI M98, ATI Radeon RV730 (AGP), ATI FirePro M5750, ATI Radeon RV730 (AGP), ATI RV730XT [Radeon HD 4670], ATI RADEON E4600, ATI RV730 PRO [Radeon HD 4650], ATI FirePro V7750 (FireGL), ATI FirePro V5700 (FireGL), ATI FirePro V3750 (FireGL), ATI RV610, ATI Radeon HD 2400 XT, ATI Radeon HD 2400 Pro, ATI Radeon HD 2400 PRO AGP, ATI FireGL V4000, ATI RV610, ATI Radeon HD 2350, ATI Mobility Radeon HD 2400 XT, ATI Mobility Radeon HD 2400, ATI RADEON E2400, ATI RV610, ATI FireMV 2260, ATI RV670, ATI Radeon HD3870, ATI Mobility Radeon HD 3850, ATI Radeon HD3850, ATI Mobility Radeon HD 3850 X2, ATI RV670, ATI Mobility Radeon HD 3870, ATI Mobility Radeon HD 3870 X2, ATI Radeon HD3870 X2, ATI FireGL V7700, ATI Radeon HD3850, ATI Radeon HD3690, AMD Firestream 9170, ATI Radeon HD 4550, ATI Radeon RV710, ATI Radeon RV710, ATI Radeon HD 4350, ATI Mobility Radeon 4300 Series, ATI Mobility Radeon 4500 Series, ATI Mobility Radeon 4500 Series, ATI RV630, ATI Mobility Radeon HD 2600, ATI Mobility Radeon HD 2600 XT, ATI Radeon HD 2600 XT AGP, ATI Radeon HD 2600 Pro AGP, ATI Radeon HD 2600 XT, ATI Radeon HD 2600 Pro, ATI Gemini RV630, ATI Gemini Mobility Radeon HD 2600 XT, ATI FireGL V5600, ATI FireGL V3600, ATI Radeon HD 2600 LE, ATI Mobility FireGL Graphics Processor, ATI Radeon RV710, ATI Radeon HD 3470, ATI Mobility Radeon HD 3430, ATI Mobility Radeon HD 3400 Series, ATI Radeon HD 3450, ATI Radeon HD 3450, ATI Radeon HD 3430, ATI Radeon HD 3450, ATI FirePro V3700, ATI FireMV 2450, ATI FireMV 2260, ATI FireMV 2260, ATI Radeon HD 3600 Series, ATI Radeon HD 3650 AGP, ATI Radeon HD 3600 PRO, ATI Radeon HD 3600 XT, ATI Radeon HD 3600 PRO, ATI Mobility Radeon HD 3650, ATI Mobility Radeon HD 3670, ATI Mobility FireGL V5700, ATI Mobility FireGL V5725, ATI Radeon HD 3200 Graphics, ATI Radeon 3100 Graphics, ATI Radeon HD 3200 Graphics, ATI Radeon 3100 Graphics, ATI Radeon HD 3300 Graphics, ATI Radeon HD 3200 Graphics, ATI Radeon 3000 Graphics, ATI Radeon HD Graphics, ATI Radeon Graphics, ATI Mobility Radeon HD Graphics, ATI Mobility Radeon Graphics, ATI Radeon Graphics (II) Primary Device is: PCI 01@00:05:0 (II) resource ranges after xf86ClaimFixedResources() call: [0] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [5] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [6] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [7] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [8] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [9] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [10] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [11] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [12] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [13] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [14] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [15] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [16] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [17] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [18] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [19] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [20] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [21] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [22] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [23] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [24] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [25] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [26] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [27] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [28] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [29] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] (II) resource ranges after probing: [0] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [5] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [6] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [7] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [8] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [9] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [10] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [11] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [12] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [13] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [14] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [15] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [16] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [17] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [18] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [19] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [20] 0 0 0x000a0000 - 0x000affff (0x10000) MS[B] [21] 0 0 0x000b0000 - 0x000b7fff (0x8000) MS[B] [22] 0 0 0x000b8000 - 0x000bffff (0x8000) MS[B] [23] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [24] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [25] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [26] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [27] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [28] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [29] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [30] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [31] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [32] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [33] 0 0 0x000003b0 - 0x000003bb (0xc) IS[B] [34] 0 0 0x000003c0 - 0x000003df (0x20) IS[B] (II) Setting vga for screen 0. (II) RADEON(0): TOTO SAYS 00000000c0100000 (II) RADEON(0): MMIO registers at 0x00000000c0100000: size 64KB (II) RADEON(0): PCI bus 1 card 5 func 0 (**) RADEON(0): Depth 24, (--) framebuffer bpp 32 (II) RADEON(0): Pixel depth = 24 bits stored in 4 bytes (32 bpp pixmaps) (==) RADEON(0): Default visual is TrueColor (**) RADEON(0): Option "BusType" "PCIE" (**) RADEON(0): Option "EnablePageFlip" "true" (**) RADEON(0): Option "AccelDFS" "true" (**) RADEON(0): Option "RenderAccel" "true" (**) RADEON(0): Option "AccelMethod" "EXA" (**) RADEON(0): Option "DRI" "true" (**) RADEON(0): Option "Int10" "false" (**) RADEON(0): Option "R4xxATOM" "true" (II) Loading sub module "vgahw" (II) LoadModule: "vgahw" (II) Loading /usr/lib64/xorg/modules//libvgahw.so (II) Module vgahw: vendor="X.Org Foundation" compiled for 1.5.3, module version = 0.1.0 ABI class: X.Org Video Driver, version 4.1 (II) RADEON(0): vgaHWGetIOBase: hwp->IOBase is 0x03d0, hwp->PIOOffset is 0x0000 (==) RADEON(0): RGB weight 888 (II) RADEON(0): Using 8 bits per RGB (8 bit DAC) (--) RADEON(0): Chipset: "ATI Radeon XPRESS 200M 5955 (PCIE)" (ChipID = 0x5955) (--) RADEON(0): Linear framebuffer at 0x00000000c8000000 (II) RADEON(0): PCI card detected (**) RADEON(0): Forced into PCI Express mode (II) RADEON(0): Legacy BIOS detected drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is 8, (OK) drmOpenByBusid: Searching for BusID pci:0000:01:05.0 drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is 8, (OK) drmOpenByBusid: drmOpenMinor returns 8 drmOpenByBusid: drmGetBusid reports pci:0000:01:05.0 (II) RADEON(0): [dri] Found DRI library version 1.3.0 and kernel module version 1.29.0 (II) RADEON(0): Direct rendering experimental on RS400/Xpress 200 enabled (**) RADEON(0): Page Flipping enabled (II) RADEON(0): Will try to use DMA for Xv image transfers (II) RADEON(0): Detected total video RAM=131072K, accessible=131072K (PCI BAR=131072K) (--) RADEON(0): Mapped VideoRAM: 131072 kByte (128 bit DDR SDRAM) (II) RADEON(0): Color tiling enabled by default (II) RADEON(0): Max desktop size set to 3360x1050 (II) RADEON(0): For a larger or smaller max desktop size, add a Virtual line to your xorg.conf (II) RADEON(0): If you are having trouble with 3D, reduce the desktop size by adjusting the Virtual line to your xorg.conf (II) Loading sub module "ddc" (II) LoadModule: "ddc" (II) Module "ddc" already built-in (II) Loading sub module "i2c" (II) LoadModule: "i2c" (II) Module "i2c" already built-in (II) RADEON(0): ref_freq: 1432, min_out_pll: 20000, max_out_pll: 40000, min_in_pll: 100, max_in_pll: 1350, xclk: 25000, sclk: 300.000000, mclk: 250.000000 (II) RADEON(0): PLL parameters: rf=1432 rd=6 min=20000 max=40000; xclk=25000 (II) RADEON(0): Panel ID string: LPL (II) RADEON(0): Panel Size from BIOS: 1680x1050 (II) RADEON(0): BIOS provided dividers will be used. (WW) RADEON(0): LVDS Info: XRes: 1680, YRes: 1050, DotClock: 122000 HBlank: 224, HOverPlus: 32, HSyncWidth: 64 VBlank: 16, VOverPlus: 1, VSyncWidth: 3 (WW) RADEON(0): LCD DDC Info Table found! (II) RADEON(0): Output VGA-0 using monitor section lvds (II) RADEON(0): I2C bus "VGA-0" initialized. (II) RADEON(0): Output LVDS using monitor section lvds (II) RADEON(0): I2C bus "LVDS" initialized. (II) RADEON(0): Output S-video has no monitor section (II) RADEON(0): Default TV standard: NTSC (II) RADEON(0): TV standards supported by chip: NTSC PAL PAL-M (II) RADEON(0): Port0: XRANDR name: VGA-0 Connector: VGA CRT1: INTERNAL_DAC2 DDC reg: 0x68 (II) RADEON(0): Port1: XRANDR name: LVDS Connector: LVDS LCD1: INTERNAL_LVDS DDC reg: 0x1a0 (II) RADEON(0): Port2: XRANDR name: S-video Connector: S-video TV1: INTERNAL_DAC2 DDC reg: 0x0 (II) RADEON(0): I2C device "VGA-0:ddc2" registered at address 0xA0. (II) RADEON(0): EDID vendor "SAM", prod id 882 (II) RADEON(0): Using EDID range info for horizontal sync (II) RADEON(0): Using EDID range info for vertical refresh (II) RADEON(0): Printing DDC gathered Modelines: (II) RADEON(0): Modeline "1680x1050"x0.0 119.00 1680 1728 1760 1840 1050 1053 1059 1080 +hsync -vsync (64.7 kHz) (II) RADEON(0): Modeline "800x600"x0.0 40.00 800 840 968 1056 600 601 605 628 +hsync +vsync (37.9 kHz) (II) RADEON(0): Modeline "800x600"x0.0 36.00 800 824 896 1024 600 601 603 625 +hsync +vsync (35.2 kHz) (II) RADEON(0): Modeline "640x480"x0.0 31.50 640 656 720 840 480 481 484 500 -hsync -vsync (37.5 kHz) (II) RADEON(0): Modeline "640x480"x0.0 31.50 640 664 704 832 480 489 491 520 -hsync -vsync (37.9 kHz) (II) RADEON(0): Modeline "640x480"x0.0 30.24 640 704 768 864 480 483 486 525 -hsync -vsync (35.0 kHz) (II) RADEON(0): Modeline "640x480"x0.0 25.20 640 656 752 800 480 490 492 525 -hsync -vsync (31.5 kHz) (II) RADEON(0): Modeline "720x400"x0.0 28.32 720 738 846 900 400 412 414 449 -hsync +vsync (31.5 kHz) (II) RADEON(0): Modeline "1280x1024"x0.0 135.00 1280 1296 1440 1688 1024 1025 1028 1066 +hsync +vsync (80.0 kHz) (II) RADEON(0): Modeline "1024x768"x0.0 78.80 1024 1040 1136 1312 768 769 772 800 +hsync +vsync (60.1 kHz) (II) RADEON(0): Modeline "1024x768"x0.0 75.00 1024 1048 1184 1328 768 771 777 806 -hsync -vsync (56.5 kHz) (II) RADEON(0): Modeline "1024x768"x0.0 65.00 1024 1048 1184 1344 768 771 777 806 -hsync -vsync (48.4 kHz) (II) RADEON(0): Modeline "832x624"x0.0 57.28 832 864 928 1152 624 625 628 667 -hsync -vsync (49.7 kHz) (II) RADEON(0): Modeline "800x600"x0.0 49.50 800 816 896 1056 600 601 604 625 +hsync +vsync (46.9 kHz) (II) RADEON(0): Modeline "800x600"x0.0 50.00 800 856 976 1040 600 637 643 666 +hsync +vsync (48.1 kHz) (II) RADEON(0): Modeline "1152x864"x0.0 108.00 1152 1216 1344 1600 864 865 868 900 +hsync +vsync (67.5 kHz) (II) RADEON(0): Modeline "1680x1050"x60.0 147.14 1680 1784 1968 2256 1050 1051 1054 1087 -hsync +vsync (65.2 kHz) (II) RADEON(0): Modeline "1280x1024"x60.0 108.88 1280 1360 1496 1712 1024 1025 1028 1060 -hsync +vsync (63.6 kHz) (II) RADEON(0): Modeline "1280x960"x60.0 102.10 1280 1360 1496 1712 960 961 964 994 -hsync +vsync (59.6 kHz) (II) RADEON(0): Modeline "1152x864"x75.0 104.99 1152 1224 1352 1552 864 865 868 902 -hsync +vsync (67.7 kHz) (II) RADEON(0): Output: VGA-0, Detected Monitor Type: 1 (II) RADEON(0): EDID data from the display on output: VGA-0 ---------------------- (II) RADEON(0): Manufacturer: SAM Model: 372 Serial#: 1297691186 (II) RADEON(0): Year: 2009 Week: 3 (II) RADEON(0): EDID Version: 1.3 (II) RADEON(0): Analog Display Input, Input Voltage Level: 0.700/0.300 V (II) RADEON(0): Sync: Separate Composite SyncOnGreen (II) RADEON(0): Max Image Size [cm]: horiz.: 44 vert.: 30 (II) RADEON(0): Gamma: 2.20 (II) RADEON(0): DPMS capabilities: Off; RGB/Color Display (II) RADEON(0): First detailed timing is preferred mode (II) RADEON(0): redX: 0.649 redY: 0.335 greenX: 0.283 greenY: 0.605 (II) RADEON(0): blueX: 0.151 blueY: 0.073 whiteX: 0.312 whiteY: 0.329 (II) RADEON(0): Supported VESA Video Modes: (II) RADEON(0): 720x400@70Hz (II) RADEON(0): 640x480@60Hz (II) RADEON(0): 640x480@67Hz (II) RADEON(0): 640x480@72Hz (II) RADEON(0): 640x480@75Hz (II) RADEON(0): 800x600@56Hz (II) RADEON(0): 800x600@60Hz (II) RADEON(0): 800x600@72Hz (II) RADEON(0): 800x600@75Hz (II) RADEON(0): 832x624@75Hz (II) RADEON(0): 1024x768@60Hz (II) RADEON(0): 1024x768@70Hz (II) RADEON(0): 1024x768@75Hz (II) RADEON(0): 1280x1024@75Hz (II) RADEON(0): 1152x870@75Hz (II) RADEON(0): Manufacturer's mask: 0 (II) RADEON(0): Supported Future Video Modes: (II) RADEON(0): #0: hsize: 1680 vsize 1050 refresh: 60 vid: 179 (II) RADEON(0): #1: hsize: 1280 vsize 1024 refresh: 60 vid: 32897 (II) RADEON(0): #2: hsize: 1280 vsize 960 refresh: 60 vid: 16513 (II) RADEON(0): #3: hsize: 1152 vsize 864 refresh: 75 vid: 20337 (II) RADEON(0): Supported additional Video Mode: (II) RADEON(0): clock: 119.0 MHz Image Size: 459 x 296 mm (II) RADEON(0): h_active: 1680 h_sync: 1728 h_sync_end 1760 h_blank_end 1840 h_border: 0 (II) RADEON(0): v_active: 1050 v_sync: 1053 v_sync_end 1059 v_blanking: 1080 v_border: 0 (II) RADEON(0): Ranges: V min: 56 V max: 75 Hz, H min: 30 H max: 81 kHz, PixClock max 140 MHz (II) RADEON(0): Monitor name: SyncMaster (II) RADEON(0): Serial No: HCGS102953 (II) RADEON(0): EDID (in hex): (II) RADEON(0): 00ffffffffffff004c2d72033232594d (II) RADEON(0): 031301030e2c1e782a78f1a655489b26 (II) RADEON(0): 125054bfef80b30081808140714f0101 (II) RADEON(0): 0101010101017c2e90a0601a1e403020 (II) RADEON(0): 3600cb281100001a000000fd00384b1e (II) RADEON(0): 510e000a202020202020000000fc0053 (II) RADEON(0): 796e634d61737465720a2020000000ff (II) RADEON(0): 00484347533130323935330a2020005e finished output detect: 0 (II) RADEON(0): I2C device "LVDS:ddc2" registered at address 0xA0. (II) RADEON(0): Output: LVDS, Detected Monitor Type: 2 (II) RADEON(0): EDID data from the display on output: LVDS ---------------------- (II) RADEON(0): Manufacturer: LPL Model: 1289 Serial#: 0 (II) RADEON(0): Year: 2005 Week: 0 (II) RADEON(0): EDID Version: 1.2 (II) RADEON(0): Digital Display Input (II) RADEON(0): Max Image Size [cm]: horiz.: 37 vert.: 23 (II) RADEON(0): Gamma: 2.20 (II) RADEON(0): No DPMS capabilities specified (II) RADEON(0): Supported color encodings: RGB 4:4:4 YCrCb 4:4:4 (II) RADEON(0): First detailed timing is preferred mode (II) RADEON(0): redX: 0.594 redY: 0.346 greenX: 0.316 greenY: 0.550 (II) RADEON(0): blueX: 0.160 blueY: 0.148 whiteX: 0.312 whiteY: 0.328 (II) RADEON(0): Manufacturer's mask: 0 (II) RADEON(0): Supported additional Video Mode: (II) RADEON(0): clock: 122.0 MHz Image Size: 367 x 230 mm (II) RADEON(0): h_active: 1680 h_sync: 1712 h_sync_end 1776 h_blank_end 1904 h_border: 0 (II) RADEON(0): v_active: 1050 v_sync: 1051 v_sync_end 1054 v_blanking: 1066 v_border: 0 (WW) RADEON(0): Unknown vendor-specific block 0 (II) RADEON(0): LGPhilipsLCD (II) RADEON(0): LP171WE2-TL03 (II) RADEON(0): EDID (in hex): (II) RADEON(0): 00ffffffffffff00320c891200000000 (II) RADEON(0): 000f0102802517780a23009858518c29 (II) RADEON(0): 26505400000001010101010101010101 (II) RADEON(0): 010101010101a82f90e0601a10402040 (II) RADEON(0): 13006fe6100000180000000000000000 (II) RADEON(0): 00000000000000000000000000fe004c (II) RADEON(0): 475068696c6970734c43440a000000fe (II) RADEON(0): 004c503137315745322d544c30330071 finished output detect: 1 (II) RADEON(0): Output: S-video, Detected Monitor Type: 0 finished output detect: 2 finished all detect before xf86InitialConfiguration (II) RADEON(0): EDID vendor "SAM", prod id 882 (II) RADEON(0): Using hsync ranges from config file (II) RADEON(0): Using vrefresh ranges from config file (II) RADEON(0): Printing DDC gathered Modelines: (II) RADEON(0): Modeline "1680x1050"x0.0 119.00 1680 1728 1760 1840 1050 1053 1059 1080 +hsync -vsync (64.7 kHz) (II) RADEON(0): Modeline "800x600"x0.0 40.00 800 840 968 1056 600 601 605 628 +hsync +vsync (37.9 kHz) (II) RADEON(0): Modeline "800x600"x0.0 36.00 800 824 896 1024 600 601 603 625 +hsync +vsync (35.2 kHz) (II) RADEON(0): Modeline "640x480"x0.0 31.50 640 656 720 840 480 481 484 500 -hsync -vsync (37.5 kHz) (II) RADEON(0): Modeline "640x480"x0.0 31.50 640 664 704 832 480 489 491 520 -hsync -vsync (37.9 kHz) (II) RADEON(0): Modeline "640x480"x0.0 30.24 640 704 768 864 480 483 486 525 -hsync -vsync (35.0 kHz) (II) RADEON(0): Modeline "640x480"x0.0 25.20 640 656 752 800 480 490 492 525 -hsync -vsync (31.5 kHz) (II) RADEON(0): Modeline "720x400"x0.0 28.32 720 738 846 900 400 412 414 449 -hsync +vsync (31.5 kHz) (II) RADEON(0): Modeline "1280x1024"x0.0 135.00 1280 1296 1440 1688 1024 1025 1028 1066 +hsync +vsync (80.0 kHz) (II) RADEON(0): Modeline "1024x768"x0.0 78.80 1024 1040 1136 1312 768 769 772 800 +hsync +vsync (60.1 kHz) (II) RADEON(0): Modeline "1024x768"x0.0 75.00 1024 1048 1184 1328 768 771 777 806 -hsync -vsync (56.5 kHz) (II) RADEON(0): Modeline "1024x768"x0.0 65.00 1024 1048 1184 1344 768 771 777 806 -hsync -vsync (48.4 kHz) (II) RADEON(0): Modeline "832x624"x0.0 57.28 832 864 928 1152 624 625 628 667 -hsync -vsync (49.7 kHz) (II) RADEON(0): Modeline "800x600"x0.0 49.50 800 816 896 1056 600 601 604 625 +hsync +vsync (46.9 kHz) (II) RADEON(0): Modeline "800x600"x0.0 50.00 800 856 976 1040 600 637 643 666 +hsync +vsync (48.1 kHz) (II) RADEON(0): Modeline "1152x864"x0.0 108.00 1152 1216 1344 1600 864 865 868 900 +hsync +vsync (67.5 kHz) (II) RADEON(0): Modeline "1680x1050"x60.0 147.14 1680 1784 1968 2256 1050 1051 1054 1087 -hsync +vsync (65.2 kHz) (II) RADEON(0): Modeline "1280x1024"x60.0 108.88 1280 1360 1496 1712 1024 1025 1028 1060 -hsync +vsync (63.6 kHz) (II) RADEON(0): Modeline "1280x960"x60.0 102.10 1280 1360 1496 1712 960 961 964 994 -hsync +vsync (59.6 kHz) (II) RADEON(0): Modeline "1152x864"x75.0 104.99 1152 1224 1352 1552 864 865 868 902 -hsync +vsync (67.7 kHz) (II) RADEON(0): Output: VGA-0, Detected Monitor Type: 1 (II) RADEON(0): EDID data from the display on output: VGA-0 ---------------------- (II) RADEON(0): Manufacturer: SAM Model: 372 Serial#: 1297691186 (II) RADEON(0): Year: 2009 Week: 3 (II) RADEON(0): EDID Version: 1.3 (II) RADEON(0): Analog Display Input, Input Voltage Level: 0.700/0.300 V (II) RADEON(0): Sync: Separate Composite SyncOnGreen (II) RADEON(0): Max Image Size [cm]: horiz.: 44 vert.: 30 (II) RADEON(0): Gamma: 2.20 (II) RADEON(0): DPMS capabilities: Off; RGB/Color Display (II) RADEON(0): First detailed timing is preferred mode (II) RADEON(0): redX: 0.649 redY: 0.335 greenX: 0.283 greenY: 0.605 (II) RADEON(0): blueX: 0.151 blueY: 0.073 whiteX: 0.312 whiteY: 0.329 (II) RADEON(0): Supported VESA Video Modes: (II) RADEON(0): 720x400@70Hz (II) RADEON(0): 640x480@60Hz (II) RADEON(0): 640x480@67Hz (II) RADEON(0): 640x480@72Hz (II) RADEON(0): 640x480@75Hz (II) RADEON(0): 800x600@56Hz (II) RADEON(0): 800x600@60Hz (II) RADEON(0): 800x600@72Hz (II) RADEON(0): 800x600@75Hz (II) RADEON(0): 832x624@75Hz (II) RADEON(0): 1024x768@60Hz (II) RADEON(0): 1024x768@70Hz (II) RADEON(0): 1024x768@75Hz (II) RADEON(0): 1280x1024@75Hz (II) RADEON(0): 1152x870@75Hz (II) RADEON(0): Manufacturer's mask: 0 (II) RADEON(0): Supported Future Video Modes: (II) RADEON(0): #0: hsize: 1680 vsize 1050 refresh: 60 vid: 179 (II) RADEON(0): #1: hsize: 1280 vsize 1024 refresh: 60 vid: 32897 (II) RADEON(0): #2: hsize: 1280 vsize 960 refresh: 60 vid: 16513 (II) RADEON(0): #3: hsize: 1152 vsize 864 refresh: 75 vid: 20337 (II) RADEON(0): Supported additional Video Mode: (II) RADEON(0): clock: 119.0 MHz Image Size: 459 x 296 mm (II) RADEON(0): h_active: 1680 h_sync: 1728 h_sync_end 1760 h_blank_end 1840 h_border: 0 (II) RADEON(0): v_active: 1050 v_sync: 1053 v_sync_end 1059 v_blanking: 1080 v_border: 0 (II) RADEON(0): Ranges: V min: 56 V max: 75 Hz, H min: 30 H max: 81 kHz, PixClock max 140 MHz (II) RADEON(0): Monitor name: SyncMaster (II) RADEON(0): Serial No: HCGS102953 (II) RADEON(0): EDID (in hex): (II) RADEON(0): 00ffffffffffff004c2d72033232594d (II) RADEON(0): 031301030e2c1e782a78f1a655489b26 (II) RADEON(0): 125054bfef80b30081808140714f0101 (II) RADEON(0): 0101010101017c2e90a0601a1e403020 (II) RADEON(0): 3600cb281100001a000000fd00384b1e (II) RADEON(0): 510e000a202020202020000000fc0053 (II) RADEON(0): 796e634d61737465720a2020000000ff (II) RADEON(0): 00484347533130323935330a2020005e (II) RADEON(0): EDID vendor "SAM", prod id 882 (II) RADEON(0): Output: LVDS, Detected Monitor Type: 2 (II) RADEON(0): EDID data from the display on output: LVDS ---------------------- (II) RADEON(0): Manufacturer: LPL Model: 1289 Serial#: 0 (II) RADEON(0): Year: 2005 Week: 0 (II) RADEON(0): EDID Version: 1.2 (II) RADEON(0): Digital Display Input (II) RADEON(0): Max Image Size [cm]: horiz.: 37 vert.: 23 (II) RADEON(0): Gamma: 2.20 (II) RADEON(0): No DPMS capabilities specified (II) RADEON(0): Supported color encodings: RGB 4:4:4 YCrCb 4:4:4 (II) RADEON(0): First detailed timing is preferred mode (II) RADEON(0): redX: 0.594 redY: 0.346 greenX: 0.316 greenY: 0.550 (II) RADEON(0): blueX: 0.160 blueY: 0.148 whiteX: 0.312 whiteY: 0.328 (II) RADEON(0): Manufacturer's mask: 0 (II) RADEON(0): Supported additional Video Mode: (II) RADEON(0): clock: 122.0 MHz Image Size: 367 x 230 mm (II) RADEON(0): h_active: 1680 h_sync: 1712 h_sync_end 1776 h_blank_end 1904 h_border: 0 (II) RADEON(0): v_active: 1050 v_sync: 1051 v_sync_end 1054 v_blanking: 1066 v_border: 0 (WW) RADEON(0): Unknown vendor-specific block 0 (II) RADEON(0): LGPhilipsLCD (II) RADEON(0): LP171WE2-TL03 (II) RADEON(0): EDID (in hex): (II) RADEON(0): 00ffffffffffff00320c891200000000 (II) RADEON(0): 000f0102802517780a23009858518c29 (II) RADEON(0): 26505400000001010101010101010101 (II) RADEON(0): 010101010101a82f90e0601a10402040 (II) RADEON(0): 13006fe6100000180000000000000000 (II) RADEON(0): 00000000000000000000000000fe004c (II) RADEON(0): 475068696c6970734c43440a000000fe (II) RADEON(0): 004c503137315745322d544c30330071 (II) RADEON(0): EDID vendor "LPL", prod id 4745 (II) RADEON(0): Output: S-video, Detected Monitor Type: 0 (II) RADEON(0): Output VGA-0 connected (II) RADEON(0): Output LVDS connected (II) RADEON(0): Output S-video disconnected (II) RADEON(0): Using user preference for initial modes (II) RADEON(0): Output VGA-0 using initial mode 1680x1050 (II) RADEON(0): Output LVDS using initial mode 1680x1050 after xf86InitialConfiguration (**) RADEON(0): Display dimensions: (440, 300) mm (**) RADEON(0): DPI set to (193, 88) (II) Loading sub module "fb" (II) LoadModule: "fb" (II) Loading /usr/lib64/xorg/modules//libfb.so (II) Module fb: vendor="X.Org Foundation" compiled for 1.5.3, module version = 1.0.0 ABI class: X.Org ANSI C Emulation, version 0.4 (==) RADEON(0): Using gamma correction (1.0, 1.0, 1.0) (II) Loading sub module "ramdac" (II) LoadModule: "ramdac" (II) Module "ramdac" already built-in (**) RADEON(0): Using EXA acceleration architecture (II) Loading sub module "exa" (II) LoadModule: "exa" (II) Loading /usr/lib64/xorg/modules//libexa.so (II) Module exa: vendor="X.Org Foundation" compiled for 1.5.3, module version = 2.4.0 ABI class: X.Org Video Driver, version 4.1 (==) RADEON(0): Assuming overlay scaler buffer width is 1536 (II) RADEON(0): No MM_TABLE found - assuming CARD is not TV-in capable. (!!) RADEON(0): For information on using the multimedia capabilities of this adapter, please see http://gatos.sf.net. (!!) RADEON(0): MergedFB support has been removed and replaced with xrandr 1.2 support (--) Depth 24 pixmap format is 32 bpp (II) do I need RAC? No, I don't. (II) resource ranges after preInit: [0] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [5] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [6] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [7] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [8] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [9] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [10] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [11] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [12] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [13] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [14] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [15] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [16] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [17] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [18] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [19] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [20] 0 0 0x000a0000 - 0x000affff (0x10000) MS[B](OprU) [21] 0 0 0x000b0000 - 0x000b7fff (0x8000) MS[B](OprU) [22] 0 0 0x000b8000 - 0x000bffff (0x8000) MS[B](OprU) [23] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [24] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [25] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [26] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [27] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [28] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [29] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [30] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [31] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [32] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [33] 0 0 0x000003b0 - 0x000003bb (0xc) IS[B](OprU) [34] 0 0 0x000003c0 - 0x000003df (0x20) IS[B](OprU) (II) RADEON(0): RADEONScreenInit c8000000 0 0 (**) RADEON(0): Option "mtrr" "off" Entering TV Save Save TV timing tables saveTimingTables: reading timing tables TV Save done disable LVDS disable TVDAC (II) RADEON(0): Dynamic Clock Scaling Disabled (==) RADEON(0): Using 24 bit depth buffer (II) RADEON(0): RADEONInitMemoryMap() : (II) RADEON(0): mem_size : 0x08000000 (II) RADEON(0): MC_FB_LOCATION : 0x67ff6000 (II) RADEON(0): MC_AGP_LOCATION : 0xffffffc0 (II) RADEON(0): Depth moves disabled by default (II) RADEON(0): Allocating from a screen of 131040 kb (II) RADEON(0): Will use 32 kb for hardware cursor 0 at offset 0x00daa000 (II) RADEON(0): Will use 32 kb for hardware cursor 1 at offset 0x00dae000 (II) RADEON(0): Will use 13992 kb for front buffer at offset 0x00000000 (II) RADEON(0): Will use 32 kb for PCI GART at offset 0x07ff8000 (II) RADEON(0): Will use 13992 kb for back buffer at offset 0x00db2000 (II) RADEON(0): Will use 13992 kb for depth buffer at offset 0x01b5c000 (II) RADEON(0): Will use 44032 kb for textures at offset 0x02906000 (II) RADEON(0): Will use 45000 kb for X Server offscreen at offset 0x05406000 drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is 9, (OK) drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is 9, (OK) drmOpenByBusid: Searching for BusID pci:0000:01:05.0 drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is 9, (OK) drmOpenByBusid: drmOpenMinor returns 9 drmOpenByBusid: drmGetBusid reports pci:0000:01:05.0 (II) [drm] DRM interface version 1.3 (II) [drm] DRM open master succeeded. (II) RADEON(0): [drm] Using the DRM lock SAREA also for drawables. (II) RADEON(0): [drm] framebuffer handle = 0xc8000000 (II) RADEON(0): [drm] added 1 reserved context for kernel (II) RADEON(0): X context handle = 0x1 (II) RADEON(0): [drm] installed DRM signal handler (II) RADEON(0): [pci] 32768 kB allocated with handle 0x01af1200 (II) RADEON(0): [pci] ring handle = 0x1f000000 (II) RADEON(0): [pci] Ring mapped at 0x7f9012333000 (II) RADEON(0): [pci] Ring contents 0x00000000 (II) RADEON(0): [pci] ring read ptr handle = 0x2efff000 (II) RADEON(0): [pci] Ring read ptr mapped at 0x7f9012332000 (II) RADEON(0): [pci] Ring read ptr contents 0x00000000 (II) RADEON(0): [pci] vertex/indirect buffers handle = 0x1f001000 (II) RADEON(0): [pci] Vertex/indirect buffers mapped at 0x7f9012132000 (II) RADEON(0): [pci] Vertex/indirect buffers contents 0x00000000 (II) RADEON(0): [pci] GART texture map handle = 0x1f002000 (II) RADEON(0): [pci] GART Texture map mapped at 0x7f90104b2000 (II) RADEON(0): [drm] register handle = 0xc0100000 (II) RADEON(0): [dri] Visual configs initialized (II) RADEON(0): RADEONRestoreMemMapRegisters() : (II) RADEON(0): MC_FB_LOCATION : 0x67ff6000 0x67ff6000 (II) RADEON(0): MC_AGP_LOCATION : 0xffffffc0 (==) RADEON(0): Backing store disabled (II) RADEON(0): [DRI] installation complete (II) RADEON(0): [drm] Added 32 65536 byte vertex/indirect buffers (II) RADEON(0): [drm] Mapped 32 vertex/indirect buffers (II) RADEON(0): [drm] dma control initialized, using IRQ 17 (II) RADEON(0): [drm] Initialized kernel GART heap manager, 29884416 (WW) RADEON(0): DRI init changed memory map, adjusting ... (WW) RADEON(0): MC_FB_LOCATION was: 0x67ff6000 is: 0x67ff6000 (WW) RADEON(0): MC_AGP_LOCATION was: 0xffffffc0 is: 0x69ff6800 (II) RADEON(0): RADEONRestoreMemMapRegisters() : (II) RADEON(0): MC_FB_LOCATION : 0x67ff6000 0x67ff6000 (II) RADEON(0): MC_AGP_LOCATION : 0x69ff6800 (II) RADEON(0): Direct rendering enabled (II) RADEON(0): Render acceleration enabled for R300/R400/R500 type cards. (II) RADEON(0): Setting EXA maxPitchBytes (II) RADEON(0): num quad-pipes is 1 (II) EXA(0): Offscreen pixmap area of 46080000 bytes (II) EXA(0): Driver registered support for the following operations: (II) Solid (II) Copy (II) Composite (RENDER acceleration) (II) UploadToScreen (II) DownloadFromScreen (II) RADEON(0): Acceleration enabled (**) Option "dpms" "false" (==) RADEON(0): Silken mouse enabled (II) RADEON(0): No video input capabilities detected and no information is provided - disabling multimedia i2c (II) Loading sub module "theatre_detect" (II) LoadModule: "theatre_detect" (II) Loading /usr/lib64/xorg/modules/multimedia//theatre_detect_drv.so (II) Module theatre_detect: vendor="X.Org Foundation" compiled for 1.5.3, module version = 1.0.0 ABI class: X.Org Video Driver, version 4.1 (II) RADEON(0): no multimedia table present, disabling Rage Theatre. (II) RADEON(0): Set up overlay video (II) RADEON(0): Set up textured video disable TVDAC disable LVDS disable TV disable LVDS init memmap init common init crtc1 init pll1 restore memmap (II) RADEON(0): RADEONRestoreMemMapRegisters() : (II) RADEON(0): MC_FB_LOCATION : 0x67ff6000 0x67ff6000 (II) RADEON(0): MC_AGP_LOCATION : 0x69ff6800 restore common restore crtc1 restore pll1 set RMX set LVDS enable LVDS disable TVDAC init memmap init common init crtc2 init pll2 freq: 119000000 best_freq: 118992381 best_feedback_div: 349 best_ref_div: 14 best_post_div: 3 restore memmap (II) RADEON(0): RADEONRestoreMemMapRegisters() : (II) RADEON(0): MC_FB_LOCATION : 0x67ff6000 0x67ff6000 (II) RADEON(0): MC_AGP_LOCATION : 0x69ff6800 restore common restore crtc2 restore pll2 finished PLL2 set TVDAC enable TVDAC (II) RADEON(0): RandR 1.2 enabled, ignore the following RandR disabled message. (--) RandR disabled (II) Initializing built-in extension MIT-SHM (II) Initializing built-in extension XInputExtension (II) Initializing built-in extension XTEST (II) Initializing built-in extension XKEYBOARD (II) Initializing built-in extension XINERAMA (II) Initializing built-in extension XFIXES (II) Initializing built-in extension RENDER (II) Initializing built-in extension RANDR (II) Initializing built-in extension COMPOSITE (II) Initializing built-in extension DAMAGE (II) Initializing built-in extension XEVIE drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is 10, (OK) drmOpenByBusid: Searching for BusID pci:0000:01:05.0 drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is 10, (OK) drmOpenByBusid: drmOpenMinor returns 10 drmOpenByBusid: drmGetBusid reports pci:0000:01:05.0 (II) AIGLX: enabled GLX_MESA_copy_sub_buffer (II) AIGLX: enabled GLX_SGI_swap_control and GLX_MESA_swap_control (II) AIGLX: enabled GLX_texture_from_pixmap with driver support (II) AIGLX: Loaded and initialized /usr/lib64/dri/r300_dri.so (II) GLX: Initialized DRI GL provider for screen 0 (II) RADEON(0): Setting screen physical size to 367 x 230 (II) RADEON(0): Damage tracking initialized for page flipping (II) config/hal: Adding input device AT Translated Set 2 keyboard (II) LoadModule: "evdev" (II) Loading /usr/lib64/xorg/modules/input//evdev_drv.so (II) Module evdev: vendor="X.Org Foundation" compiled for 1.5.3, module version = 2.2.1 Module class: X.Org XInput Driver ABI class: X.Org XInput driver, version 2.1 (**) AT Translated Set 2 keyboard: always reports core events (**) AT Translated Set 2 keyboard: Device: "/dev/input/event4" (II) AT Translated Set 2 keyboard: Found keys (II) AT Translated Set 2 keyboard: Configuring as keyboard (II) XINPUT: Adding extended input device "AT Translated Set 2 keyboard" (type: KEYBOARD) (**) Option "xkb_rules" "evdev" (**) Option "xkb_model" "evdev" (**) Option "xkb_layout" "us" (II) config/hal: Adding input device Logitech USB Trackball (**) Logitech USB Trackball: always reports core events (**) Logitech USB Trackball: Device: "/dev/input/event5" (II) Logitech USB Trackball: Found 5 mouse buttons (II) Logitech USB Trackball: Found x and y relative axes (II) Logitech USB Trackball: Configuring as mouse (**) Logitech USB Trackball: YAxisMapping: buttons 4 and 5 (**) Logitech USB Trackball: EmulateWheelButton: 4, EmulateWheelInertia: 10, EmulateWheelTimeout: 200 (II) XINPUT: Adding extended input device "Logitech USB Trackball" (type: MOUSE) exaCopyDirty: Pending damage region empty! [mi] EQ overflowing. The server is probably stuck in an infinite loop. Backtrace: 0: /usr/bin/X(xorg_backtrace+0x26) [0x4ecc46] 1: /usr/bin/X(mieqEnqueue+0x289) [0x4cdc69] 2: /usr/bin/X(xf86PostMotionEventP+0xc4) [0x495ff4] 3: /usr/lib64/xorg/modules/input//evdev_drv.so [0x7f900595cbd0] 4: /usr/bin/X [0x47ee55] 5: /usr/bin/X [0x46f710] 6: /lib/libpthread.so.0 [0x7f901df28cf0] 7: /usr/bin/X [0x4f0540] 8: /lib/libpthread.so.0 [0x7f901df28cf0] 9: /lib/libc.so.6(ioctl+0x7) [0x7f901c2d0667] 10: /usr/lib/libdrm.so.2(drmIoctl+0x23) [0x7f901ad25b53] 11: /usr/lib/libdrm.so.2(drmCommandNone+0x16) [0x7f901ad25e56] 12: /usr/lib64/xorg/modules/drivers//radeon_drv.so(RADEONWaitForIdleCP+0xb5) [0x7f901aaa57a5] 13: /usr/lib64/xorg/modules/drivers//radeon_drv.so [0x7f901aaeb692] 14: /usr/lib64/xorg/modules//libexa.so(exaWaitSync+0x5c) [0x7f901a438bbc] 15: /usr/lib64/xorg/modules//libexa.so(ExaDoPrepareAccess+0x91) [0x7f901a439d31] 16: /usr/lib64/xorg/modules//libexa.so(exaPrepareAccessReg+0x58) [0x7f901a439e48] 17: /usr/lib64/xorg/modules//libexa.so(exaCopyNtoN+0x255) [0x7f901a43c995] 18: /usr/lib64/xorg/modules//libfb.so(fbCopyRegion+0x200) [0x7f901a65a170] 19: /usr/lib64/xorg/modules//libfb.so(fbDoCopy+0x443) [0x7f901a65a6c3] 20: /usr/lib64/xorg/modules//libexa.so(exaCopyArea+0xbc) [0x7f901a43c6bc] 21: /usr/bin/X [0x531bb2] 22: /usr/bin/X [0x507b51] 23: /usr/bin/X [0x508ad5] 24: /usr/bin/X(Dispatch+0x364) [0x44a144] 25: /usr/bin/X(main+0x445) [0x430ae5] 26: /lib/libc.so.6(__libc_start_main+0xe6) [0x7f901c226a26] 27: /usr/bin/X [0x42fe79] [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping.