../../../tools/runtest -q -P wine -M d3d9.dll -T ../../.. -p d3d9_test.exe.so visual.c && touch visual.ok fixme:win:EnumDisplayDevicesW ((null),0,0x32e620,0x00000000), stub! fixme:d3d_draw:drawPrimitive Using software emulation because manual fog coordinates are provided fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Color attachment 0: (0x180f88) WINED3DFMT_B8G8R8X8_UNORM 128x128 fixme:d3d:context_check_fbo_status Depth attachment: (0x169f58) WINED3DFMT_D24_UNORM_S8_UINT 640x480 fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 4662 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Color attachment 0: (0x180f88) WINED3DFMT_B8G8R8X8_UNORM 128x128 fixme:d3d:context_check_fbo_status Depth attachment: (0x169f58) WINED3DFMT_D24_UNORM_S8_UINT 640x480 fixme:d3d_shader:shader_glsl_deselect_depth_blt >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glUseProgramObjectARB @ glsl_shader.c / 4387 fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawArrays @ drawprim.c / 56 visual.c:1300: Test failed: Offscreen failed: Got color 0x00000000, expected 0x00ffffff. visual.c:1303: Test failed: Offscreen failed: Got color 0x00000000, expected 0x00ff00ff. fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Color attachment 0: (0x180f88) WINED3DFMT_B8G8R8X8_UNORM 128x128 fixme:d3d:context_check_fbo_status Depth attachment: (0x169f58) WINED3DFMT_D24_UNORM_S8_UINT 640x480 fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 4662 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Color attachment 0: (0x180f88) WINED3DFMT_B8G8R8X8_UNORM 128x128 fixme:d3d:context_check_fbo_status Depth attachment: (0x169f58) WINED3DFMT_D24_UNORM_S8_UINT 640x480 fixme:d3d_shader:shader_glsl_deselect_depth_blt >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glUseProgramObjectARB @ glsl_shader.c / 4387 fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawArrays @ drawprim.c / 56 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Color attachment 0: (0x180f88) WINED3DFMT_B8G8R8X8_UNORM 128x128 fixme:d3d:context_check_fbo_status Depth attachment: (0x169f58) WINED3DFMT_D24_UNORM_S8_UINT 640x480 fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawArrays @ drawprim.c / 56 visual.c:7029: Test failed: SRCALPHA on texture returned color 00000000, expected 0x00bf4000 visual.c:7033: Test failed: DSTALPHA on texture returned color 00000000, expected 0x000000ff fixme:d3d:state_shademode WINED3DSHADE_PHONG isn't supported fixme:d3d:state_shademode WINED3DSHADE_PHONG isn't supported visual.c:3054: Tests skipped: D3DFMT_R32F textures not supported fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Color attachment 0: (0x180f88) WINED3DFMT_R16G16_UNORM 128x128 fixme:d3d:context_check_fbo_status Depth attachment: (0x169f58) WINED3DFMT_D24_UNORM_S8_UINT 640x480 fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 4662 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Color attachment 0: (0x180f88) WINED3DFMT_R16G16_UNORM 128x128 fixme:d3d:context_check_fbo_status Depth attachment: (0x169f58) WINED3DFMT_D24_UNORM_S8_UINT 640x480 fixme:d3d_shader:shader_glsl_deselect_depth_blt >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glUseProgramObjectARB @ glsl_shader.c / 4387 fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawArrays @ drawprim.c / 56 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Color attachment 0: (0x180f88) WINED3DFMT_R16G16_UNORM 128x128 fixme:d3d:context_check_fbo_status Depth attachment: (0x169f58) WINED3DFMT_D24_UNORM_S8_UINT 640x480 fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawArrays @ drawprim.c / 56 visual.c:9124: Test failed: Offscreen failed for D3DFMT_G16R16: Got color 0x0000ff, expected 0x1818ff. visual.c:9032: Tests skipped: D3DFMT_R16F textures not supported visual.c:9032: Tests skipped: D3DFMT_G16R16F textures not supported visual.c:9032: Tests skipped: D3DFMT_A16B16G16R16F textures not supported visual.c:9032: Tests skipped: D3DFMT_R32F textures not supported visual.c:9032: Tests skipped: D3DFMT_G32R32F textures not supported visual.c:9032: Tests skipped: D3DFMT_A32B32G32R32F textures not supported fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x1969a8) : pBox=(nil) stub visual.c:8716: Test succeeded inside todo block: pSize: Pixel (256-32),(64-32) has color 0x00ffffff, expected 0x00ffffff visual.c:8729: Test failed: pSize: Pixel (384-32),(64-32) has color 0x00ffffff, expected 0x000000ff visual.c:8827: Test failed: pSprite: Pixel (64-4),(64-4) has color 0x00ffff00, expected 0x00ff0000 visual.c:8829: Test failed: pSprite: Pixel (64-4),(64+4) has color 0x0000ff00, expected 0x00000000 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Color attachment 0: (0x1966f0) WINED3DFMT_B8G8R8A8_UNORM 25x25 fixme:d3d:context_check_fbo_status Depth attachment: (0x169f58) WINED3DFMT_D24_UNORM_S8_UINT 640x480 fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 4662 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Color attachment 0: (0x180e58) WINED3DFMT_B8G8R8A8_UNORM 100x100 fixme:d3d:context_check_fbo_status Depth attachment: (0x169f58) WINED3DFMT_D24_UNORM_S8_UINT 640x480 fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 4696 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Color attachment 0: (0x180e58) WINED3DFMT_B8G8R8A8_UNORM 100x100 fixme:d3d:context_check_fbo_status Depth attachment: (0x169f58) WINED3DFMT_D24_UNORM_S8_UINT 640x480 fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 4696 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Color attachment 0: (0x180e58) WINED3DFMT_B8G8R8A8_UNORM 100x100 fixme:d3d:context_check_fbo_status Depth attachment: (0x169f58) WINED3DFMT_D24_UNORM_S8_UINT 640x480 fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 4696 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Color attachment 0: (0x180e58) WINED3DFMT_B8G8R8A8_UNORM 100x100 fixme:d3d:context_check_fbo_status Depth attachment: (0x169f58) WINED3DFMT_D24_UNORM_S8_UINT 640x480 fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 4696 fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glBlitFramebuffer() @ device.c / 6176 visual.c:9592: Test failed: stretchrect: Pixel 160,360 has color 0x00000000, expected 0x00ff0000 visual.c:9594: Test failed: stretchrect: Pixel 480,360 has color 0x00000000, expected 0x0000ff00 visual.c:9596: Test failed: stretchrect: Pixel 480,120 has color 0x00000000, expected 0x000000ff visual.c:6091: Test failed: Compare test: Quad 4(slt scalar) returned color 0x003333cc, expected 0x000000ff fixme:d3d_draw:drawPrimitive Using immediate mode with vertex shaders for half float emulation visual.c:5243: Test failed: Nested loop test returned color 0x00280000, expected 0x00800000 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Color attachment 0: (0x198ff8) WINED3DFMT_B8G8R8X8_UNORM 128x128 fixme:d3d:context_check_fbo_status Depth attachment: (0x169f58) WINED3DFMT_D24_UNORM_S8_UINT 640x480 fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 4662 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Color attachment 0: (0x198ff8) WINED3DFMT_B8G8R8X8_UNORM 128x128 fixme:d3d:context_check_fbo_status Depth attachment: (0x169f58) WINED3DFMT_D24_UNORM_S8_UINT 640x480 fixme:d3d_shader:shader_glsl_deselect_depth_blt >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glUseProgramObjectARB @ glsl_shader.c / 4387 fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawArrays @ drawprim.c / 56 visual.c:7920: Test failed: vFace: Offscreen rendered back facing quad has color 0x00000000, expected 0x0000ff00 visual.c:7922: Test failed: vFace: Offscreen rendered front facing quad has color 0x00000000, expected 0x00ff0000 visual.c:8449: Test failed: vPos: Pixel 319,239 has color 0x000000ff, expected 0x00000000 visual.c:8451: Test failed: vPos: Pixel 320,239 has color 0x0000ffff, expected 0x0000ff00 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Color attachment 0: (0x1997b0) WINED3DFMT_B8G8R8X8_UNORM 32x32 fixme:d3d:context_check_fbo_status Depth attachment: (0x169f58) WINED3DFMT_D24_UNORM_S8_UINT 640x480 fixme:d3d_shader:shader_glsl_deselect_depth_blt >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glUseProgramObjectARB @ glsl_shader.c / 4387 fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawArrays @ drawprim.c / 56 visual.c:8482: Test failed: Pixel 14/18 has color 0x00000000, expected 0x0000ff00 visual.c:8485: Test failed: Pixel 18/14 has color 0x00000000, expected 0x000000ff visual.c:8488: Test failed: Pixel 18/18 has color 0x00000000, expected 0x0000ffff fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Color attachment 0: (0x1997b0) WINED3DFMT_B8G8R8X8_UNORM 32x32 fixme:d3d:context_check_fbo_status Depth attachment: (0x169f58) WINED3DFMT_D24_UNORM_S8_UINT 640x480 fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 4662 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Color attachment 0: (0x1997b0) WINED3DFMT_B8G8R8X8_UNORM 32x32 fixme:d3d:context_check_fbo_status Depth attachment: (0x169f58) WINED3DFMT_D24_UNORM_S8_UINT 640x480 fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawArrays @ drawprim.c / 56 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Color attachment 0: (0x1991b0) WINED3DFMT_B8G8R8X8_UNORM 16x16 fixme:d3d:context_check_fbo_status Color attachment 1: (0x1998d8) WINED3DFMT_B8G8R8X8_UNORM 16x16 fixme:d3d:context_check_fbo_status Depth attachment: (0x169f58) WINED3DFMT_D24_UNORM_S8_UINT 640x480 fixme:d3d_shader:shader_glsl_deselect_depth_blt >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glUseProgramObjectARB @ glsl_shader.c / 4387 fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawArrays @ drawprim.c / 56 visual.c:8956: Test failed: Texture 1(output color 1) has color 0x00000000, expected 0x0000ff00 visual.c:8958: Test failed: Texture 2(output color 2) has color 0x00000000, expected 0x000000ff fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #210: fixme:d3d_shader:print_glsl_info_log Fragment program using varying vars not written by vertex shader fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 4201 fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 4215 fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3729 fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3729 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4347 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667 fixme:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 494 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4347 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667 fixme:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 494 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667 fixme:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 494 fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #214: fixme:d3d_shader:print_glsl_info_log Fragment program using varying vars not written by vertex shader fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 4201 fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 4215 fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3729 fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3729 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4347 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667 fixme:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 494 fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #217: fixme:d3d_shader:print_glsl_info_log Fragment program using varying vars not written by vertex shader fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 4201 fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 4215 fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3729 fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3729 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4347 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667 fixme:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 494 visual.c:5716: Test failed: vs_3_0 returned color 0x00110000, expected 0x00193366 visual.c:5730: Test failed: vs_1_1 returned color 0x00110000, expected 0x004c0066 visual.c:5734: Test failed: vs_2_0 returned color 0x00110000, expected 0x004d0067 or 0x004d33a0 make[2]: *** [visual.ok] Error 26 make[2]: se sale del directorio `/home/jaime/wine-git/dlls/d3d9/tests' make[1]: *** [d3d9/tests/__test__] Error 2 make[1]: se sale del directorio `/home/jaime/wine-git/dlls' make: *** [dlls/__test__] Error 2