--- a/src/mesa/drivers/dri/r128/r128_context.h 2009-01-22 18:38:33.000000000 +0100 +++ b/src/mesa/drivers/dri/r128/r128_context.h 2009-07-10 08:18:26.000000000 +0200 @@ -122,13 +122,15 @@ drm_r128_context_regs_t setup; /* Vertex state */ - GLuint vertex_size; + GLuint sw_vertex_size; + GLuint hw_vertex_size; GLuint vertex_format; struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; GLuint vertex_attr_count; char *verts; /* points to tnl->clipspace.vertex_buf */ GLuint num_verts; int coloroffset, specoffset; + int tex0_offset, tex1_offset; DECLARE_RENDERINPUTS(tnl_state_bitset); /* tnl->render_inputs for this _tnl_install_attrs */ GLuint NewGLState; --- a/src/mesa/drivers/dri/r128/r128_state.c 2009-01-22 18:38:33.000000000 +0100 +++ b/src/mesa/drivers/dri/r128/r128_state.c 2009-07-10 08:18:26.000000000 +0200 @@ -1176,7 +1176,7 @@ tex->tex_border_color = t1->setup.tex_border_color; } - sarea->vertsize = rmesa->vertex_size; + sarea->vertsize = rmesa->hw_vertex_size; sarea->vc_format = rmesa->vertex_format; /* Turn off the texture cache flushing */ --- a/src/mesa/drivers/dri/r128/r128_tris.c 2009-07-10 17:18:13.000000000 +0200 +++ b/src/mesa/drivers/dri/r128/r128_tris.c 2009-07-10 08:18:26.000000000 +0200 @@ -71,25 +71,157 @@ * Emit primitives as inline vertices * ***********************************************************************/ -#define HAVE_QUADS 0 -#define HAVE_LINES 1 -#define HAVE_POINTS 1 -#define HAVE_LE32_VERTS 1 -#define CTX_ARG r128ContextPtr rmesa -#define GET_VERTEX_DWORDS() rmesa->vertex_size -#define ALLOC_VERTS( n, size ) r128AllocDmaLow( rmesa, (n), (size) * 4 ) -#undef LOCAL_VARS -#define LOCAL_VARS \ - r128ContextPtr rmesa = R128_CONTEXT(ctx); \ +#ifndef DO_DEBUG_VERTS +#define DO_DEBUG_VERTS 0 +#endif + +#ifndef PRINT_VERTEX +#define PRINT_VERTEX(x) +#endif + +static __inline void r128EmitHwVertex( r128ContextPtr rmesa, + GLuint **vb, + const r128VertexPtr v ) +{ + GLfloat *hv = (GLfloat *) (*vb); + + for (int i = 0; i < rmesa->hw_vertex_size; i++) { + (*vb)[i] = v->ui[i]; + } + + if (rmesa->tex0_offset) { + GLfloat rq0 = 1.0f / v->f[rmesa->tex0_offset + 2]; + + hv[3] *= v->f[rmesa->tex0_offset + 2]; // rhw0 + hv[rmesa->tex0_offset] *= rq0; // u0 + hv[rmesa->tex0_offset + 1] *= rq0; // v0 + } + + if (rmesa->tex1_offset) { + GLfloat rq1 = 1.0f / v->f[rmesa->tex1_offset + 2]; + + hv[rmesa->hw_vertex_size - 1] = v->f[3] * v->f[rmesa->tex1_offset + 2]; // rhw1 + hv[rmesa->hw_vertex_size - 2] = v->f[rmesa->tex1_offset + 1] * rq1; // v1 + hv[rmesa->hw_vertex_size - 3] = v->f[rmesa->tex1_offset] * rq1; // u1 + } + + for (int i = 0; i < rmesa->hw_vertex_size; i++) { + (*vb)[i] = CPU_TO_LE32(((*vb)[i])); + } + + (*vb) += rmesa->hw_vertex_size; +} + +static __inline void r128_quad( r128ContextPtr rmesa, + r128VertexPtr v0, + r128VertexPtr v1, + r128VertexPtr v2, + r128VertexPtr v3 ) +{ + GLuint *vb = (GLuint *)r128AllocDmaLow( rmesa, + 6, + rmesa->hw_vertex_size * 4 ); + + if (DO_DEBUG_VERTS) { + fprintf(stderr, "%s\n", __FUNCTION__); + PRINT_VERTEX(v0); + PRINT_VERTEX(v1); + PRINT_VERTEX(v2); + PRINT_VERTEX(v3); + } + + r128EmitHwVertex( rmesa, &vb, v0 ); + r128EmitHwVertex( rmesa, &vb, v1 ); + r128EmitHwVertex( rmesa, &vb, v3 ); + r128EmitHwVertex( rmesa, &vb, v1 ); + r128EmitHwVertex( rmesa, &vb, v2 ); + r128EmitHwVertex( rmesa, &vb, v3 ); +} + +static __inline void r128_triangle( r128ContextPtr rmesa, + r128VertexPtr v0, + r128VertexPtr v1, + r128VertexPtr v2 ) +{ + GLuint *vb = (GLuint *)r128AllocDmaLow( rmesa, + 3, + rmesa->hw_vertex_size * 4 ); + + if (DO_DEBUG_VERTS) { + fprintf(stderr, "%s\n", __FUNCTION__); + PRINT_VERTEX(v0); + PRINT_VERTEX(v1); + PRINT_VERTEX(v2); + } + + r128EmitHwVertex( rmesa, &vb, v0 ); + r128EmitHwVertex( rmesa, &vb, v1 ); + r128EmitHwVertex( rmesa, &vb, v2 ); +} + +static __inline void r128_line( r128ContextPtr rmesa, + r128VertexPtr v0, + r128VertexPtr v1 ) +{ + GLuint *vb = (GLuint *)r128AllocDmaLow( rmesa, + 2, + rmesa->hw_vertex_size * 4 ); + + if (DO_DEBUG_VERTS) { + fprintf(stderr, "%s\n", __FUNCTION__); + PRINT_VERTEX(v0); + PRINT_VERTEX(v1); + } + + r128EmitHwVertex( rmesa, &vb, v0 ); + r128EmitHwVertex( rmesa, &vb, v1 ); +} + +static __inline void r128_point( r128ContextPtr rmesa, + r128VertexPtr v0 ) +{ + GLuint *vb = (GLuint *)r128AllocDmaLow( rmesa, + 1, + rmesa->hw_vertex_size * 4 ); + + if (DO_DEBUG_VERTS) { + fprintf(stderr, "%s\n", __FUNCTION__); + PRINT_VERTEX(v0); + } + + r128EmitHwVertex( rmesa, &vb, v0 ); +} + +#define VERT(x) (const r128VertexPtr)(vertptr + ((x) * vertsize * 4)) + +static void r128_fast_clipped_poly( GLcontext *ctx, + const GLuint *elts, + GLuint n ) +{ + r128ContextPtr rmesa = R128_CONTEXT(ctx); + GLuint vertsize = rmesa->sw_vertex_size; const char *vertptr = rmesa->verts; -#define VERT(x) (r128Vertex *)(vertptr + ((x) * vertsize * 4)) -#define VERTEX r128Vertex -#undef TAG -#define TAG(x) r128_##x -#include "tnl_dd/t_dd_triemit.h" -#undef TAG -#undef LOCAL_VARS + GLuint *vb = (GLuint *)r128AllocDmaLow( rmesa, + (n-2) * 3, + rmesa->hw_vertex_size * 4 ); + + const r128VertexPtr start = VERT(elts[0]); + + if (DO_DEBUG_VERTS) { + fprintf(stderr, "%s\n", __FUNCTION__); + + for (GLuint i = 0 ; i < n ; i++) { + PRINT_VERTEX((VERT(elts[i]))); + } + } + + for (GLuint i = 2; i < n; i++) { + r128EmitHwVertex( rmesa, &vb, VERT(elts[i-1]) ); + r128EmitHwVertex( rmesa, &vb, VERT(elts[i]) ); + r128EmitHwVertex( rmesa, &vb, start ); + } +} /*********************************************************************** * Macros for t_dd_tritmp.h to draw basic primitives * @@ -173,7 +305,7 @@ #define VERT_Y(_v) _v->v.y #define VERT_Z(_v) _v->v.z #define AREA_IS_CCW( a ) (a > 0) -#define GET_VERTEX(e) (rmesa->verts + (e * rmesa->vertex_size * sizeof(int))) +#define GET_VERTEX(e) (rmesa->verts + (e * rmesa->sw_vertex_size * sizeof(int))) #define VERT_SET_RGBA( v, c ) \ do { \ @@ -405,7 +537,7 @@ #undef LOCAL_VARS #define LOCAL_VARS \ r128ContextPtr rmesa = R128_CONTEXT(ctx); \ - const GLuint vertsize = rmesa->vertex_size; \ + const GLuint vertsize = rmesa->sw_vertex_size; \ const char *vertptr = (char *)rmesa->verts; \ const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \ (void) elt; @@ -598,7 +730,6 @@ struct vertex_buffer *VB = &tnl->vb; DECLARE_RENDERINPUTS(index_bitset); GLuint vc_frmt = 0; - GLboolean fallback_projtex = GL_FALSE; GLuint offset = 0; RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset ); @@ -607,16 +738,19 @@ VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; rmesa->vertex_attr_count = 0; rmesa->specoffset = 0; + rmesa->tex0_offset = 0; + rmesa->tex1_offset = 0; /* EMIT_ATTR's must be in order as they tell t_vertex.c how to * build up a hardware vertex. */ if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, R128_CCE_VC_FRMT_RHW, 4 ); + EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, R128_CCE_VC_FRMT_RHW, 16 ); else - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, 0, 3 ); + EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, 0, 12 ); + + rmesa->coloroffset = (offset >> 2); - rmesa->coloroffset = offset; #if MESA_LITTLE_ENDIAN EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, R128_CCE_VC_FRMT_DIFFUSE_ARGB, 4 ); @@ -629,7 +763,7 @@ RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) { #if MESA_LITTLE_ENDIAN if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) { - rmesa->specoffset = offset; + rmesa->specoffset = (offset >> 2); EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, R128_CCE_VC_FRMT_SPEC_FRGB, 3 ); } else @@ -648,7 +782,7 @@ EMIT_PAD( 1 ); if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) { - rmesa->specoffset = offset; + rmesa->specoffset = (offset >> 2); EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB, R128_CCE_VC_FRMT_SPEC_FRGB, 3 ); } else @@ -656,25 +790,27 @@ #endif } - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(rmesa->tmu_source[0]) )) { - if ( VB->TexCoordPtr[rmesa->tmu_source[0]]->size > 2 ) - fallback_projtex = GL_TRUE; + if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX0 )) { + if ( VB->TexCoordPtr[0]->size > 2 ) + { + rmesa->tex0_offset = (offset >> 2); + EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_3F_XYW, R128_CCE_VC_FRMT_S_T, 12 ); + } + else EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_2F, R128_CCE_VC_FRMT_S_T, 8 ); } - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(rmesa->tmu_source[1]) )) { - if ( VB->TexCoordPtr[rmesa->tmu_source[1]]->size > 2 ) - fallback_projtex = GL_TRUE; + + if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX1 )) { + if ( VB->TexCoordPtr[1]->size > 2 ) + { + rmesa->tex1_offset = (offset >> 2); + EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_3F_XYW, + (R128_CCE_VC_FRMT_S2_T2 | R128_CCE_VC_FRMT_RHW2), 12 ); + } + else EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_2F, R128_CCE_VC_FRMT_S2_T2, 8 ); } - /* projective textures are not supported by the hardware */ - // FALLBACK( rmesa, R128_FALLBACK_PROJTEX, fallback_projtex ); - // - // if (fallback_projtex) { - // tnl->Driver.Render.Start(ctx); - // return; - // } - /* Only need to change the vertex emit code if there has been a * statechange to a TNL index. */ @@ -682,13 +818,13 @@ FLUSH_BATCH( rmesa ); rmesa->dirty |= R128_UPLOAD_CONTEXT; - rmesa->vertex_size = + rmesa->sw_vertex_size = _tnl_install_attrs( ctx, rmesa->vertex_attrs, rmesa->vertex_attr_count, rmesa->hw_viewport, 0 ); - rmesa->vertex_size >>= 2; - + rmesa->sw_vertex_size >>= 2; + rmesa->hw_vertex_size = (rmesa->tex0_offset) ? (rmesa->sw_vertex_size - 1) : rmesa->sw_vertex_size; rmesa->vertex_format = vc_frmt; } }