Mesa: Mesa 7.6-devel DEBUG build Aug 18 2009 13:00:15 r300NewTextureObject( 0x70b2d0 (target = GL_TEXTURE_2D_ARRAY_EXT) ) r300NewTextureObject( 0x70b6b0 (target = GL_TEXTURE_1D_ARRAY_EXT) ) r300NewTextureObject( 0x70ba90 (target = GL_TEXTURE_CUBE_MAP) ) r300NewTextureObject( 0x70be70 (target = GL_TEXTURE_3D) ) r300NewTextureObject( 0x70c250 (target = GL_TEXTURE_RECTANGLE_ARB) ) r300NewTextureObject( 0x70c630 (target = GL_TEXTURE_2D) ) r300NewTextureObject( 0x70ca10 (target = GL_TEXTURE_1D) ) r300NewTextureObject( 0x724cf0 (target = GL_TEXTURE_1D) ) r300NewTextureObject( 0x7250d0 (target = GL_TEXTURE_2D) ) r300NewTextureObject( 0x7254b0 (target = GL_TEXTURE_3D) ) r300NewTextureObject( 0x725890 (target = GL_TEXTURE_CUBE_MAP) ) r300NewTextureObject( 0x725c70 (target = GL_TEXTURE_RECTANGLE_ARB) ) r300NewTextureObject( 0x726050 (target = GL_TEXTURE_1D_ARRAY_EXT) ) r300NewTextureObject( 0x726430 (target = GL_TEXTURE_2D_ARRAY_EXT) ) Mesa warning: software DXTn compression/decompression available Mesa: Initializing x86-64 optimizations Mesa: 3Dnow! detected Using 8 maximum texture units.. sizeof(drm_r300_cmd_header_t)=4 sizeof(drm_radeon_cmd_buffer_t)=32 Allocating 8192 bytes command buffer (max state is 2924 bytes) r300ResetHwState r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_ALPHA_TEST = GL_FALSE ) r300Enable( GL_POLYGON_OFFSET_POINT = GL_FALSE ) r300Enable( GL_POLYGON_OFFSET_LINE = GL_FALSE ) r300Enable( GL_POLYGON_OFFSET_FILL = GL_FALSE ) enter radeon_update_renderbuffers, drawable 0xa49110 attaching buffer dri2 front buffer, 2, at 0, cpp 4, pitch 5120 attaching buffer dri2 back buffer, 3, at 1, cpp 4, pitch 2560 attaching buffer dri2 depth buffer, 4, at 4, cpp 4, pitch 2560 radeonMakeCurrent ctx 0x6e6b30 dfb 0xa491b0 rfb 0xa491b0 enter radeon_update_renderbuffers, drawable 0xa49110 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) End radeonMakeCurrent radeonUnbindContext ctx 0x6e6b30 r300DeleteTexture( 0x724cf0 (target = GL_TEXTURE_1D) ) r300DeleteTexture( 0x7250d0 (target = GL_TEXTURE_2D) ) r300DeleteTexture( 0x7254b0 (target = GL_TEXTURE_3D) ) r300DeleteTexture( 0x725890 (target = GL_TEXTURE_CUBE_MAP) ) r300DeleteTexture( 0x725c70 (target = GL_TEXTURE_RECTANGLE_ARB) ) r300DeleteTexture( 0x726050 (target = GL_TEXTURE_1D_ARRAY_EXT) ) r300DeleteTexture( 0x726430 (target = GL_TEXTURE_2D_ARRAY_EXT) ) r300DeleteTexture( 0x70b2d0 (target = GL_TEXTURE_2D_ARRAY_EXT) ) r300DeleteTexture( 0x70b6b0 (target = GL_TEXTURE_1D_ARRAY_EXT) ) r300DeleteTexture( 0x70ba90 (target = GL_TEXTURE_CUBE_MAP) ) r300DeleteTexture( 0x70be70 (target = GL_TEXTURE_3D) ) r300DeleteTexture( 0x70c250 (target = GL_TEXTURE_RECTANGLE_ARB) ) r300DeleteTexture( 0x70c630 (target = GL_TEXTURE_2D) ) r300DeleteTexture( 0x70ca10 (target = GL_TEXTURE_1D) ) r300NewTextureObject( 0x8d1590 (target = GL_TEXTURE_2D_ARRAY_EXT) ) r300NewTextureObject( 0xa664f0 (target = GL_TEXTURE_1D_ARRAY_EXT) ) r300NewTextureObject( 0x8ca0d0 (target = GL_TEXTURE_CUBE_MAP) ) r300NewTextureObject( 0x8ca4b0 (target = GL_TEXTURE_3D) ) r300NewTextureObject( 0x8ca890 (target = GL_TEXTURE_RECTANGLE_ARB) ) r300NewTextureObject( 0x93e3f0 (target = GL_TEXTURE_2D) ) r300NewTextureObject( 0x93e7d0 (target = GL_TEXTURE_1D) ) r300NewTextureObject( 0x94a2c0 (target = GL_TEXTURE_1D) ) r300NewTextureObject( 0x94a6a0 (target = GL_TEXTURE_2D) ) r300NewTextureObject( 0x94aa80 (target = GL_TEXTURE_3D) ) r300NewTextureObject( 0x94ae60 (target = GL_TEXTURE_CUBE_MAP) ) r300NewTextureObject( 0x94b240 (target = GL_TEXTURE_RECTANGLE_ARB) ) r300NewTextureObject( 0x94b620 (target = GL_TEXTURE_1D_ARRAY_EXT) ) r300NewTextureObject( 0x94ba00 (target = GL_TEXTURE_2D_ARRAY_EXT) ) Mesa warning: software DXTn compression/decompression available Mesa: Initializing x86-64 optimizations Mesa: 3Dnow! detected Using 8 maximum texture units.. sizeof(drm_r300_cmd_header_t)=4 sizeof(drm_radeon_cmd_buffer_t)=32 Allocating 8192 bytes command buffer (max state is 2924 bytes) r300ResetHwState r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_ALPHA_TEST = GL_FALSE ) r300Enable( GL_POLYGON_OFFSET_POINT = GL_FALSE ) r300Enable( GL_POLYGON_OFFSET_LINE = GL_FALSE ) r300Enable( GL_POLYGON_OFFSET_FILL = GL_FALSE ) QGLPixelBuffer: Unable to find a context/format match - giving up. QGLWindowSurface: Failed to create valid pixelbuffer, falling back r300NewTextureObject( 0xf39ef0 (target = GL_TEXTURE_1D) ) r300NewTextureObject( 0xf3a2d0 (target = GL_TEXTURE_2D) ) r300NewTextureObject( 0xf3a6b0 (target = GL_TEXTURE_3D) ) r300NewTextureObject( 0xf3aa90 (target = GL_TEXTURE_CUBE_MAP) ) r300NewTextureObject( 0x1113bb0 (target = GL_TEXTURE_RECTANGLE_ARB) ) r300NewTextureObject( 0x1113f90 (target = GL_TEXTURE_1D_ARRAY_EXT) ) r300NewTextureObject( 0x1114370 (target = GL_TEXTURE_2D_ARRAY_EXT) ) Mesa warning: software DXTn compression/decompression available Mesa: Initializing x86-64 optimizations Mesa: 3Dnow! detected Using 8 maximum texture units.. sizeof(drm_r300_cmd_header_t)=4 sizeof(drm_radeon_cmd_buffer_t)=32 Allocating 8192 bytes command buffer (max state is 2924 bytes) r300ResetHwState r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_ALPHA_TEST = GL_FALSE ) r300Enable( GL_POLYGON_OFFSET_POINT = GL_FALSE ) r300Enable( GL_POLYGON_OFFSET_LINE = GL_FALSE ) r300Enable( GL_POLYGON_OFFSET_FILL = GL_FALSE ) hijackWindow() context created for KCalculator(0xa5ddf0, name = "MainWindow#1") 1 enter radeon_update_renderbuffers, drawable 0x781ca0 attaching buffer dri2 front buffer, 2, at 0, cpp 4, pitch 5120 radeonMakeCurrent ctx 0x10fdcb0 dfb 0x1835780 rfb 0x1835780 enter radeon_update_renderbuffers, drawable 0x781ca0 r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) End radeonMakeCurrent radeonFlush 0 r300NewTextureObject( 0x1837250 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:1216 298x279 at 0 r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) radeonFlush 0 Render to RGBA8 texture OK Render to RGBA8 texture OK Begin render texture tid f6f61750 tex=1 w=298 h=279 refcount=1 r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) radeonFlush 0 radeonFlush 0 Allocating 298 x 279 radeon RBO (pitch 304) radeonFlush 0 radeonFlush 0 r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) radeonFlush 0 radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) radeonFlush 0 Render to RGBA8 texture OK Begin render texture tid f6f61750 tex=1 w=298 h=279 refcount=1 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) enter radeon_update_renderbuffers, drawable 0x781ca0 radeonMakeCurrent ctx 0x10fdcb0 dfb 0x1835780 rfb 0x1835780 End radeonMakeCurrent r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_BLEND = GL_TRUE ) r300NewTextureObject( 0x1838e20 (target = GL_FALSE) ) r300Enable( GL_MULTISAMPLE = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) using visual class 4, id c1 Fragment Program: Initial program: # Fragment Program/Shader 0: MOV OUTPUT[1], STATE[0]; 1: END Fragment Program: After native rewrite: # Radeon Compiler Program 1: MOV OUTPUT[1], STATE[0]; Compiler: after NqSSA-DCE: # Radeon Compiler Program 1: MOV OUTPUT[1], STATE[0]; Emit paired program RGB: Src0 = CNST[0] Alpha: Src0 = CNST[0] MAD COLOR.xyz, Src0.xyz, Src0.111, Src0.000 MAD COLOR.w, Src0.w, Src0.1, Src0.0 END pc=0************************************* Hardware program ---------------- NODE 0: alu_offset: 0, tex_offset: 0, alu_end: 0, tex_end: 0 (code_addr: 00400000) 0: xyz: c0 t0 t0 -> o0.xyz (1c000020) w: c0 t0 t0 -> o0.w (01000020) xyz: c0.xyz 1.0 0.0 op: 00050a80 w: c0.w 1.0 0.0 op: 00040889 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 radeonRefillCurrentDmaRegion r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x75bf90 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 4, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x75bf90 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 radeonRefillCurrentDmaRegion r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x75bf90 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 4, offset 0x0 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x75bf90 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 4, offset 0x60 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x75bf90 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 4, offset 0xe0 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x75bf90 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 4, offset 0x160 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x75bf90 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 4, offset 0x1c0 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x75bf90 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 4, offset 0x1f0 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x75bf90 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 4, offset 0x220 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x75bf90 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 4, offset 0x250 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x75bf90 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 4, offset 0x280 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x75bf90 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 4, offset 0x2b0 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x75bf90 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 4, offset 0x2e0 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x75bf90 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 4, offset 0x310 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x75bf90 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 4, offset 0x340 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x75bf90 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 4, offset 0x3a0 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x75bf90 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 4, offset 0x400 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 radeonReleaseDmaRegion 0x75bf90 rcommonFlushCmdBufLocked from rcommonAllocDmaLowVerts - 1 cliprects radeonRefillCurrentDmaRegion r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x74eea0 radeonEmitState Begin reemit state Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 4, offset 0x0 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x74eea0 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 4, offset 0x60 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x74eea0 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 4, offset 0xc0 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x74eea0 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 4, offset 0xf0 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x74eea0 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 4, offset 0x120 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x74eea0 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 4, offset 0x180 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 568 rcommon_flush_last_swtcl_prim 0x74eea0 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 4, offset 0x1e0 radeonEmitState radeonReleaseDmaRegion 0x74eea0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 radeonRefillCurrentDmaRegion r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x74eea0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 4, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x74eea0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 radeonRefillCurrentDmaRegion r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x74eea0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 4, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x74eea0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 radeonRefillCurrentDmaRegion radeonReleaseDmaRegion (nil) rcommonFlushCmdBufLocked from radeonRefillCurrentDmaRegion - 1 cliprects r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 rcommon_flush_last_swtcl_prim 0x74eea0 radeonEmitState Begin reemit state Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 4, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x74eea0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 radeonRefillCurrentDmaRegion r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x74eea0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 4, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x74eea0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 radeonRefillCurrentDmaRegion r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300NewTextureObject( 0x183d4a0 (target = GL_FALSE) ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x74eea0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 4, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x74eea0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects level 0, face 0: rs:2048 1024x32 at 0 level 1, face 0: rs:1024 512x16 at 65536 level 2, face 0: rs:512 256x8 at 81920 level 3, face 0: rs:256 128x4 at 86016 level 4, face 0: rs:128 64x2 at 87040 level 5, face 0: rs:64 32x1 at 87296 level 6, face 0: rs:64 16x1 at 87360 level 7, face 0: rs:64 8x1 at 87424 level 8, face 0: rs:64 4x1 at 87488 level 9, face 0: rs:64 2x1 at 87552 level 10, face 0: rs:64 1x1 at 87616 r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) Fragment Program: Initial program: # Fragment Program/Shader 0: TXP TEMP[0], INPUT[4], texture[0], 2D; 1: MUL OUTPUT[1], TEMP[0], STATE[0]; 2: END Fragment Program: After native rewrite: # Radeon Compiler Program 1: TXP TEMP[0], INPUT[4], texture[0], 2D; 2: MUL OUTPUT[1], TEMP[0], STATE[0]; Compiler: after NqSSA-DCE: # Radeon Compiler Program 1: TXP TEMP[0], INPUT[4], texture[0], 2D; 2: MUL OUTPUT[1], TEMP[0], STATE[0]; Emit paired program BEGIN_TEX TXP TEMP[1], INPUT[0], texture[0], 2D; END_TEX RGB: Src0 = TEMP[1] Src1 = CNST[0] Alpha: Src0 = TEMP[1] Src1 = CNST[0] MAD COLOR.xyz, Src0.xyz, Src1.xyz, Src0.000 MAD COLOR.w, Src0.w, Src1.w, Src0.0 END pc=1************************************* Hardware program ---------------- NODE 0: alu_offset: 0, tex_offset: 0, alu_end: 0, tex_end: 0 (code_addr: 00400000) TEX: TXP t1, t0, texture[0] (00018040) 0: xyz: t1 c0 t0 -> o0.xyz (1c000801) w: t1 c0 t0 -> o0.w (01000801) xyz: t1.xyz c0.xyz 0.0 op: 00050200 w: t1.w c0.w 0.0 op: 00040509 radeon_validate_texture_miptree: Validating texture 0x183d4a0 now Allocate new miptree level 0, face 0: rs:2048 1024x32 at 0 face 0, level 0... 0x74b060 vs 0x74a900 migrating mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300NewTextureObject( 0x1842d30 (target = GL_FALSE) ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x74eea0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x74eea0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects level 0, face 0: rs:1024 512x16 at 0 level 1, face 0: rs:512 256x8 at 16384 level 2, face 0: rs:256 128x4 at 20480 level 3, face 0: rs:128 64x2 at 21504 level 4, face 0: rs:64 32x1 at 21760 level 5, face 0: rs:64 16x1 at 21824 level 6, face 0: rs:64 8x1 at 21888 level 7, face 0: rs:64 4x1 at 21952 level 8, face 0: rs:64 2x1 at 22016 level 9, face 0: rs:64 1x1 at 22080 r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) radeon_validate_texture_miptree: Validating texture 0x1842d30 now Allocate new miptree level 0, face 0: rs:1024 512x16 at 0 face 0, level 0... 0x7831f0 vs 0x752190 migrating mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion rcommon_flush_last_swtcl_prim 0x74eea0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x74eea0 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x90 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) radeonFlush 344 rcommon_flush_last_swtcl_prim 0x74eea0 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x120 radeonEmitState radeonReleaseDmaRegion 0x74eea0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x1842d30 now face 0, level 0... 0x7831f0 vs 0x7831f0 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion radeonReleaseDmaRegion (nil) rcommonFlushCmdBufLocked from radeonRefillCurrentDmaRegion - 1 cliprects rcommon_flush_last_swtcl_prim 0x74eea0 radeonEmitState Begin reemit state Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x74eea0 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x90 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 344 rcommon_flush_last_swtcl_prim 0x74eea0 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x120 radeonEmitState radeonReleaseDmaRegion 0x74eea0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x184c890 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 42x21 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) Fragment Program: Initial program: # Fragment Program/Shader 0: TXP TEMP[0], INPUT[4], texture[0], RECT; 1: MUL OUTPUT[1], TEMP[0], STATE[0]; 2: END Fragment Program: After native rewrite: # Radeon Compiler Program 1: MUL TEMP[1], INPUT[4], STATE[1]; 2: TXP TEMP[0], TEMP[1], texture[0], RECT; 3: MUL OUTPUT[1], TEMP[0], STATE[0]; Compiler: after NqSSA-DCE: # Radeon Compiler Program 1: MUL TEMP[1], INPUT[4], STATE[1]; 2: TXP TEMP[0], TEMP[1], texture[0], RECT; 3: MUL OUTPUT[1], TEMP[0], STATE[0]; Emit paired program RGB: Src0 = TEMP[0] Src1 = CNST[1] Alpha: Src0 = TEMP[0] Src1 = CNST[1] MAD TEMP[1].xyz, Src0.xyz, Src1.xyz, Src0.000 MAD TEMP[1].w, Src0.w, Src1.w, Src0.0 BEGIN_TEX TXP TEMP[0], TEMP[1], texture[0], RECT; END_TEX RGB: Src0 = TEMP[0] Src1 = CNST[0] Alpha: Src0 = TEMP[0] Src1 = CNST[0] MAD COLOR.xyz, Src0.xyz, Src1.xyz, Src0.000 MAD COLOR.w, Src0.w, Src1.w, Src0.0 END pc=2************************************* Hardware program ---------------- NODE 0: alu_offset: 0, tex_offset: 0, alu_end: 0, tex_end: 0 (code_addr: 00000000) 0: xyz: t0 c1 t0 -> t1.xyz (03840840) w: t0 c1 t0 -> t1.w (00840840) xyz: t0.xyz c1.xyz 0.0 op: 00050200 w: t0.w c1.w 0.0 op: 00040509 NODE 1: alu_offset: 1, tex_offset: 0, alu_end: 0, tex_end: 0 (code_addr: 00400001) TEX: TXP t0, t1, texture[0] (00018001) 1: xyz: t0 c0 t0 -> o0.xyz (1c000800) w: t0 c0 t0 -> o0.w (01000800) xyz: t0.xyz c0.xyz 0.0 op: 00050200 w: t0.w c0.w 0.0 op: 00040509 radeon_validate_texture_miptree: Validating texture 0x184c890 now face 0, level 0... 0x751590 vs 0x751590 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x75bf90 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x75bf90 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0xa65fe0 (target = GL_FALSE) ) level 0, face 0: rs:1024 512x16 at 0 level 1, face 0: rs:512 256x8 at 16384 level 2, face 0: rs:256 128x4 at 20480 level 3, face 0: rs:128 64x2 at 21504 level 4, face 0: rs:64 32x1 at 21760 level 5, face 0: rs:64 16x1 at 21824 level 6, face 0: rs:64 8x1 at 21888 level 7, face 0: rs:64 4x1 at 21952 level 8, face 0: rs:64 2x1 at 22016 level 9, face 0: rs:64 1x1 at 22080 r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now Allocate new miptree level 0, face 0: rs:1024 512x16 at 0 face 0, level 0... 0x72b160 vs 0x7b0ba0 migrating mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion rcommon_flush_last_swtcl_prim 0x7b0e30 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x7b0e30 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x90 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 344 rcommon_flush_last_swtcl_prim 0x7b0e30 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x120 radeonEmitState radeonReleaseDmaRegion 0x7b0e30 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x1851730 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 42x21 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x1851730 now face 0, level 0... 0x184b550 vs 0x184b550 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x766570 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x766570 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion rcommon_flush_last_swtcl_prim 0x752500 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x752500 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x90 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 344 rcommon_flush_last_swtcl_prim 0x752500 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x120 radeonEmitState radeonReleaseDmaRegion 0x752500 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x1843e50 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 42x21 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x1843e50 now face 0, level 0... 0x7b1060 vs 0x7b1060 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion radeonReleaseDmaRegion (nil) rcommonFlushCmdBufLocked from radeonRefillCurrentDmaRegion - 1 cliprects r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 rcommon_flush_last_swtcl_prim 0x84e750 radeonEmitState Begin reemit state Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x84e750 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion rcommon_flush_last_swtcl_prim 0x7b0520 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 258 rcommon_flush_last_swtcl_prim 0x7b0520 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x90 radeonEmitState radeonReleaseDmaRegion 0x7b0520 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x1852330 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 42x21 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x1852330 now face 0, level 0... 0x7acaa0 vs 0x7acaa0 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x746710 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x746710 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300NewTextureObject( 0x1843840 (target = GL_FALSE) ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x18485d0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x18485d0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects level 0, face 0: rs:1024 512x16 at 0 level 1, face 0: rs:512 256x8 at 16384 level 2, face 0: rs:256 128x4 at 20480 level 3, face 0: rs:128 64x2 at 21504 level 4, face 0: rs:64 32x1 at 21760 level 5, face 0: rs:64 16x1 at 21824 level 6, face 0: rs:64 8x1 at 21888 level 7, face 0: rs:64 4x1 at 21952 level 8, face 0: rs:64 2x1 at 22016 level 9, face 0: rs:64 1x1 at 22080 r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) radeon_validate_texture_miptree: Validating texture 0x1843840 now Allocate new miptree level 0, face 0: rs:1024 512x16 at 0 face 0, level 0... 0x7463c0 vs 0x84ed60 migrating mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x18485d0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x18485d0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x184a560 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 42x21 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x184a560 now face 0, level 0... 0x84ed60 vs 0x84ed60 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion radeonReleaseDmaRegion (nil) rcommonFlushCmdBufLocked from radeonRefillCurrentDmaRegion - 1 cliprects r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 rcommon_flush_last_swtcl_prim 0x84e880 radeonEmitState Begin reemit state Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x84e880 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x84e680 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x84e680 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x1843840 now face 0, level 0... 0x7463c0 vs 0x7463c0 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x84e680 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x84e680 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x1847850 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 42x21 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x1847850 now face 0, level 0... 0x72ad50 vs 0x72ad50 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x1848620 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x1848620 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300NewTextureObject( 0x1847c30 (target = GL_FALSE) ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x77db50 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x77db50 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects level 0, face 0: rs:1024 512x16 at 0 level 1, face 0: rs:512 256x8 at 16384 level 2, face 0: rs:256 128x4 at 20480 level 3, face 0: rs:128 64x2 at 21504 level 4, face 0: rs:64 32x1 at 21760 level 5, face 0: rs:64 16x1 at 21824 level 6, face 0: rs:64 8x1 at 21888 level 7, face 0: rs:64 4x1 at 21952 level 8, face 0: rs:64 2x1 at 22016 level 9, face 0: rs:64 1x1 at 22080 r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) radeon_validate_texture_miptree: Validating texture 0x1847c30 now Allocate new miptree level 0, face 0: rs:1024 512x16 at 0 face 0, level 0... 0x84c460 vs 0x1848030 migrating mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion radeonReleaseDmaRegion (nil) rcommonFlushCmdBufLocked from radeonRefillCurrentDmaRegion - 1 cliprects rcommon_flush_last_swtcl_prim 0x18482c0 radeonEmitState Begin reemit state Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x18482c0 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x90 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x18482c0 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x120 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 430 rcommon_flush_last_swtcl_prim 0x18482c0 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x1b0 radeonEmitState radeonReleaseDmaRegion 0x18482c0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x1853740 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x26 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x1853740 now face 0, level 0... 0x1852090 vs 0x1852090 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x750040 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x750040 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion rcommon_flush_last_swtcl_prim 0x1854230 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 258 rcommon_flush_last_swtcl_prim 0x1854230 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x90 radeonEmitState radeonReleaseDmaRegion 0x1854230 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x1857320 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x26 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x1857320 now face 0, level 0... 0x1848030 vs 0x1848030 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x84e540 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x84e540 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x74a9c0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x74a9c0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x1846c20 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x26 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x1846c20 now face 0, level 0... 0x184a150 vs 0x184a150 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion radeonReleaseDmaRegion (nil) rcommonFlushCmdBufLocked from radeonRefillCurrentDmaRegion - 1 cliprects r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 rcommon_flush_last_swtcl_prim 0x74cfe0 radeonEmitState Begin reemit state Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x74cfe0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x753610 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x753610 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x1849d40 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x26 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x1849d40 now face 0, level 0... 0x74cd40 vs 0x74cd40 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x750030 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x750030 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x6f7dd0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x6f7dd0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x185cac0 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x26 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x185cac0 now face 0, level 0... 0x753590 vs 0x753590 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x1846a80 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x1846a80 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion radeonReleaseDmaRegion (nil) rcommonFlushCmdBufLocked from radeonRefillCurrentDmaRegion - 1 cliprects r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 rcommon_flush_last_swtcl_prim 0x759f80 radeonEmitState Begin reemit state Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x759f80 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x185d2b0 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x26 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x185d2b0 now face 0, level 0... 0x74fcf0 vs 0x74fcf0 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x18572c0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x18572c0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x185d210 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x185d210 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x185deb0 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x26 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x185deb0 now face 0, level 0... 0x185cea0 vs 0x185cea0 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x1857150 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x1857150 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x1851180 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x1851180 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x18612d0 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x56 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x18612d0 now face 0, level 0... 0x1850f10 vs 0x1850f10 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion radeonReleaseDmaRegion (nil) rcommonFlushCmdBufLocked from radeonRefillCurrentDmaRegion - 1 cliprects r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 rcommon_flush_last_swtcl_prim 0x778460 radeonEmitState Begin reemit state Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x778460 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x1847420 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x1847420 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x185f810 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x26 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x185f810 now face 0, level 0... 0x18511a0 vs 0x18511a0 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x7785d0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x7785d0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x6f7cf0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x6f7cf0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x1849940 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x26 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x1849940 now face 0, level 0... 0x1846560 vs 0x1846560 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x185d180 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x185d180 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion radeonReleaseDmaRegion (nil) rcommonFlushCmdBufLocked from radeonRefillCurrentDmaRegion - 1 cliprects r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 rcommon_flush_last_swtcl_prim 0x185feb0 radeonEmitState Begin reemit state Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x185feb0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x1861ed0 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x26 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x1861ed0 now face 0, level 0... 0x185feb0 vs 0x185feb0 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x18514e0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x18514e0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x1849550 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x1849550 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x1862ad0 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x26 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x1862ad0 now face 0, level 0... 0x1857f10 vs 0x1857f10 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x1849820 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x1849820 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x1847540 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x1847540 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x18632c0 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x26 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x18632c0 now face 0, level 0... 0x1864410 vs 0x1864410 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion radeonReleaseDmaRegion (nil) rcommonFlushCmdBufLocked from radeonRefillCurrentDmaRegion - 1 cliprects r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 rcommon_flush_last_swtcl_prim 0x1863a10 radeonEmitState Begin reemit state Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x1863a10 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x1863120 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x1863120 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x18646a0 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x26 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x18646a0 now face 0, level 0... 0x1862eb0 vs 0x1862eb0 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x778460 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x778460 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x1847270 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x1847270 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x185eea0 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x56 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x185eea0 now face 0, level 0... 0x1847000 vs 0x1847000 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x18581f0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x18581f0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion radeonReleaseDmaRegion (nil) rcommonFlushCmdBufLocked from radeonRefillCurrentDmaRegion - 1 cliprects r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 rcommon_flush_last_swtcl_prim 0x1849770 radeonEmitState Begin reemit state Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x1849770 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x1866a90 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:320 70x26 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x1866a90 now face 0, level 0... 0x18627c0 vs 0x18627c0 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x18491d0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x18491d0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x1857970 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x1857970 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x1864020 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x26 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x1864020 now face 0, level 0... 0x185c6b0 vs 0x185c6b0 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x7b04b0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x7b04b0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x184b2a0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x184b2a0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x1866e70 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x21 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x1866e70 now face 0, level 0... 0x1857870 vs 0x1857870 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion radeonReleaseDmaRegion (nil) rcommonFlushCmdBufLocked from radeonRefillCurrentDmaRegion - 1 cliprects r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 rcommon_flush_last_swtcl_prim 0x7b0420 radeonEmitState Begin reemit state Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x7b0420 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion rcommon_flush_last_swtcl_prim 0x1862370 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x1862370 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x90 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 344 rcommon_flush_last_swtcl_prim 0x1862370 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x120 radeonEmitState radeonReleaseDmaRegion 0x1862370 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x1867660 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x21 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x1867660 now face 0, level 0... 0x1868520 vs 0x1868520 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x1867d90 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x1867d90 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x1867570 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x1867570 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x18687b0 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x21 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x18687b0 now face 0, level 0... 0x1867250 vs 0x1867250 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x185fdb0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x185fdb0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion radeonReleaseDmaRegion (nil) rcommonFlushCmdBufLocked from radeonRefillCurrentDmaRegion - 1 cliprects rcommon_flush_last_swtcl_prim 0x1862420 radeonEmitState Begin reemit state Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 258 rcommon_flush_last_swtcl_prim 0x1862420 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x90 radeonEmitState radeonReleaseDmaRegion 0x1862420 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x1868fa0 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x21 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x1868fa0 now face 0, level 0... 0x184a940 vs 0x184a940 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x185edb0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x185edb0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x184b260 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x184b260 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x1869790 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x21 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x1869790 now face 0, level 0... 0x185dbf0 vs 0x185dbf0 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x1862360 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x1862360 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x18477e0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x18477e0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x1869f80 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x21 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x1869f80 now face 0, level 0... 0x186ae40 vs 0x186ae40 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion radeonReleaseDmaRegion (nil) rcommonFlushCmdBufLocked from radeonRefillCurrentDmaRegion - 1 cliprects r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 rcommon_flush_last_swtcl_prim 0x186a6d0 radeonEmitState Begin reemit state Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x186a6d0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion rcommon_flush_last_swtcl_prim 0x1869de0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 258 rcommon_flush_last_swtcl_prim 0x1869de0 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x90 radeonEmitState radeonReleaseDmaRegion 0x1869de0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x186b0d0 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x21 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x186b0d0 now face 0, level 0... 0x1869b70 vs 0x1869b70 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x1868b90 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x1868b90 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion rcommon_flush_last_swtcl_prim 0x1862740 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 258 rcommon_flush_last_swtcl_prim 0x1862740 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x90 radeonEmitState radeonReleaseDmaRegion 0x1862740 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x186b4b0 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x21 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x186b4b0 now face 0, level 0... 0x18662d0 vs 0x18662d0 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x1868b90 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x1868b90 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion radeonReleaseDmaRegion (nil) rcommonFlushCmdBufLocked from radeonRefillCurrentDmaRegion - 1 cliprects rcommon_flush_last_swtcl_prim 0x1865f50 radeonEmitState Begin reemit state Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 258 rcommon_flush_last_swtcl_prim 0x1865f50 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x90 radeonEmitState radeonReleaseDmaRegion 0x1865f50 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x186c4c0 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x21 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x186c4c0 now face 0, level 0... 0x185d730 vs 0x185d730 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x1866020 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x1866020 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion rcommon_flush_last_swtcl_prim 0x186aa30 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 258 rcommon_flush_last_swtcl_prim 0x186aa30 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x90 radeonEmitState radeonReleaseDmaRegion 0x186aa30 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x186d0c0 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x21 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x186d0c0 now face 0, level 0... 0x1861c10 vs 0x1861c10 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x186aa40 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x186aa40 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x186adf0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x186adf0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x186d8b0 (target = GL_FALSE) ) r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_WRAP_T ) r300TexParameter( GL_TEXTURE_WRAP_R ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) level 0, face 0: rs:192 33x21 at 0 r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_TRUE ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0x186d8b0 now face 0, level 0... 0x186ce00 vs 0x186ce00 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion radeonReleaseDmaRegion (nil) rcommonFlushCmdBufLocked from radeonRefillCurrentDmaRegion - 1 cliprects r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_RECTANGLE_ARB = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 rcommon_flush_last_swtcl_prim 0x1865bc0 radeonEmitState Begin reemit state Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x1865bc0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion rcommon_flush_last_swtcl_prim 0x186adb0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x186adb0 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x90 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 344 rcommon_flush_last_swtcl_prim 0x186adb0 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x120 radeonEmitState radeonReleaseDmaRegion 0x186adb0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion rcommon_flush_last_swtcl_prim 0x184ae20 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x184ae20 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0xd8 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x184ae20 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x168 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x184ae20 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x1f8 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x184ae20 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x288 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 602 rcommon_flush_last_swtcl_prim 0x184ae20 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x318 radeonEmitState radeonReleaseDmaRegion 0x184ae20 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion rcommon_flush_last_swtcl_prim 0x1863f10 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x1863f10 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0xd8 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x1863f10 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x1b0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 430 rcommon_flush_last_swtcl_prim 0x1863f10 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x288 radeonEmitState radeonReleaseDmaRegion 0x1863f10 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects radeonFlush 0 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300NewTextureObject( 0x186d4a0 (target = GL_FALSE) ) level 0, face 0: rs:4096 1024x1 at 0 level 1, face 0: rs:2048 512x1 at 4096 level 2, face 0: rs:1024 256x1 at 6144 level 3, face 0: rs:512 128x1 at 7168 level 4, face 0: rs:256 64x1 at 7680 level 5, face 0: rs:128 32x1 at 7936 level 6, face 0: rs:64 16x1 at 8064 level 7, face 0: rs:64 8x1 at 8128 level 8, face 0: rs:64 4x1 at 8192 level 9, face 0: rs:64 2x1 at 8256 level 10, face 0: rs:64 1x1 at 8320 r300TexParameter( GL_TEXTURE_WRAP_S ) r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300Enable( GL_TEXTURE_GEN_S = GL_TRUE ) r300Enable( GL_TEXTURE_1D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) Fragment Program: Initial program: # Fragment Program/Shader 0: TXP TEMP[0], INPUT[4], texture[0], 1D; 1: MUL OUTPUT[1], TEMP[0], STATE[0]; 2: END Fragment Program: After native rewrite: # Radeon Compiler Program 1: TXP TEMP[0], INPUT[4], texture[0], 1D; 2: MUL OUTPUT[1], TEMP[0], STATE[0]; Compiler: after NqSSA-DCE: # Radeon Compiler Program 1: TXP TEMP[0], INPUT[4], texture[0], 1D; 2: MUL OUTPUT[1], TEMP[0], STATE[0]; Emit paired program BEGIN_TEX TXP TEMP[1], INPUT[0], texture[0], 1D; END_TEX RGB: Src0 = TEMP[1] Src1 = CNST[0] Alpha: Src0 = TEMP[1] Src1 = CNST[0] MAD COLOR.xyz, Src0.xyz, Src1.xyz, Src0.000 MAD COLOR.w, Src0.w, Src1.w, Src0.0 END pc=3************************************* Hardware program ---------------- NODE 0: alu_offset: 0, tex_offset: 0, alu_end: 0, tex_end: 0 (code_addr: 00400000) TEX: TXP t1, t0, texture[0] (00018040) 0: xyz: t1 c0 t0 -> o0.xyz (1c000801) w: t1 c0 t0 -> o0.w (01000801) xyz: t1.xyz c0.xyz 0.0 op: 00050200 w: t1.w c0.w 0.0 op: 00040509 radeon_validate_texture_miptree: Validating texture 0x186d4a0 now Allocate new miptree level 0, face 0: rs:4096 1024x1 at 0 face 0, level 0... 0x186c8a0 vs 0x1865d40 migrating mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x18694e0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 5, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x18694e0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_TEXTURE_GEN_S = GL_FALSE ) r300Enable( GL_TEXTURE_1D = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion radeonReleaseDmaRegion (nil) rcommonFlushCmdBufLocked from radeonRefillCurrentDmaRegion - 1 cliprects r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x18476d0 radeonEmitState Begin reemit state Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) radeonFlush 258 rcommon_flush_last_swtcl_prim 0x18476d0 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 4, offset 0x90 radeonEmitState radeonReleaseDmaRegion 0x18476d0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion rcommon_flush_last_swtcl_prim 0x186a930 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x186a930 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x90 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x186a930 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x120 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 430 rcommon_flush_last_swtcl_prim 0x186a930 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x1b0 radeonEmitState radeonReleaseDmaRegion 0x186a930 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_GEN_S = GL_TRUE ) r300Enable( GL_TEXTURE_1D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x186a930 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 5, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x186a930 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_TEXTURE_GEN_S = GL_FALSE ) r300Enable( GL_TEXTURE_1D = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x1861880 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) radeonFlush 258 rcommon_flush_last_swtcl_prim 0x1861880 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 4, offset 0x90 radeonEmitState radeonReleaseDmaRegion 0x1861880 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion rcommon_flush_last_swtcl_prim 0x1861880 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x1861880 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x90 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x1861880 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x120 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x1861880 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x1b0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x1861880 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x240 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x1861880 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x2d0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x1861880 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x360 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x1861880 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x3f0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 860 rcommon_flush_last_swtcl_prim 0x1861880 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x480 radeonEmitState radeonReleaseDmaRegion 0x1861880 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_GEN_S = GL_TRUE ) r300Enable( GL_TEXTURE_1D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion radeonReleaseDmaRegion (nil) rcommonFlushCmdBufLocked from radeonRefillCurrentDmaRegion - 1 cliprects r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) radeonFlush 0 rcommon_flush_last_swtcl_prim 0x1861880 radeonEmitState Begin reemit state Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 5, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x1861880 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_TEXTURE_GEN_S = GL_FALSE ) r300Enable( GL_TEXTURE_1D = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x186cc70 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) radeonFlush 258 rcommon_flush_last_swtcl_prim 0x186cc70 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 4, offset 0x90 radeonEmitState radeonReleaseDmaRegion 0x186cc70 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion rcommon_flush_last_swtcl_prim 0x186cc70 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x186cc70 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x90 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x186cc70 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x120 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x186cc70 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x1b0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x186cc70 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x240 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x186cc70 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x2d0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x186cc70 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x360 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x186cc70 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x3f0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 860 rcommon_flush_last_swtcl_prim 0x186cc70 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x480 radeonEmitState radeonReleaseDmaRegion 0x186cc70 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_TEXTURE_GEN_S = GL_TRUE ) r300Enable( GL_TEXTURE_1D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) radeonFlush 4 rcommon_flush_last_swtcl_prim 0x186cc70 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 5, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x186cc70 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_TEXTURE_GEN_S = GL_FALSE ) r300Enable( GL_TEXTURE_1D = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x1863200 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) radeonFlush 258 rcommon_flush_last_swtcl_prim 0x1863200 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 4, offset 0x90 radeonEmitState radeonReleaseDmaRegion 0x1863200 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) radeon_validate_texture_miptree: Validating texture 0xa65fe0 now face 0, level 0... 0x72b160 vs 0x72b160 OK mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonRefillCurrentDmaRegion radeonReleaseDmaRegion (nil) rcommonFlushCmdBufLocked from radeonRefillCurrentDmaRegion - 1 cliprects rcommon_flush_last_swtcl_prim 0x1867a40 radeonEmitState Begin reemit state Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x1867a40 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x90 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x1867a40 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x120 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x1867a40 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x1b0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x1867a40 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x240 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x1867a40 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x2d0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x1867a40 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x360 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x1867a40 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x3f0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x1867a40 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x480 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x1867a40 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x510 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 rcommon_flush_last_swtcl_prim 0x1867a40 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 6, offset 0x5a0 mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 radeonReleaseDmaRegion 0x1867a40 rcommonFlushCmdBufLocked from rcommonAllocDmaLowVerts - 1 cliprects radeonRefillCurrentDmaRegion r300Enable( GL_TEXTURE_COORD_ARRAY = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_2D = GL_FALSE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) radeonFlush 0 rcommon_flush_last_swtcl_prim 0x1867a40 radeonEmitState Begin reemit state Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 6, offset 0x0 radeonEmitState radeonReleaseDmaRegion 0x1867a40 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects r300Enable( GL_SCISSOR_TEST = GL_TRUE ) r300Enable( GL_SCISSOR_TEST = GL_FALSE ) r300Enable( GL_DEPTH_TEST = GL_TRUE ) r300Clear r300Enable( GL_COLOR_ARRAY = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_BLEND = GL_FALSE ) r300Enable( GL_DEPTH_TEST = GL_TRUE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) Fragment Program: Initial program: # Fragment Program/Shader 0: MOV OUTPUT[1], INPUT[1]; 1: END Fragment Program: After native rewrite: # Radeon Compiler Program 1: MOV OUTPUT[1], INPUT[1]; Compiler: after NqSSA-DCE: # Radeon Compiler Program 1: MOV OUTPUT[1], INPUT[1]; Emit paired program RGB: Src0 = TEMP[0] Alpha: Src0 = TEMP[0] MAD COLOR.xyz, Src0.xyz, Src0.111, Src0.000 MAD COLOR.w, Src0.w, Src0.1, Src0.0 END pc=4************************************* Hardware program ---------------- NODE 0: alu_offset: 0, tex_offset: 0, alu_end: 0, tex_end: 0 (code_addr: 00400000) 0: xyz: t0 t0 t0 -> o0.xyz (1c000000) w: t0 t0 t0 -> o0.w (01000000) xyz: t0.xyz 1.0 0.0 op: 00050a80 w: t0.w 1.0 0.0 op: 00040889 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 radeonRefillCurrentDmaRegion rcommon_flush_last_swtcl_prim 0x184adc0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 5, offset 0x0 r300Enable( GL_DEPTH_TEST = GL_TRUE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_BLEND = GL_TRUE ) radeonDrawBuffer GL_COLOR_ATTACHMENT0 r300Enable( GL_DEPTH_TEST = GL_TRUE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) rcommon_flush_last_swtcl_prim 0x184adc0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 4, offset 0x78 r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_DEPTH_TEST = GL_TRUE ) r300Clear r300Enable( GL_BLEND = GL_FALSE ) r300Enable( GL_DEPTH_TEST = GL_TRUE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 rcommon_flush_last_swtcl_prim 0x184adc0 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 5, offset 0x198 r300Enable( GL_DEPTH_TEST = GL_TRUE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_BLEND = GL_TRUE ) radeonDrawBuffer GL_COLOR_ATTACHMENT0 r300Enable( GL_DEPTH_TEST = GL_TRUE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) rcommon_flush_last_swtcl_prim 0x184adc0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 4, offset 0x210 r300Enable( GL_TEXTURE_GEN_S = GL_TRUE ) r300Enable( GL_TEXTURE_1D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) mtu=8 Activating texture unit 0 TX_ENABLE: 00000001 last_hw_tmu=0 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_TEXTURE_GEN_S = GL_FALSE ) r300Enable( GL_TEXTURE_1D = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) rcommon_flush_last_swtcl_prim 0x184adc0 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 5, offset 0x330 mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) r300Enable( GL_DEPTH_TEST = GL_FALSE ) rcommon_flush_last_swtcl_prim 0x184adc0 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 4, offset 0x3a8 r300Enable( GL_DEPTH_TEST = GL_TRUE ) r300Clear r300Enable( GL_BLEND = GL_FALSE ) r300Enable( GL_DEPTH_TEST = GL_TRUE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 rcommon_flush_last_swtcl_prim 0x184adc0 radeonEmitState Begin dirty state r300EmitVertexAOS: vertex_size 5, offset 0x408 r300Enable( GL_DEPTH_TEST = GL_TRUE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_BLEND = GL_TRUE ) radeonDrawBuffer GL_COLOR_ATTACHMENT0 r300Enable( GL_DEPTH_TEST = GL_TRUE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) mtu=8 TX_ENABLE: 00000000 last_hw_tmu=-1 r300Enable( GL_VERTEX_ARRAY = GL_FALSE ) rcommon_flush_last_swtcl_prim 0x184adc0 radeonEmitState Begin dirty state rrb is 0x75e2f0 0 298x279 r300EmitVertexAOS: vertex_size 4, offset 0x480 radeonFlush 902 radeonEmitState Begin dirty state radeonReleaseDmaRegion 0x184adc0 rcommonFlushCmdBufLocked from radeonFlush - 1 cliprects drmRadeonCmdBuffer: -22 r300DeleteTexture( 0xa65fe0 (target = GL_TEXTURE_2D) ) r300DeleteTexture( 0x183d4a0 (target = GL_TEXTURE_2D) ) r300DeleteTexture( 0x1842d30 (target = GL_TEXTURE_2D) ) r300DeleteTexture( 0x1847c30 (target = GL_TEXTURE_2D) ) r300DeleteTexture( 0x1843840 (target = GL_TEXTURE_2D) ) KCrash: Application 'kcalc' crashing...