/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Shuang he */ #include #include #include #include #if defined(__APPLE__) #include #else #include #endif #define WIN_WIDTH 100 #define WIN_HEIGHT 100 static void init(void) { glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0, WIN_WIDTH, 0, WIN_HEIGHT, -1, 1); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); } static void display(void) { GLubyte stencil_rect[20 * 20]; int i; glClearStencil(0); glClearDepth(1.0); glClearColor(0.0, 0.0, 0.0, 0.0); glDisable(GL_DITHER); glPixelStorei(GL_UNPACK_ROW_LENGTH, 20); for (i=0; i<20*20; i++) if (i < 20*20/2) stencil_rect[i] = 1; else stencil_rect[i] = 0; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glEnable(GL_STENCIL_TEST); glStencilFunc(GL_LESS, 0, (GLuint)~0); glRasterPos2i(50, 50); glDrawPixels(20, 20, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, stencil_rect); glColor3f(1.0, 0.0, 0.0); glRectf(50, 50, 50+20, 50+20); glDisable(GL_STENCIL_TEST); glutSwapBuffers(); } int main(int argc, char **argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL); glutInitWindowSize(WIN_WIDTH, WIN_HEIGHT); glutCreateWindow("drawpix_stencil"); glutDisplayFunc(display); init(); glutMainLoop(); return 0; }