$ gdb ./etqw.x86 GNU gdb (GDB) 7.0-ubuntu Copyright (C) 2009 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "i486-linux-gnu". For bug reporting instructions, please see: ... Reading symbols from /home/fabio/games/ETQW/etqw.x86...(no debugging symbols found)...done. (gdb) r Starting program: /home/fabio/games/ETQW/etqw.x86 [Thread debugging using libthread_db enabled] ETQW 1.4.12343.12343 linux-x86 Jan 16 2008 10:19:41 found interface lo - loopback found interface eth0 - 10.33.4.8/255.255.0.0 found interface tun0 - 10.8.0.1/255.255.255.255 found interface virbr0 - 192.168.122.1/255.255.255.0 CPU: Intel CPU with MMX & SSE & SSE2 & SSE3 ETQW using generic code for SIMD processing enabled Flush-To-Zero mode ------ Initializing File System ------ Loaded pk4 /home/fabio/games/ETQW/base/game000.pk4 with checksum 0x18457bb4 Loaded pk4 /home/fabio/games/ETQW/base/game002.pk4 with checksum 0x40b37d8a Loaded pk4 /home/fabio/games/ETQW/base/pak000.pk4 with checksum 0xb920556e Loaded pk4 /home/fabio/games/ETQW/base/pak001.pk4 with checksum 0x452281ea Loaded pk4 /home/fabio/games/ETQW/base/pak002.pk4 with checksum 0x4082d93f Loaded pk4 /home/fabio/games/ETQW/base/zpak_english000.pk4 with checksum 0x99854ebc [New Thread 0x175cb70 (LWP 12198)] Current search path: /home/fabio/.etqwcl/base /home/fabio/games/ETQW/base /home/fabio/games/ETQW/base/zpak_english000.pk4 (755 files) /home/fabio/games/ETQW/base/pak002.pk4 (654 files) /home/fabio/games/ETQW/base/pak001.pk4 (1122 files) /home/fabio/games/ETQW/base/pak000.pk4 (6064 files) /home/fabio/games/ETQW/base/game002.pk4 (3 files) /home/fabio/games/ETQW/base/game000.pk4 (3 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- Running in restricted mode. Found /home/fabio/.etqwcl//etqw.pid - pid 12073 Removing stale lock file (/home/fabio/.etqwcl//etqw.pid) ----- Initializing Decls ----- Decompressing the global token cache...3006Kb ------------------------------ execing 'etqwconfig.cfg' execing 'localization/english/defaultbinds.cfg' execing 'etqwbinds.cfg' execing 'autoexec.cfg' Vendor: Device: [New Thread 0x1f5db70 (LWP 12199)] thread priority set to 1 couldn't exec '/home/fabio/.etqwcl/sdnet/fabio/base/autoexec.cfg' Opening IP socket: localhost:-1 Initializing SDL subsystem Loading GL driver 'libGL.so.1' through SDL Desktop resolution: 1440x900 SDL_ListModes: 1440x900 1280x854 1280x800 1280x720 1152x768 1024x768 800x600 640x480 SDL_ListModes are currently ignored for resolution filtering. Set r_useSDLModes to 1 if you want it Mesa: CPU vendor: GenuineIntel Mesa: CPU name: Genuine Intel(R) CPU T2600 @ 2.16GHz Mesa: Mesa 7.7-rc2 DEBUG build Dec 10 2009 09:09:57 Mesa warning: software DXTn compression/decompression available Mesa: MMX cpu detected. Mesa: SSE cpu detected. Mesa: Not testing OS support for SSE, leaving enabled. 8/8/8/8 RGBA bits, 24 depth bits, 8 stencil bits no multisampling vsync: SDL reports -1073745448 - broken? ------- Initializing renderSystem -------- [New Thread 0x2f98b70 (LWP 12204)] ----- R_InitOpenGL ----- ...using GL_ARB_multitexture ...using GL_ARB_texture_cube_map X..GL_ARB_texture_non_power_of_two not found ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_ARB_texture_rectangle ...using GL_EXT_texture_rectangle ...using GL_EXT_stencil_wrap ...using GL_EXT_stencil_two_side ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program X..GL_EXT_depth_bounds_test not found X..GL_ARB_point_sprite not found ...using GL_ARB_occlusion_query X..GL_EXT_framebuffer_object not found ...using GL_EXT_packed_depth_stencil ...using GL_EXT_blend_minmax ...using GL_ARB_multisample X..GL_ARB_shader_objects not found X..GL_ARB_vertex_shader not found X..GL_ARB_fragment_shader not found X..GL_ARB_fragment_program_shadow not found ...using GL_ARB_shadow ...using GL_ARB_depth_texture ...using GL_EXT_gpu_program_parameters X..GL_EXT_timer_query not found X..GL_GREMEDY_string_marker not found X..GL_EXT_texture_compression_latc not found ---------- R_ARB2_Init ---------- Cg available. --------------------------------- Mesa: User error: GL_INVALID_OPERATION in glProgramStringARB(invalid texture image unit selector) WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 121, char 37: error: invalid texture image unit selector error at 2588: pecLook, specLook; MAD color, R0, ambient, color; # multiply with ambient brightness MUL color, program.env[0].x, color; # do some special effects if we're compiling certain shaders # we could move this to a separate file but this saves us from # duplicating the shader # modify by the vertex color LRP color.rgb, fragment.color.secondary.x, program.local[3], color; MUL result.color, color, fragment.color; MOV result.color.a, program.env[0].y; #MOV result.color.rgb, fragment.texcoord[7].w; #MAD result.color.rgb, worldNormal, 0.5, 0.5; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'ambient/basic_detail_instance' in file 'renderprogs/interaction/basic_detail.rprog' line 0 WARNING: renderProg 'ambient/basic_detail_instance' is defaulted WARNING: renderProg 'ambient/basic_detail_instance' is defaulted Mesa: User error: GL_INVALID_OPERATION in glProgramStringARB(invalid texture image unit selector) WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 162, char 40: error: invalid texture image unit selector error at 3477: color, R1, R2, color; TEMP _finalcolor; MUL _finalcolor.rgb, light, color; MAD _finalcolor.rgb, diffuse, program.local[3], _finalcolor; LRP result.color.rgb, fragment.color.secondary.x, program.local[4], _finalcolor; # modify by the vertex color MUL R1, R1, R2; MUL R1, R1, light; DP3 result.color.a, R1, grayscale; # MUL viewofs.xyz, fragment.texcoord[7], fragment.texcoord[7]; # RSQ viewofs.w, viewofs.w; # MUL viewofs.xyz, viewofs.w, fragment.texcoord[7]; #MAD result.color.rgb, viewofs, 0.5, 0.5; #MOV result.color.rgb, fragment.color.secondary; #MOV result.color.a, 1; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/basic_instance_detail_amblit' in file 'renderprogs/interaction/basic_detail.rprog' line 0 WARNING: renderProg 'interaction/basic_instance_detail_amblit' is defaulted Mesa: User error: GL_INVALID_OPERATION in glProgramStringARB(invalid texture image unit selector) WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 166, char 40: error: invalid texture image unit selector error at 3540: or, R1, R2, color; TEMP _finalcolor; MUL _finalcolor.rgb, light, color; MAD _finalcolor.rgb, diffuse, program.local[4], _finalcolor; LRP result.color.rgb, fragment.color.secondary.x, program.local[5], _finalcolor; # modify by the vertex color MUL R1, R1, R2; MUL R1, R1, light; DP3 result.color.a, R1, grayscale; # MUL viewofs.xyz, fragment.texcoord[7], fragment.texcoord[7]; # RSQ viewofs.w, viewofs.w; # MUL viewofs.xyz, viewofs.w, fragment.texcoord[7]; #MAD result.color.rgb, viewofs, 0.5, 0.5; #MOV result.color.rgb, fragment.color.secondary; #MOV result.color.a, 1; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/basic_instance_alphatest_detail_amblit' in file 'renderprogs/interaction/basic_detail.rprog' line 0 WARNING: renderProg 'interaction/basic_instance_alphatest_detail_amblit' is defaulted [New Thread 0x7db0b70 (LWP 12205)] thread priority set to 2 [New Thread 0xa7e07b70 (LWP 12206)] using ARB_vertex_buffer_object memory thread priority set to 2 renderSystem initialized. -------------------------------------- 72 strings read from localization/english/strings/bindings.lang 485 strings read from localization/english/strings/chat.lang 883 strings read from localization/english/strings/code.lang 2186 strings read from localization/english/strings/game.lang 3199 strings read from localization/english/strings/guis.lang 3375 strings read from localization/english/strings/lifestats.lang 3513 strings read from localization/english/strings/loadtips.lang 3852 strings read from localization/english/strings/locations.lang 4377 strings read from localization/english/strings/maps.lang 4444 strings read from localization/english/strings/tasks.lang /proc/cpuinfo CPU frequency: 1000 MHz Couldn't open journal files ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ------ Alsa Sound Initialization ----- dlopen(libasound.so.2) asoundlib version: 1.0.20 [New Thread 0xa25fdb70 (LWP 12207)] opened Alsa PCM device default for playback device buffer size: 5461 frames (21844 bytes) allocated a mix buffer of 16384 bytes -------------------------------------- -------- ALSA Microphone Init -------- [New Thread 0x9ddfbb70 (LWP 12208)] device buffer size: 2910 frames (5820 bytes) microphone initialized -------------------------------------- initializating SDL Joysticks 114701: applesmc assigned to joystick 1 (in_joy1_device) initialized 1 controller(s) -------- Initializing Session -------- ----------------- BSE Init ------------------ --------- BSE Created Successfully ---------- session initialized -------------------------------------- found DLL in pak file: /home/fabio/games/ETQW/base/game002.pk4/gamex86.so copy gamex86.so to /home/fabio/.etqwcl/base/gamex86.so game using generic code for SIMD processing enabled Flush-To-Zero mode --------- Initializing Game ---------- gamename: baseETQW-1 gamedate: Dec 13 2007 Initializing global UI namespaces ...23 namespaces ...239 properties Initializing event system ...898 event definitions Initializing class hierarchy ...163 classes, 395120 bytes for event callbacks WARNING: Couldn't load sound 'video/intro_1024x512.theora', defaulting WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'video/intro' in file 'sounds/cinematics.sndshd' line 0 game initialized. -------------------------------------- ------------- Initialized in 23 ------------- --- Common Initialization Complete --- terminal support enabled ( use +set in_tty 0 to disabled ) pid: 12195 1000 MHz CPU 1488 MB System Memory detecting video ram (set sys_videoRam on command line to override) .. trying /proc/dri/0/umm guess failed, return default low-end VRAM setting ( 128MB VRAM ) 128 MB Video Memory [New Thread 0x96ba8b70 (LWP 12210)] Async thread started execing /home/fabio/.etqwcl/sdnet/fabio/base/profile.cfg net_clientPunkbusterEnabled is read only. execing 'localization/english/defaultbinds.cfg' execing /home/fabio/.etqwcl/sdnet/fabio/base/bindings.cfg snd_pcm_writei 4096 frames failed: Broken pipe preparing audio device for output Opening IP socket: localhost:-1 Opening IP socket: localhost:27733 snd_pcm_writei 4096 frames failed: Broken pipe Server spawned on port 27733. client 0 connected. preparing audio device for output snd_pcm_writei 4096 frames failed: Broken pipe preparing audio device for output --------- Map Initialization --------- Map: maps/valley.entities Mesa: User error: GL_INVALID_OPERATION in glProgramStringARB(invalid texture image unit selector) WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 152, char 36: error: invalid texture image unit selector error at 3270: alcolor.rgb, light, color; SUB R1.x, 1, fragment.color.secondary.x; MUL result.color.rgb, _finalcolor, R1.x; # modify by the vertex color MUL R1, R1, R2; MUL R1, R1, light; DP3 result.color.a, R1, grayscale; # MUL viewofs.xyz, fragment.texcoord[7], fragment.texcoord[7]; # RSQ viewofs.w, viewofs.w; # MUL viewofs.xyz, viewofs.w, fragment.texcoord[7]; #MAD result.color.rgb, viewofs, 0.5, 0.5; #MOV result.color.rgb, fragment.color.secondary; #MOV result.color.a, 1; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/basic_detailwm' in file 'renderprogs/interaction/basic_detailwm.rprog' line 0 WARNING: file materials/mapobjects/valley.mtr: models/mapobjects/valley/valley_mapobjects01, line 0: Unable to parse render program 'interaction/basic_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/mapobjects/valley/valley_mapobjects01' in file 'materials/mapobjects/valley.mtr' line 0 WARNING: file materials/frankies.mtr: models/mapobjects/gdf_base/gdf_base_sheeted, line 0: Unable to parse render program 'interaction/basic_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/mapobjects/gdf_base/gdf_base_sheeted' in file 'materials/frankies.mtr' line 0 Mesa: User error: GL_INVALID_OPERATION in glProgramStringARB(invalid texture image unit selector) WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 130, char 27: error: invalid texture image unit selector error at 2813: mal; TEX R0, R1, texture[9], 2D; MAD R1, specLook, 1.8, 0.05; MUL R0, R1, R0; MUL R0, program.local[3], R0; #so it goes dimmer at night ADD color, color, R0; # modify by the vertex color LRP color.rgb, fragment.color.secondary.x, program.local[4], color; MUL result.color, color, fragment.color; MOV result.color.a, program.env[0].y; #MOV result.color.rgb, fragment.texcoord[7].w; #MAD result.color.rgb, worldNormal, 0.5, 0.5; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'ambient/strogg_detailwm' in file 'renderprogs/interaction/strogg.rprog' line 0 WARNING: renderProg 'ambient/strogg_detailwm' is defaulted Mesa: User error: GL_INVALID_OPERATION in glProgramStringARB(invalid texture image unit selector) WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 154, char 36: error: invalid texture image unit selector error at 3251: color.rgb, light, color; MAD _finalcolor.rgb, diffuse, program.local[3], _finalcolor; # Simple self illumination TEX R1, _diffTC, texture[9], 2D; ADD _finalcolor, R1, _finalcolor; # "Beetle shell" empirical shader DP3 R1, specular, localNormal; TEX R2, R1, texture[10], 2D; MAD R1, R1, 0.2, 0.01; MUL R2, R1, R2; MUL R2, program.local[4], R2; #so it goes dimmer at night ADD _finalcolor, _finalcolor, R2; LRP result.color.rgb, fragment.color.secondary.x, program.local[5], _finalcolor; # modify by the vertex color MUL R1, R1, R2; MUL R1, R1, light; DP3 result.color.a, R1, grayscale; # MUL viewofs.xyz, fragment.texcoord[7], fragment.texcoord[7]; # RSQ viewofs.w, viewofs.w; # MUL viewofs.xyz, viewofs.w, fragment.texcoord[7]; #MAD result.color.rgb, viewofs, 0.5, 0.5; #MOV result.color.rgb, fragment.color.secondary; #MOV result.color.a, 1; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/strogg_detailwm_amblit' in file 'renderprogs/interaction/strogg.rprog' line 0 WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'interaction/strogg_skinning_matrix_detailwm_amblit' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/strogg_skinning_matrix_detailwm_amblit' in file 'renderprogs/interaction/strogg.rprog' line 0 WARNING: renderProg 'interaction/strogg_skinning_matrix_detailwm_amblit' is defaulted WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'interaction/strogg_hardskinning_matrix_detailwm_amblit' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/strogg_hardskinning_matrix_detailwm_amblit' in file 'renderprogs/interaction/strogg.rprog' line 0 WARNING: renderProg 'interaction/strogg_hardskinning_matrix_detailwm_amblit' is defaulted Mesa: User error: GL_INVALID_OPERATION in glProgramStringARB(invalid texture image unit selector) WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 158, char 27: error: invalid texture image unit selector error at 3225: MAD R1, R1, 0.2, 0.01; MUL R2, R1, R2; MUL R2, program.local[4], R2; #so it goes dimmer at night ADD _finalcolor, _finalcolor, R2; LRP result.color.rgb, fragment.color.secondary.x, program.local[5], _finalcolor; # modify by the vertex color MUL R1, R1, R2; MUL R1, R1, light; DP3 result.color.a, R1, grayscale; # MUL viewofs.xyz, fragment.texcoord[7], fragment.texcoord[7]; # RSQ viewofs.w, viewofs.w; # MUL viewofs.xyz, viewofs.w, fragment.texcoord[7]; #MAD result.color.rgb, viewofs, 0.5, 0.5; #MOV result.color.rgb, fragment.color.secondary; #MOV result.color.a, 1; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/strogg_coverage_amblit' in file 'renderprogs/interaction/strogg.rprog' line 0 WARNING: renderProg 'interaction/strogg_coverage_amblit' is defaulted WARNING: renderProg 'interaction/strogg_detailwm_amblit' is defaulted WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'interaction/strogg_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/strogg_detailwm' in file 'renderprogs/interaction/strogg.rprog' line 0 WARNING: file materials/strogg_base.mtr: models/mapobjects/strogg/modular2, line 0: Unable to parse render program 'interaction/strogg_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/mapobjects/strogg/modular2' in file 'materials/strogg_base.mtr' line 0 WARNING: file materials/strogg_base.mtr: models/mapobjects/strogg/modular, line 0: Unable to parse render program 'interaction/strogg_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/mapobjects/strogg/modular' in file 'materials/strogg_base.mtr' line 0 WARNING: file materials/mapobjects/valley.mtr: models/mapobjects/valley/valley_mapobjects01_noshadow, line 0: Unable to parse render program 'interaction/basic_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/mapobjects/valley/valley_mapobjects01_noshadow' in file 'materials/mapobjects/valley.mtr' line 0 WARNING: file materials/edf/structures/cc.mtr: models/structures/edf/cc/cc_nonsolid, line 0: Unable to parse render program 'interaction/basic_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/structures/edf/cc/cc_nonsolid' in file 'materials/edf/structures/cc.mtr' line 0 WARNING: file materials/edf/structures/cc.mtr: models/structures/edf/cc/cc, line 0: Unable to parse render program 'interaction/basic_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/structures/edf/cc/cc' in file 'materials/edf/structures/cc.mtr' line 0 Mesa: User error: GL_INVALID_OPERATION in glProgramStringARB(invalid texture image unit selector) WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 169, char 27: error: invalid texture image unit selector error at 3533: the vertex color MUL R1, R1, R2; MUL R1, R1, light; DP3 result.color.a, R1, grayscale; # MUL viewofs.xyz, fragment.texcoord[7], fragment.texcoord[7]; # RSQ viewofs.w, viewofs.w; # MUL viewofs.xyz, viewofs.w, fragment.texcoord[7]; #MAD result.color.rgb, viewofs, 0.5, 0.5; #MOV result.color.rgb, fragment.color.secondary; #MOV result.color.a, 1; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/selfillum_detail_amblit' in file 'renderprogs/interaction/self_illum.rprog' line 0 WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'interaction/selfillum_skinning_matrix_detail_amblit' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/selfillum_skinning_matrix_detail_amblit' in file 'renderprogs/interaction/self_illum.rprog' line 0 WARNING: renderProg 'interaction/selfillum_skinning_matrix_detail_amblit' is defaulted WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'interaction/selfillum_hardskinning_matrix_detail_amblit' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/selfillum_hardskinning_matrix_detail_amblit' in file 'renderprogs/interaction/self_illum.rprog' line 0 WARNING: renderProg 'interaction/selfillum_hardskinning_matrix_detail_amblit' is defaulted WARNING: renderProg 'interaction/selfillum_detail_amblit' is defaulted WARNING: file materials/structures.mtr: models/structures/strogg/team_door, line 0: Unable to parse render program 'interaction/strogg_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/structures/strogg/team_door' in file 'materials/structures.mtr' line 0 WARNING: file materials/strogg_base.mtr: textures/strogg/modular, line 0: Unable to parse render program 'interaction/strogg_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'textures/strogg/modular' in file 'materials/strogg_base.mtr' line 0 WARNING: file materials/strogg_base.mtr: textures/strogg/modular2, line 0: Unable to parse render program 'interaction/strogg_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'textures/strogg/modular2' in file 'materials/strogg_base.mtr' line 0 ----------- Game Map Init ------------ Mesa: User error: GL_INVALID_OPERATION in glProgramStringARB(invalid texture image unit selector) WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 129, char 27: error: invalid texture image unit selector error at 2807: ry.x, program.local[3], color; MUL result.color, color, fragment.color; MOV result.color.a, program.env[0].y; #MOV result.color.rgb, fragment.texcoord[7].w; #MAD result.color.rgb, worldNormal, 0.5, 0.5; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'ambient/selfillum_detailwm' in file 'renderprogs/interaction/self_illum.rprog' line 0 WARNING: renderProg 'ambient/selfillum_detailwm' is defaulted Mesa: User error: GL_INVALID_OPERATION in glProgramStringARB(invalid texture image unit selector) WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 115, char 37: error: invalid texture image unit selector error at 2478: R0, specLook, specLook; MAD color, R0, ambient, color; # multiply with ambient brightness MUL color, program.env[0].x, color; # do some special effects if we're compiling certain shaders # we could move this to a separate file but this saves us from # duplicating the shader # modify by the vertex color LRP color.rgb, fragment.color.secondary.x, program.local[3], color; MUL result.color, color, fragment.color; MOV result.color.a, program.env[0].y; #MOV result.color.rgb, fragment.texcoord[7].w; #MAD result.color.rgb, worldNormal, 0.5, 0.5; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'ambient/basic_detailwm' in file 'renderprogs/interaction/basic_detailwm.rprog' line 0 WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'ambient/basic_skinning_matrix_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'ambient/basic_skinning_matrix_detailwm' in file 'renderprogs/interaction/basic_detailwm.rprog' line 0 WARNING: renderProg 'ambient/basic_skinning_matrix_detailwm' is defaulted Mesa: User error: GL_INVALID_OPERATION in glProgramStringARB(invalid texture image unit selector) WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 154, char 36: error: invalid texture image unit selector error at 3280: color.rgb, light, color; MAD _finalcolor.rgb, diffuse, program.local[3], _finalcolor; LRP result.color.rgb, fragment.color.secondary.x, program.local[4], _finalcolor; # modify by the vertex color MUL R1, R1, R2; MUL R1, R1, light; DP3 result.color.a, R1, grayscale; # MUL viewofs.xyz, fragment.texcoord[7], fragment.texcoord[7]; # RSQ viewofs.w, viewofs.w; # MUL viewofs.xyz, viewofs.w, fragment.texcoord[7]; #MAD result.color.rgb, viewofs, 0.5, 0.5; #MOV result.color.rgb, fragment.color.secondary; #MOV result.color.a, 1; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/basic_detailwm_amblit' in file 'renderprogs/interaction/basic_detailwm.rprog' line 0 WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'interaction/basic_skinning_matrix_detailwm_amblit' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/basic_skinning_matrix_detailwm_amblit' in file 'renderprogs/interaction/basic_detailwm.rprog' line 0 WARNING: renderProg 'interaction/basic_skinning_matrix_detailwm_amblit' is defaulted WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'interaction/basic_skinning_matrix_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/basic_skinning_matrix_detailwm' in file 'renderprogs/interaction/basic_detailwm.rprog' line 0 WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 0 is defaulted in 'interaction/selfillum_skinning_matrix_detailwm_amblit' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/selfillum_skinning_matrix_detailwm_amblit' in file 'renderprogs/interaction/self_illum.rprog' line 0 WARNING: renderProg 'interaction/selfillum_skinning_matrix_detailwm_amblit' is defaulted WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 0 is defaulted in 'interaction/selfillum_skinning_matrix_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/selfillum_skinning_matrix_detailwm' in file 'renderprogs/interaction/self_illum.rprog' line 0 WARNING: renderProg 'interaction/selfillum_skinning_matrix_detailwm' is defaulted WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'ambient/basic_hardskinning_matrix_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'ambient/basic_hardskinning_matrix_detailwm' in file 'renderprogs/interaction/basic_detailwm.rprog' line 0 WARNING: renderProg 'ambient/basic_hardskinning_matrix_detailwm' is defaulted WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'interaction/basic_hardskinning_matrix_detailwm_amblit' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/basic_hardskinning_matrix_detailwm_amblit' in file 'renderprogs/interaction/basic_detailwm.rprog' line 0 WARNING: renderProg 'interaction/basic_hardskinning_matrix_detailwm_amblit' is defaulted WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'interaction/basic_hardskinning_matrix_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/basic_hardskinning_matrix_detailwm' in file 'renderprogs/interaction/basic_detailwm.rprog' line 0 WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 0 is defaulted in 'interaction/selfillum_hardskinning_matrix_detailwm_amblit' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/selfillum_hardskinning_matrix_detailwm_amblit' in file 'renderprogs/interaction/self_illum.rprog' line 0 WARNING: renderProg 'interaction/selfillum_hardskinning_matrix_detailwm_amblit' is defaultedMesa: User error: GL_INVALID_OPERATION in glProgramStringARB(invalid texture image unit selector) WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 153, char 36: error: invalid texture image unit selector error at 3245: lcolor.rgb, light, color; MAD _finalcolor.rgb, diffuse, program.local[3], _finalcolor; # Simple self illumination TEX R1, _diffTC, texture[9], 2D; ADD _finalcolor, R1, _finalcolor; LRP result.color.rgb, fragment.color.secondary.x, program.local[4], _finalcolor; # modify by the vertex color MUL R1, R1, R2; MUL R1, R1, light; DP3 result.color.a, R1, grayscale; # MUL viewofs.xyz, fragment.texcoord[7], fragment.texcoord[7]; # RSQ viewofs.w, viewofs.w; # MUL viewofs.xyz, viewofs.w, fragment.texcoord[7]; #MAD result.color.rgb, viewofs, 0.5, 0.5; #MOV result.color.rgb, fragment.color.secondary; #MOV result.color.a, 1; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/selfillum_detailwm_amblit' in file 'renderprogs/interaction/self_illum.rprog' line 0 WARNING: renderProg 'interaction/selfillum_detailwm_amblit' is defaulted WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'interaction/selfillum_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/selfillum_detailwm' in file 'renderprogs/interaction/self_illum.rprog' line 0 WARNING: file materials/vehicles/vehicles_gdf.mtr: models/vehicles/edf_husky/husky_cockpit, line 0: Unable to parse render program 'interaction/selfillum_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/edf_husky/husky_cockpit' in file 'materials/vehicles/vehicles_gdf.mtr' line 0 Mesa: User error: GL_INVALID_OPERATION in glProgramStringARB(invalid texture image unit selector) WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 141, char 22: error: invalid texture image unit selector error at 2949: lor, R0; # modify by the vertex color LRP color.rgb, fragment.color.secondary.x, program.local[4], color; MUL result.color, color, fragment.color; MOV result.color.a, program.env[0].y; #MOV result.color.rgb, fragment.texcoord[7].w; #MAD result.color.rgb, worldNormal, 0.5, 0.5; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'ambient/strogg_detail' in file 'renderprogs/interaction/strogg.rprog' line 0 WARNING: renderProg 'ambient/strogg_detail' is defaulted Mesa: User error: GL_INVALID_OPERATION in glProgramStringARB(invalid texture image unit selector) WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 170, char 27: error: invalid texture image unit selector error at 3539: , 0.2, 0.01; MUL R2, R1, R2; MUL R2, program.local[4], R2; #so it goes dimmer at night ADD _finalcolor, _finalcolor, R2; LRP result.color.rgb, fragment.color.secondary.x, program.local[5], _finalcolor; # modify by the vertex color MUL R1, R1, R2; MUL R1, R1, light; DP3 result.color.a, R1, grayscale; # MUL viewofs.xyz, fragment.texcoord[7], fragment.texcoord[7]; # RSQ viewofs.w, viewofs.w; # MUL viewofs.xyz, viewofs.w, fragment.texcoord[7]; #MAD result.color.rgb, viewofs, 0.5, 0.5; #MOV result.color.rgb, fragment.color.secondary; #MOV result.color.a, 1; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/strogg_detail_amblit' in file 'renderprogs/interaction/strogg.rprog' line 0 WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'interaction/strogg_skinning_matrix_detail_amblit' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/strogg_skinning_matrix_detail_amblit' in file 'renderprogs/interaction/strogg.rprog' line 0 WARNING: renderProg 'interaction/strogg_skinning_matrix_detail_amblit' is defaulted WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'interaction/strogg_hardskinning_matrix_detail_amblit' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/strogg_hardskinning_matrix_detail_amblit' in file 'renderprogs/interaction/strogg.rprog' line 0 WARNING: renderProg 'interaction/strogg_hardskinning_matrix_detail_amblit' is defaulted WARNING: renderProg 'interaction/strogg_detail_amblit' is defaulted WARNING: file materials/vehicles/vehicles_gdf.mtr: models/vehicles/edf_anansi/anansi, line 0: Unable to parse render program 'interaction/basic_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/edf_anansi/anansi' in file 'materials/vehicles/vehicles_gdf.mtr' line 0 found DLL in pak file: /home/fabio/games/ETQW/base/game002.pk4/compiledscriptx86.so copy compiledscriptx86.so to /home/fabio/.etqwcl/base/compiledscriptx86.so Loaded '/home/fabio/.etqwcl/base/compiledscriptx86.so' 266 classes 82 global functions WARNING: file materials/vehicles/vehicles_gdf.mtr: models/vehicles/edf_badger/badger, line 0: Unable to parse render program 'interaction/basic_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/edf_badger/badger' in file 'materials/vehicles/vehicles_gdf.mtr' line 0 WARNING: file materials/vehicles/vehicles_gdf.mtr: models/vehicles/edf_husky/husky, line 0: Unable to parse render program 'interaction/basic_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/edf_husky/husky' in file 'materials/vehicles/vehicles_gdf.mtr' line 0 WARNING: file materials/vehicles/vehicles_gdf.mtr: models/vehicles/gdf_bumblebee/bumblebee, line 0: Unable to parse render program 'interaction/basic_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/gdf_bumblebee/bumblebee' in file 'materials/vehicles/vehicles_gdf.mtr' line 0 WARNING: file materials/vehicles/vehicles_gdf.mtr: models/vehicles/edf_trojan/trojan, line 0: Unable to parse render program 'interaction/basic_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/edf_trojan/trojan' in file 'materials/vehicles/vehicles_gdf.mtr' line 0 WARNING: file materials/vehicles/vehicles_gdf.mtr: models/vehicles/edf_titan/titan_mk2, line 0: Unable to parse render program 'interaction/basic_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/edf_titan/titan_mk2' in file 'materials/vehicles/vehicles_gdf.mtr' line 0 WARNING: file materials/vehicles/vehicles_gdf.mtr: models/vehicles/gdf_mcp/mcp, line 0: Unable to parse render program 'interaction/basic_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/gdf_mcp/mcp' in file 'materials/vehicles/vehicles_gdf.mtr' line 0 WARNING: file materials/vehicles/vehicles_gdf.mtr: models/vehicles/gdf_mcp/mcp_scud, line 0: Unable to parse render program 'interaction/basic_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/gdf_mcp/mcp_scud' in file 'materials/vehicles/vehicles_gdf.mtr' line 0 ----------- Loading Map AAS ------------ [Load AAS Binary] loading 'maps/valley.aas_playerb' [Load AAS Binary] loading 'maps/valley.aas_vehicleb' collision data: 129 models 255472 vertices (2993 kB) 403829 edges (7887 kB) 182770 polygons (11423 kB) 595667 polygon edges (1163 kB) 2798 brushes (87 kB) 16816 brush planes (262 kB) 86301 nodes (2359 kB) 386176 polygon refs (3017 kB) 3453 brush refs (26 kB) 103134 internal edges 851 sharp edges 0 contained polygons removed 0 polygons merged 29447 kB total memory used 1344 msec to load collision data. 3 KB passage memory used to build PVS 5 msec to calculate PVS 54 areas 120 portals 7 areas visible on average 432 bytes PVS data Spawning entities Loaded 'stuff/valley/stuff.clustb' in 0.9 seconds WARNING: file materials/vehicles/vehicles_gdf.mtr: models/vehicles/edf_trojan/trojan_extra, line 0: Unable to parse render program 'interaction/basic_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/edf_trojan/trojan_extra' in file 'materials/vehicles/vehicles_gdf.mtr' line 0 WARNING: file materials/vehicles/vehicles_gdf.mtr: models/vehicles/mirror, line 0: Unable to parse render program 'interaction/basic_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/mirror' in file 'materials/vehicles/vehicles_gdf.mtr' line 0 WARNING: file materials/vehicles/vehicles_gdf.mtr: models/vehicles/edf_badger/cockpit, line 0: Unable to parse render program 'interaction/basic_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/edf_badger/cockpit' in file 'materials/vehicles/vehicles_gdf.mtr' line 0 WARNING: file materials/vehicles/vehicles_strogg.mtr: models/vehicles/strogg_desecrator/desecrator, line 0: Unable to parse render program 'interaction/strogg_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/strogg_desecrator/desecrator' in file 'materials/vehicles/vehicles_strogg.mtr' line 0 WARNING: file materials/vehicles/vehicles_strogg.mtr: models/vehicles/strogg_hog/hog, line 0: Unable to parse render program 'interaction/strogg_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/strogg_hog/hog' in file 'materials/vehicles/vehicles_strogg.mtr' line 0 Mesa: User error: GL_INVALID_OPERATION in glProgramStringARB(invalid texture image unit selector) WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 156, char 36: error: invalid texture image unit selector error at 3333: lor.rgb, light, color; SUB R1.x, 1, fragment.color.secondary.x; MUL result.color.rgb, _finalcolor, R1.x; # modify by the vertex color MUL R1, R1, R2; MUL R1, R1, light; DP3 result.color.a, R1, grayscale; # MUL viewofs.xyz, fragment.texcoord[7], fragment.texcoord[7]; # RSQ viewofs.w, viewofs.w; # MUL viewofs.xyz, viewofs.w, fragment.texcoord[7]; #MAD result.color.rgb, viewofs, 0.5, 0.5; #MOV result.color.rgb, fragment.color.secondary; #MOV result.color.a, 1; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/basic_detailwm_alphatest' in file 'renderprogs/interaction/basic_detailwm.rprog' line 0 WARNING: file materials/vehicles/vehicles_gdf.mtr: models/vehicles/edf_anansi/anansi_blade, line 0: Unable to parse render program 'interaction/basic_detailwm_alphatest' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/edf_anansi/anansi_blade' in file 'materials/vehicles/vehicles_gdf.mtr' line 0 WARNING: file materials/vehicles/vehicles_gdf.mtr: models/vehicles/gdf_bumblebee/bumblebee_turbine, line 0: Unable to parse render program 'interaction/basic_detailwm_alphatest' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/gdf_bumblebee/bumblebee_turbine' in file 'materials/vehicles/vehicles_gdf.mtr' line 0 WARNING: file materials/vehicles/vehicles_gdf.mtr: models/vehicles/gdf_platypus/platypus, line 0: Unable to parse render program 'interaction/selfillum_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/gdf_platypus/platypus' in file 'materials/vehicles/vehicles_gdf.mtr' line 0 WARNING: file materials/vehicles/vehicles_strogg.mtr: models/vehicles/strogg_goliath/goliath_railgun, line 0: Unable to parse render program 'interaction/strogg_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/strogg_goliath/goliath_railgun' in file 'materials/vehicles/vehicles_strogg.mtr' line 0 WARNING: file materials/vehicles/vehicles_strogg.mtr: models/vehicles/strogg_goliath/goliath, line 0: Unable to parse render program 'interaction/strogg_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/strogg_goliath/goliath' in file 'materials/vehicles/vehicles_strogg.mtr' line 0 WARNING: file materials/vehicles/vehicles_strogg.mtr: models/vehicles/strogg_hornet/hornet, line 0: Unable to parse render program 'interaction/strogg_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/strogg_hornet/hornet' in file 'materials/vehicles/vehicles_strogg.mtr' line 0 WARNING: file materials/vehicles/vehicles_gdf.mtr: models/vehicles/gdf_mcp/mcp_cockpit, line 0: Unable to parse render program 'interaction/selfillum_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/gdf_mcp/mcp_cockpit' in file 'materials/vehicles/vehicles_gdf.mtr' line 0 ...991 entities spawned, 0 inhibited ----------- Loading Map Bot Actions ------------ [New Thread 0x824ffb70 (LWP 12211)] -------------------------------------- thread priority set to 2 ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 purged from previous 1440 kept from previous 463 new loaded all models loaded in 0.0 seconds --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- 0 purged from previous 109 kept from previous 1161 new loaded 0 megaTextures purged from previous 1 megaTextures kept from previous all images loaded in 1.2 seconds ---------------------------------------- ----- idSoundCache::EndLevelLoad ----- 47577k referenced 0k purged ---------------------------------------- ----------------------------------- 20394 msec to load maps/valley.entities interactionTable size: 1106708 bytes 0 interaction take 0 bytes Loaded map in 45 seconds SpawnPlayer: 0 Fabio entered the game. client 1 connected. SpawnPlayer: 1 Herr Boehme entered the game. Herr Boehme joined the GDF Mesa: User error: GL_OUT_OF_MEMORY in glBufferDataARB() Program received signal SIGSEGV, Segmentation fault. vbo_get_minmax_index (ctx=0x9ce4058, prim=0xbffff090, ib=0xbffff0a0, min_index=0xbffff078, max_index=0xbffff07c) at vbo/vbo_exec_array.c:81 81 GLuint min_us = us_indices[0]; (gdb) bt #0 vbo_get_minmax_index (ctx=0x9ce4058, prim=0xbffff090, ib=0xbffff0a0, min_index=0xbffff078, max_index=0xbffff07c) at vbo/vbo_exec_array.c:81 #1 0x01f8a06f in r300DrawPrims (ctx=0x9ce4058, arrays=0x9d1ee5c, prim=0xbffff090, nr_prims=1, ib=0xbffff0a0, index_bounds_valid=0 '\000', min_index=4294967295, max_index=4294967295) at r300_draw.c:694 #2 0x0204d695 in vbo_validated_drawrangeelements (ctx=0x9ce4058, mode=, index_bounds_valid=, start=4294967295, end=4294967295, count=60, type=5123, indices=0x0, basevertex=0) at vbo/vbo_exec_array.c:662 #3 0x0204d8c2 in vbo_exec_DrawElements (mode=4, count=60, type=5123, indices=0x0) at vbo/vbo_exec_array.c:794 #4 0x02040680 in neutral_DrawElements (mode=4, count=60, type=5123, indices=0x0) at main/vtxfmt_tmp.h:334 #5 0x0814d9c1 in ?? () #6 0x08056ada in ?? () #7 0x08057e1f in ?? () #8 0x08052065 in ?? () #9 0x0814c88e in ?? () #10 0x08146742 in ?? () #11 0x08119a43 in ?? () #12 0x0814c76d in ?? () #13 0x08133bad in ?? () #14 0x080f479d in ?? () #15 0x081ffebe in ?? () #16 0x0819a69d in ?? () #17 0x083d7d5d in ?? () #18 0x0059bb56 in __libc_start_main (main=0x83d7d00, argc=1, ubp_av=0xbffffcb4, init=0x804b800 <_init>, fini=0x85b2c24 <_fini>, rtld_fini=0xac2d20 <_dl_fini>, stack_end=0xbffffcac) at libc-start.c:220 #19 0x0804ca61 in ?? ()