/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Shuang he */ #include #include #include #include #define WIN_WIDTH 100 #define WIN_HEIGHT 100 static void init(void) { glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0, WIN_WIDTH, 0, WIN_HEIGHT, 2, -2); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); } static void display(void) { static float white[] = {1.0, 1.0, 1.0, 0.0}; static float red[] = {1.0, 0.0, 0.0, 0.0}; static float green[] = {0.0, 1.0, 0.0, 0.0}; static float blue[] = {0.0, 0.0, 1.0, 0.0}; glClearColor(1.0, 1.0, 1.0, 1.0); glDisable(GL_DITHER); glEnable(GL_DEPTH_TEST); glClear(GL_COLOR_BUFFER_BIT); glDepthFunc(GL_ALWAYS); glRasterPos3f(0.0, 0.0, 0.5); glDrawPixels(1, 1, GL_RGBA, GL_FLOAT, white); glRasterPos3f(2.0, 0.0, 0.5); glDrawPixels(1, 1, GL_RGBA, GL_FLOAT, white); glDepthFunc(GL_LESS); glRasterPos3f(0.0, 0.0, 0.0); glDrawPixels(1, 1, GL_RGBA, GL_FLOAT, red); glRasterPos3f(2.0, 0.0, 1.0); glDrawPixels(1, 1, GL_RGBA, GL_FLOAT, blue); glutSwapBuffers(); } int main(int argc, char **argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL); glutInitWindowSize(WIN_WIDTH, WIN_HEIGHT); glutCreateWindow("fdo23670-depth_test"); glutDisplayFunc(display); init(); glutMainLoop(); return 0; }